Lings of Liberty: The Rise of the Patchzergs - Page 41
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sths
Australia192 Posts
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playnice
Malaysia299 Posts
On December 04 2012 14:54 bittman wrote: Like every other balance whine thread people make? Only been about 1 constructive balance thread, and that's still going. Designated balance thread. Guys it's supposed to be tougue in cheek, with a whole lot of truth. Dishing out the facts with a sense of humour so it's not that hard of a pill to swallow for some readers. | ||
XXXSmOke
United States1333 Posts
For all of the conspiracy stuff, I think you could of just actually been more serious and less joking. If Blizz wants E-sports(cant belive im saying the word I hate o.0) to succeed then it would definitely make sense to give the foreigners ways to beat the Koreans. Since release one thing that has always kept people coming back to watch is the drama between players. Of course Blizz could base some decisions off this. Sadly, if they did this, they have went overboard and killled off almost every casual player Regardless, I want 15 more of these kind of threads all on sc2 general, NOTHING, keyword NOTHING will progress in this game if it stays this way. Balance aside, the game needs to be fun again. A lot of people don't realize or dont remember that TvZ was actually at one time a decent MU that was fun and exciting. All it would of taken was some new maps to balance it more rather than patches. The current meta game is so damn bad, that not only did I quit a year ago, I cant even watch SC anymore because its laughable bad. BL/Infestor has raped everything good about this game(which was very little). And the fact that Blizz teased us by doing the projectile nerf, then recalling it in 2 weeks is absolutely god damn terrible. We have a community that is beyond sick IMO, Weve gone from the hospital to now the hospice aka death bed. If you dont intervene soon Blizz. GG RIP GG | ||
RaiKageRyu
Canada4773 Posts
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LuckyFool
United States9015 Posts
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DaNom
Poland144 Posts
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BalanceFx
United States72 Posts
On December 04 2012 04:13 NeonFox wrote: Lol wat? Blizzard rigged the game to make "white people" win more over Koreans? And your best argument for this is a Korean fan saying he hopes Stephano wins? This is fucking ridiculous. + Show Spoiler + For the sake of it, yes I know it's humorous :p I think that is his satirical side showing through? At one point he said at some point zerg will get off one fungal and that is then GG? While I think the infestor is OP I think that goes a little too far. Balance in general needs to be addressed for many unit combos. (Mostly late game) I will state for the record that I think Infestor/ Broodlord is a crazy OP combo and the mothership Vortex is just bad game design and not sure what they were thinking... The mothership is basically the only 'hero' unit in a game that has no hero units... They can't really let it go either with mothership core and than hero mothership and for a while they were thinking of making the thor a hero... I don't mind the hero battle system but I don't think it meshes well in SC2. | ||
Cele
Germany4016 Posts
On December 04 2012 15:12 DaNom wrote: That's the reason I dont play SC2 anymore. same for me. | ||
david0925
212 Posts
Vs Zerg: walk into an army supported by 2-3 infestors, and you're going to lose your entire army. You will do better if you have good map control and pre-spread your army, but you are committed to every single engagement because you won't be able to retreat. Vs Protoss: walk into an army supported by sentries or templars, and you might lose half of your army to perfect forcefields (that's usually at least 5). You can escape with half of your army. Templars will storm you and you might take equal amount of damage or less than fungal growth if you react reasonably fast (you need to stand in storm for 2+ seconds before damage exceeds Fungal Growth) Vs Terran: um, I dunno here. You will lose your entire army if you run into a nuke or a 50 siege tank line? | ||
Danglars
United States12133 Posts
Simultaneously, I fully reject the notion that it belies a Blizzard balance towards the games that get more viewers. It just has not been even close to well-argued in my eyes. Small changes have big effects, and we have seen unassailable strategies die in a day even in the days of Fruitdealer making unstoppable seem pathetic. I absolutely understand why Blizzard would be hesitant to nerf something to pivotal in every matchup. If you think they're losing face now, consider the ramifications of Roach-Infestor ZvZ, Infestor/Ling Infestor/Ling/Baneling ZvT, and Roach/Infestor to Broodlord or Ling/Infestor to Broodlord right now. It's lose-lose if Zergs cannot win any matches but their mirror suddenly after they made one matchup look very easy to win and another look pretty favored to win. Their game is played very often by ladder players, and I take at face value their claim