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seeing as how blizzard pay a lot of attention to recent big tournament results i really cant see these changes go through
top4 wcs was 3p 1z top4 gsl 2z 2t top4 iem 2z 1t 1p top4 dh 2p 1z 1t
overall: 6z 6p 4t
also dont get why they would make such changes to pvz anyways seeing how the summer has been a graveyard for zergs in korea in the matchup
would much rather see more changes to terran, raven is a start but changes in pvt would be appreciated as well
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On November 25 2012 03:06 Tsubbi wrote: seeing as how blizzard pay a lot of attention to recent big tournament results i really cant see these changes go through
top4 wcs was 3p 1z top4 gsl 2z 2t top4 iem 2z 1t 1p top4 dh 2p 1z 1t
overall: 6z 6p 4t
also dont get why they would make such changes to pvz anyways seeing how the summer has been a graveyard for zergs in korea in the matchup
would much rather see more changes to terran, raven is a start but changes in pvt would be appreciated as well WCS: No good Zergs were present. Rain beating Idra is as significant as MC taking out Incontrol. GSL: Of 9 Zergs at the event, 8 made it to the next round. Of 9 Protoss, 2 made it through. A 4 Zerg group meant that Zergs were necessarily eliminated in ZvZ. Half the Ro8 was Zerg. One of the Zergs eliminated was eliminated in ZvZ. IEM: We're talking about a tournament that didn't even have any Terrans qualify as an example of balance? LOL. DH: Two top tier Koreans (Taeja + Hero) stomping foreigners isn't an indication of anything.
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On November 25 2012 00:46 Shiori wrote:Show nested quote +On November 25 2012 00:42 Karpfen wrote: make sentry and warp prism not psionic. This way warp prism won't autowin games nor sentries will be able to make toss army completely untouchable. everyone with reason can see that this is going to happen with such a terribly designed nerf. Yes for Sentries, no for Warp Prisms. Harassment being super strong lategame is a good thing. BL/Infestor will have no weaknesses, otherwise. But yes, Sentries should have psionic removed.
well infestors not fungaling MS/archon would already be a thing to fix that. Also try to think of a way to stop speed warp prism immune to fungals..... does Z have to build a flock of mutas only for 1 unit ? come on. Not to mention that warp prism is already pretty strong (and that's a very good thing and hurts zerg deathball quite a bunch without spines everywhere and a little fast army ).
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On November 24 2012 18:59 Big J wrote:Show nested quote +On November 24 2012 18:29 Survivor61316 wrote:On November 24 2012 18:12 Big J wrote:On November 24 2012 17:48 Survivor61316 wrote:On November 24 2012 16:40 IdrA wrote:On November 24 2012 15:08 Survivor61316 wrote:On November 24 2012 14:47 plogamer wrote:On November 24 2012 14:40 HappyTimePANDA wrote:On November 24 2012 10:27 Anomi wrote:On November 24 2012 10:19 HappyTimePANDA wrote: So they want to make sentry immortal pushes even stronger? I don't think this is the way to fix the issues. This will just add new ones If thats the case they just nerf protoss, Its one problem at the time. The immortal all in and the infesters are 2 different problems. You really think the solution is to solve a problem with another problem?. The problem we have today is because they fixed a issue zerg hade with protoss death ball. The change was not even intended to effect TvZ. Is seems the change they made was to drastic and hade effects that was not intended. I don’t believe it was intended to strengthen the late game aspect of broodlords. Infesters need a balance change and if that change end up making other aspect of the game where balance is a issue more visible isn’t that a good thing?? but the problem with the infestor is late game not mid. The immortal sentry push is already balanced, its hard to hold. With infestor not working at all on sentries then it will be even stronger. They need to find a solution that affects late game infestor only, or if they go this route zerg needs a boost to mid somewhere else. Immortal/sentry hits before infestors pop up. This so much ^^ This change does not affect the sentry/immortal timing push, and seriously if a zerg cant intercept and deflect a late game drop by getting advance notice of its incoming from good overlord spread, and then using a few of its shit ton of corruptors positioned in a defensive role to kill it before units can warp in without infestors rooting the wp, then they are frankly unimaginative and lazy.. immortal sentry is forced to attack before infestors can come out because infestors shut it down. without that threat it can sit in the center of the map building units/mana essentially until max and theres nothing zerg can really do about it. once theres 4-5 immortals and infinite forcefield roach ling is literally useless. on a map where you can threaten while controlling counter attacks delayed sentry immortal allins will be essentially invincible if the fungal