Is Terran to remain the lowest played race? - Page 10
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Tileks
Brazil74 Posts
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YumYumGranola
Canada344 Posts
On January 19 2013 14:23 Masq wrote: this has been discussed a million times. Nothing is likely to change because if they buff terran for the average master/gm player (foreigners), terran will become too strong in the hands of top koreans. You have two options, suck it up or switch races. Basically this... It's hard enough for devs to make the game balanced at only the top level of play. The thought of having a balanced game at all levels of play while maintaining significantly different races is an extreme challenge, and I think the devs should be commended for the fact that the game is as balanced as it is. It's always funny that people hold up BW as this perfectly balanced RTS game, when really it was quite awful by the standards that would be applied to it by most SC2 players. Terran was horrendously UP for lower level players. You would literally have to be a mid masters level Terran to be a platinum leveled Protoss player. (I was C- Protoss, D- Terran whilst playing 95% of my games as Terran. I basically became C- with Toss on a whim.) To be fair though, something about BW made me not mind losing 80% of my games as Terran which doesn't exist in SC2. Maybe it was joining ICCup as a total n00b near the end, giving me the feeling everybody had played longer than me so it was only natural that i was getting steam rollered. Maybe it was just Terran in BW was so much fun that the one time my siege line held it made it worth all the failures. Maybe the fact that I so easily played Toss and won made me realize that I was inherently better than Toss players who couldn't get past D or D+ (lol) so I could still feel somewhat superior even whilst losing. I really don't know what it is, even though SC2 the skill gap is smaller between races at low levels than BW and engagements much less forgiving the annoyance at being steamrolled by P or Z is much greater. Maybe it was just in BW no D Protoss ever talked smack because anybody playing BW knew that if you weren't a D+ Protoss you were basically garbage. Maybe that is why this thread should exist just so Terrans can look at this and realize that though they got beat that doesn't mean they're worse and use it as encouragement to keep with it and get better. Ultimately though playing all three races in BW and SC2, I stuck with Terran in each because I found it the most fun and interesting to play. I enjoy feeling like my armies are unforgiving but have enormous potential that I can unlock. Maybe we should all just take it easy and focus on having fun, instead of who's better than who at what level. After all, unless you're a pro, you'e terrible at this game. | ||
rd
United States2586 Posts
On January 19 2013 13:27 kill619 wrote: Because being marginally better than your opponent shouldn't be a requirement to have an equal chance of beating someone simply because of the race they play. If two races are balanced, then both players should have an equal shot of beating each other regardless of what skill level is being referred to. If the only place the game is "balanced" is at the skill level where quitting your job and playing starcraft for 5-12 hours a day is required, that's a pretty big "fuck you" to a large chunk of your player base. But it IS a requirement, at ALL levels up to pro. You have the capacity to be better. Not every match is even at lower levels. Among the many reasons for losing, imbalance is never the sole, and more rarely the biggest contributing factor. To even evaluate the existence of such imbalances (between all races) you'd have to remove the variable of skill level which is virtually impossible at lower levels unlike at the top where it asymptotes and opponents are much closer in skill. There is a very big reason why balance is only regarded at the top. Do you want the same rehashed explanations or are you just going to grasp at anything and weather the storm? | ||
SKYFISH_
Bulgaria990 Posts
On January 19 2013 08:02 bo1b wrote: You ever kept up injects on 5 hatches + creep spread? Zerg macro is hard lol, the only race with easy as shit macro is protoss. really, injecting on 5 hatches? unless you're talking about some past 30 minutes weird ass ZvZ you're blatantly exaggerating, because at most you'll be injecting on 3 bases+a macro hatch in your main for the other matchups. which is as simple as keeping 3 of your queens hotkeyed, not very hard to do. from then on you simply dont have to hit perfect injects on the fifth hatch(or your main hatches for that matter), you can casually inject as you are scrolling around the map. long gone are the days when zerg had to hit every single inject to keep up with production ![]() | ||
