• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:25
CEST 06:25
KST 13:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
Weekly Cups (Sept 21-27): herO and ByuN double Recent patches and the Future Stellar Fest 1 Replay Pack StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder BW General Discussion [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Rp8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8413 users

"Rock" comments about the Infestor (Blue post) - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 34 Next All
Grendel
Profile Joined November 2010
Belgium126 Posts
November 12 2012 18:17 GMT
#521
On November 13 2012 01:54 Ghanburighan wrote:
Do we really want an infestor nerf now? I'm personally sick of them but it's the timing that's crucial.

HOTS will be out eventually. And there's a very cool new unit there called the swarm host. Despite people disliking it, it's essentially a great unit. It's slow, fragile, but very strong when used well. So, yes, it can destroy you but you can outplay someone using it. This leads to good gameplay (unlike being able to fungal things left and right from 9 range before dumping a billion IT's on top of the remaining army).

So, if the infestor nerf comes now, Blizz will probably water down the nerf and buff something in WoL, but this will probably not lead Blizz to tailor the Z midgame around the swarm host. But I would rather prefer good positional play in the TvZ MU instead of a close simile to what we have now in WoL.


Do you really think it's a good unit? In my opinion it's the wordt unit in the expansion. It's either extremely weak in slow numbers, or extremely strong in large numbers. Fights almost never are close. Either one side gets overwhelmed, or the swarmhosts all get killed and the zerg looses.

Further, this unit almost only works in a deathball. And weren't we trying to get away from that? I mean, the unit almost only works if it's supported by a large blob of other units, usually your entire army. It can do some base harassing with Nydus worms and so, but in general it's very clunky, slow to deploy and has no interesting burst damage.

Maybe some people think locusts versus siege or collosus is fun, but I'm ALREADY bored of it and the game isn't even released.

Something that actually holds a position would be a lot more interesting for Zerg instead of even more free units...
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-12 18:53:41
November 12 2012 18:52 GMT
#522
On November 13 2012 01:37 DemigodcelpH wrote:
Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.

I'm glad that the developers are finally stepping up.


Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. Even then, Protoss and Terran were still very successful playing towards the solution to mass infestor lategame which is just killing zerg before broods pop. It's scarcely an obvious imbalance, if an imbalance at all. We may never know the lategame solution once it's patched, we just know we're very unlikely to find it.

One supply roaches was a pretty obvious and blatant imbalance.
Godwrath
Profile Joined August 2012
Spain10165 Posts
Last Edited: 2012-11-12 19:01:11
November 12 2012 19:00 GMT
#523
On November 13 2012 03:52 rd wrote:
Show nested quote +
On November 13 2012 01:37 DemigodcelpH wrote:
Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.

I'm glad that the developers are finally stepping up.


Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. .


Yes, the metagame is so awesome right now.

To be honest, i don't care, i hope they really try hard to balance HoTS and get something fun at the same time, not a "statiscally" balanced game.
Bahajinbo
Profile Joined May 2012
Germany488 Posts
November 12 2012 19:02 GMT
#524
Finally some reaction from Blizzard. I hope they will fix that unit soon. Way too strong at the moment.
rd
Profile Blog Joined July 2010
United States2586 Posts
November 12 2012 19:07 GMT
#525
On November 13 2012 04:00 Godwrath wrote:
Show nested quote +
On November 13 2012 03:52 rd wrote:
On November 13 2012 01:37 DemigodcelpH wrote:
Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.

I'm glad that the developers are finally stepping up.


Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. .


Yes, the metagame is so awesome right now.

To be honest, i don't care, i hope they really try hard to balance HoTS and get something fun at the same time, not a "statiscally" balanced game.


No one can discuss rationally with you without the presumption they're arguing for the infestor. You'd think some people would be able to shed their bias and look beyond a game with objectivity.
sieksdekciw
Profile Joined April 2012
240 Posts
Last Edited: 2012-11-12 19:14:58
November 12 2012 19:12 GMT
#526
On November 13 2012 03:52 rd wrote:
Show nested quote +
On November 13 2012 01:37 DemigodcelpH wrote:
Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.

I'm glad that the developers are finally stepping up.


Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. Even then, Protoss and Terran were still very successful playing towards the solution to mass infestor lategame which is just killing zerg before broods pop. It's scarcely an obvious imbalance, if an imbalance at all. We may never know the lategame solution once it's patched, we just know we're very unlikely to find it.

One supply roaches was a pretty obvious and blatant imbalance.