change goes through. When the zerg gets infestors out, they can root down the immortals, thus stalling the push (unless the toss want to go in fighting with water guns). Then send in some zerglings to try to clean up the sentrys, and if they use ff, they loose that energy for later when they would have been attacking, and it must be recharged, which takes even more time. Also, if the toss is just going to "sit in the center of the map," dont be so dense, and get out hydras to counter the immortals before they get to your base, or mutas to go in and pick off the sentries while they have little to no anti-air. Between using infestors to fungal immortals (as they have 3 more range than them and can burrow under ff), trying to pick off sentries with zerglings or mutas (vibe did a great job of this with lings against alicia recently), and getting out hydras to tackle immortals once they finally get to your base, there is absolutely no reason a delayed sentry immortal push should be anywhere near "invincible" Immortals counter Hydras. Also, he is assuming a Protoss with a brain. Of course, if he "just sits there", you can tech to whatever you want. But what if he goes there sits there and you don't know for how long he will sit? If you max on roaches, you lose to the sitting, if you tech to something else, you lose to the pushing. But I'm not really sure if I agree with Idra on this. Infested Terrans are still really good vs Immortal/Sentry. Continously attacking it on the moveout with roach/ling is still the best counter imo. Still, Sentries should be able to get fungaled. Zerg only has two units that have the range to attack units over forcefields right now. And teching to Broodlords at 12min to be able to participate in midgame combats doesn't sound like an option, when Infestors can't do it anylonger. So immuning Sentries to fungal seems stupid. Please explain to me how an immortal, which is a counter to armored units (siege tank, roach), is a counter to hydralisks (a light unit)?? In fact, on both of their wiki pages it is explicitly stated that the hydra is an effective counter to immortals..it is collosi that the hydra is countered by. Test it (1:2 ratio): 1 Immortal beats 2 Hydras - barely 50 Immortals beat 100Hydras - very handily Hence, Immortals counter hydras per supply and cost. (sure, when we talk outnumbering and different income scenarios, hydras can beat Immortals, but roach/ling does that as well, even more handily. Hydra/ling does it best of those combos, but then upgraded Zealot/Immortal counters this again and as Hydras use up the same space as roaches and are slower, Forcefields can catch more hydras worth of money than roaches etc etc...) Sorry, but not everything blizzard has written in some Noob-Guide holds. Especially as they wrote that before the hydra nerfs and the immortal buff. Show nested quote +On November 24 2012 18:29 Survivor61316 wrote: And the argument was about a late push by the toss, where the zerg has already had the opportunity to tech to hive. The post I was responding to stated that infestors being able to fungal sentries was the only reason that the sentry/immortal push came before infestors poped, and therefore now the push would come later and be invincible. So thats what my post was responding to..a zerg that has already teched.
As far as not knowing whether you should tech or max out as zerg, well thats a two way street.. The toss has to worry about the same thing as they must worry that if they attack now you'll already have the army to stop them, or if they wait you'll get better tier units out to counter them. Its not just something one player can get boned by for making the wrong decision. No, the argument was about a normal Immortal/Sentry push, that you put into a spot somewhere on the map, where you can control counterattacks (assuming such a map) and cannot be defeated (narrow spaces, walls etc) and then just warp in until you max. And then basically every Protoss max beats roach/ling. Not saying I agree with Idra, ITs are still really good, fungal on everything but the sentries is still good, but yes, it's an unnecessary buff to an already overly successful allin. Youre going to have a better than two to on ratio of hydras (plus roaches and lings at least) against immortals because toss simply cant produce immortals that fast. And one immortal kills one hydra around a second later that it kills one roach, so youre wrong. And I'd love to know how ff can catch the at least +1 range hydras over roaches (they can get a more spread out concave with less in a given area).
And this is what i was responding too.. immortal sentry is forced to attack before infestors can come out because infestors shut it down. without that threat it can sit in the center of the map building units/mana essentially until max and theres nothing zerg can really do about it. once theres 4-5 immortals and infinite forcefield roach ling is literally useless. on a map where you can threaten while controlling counter attacks delayed sentry immortal allins will be essentially invincible if the fungal change goes through.
