• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:14
CET 09:14
KST 17:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge0[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
What happened to TvZ on Retro? FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread About SC2SEA.COM Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2291 users

Is Terran to remain the lowest played race? - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 30 Next All
keglu
Profile Joined June 2011
Poland485 Posts
January 19 2013 13:43 GMT
#221
On January 19 2013 22:30 Prevolved wrote:
Show nested quote +
On January 19 2013 22:13 keglu wrote:
On January 19 2013 20:35 Batch wrote:
On January 19 2013 20:17 kckkryptonite wrote:
When MVP was winning everything, T looked too good, but then again he was playing damn near perfect - which is what is required of T now days. Mistakes from T just more punishable.

When MVP was winning everything T was kind of OP. We had a few seasons where GSL consisted of 80% T or something like that.

I think T will return. All that is needed for T to win more games is less open maps.


You saying we had few season in GSL with around 25/32 Terrans?
Random numbers for the win.

Yeah that's definitely not random. Were you not around during the GomTVT era?


Yeah its random since its simply false.
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2013-01-19 13:46:09
January 19 2013 13:45 GMT
#222
I want to bring up a strong point, the OP was talking about the difference in terms of mechanics and strategy between the races from lower to pro levels. but people must understand, we're all playing different games, while for me this game is not the similar game to my friend who play a different race, while for me SC2 (as a terran) is about TVT, TVP, TVZ strategies with different approach of macro and micro (such as keeping all raxs queued up, not over queuing, having mindset of creativity aggression etc) for my zerg friend, it is a total of a different game as he has to focus his game on total uncomparable different things - mindset of defensive game, hitting inject, creep spread.

Even if at the end of the day, we do decide that X var of zerg race is easier to execute then Y var of terran race, then we're up to a second different and impossible task, of deciding the importance of X and Y to win the game. (example: lets say dropping mules is easier from hitting inject, how can we decide if missing inject will effect much worse on my game then dropping a mule)

Prevolved
Profile Joined March 2011
United States573 Posts
January 19 2013 14:29 GMT
#223
On January 19 2013 22:43 keglu wrote:
Show nested quote +
On January 19 2013 22:30 Prevolved wrote:
On January 19 2013 22:13 keglu wrote:
On January 19 2013 20:35 Batch wrote:
On January 19 2013 20:17 kckkryptonite wrote:
When MVP was winning everything, T looked too good, but then again he was playing damn near perfect - which is what is required of T now days. Mistakes from T just more punishable.

When MVP was winning everything T was kind of OP. We had a few seasons where GSL consisted of 80% T or something like that.

I think T will return. All that is needed for T to win more games is less open maps.


You saying we had few season in GSL with around 25/32 Terrans?
Random numbers for the win.

Yeah that's definitely not random. Were you not around during the GomTVT era?


Yeah its random since its simply false.

GSL Code S October 2011, 20 Terrans. Do your research.
Know thyself.
keglu
Profile Joined June 2011
Poland485 Posts
January 19 2013 14:37 GMT
#224
On January 19 2013 23:29 Prevolved wrote:
Show nested quote +
On January 19 2013 22:43 keglu wrote:
On January 19 2013 22:30 Prevolved wrote:
On January 19 2013 22:13 keglu wrote:
On January 19 2013 20:35 Batch wrote:
On January 19 2013 20:17 kckkryptonite wrote:
When MVP was winning everything, T looked too good, but then again he was playing damn near perfect - which is what is required of T now days. Mistakes from T just more punishable.

When MVP was winning everything T was kind of OP. We had a few seasons where GSL consisted of 80% T or something like that.

I think T will return. All that is needed for T to win more games is less open maps.


You saying we had few season in GSL with around 25/32 Terrans?
Random numbers for the win.

Yeah that's definitely not random. Were you not around during the GomTVT era?


Yeah its random since its simply false.

GSL Code S October 2011, 20 Terrans. Do your research.


20/32=62.5%, Do your math.
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 19 2013 14:59 GMT
#225
On January 19 2013 22:43 keglu wrote:
Show nested quote +
On January 19 2013 22:30 Prevolved wrote:
On January 19 2013 22:13 keglu wrote:
On January 19 2013 20:35 Batch wrote:
On January 19 2013 20:17 kckkryptonite wrote:
When MVP was winning everything, T looked too good, but then again he was playing damn near perfect - which is what is required of T now days. Mistakes from T just more punishable.