I have to be honest, but I don't think nerfs or buffs affected much the game as it is now. I think the reason why we did not see infestors as imbalanced before was a combination of small maps, and slow and stagnant zerg metagame development. It took zerg 6 months to learn to use banelings and not only roaches, and an additional 6 months to learn how to stop timing pushes. Not exactly an innovative bunch. And I remember Idra was complaining to Blizzard at a time where roaches were 1 limit and zerg's metagame against terran was to mass ultralisks with no other units for support. And Blizzard listened, and started nerfing terran and buffing zerg.

We can clearly see that when the gap in skill between zerg and terran players was that big 1 year ago, the scene was dominated by good, skilled players. Blizzard did not wait for the zergs to catch up though, they just nerfed terran here and there and buffed zerg here and there. And now we are at a point where the skill gap is narrowing, where zergs actually try to micro their units, and we just now notice how much easier and imbalanced their race is and has been in the first place.

What we, the terran players ask, is for Blizzard to not employ a double standard and nerf the zerg to the ground as they continiously did with terran for 1.5 years based on the fact that a group of godlike players with godlike micro (MVP, MKP, MMA) were destroying zergs left and right.

Blizzard did not wait for the zergs to try and find and answer. They buffed zerg, nerfed terran. Simple as that. Based on a single game of MVP, Blizzard nerfed ghosts's snipe. Based on another single game of MVP against Nestea, Blizzard retracted the decision of buffing raven speed. If they were consistent with the way they deal with things, they should have nerfed infestor brood lord and corruptor 6 to 9 months ago, since EVERY zerg player IN EVERY game IN EVERY matchup uses exactly the same combination, and uses it with ease. Thus, Blizzard must nerf infestor, and nerf it heavily.

worldsnap
Profile Joined November 2010
Canada222 Posts
November 12 2012 19:17 GMT
#527
On November 13 2012 04:12 sieksdekciw wrote:
Show nested quote +
On November 13 2012 03:52 rd wrote:
On November 13 2012 01:37 DemigodcelpH wrote:
Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.

I'm glad that the developers are finally stepping up.


Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. Even then, Protoss and Terran were still very successful playing towards the solution to mass infestor lategame which is just killing zerg before broods pop. It's scarcely an obvious imbalance, if an imbalance at all. We may never know the lategame solution once it's patched, we just know we're very unlikely to find it.

One supply roaches was a pretty obvious and blatant imbalance.


Blizzard did not wait for the zergs to try and find and answer. They buffed zerg, nerfed terran. Simple as that. Based on a single game of MVP, Blizzard nerfed ghosts's snipe. Based on another single game of MVP against Nestea, Blizzard retracted the decision of buffing raven speed. If they were consistent with the way they deal with things, they should have nerfed infestor brood lord and corruptor 6 to 9 months ago, since EVERY zerg player IN EVERY game IN EVERY matchup uses exactly the same combination, and uses it with ease. Thus, Blizzard must nerf infestor, and nerf it heavily.



Ahahahahah you're upset because blizzard nerfed snipe so fast "based off a single game" (which they absolutely didn't, by the way), so now you want the infestor nerfed in the exact same manner? Are you a child? Think a bit.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-12 19:21:26
November 12 2012 19:19 GMT
#528
On November 13 2012 04:12 sieksdekciw wrote:
Show nested quote +
On November 13 2012 03:52 rd wrote:
On November 13 2012 01:37 DemigodcelpH wrote:
Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.

I'm glad that the developers are finally stepping up.


Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. Even then, Protoss and Terran were still very successful playing towards the solution to mass infestor lategame which is just killing zerg before broods pop. It's scarcely an obvious imbalance, if an imbalance at all. We may never know the lategame solution once it's patched, we just know we're very unlikely to find it.

One supply roaches was a pretty obvious and blatant imbalance.

I have to be honest, but I don't think nerfs or buffs affected much the game as it is now. I think the reason why we did not see infestors as imbalanced before was a combination of small maps, and slow and stagnant zerg metagame development. It took zerg 6 months to learn to use banelings and not only roaches, and an additional 6 months to learn how to stop timing pushed.

We can clearly see that when the gap in skill between zerg and terran players was that big 1 year ago, the scene was dominated by good, skilled players. Blizzard did not wait for the zergs to catch up though, they just nerfed terran here and there and buffed zerg here and there. And now we are at a point where the skill gap is narrowing, where zergs actually try to micro their units, and we just now notice how much easier and imbalanced their race is and has been in the first place.

