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"Rock" comments about the Infestor (Blue post) - Page 15

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FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 11 2012 23:13 GMT
#281
On November 12 2012 07:57 Shinespark wrote:
Speaking of changing the infestor, please change fungal's name to plague, so korean comentators can again go
"PLAGUUUUUUUUUUUUUUUUUUU"


best preposed change to the infestor I've read all week,
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 11 2012 23:14 GMT
#282
On November 12 2012 08:09 scudst0rm wrote:
I feel like infestors are too much of a glass cannon combat unit and not a support spell caster. They should not be able to do so much damage by them selves, but instead synergize with other units.

i.e. imagine fungal that did no damage (maybe had a larger aoe to compensate). it wouldn't do anything by itself but would be great if used correctly with banelings, ultras, and any high range units. It might not address infestor broodlord compositions directly but might nerf the infestor centric mid game that lets zergs get to such high broodlord/infestor numbers in the late game.

I don't think going from 30 to 0 damage would be an appropriate nerf
Refer to my post.
scudst0rm
Profile Joined May 2010
Canada1149 Posts
November 11 2012 23:16 GMT
#283
On November 12 2012 08:14 Zenbrez wrote:
Show nested quote +
On November 12 2012 08:09 scudst0rm wrote:
I feel like infestors are too much of a glass cannon combat unit and not a support spell caster. They should not be able to do so much damage by them selves, but instead synergize with other units.

i.e. imagine fungal that did no damage (maybe had a larger aoe to compensate). it wouldn't do anything by itself but would be great if used correctly with banelings, ultras, and any high range units. It might not address infestor broodlord compositions directly but might nerf the infestor centric mid game that lets zergs get to such high broodlord/infestor numbers in the late game.

I don't think going from 30 to 0 damage would be an appropriate nerf


More of a comment on design than a band-aid solution.
You're like a one ranger army comin' at me...
sieksdekciw
Profile Joined April 2012
240 Posts
Last Edited: 2012-11-11 23:19:41
November 11 2012 23:16 GMT
#284
On November 12 2012 07:10 Msr wrote:
Fungal is very strong, overpowered probably with chain fungals, but nerfing the infestor means almost every other zerg unit needs a buff or zerg will be perform very poorly.

I disagree. Muta ling is still perfectly viable vs terran, as is vs toss, and is skill reliant and is more fun to watch and is good overall. Buffing any other zerg unit is madness, as if zerg is not strong enough already. Blizzard should not buff any unit of zerg, they already unnecessarily buffed queen range and overlord speed, which is a huge mistake queens serve as a macro mechanic, scouting tool, healing aid, anti air, they should not be able to fend off heavy harass. Overlords should be slow so misplacement can be punished more easily. Now the entire map is covered by overlords on ledges and highgrounds so zerg, which is the race with the biggest map presence and vision cause of creep, overlords and overseers, can see the whole map and see your unit composition and when you move out or flank.

So no, buffing anything of zerg in place of a nerf of infestor would be a huge mistake, same as the one that buffed the queen in a month where DRG won GSL and same as nerfing ghost snipe cause of a single game used by a single player, in a single matchup. Infestors, that are used by every zerg in every matchup, are not nerfed for 6 months. The only possible course of action is to nerf them severely and let zerg explore their other options. Then we will have interesting games, and zergs will actually start improving and not only being carried by the blatant imbalance that is infestor.
Evangelist
Profile Blog Joined June 2011
1246 Posts
November 11 2012 23:16 GMT
#285
Adding a projectile to fungal would be the best possible change to infestors. Coupled with an infested terran damage nerf, it'd make the entire thing so much more interesting.

Imagine how awesome fungal dodging would be.
TheDwf
Profile Joined November 2011
France19747 Posts
November 11 2012 23:18 GMT
#286
On November 12 2012 08:16 sieksdekciw wrote:
Show nested quote +
On November 12 2012 07:10 Msr wrote:
Fungal is very strong, overpowered probably with chain fungals, but nerfing the infestor means almost every other zerg unit needs a buff or zerg will be perform very poorly.

Buffing any other zerg unit is madness

Yes, except the Hydralisk.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 11 2012 23:22 GMT
#287
On November 12 2012 07:57 Shinespark wrote:
Speaking of changing the infestor, please change fungal's name to plague, so korean comentators can again go
"PLAGUUUUUUUUUUUUUUUUUUU"

This is too much of a buff. Remember when the Blue Flame icon was buffed? MLG Anaheim happened.

Now Zergs will be encouraged to go mass Infestor so that they can get the casters to scream mass PLAGUUUU.
ㅇㅅㅌㅅ
Figgy
Profile Joined February 2011
Canada1788 Posts
November 11 2012 23:34 GMT
#288
On November 12 2012 02:51 NKexquisite wrote:
Show nested quote +
On November 12 2012 02:48 Melaine wrote:
On November 12 2012 02:45 c0sm0naut wrote:
On November 12 2012 02:41 Melaine wrote:
Fungle has been nerfed several times over the years......I don't understand the fuss.....Terran+protoss had their flavor of the month op, terran was op for 2 years and we had only Terran Gsl's, zerg has few months of great results......and people cry like mad???


