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Is Terran to remain the lowest played race? - Page 13

Forum Index > SC2 General
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Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
January 19 2013 18:42 GMT
#241
Protoss was and still is the most played race at the lower levels in BW, cus it's the least mechan9ically demanding race

So yeah, terran probally will keep being the least played race, seems natural to me
In the woods, there lurks..
Drake
Profile Joined October 2010
Germany6146 Posts
January 19 2013 18:56 GMT
#242
first year everyone was terran, not that bad see less terrans now, hots will change everything so i am pretty fine with it, it was a terran time now is zerg time, hots hopefully will give us a protoss time (with time i mean 3+ months and not 1 tournament with 3 protoss top3 xD)
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
January 19 2013 18:59 GMT
#243
On January 20 2013 01:57 Assirra wrote:
Show nested quote +
On January 20 2013 00:23 Thieving Magpie wrote:
On January 19 2013 18:29 Sapphire.lux wrote:
My biggest problem with SC2 right now are the maps. They have gotten more and more "open" with almost no features apart from the main and natural, maybe the 3ed. Why so few chokes? Why so few high ground areas? My only hope is with KESPA, as i think Blizzard, the community and GSL have all failed miserably at making good maps.

EDIT: open maps + lack of micro needed+speed gives Zerg a big advantage in the "how hard is to play" area.


Early blizz maps had lots of cliffs, chokes, interesting terrain, islands, hidden expansions, multi shaped designs, etc... Then Zerg whined about imba maps and now we have our current map pool.

Oh please, next thing you gonne say is Kulas Ravine and Steps of War were balanced...

They weren't but they were fun to watch. The game has become so passive now.
Sherlock-Canada
Profile Joined June 2012
Canada269 Posts
January 19 2013 19:09 GMT
#244
I'm not sure maps should be so balanced. Brood War often balanced racial imbalance by making maps that were specifically better for whatever race was lagging behind in the current metagame -- it made for a vibrant mapmaking community that didn't just try and cookie-cutter out fair maps. Part of the thrill of early SC2 was a bananas map pool -- scrap station anybody? :D
mynameisgreat11
Profile Joined February 2012
599 Posts
January 19 2013 19:12 GMT
#245
scrap was awesome
UPro-BW
Profile Joined September 2012
81 Posts
January 19 2013 19:12 GMT
#246
the problem is rather simple
protoss and zerg have got all their shiny new macro and reinforcement mechanics.

we terrans are stuck with macro and reinforcements mechanics from the nineties and reactors that take forever to build.
"3t4t5t6v7v8v9v" - iloveoov
R3DT1D3
Profile Joined January 2012
285 Posts
January 19 2013 19:29 GMT
#247
Terran army micro is the most demanding (throughout the game not necessarily at each point) and Terran is getting the least impactful changes in HOTS while having many strategies eliminated by patches. This is indisputable.

I think it's a no brainer that it will continue to be the least played race internationally. I can't believe there was a thread made about this and so many people are arguing.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
January 19 2013 19:32 GMT
#248
On January 20 2013 04:12 UPro-BW wrote:
the problem is rather simple
protoss and zerg have got all their shiny new macro and reinforcement mechanics.

we terrans are stuck with macro and reinforcements mechanics from the nineties and reactors that take forever to build.


Yea, Terran technology hasn't gone anywhere since the Brood War
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 19 2013 19:35 GMT
#249
On January 19 2013 22:26 Leviance wrote:
I'm sure in HotS Terran players will rise again


There will be less Terrans in HOTS, a lot of people are currently in the process of switching races or simply quitting if they played Terran because the expansion offers nothing new to Terran players.

You basically play the same game with a bad spider mine, while the other races get insane new stuff + insane buffs that make it feel like you're playing wings of liberty vs buffed P/Z + new units.

Sup
-Debaser-
Profile Blog Joined December 2011
United States329 Posts
January 19 2013 19:40 GMT
#250
On January 20 2013 04:35 avilo wrote:
Show nested quote +
On January 19 2013 22:26 Leviance wrote:
I'm sure in HotS Terran players will rise again


There will be less Terrans in HOTS, a lot of people are currently in the process of switching races or simply quitting if they played Terran because the expansion offers nothing new to Terran players.

