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"Rock" comments about the Infestor (Blue post) - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 34 Next All
Lecideur
Profile Joined October 2012
Israel3 Posts
November 12 2012 00:49 GMT
#321
Wow i love the fungal growth projectile! Looks amazing and adds some micro for enemies.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
November 12 2012 00:50 GMT
#322
They have been considering a lot over the past 2 years.
I would like them actually do something.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-11-12 00:57:06
November 12 2012 00:53 GMT
#323
On November 12 2012 08:50 ROOTT1 wrote:
if they nerf the core spells of the infestor zerg would get crushed by protoss, all they need to do to fix pvz is make interceptors unfungal-able and the mothership immune to neural.. its so fucking simple


Couple that with a build time reduction for the Carrier, along with a possible armour buff, and you may be right.

I agree about the MS being immune to neural though. It's always irked me that the hero unit of Protoss can get NP-ed. The game already allows for some racial diversity with the units (such as Ultra immune to fungal root, I believe, and massive destruction of FF) and this would be a nice addition. (HT should also be immune, IMO, maybe even Archons.)

Anyway, Browder is right. Leave it be for a little while longer and see how it goes. There is no need for haste.
KT best KT ~ 2014
Dunmer
Profile Joined April 2012
United Kingdom568 Posts
November 12 2012 00:58 GMT
#324
On November 12 2012 09:45 Yoshi Kirishima wrote:
Show nested quote +
On November 12 2012 09:14 Dunmer wrote:
On November 12 2012 09:12 ROOTT1 wrote:
On November 12 2012 09:09 Dunmer wrote:
Buff feedback against psionic, hence dealing with infestors/ghosts and nerf it against everything else.


i swear to god ill be so fucking mad if blizzard ends up buffing snipe and feedback, that would screw tvp up


I didn't mean to change snipe at all, sorry if that was unclear. I mean to change feedback the way snipe was to that it is in fact buffed against infestors and nerfed against regular units.


Wait what? You want HTs to deal with Ghosts...? That would screw up viking > colossi, HT > viking, ghost > HT, Colossi > Ghost

If they do it right it would be viking > colossi, HT > viking, ghost = HT, Colossi > Ghost, in theory at least. Changing feedback would have a bigger impact on mech/sky terran, I feel its definitely worth changing in a PTR or even hots.
All Ireland Starcraft, check us out on Facebook
Shiori
Profile Blog Joined July 2011
3815 Posts
November 12 2012 01:01 GMT
#325
On November 12 2012 09:58 Dunmer wrote:
Show nested quote +
On November 12 2012 09:45 Yoshi Kirishima wrote:
On November 12 2012 09:14 Dunmer wrote:
On November 12 2012 09:12 ROOTT1 wrote:
On November 12 2012 09:09 Dunmer wrote:
Buff feedback against psionic, hence dealing with infestors/ghosts and nerf it against everything else.


i swear to god ill be so fucking mad if blizzard ends up buffing snipe and feedback, that would screw tvp up


I didn't mean to change snipe at all, sorry if that was unclear. I mean to change feedback the way snipe was to that it is in fact buffed against infestors and nerfed against regular units.


Wait what? You want HTs to deal with Ghosts...? That would screw up viking > colossi, HT > viking, ghost > HT, Colossi > Ghost

If they do it right it would be viking > colossi, HT > viking, ghost = HT, Colossi > Ghost, in theory at least. Changing feedback would have a bigger impact on mech/sky terran, I feel its definitely worth changing in a PTR or even hots.

but seeing as how PvT is balanced, why would you want to try to tinker with it?
19Nov1980
Profile Joined November 2012
Dominican Republic31 Posts
November 12 2012 01:01 GMT
#326
i have a question!!

why do protoss has to go collosus all the time vs Z, why not making HT to take the 3rd with cannons?
if by any chances the zerg will have just lings and getting infestors as usual, if the zerg go ahead and attacks u have better position to feedback those infestor right?

