[Dec 4] Wings of Liberty Balance patch - Page 4
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Tuczniak
1561 Posts
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udgnim
United States8024 Posts
8 range fungal will at least require a little more skill from the Zerg player not sure if the IT egg HP change will really change much for IT useage would have preferred an energy cost adjustment to something like 30 so 6 available ITs at 200/200 versus 8 available ITs at 200/200 @ 25 energy cost also would have preferred requiring Infestors to be unburrowed to throw out ITs edit: just saw IT egg HP is changed to 70 instead of the 80 that was being tested. so 1 storm can now kill IT eggs? | ||
mjnbowlgod
198 Posts
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Alryk
United States2718 Posts
On December 05 2012 03:40 S_SienZ wrote: God forbid you split them up a bit before attacking. If your mutas are just idle then they won't be that stacked up anyway. Waaay easier to split up mutas and pick off a Raven than pray the mutas stack up and land a HSM. Good Zergs already do that against Infestors in ZvZ anyways. Plus, when was the last time we saw a terran build a raven against mutas? That's just theorycrafting. I mean it's happened, but not that often. The raven is definitely underused, a buff is nice. | ||
Indrium
United States2236 Posts
I'm pretty excited about this. That and colossus outranging infestors should make things a lot more manageable. Is this going on HotS beta too? That's really all I've been playing. | ||
aksfjh
United States4853 Posts
On December 05 2012 03:42 jalstar wrote: getting a fast armory with +1 vehicle attack is going to be so important for terrans now, since you'll be able to 2-shot infestor eggs with siege tanks. this wouldn't be possible if infestor eggs had 80 hp, it would be essentially the same as 100 for TvZ I wouldn't say it would be any less important than it is now, but it's a nice change. | ||
RiSkysc2
696 Posts
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Hiea
Denmark1538 Posts
On December 05 2012 03:40 S_SienZ wrote: God forbid you split them up a bit before attacking. If your mutas are just idle then they won't be that stacked up anyway. Waaay easier to split up mutas and pick off a Raven than pray the mutas stack up and land a HSM. Good Zergs already do that against Infestors in ZvZ anyways. Not to mention, a raven is still so expensive that if you get it early game, you might just be able to split your mutas and kill it because terran has less stuff, and one you start nearing a max with a muta/ling/bane force, there should be atleast 1 thor if the terran is doing it right. | ||
SpikeStarcraft
Germany2095 Posts
At least for engagements, you have to get way closer to fungal and therefore you lose more infestors and cant just save them every time when they get focused. Also ghost and ht become way more viable. especially ghost can almost snipe/emp infestors before they get hit by fungal. also you might be able to tech to raven on other maps than metropolis. Just sounds awesome | ||
Fragile51
Netherlands15767 Posts
On December 05 2012 03:42 Hier wrote: The way it's worded it seems like the HSM has been removed entirely. No it isn't, the upgrade is removed, not the ability itself. | ||
Resistentialism
Canada688 Posts
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Moka
Canada942 Posts
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Olli
Austria24417 Posts
Forcefield + colossi now outrange fungal which means that infestors are highly vulnerable to a 3 base push composition now. | ||
revy
United States1524 Posts
On December 05 2012 03:38 DarK[A] wrote: Now I feel like mutas are going to be even more useless... Terrans complained that if they looked away from their army for a second, they'd be fully fungaled. Now if I look away from my muta flock for a second, they'll be dead. With the speed of ravens and the seeker missile range I think it will take more than 1 second to lose all your muta. It's an interesting point though. | ||
Hier
2391 Posts
On December 05 2012 03:45 Fragile51 wrote: No it isn't, the upgrade is removed, not the ability itself. That's what I thought. | ||
nottapro
202 Posts
On December 05 2012 03:46 Moka wrote: Time to do some cheesy early proxy-Raven cheesy Seeker bomb strat in my platinum league :D Ooooh yeah, thats what I am thinking too. Can't wait =D. Forget banshee harass, thats so yesterday. | ||
Cele
Germany4016 Posts
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LavaLava
United States235 Posts
Psi Storm: One psi storm to kill. ITs will need to be spread, reducing damage per area. Feedback: You almost can't fungal an HT that's going to feedback you. Huge. Fungal Radius is 2, so you need to hit the HT right at the bare edge of the Fungal at full range in order to avoid the Feedback. Skill based, nice. Tanks: +1 upgrade means 2 shots to kill IT eggs. Spam'n'eggs on top of Tanks decently nerfed. Lowered Fungal range means Tanks will have a much easier time targeting Infestors. Colossus: You'll probably get killed trying to Fungal them without support. Or you can only fungal 1 colossus without getting hit, you can't reach farther back. Ghosts: Easier to snipe and EMP without getting fungaled. Vikings: They don't auto-die to Infestor Broodlord. Deathballs: Much harder to just lay Fungal right on top of deathballs, You'll see people using Fungal on the leading edge of Thor, Colossus, Brood Lord, unsieged Tank armies. Raven: This is small, but I think you can no longer Chain Fungal Ravens without potentially receiving damage from Auto Turrets with the Hi-sec upgrade. Drop range is 3, Turret range is 7. Auto Turrets are actually quite good against Infestors and Ravens take a long time to die from Fungal. Everything: It's just easier for everything to get in range before the Fungal happens. It's also easier for everything to kill IT eggs. I didn't even know they had 100 health! That's quite a lot. Also, large groups of Infestors become harder to use. When they are all clumped up, the low energy infestors will more easily block the ones you've just commanded to Fungal something. I think we'll see the Infestor become a support caster in moderate numbers again. | ||
Rhayader
Romania189 Posts
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mYiKane
Canada1772 Posts
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