• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:58
CET 23:58
KST 07:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0220LiuLi Cup: 2025 Grand Finals (Feb 10-16)26Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)13
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2133 users

Win Rates:Tournaments from September - December - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 Next All
Account252508
Profile Joined February 2012
3454 Posts
December 04 2012 00:51 GMT
#141
--- Nuked ---
zmansman17
Profile Joined March 2011
United States2567 Posts
December 04 2012 00:54 GMT
#142
Zerg dominating both MUs.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
December 04 2012 01:00 GMT
#143
On December 04 2012 01:59 Skwid1g wrote:
Show nested quote +
On December 04 2012 00:59 MrCon wrote:
On December 04 2012 00:50 kcdc wrote:
It's crazy how all the top level Terrans stopped practicing so hard. At least the Zergs have redoubled their work ethics.

It's also a morale issue, when terran is at 51% vs zerg, Blizzard find it a big problem and give ferrarilords and queendralisks, and when zerg wins 70%, Blizzard thinks balance is fine and nerf eggs life by 20.
If you're a pro and a terran nowadays, there is just no perspective or future before HOTS, so train for what ?


You have no idea what you're talking about, it's actually kind of scary.


What do you mean? He's pretty correct....

This revisionist history going on here on TL is what is scary...

Have people forgotten how many countless nerfs Terran has been subjected to? Have people forgotten how the map pool has evolved in the past 2 years? Even through the periods of utter Terran domination and GomTvT we had Zerg champions. Zergs hadn't even developed the use of Infestors yet and they were winning GSLs for fucks sake. Queen/Overlord buffs came mere weeks after Blizzard announced the game was as balanced as it had ever been. Ghosts nerfs came swiftly after MVP dominated NesTea in a single showmatch.

Protoss and Zerg can cry all they want, but at least players of those races are still winning shit and at least foreign P/Z have some hope of making a career out of SC2. Terrans are being forced into retirement.
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
December 04 2012 01:00 GMT
#144
Blizzard: We are currently happy with the state of balance and see no cause for concern.
Did you ever say Yes to a single joy?
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2012-12-04 01:09:08
December 04 2012 01:08 GMT
#145
I'm a bit surprised by this. Although the tvz winrate is far from optimal, i thought it would've been more in favor of zerg to be honest.

btw, does this mean map or set win rates?
Scila
Profile Joined October 2010
Canada1849 Posts
December 04 2012 01:10 GMT
#146
60% ZvT win ratio. "We do not see a significant imbalance at the top level of play." Also wtf PvZ is actually Protoss favored, probably because you can do your sentry immortal all-in.
All we have to decide is what to do with the time that is given to us.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 04 2012 01:12 GMT
#147
On December 04 2012 02:06 Wombat_NI wrote:
Show nested quote +
On December 04 2012 01:59 Skwid1g wrote:
On December 04 2012 00:59 MrCon wrote:
On December 04 2012 00:50 kcdc wrote:
It's crazy how all the top level Terrans stopped practicing so hard. At least the Zergs have redoubled their work ethics.

It's also a morale issue, when terran is at 51% vs zerg, Blizzard find it a big problem and give ferrarilords and queendralisks, and when zerg wins 70%, Blizzard thinks balance is fine and nerf eggs life by 20.
If you're a pro and a terran nowadays, there is just no perspective or future before HOTS, so train for what ?


You have no idea what you're talking about, it's actually kind of scary.

He is kind of right with the central idea though, that it's a balance between perception and pure stats that has to be looked at, rather than each them in isolation.

I mean I've heard Zergs describe Daybreak as 'slightly favouring Zerg' in ZvT and claiming that Antiga is 'massively Terran favoured'. Stats don't back this up at all in the current metagame. The reason the attitude still exist is a remnant of a former metagame where Marine-Tank pushes and slower hive enabled you to take the middle ground and split the map this kind of interaction in timings and intersection of strats has changed, so the map stats have changed accordingly. Ah the days of MVP splitting the map and sniping everything... good times

good time*

Unlike this current stint of Zerg domination with a single unit, Terran hardly gets to revel in any of their own innovations before a swift kick in the balls is in order.
Brett
Profile Blog Joined October 2002
Australia3822 Posts
December 04 2012 01:16 GMT
#148
On December 04 2012 10:10 Scila wrote:
60% ZvT win ratio. "We do not see a significant imbalance at the top level of play." Also wtf PvZ is actually Protoss favored, probably because you can do your sentry immortal all-in.

