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[Dec 4] Wings of Liberty Balance patch - Page 5

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 44 45 46 Next All
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
December 04 2012 18:53 GMT
#81
Interesting changes, I really struggle to see a reason for why they waited this long to at least test something. I'll certainly be playing a bit after finals. I like the egg nerf but I don't think it'll help all that much outside of a few niche engagements. Range reduction should help ghosts and vikings, seriously getting fungaled out of emp range just made your heart sink.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Conny Duck
Profile Joined June 2011
Austria90 Posts
December 04 2012 18:54 GMT
#82
That wont help my 40% winrate vs. Protoss. Protoss will now only do unstoppable 3 base timings.
InVerno
Profile Joined May 2011
258 Posts
Last Edited: 2012-12-04 18:57:06
December 04 2012 18:54 GMT
#83
The extensive testing and quality of feedback we’ve received on the last two balance maps have allowed us to make this call


Umh.. i know, the incredibly usefull testing on 80hps egg that doesn't die from the storm, i can only guess how many datas blizz have collected about. And you know what, the only sensibile change it's not tested at all.. I know i know, politically correct is good, "power to the community, please help us, we want to hear your feedback bla bla" ...it's ok but please do it better.

Btw.. It's better than nothing. Still, Broodlings walls got more than 8 range and it's very hard to reach the range for Feedback\Emp. IT spam too can block the path.. I don't see the change we all want, i only see a candy for kids.
ACrow
Profile Joined October 2011
Germany6583 Posts
December 04 2012 18:54 GMT
#84
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.

Raven in late game didn't change at all. Just the transition into it became easier.
Get off my lawn, young punks
RiSkysc2
Profile Joined September 2011
696 Posts
December 04 2012 18:56 GMT
#85
On December 05 2012 03:54 ACrow wrote:
Show nested quote +
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.

Raven in late game didn't change at all. Just the transition into it became easier.

He is saying that Ravens are overpowered lategame now, which is still wrong.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 04 2012 18:56 GMT
#86
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.


Because you don't need to spend 300 resources on an upgrade, ravens will suddenly become overpowered? What?
http://na.op.gg/summoner/userName=FLABREZU
aksfjh
Profile Joined November 2010
United States4853 Posts
December 04 2012 18:56 GMT
#87
On December 05 2012 03:54 ACrow wrote:
Show nested quote +
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.

Raven in late game didn't change at all. Just the transition into it became easier.

You don't have to spend 150/150 now. That's literally the only change.
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
Last Edited: 2012-12-04 18:57:28
December 04 2012 18:56 GMT
#88
On December 05 2012 03:54 ACrow wrote:
Show nested quote +
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.

Raven in late game didn't change at all. Just the transition into it became easier.


what i meant is ravens will become the new infestors of late game :D

and the range nerf means fungalling them will get a lot harder
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
December 04 2012 18:57 GMT
#89
its not live yet, right?
storywriter
Profile Joined February 2011
Australia528 Posts
December 04 2012 18:57 GMT
#90
Loving the changes. Now mass HT may be viable against mass infestor which is a good enough solution for me.

No clue how useful the Raven change is though. Maybe slightly so in TvZ?
Translator
TheDwf
Profile Joined November 2011
France19747 Posts
December 04 2012 18:58 GMT
#91
On December 05 2012 03:53 LgNKane wrote:
maybe this will shut up all the balance whining though ravens in late game will be overpowered, just watch.

As far as I'm concerned 8 is still superior to 6, but maybe maths are different in your world?
narkissos
Profile Joined December 2011
198 Posts
December 04 2012 18:58 GMT
#92
Ryung our generations Rosa Parks.

Rantech
Profile Joined April 2010
Chile527 Posts
December 04 2012 18:59 GMT
#93
Interesting... time to grind tons of games i guess ! :D
xTrim
Profile Joined April 2011
472 Posts
December 04 2012 19:00 GMT
#94
not as good as i wisehd... still good changes that point torward the right direction... that fungal range reduced was not even mentioned before.. good surprise. and the eggs at 70hp, one storm, insta gib!!! and im terran cheering for my protoss fellows to deal with BL INFESTORRRRRRRRRRRrr
panicprone
Profile Joined September 2012
2 Posts
December 04 2012 19:00 GMT
#95
nice now toss ground can actually fight zerg air with 2500 more total gas in their army
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
December 04 2012 19:00 GMT
#96
The fungal range seems like it could make a little difference seeing that you can now snipe/feeback them and still be out of range of fungal
ok
andeh
Profile Blog Joined August 2009
United States904 Posts
December 04 2012 19:00 GMT
#97
Put in new maps please. It's painful playing on taldarim after 2 years
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
December 04 2012 19:01 GMT
#98
good stuff, this will definitely make PvZ lategame a bit better since you can reliably storm the egg spam and fungal will be slightly less effective vs carrier/void ray compositions. Still wish they would make interceptors immune to fungal though.
"See you space cowboy"
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
December 04 2012 19:04 GMT
#99
Honestly I think it's going to be more than enough and it's far more than I expected them to do. After all small changes tend to have major effects over time. Colossi/HT pushes won't be able to be stopped so easily with infested terran spam so zerg players who mindlessly rush to BL tech behind spine forests every game will hopefully get punished while good zerg players will still be able to win with more aggressive dynamic play (as showcased by Life and Leenock).
Chloroplaste
Profile Joined February 2011
France281 Posts
December 04 2012 19:04 GMT
#100
I think this a huge but necessary change, well done !

But now colossus with range and 7gateimmortal push need to be change too.
I want to see hydra too, i hope we will see more. Maybe nerf broodlord and buff hydra (or hydra +2 for each upgrade?) and all will be nice.
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