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IlIlIlIlIlIl or lIlIlIlIlIlI? - Page 4

Forum Index > SC2 General
Post a Reply
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NrG.Bamboo
Profile Blog Joined December 2006
United States2756 Posts
February 02 2013 17:38 GMT
#61
On February 03 2013 01:08 StarStruck wrote:
Show nested quote +
On February 02 2013 23:34 FineAndDandy wrote:

Blizzard's unique account system made progamers have to do this.


We knew this was going to happen.

Show nested quote +
On February 03 2013 01:07 ThomasjServo wrote:
On February 03 2013 01:03 KAB00000000M wrote:
On February 03 2013 00:53 kldfg wrote:
As the OP points out, to a computer, barcode IDs are as dissimilar as any IDs. A tool (such as gears) could be used to identify players, if that's really something people want.


I would love to find out!

It was done a while ago with Deezer and some of his smurf by comparing hot keys and APM to his main and suspected smurfs. Not the easiest way to determine who the account is but feasible.


Romad is retired. Enough said.

It's not like he was the only BWChart wizard ;p
I need to protect all your life you can enjoy the vibrant life of your battery
FakePseudo
Profile Joined January 2012
Belgium716 Posts
Last Edited: 2013-02-02 17:45:01
February 02 2013 17:41 GMT
#62
Using combination from high school math,
C(12,0) + C(12,1) + C(12,2) + C(12,3) + C(12,4) + C(12,5) + C(12,6) + C(12,7) + C(12,8) + C(12,9) + C(12,10) + C(12,11) +C(12,12) = 4096 patterns for 12 letters.


Wow man. This has close to no importance, but it just makes me sick to see this when you could obviously just do 2^12 (twelve positions that could either be a R or q, with no influence between position or other rules).

This brings me to the point that barcodes could obviously be handled with binary logic and calculus. We could dig through this. Even if i agree that 6-6 (1,3,5,7,9,11) tells more than 2730, identifying every barcode to a 0-4095 number through its binary value could simplify dealing with all this data.
I am the 0.0007% /forum/viewpost.php?post_id=17208334|| Big Black Women Vocals Is Like Porn to my Ears ||San Antonio Spurs|Boston Celtics||#1EZToss Hater;
ACrow
Profile Joined October 2011
Germany6583 Posts
February 02 2013 17:47 GMT
#63
Well organized article, interesting read! Well done
Get off my lawn, young punks
Render
Profile Blog Joined May 2009
United States249 Posts
February 02 2013 17:50 GMT
#64
Orek... I gotta say; I love this shit. Great job on your articles sir. I'd like to meet you at a live event some time, I just need to put a face to the research.
Rose my color is and white, pretty mouth and green my eyes.
Nezgar
Profile Joined December 2012
Germany534 Posts
Last Edited: 2013-02-02 18:00:22
February 02 2013 17:59 GMT
#65
On February 03 2013 01:16 paralleluniverse wrote:
Show nested quote +
On February 03 2013 00:35 Zandar wrote:
On February 02 2013 23:47 paralleluniverse wrote:
The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename..


Why?
Clearly there is a demand for anonymity.
Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player.


Why? For the same reason that rule exists in WoW, gibberish names don't look right.

There is already a way to hide custom games. Hiding ladder games would be as dumb as hiding tournament games.


WoW is a role playing game, it's quite understandable why you wouldn't want gibberish names that break the immersion.
SC2 is not such a thing an thus there is no need to use a "real" name.

The problem with privacy is not just the match history, it's also playing against each other. Hiding the build order in the match history only does so much when you are playing against other pro's with your new super uber build. You play them once, they have the replay and a name. With a barcode they have only the replay but no idea which player it actually was.

The data clearly shows that there is a need for privacy for many of the pros.
Great article by the way. Keep up the good work, your stuff is always interesting or entertaining to read.
algorithm0r
Profile Joined May 2010
Canada486 Posts
February 02 2013 20:14 GMT
#66
Great article Orek. Your math with combinations is correct but too long. Use permutations. There are 2 letters and 12 spaces means 2^12 = 4096 permutations.
yankjenets
Profile Joined June 2010
United States232 Posts
February 02 2013 20:17 GMT
#67
Best guide yet.
ThomasR
Profile Joined January 2012
764 Posts
February 02 2013 20:19 GMT
#68
too much time
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
February 02 2013 20:21 GMT
#69
a 10 dinA4 pages long analysis of barcode patterns and statistics. only on tl, only on tl.......
(and thats what makes this site so awesome^^^^)

good job orek!
"What am I supposed to do against this?" - "Lose!" :-]
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
February 02 2013 20:31 GMT
#70
This is so awesome.