What we, the terran players ask, is for Blizzard to not employ a double standard and nerf the zerg to the ground as they continiously did with terran for 1.5 years based on the fact that a group of godlike players with godlike micro (MVP, MKP, MMA) were destroying zergs left and right.

Blizzard did not wait for the zergs to try and find and answer. They buffed zerg, nerfed terran. Simple as that. Based on a single game of MVP, Blizzard nerfed ghosts's snipe. Based on another single game of MVP against Nestea, Blizzard retracted the decision of buffing raven speed. If they were consistent with the way they deal with things, they should have nerfed infestor brood lord and corruptor 6 to 9 months ago, since EVERY zerg player IN EVERY game IN EVERY matchup uses exactly the same combination, and uses it with ease. Thus, Blizzard must nerf infestor, and nerf it heavily.



The problem is that you're under the assumption Blizzard owes you for poor balance decisions in the past and should nerf the infestor with no regard for balance in spite of Zergs. And that's why I'm happy Blizzard didn't listen to community whine this time around and allowed the metagame to flesh itself out before acting -- even if it could be wrong. Do Terrans really think Blizzard should continue a precedent for knee-jerk balance patches simply because they're now on the opposing end of a difficult metagame that isn't being immediately nerfed to the ground? The bias is nauseating.
Nerski
Profile Blog Joined November 2010
United States1095 Posts
November 12 2012 19:40 GMT
#529
The infestor is to strong I don't think anyone would doubt that. It is truly a zerg 'catch all' unit.

The issue is every race needs a catch all unit, T has marines, P has stalkers. Z sadly doesn't have that cheaper catch all unit that can be massed to deal with a variety of situations. Instead Z has the infestor which is expensive but harder to lose and works as a catch all unit. The issue is it's tech level and strength are to high for it to be a catch all unit as that makes it to powerful.

The problem is that Zerg became reliant as the infestor as a catch all because the hydra was so bad. The easiest solution that blizzard could of implemented ages ago would of been to fix the hydra's issues and then they could of nerfd the infestor to be the type of support unit it should of been all along.

As it is just trying to balance the infestor will be a nightmare as any nerf could just as easily underpower zerg as leaving it alone overpowers zerg.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
WombaT
Profile Blog Joined May 2010
Northern Ireland27412 Posts
November 12 2012 19:42 GMT
#530
On November 13 2012 04:19 rd wrote:
Show nested quote +
On November 13 2012 04:12 sieksdekciw wrote:
On November 13 2012 03:52 rd wrote:
On November 13 2012 01:37 DemigodcelpH wrote:
Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.

I'm glad that the developers are finally stepping up.


Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. Even then, Protoss and Terran were still very successful playing towards the solution to mass infestor lategame which is just killing zerg before broods pop. It's scarcely an obvious imbalance, if an imbalance at all. We may never know the lategame solution once it's patched, we just know we're very unlikely to find it.

One supply roaches was a pretty obvious and blatant imbalance.

I have to be honest, but I don't think nerfs or buffs affected much the game as it is now. I think the reason why we did not see infestors as imbalanced before was a combination of small maps, and slow and stagnant zerg metagame development. It took zerg 6 months to learn to use banelings and not only roaches, and an additional 6 months to learn how to stop timing pushed.

We can clearly see that when the gap in skill between zerg and terran players was that big 1 year ago, the scene was dominated by good, skilled players. Blizzard did not wait for the zergs to catch up though, they just nerfed terran here and there and buffed zerg here and there. And now we are at a point where the skill gap is narrowing, where zergs actually try to micro their units, and we just now notice how much easier and imbalanced their race is and has been in the first place.

What we, the terran players ask, is for Blizzard to not employ a double standard and nerf the zerg to the ground as they continiously did with terran for 1.5 years based on the fact that a group of godlike players with godlike micro (MVP, MKP, MMA) were destroying zergs left and right.

Blizzard did not wait for the zergs to try and find and answer. They buffed zerg, nerfed terran. Simple as that. Based on a single game of MVP, Blizzard nerfed ghosts's snipe. Based on another single game of MVP against Nestea, Blizzard retracted the decision of buffing raven speed. If they were consistent with the way they deal with things, they should have nerfed infestor brood lord and corruptor 6 to 9 months ago, since EVERY zerg player IN EVERY game IN EVERY matchup uses exactly the same combination, and uses it with ease. Thus, Blizzard must nerf infestor, and nerf it heavily.



