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On November 13 2012 07:28 Bagi wrote:Show nested quote +On November 13 2012 07:25 c0sm0naut wrote:On November 13 2012 07:21 LuisFrost wrote:On November 13 2012 07:14 c0sm0naut wrote:On November 13 2012 07:00 StayPhrosty wrote:Everybody has control over their life and more people need to start realizing that they can have fun with the game if they just open their mind a little to the possibility that perhaps the people WHO HAVE BEEN DOING THIS FOR A LIVING FOR DECADES are perhaps slightly more knowledgeable on game design and balance than the general public is... so dustin browder has been doing this "game design" thing for a decade now you think he would be better than platinum league, lol my mind was open when WOL was released and it has been closed after years of kneejerk balancing and the devs giving horrible interviews proving that they basically dont watch or care about sc2 anymore By that logic, David Kim, who's actually the balance guy, is a Grand Master Random, so he'll never be wrong... is he active anymore? http://us.battle.net/sc2/en/profile/715900/1/dayvie/hasn't played in multiple seasons idk if he got a new acct or something, i'm just pointing it out I would imagine he prefers to remain anonymous while playing, imagine the amount of complaints he gets. Can't be too hard for him to get new accounts either, lol. I think he is mostly playing the beta lately too.
lol i would so cry to him if i hit him on ladder
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Northern Ireland26225 Posts
I've been reliably informed that all barcodes on the Kr ladder are David Kim, he's pretty good man
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On November 13 2012 07:37 Wombat_NI wrote: I've been reliably informed that all barcodes on the Kr ladder are David Kim, he's pretty good man
Seems logical. After all, with all that cheese that comes out of those players, it only makes sense. He has to know how effective the cheese is.
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Good news I guess. It remains to see how they change it though. In all honesty, I think that once infestors are changed, the whole game is going to get completely changed, and seeing they're still in hots beta, they should use this oppertunity to do exactly that.
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fungal needs research imo
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On November 13 2012 07:25 Hider wrote:Show nested quote +On November 13 2012 05:50 sieksdekciw wrote:On November 13 2012 05:26 Assirra wrote: We had 20 freaking terrans in code S. Are you honestly saying that had nothing to do with the current balance and just became "terran players just better". Yes. And they are still better, and the only reason they are not again in code S, is cause zergs got a bit better and were heavily helped by the imbalance that zerg is. Don't get me wrong, the skill gap is still big, but not as big as before. Terran is supposed to be overresented on ladder, GSL, foreign tournaments, other tournmanets etc. Since they are the most played race. In fact, as GSL is the only place where that is happening, it is easy to conclude that terran is heavily imbalanced. I argue that the numbers are signifacntly signifcant as well. Terran has been underpresented in masters and GM For such a long time. Everytime a terran players plays against a zerg or a protoss player, he is vastly superior to them. The average master terran player is like top 1% of his race, while the average toss/zerg is top 10%. The problem with the Blizzard team is that they just look at the statistics of the ladder, and think.. Uh TVZ on ladder = 50% (even though this is between the top 10% toss vs the top 1% teran). So obv. the terran is supposed to win a lot more than 50% if the game was balanced.
Honestly that's a pretty dumb assumption to make. The guys who are on the balance team are programmers, statisticians and mathematicians. They understand what you've explained and they understand a whole lot more. Being a programmer myself I can tell you that kind of stuff occurs to you while you're programming the system. They even mentioned in a post a while back about balance, and at a blizzcon, that they have a formula that figures that kind of stuff in. The math that was in that formula is miles more advanced than the math you're showing me right now.