You basically play the same game with a bad spider mine, while the other races get insane new stuff + insane buffs that make it feel like you're playing wings of liberty vs buffed P/Z + new units.



This... HotS is a huge disappointment for T players, just feels like WoL terran + harder to defend allins / lategame. It's like they want terrans to quit
TL+ Member
pmp10
Profile Joined April 2012
3399 Posts
Last Edited: 2013-01-19 19:44:12
January 19 2013 19:42 GMT
#251
It's the old skill-cap problem and it's not going away.
You would at least expect that Blizzard will attempt to apply a band-aid but judging by the way they are handling expansion and mech there that won't be happening either.
/edit:
Not to say terran will go extinct or anything.
At least in Korea there are enough pros playing the race to last until the game dies.
RHGaming
Profile Joined December 2011
United States83 Posts
January 19 2013 19:53 GMT
#252
On January 19 2013 01:20 Mongolbonjwa wrote:
I have said this for long time, and I say this again. Terran is the hardest race by far, both mechanically and strategically.

Terran has been nerfed to the ground so many times that I have lost track, and blizzards unability to make mech work in TvP despite many attemps and opportunities tells me that nothing is going to change. I would say that terran as it is now, is in wrong game because other two races are just so much more mobile and flexible that terran has hard time to compete with them in any aspect of the game.


I've said this before and I'll say it again...unsubstantiated opinions are like buttholes and so on.... I've actually never said that but I think it applies
Iron_
Profile Joined April 2010
United States389 Posts
Last Edited: 2013-01-19 20:11:55
January 19 2013 20:11 GMT
#253
On January 20 2013 04:35 avilo wrote:
Show nested quote +
On January 19 2013 22:26 Leviance wrote:
I'm sure in HotS Terran players will rise again


There will be less Terrans in HOTS, a lot of people are currently in the process of switching races or simply quitting if they played Terran because the expansion offers nothing new to Terran players.

You basically play the same game with a bad spider mine, while the other races get insane new stuff + insane buffs that make it feel like you're playing wings of liberty vs buffed P/Z + new units.



You are in the scene quite a bit, can you help explain to me why they took away our only late game help (the medivac healing boost)? Why did they not just tweak it if they thought it was a bit much? Why make our late game even worse and boost our all in ability instead? After these changes HOTS was simply put not fun anymore so I went back to WOL.
Dirkinity
Profile Joined November 2012
Germany409 Posts
Last Edited: 2013-01-19 20:19:16
January 19 2013 20:17 GMT
#254
On January 20 2013 02:50 Kaden wrote:
Show nested quote +
On January 20 2013 02:43 Dirkinity wrote:
I will still play Terran in HotS, just because of self-respect! Don't care if I stay in Plat forever. My army-control is terrible, so with Toss I probably would win alot more, but who cares.


Trust me, if your army control is terrible, you would NOT win much as toss. One missed FF = gg in most instances.


I think you never played Terran. Its not like I have problems selecting a Caster and cast a spell. The problem is microing vikings vs COlossi while kiting with your bio... I don't even mention EMPing.

Terran just has no Über T3 Units like Archon/Colossi/Ultralisk/Broodlord that are A-Move friendly. We have alot of small Glass-Cannon Units.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2013-01-19 21:12:27
January 19 2013 21:09 GMT
#255
Personally, it comes down to mechanics the most. Terran is much more diverse in its mechanics, so it is harder to maintain fluent game flow from start to finish/easier to make mistakes.

I think a good example to illustrate it would be driving a car with a manual gearbox and driving a car with automatic gearbox.
It is not just more diverse actions to perform and more coordination but also requires more thinking on the fly (for example: should I stay in 3rd through this corner or should I drop down to 2nd gear etc.)

In Sc2 terms, you need.
1. good macro that relies on

- constant production of units/workers,
- adding extra production facilities (and thinking about if you can support them or not),
- swapping addons
- managing through different building hotkeys
- avoiding to queue but also not skip unit production because even 1 second of idle time on a number of production facilities
adds up through a long macro game because you are not producing in cycles - 30 seconds of supply block will hurt you more than zerg player who accumulated larva and resources in those 30 seconds and now produces all those units at once
- more careful planning of structure positioning (will my tank, thor etc. get stuck) - especially important on maps with small
mains like entombed
- preparing in advance for tech switches of other races (example: adding extra starports/tech lab racks to prepare for broodlord
or ultra switch, or even better example, making a decision to tech to ravens for broods which needs to be made way before broods are on the field etc.)

