• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:07
CEST 22:07
KST 05:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War565.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
$3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Repalyzer - replay analysis app for StarCraft: Rem Fantasy returning? TL Sidebar missing streams Rollback Netcode in Brood War BW General Discussion
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8709 users

Is Terran to remain the lowest played race? - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 30 Next All
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
January 19 2013 09:23 GMT
#201
On January 19 2013 14:25 Tileks wrote:
I dont think that Terran is underpowered, I just feel that Terran is hard to use the units at the fullest, just look at the marines, the difference of a bad controlled group of marines to a well controlled is huge, Other races dont have any unit that have a range of skill cap like the marine. Ghost is and Raven are harder to use than Infestor and HT, for example, to use a Ghost to the fullest u have to snipe observers and land EMP on HTs, but use HT is easier cause storm do the same damage to all targets and is easier to land a Storm. All of this do not turn Terran underpowered, just harder the units at the fullest, something that Koreans can do, Foreigners cant at the moment.

i agree in some ways. i think that in bronze zerg is hardest and at around gold-dia terran is hardest and then it evens out. One thing that you cant forget is that people are diffrent, i had very easy time with terran because it suits my style so well and had a harder time with zerg and some people probaly have an easy time with zerg and hard time with terran.
''you got to yolo things up to win''
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2013-01-19 09:31:47
January 19 2013 09:29 GMT
#202
My biggest problem with SC2 right now are the maps. They have gotten more and more "open" with almost no features apart from the main and natural, maybe the 3ed. Why so few chokes? Why so few high ground areas? My only hope is with KESPA, as i think Blizzard, the community and GSL have all failed miserably at making good maps.

EDIT: open maps + lack of micro needed+speed gives Zerg a big advantage in the "how hard is to play" area.
Head Coach Park: "They should buff tanks!"
pimsc2
Profile Joined January 2012
France73 Posts
Last Edited: 2013-01-19 09:34:33
January 19 2013 09:30 GMT
#203
I am a top diamond player since a lot of seasons…
I feel a lot better than my opponents, given my game sense, my micro and my various builds (and TvT really tells me alot about this), but I also feel stuck forever in diamond, losing to two bad storms / fungle, an ultra after broodlord remax, DTs, and other shit you simply can't adapt quick enough.

When I try to all in myself, like hellion/marau, even when it's not scouted, the other races can more than often instantly warp reinforcements if needed or use all the larvaes with the correct counter unit… It's incredible how easy and quick it is for these races to adress an urgent need, it's so damn unfair compared to us. If you see the first colossi, how much time before you get enough vikings ? If a protoss sees a banshee, how much time before he gets the counter ? I don't even want to talk about Zerg at this point.

This, in addition of the constant threat of losing your army to a single spell + a click, is extremely stressful as a player. I even get really depressed after a gaming session, as I don't understand how I could win games where I macroed correctly, microed like a king, and adapted well to anything thrown at me. Little errors make you lose vs Huge errors.

The finishing blow comes from the way P& Z are playing : do nothing and defend until they're unbeatable. It's like being on a timer where you explode at the end, whereas you, as terran, can NEVER do the same playing bio and can never tank an army 30 food ahead of your own if you need to defend… I have so many recorded replays to showcase this imbalanced racial difficulty, it's not even funny.

I'm really really depressed with SCII. I went to the Ironsquid in Paris last year. I watched the VOD again and let me tell you : the game SUCKS right now. It's a 200/200 race, boring, repetitive, imbalanced, without micro, while the game was awesome before and TvZ was the staple matchup of SCII. Watch some good old VOD, the first GSL seasons, and you'll see how better the game was before. The new map pool + the queen patch really killed this game. I don't know if I can continue anymore. Everytime I launch the game, I'm ready to be sad. The only way to feel powerful during direct engagements is to go mech sadly, and adopt the boring style of the other races…
sunglasseson
Profile Blog Joined November 2012
United States145 Posts
January 19 2013 09:37 GMT
#204
whats the most played race protoss? protoss is easiest but at a high level it seems to lose as a race problem to zergs pretty hard while terran can do well in every matchup.

the problem with protoss is its more fun to go blink stalker warp prism harass but its complete garbage generally speaking as a strat because really strong zerg/terran midgame pushes crush you where as terrans crazy all over the place style actually works. just from a fun standpoint
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 19 2013 09:44 GMT
#205
Well one race has to be the least played.

Terran is the hardest beacause otherwise it would be blatantly OP. Having the marine at what not. Just the most cost-effective units overall. Since it's the hardest it's also the least played.
Revolutionist fan
herMan
Profile Joined November 2010
Japan2057 Posts
January 19 2013 09:45 GMT
#206
Another thread for terrans to vent their frustrations. I can relate since I do play terran in highmasters but these threads are silly because people always come to the same conclusion and give themselves a pat on their backs for how much effort they show while playing Terran.