i think this is a good way to deal with this infestors in the mid game going to lategame and im pretty sure a protoss on 4bases will fight a zerg even with Broodlord infetor combo
Esperando Hots!
TheDwf
Profile Joined November 2011
France19747 Posts
November 12 2012 01:01 GMT
#327
On November 12 2012 09:58 Dunmer wrote:
Show nested quote +
On November 12 2012 09:45 Yoshi Kirishima wrote:
On November 12 2012 09:14 Dunmer wrote:
On November 12 2012 09:12 ROOTT1 wrote:
On November 12 2012 09:09 Dunmer wrote:
Buff feedback against psionic, hence dealing with infestors/ghosts and nerf it against everything else.


i swear to god ill be so fucking mad if blizzard ends up buffing snipe and feedback, that would screw tvp up


I didn't mean to change snipe at all, sorry if that was unclear. I mean to change feedback the way snipe was to that it is in fact buffed against infestors and nerfed against regular units.


Wait what? You want HTs to deal with Ghosts...? That would screw up viking > colossi, HT > viking, ghost > HT, Colossi > Ghost

If they do it right it would be viking > colossi, HT > viking, ghost = HT, Colossi > Ghost, in theory at least. Changing feedback would have a bigger impact on mech/sky terran, I feel its definitely worth changing in a PTR or even hots.

The “Ghost = HT” relation is already true, Feedback vs Snipe is around 50/50.
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 12 2012 01:02 GMT
#328
The root is what should change.... fungal verse ground it should do damage and slow....verse air it should just do damage and no effect on unit speed
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2012-11-12 01:03:21
November 12 2012 01:02 GMT
#329
PvZ is also a problem with those Fungals... Though without the root-function of Fungal, then blink stalkers will own all PvZ again.
aksfjh
Profile Joined November 2010
United States4853 Posts
November 12 2012 01:10 GMT
#330
It's about time...

Also, I love the name and portrait of Browder.
yeastiality
Profile Joined April 2011
Canada374 Posts
Last Edited: 2012-11-12 01:11:13
November 12 2012 01:10 GMT
#331
No matter what conclusion they come to, it won't be something like "Remove the infestor and make the zerg race not suck total ass without it". That's too much effort for a small team maintaining a game that not as many people play as they might like.

Pretty unfortunate stuff!
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-12 01:26:30
November 12 2012 01:13 GMT
#332
On November 12 2012 09:45 19Nov1980 wrote:
i have a question!!

why do protoss has to go collosus all the time vs Z, why not making HT to take the 3rd with cannons?
if by any chances the zerg will have just lings and getting infestors as usual, if the zerg go ahead and attacks u have better position to feedback those infestor right?

i think this is a good way to deal with this infestors in the mid game going to lategame and im pretty sure a protoss on 4bases will fight a zerg even with Broodlord infetor combo


Zerg doesn't need to attack you if you turtle behind high templar at a third -- or any strategy involving turtling behind a fast third. They'll happily start their 12 minute hive and proceed to roll you over in 4 minutes when broodlords pop. Difficult to take your fourth with a broodlord/infestor ball bearing down upon it.
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 12 2012 01:17 GMT
#333
On November 12 2012 10:02 trinxified wrote:
PvZ is also a problem with those Fungals... Though without the root-function of Fungal, then blink stalkers will own all PvZ again.



fungal could still disable blink like before without root...just with slow instead :D
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
November 12 2012 01:18 GMT
#334
On November 12 2012 09:58 Dunmer wrote:
Show nested quote +
On November 12 2012 09:45 Yoshi Kirishima wrote:
On November 12 2012 09:14 Dunmer wrote:
On November 12 2012 09:12 ROOTT1 wrote:
On November 12 2012 09:09 Dunmer wrote:
Buff feedback against psionic, hence dealing with infestors/ghosts and nerf it against everything else.


i swear to god ill be so fucking mad if blizzard ends up buffing snipe and feedback, that would screw tvp up


I didn't mean to change snipe at all, sorry if that was unclear. I mean to change feedback the way snipe was to that it is in fact buffed against infestors and nerfed against regular units.


Wait what? You want HTs to deal with Ghosts...? That would screw up viking > colossi, HT > viking, ghost > HT, Colossi > Ghost

If they do it right it would be viking > colossi, HT > viking, ghost = HT, Colossi > Ghost, in theory at least. Changing feedback would have a bigger impact on mech/sky terran, I feel its definitely worth changing in a PTR or even hots.