that everything statistically looks fine on ladder. (No, I'm not saying to balance around ladder and ignore tourneys, I'm saying this is another reason for hesitation on Blizzard's part). I cannot dismiss the age it seems we just came out from. Zerg with slow overlords and less reason to build queens to spread creep (low range unit unable to deflect anything from harass to an attack, larva-bot) died to allin Terran attacks with scvs from 1base and 2base. PvZ/ZvP being very rocky from both sides of the aisle (at the time resolving to very close balance it would seem). An unstoppable wall of Korean Terrans armed with their micro inspiring the kind of comments I see leveled at Immortal/Sentry, "If your opponent has the micro required, he wins the game despite everything you do." In this case, you are bound to make a mistake as he continues to drop to kill or drop to harass and he has a very easy time of it. We've moved out of this age for quite some months now. I don't wanna flip back to it, merely hearing the same volume of complaints in a different direction that I hear now, and slightly elevated compared to what I was hearing then. We already had long threads of pro gamers discussing the huge core balancing problems facing the PvZ matchups. How can you balance forcefields and vortex so long as they remain in the game? Result: It's a huge problem. It coalesces once enough viewers see a single man/woman figure out the best way to carry the change into action, and suddenly it spreads as fast as you can view the VOD or replay. So I look back and see a need for extreme caution in the approach here. Do a balance test map. Put on a few small things and get a buncha testers on it. See what happens when you buff the counters slightly or lower the unit's power slightly. Avoid the shotgun nerfs that so easily have more unintended consequences than anticipated benefits. It would appear Blizzard thinks a more capable raven is the way to go, and the part of the infestor arsenal that too often completes its power is the infested terran (give it a chance to be destroyed before max effectiveness). I would also like tested the HT nerf (Work for your fungal growths) and the costs of the abilities (woah, just how many fungals did he throw down?). In another couple months of testing without solutions, let's talk infestor removal, compensating buffs, and the corresponding seismic change in metagame rules. When its balanced on the knife's edge falling one way, its just as easy to have it fall the other by shifting that edge too much to counterbalance. | ||
baba1
Canada355 Posts
Why would blizzard buff infestors so white dudes can win ? Like the only race foreigners play is Zerg... Foreigners zergs crush foreigners P and T too just so you know. Your arguments there do not make sense to me. You have intelligent points and a fertile imagination. I know you are upset with zergs but dont start making shit up. | ||
SNSDBWooger
France16 Posts
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Traceback
United States469 Posts
I switched to the Starbow mod for these reasons. | ||
sths
Australia192 Posts
On December 04 2012 15:18 baba1 wrote: Interesting but I stopped reading at the part where you say that Blizzard rigged the game to make white dudes win more. Why would blizzard buff infestors so white dudes can win ? Like the only race foreigners play is Zerg... Foreigners zergs crush foreigners P and T too just so you know. Your arguments there do not make sense to me. You have intelligent points and a fertile imagination. I know you are upset with zergs but dont start making shit up. To the above and all who think the same........... Satire people, satire...... | ||
Iron_
United States389 Posts
On December 04 2012 09:36 Qgelfich wrote: I think you kind of missed some points. The infestor was mainly buffed to make protoss not go purely colossus voidray and roflstop all zerg compositions. I play zerg since release and i lived through the time where ZvP had a Protoss winrate of 65%+ Seeing foreigner zergs beat korean zergs should make you think that the foreign players are skilled as well, right? I mean, zerg cant be imbalanced against zerg. So concluding that the infestor was buffed so that foreigners are now gifted the power to stomp koreans sounds strange to me. But ill give you that: The infestor is too versatile and makes for BORING games... He mentioned this as well. In one of the serious portions he talked about how infestor lowers the skill ceiling tremendously in ZvZ making it much harder to win just because you are a lot better than your opponent. I'm willing to give HOTS a shot for sure before I call it a day, but we have been going in the wrong direction for a long time now. But hey, at least terran has a Hellbat incoming to beat up those pesky broods/colossus/other late game nasties....... | ||
Cele
Germany4016 Posts
On December 04 2012 15:24 Traceback wrote: I switched to the Starbow mod for these reasons. well why toy around with a mod that copies BW to a good bit, ...when i can play BW ![]() | ||
adacan
United States117 Posts
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BombaySensei
