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On November 12 2012 10:19 Tsuki.eu wrote: Fungal projectile is a useless nerf, we dont need fungal to be harder to use. We need fungal to be less good vs everything (and IT also)...
I think we absolutely need to make fungal harder to use. Zerg units in general aren't micro intensive enough.
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On November 12 2012 02:35 NKexquisite wrote:Show nested quote +On November 12 2012 02:30 PassiveAce wrote: I fucking love how dustin browders account icon is a pile of rocks being destroyed. I actually really like him now xD Yeah, he REALLY loves destructible rocks man....
When he was a kid he used to blow up piles of rocks with TNT for fun. One Christmas he got a video camera as a gift and he used it to record his rock destruction, then he'd watch the tape while eating his dinner. Sometimes he'd play it back in slow motion.
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On November 12 2012 10:18 Yoshi Kirishima wrote:Show nested quote +On November 12 2012 09:58 Dunmer wrote:On November 12 2012 09:45 Yoshi Kirishima wrote:On November 12 2012 09:14 Dunmer wrote:On November 12 2012 09:12 ROOTT1 wrote:On November 12 2012 09:09 Dunmer wrote: Buff feedback against psionic, hence dealing with infestors/ghosts and nerf it against everything else.
i swear to god ill be so fucking mad if blizzard ends up buffing snipe and feedback, that would screw tvp up I didn't mean to change snipe at all, sorry if that was unclear. I mean to change feedback the way snipe was to that it is in fact buffed against infestors and nerfed against regular units. Wait what? You want HTs to deal with Ghosts...? That would screw up viking > colossi, HT > viking, ghost > HT, Colossi > Ghost If they do it right it would be viking > colossi, HT > viking, ghost = HT, Colossi > Ghost, in theory at least. Changing feedback would have a bigger impact on mech/sky terran, I feel its definitely worth changing in a PTR or even hots. That's not a complete rock paper scissors then... What's the counter to HT? Ghosts, the player that better controls his ghosts/High templar will win the micro war, clump all your ghosts/Ht and they get beaten by storm and Colossi/ emp. However spread out like any pro will do will result in the better controlled caster beating the other caster unit.
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Wow. Relits my candle of hope for Blizzard. They really listened. Guess I'm not used to that usually following the WoW balance +1!
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It's honestly amazing how the infestor is suddenly Overpowered when zergs start winning and the infestor spell has been this way for months. But now all of a sudden it is a problem.
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He said a whole bunch of nothing with that post. =\
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On November 12 2012 10:37 Sc2Null wrote: It's honestly amazing how the infestor is suddenly Overpowered when zergs start winning and the infestor spell has been this way for months. But now all of a sudden it is a problem. Why is it amazing, the spell before was never used except by destiny and a few other players, people complained they were bad etc etc, then people realise how fking good infestors really are, and zergs start turning infestors into 90% of their army supply
Infestors like HT's and Ghosts are support/casters, and should not make up the bulk of an army like they currently do, if a protoss or terran made casters in the ratios zergs do, they wouldn't be winning very much
just incase ,this is not me balance whining this is just stating my view on how they should be balanced compared to other casters
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On November 12 2012 10:37 Sc2Null wrote: It's honestly amazing how the infestor is suddenly Overpowered when zergs start winning and the infestor spell has been this way for months. But now all of a sudden it is a problem. There's nothing amazing about it, the queen buff gave way for a much stable early game which allowed zergs to get better economies and more infestors. You just have to realize that the infestor doesn't exist in a vacuum and changes to other units affect it as well.
Not to mention that the metagame is always changing and revealing overpowered stuff that might have gone unnoticed. Blueflame hellions for example were considered completely balanced for over a year, until Slayers terrans completely dominated an MLG with them.
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YES! this makes me really happy. Maybe muta ling will be buffed which is much more fun to play and play against.
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On November 12 2012 10:44 btd978 wrote: YES! this makes me really happy. Maybe muta ling will be buffed Why? This is absolutely unneeded.