That's not a complete rock paper scissors then... What's the counter to HT?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
November 12 2012 01:19 GMT
#335
Fungal projectile is a useless nerf, we dont need fungal to be harder to use. We need fungal to be less good vs everything (and IT also)...
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
November 12 2012 01:22 GMT
#336
On November 12 2012 10:19 Tsuki.eu wrote:
Fungal projectile is a useless nerf, we dont need fungal to be harder to use. We need fungal to be less good vs everything (and IT also)...

The idea is that would be less good vs everything, because you could actually micro against it.
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
November 12 2012 01:22 GMT
#337
Buff EMP plox
Bomber & Jaedong & FlaSh & SNSD <3
trinxified
Profile Joined December 2010
Canada7774 Posts
November 12 2012 01:25 GMT
#338
On November 12 2012 10:22 Bibbit wrote:
Show nested quote +
On November 12 2012 10:19 Tsuki.eu wrote:
Fungal projectile is a useless nerf, we dont need fungal to be harder to use. We need fungal to be less good vs everything (and IT also)...

The idea is that would be less good vs everything, because you could actually micro against it.


People keep saying you can micro against it... You can't still. It's too fast to micro from. Impossible to dodge unless you see it coming, baiting for it, or using inherently fast units like speedlings, muta, phoenix, or blink-stalkers away.
Goldfish
Profile Blog Joined August 2010
2230 Posts
November 12 2012 01:26 GMT
#339
On November 12 2012 05:20 Rabiator wrote:
Show nested quote +
On November 12 2012 04:49 Plansix wrote:
On November 12 2012 04:45 trinxified wrote:
On November 12 2012 04:43 Plansix wrote:
On November 12 2012 04:28 Rabiator wrote:
On November 12 2012 02:24 Valikyr wrote:
On November 12 2012 02:19 SiguR wrote:
What a succinct and honest statement. I'm sad that the world championships might get fucked over because of the balance, but as long as we're constantly moving towards a better game, I'm happy.

Changing the Infestor this close to World Championships would be a big mistake too though. I just hope they're not afraid to redesign the infestor more than nerfing dmg/supply. Fungal is toooo boring.

Why?

There are ALWAYS some championships or tournaments going on and someone will get screwed over by changes eventually. Thats the nature of changes that you have to adapt to them and that it takes time. Is "halfway through a GSL" a better time? Not really.


Because it is not fair to switch u the game with less than 5 days to go. It wasn't fair when they did it during GSL and it wouldn't be fair now. We asked Blizzard to pay attention and not patch in the middle of tournaments. Now they are and the side effect is that if a balance patch is necessary, it will happen at the end of a major tournament.



Blizzard is only waiting after WCS because that is THEIR tournament. If it was GSL/IPL/MLG/DH, etc. they wouldn't have waited to post what their plans are or quite possibly even the actual change.


It is weird how they would consider the dates of their own tournament when making balance changes. I wonder if Riot does the same thing. Wait, yes they do.

Not really ... LoL tournaments are played on "patch X" and this is known beforehand, but they can add a patch 5 minutes before a tournament without changing anything in the tournament. Sadly SC2 has to be connected to the Battlenet at all times and thus you can only play on the most recent patch implemented.


Yeah, Dota has the same thing too. There are two versions, the stable (tournament version) and the latest version (which is just the latest version).

The tournament version is usually updated only after testing with the latest version shows everything is okay.

Sadly, SC2 doesn't really have that. You can have maps with the old values in but it's not practical to do and sometimes mistakes happen (like the map maker could forget to edit one or two important values that were changed in a patch).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Tsuki.eu
Profile Joined May 2011
Portugal1049 Posts
November 12 2012 01:26 GMT
#340
On November 12 2012 10:22 Bibbit wrote:
Show nested quote +
On November 12 2012 10:19 Tsuki.eu wrote:
Fungal projectile is a useless nerf, we dont need fungal to be harder to use. We need fungal to be less good vs everything (and IT also)...

The idea is that would be less good vs everything, because you could actually micro against it.


For a pro player, projectile change wont matter much, after being used to it. (its not enough)
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