So I was responding to a delayed toss push where the zerg has already had time to tech, because before that it would be a "normal" timing, and no different from now. If you give protoss the time to max, you should have gotten off "just" roach ling a long time ago. You can build infestors to root the immortals before they push out, you can build hydras to counter the immortals (better than roaches) when they get to your base, or/and you can build mutas to go in and pick off sentries while theyre sitting there doing nothing, as the push generally has little to no anti-air by design. There are so many things a zerg can do to counter this push still as long as they properly scout it, they have just grown to lazy and complacent on using one unit and one spell to do it that they havent had to practice/come up with and other ideas.
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On November 25 2012 03:28 Karpfen wrote:Show nested quote +On November 25 2012 00:46 Shiori wrote:On November 25 2012 00:42 Karpfen wrote: make sentry and warp prism not psionic. This way warp prism won't autowin games nor sentries will be able to make toss army completely untouchable. everyone with reason can see that this is going to happen with such a terribly designed nerf. Yes for Sentries, no for Warp Prisms. Harassment being super strong lategame is a good thing. BL/Infestor will have no weaknesses, otherwise. But yes, Sentries should have psionic removed. well infestors not fungaling MS/archon would already be a thing to fix that. Also try to think of a way to stop speed warp prism immune to fungals..... does Z have to build a flock of mutas only for 1 unit ? come on. Not to mention that warp prism is already pretty strong (and that's a very good thing and hurts zerg deathball quite a bunch without spines everywhere and a little fast army ). Jaedong built 1 Muta for the sole purpose of hunting Observers. You can build 3 to handle WPs in the late game. No need for a "flock." Just a few. If the Protoss is devoting tonnes of supply to his WP harass, I can't imagine that you can't throw away ~10 supply to defend.
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On November 25 2012 03:11 Shiori wrote:Show nested quote +On November 25 2012 03:06 Tsubbi wrote: seeing as how blizzard pay a lot of attention to recent big tournament results i really cant see these changes go through
top4 wcs was 3p 1z top4 gsl 2z 2t top4 iem 2z 1t 1p top4 dh 2p 1z 1t
overall: 6z 6p 4t
also dont get why they would make such changes to pvz anyways seeing how the summer has been a graveyard for zergs in korea in the matchup
would much rather see more changes to terran, raven is a start but changes in pvt would be appreciated as well WCS: No good Zergs were present. Rain beating Idra is as significant as MC taking out Incontrol. GSL: Of 9 Zergs at the event, 8 made it to the next round. Of 9 Protoss, 2 made it through. A 4 Zerg group meant that Zergs were necessarily eliminated in ZvZ. Half the Ro8 was Zerg. One of the Zergs eliminated was eliminated in ZvZ. IEM: We're talking about a tournament that didn't even have any Terrans qualify as an example of balance? LOL. DH: Two top tier Koreans (Taeja + Hero) stomping foreigners isn't an indication of anything. you cant downplay roro and curious and in the same breath call taeja and hero top tier. theyre all really good, hero and taeja arent exactly ripping up gsl right now. they just look better because theyre on liquid and you're dumb.
a 4 zerg group also means 2 are guaranteed to advance. and the "tournament that didnt have any terrans" still has a terran in the top 4, and he knocked out another terran. so basically; shut the fuck up.
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On November 25 2012 03:37 Survivor61316 wrote: Youre going to have a better than two to on ratio of hydras (plus roaches and lings at least) against immortals because toss simply cant produce immortals that fast. And one immortal kills one hydra around a second later that it kills one roach, so youre wrong. And I'd love to know how ff can catch the at least +1 range hydras over roaches (they can get a more spread out concave with less in a given area). Nobody's saying that you're supposed to switch into a pure immortal composition when your opponent goes hydras, the point is that, if P goes for immortals, Z going into hydralisks will not counter them. Immortals are still cost- and supply-efficient against hydras.