Probably because most of these tournaments have featured multiple top Korean protoss playing against what is, to them at least, second tier opposition in foreign zerg players. I wouldn't read much at all into these stats.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 04 2012 01:18 GMT
#149
nice, thanks for this!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
WombaT
Profile Blog Joined May 2010
Northern Ireland26252 Posts
December 04 2012 01:20 GMT
#150
On December 04 2012 10:12 aksfjh wrote:
Show nested quote +
On December 04 2012 02:06 Wombat_NI wrote:
On December 04 2012 01:59 Skwid1g wrote:
On December 04 2012 00:59 MrCon wrote:
On December 04 2012 00:50 kcdc wrote:
It's crazy how all the top level Terrans stopped practicing so hard. At least the Zergs have redoubled their work ethics.

It's also a morale issue, when terran is at 51% vs zerg, Blizzard find it a big problem and give ferrarilords and queendralisks, and when zerg wins 70%, Blizzard thinks balance is fine and nerf eggs life by 20.
If you're a pro and a terran nowadays, there is just no perspective or future before HOTS, so train for what ?


You have no idea what you're talking about, it's actually kind of scary.

He is kind of right with the central idea though, that it's a balance between perception and pure stats that has to be looked at, rather than each them in isolation.

I mean I've heard Zergs describe Daybreak as 'slightly favouring Zerg' in ZvT and claiming that Antiga is 'massively Terran favoured'. Stats don't back this up at all in the current metagame. The reason the attitude still exist is a remnant of a former metagame where Marine-Tank pushes and slower hive enabled you to take the middle ground and split the map this kind of interaction in timings and intersection of strats has changed, so the map stats have changed accordingly. Ah the days of MVP splitting the map and sniping everything... good times

good time*

Unlike this current stint of Zerg domination with a single unit, Terran hardly gets to revel in any of their own innovations before a swift kick in the balls is in order.

It's so sad man, I pine for the glorious sound of snipes raining down from the mouse of MVP. Yeah even if it was broken, at least it was rare, and thus kind of cool to see occasionally.

Zerg is so, so homogenised. Everyone seems to play either similarly, but to different degrees of proficiency. Leenock then kind of does some ridiculously intricate and cool build every so often, just to keep it interesting.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
aksfjh
Profile Joined November 2010
United States4853 Posts
December 04 2012 01:21 GMT
#151
On December 04 2012 10:16 Brett wrote:
Show nested quote +
On December 04 2012 10:10 Scila wrote:
60% ZvT win ratio. "We do not see a significant imbalance at the top level of play." Also wtf PvZ is actually Protoss favored, probably because you can do your sentry immortal all-in.

Probably because most of these tournaments have featured multiple top Korean protoss playing against what is, to them at least, second tier opposition in foreign zerg players. I wouldn't read much at all into these stats.

Not even that. It's like a Korean All-Star Protoss lineup being pitted against the best of the b-teams from all over the world.
aksfjh
Profile Joined November 2010
United States4853 Posts
December 04 2012 01:26 GMT
#152
On December 04 2012 10:20 Wombat_NI wrote:
Show nested quote +
On December 04 2012 10:12 aksfjh wrote:
On December 04 2012 02:06 Wombat_NI wrote:
On December 04 2012 01:59 Skwid1g wrote:
On December 04 2012 00:59 MrCon wrote:
On December 04 2012 00:50 kcdc wrote:
It's crazy how all the top level Terrans stopped practicing so hard. At least the Zergs have redoubled their work ethics.

It's also a morale issue, when terran is at 51% vs zerg, Blizzard find it a big problem and give ferrarilords and queendralisks, and when zerg wins 70%, Blizzard thinks balance is fine and nerf eggs life by 20.
If you're a pro and a terran nowadays, there is just no perspective or future before HOTS, so train for what ?


You have no idea what you're talking about, it's actually kind of scary.

He is kind of right with the central idea though, that it's a balance between perception and pure stats that has to be looked at, rather than each them in isolation.

I mean I've heard Zergs describe Daybreak as 'slightly favouring Zerg' in ZvT and claiming that Antiga is 'massively Terran favoured'. Stats don't back this up at all in the current metagame. The reason the attitude still exist is a remnant of a former metagame where Marine-Tank pushes and slower hive enabled you to take the middle ground and split the map this kind of interaction in timings and intersection of strats has changed, so the map stats have changed accordingly. Ah the days of MVP splitting the map and sniping everything... good times

good time*

Unlike this current stint of Zerg domination with a single unit, Terran hardly gets to revel in any of their own innovations before a swift kick in the balls is in order.

It's so sad man, I pine for the glorious sound of snipes raining down from the mouse of MVP. Yeah even if it was broken, at least it was rare, and thus kind of cool to see occasionally.

Zerg is so, so homogenised. Everyone seems to play either similarly, but to different degrees of proficiency. Leenock then kind of does some ridiculously intricate and cool build every so often, just to keep it interesting.