On February 02 2013 23:41 Kaden wrote:
Show nested quote +
On February 02 2013 23:34 FineAndDandy wrote:

Blizzard's unique account system made progamers have to do this.


Not really; its more the ability to see peoples matches and their exact buildorders from games.


On iCCup progamers have a long tradition of using random strings of random characters to make their name harder to differentiate, this happens regardless of your account system.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
February 02 2013 20:43 GMT
#71
God damn lol, I can't believe you actually took the time to analyze this. Good shit.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
city42
Profile Joined October 2007
1656 Posts
February 02 2013 20:46 GMT
#72
On February 03 2013 05:31 heyoka wrote:
This is so awesome.

Show nested quote +
On February 02 2013 23:41 Kaden wrote:
On February 02 2013 23:34 FineAndDandy wrote:

Blizzard's unique account system made progamers have to do this.


Not really; its more the ability to see peoples matches and their exact buildorders from games.


On iCCup progamers have a long tradition of using random strings of random characters to make their name harder to differentiate, this happens regardless of your account system.

I don't remember this at all, how long have they been doing it?
Th0R
Profile Blog Joined October 2010
Canada359 Posts
February 02 2013 20:50 GMT
#73
This guy needs a medal! But seriously lol I would say 90% of Barcodes who aren't high masters or GM on NA are usually bm asses
Protoss Player | @ScThoR_ | www.Twitch.tv/ScThoR | Business Student and Entrepreneur
SnowfaLL
Profile Joined December 2008
Canada730 Posts
February 02 2013 20:54 GMT
#74
On February 03 2013 05:31 heyoka wrote:
This is so awesome.

Show nested quote +
On February 02 2013 23:41 Kaden wrote:
On February 02 2013 23:34 FineAndDandy wrote:

Blizzard's unique account system made progamers have to do this.


Not really; its more the ability to see peoples matches and their exact buildorders from games.


On iCCup progamers have a long tradition of using random strings of random characters to make their name harder to differentiate, this happens regardless of your account system.


I was playing on iccup back in the old days when it was quite famous with koreans/top foreigners, and don't remember that. But either way, I was talking more about the build orders being shown, rather than the matchlist.

But if hots has a privacy setting now, that should help with this and hopefully reduce this in ladder.
Favorites: Moon, Grubby, Naniwa, TAiLS, viOLeT, DongRaeGu
ChoDing
Profile Joined November 2009
United States740 Posts
February 02 2013 22:12 GMT
#75
hahaha

the 27th one. 바코드킬러

바코드킬러 literally reads 'Barcode Killer'

LOVE IT
관광 since 2008. Master of Cheese. God of Heartbreak Ridge.
Hier
Profile Blog Joined November 2009
2391 Posts
February 02 2013 22:28 GMT
#76
Wait, I thought you could have an exact name as any other guy, as long as your character code is different.
"But on a more serious note..." -everyone on this forum at some point.
ajxPurpleRain
Profile Joined July 2012
United States87 Posts
February 02 2013 22:37 GMT
#77
Great post, but I do feel that the L/el i/ai format you use to explain the concept actually complicates the matter rather than enlightening us. Lowercase "L" and uppercase "I" would have done the trick. The extra slash makes a difference. Also, Chesterton is a sanctimonious toool, but otherwise, good work. We might be seeing a whole lot more of these names with the name change buff, too.

P.S.
The new ultimate try-hard gold league ladder name: Liquid'lIIlIlIlIlI
Only want to see you /dancing in the PurpleRain.
alQahira
Profile Joined June 2011
United States511 Posts
February 02 2013 22:50 GMT
#78
I wish this was a blog so I could rate it 5/5.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
February 02 2013 23:05 GMT
#79
It just goes to show that if you are passionate enough, you can turn literaIly anything into an interesting topic.

You must be shitting me, man. No? Ok...
JazzJackrabbit
Profile Joined March 2012
Canada1272 Posts
February 02 2013 23:15 GMT
#80
What in the actual fuck is going on here.
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