Top koreans ruin the game for every mortal Terran since they are pushing the skill ceiling ever upwards and if they get a leg up on other races the race gets nerfed. Not that I mind much.
Iron_
Profile Joined April 2010
United States389 Posts
Last Edited: 2013-01-19 10:25:25
January 19 2013 10:23 GMT
#207
On January 19 2013 15:44 askmc70 wrote:
Show nested quote +
On January 19 2013 14:25 Tileks wrote:
I dont think that Terran is underpowered, I just feel that Terran is hard to use the units at the fullest, just look at the marines, the difference of a bad controlled group of marines to a well controlled is huge, Other races dont have any unit that have a range of skill cap like the marine. Ghost is and Raven are harder to use than Infestor and HT, for example, to use a Ghost to the fullest u have to snipe observers and land EMP on HTs, but use HT is easier cause storm do the same damage to all targets and is easier to land a Storm. All of this do not turn Terran underpowered, just harder the units at the fullest, something that Koreans can do, Foreigners cant at the moment.


i highly disagree with ghosts being harder to use than hts, its easier to land emps by spamming them, toss will then just get rolled, and ghosts have an extra range.


This made my skin crawl. You have clearly never played TvP from the Terran side. Ghosts have to *LEAD* your army to cast the emp spell, and even if it lands, you have to hit *ALL* of the templars *TWICE* to stop storm, which will kill you if you do not hit every single one. So, when the ghosts get done casting emps they *die instantly* because they do not have stim and they are slow as fuck and can not micro at all.

Second, ghosts lead the group if you box click. This means that if you need to box click your units at any time to stim real fast, it does not cast. You either need to control click them out of the group, or tab over to cast the spell. Since the Terran army dies in about 1.5 seconds to the protoss death ball, this seemingly small detail becomes a huge deal.

Third, there is no such thing as "spamming emp". Try it. Go into unit tester and spam emp as fast as you can with 4 ghosts. You know what happens? One or two goes off. Because it is not instant cast, if you cast it too fast, they don't go off. It's fucking horrible. Ghosts are just plain awful compared to their HT and Intestor counterparts. Just awful.
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
January 19 2013 11:02 GMT
#208
I think it's about style. For me T was always easier. It seemed to me it was harder to punish and as a T I felt much safer with a variety of openings. Also you don't have to worry about cheese that much.
wingless666
Profile Joined December 2010
Germany27 Posts
January 19 2013 11:08 GMT
#209
I dont think the imbalance is that big. (There will always be imbalance, its not possible to balance a game perfectly, even in Chess you can argue that one color is better then the other). I am only in a gold Terran, but most of the times i can identify what i did wrong, when i loose. And i believe that is true for all games, that are mentioned in this thread.

But maybe the terran race has a more frustrating feel to it, when they loose ? And you have to learn to deal with this frustration as a person, before you can get the right mindset to improve as a player.

The terran race is weaker in the late game and stronger in the midgame. That was confirmed by Blizzard themselfes as they explained the TvP issues.[http://us.battle.net/sc2/en/forum/topic/4838104108#1]So you have less hope in the game. Protoss can hope to get their late game Army and kill the Terran, same for Zerg (After a good terran drop, hellion harrass, etc.) . It maybe just be an illusion but it makes the game experience less frustrating.

While as a Terran you get more often the feeling of : "There is nothing i can do, if i dont do a big amount of damage till minute X, i cannot win no matter what." And that feeling is very frustrating. And that leads to a wrong mindset and that makes you stop enjoy the game, etc. and in the end we dont have so much foreign terrans.

TL; DR : A terran loss feels more frustrating then a protoss or zerg loss. That leads to less terran players.
Insoleet
Profile Joined May 2012
France1806 Posts
January 19 2013 11:13 GMT
#210
On January 19 2013 20:08 wingless666 wrote:
I dont think the imbalance is that big. (There will always be imbalance, its not possible to balance a game perfectly, even in Chess you can argue that one color is better then the other). I am only in a gold Terran, but most of the times i can identify what i did wrong, when i loose. And i believe that is true for all games, that are mentioned in this thread.

But maybe the terran race has a more frustrating feel to it, when they loose ? And you have to learn to deal with this frustration as a person, before you can get the right mindset to improve as a player.

