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Lings of Liberty: The Rise of the Patchzergs - Page 70

Forum Index > SC2 General
Post a Reply
Prev 1 68 69 70 71 72 103 Next
ZergForever
Profile Joined November 2012
United States6 Posts
December 07 2012 23:17 GMT
#1381
What if they decreased fungal's damage to 0 while increasing the time it stuns the units to 8 secs, essentially making it like a forcefield?
"I want you to take a moment and reflect on how much of a failure you are." -- EG.IdrA
Gann1
Profile Joined July 2009
United States1578 Posts
Last Edited: 2012-12-07 23:22:08
December 07 2012 23:21 GMT
#1382
What if they just like scrapped sc2 completely and made an HD version of BW instead, wouldn't that be swell

Well it won't happen, just like that suggestion you made.
I drop suckas like Plinko
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
December 08 2012 00:12 GMT
#1383
On December 08 2012 08:21 Gann1 wrote:
What if they just like scrapped sc2 completely and made an HD version of BW instead, wouldn't that be swell

Well it won't happen, just like that suggestion you made.


Actually, that wouldn't work. The terrible pathing is inherent to Brood War's gameplay, if you 'fixed' it to what we have in StarCraft II, it would completely wreck the balance and gameplay. But if you didn't, then how many people would really want to play it?

As I recall, even before StarCraft II and the match-fixing scandal, viewership numbers for Brood War had been slowly declining. The impression I got was that the fanbase was mostly stagnant - it was difficult for people to start watching the game. Fans could say that the games had never been better than in the age without bonjwas or that Leessang was the pinnacle of StarCraft, but you already needed a good understanding of the game to even get an idea of what was so impressive about it, by and large, we were past the day of Boxer-style entertainment.

I'm just speaking from my own experience here though. My initiation to progaming came from a complete cast of a KTF vs. Lecaf Oz proleague series, so I had the benefits of actually having people explaining what was going on, but I still only remember two things from that series: the terrible, overhyped Flash vs Jaedong ace match and an amazing double-cheese game between Tempest and Lomo.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
December 08 2012 00:17 GMT
#1384
The game is repetitive and becomes boring swiftly. But the problem runs deeper then fungal growth. It's long been grunted in the forgotten forum how sc2 differs from bw and not as a good thing.

It's faster and in combination with the ridiculously high damage output this factor can wipe out half an army in the blink of an eye. In the beginning this massively benefited those with superb reactions while strategy... not so much (And it haven't changed). Build army and move across the map. 1-2 Base builds dominated. Give it time they said, people will learn to expand safely. And they did with experience and patches only to face the next problem which wasn't considered a problem. Being aggressive became more risky because defending them became easy.

But lets step back again and have a look at the actually fighting. The early period was generally marked by how the first major battle crowned the winner. They were straight up fights close to 1a2a3a. Players weren't really utilising positioning and those who did was amateurs to how the game is played today. Once again, give it time. People will learn how to utilise positioning. And they did, they became experts at it. Today unit positioning and area control is crucial to determining sucess. But not really strategic positioning. It is a fast moving duel on dagger tips between the players as deathballs dance around looking for their opponent to do a mistake.

And there is what you have it, it's so easy to expand safely into deathball-dance. 9/10 games. Same units, same combination, same dance. 15 minutes of basebuilding into watching deathballs move back and forth for ten minutes.
Repetetive.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-12-08 00:27:02
December 08 2012 00:26 GMT
#1385
On December 08 2012 08:21 Gann1 wrote:
What if they just like scrapped sc2 completely and made an HD version of BW instead, wouldn't that be swell

Well it won't happen, just like that suggestion you made.

No, they did "Heart of the Swann" (Rory Swann - main Terran designer of Thor)
Champloo
Profile Joined August 2011
Germany1850 Posts
December 08 2012 00:29 GMT
#1386
I'm just waiting for Warcraft 4, hope it get announced soon.

While matches in WC3 always got more epic the longer the games went on, in SC2 every game that takes more than 10 minutes is a shit turtle game.
Zergofobic
Profile Blog Joined December 2012
Macedonia50 Posts
December 08 2012 01:03 GMT
#1387
On December 08 2012 08:17 ZergForever wrote:
What if they decreased fungal's damage to 0 while increasing the time it stuns the units to 8 secs, essentially making it like a forcefield?

That would be terrible, because its the stun that is the problem and not the damage it deals, in fact the damage it deals is pretty low, the problem is you can't escape in any way.

The only way to fix fungal growth is to make it a slow spell, just like the queen slow spell in Brood War.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
December 08 2012 04:30 GMT
#1388
On December 08 2012 09:12 Fanatic-Templar wrote:
Show nested quote +
On December 08 2012 08:21 Gann1 wrote:
What if they just like scrapped sc2 completely and made an HD version of BW instead, wouldn't that be swell

Well it won't happen, just like that suggestion you made.


Actually, that wouldn't work. The terrible pathing is inherent to Brood War's gameplay, if you 'fixed' it to what we have in StarCraft II, it would completely wreck the balance and gameplay. But if you didn't, then how many people would really want to play it?

As I recall, even before StarCraft II and the match-fixing scandal, viewership numbers for Brood War had been slowly declining. The impression I got was that the fanbase was mostly stagnant - it was difficult for people to start watching the game. Fans could say that the games had never been better than in the age without bonjwas or that Leessang was the pinnacle of StarCraft, but you already needed a good understanding of the game to even get an idea of what was so impressive about it, by and large, we were past the day of Boxer-style entertainment.

I'm just speaking from my own experience here though. My initiation to progaming came from a complete cast of a KTF vs. Lecaf Oz proleague series, so I had the benefits of actually having people explaining what was going on, but I still only remember two things from that series: the terrible, overhyped Flash vs Jaedong ace match and an amazing double-cheese game between Tempest and Lomo.