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On November 13 2012 15:37 TERRANLOL wrote:Show nested quote +On November 13 2012 07:25 Hider wrote:On November 13 2012 05:50 sieksdekciw wrote:On November 13 2012 05:26 Assirra wrote: We had 20 freaking terrans in code S. Are you honestly saying that had nothing to do with the current balance and just became "terran players just better". Yes. And they are still better, and the only reason they are not again in code S, is cause zergs got a bit better and were heavily helped by the imbalance that zerg is. Don't get me wrong, the skill gap is still big, but not as big as before. Terran is supposed to be overresented on ladder, GSL, foreign tournaments, other tournmanets etc. Since they are the most played race. In fact, as GSL is the only place where that is happening, it is easy to conclude that terran is heavily imbalanced. I argue that the numbers are signifacntly signifcant as well. Terran has been underpresented in masters and GM For such a long time. Everytime a terran players plays against a zerg or a protoss player, he is vastly superior to them. The average master terran player is like top 1% of his race, while the average toss/zerg is top 10%. The problem with the Blizzard team is that they just look at the statistics of the ladder, and think.. Uh TVZ on ladder = 50% (even though this is between the top 10% toss vs the top 1% teran). So obv. the terran is supposed to win a lot more than 50% if the game was balanced. Honestly that's a pretty dumb assumption to make. The guys who are on the balance team are programmers, statisticians and mathematicians. They understand what you've explained and they understand a whole lot more. Being a programmer myself I can tell you that kind of stuff occurs to you while you're programming the system. They even mentioned in a post a while back about balance, and at a blizzcon, that they have a formula that figures that kind of stuff in. The math that was in that formula is miles more advanced than the math you're showing me right now. Just because someone is a programmer doesnt mean he is WISE in his choices. The guys at Blizzard are too busy in their day-to-day activities and details to have a clue about "the big picture". You have to be NOT INVOLVED and IMPARTIAL to have a good view for the right choices, but as long as they try to "fix" the game through adjusting the units only they are not doing it right.
Simple example: What is the reason for the deathball? Why does it exist? 1. Units are FORCED into tight formations by the movement and unit selection mechanics of the game. These are neither race-specific nor unit-specific. 2. Having a tight group of units is the most efficient way to win, because it maximizes your firepower.
That second point is universally true and was true in BW already, but did the deathball exist back then? NO ... and this makes it clear where you need to "fix it" and since Blizzard isnt seeing it they are pretty "unwise" [which is less of an insult compared to dumb, which I was tempted to use].
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On November 13 2012 15:29 Bill Murray wrote: fungal needs research imo
The issue is the 15 infestors not that they spawn with fungal and the energy to fungal.
Though it does seem like a protoss specific nerf to have storm take 200/200 and so much time.
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On November 13 2012 15:37 TERRANLOL wrote:Show nested quote +On November 13 2012 07:25 Hider wrote:On November 13 2012 05:50 sieksdekciw wrote:On November 13 2012 05:26 Assirra wrote: We had 20 freaking terrans in code S. Are you honestly saying that had nothing to do with the current balance and just became "terran players just better". Yes. And they are still better, and the only reason they are not again in code S, is cause zergs got a bit better and were heavily helped by the imbalance that zerg is. Don't get me wrong, the skill gap is still big, but not as big as before. Terran is supposed to be overresented on ladder, GSL, foreign tournaments, other tournmanets etc. Since they are the most played race. In fact, as GSL is the only place where that is happening, it is easy to conclude that terran is heavily imbalanced. I argue that the numbers are signifacntly signifcant as well. Terran has been underpresented in masters and GM For such a long time. Everytime a terran players plays against a zerg or a protoss player, he is vastly superior to them. The average master terran player is like top 1% of his race, while the average toss/zerg is top 10%. The problem with the Blizzard team is that they just look at the statistics of the ladder, and think.. Uh TVZ on ladder = 50% (even though this is between the top 10% toss vs the top 1% teran). So obv. the terran is supposed to win a lot more than 50% if the game was balanced. Honestly that's a pretty dumb assumption to make. The guys who are on the balance team are programmers, statisticians and mathematicians. They understand what you've explained and they understand a whole lot more. Being a programmer myself I can tell you that kind of stuff occurs to you while you're programming the system. They even mentioned in a post a while back about balance, and at a blizzcon, that they have a formula that figures that kind of stuff in. The math that was in that formula is miles more advanced than the math you're showing me right now.
So your entire point is based on 'programmers know better', and you proceed shitting on other people's opinion? If Blizzard team is so wise and competent why can't they still balance the game after 2,5 years?
