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Active: 1476 users

[Dec 4] Wings of Liberty Balance patch - Page 3

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 2 3 4 5 44 45 46 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
December 04 2012 18:33 GMT
#41
yeah, really like that patch, makes a lot of sense!

I wish they would have tackled hatched ITs slightly, but the way they do it, is just great!
Storms now kill eggs, really excited for that!
Noocta
Profile Joined June 2010
France12578 Posts
December 04 2012 18:34 GMT
#42
I don't really understand why 70 health instead of 50 ( same of the health of infested terrans themselves )
But it's okay.

The range reduction on fungal might be huge. Time will tell
" I'm not gonna fight you. I'm gonna kick your ass ! "
sage_francis
Profile Joined December 2006
France1823 Posts
December 04 2012 18:34 GMT
#43
Good first step, but i would prefer irradiate instead of missile
Raggamuffinoo
Profile Joined August 2011
United Kingdom117 Posts
December 04 2012 18:35 GMT
#44
Soooo, this is in effect right now? Right as the IEM EU Quals are on? I'm gonna tune in to see if any zerg players land as many fungals ^.^

Might actually ladder on WoL :D
dont quote me
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
December 04 2012 18:35 GMT
#45
On December 05 2012 03:34 Noocta wrote:
I don't really understand why 70 health instead of 50 ( same of the health of infested terrans themselves )
But it's okay.

The range reduction on fungal might be huge. Time will tell


70 health means that they are beefier than normal infested terrans but they still die to one storm.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
December 04 2012 18:36 GMT
#46
On December 05 2012 03:35 Raggamuffinoo wrote:
Soooo, this is in effect right now? Right as the IEM EU Quals are on? I'm gonna tune in to see if any zerg players land as many fungals ^.^

Might actually ladder on WoL :D


No, this will be added tonight, probably end of the week for korea from experience.
Swiipii
Profile Joined January 2012
2195 Posts
December 04 2012 18:36 GMT
#47
Huge buff of the TvZ match up . Really looking forward to see how pros are going to react to it .
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
December 04 2012 18:36 GMT
#48
Nice change, I hope this will stick until the end of the HotS for now. Please don't change this Blizz!
Flying, sOs, free, Light, Soulkey & ZerO
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
December 04 2012 18:38 GMT
#49
On December 05 2012 03:34 Noocta wrote:
I don't really understand why 70 health instead of 50 ( same of the health of infested terrans themselves )
But it's okay.

The range reduction on fungal might be huge. Time will tell

So that storms kill IT in 3 seconds, not 2.
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
December 04 2012 18:38 GMT
#50
On December 05 2012 03:15 Alryk wrote:
Woah, this is interesting. I dunno if a 1 range reduction will do much, but I like the IT and raven seeker missile changes.


Now I feel like mutas are going to be even more useless... Terrans complained that if they looked away from their army for a second, they'd be fully fungaled. Now if I look away from my muta flock for a second, they'll be dead.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2012-12-04 18:39:23
December 04 2012 18:38 GMT
#51
I don't think this is enough but we'll see. I guess you'll need a ~2 colossus/stalker/mass HT/archon army as protoss to beat BL/infestor.
Though some things are still not addressed: 1) walking spines counting as buildings, 2) Neural parasite on motherships, 3) upgrades on free units.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Laurens
Profile Joined September 2010
Belgium4553 Posts
December 04 2012 18:39 GMT
#52
fairly sceptical, think TvZ is still fucked, hope to be proven wrong
Swords
Profile Blog Joined May 2012
6038 Posts
December 04 2012 18:40 GMT
#53
This seems like a pretty good solution. Wish we had more games coming up to see it in action. There's a lot of TvZ coming up in NASL, but only HerO left for Protoss, so that'll be an okay opportunity to see the effects of this patch. So far so good.
S_SienZ
Profile Joined September 2011
1878 Posts
December 04 2012 18:40 GMT
#54
On December 05 2012 03:38 DarK[A] wrote:
Show nested quote +
On December 05 2012 03:15 Alryk wrote:
Woah, this is interesting. I dunno if a 1 range reduction will do much, but I like the IT and raven seeker missile changes.


Now I feel like mutas are going to be even more useless... Terrans complained that if they looked away from their army for a second, they'd be fully fungaled. Now if I look away from my muta flock for a second, they'll be dead.

God forbid you split them up a bit before attacking.

If your mutas are just idle then they won't be that stacked up anyway.

Waaay easier to split up mutas and pick off a Raven than pray the mutas stack up and land a HSM. Good Zergs already do that against Infestors in ZvZ anyways.
Seldentar
Profile Joined May 2011
United States888 Posts
December 04 2012 18:40 GMT
#55
On December 05 2012 03:28 nkr wrote:
Show nested quote +
On December 05 2012 03:27 holy_war wrote:
On December 05 2012 03:25 nkr wrote:
so this is only for WoL and not for HotS beta? Makes little sense to me :s


Nerfing infestors makes little sense? What?


Reading comprehension: 0


lol I don't even know how he managed to misread it that badly.
dnld12
Profile Blog Joined March 2011
United States324 Posts
December 04 2012 18:41 GMT
#56
These are very good changes though I am hesitant on the fungal changes.
When life gives you Stalkers, Get blink.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
December 04 2012 18:41 GMT
#57
We should all thank Ver.
Oracle comes in, Scvs go down, never a miscommunication.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2012-12-04 18:42:41
December 04 2012 18:42 GMT
#58
getting a fast armory with +1 vehicle attack is going to be so important for terrans now, since you'll be able to 2-shot infestor eggs with siege tanks.

this wouldn't be possible if infestor eggs had 80 hp, it would be essentially the same as 100 for TvZ
Hier
Profile Blog Joined November 2009
2391 Posts
December 04 2012 18:42 GMT
#59
The way it's worded it seems like the HSM has been removed entirely.
"But on a more serious note..." -everyone on this forum at some point.
Hiea
Profile Joined March 2012
Denmark1538 Posts
December 04 2012 18:42 GMT
#60
I think one thing that could be interesting for infested terrans is that the percentage of health their egg had, is the same they pop out with.
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