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On November 25 2012 04:03 IdrA wrote:Show nested quote +On November 25 2012 03:11 Shiori wrote:On November 25 2012 03:06 Tsubbi wrote: seeing as how blizzard pay a lot of attention to recent big tournament results i really cant see these changes go through
top4 wcs was 3p 1z top4 gsl 2z 2t top4 iem 2z 1t 1p top4 dh 2p 1z 1t
overall: 6z 6p 4t
also dont get why they would make such changes to pvz anyways seeing how the summer has been a graveyard for zergs in korea in the matchup
would much rather see more changes to terran, raven is a start but changes in pvt would be appreciated as well WCS: No good Zergs were present. Rain beating Idra is as significant as MC taking out Incontrol. GSL: Of 9 Zergs at the event, 8 made it to the next round. Of 9 Protoss, 2 made it through. A 4 Zerg group meant that Zergs were necessarily eliminated in ZvZ. Half the Ro8 was Zerg. One of the Zergs eliminated was eliminated in ZvZ. IEM: We're talking about a tournament that didn't even have any Terrans qualify as an example of balance? LOL. DH: Two top tier Koreans (Taeja + Hero) stomping foreigners isn't an indication of anything. you cant downplay roro and curious and in the same breath call taeja and hero top tier. theyre all really good, hero and taeja arent exactly ripping up gsl right now. they just look better because theyre on liquid and you're dumb. a 4 zerg group also means 2 are guaranteed to advance. and the "tournament that didnt have any terrans" still has a terran in the top 4, and he knocked out another terran. so basically; shut the fuck up. Is relativity lost on you? Curious/RorO weren't good relative to Creator/Rain/Parting/etc/etc. You need someone like Leenock or Hyun to parallel someone like Parting or Creator. RorO is pretty new still and hasn't exactly been styling at any point. Curious actually looked terrible all tournament. I'm not saying that they're bad players, by any means. Neither are you. I'm saying that at the tournament both RorO and Curious played pretty terribly. By the way, Curious got knocked out in a ZvZ anyway, so his performance is actually kinda irrelevant. Neither of them were considered favourites to win the tournament, or even go that far, because the Protoss representation was soooo stacked. They didn't play at Code S, or even A level at WCS. On the flipside, Taeja is definitely better than virtually everyone at DH with the possible exception of hero. He's also shown dominance in the past. Come on. You have to look at the competition to judge the caliber of a tournament.
With 8 Zergs advancing to the Ro16 it's nearly impossible that some wouldn't advance. You do realize that every round past the first has been at least 50% Zerg at this GSL, right?
No need to flame me. Maybe it was rude of me to compare you to Incontrol. I apologize for that. But your personality should match your ability, if possible.
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On November 25 2012 03:11 Shiori wrote:Show nested quote +On November 25 2012 03:06 Tsubbi wrote: seeing as how blizzard pay a lot of attention to recent big tournament results i really cant see these changes go through
top4 wcs was 3p 1z top4 gsl 2z 2t top4 iem 2z 1t 1p top4 dh 2p 1z 1t
overall: 6z 6p 4t
also dont get why they would make such changes to pvz anyways seeing how the summer has been a graveyard for zergs in korea in the matchup
would much rather see more changes to terran, raven is a start but changes in pvt would be appreciated as well WCS: No good Zergs were present. Rain beating Idra is as significant as MC taking out Incontrol. GSL: Of 9 Zergs at the event, 8 made it to the next round. Of 9 Protoss, 2 made it through. A 4 Zerg group meant that Zergs were necessarily eliminated in ZvZ. Half the Ro8 was Zerg. One of the Zergs eliminated was eliminated in ZvZ. IEM: We're talking about a tournament that didn't even have any Terrans qualify as an example of balance? LOL. DH: Two top tier Koreans (Taeja + Hero) stomping foreigners isn't an indication of anything. Nothing is an indication for you as long as it doesn't support your own opinion. This thread has become a massive circle jerk of people who want to see Zerg nerfed into oblivion. It is beyond me how people fail to acknowledge how huge of a change and game breaking this would be. Even Idra got himself to post a pretty objective post on this topic instead of just calling all supporters retarded. If Blizzard really wants to pull through with this insane change Zerg has to be significantly buffed in other aspects which would instantly trigger new nerf screams.