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On November 13 2012 15:47 Rabiator wrote:Show nested quote +On November 13 2012 15:37 TERRANLOL wrote:On November 13 2012 07:25 Hider wrote:On November 13 2012 05:50 sieksdekciw wrote:On November 13 2012 05:26 Assirra wrote: We had 20 freaking terrans in code S. Are you honestly saying that had nothing to do with the current balance and just became "terran players just better". Yes. And they are still better, and the only reason they are not again in code S, is cause zergs got a bit better and were heavily helped by the imbalance that zerg is. Don't get me wrong, the skill gap is still big, but not as big as before. Terran is supposed to be overresented on ladder, GSL, foreign tournaments, other tournmanets etc. Since they are the most played race. In fact, as GSL is the only place where that is happening, it is easy to conclude that terran is heavily imbalanced. I argue that the numbers are signifacntly signifcant as well. Terran has been underpresented in masters and GM For such a long time. Everytime a terran players plays against a zerg or a protoss player, he is vastly superior to them. The average master terran player is like top 1% of his race, while the average toss/zerg is top 10%. The problem with the Blizzard team is that they just look at the statistics of the ladder, and think.. Uh TVZ on ladder = 50% (even though this is between the top 10% toss vs the top 1% teran). So obv. the terran is supposed to win a lot more than 50% if the game was balanced. Honestly that's a pretty dumb assumption to make. The guys who are on the balance team are programmers, statisticians and mathematicians. They understand what you've explained and they understand a whole lot more. Being a programmer myself I can tell you that kind of stuff occurs to you while you're programming the system. They even mentioned in a post a while back about balance, and at a blizzcon, that they have a formula that figures that kind of stuff in. The math that was in that formula is miles more advanced than the math you're showing me right now. Just because someone is a programmer doesnt mean he is WISE in his choices. The guys at Blizzard are too busy in their day-to-day activities and details to have a clue about "the big picture". You have to be NOT INVOLVED and IMPARTIAL to have a good view for the right choices, but as long as they try to "fix" the game through adjusting the units only they are not doing it right. Simple example: What is the reason for the deathball? Why does it exist? 1. Units are FORCED into tight formations by the movement and unit selection mechanics of the game. These are neither race-specific nor unit-specific. 2. Having a tight group of units is the most efficient way to win, because it maximizes your firepower. That second point is universally true and was true in BW already, but did the deathball exist back then? NO ... and this makes it clear where you need to "fix it" and since Blizzard isnt seeing it they are pretty "unwise" [which is less of an insult compared to dumb, which I was tempted to use].
Concaves beat "a tight group of units". Other than that, i agree with the first part of your post.
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On November 13 2012 15:29 Bill Murray wrote: fungal needs research imo
How does that stop a player massing 30 infestors though? I don't see what problem you are trying to solve here.
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Making it so fungal can't kill may solve the massing problem.
