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Call to Action: Balance Testing (2012/11/20) - Page 80

Forum Index > SC2 General
1876 CommentsPost a Reply
Prev 1 78 79 80 81 82 94 Next
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2012-11-24 20:57:49
November 24 2012 20:55 GMT
#1581
As a spectator, what's most important isn't win rates, imo. It is how players win, rather than how much.

Zerg victories are practically curb-stomps. Once a Terran or Protoss player is behind, there is absolutely little they can do to come back. When Terrans/Protoss win in such a fashion, its almost always against non-brood/infestor army.

I'm just sick of watching top-notch players look like they're gold league when they have to face BL/infestor composition.

/edit

Let's say two players are evenly matched in terms of skills and we have a very back and forth mid-game. Then broodlords show up and non-zergs are playing with a hand tied up.
tns
Profile Joined June 2011
1054 Posts
November 24 2012 21:00 GMT
#1582
what if 1 broodling unstead of 2 ?
or what if brood lings 0 range attack?
firebathero miss u♥! http://youtu.be/AXkoG9GnpcM - 1998/11/30 to 2001/05/18 BW stabilized! - WoL v.alpha HotS v.beta LotD v.gamma... summer 2017 SC3 (sc1remastered)
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 24 2012 21:08 GMT
#1583
My 2 cents is that sentries shouldn't be immune, but WP being immune is good for the game.
Infestors are too good at everything, slightly decreasing their anti harass capabilities is a good thing imo.
TimENT
Profile Joined November 2012
United States1425 Posts
November 24 2012 21:10 GMT
#1584
On November 25 2012 05:55 plogamer wrote:
As a spectator, what's most important isn't win rates, imo. It is how players win, rather than how much.

Zerg victories are practically curb-stomps. Once a Terran or Protoss player is behind, there is absolutely little they can do to come back. When Terrans/Protoss win in such a fashion, its almost always against non-brood/infestor army.

I'm just sick of watching top-notch players look like they're gold league when they have to face BL/infestor composition.

/edit

Let's say two players are evenly matched in terms of skills and we have a very back and forth mid-game. Then broodlords show up and non-zergs are playing with a hand tied up.


I really LOVE this post!
Barcelona / Arsenal Fan!
AssyrianKing
Profile Blog Joined August 2011
Australia2121 Posts
November 24 2012 21:11 GMT
#1585
I agree that warp prism should be able to be nerfed, as it would not be fair to Terran medivacs, also because the WP is more dangerous. The fungal growth on sentries I cannot really comment on, but they should be allowed to be fungalled as sentries are meant to be kept safe behind your army, also because no fungal on sentries would encourage a more deathball army, this is all theory crafting by the way lol
John 15:13
TheDwf
Profile Joined November 2011
France19747 Posts
November 24 2012 21:12 GMT
#1586
On November 25 2012 06:00 tns wrote:
what if 1 broodling unstead of 2 ?
or what if brood lings 0 range attack?

They already have 0.1 range.
Deleted User 261926
Profile Joined April 2012
960 Posts
November 24 2012 21:13 GMT
#1587
I can't help but wonder why the zvp match up is treated like an imbalanced one (with z being better than p). Stats show that is even yet the major zerg nerf greatly helps p but doesn't really do anything relevant to T, which would need a bit more.
tns
Profile Joined June 2011
1054 Posts
Last Edited: 2012-11-24 21:54:34
November 24 2012 21:28 GMT
#1588
On November 25 2012 06:12 TheDwf wrote:
Show nested quote +
On November 25 2012 06:00 tns wrote:
what if 1 broodling unstead of 2 ?
or what if brood lings 0 range attack?

They already have 0.1 range.

but it's melee attack... what if guardian shield better vs Broodlings

something like locust very low range to make guardian shield more effective than just psionic units for hive
firebathero miss u♥! http://youtu.be/AXkoG9GnpcM - 1998/11/30 to 2001/05/18 BW stabilized! - WoL v.alpha HotS v.beta LotD v.gamma... summer 2017 SC3 (sc1remastered)
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
November 24 2012 21:59 GMT
#1589
On November 25 2012 06:28 tns wrote:
Show nested quote +
On November 25 2012 06:12 TheDwf wrote:
On November 25 2012 06:00 tns wrote:
what if 1 broodling unstead of 2 ?
or what if brood lings 0 range attack?

