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On February 03 2013 00:23 EleanorRIgby wrote: i understand why pros do it, its the only way to smurf. But then you get the random master players with barcodes who bm every time they lose. Don't need to be masters, I have seen barcodes as low as Gold before.
It is probably the most effective way of laddering without being bothered or spammed. I would say a fair few people know professionals' smurfs or account names at least on one server (say, Motivation for Sheth, or Depression for Huk). I wonder how an anonymous ranked or unranked system would work if at all in HotS.
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Russian Federation4295 Posts
prevent random people from spamming them Allow only friends to send messages. Allow only friends send invites.
problem solved
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United Kingdom14103 Posts
Orek, this is amazing as usual. The notation you devise each time always confuses me though.
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I like the idea of encoding birthdays into your barcode. You can treat each four i/l's as a hex digit. So for example I am born April 27th so my encoding would be qRqqqqqRRqRR. Of course you're left with three middle digits that will never be used.
There is definitely a lot of undiscovered potential for individuality in barcode naming.
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As the OP points out, to a computer, barcode IDs are as dissimilar as any IDs. A tool (such as gears) could be used to identify players, if that's really something people want.
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On February 03 2013 00:53 kldfg wrote: As the OP points out, to a computer, barcode IDs are as dissimilar as any IDs. A tool (such as gears) could be used to identify players, if that's really something people want.
I would love to find out!
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On February 03 2013 01:03 KAB00000000M wrote:Show nested quote +On February 03 2013 00:53 kldfg wrote: As the OP points out, to a computer, barcode IDs are as dissimilar as any IDs. A tool (such as gears) could be used to identify players, if that's really something people want. I would love to find out!  It was done a while ago with Deezer and some of his smurf by comparing hot keys and APM to his main and suspected smurfs. Not the easiest way to determine who the account is feasible but probably not worth it. .
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On February 02 2013 23:34 FineAndDandy wrote:
Blizzard's unique account system made progamers have to do this.
We knew this was going to happen.
On February 03 2013 01:07 ThomasjServo wrote:Show nested quote +On February 03 2013 01:03 KAB00000000M wrote:On February 03 2013 00:53 kldfg wrote: As the OP points out, to a computer, barcode IDs are as dissimilar as any IDs. A tool (such as gears) could be used to identify players, if that's really something people want. I would love to find out!  It was done a while ago with Deezer and some of his smurf by comparing hot keys and APM to his main and suspected smurfs. Not the easiest way to determine who the account is but feasible.
Romad is retired. Enough said.
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On February 03 2013 00:35 Zandar wrote:Show nested quote +On February 02 2013 23:47 paralleluniverse wrote: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename.. Why? Clearly there is a demand for anonymity. Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player. Why? For the same reason that rule exists in WoW, gibberish names don't look right.
There is already a way to hide custom games. Hiding ladder games would be as dumb as hiding tournament games.
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On February 03 2013 01:16 paralleluniverse wrote:Show nested quote +On February 03 2013 00:35 Zandar wrote:On February 02 2013 23:47 paralleluniverse wrote: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename.. Why? Clearly there is a demand for anonymity. Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player. Why? For the same reason that rule exists in WoW, gibberish names don't look right. There is already a way to hide custom games. Hiding ladder games would be as dumb as hiding tournament games.
How does one hide his custom games?
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On February 03 2013 01:26 Grovbolle wrote:Show nested quote +On February 03 2013 01:16 paralleluniverse wrote:On February 03 2013 00:35 Zandar wrote:On February 02 2013 23:47 paralleluniverse wrote: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename.. Why? Clearly there is a demand for anonymity. Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player. Why? For the same reason that rule exists in WoW, gibberish names don't look right. There is already a way to hide custom games. Hiding ladder games would be as dumb as hiding tournament games. How does one hide his custom games? The list of options on the left when you make a custom game. There's an option for "game privacy" where you can hide the build order, or hide the game entirely, or hide nothing.
EDIT: It seems this isn't in WoL. It's a HotS feature. It's in the beta.
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I've also seen some variations with | (the pipe) on the ladder. Seems like they are not as popular in Korea since they are (easier) distinguishable from L/i.
+ Show Spoiler +
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On February 03 2013 01:27 paralleluniverse wrote:Show nested quote +On February 03 2013 01:26 Grovbolle wrote:On February 03 2013 01:16 paralleluniverse wrote:On February 03 2013 00:35 Zandar wrote:On February 02 2013 23:47 paralleluniverse wrote: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename.. Why? Clearly there is a demand for anonymity. Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player. Why? For the same reason that rule exists in WoW, gibberish names don't look right. There is already a way to hide custom games. Hiding ladder games would be as dumb as hiding tournament games. How does one hide his custom games? The list of options on the left when you make a custom game. There's an option for "game privacy" where you can hide the build order, or hide the game entirely, or hide nothing. EDIT: It seems this isn't in WoL. It's a HotS feature. It's in the beta.
Kewl, not that I need it, but sounds useful for in-house practice
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make a button to hide build orders from ladder and people can change their names again... Its really annoying to play barcodes.
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op is crazy. but I liked the read.
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Can't two players have the same combination, because of character codes?
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Barcodes are annoying to look at and annoying to play. All they do is bm and frankly it just looks silly.
Remove barcode type names and allow an extra privacy feature of some kind.
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Wow, that was a really interesting read. Aren't there a few new privacy-type options coming in HotS? I think I saw an option to hide your build order in the match details. I wonder if that will cause a decrease in the number of barcodes on ladder.
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I'm currently programming a piece of software that can identify a player by analyzing stats in replays like APM at different times of a game depending on match-ups and then calculates the standard deviation of those stats with an "official" replay of that specific player. This would defeat the purpose of using barcode names.
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