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On November 13 2012 15:47 Rabiator wrote:Show nested quote +On November 13 2012 15:37 TERRANLOL wrote:On November 13 2012 07:25 Hider wrote:On November 13 2012 05:50 sieksdekciw wrote:On November 13 2012 05:26 Assirra wrote: We had 20 freaking terrans in code S. Are you honestly saying that had nothing to do with the current balance and just became "terran players just better". Yes. And they are still better, and the only reason they are not again in code S, is cause zergs got a bit better and were heavily helped by the imbalance that zerg is. Don't get me wrong, the skill gap is still big, but not as big as before. Terran is supposed to be overresented on ladder, GSL, foreign tournaments, other tournmanets etc. Since they are the most played race. In fact, as GSL is the only place where that is happening, it is easy to conclude that terran is heavily imbalanced. I argue that the numbers are signifacntly signifcant as well. Terran has been underpresented in masters and GM For such a long time. Everytime a terran players plays against a zerg or a protoss player, he is vastly superior to them. The average master terran player is like top 1% of his race, while the average toss/zerg is top 10%. The problem with the Blizzard team is that they just look at the statistics of the ladder, and think.. Uh TVZ on ladder = 50% (even though this is between the top 10% toss vs the top 1% teran). So obv. the terran is supposed to win a lot more than 50% if the game was balanced. Honestly that's a pretty dumb assumption to make. The guys who are on the balance team are programmers, statisticians and mathematicians. They understand what you've explained and they understand a whole lot more. Being a programmer myself I can tell you that kind of stuff occurs to you while you're programming the system. They even mentioned in a post a while back about balance, and at a blizzcon, that they have a formula that figures that kind of stuff in. The math that was in that formula is miles more advanced than the math you're showing me right now. Just because someone is a programmer doesnt mean he is WISE in his choices. The guys at Blizzard are too busy in their day-to-day activities and details to have a clue about "the big picture". You have to be NOT INVOLVED and IMPARTIAL to have a good view for the right choices, but as long as they try to "fix" the game through adjusting the units only they are not doing it right. Simple example: What is the reason for the deathball? Why does it exist? 1. Units are FORCED into tight formations by the movement and unit selection mechanics of the game. These are neither race-specific nor unit-specific. 2. Having a tight group of units is the most efficient way to win, because it maximizes your firepower. That second point is universally true and was true in BW already, but did the deathball exist back then? NO ... and this makes it clear where you need to "fix it" and since Blizzard isnt seeing it they are pretty "unwise" [which is less of an insult compared to dumb, which I was tempted to use].
Honestly, shit like this really pisses me off.
You have no clue what the 'day to day' activities of the dev team, or the balance team, or any of the blizzard staff entail. You have no idea of their qualifications, their backgrounds, or their ability to impartially have a 'good view' of the 'big picture'. You spout this shit as if you have a magically superior vision of what SC2 should be and it's so obvious that if blizzard haven't implemented 'your vision' then they are doing it wrong.
Who the FUCK do you think you are???
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On November 13 2012 18:06 Kharnage wrote:Show nested quote +On November 13 2012 15:47 Rabiator wrote:On November 13 2012 15:37 TERRANLOL wrote:On November 13 2012 07:25 Hider wrote:On November 13 2012 05:50 sieksdekciw wrote:On November 13 2012 05:26 Assirra wrote: We had 20 freaking terrans in code S. Are you honestly saying that had nothing to do with the current balance and just became "terran players just better". Yes. And they are still better, and the only reason they are not again in code S, is cause zergs got a bit better and were heavily helped by the imbalance that zerg is. Don't get me wrong, the skill gap is still big, but not as big as before. Terran is supposed to be overresented on ladder, GSL, foreign tournaments, other tournmanets etc. Since they are the most played race. In fact, as GSL is the only place where that is happening, it is easy to conclude that terran is heavily imbalanced. I argue that the numbers are signifacntly signifcant as well. Terran has been underpresented in masters and GM For such a long time. Everytime a terran players plays against a zerg or a protoss player, he is vastly superior to them. The average master terran player is like top 1% of his race, while the average toss/zerg is top 10%. The problem with the Blizzard team is that they just look at the statistics of the ladder, and think.. Uh TVZ on ladder = 50% (even though this is between the top 10% toss vs the top 1% teran). So obv. the terran is supposed to win a lot more than 50% if the game was balanced. Honestly that's a pretty dumb assumption to make. The guys who are on the balance team are programmers, statisticians and mathematicians. They understand what you've explained and they understand a whole lot more. Being a programmer myself I can tell you that kind of stuff occurs to you while you're programming the system. They even mentioned in a post a while back about balance, and at a blizzcon, that they have a formula that figures that kind of stuff in. The math that was in that formula is miles more advanced than the math you're showing me right now. Just because someone is a programmer doesnt mean he is WISE in his choices. The guys at Blizzard are too busy in their day-to-day activities and details to have a clue about "the big picture". You have to be NOT INVOLVED and IMPARTIAL to have a good view for the right choices, but as long as they try to "fix" the game through adjusting the units only they are not doing it right. Simple example: What is the reason for the deathball? Why does it exist? 1. Units are FORCED into tight formations by the movement and unit selection mechanics of the game. These are neither race-specific nor unit-specific. 2. Having a tight group of units is the most efficient way to win, because it maximizes your firepower. That second point is universally true and was true in BW already, but did the deathball exist back then? NO ... and this makes it clear where you need to "fix it" and since Blizzard isnt seeing it they are pretty "unwise" [which is less of an insult compared to dumb, which I was tempted to use]. Honestly, shit like this really pisses me off. You have no clue what the 'day to day' activities of the dev team, or the balance team, or any of the blizzard staff entail. You have no idea of their qualifications, their backgrounds, or their ability to impartially have a 'good view' of the 'big picture'. You spout this shit as if you have a magically superior vision of what SC2 should be and it's so obvious that if blizzard haven't implemented 'your vision' then they are doing it wrong. Who the FUCK do you think you are???