They already have 0.1 range.

but it's melee attack... what if guardian shield better vs Broodlings

something like locust very low range to make guardian shield more effective than just psionic units for hive

Sentries are not are thing once broodlords come out.
FS_SlimJim
Profile Joined September 2012
29 Posts
November 24 2012 22:01 GMT
#1590
On November 25 2012 05:42 TheDwf wrote:
Show nested quote +
On November 25 2012 05:32 FS_SlimJim wrote:
I have discussed this extensively and I believe that both would be good changes, BUT the psionic tag on the warp prism needs to be removed. Fungaling a warp prism is CRUCIAL to zerg actually being able to ever kill it.

Yet Terrans not being able to kill a Warp Prism with speed upgrade is not a problem?

Show nested quote +
On November 25 2012 05:32 FS_SlimJim wrote:
Also, the raven would have to be kept non-psionic. Having a raven be able to cast HSM while fungaled is fine, but complete immunity? That's too far due to the corruptor pathing mechanic of auto-stacking.

Yet Fungals being absolutely devastating against Vikings due to their auto-stacking is somehow OK?


Okay, TvP needs some work, we all know T is quite underwhelming. But this has naught to do with infestors.

Current TvZ is more balanced than ZvP or PvT, so it needs less work than those two. Im proposing that both zerg gets the nerf, and T gets the buff, so why are you arguing with me if you play T?
lpunatic
Profile Joined October 2011
235 Posts
November 24 2012 22:04 GMT
#1591
On November 25 2012 06:59 Twilight Sparkle wrote:
Show nested quote +
On November 25 2012 06:28 tns wrote:
On November 25 2012 06:12 TheDwf wrote:
On November 25 2012 06:00 tns wrote:
what if 1 broodling unstead of 2 ?
or what if brood lings 0 range attack?

They already have 0.1 range.

but it's melee attack... what if guardian shield better vs Broodlings

something like locust very low range to make guardian shield more effective than just psionic units for hive

Sentries are not are thing once broodlords come out.



Make broodlings bounce off forcefields!
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
November 24 2012 22:05 GMT
#1592
On November 25 2012 07:04 lpunatic wrote:
Show nested quote +
On November 25 2012 06:59 Twilight Sparkle wrote:
On November 25 2012 06:28 tns wrote:
On November 25 2012 06:12 TheDwf wrote:
On November 25 2012 06:00 tns wrote:
what if 1 broodling unstead of 2 ?
or what if brood lings 0 range attack?

They already have 0.1 range.

but it's melee attack... what if guardian shield better vs Broodlings

something like locust very low range to make guardian shield more effective than just psionic units for hive

Sentries are not are thing once broodlords come out.



Make broodlings bounce off forcefields!

:O

Blizzard! Hire this person, right now!
WeRRa
Profile Joined December 2010
378 Posts
November 24 2012 22:12 GMT
#1593
On November 25 2012 07:01 FS_SlimJim wrote:
Show nested quote +
On November 25 2012 05:42 TheDwf wrote:
On November 25 2012 05:32 FS_SlimJim wrote:
I have discussed this extensively and I believe that both would be good changes, BUT the psionic tag on the warp prism needs to be removed. Fungaling a warp prism is CRUCIAL to zerg actually being able to ever kill it.

Yet Terrans not being able to kill a Warp Prism with speed upgrade is not a problem?

On November 25 2012 05:32 FS_SlimJim wrote:
Also, the raven would have to be kept non-psionic. Having a raven be able to cast HSM while fungaled is fine, but complete immunity? That's too far due to the corruptor pathing mechanic of auto-stacking.

Yet Fungals being absolutely devastating against Vikings due to their auto-stacking is somehow OK?


Okay, TvP needs some work, we all know T is quite underwhelming. But this has naught to do with infestors.

Current TvZ is more balanced than ZvP or PvT, so it needs less work than those two. Im proposing that both zerg gets the nerf, and T gets the buff, so why are you arguing with me if you play T?

I also think TvZ is much more balanced then TvP. It's funny how casters say about any protoss player that he has a really good PvT, since PvT is the easiest match up in Sc2 and probably the most imbalanced atm. In TvZ comebacks are impossible once you fall behind, but in TvP you are automaticly behind in a standart macro game. Hope blizzard concentrade on this soon.
InnoVation Fighting!!!
Elldar
Profile Joined July 2010
Sweden287 Posts
November 24 2012 22:21 GMT
#1594
Fungal growth to not able to target psionic units is a gimmick and will not change what people is whining about. It will only make them more useless against protoss and harder to stop archon toilets. It will not change anything versus terran, ghost is not used as of now.