YumYumGranola
Canada344 Posts
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FutureBreedMachine
Australia95 Posts
On January 19 2013 14:50 YumYumGranola wrote: Protoss players who talk smack after winning games are just like your young cousin who used to pick Oddjob when you were playing GoldenEye and then talk smack when he did alright. Ultimately it's like, whatever he's a bit of a dumbass and doesn't really know what he's talking about, but you're just glad that he's not in you immediate family. LOL. Same with kirby from super smash bros. | ||
nailertn
48 Posts
On January 19 2013 13:21 Protosnake wrote: Considering they used to be the easiest for quite some time, when all they had to do was to roll the all-in dice, I think it's fair to say that times changes You mean all they COULD do, terran end game is weak since day one. Only difference being that back then hatch first, droning without an army and 12 min hive wasn't considered zerg's birth right, so terrans could actually win before the end game, albeit too easily. Blizzard over compensated so now it's the other way around. | ||
Emzeeshady
Canada4203 Posts
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kill619
United States212 Posts
On January 19 2013 14:43 rd wrote: But it IS a requirement, at ALL levels up to pro. You have the capacity to be better. Not every match is even at lower levels. Among the many reasons for losing, imbalance is never the sole, and more rarely the biggest contributing factor. To even evaluate the existence of such imbalances (between all races) you'd have to remove the variable of skill level which is virtually impossible at lower levels unlike at the top where it asymptotes and opponents are much closer in skill. There is a very big reason why balance is only regarded at the top. Do you want the same rehashed explanations or are you just going to grasp at anything and weather the storm? haha, your funny. You really think I'm gonna fall for this shit again? | ||
MysticaL
Canada118 Posts
I've played T since Broodwar, and I'll always be T! ![]() I think the source of the problem is just fundamentally the way Terran works. You need to "build up" production buildings to match your economy, never miss any rounds of units, etc. At the same time, the pressure is always on you to make a move against your opponent, because your 200/200 is not favorable against brood/infestor nor the P death ball. Then the responsibility is on you to harass, deny expansions, and outposition your opponent. Not making mistakes in these decisions takes experience and is often the reason for losses (macro mechanics aside). It's very much less mechanical and more gamesense (yet the mechanical aspects like not missing depots, scvs, and muels and such are still there and apply for all races). For example with Zerg, creep spreading and injecting are purely mechanical skills, and yet are HUGE factors to a player's skill. EDIT: I said source of the "problem," I don't think it's a problem though... it's just the way the race works | ||
rd
United States2586 Posts
On January 19 2013 15:18 kill619 wrote: haha, your funny. You really think I'm gonna fall for this shit again? Fall for what; logic? | ||
KanoCoke
Japan863 Posts
lol | ||
kill619
United States212 Posts
Cute troll is cute ^^ User was warned for this post | ||
AmstAff
Germany949 Posts
On January 19 2013 14:42 YumYumGranola wrote: Basically this... It's hard enough for devs to make the game balanced at only the top level of play. The thought of having a balanced game at all levels of play while maintaining significantly different races is an extreme challenge, and I think the devs should be commended for the fact that the game is as balanced as it is. It's always funny that people hold up BW as this perfectly balanced RTS game, when really it was quite awful by the standards that would be applied to it by most SC2 players. Terran was horrendously UP for lower level players. You would literally have to be a mid masters level Terran to be a platinum leveled Protoss player. (I was C- Protoss, D- Terran whilst playing 95% of my games as Terran. I basically became C- with Toss on a whim.) To be fair though, something about BW made me not mind losing 80% of my games as Terran which doesn't exist in SC2. Maybe it was joining ICCup as a total n00b near the end, giving me the feeling everybody had played longer than me so it was only natural that i was getting steam rollered. Maybe it was just Terran in BW was so much fun that the one time my siege line held it made it worth all the failures. Maybe the fact that I so easily played Toss and won