When MVP was winning everything T was kind of OP. We had a few seasons where GSL consisted of 80% T or something like that.

I think T will return. All that is needed for T to win more games is less open maps.


You saying we had few season in GSL with around 25/32 Terrans?
Random numbers for the win.

Yeah that's definitely not random. Were you not around during the GomTVT era?


Yeah its random since its simply false.

To be fair we had a season with 19/32 as terrans, the following with 20/32, and the season after that with 17/32. All of those seasons had at least 50% of the players being terran if you incude code a.
keglu
Profile Joined June 2011
Poland485 Posts
January 19 2013 15:21 GMT
#226
On January 19 2013 23:59 bo1b wrote:
Show nested quote +
On January 19 2013 22:43 keglu wrote:
On January 19 2013 22:30 Prevolved wrote:
On January 19 2013 22:13 keglu wrote:
On January 19 2013 20:35 Batch wrote:
On January 19 2013 20:17 kckkryptonite wrote:
When MVP was winning everything, T looked too good, but then again he was playing damn near perfect - which is what is required of T now days. Mistakes from T just more punishable.

When MVP was winning everything T was kind of OP. We had a few seasons where GSL consisted of 80% T or something like that.

I think T will return. All that is needed for T to win more games is less open maps.


You saying we had few season in GSL with around 25/32 Terrans?
Random numbers for the win.

Yeah that's definitely not random. Were you not around during the GomTVT era?


Yeah its random since its simply false.

To be fair we had a season with 19/32 as terrans, the following with 20/32, and the season after that with 17/32. All of those seasons had at least 50% of the players being terran if you incude code a.


Im aware of that , still far away from 80% and that was my point about "random numbers"
Batch
Profile Joined May 2010
Sweden692 Posts
January 19 2013 15:22 GMT
#227
On January 19 2013 23:37 keglu wrote:
Show nested quote +
On January 19 2013 23:29 Prevolved wrote:
On January 19 2013 22:43 keglu wrote:
On January 19 2013 22:30 Prevolved wrote:
On January 19 2013 22:13 keglu wrote:
On January 19 2013 20:35 Batch wrote:
On January 19 2013 20:17 kckkryptonite wrote:
When MVP was winning everything, T looked too good, but then again he was playing damn near perfect - which is what is required of T now days. Mistakes from T just more punishable.

When MVP was winning everything T was kind of OP. We had a few seasons where GSL consisted of 80% T or something like that.

I think T will return. All that is needed for T to win more games is less open maps.


You saying we had few season in GSL with around 25/32 Terrans?
Random numbers for the win.

Yeah that's definitely not random. Were you not around during the GomTVT era?


Yeah its random since its simply false.

GSL Code S October 2011, 20 Terrans. Do your research.


20/32=62.5%, Do your math.

It was never my intention to specify the exact percentage of T during those seasons. I just wanted to point out that they were overrepresented in GSL for a while. Me not knowing the exact percentage is kind of the reason why I added the "or something like that" to the end of the sentence.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 19 2013 15:23 GMT
#228
On January 19 2013 18:29 Sapphire.lux wrote:
My biggest problem with SC2 right now are the maps. They have gotten more and more "open" with almost no features apart from the main and natural, maybe the 3ed. Why so few chokes? Why so few high ground areas? My only hope is with KESPA, as i think Blizzard, the community and GSL have all failed miserably at making good maps.

EDIT: open maps + lack of micro needed+speed gives Zerg a big advantage in the "how hard is to play" area.


Early blizz maps had lots of cliffs, chokes, interesting terrain, islands, hidden expansions, multi shaped designs, etc... Then Zerg whined about imba maps and now we have our current map pool.
Hark, what baseball through yonder window breaks?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 19 2013 15:25 GMT
#229
On January 20 2013 00:22 Batch wrote:
Show nested quote +
On January 19 2013 23:37 keglu wrote:
On January 19 2013 23:29 Prevolved wrote:
On January 19 2013 22:43 keglu wrote:
On January 19 2013 22:30 Prevolved wrote:
On January 19 2013 22:13 keglu wrote:
On January 19 2013 20:35 Batch wrote:
On January 19 2013 20:17 kckkryptonite wrote:
When MVP was winning everything, T looked too good, but then again he was playing damn near perfect - which is what is required of T now days. Mistakes from T just more punishable.