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On November 12 2012 10:30 Dunmer wrote:Show nested quote +On November 12 2012 10:18 Yoshi Kirishima wrote:On November 12 2012 09:58 Dunmer wrote:On November 12 2012 09:45 Yoshi Kirishima wrote:On November 12 2012 09:14 Dunmer wrote:On November 12 2012 09:12 ROOTT1 wrote:On November 12 2012 09:09 Dunmer wrote: Buff feedback against psionic, hence dealing with infestors/ghosts and nerf it against everything else.
i swear to god ill be so fucking mad if blizzard ends up buffing snipe and feedback, that would screw tvp up I didn't mean to change snipe at all, sorry if that was unclear. I mean to change feedback the way snipe was to that it is in fact buffed against infestors and nerfed against regular units. Wait what? You want HTs to deal with Ghosts...? That would screw up viking > colossi, HT > viking, ghost > HT, Colossi > Ghost If they do it right it would be viking > colossi, HT > viking, ghost = HT, Colossi > Ghost, in theory at least. Changing feedback would have a bigger impact on mech/sky terran, I feel its definitely worth changing in a PTR or even hots. That's not a complete rock paper scissors then... What's the counter to HT? Ghosts, the player that better controls his ghosts/High templar will win the micro war, clump all your ghosts/Ht and they get beaten by storm and Colossi/ emp. However spread out like any pro will do will result in the better controlled caster beating the other caster unit.
that didn't address my post o.o you still don't have a complete rock paper scissors, instead HT/Colossus > Viking/Ghost, because HT > Viking, Viking > Colossi, and Colossi > Ghost
or rather it would just be HT/Colossus > Viking, AKA you have nothing to deal with colossus
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To me, the key issue with infestors is just that they are no FUN to play against, nor are they FUN to watch. It isn't too much of a balance issue, I hope blizzard addresses this.
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On November 12 2012 10:44 btd978 wrote: YES! this makes me really happy. Maybe muta ling will be buffed which is much more fun to play and play against. why the heck would it need to be buffed.
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On November 12 2012 10:49 Yoshi Kirishima wrote:Show nested quote +On November 12 2012 10:30 Dunmer wrote:On November 12 2012 10:18 Yoshi Kirishima wrote:On November 12 2012 09:58 Dunmer wrote:On November 12 2012 09:45 Yoshi Kirishima wrote:On November 12 2012 09:14 Dunmer wrote:On November 12 2012 09:12 ROOTT1 wrote:On November 12 2012 09:09 Dunmer wrote: Buff feedback against psionic, hence dealing with infestors/ghosts and nerf it against everything else.
i swear to god ill be so fucking mad if blizzard ends up buffing snipe and feedback, that would screw tvp up I didn't mean to change snipe at all, sorry if that was unclear. I mean to change feedback the way snipe was to that it is in fact buffed against infestors and nerfed against regular units. Wait what? You want HTs to deal with Ghosts...? That would screw up viking > colossi, HT > viking, ghost > HT, Colossi > Ghost If they do it right it would be viking > colossi, HT > viking, ghost = HT, Colossi > Ghost, in theory at least. Changing feedback would have a bigger impact on mech/sky terran, I feel its definitely worth changing in a PTR or even hots. That's not a complete rock paper scissors then... What's the counter to HT? Ghosts, the player that better controls his ghosts/High templar will win the micro war, clump all your ghosts/Ht and they get beaten by storm and Colossi/ emp. However spread out like any pro will do will result in the better controlled caster beating the other caster unit. that didn't address my post o.o you still don't have a complete rock paper scissors, instead HT/Colossus > Viking/Ghost, because HT > Viking, Viking > Colossi, and Colossi > Ghost or rather it would just be HT/Colossus > Viking, AKA you have nothing to deal with colossus
Rock paper scissors is terrible unit design.