2. On top of that, the difference between properly controled/miss controled army is biggest when it comes to terran

good example: marine tank army that is properly positioned/sieged/split vs. marine tank army caught unsieged

3. Situations like the one mentioned above are more hurtful to terran due to inferior unit production compared to protoss and zerg.


So when we look at mechanics as a whole, the execution of both your macro and micro simultaneously, it is in my opinion hardest to juggle all those things to run smoothly as a terran player.

That is why you need stronger basics to be successful with terran than other two races because not mastring these basics properly gets in the way of the other part of the game - scouting, strategy, decision making. So while for example, zerg player, will be able to focus more on strategy/decision making when he gets to like high diamond/low master level, terran will at that level still struggle with managing fluent macro and army control at the same time.

This might not seem like a big deal at pro level, but we can see that even on pro level lower than absolute best (Code S level of play), protoss and especially zerg foreign pros are much more success full than their terran colleagues.
This could suggest that even at foreign pro level, terran as the race still "gets in the way".
Raid
Profile Joined September 2010
United States398 Posts
January 19 2013 21:22 GMT
#256
Every time I take a break and come back from the world of SC2 there's always a shitfest going on about which race sucks the most. Lets face it there is no foreign terran hero to look up to. No one is going to play terran if they don't got a foreign terran hero to look up to outside of Korea. Why is there no foreign terran hero, well maybe it's just a race that only Koreans can play just like in BW.

Some may argue that Kas, and Lucifron from IEM are somewhat of heros but lets face it, they get really inconsistent results against foreigners and almost always lose in limelight of the Koreans. The only Foreign Terran I remember winning any big tournament was probably Thorzain.

I will not lie that Terran probably has it the hardest right now but thats because we had the best performing player in SC2 history MVP win everything and Blizzard balancing the entire game around him...
Assirra
Profile Joined August 2010
Belgium4169 Posts
January 19 2013 21:25 GMT
#257
On January 20 2013 03:59 maartendq wrote:
Show nested quote +
On January 20 2013 01:57 Assirra wrote:
On January 20 2013 00:23 Thieving Magpie wrote:
On January 19 2013 18:29 Sapphire.lux wrote:
My biggest problem with SC2 right now are the maps. They have gotten more and more "open" with almost no features apart from the main and natural, maybe the 3ed. Why so few chokes? Why so few high ground areas? My only hope is with KESPA, as i think Blizzard, the community and GSL have all failed miserably at making good maps.

EDIT: open maps + lack of micro needed+speed gives Zerg a big advantage in the "how hard is to play" area.


Early blizz maps had lots of cliffs, chokes, interesting terrain, islands, hidden expansions, multi shaped designs, etc... Then Zerg whined about imba maps and now we have our current map pool.

Oh please, next thing you gonne say is Kulas Ravine and Steps of War were balanced...

They weren't but they were fun to watch. The game has become so passive now.

Depends on who you are i guess. Watching the cliff nonsense in kulas for instance was not really fun to watch imo.
Doominator10
Profile Joined August 2012
United States515 Posts
Last Edited: 2013-01-19 21:48:46
January 19 2013 21:48 GMT
#258
On January 20 2013 06:25 Assirra wrote:
Show nested quote +
On January 20 2013 03:59 maartendq wrote:
On January 20 2013 01:57 Assirra wrote:
On January 20 2013 00:23 Thieving Magpie wrote:
On January 19 2013 18:29 Sapphire.lux wrote:
My biggest problem with SC2 right now are the maps. They have gotten more and more "open" with almost no features apart from the main and natural, maybe the 3ed. Why so few chokes? Why so few high ground areas? My only hope is with KESPA, as i think Blizzard, the community and GSL have all failed miserably at making good maps.

EDIT: open maps + lack of micro needed+speed gives Zerg a big advantage in the "how hard is to play" area.