The problem is that you're under the assumption Blizzard owes you for poor balance decisions in the past and should nerf the infestor with no regard for balance in spite of Zergs. And that's why I'm happy Blizzard didn't listen to community whine this time around and allowed the metagame to flesh itself out before acting -- even if it could be wrong. Do Terrans really think Blizzard should continue a precedent for knee-jerk balance patches simply because they're now on the opposing end of a difficult metagame that isn't being immediately nerfed to the ground? The bias is nauseating.

Yeah I'd agree with the sentiment that Blizzard have actually been pretty consistent with their own position for a good while. A lot of the playerbase previously were criticising constant balance changes, wanting them to be a little more hands-off and let things develop organically. Now when Blizzard have employed that approach for months people are wanting them to make wholescale changes.

That said, I do think there are issues with the Zerg race at present, but minor tweaks would be the way forward for me
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
sieksdekciw
Profile Joined April 2012
240 Posts
November 12 2012 19:43 GMT
#531
On November 13 2012 04:19 rd wrote:
Show nested quote +
On November 13 2012 04:12 sieksdekciw wrote:
On November 13 2012 03:52 rd wrote:
On November 13 2012 01:37 DemigodcelpH wrote:
Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.

I'm glad that the developers are finally stepping up.


Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. Even then, Protoss and Terran were still very successful playing towards the solution to mass infestor lategame which is just killing zerg before broods pop. It's scarcely an obvious imbalance, if an imbalance at all. We may never know the lategame solution once it's patched, we just know we're very unlikely to find it.

One supply roaches was a pretty obvious and blatant imbalance.

I have to be honest, but I don't think nerfs or buffs affected much the game as it is now. I think the reason why we did not see infestors as imbalanced before was a combination of small maps, and slow and stagnant zerg metagame development. It took zerg 6 months to learn to use banelings and not only roaches, and an additional 6 months to learn how to stop timing pushed.

We can clearly see that when the gap in skill between zerg and terran players was that big 1 year ago, the scene was dominated by good, skilled players. Blizzard did not wait for the zergs to catch up though, they just nerfed terran here and there and buffed zerg here and there. And now we are at a point where the skill gap is narrowing, where zergs actually try to micro their units, and we just now notice how much easier and imbalanced their race is and has been in the first place.

What we, the terran players ask, is for Blizzard to not employ a double standard and nerf the zerg to the ground as they continiously did with terran for 1.5 years based on the fact that a group of godlike players with godlike micro (MVP, MKP, MMA) were destroying zergs left and right.

Blizzard did not wait for the zergs to try and find and answer. They buffed zerg, nerfed terran. Simple as that. Based on a single game of MVP, Blizzard nerfed ghosts's snipe. Based on another single game of MVP against Nestea, Blizzard retracted the decision of buffing raven speed. If they were consistent with the way they deal with things, they should have nerfed infestor brood lord and corruptor 6 to 9 months ago, since EVERY zerg player IN EVERY game IN EVERY matchup uses exactly the same combination, and uses it with ease. Thus, Blizzard must nerf infestor, and nerf it heavily.



The problem is that you're under the assumption Blizzard owes you for poor balance decisions in the past and should nerf the infestor with no regard for balance in spite of Zergs. And that's why I'm happy Blizzard didn't listen to community whine this time around and allowed the metagame to flesh itself out before acting -- even if it could be wrong. Do Terrans really think Blizzard should continue a precedent for knee-jerk balance patches simply because they're now on the opposing end of a difficult metagame that isn't being immediately nerfed to the ground? The bias is nauseating.

There is no bias in treating everybody equally. Knee-jerk patches or not, terran had been nerfed. I don't see them saying they regret the choices they made, nor even admitting that nerfing terran and buffing zerg and toss was a mistake.

Since they don't want to revert changes and admit their mistakes, the only way we can achieve balance is if they nerf the hell out of zerg.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-12 19:46:40
November 12 2012 19:46 GMT
#532
On November 13 2012 04:43 sieksdekciw wrote:
Show nested quote +
On November 13 2012 04:19 rd wrote:
On November 13 2012 04:12 sieksdekciw wrote:
On November 13 2012 03:52 rd wrote:
On November 13 2012 01:37 DemigodcelpH wrote:
Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.

I'm glad that the developers are finally stepping up.


Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. Even then, Protoss and Terran were still very successful playing towards the solution to mass infestor lategame which is just killing zerg before broods pop. It's scarcely an obvious imbalance, if an imbalance at all. We may never know the lategame solution once it's patched, we just know we're very unlikely to find it.