You may be pissed off but you're only embarrassing yourself. There are a lot of people that go around saying "Who the fuck do you think you are?" to people younger than them, forever stifling their creativity and self-confidence. Each of the people on the Blizz dev team (not to mention every great man that ever lived) was once a young man + Show Spoiler +or woman, just an expression... who was unhappy with the current state of affairs and started looking for new solutions. Most new proposals are wrong, but so are the old accepted ones. It's through civil discussion that new better ideas are born. So, Mr. Kharnage, stop pulling the argument from authority and find good reasons why the person is wrong. If you cannot, do not join in on the discussion.
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On November 13 2012 04:12 sieksdekciw wrote:Show nested quote +On November 13 2012 03:52 rd wrote:On November 13 2012 01:37 DemigodcelpH wrote: Thank god. This is perhaps one of the most glaring and longest lived blatant imbalances that has ever occurred in SC2.
I'm glad that the developers are finally stepping up. Glaring? Blatant? Long-lived? Took 2 years and lists of zerg buffs/p+t nerfs for this metagame to come to fruition where zergs reached the potential/got good enough. Even then, Protoss and Terran were still very successful playing towards the solution to mass infestor lategame which is just killing zerg before broods pop. It's scarcely an obvious imbalance, if an imbalance at all. We may never know the lategame solution once it's patched, we just know we're very unlikely to find it. One supply roaches was a pretty obvious and blatant imbalance. I have to be honest, but I don't think nerfs or buffs affected much the game as it is now. I think the reason why we did not see infestors as imbalanced before was a combination of small maps, and slow and stagnant zerg metagame development. It took zerg 6 months to learn to use banelings and not only roaches, and an additional 6 months to learn how to stop timing pushes. Not exactly an innovative bunch. And I remember Idra was complaining to Blizzard at a time where roaches were 1 limit and zerg's metagame against terran was to mass ultralisks with no other units for support. And Blizzard listened, and started nerfing terran and buffing zerg. We can clearly see that when the gap in skill between zerg and terran players was that big 1 year ago, the scene was dominated by good, skilled players. Blizzard did not wait for the zergs to catch up though, they just nerfed terran here and there and buffed zerg here and there. And now we are at a point where the skill gap is narrowing, where zergs actually try to micro their units, and we just now notice how much easier and imbalanced their race is and has been in the first place. What we, the terran players ask, is for Blizzard to not employ a double standard and nerf the zerg to the ground as they continiously did with terran for 1.5 years based on the fact that a group of godlike players with godlike micro (MVP, MKP, MMA) were destroying zergs left and right. Blizzard did not wait for the zergs to try and find and answer. They buffed zerg, nerfed terran. Simple as that. Based on a single game of MVP, Blizzard nerfed ghosts's snipe. Based on another single game of MVP against Nestea, Blizzard retracted the decision of buffing raven speed. If they were consistent with the way they deal with things, they should have nerfed infestor brood lord and corruptor 6 to 9 months ago, since EVERY zerg player IN EVERY game IN EVERY matchup uses exactly the same combination, and uses it with ease. Thus, Blizzard must nerf infestor, and nerf it heavily.
+1
Even though i'm protoss, i always cringe when i see terrans lose to broodlord infestor so easily after ghost nerf. Even if you have a ton of viking, one goddamn fungal on them and it's gg. Sad ...