United States282 Posts
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JuiceBoxHero
117 Posts
On December 04 2012 15:17 Danglars wrote: I'm gradually being weaned over to supporting a more-than-small change affecting ZvT primarily. The sacrificing of bases for that army knowing that nothing mattered once it was attained really solidified it. The split viking answer is diminished with the approach of the army to a place where you cannot retreat from infested terran fire on your vikings (with blanket fungals). More and more the gameplay at the top shows zerg dominance in a level hardly able to be matched by top terrans. Simultaneously, I fully reject the notion that it belies a Blizzard balance towards the games that get more viewers. It just has not been even close to well-argued in my eyes. Small changes have big effects, and we have seen unassailable strategies die in a day even in the days of Fruitdealer making unstoppable seem pathetic. I absolutely understand why Blizzard would be hesitant to nerf something to pivotal in every matchup. If you think they're losing face now, consider the ramifications of Roach-Infestor ZvZ, Infestor/Ling Infestor/Ling/Baneling ZvT, and Roach/Infestor to Broodlord or Ling/Infestor to Broodlord right now. It's lose-lose if Zergs cannot win any matches but their mirror suddenly after they made one matchup look very easy to win and another look pretty favored to win. Their game is played very often by ladder players, and I take at face value their claim that everything statistically looks fine on ladder. (No, I'm not saying to balance around ladder and ignore tourneys, I'm saying this is another reason for hesitation on Blizzard's part). I cannot dismiss the age it seems we just came out from. Zerg with slow overlords and less reason to build queens to spread creep (low range unit unable to deflect anything from harass to an attack, larva-bot) died to allin Terran attacks with scvs from 1base and 2base. PvZ/ZvP being very rocky from both sides of the aisle (at the time resolving to very close balance it would seem). An unstoppable wall of Korean Terrans armed with their micro inspiring the kind of comments I see leveled at Immortal/Sentry, "If your opponent has the micro required, he wins the game despite everything you do." In this case, you are bound to make a mistake as he continues to drop to kill or drop to harass and he has a very easy time of it. We've moved out of this age for quite some months now. I don't wanna flip back to it, merely hearing the same volume of complaints in a different direction that I hear now, and slightly elevated compared to what I was hearing then. We already had long threads of pro gamers discussing the huge core balancing problems facing the PvZ matchups. How can you balance forcefields and vortex so long as they remain in the game? Result: It's a huge problem. It coalesces once enough viewers see a single man/woman figure out the best way to carry the change into action, and suddenly it spreads as fast as you can view the VOD or replay. So I look back and see a need for extreme caution in the approach here. Do a balance test map. Put on a few small things and get a buncha testers on it. See what happens when you buff the counters slightly or lower the unit's power slightly. Avoid the shotgun nerfs that so easily have more unintended consequences than anticipated benefits. It would appear Blizzard thinks a more capable raven is the way to go, and the part of the infestor arsenal that too often completes its power is the infested terran (give it a chance to be destroyed before max effectiveness). I would also like tested the HT nerf (Work for your fungal growths) and the costs of the abilities (woah, just how many fungals did he throw down?). In another couple months of testing without solutions, let's talk infestor removal, compensating buffs, and the corresponding seismic change in metagame rules. When its balanced on the knife's edge falling one way, its just as easy to have it fall the other by shifting that edge too much to counterbalance. I find this to be well thought out and correct on the whole but unfortunately I also agree with On December 04 2012 15:34 adacan wrote: Forget balance, 2011 tvz was fun to watch. Ling bling muta was fun to watch. Infestor/bl isn't. Revert the queen patch at the very least. Balance is crucial but so is the excitement of games and infestors make for really boring games. Super buff other zerg units so that z is stronger than ever if thats what it takes, i just want to see some exciting matches cause lets face it, im gonna lose ladder games either way. I see some people have brought collosi into the mix, and yes that unit is mindless as well but atleast you can run through teh lazors if you really want to. edited because i dont know how to format posts properly... | ||
mango_destroyer
Canada3914 Posts
Though I completely agree of the analysis of zerg being foreigner friendly because it is easy and more forgiving to play. Oh I miss the old ZvT days with mutas (although Koreans still do it from time to time because they are so gosu) | ||
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