One supply roaches was a pretty obvious and blatant imbalance.

I have to be honest, but I don't think nerfs or buffs affected much the game as it is now. I think the reason why we did not see infestors as imbalanced before was a combination of small maps, and slow and stagnant zerg metagame development. It took zerg 6 months to learn to use banelings and not only roaches, and an additional 6 months to learn how to stop timing pushed.

We can clearly see that when the gap in skill between zerg and terran players was that big 1 year ago, the scene was dominated by good, skilled players. Blizzard did not wait for the zergs to catch up though, they just nerfed terran here and there and buffed zerg here and there. And now we are at a point where the skill gap is narrowing, where zergs actually try to micro their units, and we just now notice how much easier and imbalanced their race is and has been in the first place.

What we, the terran players ask, is for Blizzard to not employ a double standard and nerf the zerg to the ground as they continiously did with terran for 1.5 years based on the fact that a group of godlike players with godlike micro (MVP, MKP, MMA) were destroying zergs left and right.

Blizzard did not wait for the zergs to try and find and answer. They buffed zerg, nerfed terran. Simple as that. Based on a single game of MVP, Blizzard nerfed ghosts's snipe. Based on another single game of MVP against Nestea, Blizzard retracted the decision of buffing raven speed. If they were consistent with the way they deal with things, they should have nerfed infestor brood lord and corruptor 6 to 9 months ago, since EVERY zerg player IN EVERY game IN EVERY matchup uses exactly the same combination, and uses it with ease. Thus, Blizzard must nerf infestor, and nerf it heavily.



The problem is that you're under the assumption Blizzard owes you for poor balance decisions in the past and should nerf the infestor with no regard for balance in spite of Zergs. And that's why I'm happy Blizzard didn't listen to community whine this time around and allowed the metagame to flesh itself out before acting -- even if it could be wrong. Do Terrans really think Blizzard should continue a precedent for knee-jerk balance patches simply because they're now on the opposing end of a difficult metagame that isn't being immediately nerfed to the ground? The bias is nauseating.

There is no bias in treating everybody equally. Knee-jerk patches or not, terran had been nerfed. I don't see them saying they regret the choices they made, nor even admitting that nerfing terran and buffing zerg and toss was a mistake.

Since they don't want to revert changes and admit their mistakes, the only way we can achieve balance is if they nerf the hell out of zerg.


They're not going to admit mistakes, they all have PR training. How about you enjoy the new Blizzard balance team instead of being spiteful all the time. They owe you nothing.
Nortac
Profile Joined April 2011
United States375 Posts
November 12 2012 19:47 GMT
#533
On November 13 2012 04:12 sieksdekciw wrote:
Show nested quote +
On November 13 2012 03:52 rd wrote:
On November 13 2012 01:37 DemigodcelpH wrote:
Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.

I'm glad that the developers are finally stepping up.


Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. Even then, Protoss and Terran were still very successful playing towards the solution to mass infestor lategame which is just killing zerg before broods pop. It's scarcely an obvious imbalance, if an imbalance at all. We may never know the lategame solution once it's patched, we just know we're very unlikely to find it.

One supply roaches was a pretty obvious and blatant imbalance.

I have to be honest, but I don't think nerfs or buffs affected much the game as it is now. I think the reason why we did not see infestors as imbalanced before was a combination of small maps, and slow and stagnant zerg metagame development. It took zerg 6 months to learn to use banelings and not only roaches, and an additional 6 months to learn how to stop timing pushes. Not exactly an innovative bunch. And I remember Idra was complaining to Blizzard at a time where roaches were 1 limit and zerg's metagame against terran was to mass ultralisks with no other units for support. And Blizzard listened, and started nerfing terran and buffing zerg.

We can clearly see that when the gap in skill between zerg and terran players was that big 1 year ago, the scene was dominated by good, skilled players. Blizzard did not wait for the zergs to catch up though, they just nerfed terran here and there and buffed zerg here and there. And now we are at a point where the skill gap is narrowing, where zergs actually try to micro their units, and we just now notice how much easier and imbalanced their race is and has been in the first place.

What we, the terran players ask, is for Blizzard to not employ a double standard and nerf the zerg to the ground as they continiously did with terran for 1.5 years based on the fact that a group of godlike players with godlike micro (MVP, MKP, MMA) were destroying zergs left and right.