Yes. Broodlord Infestor is overpowered in late game against protoss (in my opinion even more so against terran and Blizzard doesn't care to change that a single bit with this strawman change of a HSM buff) but the way to balance that is through either number changes of the fungal growth in dps and root time or the change to a significant slow spell but surely not through making a third of the protoss army including low tech units such as sentries and warp prism invincible to the most important and vital to surviving spell the zerg has.
EDIT: Oh wow. Idra at it again!
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On November 25 2012 04:16 AbideWithMe wrote:Show nested quote +On November 25 2012 03:11 Shiori wrote:On November 25 2012 03:06 Tsubbi wrote: seeing as how blizzard pay a lot of attention to recent big tournament results i really cant see these changes go through
top4 wcs was 3p 1z top4 gsl 2z 2t top4 iem 2z 1t 1p top4 dh 2p 1z 1t
overall: 6z 6p 4t
also dont get why they would make such changes to pvz anyways seeing how the summer has been a graveyard for zergs in korea in the matchup
would much rather see more changes to terran, raven is a start but changes in pvt would be appreciated as well WCS: No good Zergs were present. Rain beating Idra is as significant as MC taking out Incontrol. GSL: Of 9 Zergs at the event, 8 made it to the next round. Of 9 Protoss, 2 made it through. A 4 Zerg group meant that Zergs were necessarily eliminated in ZvZ. Half the Ro8 was Zerg. One of the Zergs eliminated was eliminated in ZvZ. IEM: We're talking about a tournament that didn't even have any Terrans qualify as an example of balance? LOL. DH: Two top tier Koreans (Taeja + Hero) stomping foreigners isn't an indication of anything. Nothing is an indication for you as long as it doesn't support your own opinion. This thread has become a massive circle jerk of people who want to see Zerg nerfed into oblivion. It is beyond me how people fail to acknowledge how huge of a change and game breaking this would be. Even Idra got himself to post a pretty objective post on this topic instead of just calling all supporters retarded. If Blizzard really wants to pull through with this insane change Zerg has to be significantly buffed in other aspects which would instantly trigger new nerf screams. Yes. Broodlord Infestor is overpowered in late game against protoss (in my opinion even more so against terran and Blizzard doesn't care to change that a single bit with this strawman change of a HSM buff) but the way to balance that is through either number changes of the fungal growth in dps and root time or the change to a significant slow spell but surely not through making a third of the protoss army including low tech units such as sentries and warp prism invincible to the most important and vital to surviving spell the zerg has. Idra called me stupid twice in the same post. I'm not sure what biased goggles you're wearing to think he was being patient.
I already said I'd be willing to support a Hydralisk buff in exchange for serious nerfs to the Infestor. I also said Sentries shouldn't be immune to Fungal. Please don't paint me with the wrong brush.
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On November 25 2012 04:21 monkybone wrote:Show nested quote +On November 25 2012 04:18 Shiori wrote:On November 25 2012 04:16 AbideWithMe wrote:On November 25 2012 03:11 Shiori wrote:On November 25 2012 03:06 Tsubbi wrote: seeing as how blizzard pay a lot of attention to recent big tournament results i really cant see these changes go through
top4 wcs was 3p 1z top4 gsl 2z 2t top4 iem 2z 1t 1p top4 dh 2p 1z 1t
overall: 6z 6p 4t
also dont get why they would make such changes to pvz anyways seeing how the summer has been a graveyard for zergs in korea in the matchup
would much rather see more changes to terran, raven is a start but changes in pvt would be appreciated as well WCS: No good Zergs were present. Rain beating Idra is as significant as MC taking out Incontrol. GSL: Of 9 Zergs at the event, 8 made it to the next round. Of 9 Protoss, 2 made it through. A 4 Zerg group meant that Zergs were necessarily eliminated in ZvZ. Half the Ro8 was Zerg. One of the Zergs eliminated was eliminated in ZvZ. IEM: We're talking about a tournament that didn't even have any Terrans qualify as an example of balance? LOL. DH: Two top tier Koreans (Taeja + Hero) stomping foreigners isn't an indication of anything. Nothing is an indication for you as long as it doesn't support your own opinion. This thread has become a massive circle jerk of people who want to see Zerg nerfed into oblivion. It is beyond me how people fail to acknowledge how huge of a change and game breaking this would be. Even Idra got himself to post a pretty objective post on this topic instead of just calling all supporters retarded. If Blizzard really wants to pull through with this insane change Zerg has to be significantly buffed in other aspects which would instantly trigger new nerf screams. Yes. Broodlord Infestor is overpowered in late game against protoss (in my opinion even more so against terran and Blizzard doesn't care to change that a single