"Rock" comments about the Infestor (Blue post) - Page 17
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Lecideur
Israel3 Posts
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Mataza
Germany5364 Posts
I would like them actually do something. | ||
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aZealot
New Zealand5447 Posts
On November 12 2012 08:50 ROOTT1 wrote: if they nerf the core spells of the infestor zerg would get crushed by protoss, all they need to do to fix pvz is make interceptors unfungal-able and the mothership immune to neural.. its so fucking simple Couple that with a build time reduction for the Carrier, along with a possible armour buff, and you may be right. I agree about the MS being immune to neural though. It's always irked me that the hero unit of Protoss can get NP-ed. The game already allows for some racial diversity with the units (such as Ultra immune to fungal root, I believe, and massive destruction of FF) and this would be a nice addition. (HT should also be immune, IMO, maybe even Archons.) Anyway, Browder is right. Leave it be for a little while longer and see how it goes. There is no need for haste. | ||
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Dunmer
United Kingdom568 Posts
On November 12 2012 09:45 Yoshi Kirishima wrote: Wait what? You want HTs to deal with Ghosts...? That would screw up viking > colossi, HT > viking, ghost > HT, Colossi > Ghost If they do it right it would be viking > colossi, HT > viking, ghost = HT, Colossi > Ghost, in theory at least. Changing feedback would have a bigger impact on mech/sky terran, I feel its definitely worth changing in a PTR or even hots. | ||
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Shiori
3815 Posts
On November 12 2012 09:58 Dunmer wrote: If they do it right it would be viking > colossi, HT > viking, ghost = HT, Colossi > Ghost, in theory at least. Changing feedback would have a bigger impact on mech/sky terran, I feel its definitely worth changing in a PTR or even hots. but seeing as how PvT is balanced, why would you want to try to tinker with it? | ||
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19Nov1980
Dominican Republic31 Posts
why do protoss has to go collosus all the time vs Z, why not making HT to take the 3rd with cannons? if by any chances the zerg will have just lings and getting infestors as usual, if the zerg go ahead and attacks u have better position to feedback those infestor right? i think this is a good way to deal with this infestors in the mid game going to lategame and im pretty sure a protoss on 4bases will fight a zerg even with Broodlord infetor combo | ||
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TheDwf
France19747 Posts
On November 12 2012 09:58 Dunmer wrote: If they do it right it would be viking > colossi, HT > viking, ghost = HT, Colossi > Ghost, in theory at least. Changing feedback would have a bigger impact on mech/sky terran, I feel its definitely worth changing in a PTR or even hots. The “Ghost = HT” relation is already true, Feedback vs Snipe is around 50/50. | ||
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SuperYo1000
United States880 Posts
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trinxified
Canada7774 Posts
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aksfjh
United States4853 Posts
Also, I love the name and portrait of Browder. | ||
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yeastiality
Canada374 Posts
Pretty unfortunate stuff! | ||
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rd
United States2586 Posts
On November 12 2012 09:45 19Nov1980 wrote: i have a question!! why do protoss has to go collosus all the time vs Z, why not making HT to take the 3rd with cannons? if by any chances the zerg will have just lings and getting infestors as usual, if the zerg go ahead and attacks u have better position to feedback those infestor right? i think this is a good way to deal with this infestors in the mid game going to lategame and im pretty sure a protoss on 4bases will fight a zerg even with Broodlord infetor combo Zerg doesn't need to attack you if you turtle behind high templar at a third -- or any strategy involving turtling behind a fast third. They'll happily start their 12 minute hive and proceed to roll you over in 4 minutes when broodlords pop. Difficult to take your fourth with a broodlord/infestor ball bearing down upon it. | ||
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SuperYo1000
United States880 Posts
On November 12 2012 10:02 trinxified wrote: PvZ is also a problem with those Fungals... Though without the root-function of Fungal, then blink stalkers will own all PvZ again. fungal could still disable blink like before without root...just with slow instead :D | ||
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Yoshi Kirishima
United States10366 Posts
On November 12 2012 09:58 Dunmer wrote: If they do it right it would be viking > colossi, HT > viking, ghost = HT, Colossi > Ghost, in theory at least. Changing feedback would have a bigger impact on mech/sky terran, I feel its definitely worth changing in a PTR or even hots. That's not a complete rock paper scissors then... What's the counter to HT? | ||
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Tsuki.eu
Portugal1049 Posts
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Bibbit
Canada5377 Posts
On November 12 2012 10:19 Tsuki.eu wrote: Fungal projectile is a useless nerf, we dont need fungal to be harder to use. We need fungal to be less good vs everything (and IT also)... The idea is that would be less good vs everything, because you could actually micro against it. | ||
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Dontkillme
Korea (South)806 Posts
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trinxified
Canada7774 Posts
On November 12 2012 10:22 Bibbit wrote: The idea is that would be less good vs everything, because you could actually micro against it. People keep saying you can micro against it... You can't still. It's too fast to micro from. Impossible to dodge unless you see it coming, baiting for it, or using inherently fast units like speedlings, muta, phoenix, or blink-stalkers away. | ||
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Goldfish
2230 Posts
On November 12 2012 05:20 Rabiator wrote: Not really ... LoL tournaments are played on "patch X" and this is known beforehand, but they can add a patch 5 minutes before a tournament without changing anything in the tournament. Sadly SC2 has to be connected to the Battlenet at all times and thus you can only play on the most recent patch implemented. Yeah, Dota has the same thing too. There are two versions, the stable (tournament version) and the latest version (which is just the latest version). The tournament version is usually updated only after testing with the latest version shows everything is okay. Sadly, SC2 doesn't really have that. You can have maps with the old values in but it's not practical to do and sometimes mistakes happen (like the map maker could forget to edit one or two important values that were changed in a patch). | ||
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Tsuki.eu
Portugal1049 Posts
On November 12 2012 10:22 Bibbit wrote: The idea is that would be less good vs everything, because you could actually micro against it. For a pro player, projectile change wont matter much, after being used to it. (its not enough) | ||
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