Blizzard did not wait for the zergs to try and find and answer. They buffed zerg, nerfed terran. Simple as that. Based on a single game of MVP, Blizzard nerfed ghosts's snipe. Based on another single game of MVP against Nestea, Blizzard retracted the decision of buffing raven speed. If they were consistent with the way they deal with things, they should have nerfed infestor brood lord and corruptor 6 to 9 months ago, since EVERY zerg player IN EVERY game IN EVERY matchup uses exactly the same combination, and uses it with ease. Thus, Blizzard must nerf infestor, and nerf it heavily.


Someone is a little bit biased...
sieksdekciw
Profile Joined April 2012
240 Posts
November 12 2012 19:58 GMT
#534
On November 13 2012 04:47 Nortac wrote:
Show nested quote +
On November 13 2012 04:12 sieksdekciw wrote:
On November 13 2012 03:52 rd wrote:
On November 13 2012 01:37 DemigodcelpH wrote:
Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.

I'm glad that the developers are finally stepping up.


Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. Even then, Protoss and Terran were still very successful playing towards the solution to mass infestor lategame which is just killing zerg before broods pop. It's scarcely an obvious imbalance, if an imbalance at all. We may never know the lategame solution once it's patched, we just know we're very unlikely to find it.

One supply roaches was a pretty obvious and blatant imbalance.

I have to be honest, but I don't think nerfs or buffs affected much the game as it is now. I think the reason why we did not see infestors as imbalanced before was a combination of small maps, and slow and stagnant zerg metagame development. It took zerg 6 months to learn to use banelings and not only roaches, and an additional 6 months to learn how to stop timing pushes. Not exactly an innovative bunch. And I remember Idra was complaining to Blizzard at a time where roaches were 1 limit and zerg's metagame against terran was to mass ultralisks with no other units for support. And Blizzard listened, and started nerfing terran and buffing zerg.

We can clearly see that when the gap in skill between zerg and terran players was that big 1 year ago, the scene was dominated by good, skilled players. Blizzard did not wait for the zergs to catch up though, they just nerfed terran here and there and buffed zerg here and there. And now we are at a point where the skill gap is narrowing, where zergs actually try to micro their units, and we just now notice how much easier and imbalanced their race is and has been in the first place.

What we, the terran players ask, is for Blizzard to not employ a double standard and nerf the zerg to the ground as they continiously did with terran for 1.5 years based on the fact that a group of godlike players with godlike micro (MVP, MKP, MMA) were destroying zergs left and right.

Blizzard did not wait for the zergs to try and find and answer. They buffed zerg, nerfed terran. Simple as that. Based on a single game of MVP, Blizzard nerfed ghosts's snipe. Based on another single game of MVP against Nestea, Blizzard retracted the decision of buffing raven speed. If they were consistent with the way they deal with things, they should have nerfed infestor brood lord and corruptor 6 to 9 months ago, since EVERY zerg player IN EVERY game IN EVERY matchup uses exactly the same combination, and uses it with ease. Thus, Blizzard must nerf infestor, and nerf it heavily.


Someone is a little bit biased...

Again, if treating everybody the same is being biased, then yes, I am biased. Favoring zerg seems what passes for non bias nowadays. I refuse to be a part of that.
DemigodcelpH
Profile Joined August 2011
1138 Posts
November 12 2012 20:10 GMT
#535
On November 13 2012 04:40 Nerski wrote:
The infestor is to strong I don't think anyone would doubt that. It is truly a zerg 'catch all' unit.

The issue is every race needs a catch all unit, T has marines, P has stalkers. Z sadly doesn't have that cheaper catch all unit that can be massed to deal with a variety of situations. Instead Z has the infestor which is expensive but harder to lose and works as a catch all unit. The issue is it's tech level and strength are to high for it to be a catch all unit as that makes it to powerful.


Zerg doesn't need a "catch-all" when they have mass speedlings, drones, and queens. A myth that seemingly came from nowhere is that the Zerg army is weak when this couldn't be anything further from the truth. Zerg will not fall apart once the Infestor isn't game-breakingly overpowered anymore.

Deleted User 137586
Profile Joined January 2011
7859 Posts
November 12 2012 20:13 GMT
#536
On November 13 2012 03:17 Grendel wrote:
Show nested quote +
On November 13 2012 01:54 Ghanburighan wrote:
Do we really want an infestor nerf now? I'm personally sick of them but it's the timing that's crucial.