When MVP was winning everything T was kind of OP. We had a few seasons where GSL consisted of 80% T or something like that.

I think T will return. All that is needed for T to win more games is less open maps.


You saying we had few season in GSL with around 25/32 Terrans?
Random numbers for the win.

Yeah that's definitely not random. Were you not around during the GomTVT era?


Yeah its random since its simply false.

GSL Code S October 2011, 20 Terrans. Do your research.


20/32=62.5%, Do your math.

It was never my intention to specify the exact percentage of T during those seasons. I just wanted to point out that they were overrepresented in GSL for a while. Me not knowing the exact percentage is kind of the reason why I added the "or something like that" to the end of the sentence.


Isn't that the definition of spouting off random numbers?
Hark, what baseball through yonder window breaks?
-_-
Profile Blog Joined November 2003
United States7081 Posts
January 19 2013 15:27 GMT
#230
On January 19 2013 19:23 Iron_ wrote:
Show nested quote +
On January 19 2013 15:44 askmc70 wrote:
On January 19 2013 14:25 Tileks wrote:
I dont think that Terran is underpowered, I just feel that Terran is hard to use the units at the fullest, just look at the marines, the difference of a bad controlled group of marines to a well controlled is huge, Other races dont have any unit that have a range of skill cap like the marine. Ghost is and Raven are harder to use than Infestor and HT, for example, to use a Ghost to the fullest u have to snipe observers and land EMP on HTs, but use HT is easier cause storm do the same damage to all targets and is easier to land a Storm. All of this do not turn Terran underpowered, just harder the units at the fullest, something that Koreans can do, Foreigners cant at the moment.


i highly disagree with ghosts being harder to use than hts, its easier to land emps by spamming them, toss will then just get rolled, and ghosts have an extra range.


This made my skin crawl. You have clearly never played TvP from the Terran side. Ghosts have to *LEAD* your army to cast the emp spell, and even if it lands, you have to hit *ALL* of the templars *TWICE* to stop storm, which will kill you if you do not hit every single one. So, when the ghosts get done casting emps they *die instantly* because they do not have stim and they are slow as fuck and can not micro at all.

Second, ghosts lead the group if you box click. This means that if you need to box click your units at any time to stim real fast, it does not cast. You either need to control click them out of the group, or tab over to cast the spell. Since the Terran army dies in about 1.5 seconds to the protoss death ball, this seemingly small detail becomes a huge deal.

Third, there is no such thing as "spamming emp". Try it. Go into unit tester and spam emp as fast as you can with 4 ghosts. You know what happens? One or two goes off. Because it is not instant cast, if you cast it too fast, they don't go off. It's fucking horrible. Ghosts are just plain awful compared to their HT and Intestor counterparts. Just awful.


Just from the way you're describing the way you control your units, I can tell you don't understand how to efficiently command MMMGV.
llIH
Profile Joined June 2011
Norway2143 Posts
January 19 2013 15:35 GMT
#231
On January 20 2013 00:27 -_- wrote:
Show nested quote +
On January 19 2013 19:23 Iron_ wrote:
On January 19 2013 15:44 askmc70 wrote:
On January 19 2013 14:25 Tileks wrote:
I dont think that Terran is underpowered, I just feel that Terran is hard to use the units at the fullest, just look at the marines, the difference of a bad controlled group of marines to a well controlled is huge, Other races dont have any unit that have a range of skill cap like the marine. Ghost is and Raven are harder to use than Infestor and HT, for example, to use a Ghost to the fullest u have to snipe observers and land EMP on HTs, but use HT is easier cause storm do the same damage to all targets and is easier to land a Storm. All of this do not turn Terran underpowered, just harder the units at the fullest, something that Koreans can do, Foreigners cant at the moment.


i highly disagree with ghosts being harder to use than hts, its easier to land emps by spamming them, toss will then just get rolled, and ghosts have an extra range.


This made my skin crawl. You have clearly never played TvP from the Terran side. Ghosts have to *LEAD* your army to cast the emp spell, and even if it lands, you have to hit *ALL* of the templars *TWICE* to stop storm, which will kill you if you do not hit every single one. So, when the ghosts get done casting emps they *die instantly* because they do not have stim and they are slow as fuck and can not micro at all.

