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Active: 1178 users

[Dec 4] Wings of Liberty Balance patch - Page 2

Forum Index > SC2 General
913 CommentsPost a Reply
Prev 1 2 3 4 5 44 45 46 Next All
Zane
Profile Joined January 2011
Romania3916 Posts
December 04 2012 18:23 GMT
#21
While this will weaken infestors quite a bit, I seriously doubt it's going to discourage anyone from making tons of them. It's a good start though.
krutopatkin
Profile Joined July 2012
Germany2612 Posts
December 04 2012 18:23 GMT
#22
Was about time I think
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
December 04 2012 18:23 GMT
#23
Storm is now a viable and extremely effective counter to Infested Terrans!
secret - never again
Powster
Profile Joined April 2010
United States650 Posts
December 04 2012 18:23 GMT
#24
1 less range = easier to snipe with colossus while they are doing the fungal and run fungal and run thing. Now when the guy goes in with infestors he probably wont escape with them unless he wins fight easily. I almost want to start playing sc2 again.... Maybe one more big change for pvz matchup will get me playing.
kju
Profile Joined September 2010
6143 Posts
December 04 2012 18:25 GMT
#25
range reduction is the best part about the patch, should be a little bit easier to counter infestors now
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
December 04 2012 18:25 GMT
#26
so this is only for WoL and not for HotS beta? Makes little sense to me :s
ESPORTS ILLUMINATI
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2012-12-04 18:25:53
December 04 2012 18:25 GMT
#27
I feel like fungals range change is going to be much more relevant in TvZ. Vikings now out range fungal, and though it's only by 1, it at least makes that vikings vs fungal dance potentially easier for Ts.

Also a huge fan of the seeker missile change.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
December 04 2012 18:25 GMT
#28
1 range reduction is great. HT and ghost can feedback/EMP infestor easier without having way too much risk of being caught by fungal. 8 range is still dangerous enough to force careful unit control from both side

and IT egg 70 hp, 1 storm and gone. great for protoss player. and 2 tank shot after upgrade (someone mentioned earlier) will help T and P deal with mass spam much easier
ELqQQT_T
holy_war
Profile Blog Joined July 2007
United States3590 Posts
Last Edited: 2012-12-04 18:30:16
December 04 2012 18:27 GMT
#29
On December 05 2012 03:25 nkr wrote:
so this is only for WoL and not for HotS beta? Makes little sense to me :s


Nerfing infestors makes little sense? What?

Edit: They've been doing a test map, of course it was expected for WoL.
cari-kira
Profile Joined March 2011
Germany655 Posts
December 04 2012 18:27 GMT
#30
hm..
i'd liked to see neural parasite removed from psionic units, namely the mothership.
thats the worst gamebreaker..
Live and let live
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
December 04 2012 18:28 GMT
#31
On December 05 2012 03:27 holy_war wrote:
Show nested quote +
On December 05 2012 03:25 nkr wrote:
so this is only for WoL and not for HotS beta? Makes little sense to me :s


Nerfing infestors makes little sense? What?


Reading comprehension: 0
ESPORTS ILLUMINATI
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2012-12-04 18:30:12
December 04 2012 18:28 GMT
#32
Any change that weakens fungal is a good change so I am happy. Now we can finally feedback without feeling like we are going to be sacrificing that unit no matter what in order to land said feedback.

Also, the 70 health thing actually makes sense. 80 health was pointless, it still required 2 storms because of regeneration.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Boucot
Profile Blog Joined October 2011
France15997 Posts
December 04 2012 18:30 GMT
#33
OK, my english is bad. I thought they had totally removed the HSM. I was like "What the hell ? A terran nerf ?". But no, it's fine. :p
Former SC2 writer for Millenium - twitter.com/Boucot
DruidzHistory
Profile Joined October 2010
Sweden231 Posts
December 04 2012 18:30 GMT
#34
wow!
Talionis
Profile Joined November 2010
Scotland4085 Posts
December 04 2012 18:31 GMT
#35
Woah, these are very nice changes to fungal and IT eggs.

Doesn't make the infestor any less dull, but the changes make for some more interesting plays to be made against them.

m3rciless
Profile Joined August 2009
United States1476 Posts
December 04 2012 18:32 GMT
#36
Would have preferred a more interesting change to infestors instead of a numbers tweak, but overall looks good. Hopefully we see some ravens in proleague.
White-Ra fighting!
phipsL
Profile Joined November 2012
Germany189 Posts
December 04 2012 18:32 GMT
#37
well, even though i'm zerg i'd appreciate a big patch much more than these small changes. Only because every game i watch is the same and these changes won't help much for that.
I'm a f*cking walking paradox.
ACrow
Profile Joined October 2011
Germany6583 Posts
December 04 2012 18:32 GMT
#38
This is good news! While the infestor nerf might seem very small, remember that such small changes tend to have a larger impact in practice than on paper (plus Z might seem more OP than they actually are). I've faith that this will make the situation more bearable!
Get off my lawn, young punks
morlakaix
Profile Joined February 2011
United States860 Posts
December 04 2012 18:33 GMT
#39
On December 05 2012 03:22 Striding Strider wrote:
While this is a change in the right direction, it doesn't make Infesters more fun to watch.


because the game is obviously about how things look to the spectator, rather than how it actually influences the way the game is played

unfortunately, some of us still play the game rather than watching 95% of the time

/facepalm
dala
Profile Joined August 2010
Sweden477 Posts
December 04 2012 18:33 GMT
#40
Woot! This was not a day too late. Let's do some laddering now!!!
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