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On November 13 2012 18:06 Kharnage wrote:Show nested quote +On November 13 2012 15:47 Rabiator wrote:On November 13 2012 15:37 TERRANLOL wrote:On November 13 2012 07:25 Hider wrote:On November 13 2012 05:50 sieksdekciw wrote:On November 13 2012 05:26 Assirra wrote: We had 20 freaking terrans in code S. Are you honestly saying that had nothing to do with the current balance and just became "terran players just better". Yes. And they are still better, and the only reason they are not again in code S, is cause zergs got a bit better and were heavily helped by the imbalance that zerg is. Don't get me wrong, the skill gap is still big, but not as big as before. Terran is supposed to be overresented on ladder, GSL, foreign tournaments, other tournmanets etc. Since they are the most played race. In fact, as GSL is the only place where that is happening, it is easy to conclude that terran is heavily imbalanced. I argue that the numbers are signifacntly signifcant as well. Terran has been underpresented in masters and GM For such a long time. Everytime a terran players plays against a zerg or a protoss player, he is vastly superior to them. The average master terran player is like top 1% of his race, while the average toss/zerg is top 10%. The problem with the Blizzard team is that they just look at the statistics of the ladder, and think.. Uh TVZ on ladder = 50% (even though this is between the top 10% toss vs the top 1% teran). So obv. the terran is supposed to win a lot more than 50% if the game was balanced. Honestly that's a pretty dumb assumption to make. The guys who are on the balance team are programmers, statisticians and mathematicians. They understand what you've explained and they understand a whole lot more. Being a programmer myself I can tell you that kind of stuff occurs to you while you're programming the system. They even mentioned in a post a while back about balance, and at a blizzcon, that they have a formula that figures that kind of stuff in. The math that was in that formula is miles more advanced than the math you're showing me right now. Just because someone is a programmer doesnt mean he is WISE in his choices. The guys at Blizzard are too busy in their day-to-day activities and details to have a clue about "the big picture". You have to be NOT INVOLVED and IMPARTIAL to have a good view for the right choices, but as long as they try to "fix" the game through adjusting the units only they are not doing it right. Simple example: What is the reason for the deathball? Why does it exist? 1. Units are FORCED into tight formations by the movement and unit selection mechanics of the game. These are neither race-specific nor unit-specific. 2. Having a tight group of units is the most efficient way to win, because it maximizes your firepower. That second point is universally true and was true in BW already, but did the deathball exist back then? NO ... and this makes it clear where you need to "fix it" and since Blizzard isnt seeing it they are pretty "unwise" [which is less of an insult compared to dumb, which I was tempted to use]. Honestly, shit like this really pisses me off. You have no clue what the 'day to day' activities of the dev team, or the balance team, or any of the blizzard staff entail. You have no idea of their qualifications, their backgrounds, or their ability to impartially have a 'good view' of the 'big picture'. You spout this shit as if you have a magically superior vision of what SC2 should be and it's so obvious that if blizzard haven't implemented 'your vision' then they are doing it wrong. Who the FUCK do you think you are???
I don't think players care what day to day activities blizzard and friends are doing, or what ever qualification and background they come from . Maybe if he would to be put in charge he probably manifest his version of what sc2 "should be " and it could be better than what the current development are doing .
Second I think everyone has the right to complain and it doesn't matter who the hell do you think you are .... We want the game to be better we put our ideas and try to pin point what could be a better solution but the effort feels a little futile because we don't have the necessary tools to change anything.