bit with this strawman change of a HSM buff) but the way to balance that is through either number changes of the fungal growth in dps and root time or the change to a significant slow spell but surely not through making a third of the protoss army including low tech units such as sentries and warp prism invincible to the most important and vital to surviving spell the zerg has. Idra called me stupid twice in the same post. I'm not sure what biased goggles you're wearing to think he was being patient. I already said I'd be willing to support a Hydralisk buff in exchange for serious nerfs to the Infestor. I also said Sentries shouldn't be immune to Fungal. Please don't paint me with the wrong brush. Then again you managed to insult both idra and incontrol, so don't blame him for calling you stupid. How did I insult Incontrol? The guy is fucking awesome and I'm a huge fan. Nevertheless, I don't think he's the measure of balance when you stack him up against Rain. I don't think he'd dispute that Rain is a gigantic favourite. And yes, I apologized for comparing Idra to Incontrol, because it's true that Idra is a stronger player. Nevertheless, I still would say that Rain is a level above. That's not an attack on Idra's character. It's just stating that I don't think you can compare someone like Rain to Idra's at their current level of form and come away with a clear picture of the matchup.
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Shiori your claims and estimations of skill are pretty ridiculous. Who are you to judge who's good and who's not? Curious is a really, really good zerg who has just underperformed a bit recently but this happens in a competition as hard as Korea. And since when is Parting suddenly top Tier in comparison to Curious? I remember a time where he was easily 3-0ed by Stephano in a foreign tournament and in general had pretty lackluster performance.
Edit: Lol. Of Course I'm not talking about his last post but this one:
On November 24 2012 16:40 IdrA wrote:Show nested quote +On November 24 2012 15:08 Survivor61316 wrote:On November 24 2012 14:47 plogamer wrote:On November 24 2012 14:40 HappyTimePANDA wrote:On November 24 2012 10:27 Anomi wrote:On November 24 2012 10:19 HappyTimePANDA wrote: So they want to make sentry immortal pushes even stronger? I don't think this is the way to fix the issues. This will just add new ones If thats the case they just nerf protoss, Its one problem at the time. The immortal all in and the infesters are 2 different problems. You really think the solution is to solve a problem with another problem?. The problem we have today is because they fixed a issue zerg hade with protoss death ball. The change was not even intended to effect TvZ. Is seems the change they made was to drastic and hade effects that was not intended. I don’t believe it was intended to strengthen the late game aspect of broodlords. Infesters need a balance change and if that change end up making other aspect of the game where balance is a issue more visible isn’t that a good thing?? but the problem with the infestor is late game not mid. The immortal sentry push is already balanced, its hard to hold. With infestor not working at all on sentries then it will be even stronger. They need to find a solution that affects late game infestor only, or if they go this route zerg needs a boost to mid somewhere else. Immortal/sentry hits before infestors pop up. This so much ^^ This change does not affect the sentry/immortal timing push, and seriously if a zerg cant intercept and deflect a late game drop by getting advance notice of its incoming from good overlord spread, and then using a few of its shit ton of corruptors positioned in a defensive role to kill it before units can warp in without infestors rooting the wp, then they are frankly unimaginative and lazy.. immortal sentry is forced to attack before infestors can come out because infestors shut it down. without that threat it can sit in the center of the map building units/mana essentially until max and theres nothing zerg can really do about it. once theres 4-5 immortals and infinite forcefield roach ling is literally useless. on a map where you can threaten while controlling counter attacks delayed sentry immortal allins will be essentially invincible if the fungal change goes through.
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On November 25 2012 04:04 Twilight Sparkle wrote:Show nested quote +On November 25 2012 03:37 Survivor61316 wrote: Youre going to have a better than two to on ratio of hydras (plus roaches and lings at least) against immortals because toss simply cant produce immortals that fast. And one immortal kills one hydra around a second later that it kills one roach, so youre wrong. And I'd love to know how ff can catch the at least +1 range hydras over roaches (they can get a more spread out concave with less in a given area). Nobody's saying that you're supposed to switch into a pure immortal composition when your opponent goes hydras, the point is that, if P goes for immortals, Z going into hydralisks will not counter them. Immortals are still cost- and supply-efficient against hydras.