They can always make units mimic BW pathing. Or even it up to BW's scale. If a dragoon takes longer to go from point A to B, you can slow the unit speed and achieve similar results. If it's about unit clumping, there has been quite decent efforts by amateurs in the community towards that. Blizzard with their technical expertise can surely do better. Now scarabs can be tricky, but still be imitated. Make it an attack that can fizzle like seeker missiles if not micro'd properly and micro'ed against.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
December 08 2012 04:39 GMT
#1389
On December 08 2012 10:03 Zergofobic wrote:
Show nested quote +
On December 08 2012 08:17 ZergForever wrote:
What if they decreased fungal's damage to 0 while increasing the time it stuns the units to 8 secs, essentially making it like a forcefield?

That would be terrible, because its the stun that is the problem and not the damage it deals, in fact the damage it deals is pretty low, the problem is you can't escape in any way.

The only way to fix fungal growth is to make it a slow spell, just like the queen slow spell in Brood War.


No damage is a huge component. A major component. Infestors got to be used significantly more prominently after fungal duration was reduced from 8s to 4s. It was already 8s at one point (I think, or was it 6s?).
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
December 08 2012 05:34 GMT
#1390
This is the best thing since the Bottom of Bronze league guy.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Zombo Joe
Profile Joined May 2010
Canada850 Posts
December 08 2012 05:48 GMT
#1391
If Fungals didn't do damage then you could be chain fungaled, except nothing would die.


The problem is that Infestors, everything they do can do is the best zerg has to offer. The have the best AOE , the best stuns, the best anti air, etc. If they nerf infestors hydras would have to be made better, same with banelings and mutalisks.
I am Terranfying.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
December 08 2012 09:41 GMT
#1392
You write all of the best articles on teamliquid. Still waiting for part 2 of that Savior one
Why would I play sctoo when I can play BW?
thezanursic
Profile Blog Joined July 2011
5504 Posts
December 08 2012 09:45 GMT
#1393
On December 04 2012 04:09 Miotonir wrote:
U sir are Biased.

I KNOW. NUMBERS SUDDENLY FLACTUATE WHEN TERRANS LOOK AT THEM!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Penev
Profile Joined October 2012
28536 Posts
Last Edited: 2012-12-08 11:54:11
December 08 2012 11:14 GMT
#1394
Lings Of Liberty.

The OP reminds me of this:


Belgians are very good at this style of comedy. "What would happen if a talk show host cannot keep his composure while discussing a serious topic" I guess you could call it hoax style?

Ver is trying to tell us something. Think "mirror".
I Protoss winner, could it be?
Zinnwaldite
Profile Joined August 2010
Norway1567 Posts
December 08 2012 11:30 GMT
#1395
On December 08 2012 09:17 risk.nuke wrote:
The game is repetitive and becomes boring swiftly. But the problem runs deeper then fungal growth. It's long been grunted in the forgotten forum how sc2 differs from bw and not as a good thing.

It's faster and in combination with the ridiculously high damage output this factor can wipe out half an army in the blink of an eye.


Hmm,, lower the damage of all units by 50%? Play on normal instead of faster?
We promise with a view to hope, but the reason to "accomplish" what we promised would be fear.
cari-kira
Profile Joined March 2011
Germany655 Posts
December 08 2012 11:58 GMT
#1396
never read a bigger stockpile of shit on tl;-)
- ALL prejudices included
- absolute numbers instead of percentages
- ridiculous theses ("bliz rigged the game to maximize white victories over koreans", "viewers are disappearing because infestors dominate the game")
- stupid proofs, if any ("a single isolated statement, translated from Korean to boot.")

wtf, is this irony?
does someone piss his pants because i take this serious?
i dont get it..
Live and let live
Penev
Profile Joined October 2012
28536 Posts
December 08 2012 12:27 GMT
#1397
On December 08 2012 20:58 cari-kira wrote:
never read a bigger stockpile of shit on tl;-)
- ALL prejudices included
- absolute numbers instead of percentages
- ridiculous theses ("bliz rigged the game to maximize white victories over koreans", "viewers are disappearing because infestors dominate the game")
- stupid proofs, if any ("a single isolated statement, translated from Korean to boot.")

wtf, is this irony?
does someone piss his pants because i take this serious?
i dont get it..

Lings Of Liberty
I Protoss winner, could it be?
Crypdos
Profile Joined December 2011
Netherlands110 Posts
Last Edited: 2012-12-08 12:34:04
December 08 2012 12:33 GMT
#1398
Apart from the crazy blizzard conspiracy theories, OP has valid points.
UPro-BW
Profile Joined September 2012
81 Posts
Last Edited: 2012-12-08 13:10:17
December 08 2012 12:59 GMT
#1399
On December 08 2012 21:33 Crypdos wrote:
Apart from the crazy blizzard conspiracy theories, OP has valid points.


Zerg is just not zerg anymore. it's more like bw terran turtle style but only need to a move and fungal. No positioning, no dark swarm and no flanks.

I think that playing terran in SC2 against z/p is basically like playing bio tvz in bw and then losing to 4 base ultras ticking bomb, and that's very frustrating to anyone involved in both matchups. In bw at least one could put some pressure, Unlike sc2 where Queens, Infestors, speed lings covered by creep negates any kind of early-midgame pressure.

Maybe nerfing fungal somehow and reintroducing stack muta micro could help both tvz and pvz matchups
"3t4t5t6v7v8v9v" - iloveoov
UPro-BW
Profile Joined September 2012
81 Posts
Last Edited: 2012-12-08 13:08:29
December 08 2012 13:07 GMT
#1400
sorry, double.
"3t4t5t6v7v8v9v" - iloveoov
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