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On November 13 2012 18:12 Ghanburighan wrote:Show nested quote +On November 13 2012 18:06 Kharnage wrote:On November 13 2012 15:47 Rabiator wrote:On November 13 2012 15:37 TERRANLOL wrote:On November 13 2012 07:25 Hider wrote:On November 13 2012 05:50 sieksdekciw wrote:On November 13 2012 05:26 Assirra wrote: We had 20 freaking terrans in code S. Are you honestly saying that had nothing to do with the current balance and just became "terran players just better". Yes. And they are still better, and the only reason they are not again in code S, is cause zergs got a bit better and were heavily helped by the imbalance that zerg is. Don't get me wrong, the skill gap is still big, but not as big as before. Terran is supposed to be overresented on ladder, GSL, foreign tournaments, other tournmanets etc. Since they are the most played race. In fact, as GSL is the only place where that is happening, it is easy to conclude that terran is heavily imbalanced. I argue that the numbers are signifacntly signifcant as well. Terran has been underpresented in masters and GM For such a long time. Everytime a terran players plays against a zerg or a protoss player, he is vastly superior to them. The average master terran player is like top 1% of his race, while the average toss/zerg is top 10%. The problem with the Blizzard team is that they just look at the statistics of the ladder, and think.. Uh TVZ on ladder = 50% (even though this is between the top 10% toss vs the top 1% teran). So obv. the terran is supposed to win a lot more than 50% if the game was balanced. Honestly that's a pretty dumb assumption to make. The guys who are on the balance team are programmers, statisticians and mathematicians. They understand what you've explained and they understand a whole lot more. Being a programmer myself I can tell you that kind of stuff occurs to you while you're programming the system. They even mentioned in a post a while back about balance, and at a blizzcon, that they have a formula that figures that kind of stuff in. The math that was in that formula is miles more advanced than the math you're showing me right now. Just because someone is a programmer doesnt mean he is WISE in his choices. The guys at Blizzard are too busy in their day-to-day activities and details to have a clue about "the big picture". You have to be NOT INVOLVED and IMPARTIAL to have a good view for the right choices, but as long as they try to "fix" the game through adjusting the units only they are not doing it right. Simple example: What is the reason for the deathball? Why does it exist? 1. Units are FORCED into tight formations by the movement and unit selection mechanics of the game. These are neither race-specific nor unit-specific. 2. Having a tight group of units is the most efficient way to win, because it maximizes your firepower. That second point is universally true and was true in BW already, but did the deathball exist back then? NO ... and this makes it clear where you need to "fix it" and since Blizzard isnt seeing it they are pretty "unwise" [which is less of an insult compared to dumb, which I was tempted to use]. Honestly, shit like this really pisses me off. You have no clue what the 'day to day' activities of the dev team, or the balance team, or any of the blizzard staff entail. You have no idea of their qualifications, their backgrounds, or their ability to impartially have a 'good view' of the 'big picture'. You spout this shit as if you have a magically superior vision of what SC2 should be and it's so obvious that if blizzard haven't implemented 'your vision' then they are doing it wrong. Who the FUCK do you think you are??? You may be pissed off but you're only embarrassing yourself. There are a lot of people that go around saying "Who the fuck do you think you are?" to people younger than them, forever stifling their creativity and self-confidence. Each of the people on the Blizz dev team (not to mention every great man that ever lived) was once a young man + Show Spoiler +or woman, just an expression... who was unhappy with the current state of affairs and started looking for new solutions. Most new proposals are wrong, but so are the old accepted ones. It's through civil discussion that new better ideas are born. So, Mr. Kharnage, stop pulling the argument from authority and find good reasons why the person is wrong. If you cannot, do not join in on the discussion.
This is not what he said. He said he is pissed off by people who deny that the developers are qualified, because of their personal opinions, which is actually very close to what you are saying. Even more, he gave an argument, which was that this guy has no clue about the day-to-day activities of blizzard, yet shits upon them.
Also, there is no bravery or greater intelligence in shitting upon someone elses work. Everybody knows that all things can always be done better. There is really nothing interesting in spreading general knowledge. Proving, that your own ideas are superior to longtime established, working solutions is the impressive part.
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infestor buff removed any cap skill involved with the zerg race. Honestly when the game was balanced tvz was the most exciting and entertaing matchup to watch. Nowadays we've noname and noskill player like vortix or slivko facing (and defeating) MVP with plain AMOVE.
right now zerg are unharassable early game thx to siegequeen, utterly strong in mid game and totally op in late game: well this is a bit too much even for the asymmetrical balance. master league is filled with zerg just because of infestors: otherwise these retards would never break through platinum league, where they deserve to rest forever.
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