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On December 04 2012 13:53 Inzan1ty wrote:Show nested quote +On December 04 2012 13:49 KanoCoke wrote: Reading through this article, it actually looks more like Blizzard were buffing the hell out of Zerg because of the incoming Heart of the Swarm.
When Legacy of the Void or whatever it was starts getting worked on, Blizzard will probably buff the crap out of Protoss too.
Which leaves Terran being the punching bag for both races as usual. Boxer was smart enough to leave the sinking boat, when he smelt something is going to become really ugly. Being a manager, he wins either way, what a excellent strategist and decision maker.
Absolutely, game balance is so sad rightnow that I'm happy Boxer quit and is not subject to this BS.
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well that explains why i use to love watching nestea and july, and now can't stand anyone from the race.
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Norway25712 Posts
Really enjoyed your approach to the subject in this piece. Had me giggling more than I expected when opening the thread.
My only issue is that people in Twitch chat are spamming this without even reading it.
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On December 04 2012 13:54 KanoCoke wrote: Here's a proposition: delete infestors and bring back defilers. Bring back the arbiter for Protoss, and bring back the science vessel for Terran.
Problem solved.
It's not that simple. Arbiter in todays protoss army would be too imba as colossus are supreme on the ground, if you freeze out two parts of the opponent army you can just rofl stomp them once they unfreeze with colossus parked next door. It'd be a mini archon toilet. Also the game engine causes units to clump up way more than in broodwar so you can freeze like 50 marines at once instead of like 10-12 max.
Defilers would still be hive tech and would not be out in time for midgame colossus pushes. if you made them lair tech who knows wtf will happen o_O blizzard wont take that risk it's too unpredictable.
Science vessel is a pretty cool unit. Dunno how it will fare if it was brought back. Again another wildcard.
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I have said it in numerous other places as well. If we let Blizzard "balance" the game, it is not a sport. Something that is a sport should not be controlled by a private entity. With all these feelings about bad design, I would like to propose that maps are instead made with their own units and their own spells. Look at SC2BW maps for some of the possibilities.
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Classic post. The use of the conspiracy to get your point across in a funny but still sensible way was fantastic. Nice production value also.
I used to be able to rattle off 20 or 30 games in a weekend session, but playing vs this lame duck strategy really takes a lot of fun out of the game. When people cried about the Warhound ruining the game, they took it out. The infestor should be up next on the chopping block. Zergs did fine without them before and they can do it again.
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is this supposed to be a troll or something? because pretty much all of it except the stupid conspiracy at the end is true
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On December 04 2012 13:36 Inzan1ty wrote:Show nested quote +On December 04 2012 13:34 Zorkmid wrote:On December 04 2012 12:45 Oboeman wrote:Haha, I can't tell exactly where the line is between the funny and the serious, because i am sure there is a bit of both in here. On December 04 2012 12:25 Veloh15 wrote: The statistics you have presented have been greatly swayed by the one foreigner who has consistently beaten Koreans. Stephano he is a Zerg, but he is not a patch Zerg, and has put up good results far before this was an issue. Besides Naniwa, a Protoss foreigners haven't put up that great of numbers vs Koreans. And in fact without Stephano and Naniwa the Foreigner wins vs Koreans would look alot like the Terran's. Although Infestors create silly gameplay they do not create an imbalance. The statistics you are pulling numbers from are just not enough. Its an interesting read but I would take those statistics with a grain of salt... Yeah out of the 45 foreign zerg wins against korea, 27 of them are stephano. does that really count? Here's the real truth. The head and shoulders best foreigner plays Zerg. also the 2nd best, 3rd best and actually 4th best foreigner standing next in line (Nerchio, Scarlett, Vortix)
Naniwa bro.
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On December 04 2012 13:50 DemigodcelpH wrote: I've never had such an intense orgasm in my entire life; excuse the crude language. Ver is god. Absolutely god.