I will admit that some of the recent GSL TvZ games were really, really good, despite of the awful imbalance. Zerg showcased some amazing midgame strengths and fantastic unit control to over come positioning, showing what the race can do when you don't just a-move on the minimap while focusing on injects. It's just sad that the matchup for Zerg is basically how I play "scary" FPSs: with a auto-win cheat waiting for me if I ever find myself against a wall.
WombaT
Profile Blog Joined May 2010
Northern Ireland26252 Posts
December 04 2012 01:37 GMT
#153
On December 04 2012 10:26 aksfjh wrote:
Show nested quote +
On December 04 2012 10:20 Wombat_NI wrote:
On December 04 2012 10:12 aksfjh wrote:
On December 04 2012 02:06 Wombat_NI wrote:
On December 04 2012 01:59 Skwid1g wrote:
On December 04 2012 00:59 MrCon wrote:
On December 04 2012 00:50 kcdc wrote:
It's crazy how all the top level Terrans stopped practicing so hard. At least the Zergs have redoubled their work ethics.

It's also a morale issue, when terran is at 51% vs zerg, Blizzard find it a big problem and give ferrarilords and queendralisks, and when zerg wins 70%, Blizzard thinks balance is fine and nerf eggs life by 20.
If you're a pro and a terran nowadays, there is just no perspective or future before HOTS, so train for what ?


You have no idea what you're talking about, it's actually kind of scary.

He is kind of right with the central idea though, that it's a balance between perception and pure stats that has to be looked at, rather than each them in isolation.

I mean I've heard Zergs describe Daybreak as 'slightly favouring Zerg' in ZvT and claiming that Antiga is 'massively Terran favoured'. Stats don't back this up at all in the current metagame. The reason the attitude still exist is a remnant of a former metagame where Marine-Tank pushes and slower hive enabled you to take the middle ground and split the map this kind of interaction in timings and intersection of strats has changed, so the map stats have changed accordingly. Ah the days of MVP splitting the map and sniping everything... good times

good time*

Unlike this current stint of Zerg domination with a single unit, Terran hardly gets to revel in any of their own innovations before a swift kick in the balls is in order.

It's so sad man, I pine for the glorious sound of snipes raining down from the mouse of MVP. Yeah even if it was broken, at least it was rare, and thus kind of cool to see occasionally.

Zerg is so, so homogenised. Everyone seems to play either similarly, but to different degrees of proficiency. Leenock then kind of does some ridiculously intricate and cool build every so often, just to keep it interesting.

I will admit that some of the recent GSL TvZ games were really, really good, despite of the awful imbalance. Zerg showcased some amazing midgame strengths and fantastic unit control to over come positioning, showing what the race can do when you don't just a-move on the minimap while focusing on injects. It's just sad that the matchup for Zerg is basically how I play "scary" FPSs: with a auto-win cheat waiting for me if I ever find myself against a wall.

Well Ryung's games were sick, good strategy of exploiting map architecture and using his strengths to win.

That's the exact kind of thing I talk about when I talk about 'balance'. Yeah it's a balance between players of relative proficiency, having equal chances.

There's also the balance between difficulty and ease of execution, fun vs monotony and solid standards against variety to consider.

Ryung was able to use the specific characteristics of that map to play a style that suits his strengths, and was considered to be very Zerg favoured by many. That's what Starcraft is about man
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
c0sm0naut
Profile Joined April 2011
United States1229 Posts
December 04 2012 01:41 GMT
#154
I think that one month should go by and we should look at rates as a community WITH blizzard

if the rates still show zerg at around 55-60% in both matchups, infestors should take a large nerf. I dont mean something like reducing the HP of the eggs, because that only limits their usefulness in one way. they should completely remove one of it's utilities, or at least make the infestors less suited for a role than another unit of zerg. For example, I think changing infestors burrow movement to be as easily detectable as a ghost, DT, or banshee would be a good move because it would make mutalisks a more viable harassment option in some circumstances. Other ideas from me would be, taking armor off of the morphing infested terran completely in combination with the HP nerf to 80, Making fungal growth unable to stun air units (this is i think the change that would have the greatest effect on the metagame), decreasing the radius of fungal growth to 1.5 and nerfing the damage to 35. Each of these changes alone would have a huge impact probably enough to where we wouldn't need to change anything about T or P in the meantime (maybe considering changing the way interceptors and fungal growth works as well)
Monochromatic
Profile Blog Joined March 2012
United States998 Posts
December 04 2012 02:01 GMT
#155
Would it be possible to see it in different months?