That's not really his point. Hydras can and do beat immortals in "real" situations because hydra tech switching is fast and immortal production is slow. You don't build immortal max pushes like you do with siege tanks in BW, where you defend, defend, defend, all the while slowly adding to your tank count. Immortals don't do well enough versus tier 3. The immortal pushes we're seeing are all about exploiting a mostly razor thin timing versus the pre-infestor 3hatch/60drone zerg meta.
The thing is that hydras are just a little bit too bad, so you're setting yourself up for a loss against many other compositions.
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On November 25 2012 04:22 AbideWithMe wrote: Shiori your claims and estimations of skill are pretty ridiculous. Who are you to judge who's good and who's not? Curious is a really, really good zerg who has just underperformed a bit recently but this happens in a competition as hard as Korea. And since when is Parting suddenly top Tier in comparison to Curious? I remember a time where he was easily 3-0ed by Stephano in a foreign tournament and in general had pretty lackluster performance.
Parting has recently been lauded as one of the best PvZers just because of how good his Immortal/Sentry is. And yeah, Curious is a strong Zerg. Top 5 in the world, probably. The trouble is that at WCS he actually played really badly. Not just slumping. He played bad. I hope he recovers because he's fun to watch, but he really didn't play like a top Code S level player. That sort of play wouldn't get you into Code A, let alone out of it. It's worth pointing out that Curious got 3-0d by Sen, who is a Zerg, so I'm not sure what his performance has to do with establishing balance to start with. Again, not saying he's not a strong player, but he definitely played extremely poorly at WCS.
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On November 25 2012 04:22 AbideWithMe wrote:Shiori your claims and estimations of skill are pretty ridiculous. Who are you to judge who's good and who's not? Curious is a really, really good zerg who has just underperformed a bit recently but this happens in a competition as hard as Korea. And since when is Parting suddenly top Tier in comparison to Curious? I remember a time where he was easily 3-0ed by Stephano in a foreign tournament and in general had pretty lackluster performance. Edit: Lol. Of Course I'm not talking about his last post but this one: Show nested quote +On November 24 2012 16:40 IdrA wrote:On November 24 2012 15:08 Survivor61316 wrote:On November 24 2012 14:47 plogamer wrote:On November 24 2012 14:40 HappyTimePANDA wrote:On November 24 2012 10:27 Anomi wrote:On November 24 2012 10:19 HappyTimePANDA wrote: So they want to make sentry immortal pushes even stronger? I don't think this is the way to fix the issues. This will just add new ones If thats the case they just nerf protoss, Its one problem at the time. The immortal all in and the infesters are 2 different problems. You really think the solution is to solve a problem with another problem?. The problem we have today is because they fixed a issue zerg hade with protoss death ball. The change was not even intended to effect TvZ. Is seems the change they made was to drastic and hade effects that was not intended. I don’t believe it was intended to strengthen the late game aspect of broodlords. Infesters need a balance change and if that change end up making other aspect of the game where balance is a issue more visible isn’t that a good thing?? but the problem with the infestor is late game not mid. The immortal sentry push is already balanced, its hard to hold. With infestor not working at all on sentries then it will be even stronger. They need to find a solution that affects late game infestor only, or if they go this route zerg needs a boost to mid somewhere else. Immortal/sentry hits before infestors pop up. This so much ^^ This change does not affect the sentry/immortal timing push, and seriously if a zerg cant intercept and deflect a late game drop by getting advance notice of its incoming from good overlord spread, and then using a few of its shit ton of corruptors positioned in a defensive role to kill it before units can warp in without infestors rooting the wp, then they are frankly unimaginative and lazy.. immortal sentry is forced to attack before infestors can come out because infestors shut it down. without that threat it can sit in the center of the map building units/mana essentially until max and theres nothing zerg can really do about it. once theres 4-5 immortals and infinite forcefield roach ling is literally useless. on a map where you can threaten while controlling counter attacks delayed sentry immortal allins will be essentially invincible if the fungal change goes through.