The terran race is weaker in the late game and stronger in the midgame. That was confirmed by Blizzard themselfes as they explained the TvP issues.[http://us.battle.net/sc2/en/forum/topic/4838104108#1]So you have less hope in the game. Protoss can hope to get their late game Army and kill the Terran, same for Zerg (After a good terran drop, hellion harrass, etc.) . It maybe just be an illusion but it makes the game experience less frustrating.

While as a Terran you get more often the feeling of : "There is nothing i can do, if i dont do a big amount of damage till minute X, i cannot win no matter what." And that feeling is very frustrating. And that leads to a wrong mindset and that makes you stop enjoy the game, etc. and in the end we dont have so much foreign terrans.

TL; DR : A terran loss feels more frustrating then a protoss or zerg loss. That leads to less terran players.



But actually this is false.

Ultra late game terran is stronger than ultra late game of protoss / zerg.

Ghosts / viking totally destroys any protoss army.
Thor / Raven / BC + PF totally destroys any zerg army.

But until master, terran players, for sure, a lot of trouble surviving the lategame and going into the ultra late game.
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
January 19 2013 11:17 GMT
#211
When MVP was winning everything, T looked too good, but then again he was playing damn near perfect - which is what is required of T now days. Mistakes from T just more punishable.
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
Batch
Profile Joined May 2010
Sweden692 Posts
January 19 2013 11:35 GMT
#212
On January 19 2013 20:17 kckkryptonite wrote:
When MVP was winning everything, T looked too good, but then again he was playing damn near perfect - which is what is required of T now days. Mistakes from T just more punishable.

When MVP was winning everything T was kind of OP. We had a few seasons where GSL consisted of 80% T or something like that.

I think T will return. All that is needed for T to win more games is less open maps.
Achernar
Profile Joined May 2011
5 Posts
January 19 2013 13:06 GMT
#213
You guys actually might be right with terran beeing the race which requires most multitasking and skill. Its kinda hard to judge, cause you have to look at alot of things: scouting possibilities, spells, macro abilities like inject, boost and mule, warp ins, larva management, harass options....and so on

But still i know alot of guys, who play terran in the lower leagues and argue it is the easiest race of all, because lower skilled enemies have alot of trouble dealing with the high dps of a bioball or with drops. If your macro is bad, it´ll take too long getting AoE out and its hard too to get the map awareness and the multitasking you need to deal with a fast medivac push.
Grovbolle
Profile Blog Joined July 2011
Denmark3818 Posts
January 19 2013 13:07 GMT
#214
Not to stir shit up, and this thread seems dedicated to compare low-level balance with actual balance but:
http://aligulac.com/periods/
Protoss almost consistently UP.
Lies, damned lies and statistics: http://aligulac.com
keglu
Profile Joined June 2011
Poland485 Posts
January 19 2013 13:13 GMT
#215
On January 19 2013 20:35 Batch wrote:
Show nested quote +
On January 19 2013 20:17 kckkryptonite wrote:
When MVP was winning everything, T looked too good, but then again he was playing damn near perfect - which is what is required of T now days. Mistakes from T just more punishable.

When MVP was winning everything T was kind of OP. We had a few seasons where GSL consisted of 80% T or something like that.

I think T will return. All that is needed for T to win more games is less open maps.


You saying we had few season in GSL with around 25/32 Terrans?
Random numbers for the win.
Leviance
Profile Joined November 2009
Germany4079 Posts
January 19 2013 13:26 GMT
#216
I'm sure in HotS Terran players will rise again
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Abort Retry Fail
Profile Joined December 2011
2636 Posts
January 19 2013 13:26 GMT
#217
On January 19 2013 01:13 Powerfoe wrote:
I like how you wrote an essay complaining about how underpowered terran is and can still say, "I'm not saying terran is underpowered."

Word.

This is really just an elaborate whine. Just L2P my friend.
BSOD
Godwrath
Profile Joined August 2012
Spain10167 Posts
January 19 2013 13:26 GMT
#218
On January 19 2013 15:44 askmc70 wrote:
Show nested quote +
On January 19 2013 14:25 Tileks wrote:
I dont think that Terran is underpowered, I just feel that Terran is hard to use the units at the fullest, just look at the marines, the difference of a bad controlled group of marines to a well controlled is huge, Other races dont have any unit that have a range of skill cap like the marine. Ghost is and Raven are harder to use than Infestor and HT, for example, to use a Ghost to the fullest u have to snipe observers and land EMP on HTs, but use HT is easier cause storm do the same damage to all targets and is easier to land a Storm. All of this do not turn Terran underpowered, just harder the units at the fullest, something that Koreans can do, Foreigners cant at the moment.


i highly disagree with ghosts being harder to use than hts, its easier to land emps by spamming them, toss will then just get rolled, and ghosts have an extra range.