Jokes aside this is a very true, brilliant, and well-written article. This essentially hits the nail on the head on so many things that Zerg players feverishly try to deny for the sake of ego, and has statistics to boot.
I pray that, somehow or someway, this period of disgusting imbalance will end some day. It will easily go down as the worst period in the history of SC2. QFT I agree whole heartedly. I used to play protoss in the gold league, played zerg after watching a little destiny, i went diamond in like 10 games it's so easy I can do it...not fair, not fun to do, not fun to watch. I miss good SCII
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On December 04 2012 14:04 fighter2_40 wrote:Show nested quote +On December 04 2012 13:54 KanoCoke wrote: Here's a proposition: delete infestors and bring back defilers. Bring back the arbiter for Protoss, and bring back the science vessel for Terran.
Problem solved. It's not that simple. Arbiter in todays protoss army would be too imba as colossus are supreme on the ground, if you freeze out two parts of the opponent army you can just rofl stomp them once they unfreeze with colossus parked next door. It'd be a mini archon toilet. Also the game engine causes units to clump up way more than in broodwar so you can freeze like 50 marines at once instead of like 10-12 max. Defilers would still be hive tech and would not be out in time for midgame colossus pushes. if you made them lair tech who knows wtf will happen o_O blizzard wont take that risk it's too unpredictable. Science vessel is a pretty cool unit. Dunno how it will fare if it was brought back. Again another wildcard.
- Make Defilers available for Lair tech, with more extravagant spells only available at hive tech. - Make Arbiter stasis field radius smaller, just like they did for Ghost EMPs
Problem double solved.
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Laughed so hard I spit my drink out.
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On December 04 2012 14:11 KanoCoke wrote:Show nested quote +On December 04 2012 14:04 fighter2_40 wrote:On December 04 2012 13:54 KanoCoke wrote: Here's a proposition: delete infestors and bring back defilers. Bring back the arbiter for Protoss, and bring back the science vessel for Terran.
Problem solved. It's not that simple. Arbiter in todays protoss army would be too imba as colossus are supreme on the ground, if you freeze out two parts of the opponent army you can just rofl stomp them once they unfreeze with colossus parked next door. It'd be a mini archon toilet. Also the game engine causes units to clump up way more than in broodwar so you can freeze like 50 marines at once instead of like 10-12 max. Defilers would still be hive tech and would not be out in time for midgame colossus pushes. if you made them lair tech who knows wtf will happen o_O blizzard wont take that risk it's too unpredictable. Science vessel is a pretty cool unit. Dunno how it will fare if it was brought back. Again another wildcard. - Make Defilers available for Lair tech, with more extravagant spells only available at hive tech. - Make Arbiter stasis field radius smaller, just like they did for Ghost EMPs Problem double solved.
Recall + stasis is going to break PvT. Terran is already struggling this is just going to set it over the edge. Something first has to be done about the colossus being a unit. It's existence is fucking everything up in SC2. This is not just the biased opinion of one race.
Like what extravagant spells? consume? It's probably going to still need plague for holding protoss pushes. Of course get rid of colossus and maybe dark swarm will suffice.
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To those (who am I kidding, Zerg players) dismissing the entire post as a joke:
The joke is the conspiracy, however the compelling arguments and summerization of how easy Zerg is to play is not. The idea is that the community as a whole has no explanation as to how Blizzard could leave the game in such an unbalanced state for so long, so Ver gives us the truth behind it in a clever way while simultaneously trying to alert Blizzard that this has gone on for far far too long.
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You had a pretty good article going here until you pulled out the old "evil racist whitey" card, with your shining example being Stephano who isn't even white. Foreigner would have worked just fine.
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On December 04 2012 14:16 fighter2_40 wrote:Show nested quote +On December 04 2012 14:11 KanoCoke wrote:On December 04 2012 14:04 fighter2_40 wrote:On December 04 2012 13:54 KanoCoke wrote: Here's a proposition: delete infestors and bring back defilers. Bring back the arbiter for Protoss, and bring back the science vessel for Terran.
