On February 03 2013 01:08 StarStruck wrote:
We knew this was going to happen.
Romad is retired. Enough said.
We knew this was going to happen.
Romad is retired. Enough said.
It's not like he was the only BWChart wizard ;p
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NrG.Bamboo
United States2756 Posts
On February 03 2013 01:08 StarStruck wrote: Show nested quote + On February 02 2013 23:34 FineAndDandy wrote: Blizzard's unique account system made progamers have to do this. We knew this was going to happen. Show nested quote + On February 03 2013 01:07 ThomasjServo wrote: On February 03 2013 01:03 KAB00000000M wrote: On February 03 2013 00:53 kldfg wrote: As the OP points out, to a computer, barcode IDs are as dissimilar as any IDs. A tool (such as gears) could be used to identify players, if that's really something people want. I would love to find out! ![]() It was done a while ago with Deezer and some of his smurf by comparing hot keys and APM to his main and suspected smurfs. Not the easiest way to determine who the account is but feasible. Romad is retired. Enough said. It's not like he was the only BWChart wizard ;p | ||
FakePseudo
Belgium716 Posts
Using combination from high school math, C(12,0) + C(12,1) + C(12,2) + C(12,3) + C(12,4) + C(12,5) + C(12,6) + C(12,7) + C(12,8) + C(12,9) + C(12,10) + C(12,11) +C(12,12) = 4096 patterns for 12 letters. Wow man. This has close to no importance, but it just makes me sick to see this when you could obviously just do 2^12 (twelve positions that could either be a R or q, with no influence between position or other rules). This brings me to the point that barcodes could obviously be handled with binary logic and calculus. We could dig through this. Even if i agree that 6-6 (1,3,5,7,9,11) tells more than 2730, identifying every barcode to a 0-4095 number through its binary value could simplify dealing with all this data. | ||
ACrow
Germany6583 Posts
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Render
United States249 Posts
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Nezgar
Germany534 Posts
On February 03 2013 01:16 paralleluniverse wrote: Show nested quote + On February 03 2013 00:35 Zandar wrote: On February 02 2013 23:47 paralleluniverse wrote: The same rule should be applied to SC2, and these accounts with barcode names should be forced to rename.. Why? Clearly there is a demand for anonymity. Instead, blizzard should provide them with a proper way of hiding their ladder games if they want, instead of forcing them to be public. The choice should be with the player. Why? For the same reason that rule exists in WoW, gibberish names don't look right. There is already a way to hide custom games. Hiding ladder games would be as dumb as hiding tournament games. WoW is a role playing game, it's quite understandable why you wouldn't want gibberish names that break the immersion. SC2 is not such a thing an thus there is no need to use a "real" name. The problem with privacy is not just the match history, it's also playing against each other. Hiding the build order in the match history only does so much when you are playing against other pro's with your new super uber build. You play them once, they have the replay and a name. With a barcode they have only the replay but no idea which player it actually was. The data clearly shows that there is a need for privacy for many of the pros. Great article by the way. Keep up the good work, your stuff is always interesting or entertaining to read. | ||
algorithm0r
Canada486 Posts
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yankjenets
United States232 Posts
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ThomasR
764 Posts
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Black Gun
Germany4482 Posts
(and thats what makes this site so awesome^^^^) good job orek! | ||
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Heyoka
Katowice25012 Posts
On February 02 2013 23:41 Kaden wrote: Show nested quote + On February 02 2013 23:34 FineAndDandy wrote: Blizzard's unique account system made progamers have to do this. Not really; its more the ability to see peoples matches and their exact buildorders from games. On iCCup progamers have a long tradition of using random strings of random characters to make their name harder to differentiate, this happens regardless of your account system. | ||
Aerisky
United States12129 Posts
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city42
1656 Posts
On February 03 2013 05:31 heyoka wrote: This is so awesome. Show nested quote + On February 02 2013 23:41 Kaden wrote: On February 02 2013 23:34 FineAndDandy wrote: Blizzard's unique account system made progamers have to do this. Not really; its more the ability to see peoples matches and their exact buildorders from games. On iCCup progamers have a long tradition of using random strings of random characters to make their name harder to differentiate, this happens regardless of your account system. I don't remember this at all, how long have they been doing it? | ||
Th0R
Canada359 Posts
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SnowfaLL
Canada730 Posts
On February 03 2013 05:31 heyoka wrote: This is so awesome. Show nested quote + On February 02 2013 23:41 Kaden wrote: On February 02 2013 23:34 FineAndDandy wrote: Blizzard's unique account system made progamers have to do this. Not really; its more the ability to see peoples matches and their exact buildorders from games. On iCCup progamers have a long tradition of using random strings of random characters to make their name harder to differentiate, this happens regardless of your account system. I was playing on iccup back in the old days when it was quite famous with koreans/top foreigners, and don't remember that. But either way, I was talking more about the build orders being shown, rather than the matchlist. But if hots has a privacy setting now, that should help with this and hopefully reduce this in ladder. | ||
ChoDing
United States740 Posts
the 27th one. 바코드킬러 바코드킬러 literally reads 'Barcode Killer' LOVE IT | ||
Hier
2391 Posts
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ajxPurpleRain
United States87 Posts
P.S. The new ultimate try-hard gold league ladder name: Liquid'lIIlIlIlIlI | ||
alQahira
United States511 Posts
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Cheerio
Ukraine3178 Posts
It just goes to show that if you are passionate enough, you can turn literaIly anything into an interesting topic. You must be shitting me, man. No? Ok... | ||
JazzJackrabbit
Canada1272 Posts
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