Second, ghosts lead the group if you box click. This means that if you need to box click your units at any time to stim real fast, it does not cast. You either need to control click them out of the group, or tab over to cast the spell. Since the Terran army dies in about 1.5 seconds to the protoss death ball, this seemingly small detail becomes a huge deal.

Third, there is no such thing as "spamming emp". Try it. Go into unit tester and spam emp as fast as you can with 4 ghosts. You know what happens? One or two goes off. Because it is not instant cast, if you cast it too fast, they don't go off. It's fucking horrible. Ghosts are just plain awful compared to their HT and Intestor counterparts. Just awful.


Just from the way you're describing the way you control your units, I can tell you don't understand how to efficiently command MMMGV.


I agree. MMMGV needs proper position and movement.
About your ghost emp thing. I think you should get a raven with you. It's not the same as playing vs overseer because you can snipe it. But perhaps you can have a raven in front with your vikings. -- Kill the obs. Because the obs will most likely be in front of his army. Then hopefully run in and snipe or emp the hts.
Assirra
Profile Joined August 2010
Belgium4169 Posts
January 19 2013 16:57 GMT
#232
On January 20 2013 00:23 Thieving Magpie wrote:
Show nested quote +
On January 19 2013 18:29 Sapphire.lux wrote:
My biggest problem with SC2 right now are the maps. They have gotten more and more "open" with almost no features apart from the main and natural, maybe the 3ed. Why so few chokes? Why so few high ground areas? My only hope is with KESPA, as i think Blizzard, the community and GSL have all failed miserably at making good maps.

EDIT: open maps + lack of micro needed+speed gives Zerg a big advantage in the "how hard is to play" area.


Early blizz maps had lots of cliffs, chokes, interesting terrain, islands, hidden expansions, multi shaped designs, etc... Then Zerg whined about imba maps and now we have our current map pool.

Oh please, next thing you gonne say is Kulas Ravine and Steps of War were balanced...
Kabras
Profile Joined June 2011
Romania3508 Posts
January 19 2013 17:37 GMT
#233
that's why i quit sc2 all together. I really don't like other races, but terran just can't macro as well. Or terran macro is a lot more demanding to say the least. You need a ton of buildings + addons and your units need to walk all the way across the map. Protoss needs buildings but they have warp in, zerg doesn't need buildings except for tech. And on top of all that, Terran units are also the slowest. And it's always Terran who needs to be the aggressor early on so P and Z don't snowball and deathball, how does that make any fucking sense? Well im gonna just keep playing dota until blizzard starts giving a shit, although with all the stuff P an Z got in HotS it doesn't seem like it's gonna happen too soon.
"So playing SF in pubs, everyone remember that a very important point is that when using a carry hero like this you must be very selfish. Because working with team mates is a very dangerous thing" - 2009
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 19 2013 17:38 GMT
#234
On January 20 2013 01:57 Assirra wrote:
Show nested quote +
On January 20 2013 00:23 Thieving Magpie wrote:
On January 19 2013 18:29 Sapphire.lux wrote:
My biggest problem with SC2 right now are the maps. They have gotten more and more "open" with almost no features apart from the main and natural, maybe the 3ed. Why so few chokes? Why so few high ground areas? My only hope is with KESPA, as i think Blizzard, the community and GSL have all failed miserably at making good maps.

EDIT: open maps + lack of micro needed+speed gives Zerg a big advantage in the "how hard is to play" area.


Early blizz maps had lots of cliffs, chokes, interesting terrain, islands, hidden expansions, multi shaped designs, etc... Then Zerg whined about imba maps and now we have our current map pool.

Oh please, next thing you gonne say is Kulas Ravine and Steps of War were balanced...


I said no such thing--I said there were interesting terrain features and choices when blizzard was left to their own devices and when blizz listened to the forums we got the flat maps we have now. I never talked about balance--just design.
Hark, what baseball through yonder window breaks?
Dirkinity
Profile Joined November 2012
Germany409 Posts
January 19 2013 17:43 GMT
#235
I will still play Terran in HotS, just because of self-respect! Don't care if I stay in Plat forever. My army-control is terrible, so with Toss I probably would win alot more, but who cares.
SnowfaLL
Profile Joined December 2008
Canada730 Posts
January 19 2013 17:50 GMT
#236
On January 20 2013 02:43 Dirkinity wrote:
I will still play Terran in HotS, just because of self-respect! Don't care if I stay in Plat forever. My army-control is terrible, so with Toss I probably would win alot more, but who cares.