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Dominican Republic31 Posts
On November 12 2012 10:13 rd wrote:Show nested quote +On November 12 2012 09:45 19Nov1980 wrote: i have a question!!
why do protoss has to go collosus all the time vs Z, why not making HT to take the 3rd with cannons? if by any chances the zerg will have just lings and getting infestors as usual, if the zerg go ahead and attacks u have better position to feedback those infestor right?
i think this is a good way to deal with this infestors in the mid game going to lategame and im pretty sure a protoss on 4bases will fight a zerg even with Broodlord infetor combo Zerg doesn't need to attack you if you turtle behind high templar at a third -- or any strategy involving turtling behind a fast third. They'll happily start their 12 minute hive and proceed to roll you over in 4 minutes when broodlords pop. Difficult to take your fourth with a broodlord/infestor ball bearing down upon it.
like i said, why not go even more ahead? since protoss know zerg will make a billion roaches why not make just the right amount of HT and the go straight into robo for inmortals? i think it will be a very tight timming but i guess, it can work
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Ok, for once in my life I'm going to root for all zergs I have a feeling that if WCS has a ZvZ finals, changes are coming!!
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On November 12 2012 10:49 Yoshi Kirishima wrote:Show nested quote +On November 12 2012 10:30 Dunmer wrote:On November 12 2012 10:18 Yoshi Kirishima wrote:On November 12 2012 09:58 Dunmer wrote:On November 12 2012 09:45 Yoshi Kirishima wrote:On November 12 2012 09:14 Dunmer wrote:On November 12 2012 09:12 ROOTT1 wrote:On November 12 2012 09:09 Dunmer wrote: Buff feedback against psionic, hence dealing with infestors/ghosts and nerf it against everything else.
i swear to god ill be so fucking mad if blizzard ends up buffing snipe and feedback, that would screw tvp up I didn't mean to change snipe at all, sorry if that was unclear. I mean to change feedback the way snipe was to that it is in fact buffed against infestors and nerfed against regular units. Wait what? You want HTs to deal with Ghosts...? That would screw up viking > colossi, HT > viking, ghost > HT, Colossi > Ghost If they do it right it would be viking > colossi, HT > viking, ghost = HT, Colossi > Ghost, in theory at least. Changing feedback would have a bigger impact on mech/sky terran, I feel its definitely worth changing in a PTR or even hots. That's not a complete rock paper scissors then... What's the counter to HT? Ghosts, the player that better controls his ghosts/High templar will win the micro war, clump all your ghosts/Ht and they get beaten by storm and Colossi/ emp. However spread out like any pro will do will result in the better controlled caster beating the other caster unit. that didn't address my post o.o you still don't have a complete rock paper scissors, instead HT/Colossus > Viking/Ghost, because HT > Viking, Viking > Colossi, and Colossi > Ghost or rather it would just be HT/Colossus > Viking, AKA you have nothing to deal with colossus The only way HT come into play against vikings is if they are clumped, we have learned to split against fungal and should do the same against storm, if the vikings are split then as a terran storm away I'll just emp and snipe away and then use my bio to power through.
So if a terran engages badly with his vikings but everything is on par then of course the vikings will die to storms and HT>vikings, but engage well and Ht won't be efficient against vikings and vikings are clearly>Colossi.
Side note when you say HT/Colossi> viking, what do you have the Colossi in there for? Or did you mean to have viking/ghosts?
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On November 12 2012 10:59 ErAsc2 wrote:Ok, for once in my life I'm going to root for all zergs  I have a feeling that if WCS has a ZvZ finals, changes are coming!!
If only life and leenock was in it 
I wish fungal just didn't affect air unless its a bio unit But ofc I wouldn't know hard of a nerd that would be
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THANK YOU, DUSTIN BROWDER!
I was thinking that making a fungal a projectile would be good and with short range. Making its range shorter than the range of marines would make it so that players would really have to burrow and sneak in and catch an opponent off-guard. Thus, it'd be more rewarding on the Zerg player and still force the opponent to always be on his toes with his army.
Just my thoughts.
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On November 12 2012 11:31 silent_owl wrote:THANK YOU, DUSTIN BROWDER! I was thinking that making a fungal a projectile would be good and with short range. Making its range shorter than the range of marines would make it so that players would really have to burrow and sneak in and catch an opponent off-guard. Thus, it'd be more rewarding on the Zerg player and still force the opponent to always be on his toes with his army. Just my thoughts. 
His name Rock. He doesn't like it when people call him Dustin.
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