[/QUOTE] I agree with that post. Sentries should not be immune to Fungal, as I've stated several times in this thread. Idra is right on that.
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On November 25 2012 04:03 IdrA wrote:Show nested quote +On November 25 2012 03:11 Shiori wrote:On November 25 2012 03:06 Tsubbi wrote: seeing as how blizzard pay a lot of attention to recent big tournament results i really cant see these changes go through
top4 wcs was 3p 1z top4 gsl 2z 2t top4 iem 2z 1t 1p top4 dh 2p 1z 1t
overall: 6z 6p 4t
also dont get why they would make such changes to pvz anyways seeing how the summer has been a graveyard for zergs in korea in the matchup
would much rather see more changes to terran, raven is a start but changes in pvt would be appreciated as well WCS: No good Zergs were present. Rain beating Idra is as significant as MC taking out Incontrol. GSL: Of 9 Zergs at the event, 8 made it to the next round. Of 9 Protoss, 2 made it through. A 4 Zerg group meant that Zergs were necessarily eliminated in ZvZ. Half the Ro8 was Zerg. One of the Zergs eliminated was eliminated in ZvZ. IEM: We're talking about a tournament that didn't even have any Terrans qualify as an example of balance? LOL. DH: Two top tier Koreans (Taeja + Hero) stomping foreigners isn't an indication of anything. you cant downplay roro and curious and in the same breath call taeja and hero top tier. theyre all really good, hero and taeja arent exactly ripping up gsl right now. they just look better because theyre on liquid and you're dumb. a 4 zerg group also means 2 are guaranteed to advance. and the "tournament that didnt have any terrans" still has a terran in the top 4, and he knocked out another terran. so basically; shut the fuck up.
Please. I want you to look at Taeja play. Now I want you to look at Roro or Curious, and tell me those guys are even in the same realm as Taeja. Hero though...very inconsistent. One tournament, he looks like Rain/Parting/Squirtle/Seed, the next tournament he just looks like shit.
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On November 25 2012 04:26 TimENT wrote:Show nested quote +On November 25 2012 04:03 IdrA wrote:On November 25 2012 03:11 Shiori wrote:On November 25 2012 03:06 Tsubbi wrote: seeing as how blizzard pay a lot of attention to recent big tournament results i really cant see these changes go through
top4 wcs was 3p 1z top4 gsl 2z 2t top4 iem 2z 1t 1p top4 dh 2p 1z 1t
overall: 6z 6p 4t
also dont get why they would make such changes to pvz anyways seeing how the summer has been a graveyard for zergs in korea in the matchup
would much rather see more changes to terran, raven is a start but changes in pvt would be appreciated as well WCS: No good Zergs were present. Rain beating Idra is as significant as MC taking out Incontrol. GSL: Of 9 Zergs at the event, 8 made it to the next round. Of 9 Protoss, 2 made it through. A 4 Zerg group meant that Zergs were necessarily eliminated in ZvZ. Half the Ro8 was Zerg. One of the Zergs eliminated was eliminated in ZvZ. IEM: We're talking about a tournament that didn't even have any Terrans qualify as an example of balance? LOL. DH: Two top tier Koreans (Taeja + Hero) stomping foreigners isn't an indication of anything. you cant downplay roro and curious and in the same breath call taeja and hero top tier. theyre all really good, hero and taeja arent exactly ripping up gsl right now. they just look better because theyre on liquid and you're dumb. a 4 zerg group also means 2 are guaranteed to advance. and the "tournament that didnt have any terrans" still has a terran in the top 4, and he knocked out another terran. so basically; shut the fuck up. Please. I want you to look at Taeja play. Now I want you to look at Roro or Curious, and tell me those guys are even in the same realm as Taeja. Hero though...very inconsistent. One tournament, he looks like Rain/Parting/Squirtle/Seed, the next tournament he just looks like shit. On a good day I'd say Curious is easily capable of beating Taeja. The trouble is that the Curious from WCS didn't look like that at all.
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All this talk is completely irrelevant anyway...the infestor is terrible from a design perspective. Nerf it to oblivion and buff the shit outta other aspects of zerg (hydras). The future for zerg looks very bright with the Viper.
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