Trust me, if your army control is terrible, you would NOT win much as toss. One missed FF = gg in most instances.
Favorites: Moon, Grubby, Naniwa, TAiLS, viOLeT, DongRaeGu
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
January 19 2013 18:14 GMT
#237
On January 20 2013 02:50 Kaden wrote:
Show nested quote +
On January 20 2013 02:43 Dirkinity wrote:
I will still play Terran in HotS, just because of self-respect! Don't care if I stay in Plat forever. My army-control is terrible, so with Toss I probably would win alot more, but who cares.


Trust me, if your army control is terrible, you would NOT win much as toss. One missed FF = gg in most instances.

Uh... Army control has very little to do with placing Force Fields. Toss can move around as 1 blob/deathball and quite literally 1A... that's what he is referring to. I was able to play Protoss at a masters level after literally a year of not touching Toss... because it is mechanically very simple.
MasterKang
Profile Joined August 2011
United States1373 Posts
January 19 2013 18:29 GMT
#238
On January 19 2013 01:20 Avean wrote:
How is Terran more mechanical difficult at lower Leagues when Terran is the only race of them all that has similar mechanics to other RTS games. If you have ever played another RTS game, Terran will be the easiest to pick up and learn since they have the classic RTS mechanics with pumping out units from Barracks. Protoss and Zerg works completely different.

Just dont agree that Terran is difficult to learn.


A bronze terran a moves their marines. Their bronze zerg opponent a moves their banelings. who wins?
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Vague
Profile Joined April 2011
170 Posts
January 19 2013 18:31 GMT
#239
On January 19 2013 01:20 Avean wrote:
How is Terran more mechanical difficult at lower Leagues when Terran is the only race of them all that has similar mechanics to other RTS games. If you have ever played another RTS game, Terran will be the easiest to pick up and learn since they have the classic RTS mechanics with pumping out units from Barracks. Protoss and Zerg works completely different.

Just dont agree that Terran is difficult to learn.


One important difference between terran and the other two races is that mistakes in terran macro are harder to overcome. This is due to the nature of larva and warpins.
Talack
Profile Joined September 2010
Canada2742 Posts
January 19 2013 18:36 GMT
#240
On January 19 2013 23:37 keglu wrote:
Show nested quote +
On January 19 2013 23:29 Prevolved wrote:
On January 19 2013 22:43 keglu wrote:
On January 19 2013 22:30 Prevolved wrote:
On January 19 2013 22:13 keglu wrote:
On January 19 2013 20:35 Batch wrote:
On January 19 2013 20:17 kckkryptonite wrote:
When MVP was winning everything, T looked too good, but then again he was playing damn near perfect - which is what is required of T now days. Mistakes from T just more punishable.

When MVP was winning everything T was kind of OP. We had a few seasons where GSL consisted of 80% T or something like that.

I think T will return. All that is needed for T to win more games is less open maps.


You saying we had few season in GSL with around 25/32 Terrans?
Random numbers for the win.

Yeah that's definitely not random. Were you not around during the GomTVT era?


Yeah its random since its simply false.

GSL Code S October 2011, 20 Terrans. Do your research.


20/32=62.5%, Do your math.


I heard that the game has not changed at all since october 2011, confirm/deny?
Prev 1 10 11 12 13 14 30 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #59
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 733
Zeus 382
hero 327
Larva 323
Killer 192
Leta 164
yabsab 69
Sharp 49
EffOrt 34
Hm[arnc] 11
[ Show more ]
ivOry 5
Dota 2
XaKoH 420
febbydoto13
League of Legends
JimRising 647
C9.Mang0167
Reynor73
Counter-Strike
shoxiejesuss108
Other Games
summit1g18628
WinterStarcraft376
ceh9297
Fuzer 255
ViBE113
Dewaltoss12
rGuardiaN5
Organizations
Dota 2
PGL Dota 2 - Main Stream3413
PGL Dota 2 - Secondary Stream1014
StarCraft: Brood War
UltimateBattle 89
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH194
• LUISG 12
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
League of Legends
• Scarra1617
• Rush1467
• Lourlo891
• Stunt474
• HappyZerGling142
Upcoming Events
Wardi Open
3h 46m
Monday Night Weeklies
8h 46m
Replay Cast
14h 46m
WardiTV Korean Royale
1d 3h
BSL: GosuLeague
1d 12h
The PondCast
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.