I wish they would have tackled hatched ITs slightly, but the way they do it, is just great!
Storms now kill eggs, really excited for that!
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Big J
Austria16289 Posts
I wish they would have tackled hatched ITs slightly, but the way they do it, is just great! Storms now kill eggs, really excited for that! | ||
Noocta
France12578 Posts
But it's okay. The range reduction on fungal might be huge. Time will tell | ||
sage_francis
France1823 Posts
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Raggamuffinoo
United Kingdom117 Posts
Might actually ladder on WoL :D | ||
Fragile51
Netherlands15767 Posts
On December 05 2012 03:34 Noocta wrote: I don't really understand why 70 health instead of 50 ( same of the health of infested terrans themselves ) But it's okay. The range reduction on fungal might be huge. Time will tell 70 health means that they are beefier than normal infested terrans but they still die to one storm. | ||
Fragile51
Netherlands15767 Posts
On December 05 2012 03:35 Raggamuffinoo wrote: Soooo, this is in effect right now? Right as the IEM EU Quals are on? I'm gonna tune in to see if any zerg players land as many fungals ^.^ Might actually ladder on WoL :D No, this will be added tonight, probably end of the week for korea from experience. | ||
Swiipii
2195 Posts
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Gladiator6
Sweden7024 Posts
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Qntc.YuMe
United States792 Posts
On December 05 2012 03:34 Noocta wrote: I don't really understand why 70 health instead of 50 ( same of the health of infested terrans themselves ) But it's okay. The range reduction on fungal might be huge. Time will tell So that storms kill IT in 3 seconds, not 2. | ||
DarK[A]
United States217 Posts
On December 05 2012 03:15 Alryk wrote: Woah, this is interesting. I dunno if a 1 range reduction will do much, but I like the IT and raven seeker missile changes. Now I feel like mutas are going to be even more useless... Terrans complained that if they looked away from their army for a second, they'd be fully fungaled. Now if I look away from my muta flock for a second, they'll be dead. | ||
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Olli
Austria24417 Posts
Though some things are still not addressed: 1) walking spines counting as buildings, 2) Neural parasite on motherships, 3) upgrades on free units. | ||
Laurens
Belgium4514 Posts
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Swords
6038 Posts
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S_SienZ
1878 Posts
On December 05 2012 03:38 DarK[A] wrote: Show nested quote + On December 05 2012 03:15 Alryk wrote: Woah, this is interesting. I dunno if a 1 range reduction will do much, but I like the IT and raven seeker missile changes. Now I feel like mutas are going to be even more useless... Terrans complained that if they looked away from their army for a second, they'd be fully fungaled. Now if I look away from my muta flock for a second, they'll be dead. God forbid you split them up a bit before attacking. If your mutas are just idle then they won't be that stacked up anyway. Waaay easier to split up mutas and pick off a Raven than pray the mutas stack up and land a HSM. Good Zergs already do that against Infestors in ZvZ anyways. | ||
Seldentar
United States888 Posts
On December 05 2012 03:28 nkr wrote: Show nested quote + On December 05 2012 03:27 holy_war wrote: On December 05 2012 03:25 nkr wrote: so this is only for WoL and not for HotS beta? Makes little sense to me :s Nerfing infestors makes little sense? What? Reading comprehension: 0 lol I don't even know how he managed to misread it that badly. | ||
dnld12
United States324 Posts
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T.O.P.
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Hong Kong4685 Posts
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jalstar
United States8198 Posts
this wouldn't be possible if infestor eggs had 80 hp, it would be essentially the same as 100 for TvZ | ||
Hier
2391 Posts
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Hiea
Denmark1538 Posts
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