Like September only, or October only.
MC: "Guys I need your support! iam poor make me nerd baller" __________________________________________RIP Violet
WombaT
Profile Blog Joined May 2010
Northern Ireland26252 Posts
December 04 2012 02:08 GMT
#156
On December 04 2012 10:41 c0sm0naut wrote:
I think that one month should go by and we should look at rates as a community WITH blizzard

if the rates still show zerg at around 55-60% in both matchups, infestors should take a large nerf. I dont mean something like reducing the HP of the eggs, because that only limits their usefulness in one way. they should completely remove one of it's utilities, or at least make the infestors less suited for a role than another unit of zerg. For example, I think changing infestors burrow movement to be as easily detectable as a ghost, DT, or banshee would be a good move because it would make mutalisks a more viable harassment option in some circumstances. Other ideas from me would be, taking armor off of the morphing infested terran completely in combination with the HP nerf to 80, Making fungal growth unable to stun air units (this is i think the change that would have the greatest effect on the metagame), decreasing the radius of fungal growth to 1.5 and nerfing the damage to 35. Each of these changes alone would have a huge impact probably enough to where we wouldn't need to change anything about T or P in the meantime (maybe considering changing the way interceptors and fungal growth works as well)

Exactly why you have to have a proper discussion with Blizzard and the idea that balanced 50/50 winrates don't necessarily make the game fun

I mean we disagree with Infestors I think, but the approach has some validity I believe. It's the timings that Zerg units come out, that are only made possible by Zerg design that really brings the issue into focus. I mean I consider Infestors as 'feeling' like a High Templar, that you can spam from the midgame and with less downside for overmaking them and a more versatile unit.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
December 04 2012 02:09 GMT
#157
--- Nuked ---
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
December 04 2012 02:10 GMT
#158
On December 04 2012 09:54 zmansman17 wrote:
Zerg dominating both MUs.



They dominate ZvP with 48% winrate?
c0sm0naut
Profile Joined April 2011
United States1229 Posts
December 04 2012 03:01 GMT
#159
On December 04 2012 11:08 Wombat_NI wrote:
Show nested quote +
On December 04 2012 10:41 c0sm0naut wrote:
I think that one month should go by and we should look at rates as a community WITH blizzard

if the rates still show zerg at around 55-60% in both matchups, infestors should take a large nerf. I dont mean something like reducing the HP of the eggs, because that only limits their usefulness in one way. they should completely remove one of it's utilities, or at least make the infestors less suited for a role than another unit of zerg. For example, I think changing infestors burrow movement to be as easily detectable as a ghost, DT, or banshee would be a good move because it would make mutalisks a more viable harassment option in some circumstances. Other ideas from me would be, taking armor off of the morphing infested terran completely in combination with the HP nerf to 80, Making fungal growth unable to stun air units (this is i think the change that would have the greatest effect on the metagame), decreasing the radius of fungal growth to 1.5 and nerfing the damage to 35. Each of these changes alone would have a huge impact probably enough to where we wouldn't need to change anything about T or P in the meantime (maybe considering changing the way interceptors and fungal growth works as well)

Exactly why you have to have a proper discussion with Blizzard and the idea that balanced 50/50 winrates don't necessarily make the game fun

I mean we disagree with Infestors I think, but the approach has some validity I believe. It's the timings that Zerg units come out, that are only made possible by Zerg design that really brings the issue into focus. I mean I consider Infestors as 'feeling' like a High Templar, that you can spam from the midgame and with less downside for overmaking them and a more versatile unit.


the infestor differs from the HT in that ghost is a viable counter for HT and can be zoned out with fungals before landing EMP. infestors also serve more roles being completely honest. there is a point at which, i can have like 20 ghosts with full energy and HT dont do shit, but i cant think of any ghost count that reliably lets me do that, especially one that is feasible to get to nowdays considering hive tech is coming at 16 min at the latest and zergs aren't sitting on 200/200 armies, they're trading them because they can remake faster with banked resources from an earlier (on average) third base.

this is exactly why i think they need to be changed in at least one way pretty significantly. it needs to lose the catch all feel it has
Owl
Profile Joined April 2005
145 Posts
December 04 2012 03:03 GMT
#160
Seems pretty balanced in Code S when top players have enough time to prepare and are playing bo5 or bo7.
Prev 1 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 574
SteadfastSC 417
StarCraft: Brood War
NaDa 10
Dota 2
Dendi670
syndereN147
League of Legends
JimRising 417
Counter-Strike
fl0m2026
Super Smash Bros
Mew2King94
Other Games
gofns22444
tarik_tv15203
summit1g10445
FrodaN6480
Grubby4946
KnowMe380
ToD267
Organizations
Other Games
EGCTV1655
gamesdonequick1588
BasetradeTV88
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 31
• davetesta26
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen70
League of Legends
• Doublelift4024
Other Games
• imaqtpie1878
• Shiphtur244
Upcoming Events
Replay Cast
1h 2m
Sparkling Tuna Cup
11h 2m
LiuLi Cup
12h 2m
Maru vs Reynor
Serral vs Rogue
Ladder Legends
19h 2m
Replay Cast
1d 1h
Replay Cast
1d 10h
Wardi Open
1d 13h
Monday Night Weeklies
1d 18h
OSC
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Escore Tournament S1: W8
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.