Early blizz maps had lots of cliffs, chokes, interesting terrain, islands, hidden expansions, multi shaped designs, etc... Then Zerg whined about imba maps and now we have our current map pool.

Oh please, next thing you gonne say is Kulas Ravine and Steps of War were balanced...

They weren't but they were fun to watch. The game has become so passive now.

Depends on who you are i guess. Watching the cliff nonsense in kulas for instance was not really fun to watch imo.


But games like this were FREACKING AWESOME to watch. It's a shame that the maps are not very interesting anymore.
.

Compare a game like this, that happened A YEAR AGO, to games today, where it is 15-18 ingame miuntes of macro macro take third macro attack lose lose win lose. I really wish they would at the very least, revert the queen buff. It shut down way too many options for Terran, kinda like how the siege mode change in HOTS shuts down early options for zerg. I dont like either changes (Though I appreciate the symmetry.)
Your DOOM has arrived,,,, and is handing out cookies
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 19 2013 22:10 GMT
#259
On January 20 2013 05:11 Iron_ wrote:
Show nested quote +
On January 20 2013 04:35 avilo wrote:
On January 19 2013 22:26 Leviance wrote:
I'm sure in HotS Terran players will rise again


There will be less Terrans in HOTS, a lot of people are currently in the process of switching races or simply quitting if they played Terran because the expansion offers nothing new to Terran players.

You basically play the same game with a bad spider mine, while the other races get insane new stuff + insane buffs that make it feel like you're playing wings of liberty vs buffed P/Z + new units.



You are in the scene quite a bit, can you help explain to me why they took away our only late game help (the medivac healing boost)? Why did they not just tweak it if they thought it was a bit much? Why make our late game even worse and boost our all in ability instead? After these changes HOTS was simply put not fun anymore so I went back to WOL.


Bad decision making by the dev team. Because with the new ultralisk buff, that medivac healing is pretty necessary for bio play. I've played quite a few TvZ now and a lot of Zerg are simply massing ultras 1A and winning games without even microing.

And those ones aren't even the tip top Zergs, imagine the ones that actually are mega mega good that abuse the new 12 range fungal + mega buff ultras...etc..

Pretty disappointing that they removed the medivac healing upgrade but leave the other races with lategame buffs + new stuff.
Sup
Assirra
Profile Joined August 2010
Belgium4169 Posts
January 19 2013 22:13 GMT
#260
On January 20 2013 06:48 Doominator10 wrote:
Show nested quote +
On January 20 2013 06:25 Assirra wrote:
On January 20 2013 03:59 maartendq wrote:
On January 20 2013 01:57 Assirra wrote:
On January 20 2013 00:23 Thieving Magpie wrote:
On January 19 2013 18:29 Sapphire.lux wrote:
My biggest problem with SC2 right now are the maps. They have gotten more and more "open" with almost no features apart from the main and natural, maybe the 3ed. Why so few chokes? Why so few high ground areas? My only hope is with KESPA, as i think Blizzard, the community and GSL have all failed miserably at making good maps.

EDIT: open maps + lack of micro needed+speed gives Zerg a big advantage in the "how hard is to play" area.


Early blizz maps had lots of cliffs, chokes, interesting terrain, islands, hidden expansions, multi shaped designs, etc... Then Zerg whined about imba maps and now we have our current map pool.

Oh please, next thing you gonne say is Kulas Ravine and Steps of War were balanced...

They weren't but they were fun to watch. The game has become so passive now.

Depends on who you are i guess. Watching the cliff nonsense in kulas for instance was not really fun to watch imo.


But games like this were FREACKING AWESOME to watch. It's a shame that the maps are not very interesting anymore.
http://www.youtube.com/watch?v=jtpvN0f5Ods.

Compare a game like this, that happened A YEAR AGO, to games today, where it is 15-18 ingame miuntes of macro macro take third macro attack lose lose win lose. I really wish they would at the very least, revert the queen buff. It shut down way too many options for Terran, kinda like how the siege mode change in HOTS shuts down early options for zerg. I dont like either changes (Though I appreciate the symmetry.)

Oh i agree but then again, i wasn't talking about 2011, but about stuff like Kulas and steps of war, like you could see in the post i quoted.
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