HOTS will be out eventually. And there's a very cool new unit there called the swarm host. Despite people disliking it, it's essentially a great unit. It's slow, fragile, but very strong when used well. So, yes, it can destroy you but you can outplay someone using it. This leads to good gameplay (unlike being able to fungal things left and right from 9 range before dumping a billion IT's on top of the remaining army).

So, if the infestor nerf comes now, Blizz will probably water down the nerf and buff something in WoL, but this will probably not lead Blizz to tailor the Z midgame around the swarm host. But I would rather prefer good positional play in the TvZ MU instead of a close simile to what we have now in WoL.


Do you really think it's a good unit? In my opinion it's the wordt unit in the expansion. It's either extremely weak in slow numbers, or extremely strong in large numbers. Fights almost never are close. Either one side gets overwhelmed, or the swarmhosts all get killed and the zerg looses.

Further, this unit almost only works in a deathball. And weren't we trying to get away from that? I mean, the unit almost only works if it's supported by a large blob of other units, usually your entire army. It can do some base harassing with Nydus worms and so, but in general it's very clunky, slow to deploy and has no interesting burst damage.

Maybe some people think locusts versus siege or collosus is fun, but I'm ALREADY bored of it and the game isn't even released.

Something that actually holds a position would be a lot more interesting for Zerg instead of even more free units...


I can see your point, but I still think swarm host has a lot of good about it. First of all, it's vulnerable - to air, between locust spawns, when it's moving, etc. This already adds a lot over the current infestor. Furthermore, if they have a mass of swarm hosts near your base, and you absolutely cannot kill them, you can counter much better. 2 of these guys won't stop a drop. And definitely not a doom-drop. They aren't mobile enough.

I don't know how the balance and meta will develop eventually but I like the potential.
Cry 'havoc' and let slip the dogs of war
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 12 2012 20:13 GMT
#537
On November 13 2012 02:33 Ghanburighan wrote:
Show nested quote +
On November 13 2012 02:20 zhurai wrote:
On November 13 2012 01:54 Ghanburighan wrote:
Do we really want an infestor nerf now? I'm personally sick of them but it's the timing that's crucial.

HOTS will be out eventually. And there's a very cool new unit there called the swarm host. Despite people disliking it, it's essentially a great unit. It's slow, fragile, but very strong when used well. So, yes, it can destroy you but you can outplay someone using it. This leads to good gameplay (unlike being able to fungal things left and right from 9 range before dumping a billion IT's on top of the remaining army).

So, if the infestor nerf comes now, Blizz will probably water down the nerf and buff something in WoL, but this will probably not lead Blizz to tailor the Z midgame around the swarm host. But I would rather prefer good positional play in the TvZ MU instead of a close simile to what we have now in WoL.

infestor swarmhost bl corruptor gogo


I'm fine with that...

what makes you think they won't make infestors with it.
Twitter: @zhurai | Site: http://zhurai.com
Deleted User 137586
Profile Joined January 2011
7859 Posts
November 12 2012 20:16 GMT
#538
On November 13 2012 05:13 zhurai wrote:
Show nested quote +
On November 13 2012 02:33 Ghanburighan wrote:
On November 13 2012 02:20 zhurai wrote:
On November 13 2012 01:54 Ghanburighan wrote:
Do we really want an infestor nerf now? I'm personally sick of them but it's the timing that's crucial.

HOTS will be out eventually. And there's a very cool new unit there called the swarm host. Despite people disliking it, it's essentially a great unit. It's slow, fragile, but very strong when used well. So, yes, it can destroy you but you can outplay someone using it. This leads to good gameplay (unlike being able to fungal things left and right from 9 range before dumping a billion IT's on top of the remaining army).

So, if the infestor nerf comes now, Blizz will probably water down the nerf and buff something in WoL, but this will probably not lead Blizz to tailor the Z midgame around the swarm host. But I would rather prefer good positional play in the TvZ MU instead of a close simile to what we have now in WoL.

infestor swarmhost bl corruptor gogo


I'm fine with that...

what makes you think they won't make infestors with it.


They could, if they nerf them now, especially.. But the reason why I wrote the long post is that if they start balancing HOTS with the idea that infestor is too strong/boring/versatile, they are more likely to nerf harder and emphasize different gameplay.
Cry 'havoc' and let slip the dogs of war
LOLItsRyann
Profile Joined April 2011
England551 Posts
November 12 2012 20:20 GMT
#539
Why is DB's name rock? Is that a reference to Destructible rocks?
EG<3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 12 2012 20:22 GMT
#540
On November 13 2012 04:43 sieksdekciw wrote:
Show nested quote +
On November 13 2012 04:19 rd wrote:
On November 13 2012 04:12 sieksdekciw wrote:
On November 13 2012 03:52 rd wrote:
On November 13 2012 01:37 DemigodcelpH wrote:
Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.