It should rather add projectile to fungal growth or something of that sort to make them harder to use.
Account252508
Profile Joined February 2012
3454 Posts
November 24 2012 22:23 GMT
#1595
--- Nuked ---
DestinationLiquid
Profile Joined November 2012
Belgium30 Posts
November 24 2012 22:35 GMT
#1596
On November 25 2012 05:32 FS_SlimJim wrote:
Also, the raven would have to be kept non-psionic. Having a raven be able to cast HSM while fungaled is fine, but complete immunity? That's too far due to the corruptor pathing mechanic of auto-stacking.

I find it funny that zergs do not consider the possibility of microing. So you can't split to avoid a 6 range spell that is a slow moving projectile? I wonder what is the difference with terrans having to avoid storm and fungal (9 range, insta cast, prevents movement) with vikings and bio.

Of course, you being zerg, do not consider that there might be something to micro beyond a moving all your army and spamming fungal/infested terran with your infestors. Or for that matter, toss a moving their zealot collosus and spamming storm with their high templars.

TL moderators, ban me for telling the truth, if you will. If it happens, It would not matter because it would mean you are policing people for telling the truth, and I don't want to be a part of such a community. When there is something wrong in the world, you must be free to speak about it without having to worry about Gestapo knocking down your door.
"T is really hard T is the worst" Mvp - "T is more micro than other races" SeleCT - "T really weak P is good vs T... Z is OP, T is the weakest" TaeJa - "I think T is the worst" Flash - "P is OP there's no way for T to win" Bomber - "T race sucks" Polt
aksfjh
Profile Joined November 2010
United States4853 Posts
November 24 2012 22:38 GMT
#1597
On November 25 2012 07:23 monkybone wrote:
Show nested quote +
On November 25 2012 07:21 Elldar wrote:
It will not change anything versus terran, ghost is not used as of now.


1. Why do you think it isn't?

2. It is.

Ghost isn't used outside of trolling or experimentation, because of what people have said earlier in the topic. They're only decent against infestors, and in the late-game composition of BL+infestor, the infestors are protected by broodlings and a small ground army. Since snipe has been neutered against everything else, making more than a handful is a waste, but using only a handful, you'll never get snipes/emps off on the infestors.
Assirra
Profile Joined August 2010
Belgium4169 Posts
November 24 2012 22:50 GMT
#1598
On November 25 2012 07:35 DestinationLiquid wrote:
Show nested quote +
On November 25 2012 05:32 FS_SlimJim wrote:
Also, the raven would have to be kept non-psionic. Having a raven be able to cast HSM while fungaled is fine, but complete immunity? That's too far due to the corruptor pathing mechanic of auto-stacking.

I find it funny that zergs do not consider the possibility of microing. So you can't split to avoid a 6 range spell that is a slow moving projectile? I wonder what is the difference with terrans having to avoid storm and fungal (9 range, insta cast, prevents movement) with vikings and bio.

Of course, you being zerg, do not consider that there might be something to micro beyond a moving all your army and spamming fungal/infested terran with your infestors. Or for that matter, toss a moving their zealot collosus and spamming storm with their high templars.

TL moderators, ban me for telling the truth, if you will. If it happens, It would not matter because it would mean you are policing people for telling the truth, and I don't want to be a part of such a community. When there is something wrong in the world, you must be free to speak about it without having to worry about Gestapo knocking down your door.

Yea, cause broodlords are really microable. The only thing you can do is splitting ahead but that is that.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-11-24 22:57:12
November 24 2012 22:52 GMT
#1599
--- Nuked ---
Diavlo
Profile Joined July 2011
Belgium2915 Posts
Last Edited: 2012-11-24 23:00:02
November 24 2012 22:54 GMT
#1600
On November 25 2012 07:35 DestinationLiquid wrote:
Show nested quote +
On November 25 2012 05:32 FS_SlimJim wrote:
Also, the raven would have to be kept non-psionic. Having a raven be able to cast HSM while fungaled is fine, but complete immunity? That's too far due to the corruptor pathing mechanic of auto-stacking.

I find it funny that zergs do not consider the possibility of microing. So you can't split to avoid a 6 range spell that is a slow moving projectile? I wonder what is the difference with terrans having to avoid storm and fungal (9 range, insta cast, prevents movement) with vikings and bio.


Nobody can really micro air units not to clump up, especially relatively fast, attack units like vikings and corruptors. Terran pre-split vikings vs fungal and zergs pre-split BL vs HSM/vortex, that's about as much as you can do.

I don't really think Ravens not getting fungaled is such a problem, except maybe when there is just a shit ton of them protected by pdds. But then again, on the rare occasions when that happens (cough** Metropolis** couch) zergs are pretty much dead anyways so....

"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
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