made me realize that I was inherently better than Toss players who couldn't get past D or D+ (lol) so I could still feel somewhat superior even whilst losing. I really don't know what it is, even though SC2 the skill gap is smaller between races at low levels than BW and engagements much less forgiving the annoyance at being steamrolled by P or Z is much greater. Maybe it was just in BW no D Protoss ever talked smack because anybody playing BW knew that if you weren't a D+ Protoss you were basically garbage. Maybe that is why this thread should exist just so Terrans can look at this and realize that though they got beat that doesn't mean they're worse and use it as encouragement to keep with it and get better. Ultimately though playing all three races in BW and SC2, I stuck with Terran in each because I found it the most fun and interesting to play. I enjoy feeling like my armies are unforgiving but have enormous potential that I can unlock. Maybe we should all just take it easy and focus on having fun, instead of who's better than who at what level. After all, unless you're a pro, you'e terrible at this game. Well the first part is just not right! I was a B- Terran and after release High Master and then Mid Master T and i felt like T at BW was balanced while it isn't at SC2. After all the Nerfs and Buffs for Z/P it got really hard, because defending is always easier than being aggressive. What Blizzard basically did was nerfing most of the T strategies which were designed to be aggressive and buffing P/Z abilities to defend which resulted in Terrans going for FE style and here are 2 problems in my opinion: 1. P/Z are able to punish a FE Terran with different builds 2. P/Z army is stronger at 200/200 max fights and they can rebuild way faster I am fine with nerfing builds like the early Marine/SCV all-in or the proxy fax Thor rush but what I will never understand is the RAX requires Depot nerf, it was a build that put you behind economically and was designed to punish a FE of P/Z and would win you the game like 70% without problems but it was a buildorder win. You take a risk and you may have a high chance of losing or winning. All in all i cried for like a year saying that the Terran lategame is UP and nothing changed and what I did was simple, I stopped playing SC2 and now I play since 2 days again because of HotS and after like 5 games with T I tried P again and sticked with it for the next 40 games. | ||
cywinr
Canada173 Posts
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askmc70
United States722 Posts
On January 19 2013 14:25 Tileks wrote: I dont think that Terran is underpowered, I just feel that Terran is hard to use the units at the fullest, just look at the marines, the difference of a bad controlled group of marines to a well controlled is huge, Other races dont have any unit that have a range of skill cap like the marine. Ghost is and Raven are harder to use than Infestor and HT, for example, to use a Ghost to the fullest u have to snipe observers and land EMP on HTs, but use HT is easier cause storm do the same damage to all targets and is easier to land a Storm. All of this do not turn Terran underpowered, just harder the units at the fullest, something that Koreans can do, Foreigners cant at the moment. i highly disagree with ghosts being harder to use than hts, its easier to land emps by spamming them, toss will then just get rolled, and ghosts have an extra range. | ||
freizya
United States223 Posts
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intense555
United States474 Posts
On January 19 2013 16:03 freizya wrote: i think he meant its harder to kite and use ghosts. PvT deathball is very close to equal though. If a few emps are landed that hit the templars, the terran can literally hit t and a move the toss. Once you get used to the range or storm, you can just kite the zealots until you can win. High level TvP takes way more skill from the terran to win late game, if they don't win the first engagement favorably, they lose due to their inability to remax because of how their production mechanic works. | ||
MilesTeg
France1271 Posts
I think I a lot of ways playing passive is harder at a lower level, because you have to scout and prepare for so much stuff. As a Terran I can decide ill go for a certain attack and all I have to think of is the execution, with minimal scouting. I think this sense of entitlement that Terran players have is problematic, because people now say things like "Terran is harder" like it's an established fact. I see no evidence for it, and my experience is that it's wrong (I would agree, though, that at the highest level they're underpowered). | ||
dynwar7
1983 Posts
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