I'm glad that the developers are finally stepping up.


Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. Even then, Protoss and Terran were still very successful playing towards the solution to mass infestor lategame which is just killing zerg before broods pop. It's scarcely an obvious imbalance, if an imbalance at all. We may never know the lategame solution once it's patched, we just know we're very unlikely to find it.

One supply roaches was a pretty obvious and blatant imbalance.

I have to be honest, but I don't think nerfs or buffs affected much the game as it is now. I think the reason why we did not see infestors as imbalanced before was a combination of small maps, and slow and stagnant zerg metagame development. It took zerg 6 months to learn to use banelings and not only roaches, and an additional 6 months to learn how to stop timing pushed.

We can clearly see that when the gap in skill between zerg and terran players was that big 1 year ago, the scene was dominated by good, skilled players. Blizzard did not wait for the zergs to catch up though, they just nerfed terran here and there and buffed zerg here and there. And now we are at a point where the skill gap is narrowing, where zergs actually try to micro their units, and we just now notice how much easier and imbalanced their race is and has been in the first place.

What we, the terran players ask, is for Blizzard to not employ a double standard and nerf the zerg to the ground as they continiously did with terran for 1.5 years based on the fact that a group of godlike players with godlike micro (MVP, MKP, MMA) were destroying zergs left and right.

Blizzard did not wait for the zergs to try and find and answer. They buffed zerg, nerfed terran. Simple as that. Based on a single game of MVP, Blizzard nerfed ghosts's snipe. Based on another single game of MVP against Nestea, Blizzard retracted the decision of buffing raven speed. If they were consistent with the way they deal with things, they should have nerfed infestor brood lord and corruptor 6 to 9 months ago, since EVERY zerg player IN EVERY game IN EVERY matchup uses exactly the same combination, and uses it with ease. Thus, Blizzard must nerf infestor, and nerf it heavily.



The problem is that you're under the assumption Blizzard owes you for poor balance decisions in the past and should nerf the infestor with no regard for balance in spite of Zergs. And that's why I'm happy Blizzard didn't listen to community whine this time around and allowed the metagame to flesh itself out before acting -- even if it could be wrong. Do Terrans really think Blizzard should continue a precedent for knee-jerk balance patches simply because they're now on the opposing end of a difficult metagame that isn't being immediately nerfed to the ground? The bias is nauseating.

There is no bias in treating everybody equally. Knee-jerk patches or not, terran had been nerfed. I don't see them saying they regret the choices they made, nor even admitting that nerfing terran and buffing zerg and toss was a mistake.

Since they don't want to revert changes and admit their mistakes, the only way we can achieve balance is if they nerf the hell out of zerg.


I think regret is not the word you are looking for. It is a little strong for the subject at hand. Regret is used in phrases like "I am really sorry I killed your dog due to my negligence." Do you really want them to show regret for making a video game slightly imbalanced? I mean, that is more of a "Woops, who would have known that 6 months later, that balance change would come back to haunt us?"

When this game was released, someone was going to get nerfed hard, because it was going to be imbalanced. Terran happened to draw the shortest straw and got the crap nerfed out of them. Now, zerg will likely be reigned in and the cycle continues.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 25 26 27 28 29 34 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 84
Nina 64
StarCraft: Brood War
Rain 2383
Shinee 60
NotJumperer 16
Noble 7
Dota 2
monkeys_forever1295
NeuroSwarm174
League of Legends
JimRising 696
Heroes of the Storm
WinterStarcraft525
Other Games
summit1g7167
Coldzera 744
C9.Mang0370
PiGStarcraft241
ArmadaUGS41
RuFF_SC218
Organizations
Other Games
gamesdonequick933
Dota 2
PGL Dota 2 - Main Stream394
[ Show 13 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota272
League of Legends
• Lourlo1275
• Rush1001
• Stunt259
Upcoming Events
Sparkling Tuna Cup
5h 35m
Afreeca Starleague
5h 35m
Leta vs Soulkey
PiGosaur Cup
19h 35m
Kung Fu Cup
1d 6h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
AI Arena Tournament
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.