Problem solved. It's not that simple. Arbiter in todays protoss army would be too imba as colossus are supreme on the ground, if you freeze out two parts of the opponent army you can just rofl stomp them once they unfreeze with colossus parked next door. It'd be a mini archon toilet. Also the game engine causes units to clump up way more than in broodwar so you can freeze like 50 marines at once instead of like 10-12 max. Defilers would still be hive tech and would not be out in time for midgame colossus pushes. if you made them lair tech who knows wtf will happen o_O blizzard wont take that risk it's too unpredictable. Science vessel is a pretty cool unit. Dunno how it will fare if it was brought back. Again another wildcard. - Make Defilers available for Lair tech, with more extravagant spells only available at hive tech. - Make Arbiter stasis field radius smaller, just like they did for Ghost EMPs Problem double solved. Recall + stasis is going to break PvT. Terran is already struggling this is just going to set it over the edge. Something first has to be done about the colossus being a unit. It's existence is fucking everything up in SC2. This is not just the biased opinion of one race. Like what extravagant spells? consume? It's probably going to still need plague for holding protoss pushes. Of course get rid of colossus and maybe dark swarm will suffice.
Then delete the colossus and return the reaver. Another problem solved.
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Lalush, I greatly enjoy reading your posts. It took a year for your predictions to come true but you were proven right. This game needs so many design changes that if they are ever applied the new game will be called sc3.
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On December 04 2012 04:13 NeonFox wrote:Lol wat? Blizzard rigged the game to make "white people" win more over Koreans? And your best argument for this is a Korean fan saying he hopes Stephano wins? This is fucking ridiculous. + Show Spoiler +For the sake of it, yes I know it's humorous :p Shame he had to ruin a great article with this stupid theory.
The rest was really good though, 8/10
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This is amazing. The GSL stats are really striking and I think they are very meaningful.
In MLG, for example, there's a lot of top-tier Code S Korean beating up mediocre foreigner matchups which can skew the matchup win ratios in either direction.
GSL has a much closer skill gap in my opinion, especially since Code B Koreans probably has what it takes to go far in Code S, they have the potential lying there. Look at Code A and it almost looks more stacked than Code S, and then look at the Code S Top 4 and you realize that the entire Top 4 consists of no-name players who broke out and became incredibly good (maybe with the exception of Ryung).
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On December 04 2012 14:05 gslavik wrote: I have said it in numerous other places as well. If we let Blizzard "balance" the game, it is not a sport. Something that is a sport should not be controlled by a private entity. With all these feelings about bad design, I would like to propose that maps are instead made with their own units and their own spells. Look at SC2BW maps for some of the possibilities. tahts just impossible, pros would be unable to practice since every tournament would be different
youd have to have ltierally every tournament agree on one map to use and even then someone would have to balance so youd just be changing it from blizzard to a different party
the entire Top 4 consists of no-name players who broke out and became incredibly good (maybe with the exception of Ryung).
uh leenock?
the top 4 are all extremely good players just because there not the super famous personalities doesnt degrade there skill
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On December 04 2012 13:18 ultratorr wrote:Show nested quote +On December 04 2012 13:06 EnderCraft wrote: You made a lot of sense until you got into the conspiracy theory that blizzard buffed Zerg so SC2 can have more stream viewers. This accusation is ludicrous and not very well thought out. Your information is quite dated in the fact that blizzard has stated numerous times that they want to nerf the infestor... Hard. Just look at David Kim's recent statements on new changes coming to HoTS: "Zerg
1. Hydralisk movement speed upgrade to Lair
2. Mutalisk buff to speed and/or acceleration
3. Ultralisk changed to be good vs. all ground
4. Nerf Infestor quite heavily
5. Make it easier to unburrow and reposition Swarm Hosts"
They obviously recognize the problem and are looking into fixing herp derp fungal spam infested terran 1a blords.
The conspiracy part is a joke, ok? way over my head!
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