You forget that you have to place your vikings, stutter step, avoid storms, stim and try to snipe observers meanwhile you are landing those snipes and emps.

If it was as simple as lol emp pewpew.
Prevolved
Profile Joined March 2011
United States573 Posts
January 19 2013 13:30 GMT
#219
On January 19 2013 22:13 keglu wrote:
Show nested quote +
On January 19 2013 20:35 Batch wrote:
On January 19 2013 20:17 kckkryptonite wrote:
When MVP was winning everything, T looked too good, but then again he was playing damn near perfect - which is what is required of T now days. Mistakes from T just more punishable.

When MVP was winning everything T was kind of OP. We had a few seasons where GSL consisted of 80% T or something like that.

I think T will return. All that is needed for T to win more games is less open maps.


You saying we had few season in GSL with around 25/32 Terrans?
Random numbers for the win.

Yeah that's definitely not random. Were you not around during the GomTVT era?
Know thyself.
Arcadia92
Profile Joined October 2012
135 Posts
January 19 2013 13:40 GMT
#220
On January 19 2013 20:08 wingless666 wrote:
I dont think the imbalance is that big. (There will always be imbalance, its not possible to balance a game perfectly, even in Chess you can argue that one color is better then the other). I am only in a gold Terran, but most of the times i can identify what i did wrong, when i loose. And i believe that is true for all games, that are mentioned in this thread.

But maybe the terran race has a more frustrating feel to it, when they loose ? And you have to learn to deal with this frustration as a person, before you can get the right mindset to improve as a player.

The terran race is weaker in the late game and stronger in the midgame. That was confirmed by Blizzard themselfes as they explained the TvP issues.[http://us.battle.net/sc2/en/forum/topic/4838104108#1]So you have less hope in the game. Protoss can hope to get their late game Army and kill the Terran, same for Zerg (After a good terran drop, hellion harrass, etc.) . It maybe just be an illusion but it makes the game experience less frustrating.

While as a Terran you get more often the feeling of : "There is nothing i can do, if i dont do a big amount of damage till minute X, i cannot win no matter what." And that feeling is very frustrating. And that leads to a wrong mindset and that makes you stop enjoy the game, etc. and in the end we dont have so much foreign terrans.

TL; DR : A terran loss feels more frustrating then a protoss or zerg loss. That leads to less terran players.


NA Random masters and this is exactly how I feel.

When I get Zerg or even Protoss against Terran, I know its possible for me to stay back and play safe. When I'm Terran against another race I must constantly think of ways to get an advantage. And its not like Terran's timing attacks are amazing (I've always had more success with timing attacks as Protoss).

Terran is mechanically harder in general, and its much harder to come back from a disadvantage. Terran macro, especially, is SO unforgiving. Micro wise, I feel Terran and Zerg are probably equal most of the time.

Sadly, I started with Terran as my only race, but now its the race I dislike the most out of the 3. Of course this doesn't apply to everyone. I have friends who love Terran and everything about it. Just sharing my personal thoughts after playing all 3 races at a "decent" level.
Prev 1 9 10 11 12 13 30 Next All
Please log in or register to reply.
Live Events Refresh
BSL: Ladder Tournament
04:00
#3 - $100
ZZZero.O126
LiquipediaDiscussion
AI Arena Tournament
02:00
Swiss - Round 5
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 681
JuggernautJason89
StarCraft: Brood War
Leta 636
Shuttle 511
ZZZero.O 126
Zeus 65
Hyun 42
soO 35
Dota 2
qojqva2394
canceldota55
League of Legends
Doublelift184
Counter-Strike
fl0m5452
Heroes of the Storm
Grubby4044
Liquid`Hasu718
Other Games
summit1g4672
FrodaN1084
KnowMe333
420jenkins257
Pyrionflax208
ToD204
Livibee169
QueenE61
Organizations
Other Games
gamesdonequick661
StarCraft 2
angryscii 37
[ Show 17 non-featured ]
StarCraft 2
• printf 89
• Hupsaiya 47
• Adnapsc2 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 38
• FirePhoenix6
• niya90s 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Counter-Strike
• C_a_k_e 1829
Other Games
• imaqtpie971
• Shiphtur606
Upcoming Events
Sparkling Tuna Cup
13h 53m
Patches Events
18h 53m
BSL Open Qualifier
22h 53m
BSL Open Qualifier
22h 53m
OSC
1d 2h
OSC
1d 15h
WardiTV Weekly
2 days
PiGosaur Cup
3 days
The PondCast
4 days
Online Event
5 days
[ Show More ]
Korean StarCraft League
6 days
Afreeca Starleague
6 days
Rush vs Soulkey
CranKy Ducklings
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.