This is the only Gsl season code s out of years and many seasons that we finnaly have alot of zergs in the group....and its not because of infestor.....infestors were the same as they were last year and zergs were losing.....only change was the Korean Zergs got better........you guys act like they did a major buff on infestors and all the sudden they are op.

Such silly things people choose to cry about just because their race is losing. I'm surprised Team Liquid puts up with the mass infestor posts and does not start deleting most of them.



im surprised you can be so frustrated when the majority of people on this website especially the older players with more RTS experience would tell you that the infestor is bad for Sc2 and bad for esports.

if you truly love the zerg race you will understand that they might have to nerf your "support caster" to fill it's role as a support caster and pick up the slack in other areas zerg lacks like harass lategame and unit efficiency without infestor support.





My post is not "frustrated" it's just stupid and dumb what people in America choose to cry over, When the GSL casters themselfs and tons of Korean pros have stated, that zerg is strong right now because of the player not because of infestors.


People just seem to want to cry over every little thing, last year it was "Protoss is op vs terran" and then mvp showed you people how to play and the crying went away.


If infestors are so "op" then why was zerg losing all last year??? Infestor was the same last year as it is now?? All I see is the PLAYER getting better in South Korean, and people in other places just seem want to cry about it instead of trying to get better. Last year we had mostly Protoss and Terrans in Code s, Now its still Terrans, and zerg picked up the slack.....All I see is Players getting better, and the intro of Kespa skill.....


Maybe the Zergs finally figured it out?


No, the man is correct about infestors.

Infestors were never the problem, the new 5 range queens are.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Ballack
Profile Joined April 2010
Norway821 Posts
November 11 2012 23:43 GMT
#289
Making FG a projectile would definately be spectator-friendly, can sometimes be hard to see where fungals get placed at say an MLG non-premium stream or a 480p stream.
Just when I thought I was out, Blizz pulled me back in..
TT1
Profile Blog Joined December 2008
Canada10025 Posts
Last Edited: 2012-11-11 23:53:21
November 11 2012 23:50 GMT
#290
if they nerf the core spells of the infestor zerg would get crushed by protoss, all they need to do to fix pvz is make interceptors unfungal-able and the mothership immune to neural.. its so fucking simple
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 11 2012 23:51 GMT
#291
On November 12 2012 08:34 Figgy wrote:
Show nested quote +
On November 12 2012 02:51 NKexquisite wrote:
On November 12 2012 02:48 Melaine wrote:
On November 12 2012 02:45 c0sm0naut wrote:
On November 12 2012 02:41 Melaine wrote:
Fungle has been nerfed several times over the years......I don't understand the fuss.....Terran+protoss had their flavor of the month op, terran was op for 2 years and we had only Terran Gsl's, zerg has few months of great results......and people cry like mad???


This is the only Gsl season code s out of years and many seasons that we finnaly have alot of zergs in the group....and its not because of infestor.....infestors were the same as they were last year and zergs were losing.....only change was the Korean Zergs got better........you guys act like they did a major buff on infestors and all the sudden they are op.

Such silly things people choose to cry about just because their race is losing. I'm surprised Team Liquid puts up with the mass infestor posts and does not start deleting most of them.



im surprised you can be so frustrated when the majority of people on this website especially the older players with more RTS experience would tell you that the infestor is bad for Sc2 and bad for esports.

if you truly love the zerg race you will understand that they might have to nerf your "support caster" to fill it's role as a support caster and pick up the slack in other areas zerg lacks like harass lategame and unit efficiency without infestor support.





My post is not "frustrated" it's just stupid and dumb what people in America choose to cry over, When the GSL casters themselfs and tons of Korean pros have stated, that zerg is strong right now because of the player not because of infestors.


People just seem to want to cry over every little thing, last year it was "Protoss is op vs terran" and then mvp showed you people how to play and the crying went away.


If infestors are so "op" then why was zerg losing all last year??? Infestor was the same last year as it is now?? All I see is the PLAYER getting better in South Korean, and people in other places just seem want to cry about it instead of trying to get better. Last year we had mostly Protoss and Terrans in Code s, Now its still Terrans, and zerg picked up the slack.....All I see is Players getting better, and the intro of Kespa skill.....


Maybe the Zergs finally figured it out?


No, the man is correct about infestors.

Infestors were never the problem, the new 5 range queens are.

5 range Queens barely affect PvZ. What actually happened was Zergs figured stuff out and realised that Infestors are broken as hell.
`dunedain
Profile Blog Joined April 2011
655 Posts
November 11 2012 23:52 GMT
#292
Just buff back Ghost snipe, make Fungal a projectile with snare in the center and decreasing slow for splash and the game will be fine.
Terrans can use Ghosts again late game, and Protoss can blink stalker now without getting instant fungalled.

Either that or add energy cost for infested terran to 50 and make fungal cost 100.
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 11 2012 23:53 GMT
#293
On November 12 2012 08:50 ROOTT1 wrote:
if they nerf the core spells of the infestors zerg would get crushed by protoss, all they need to do to fix pvz is make interceptors unfungal-able and the mothership immune to neural.. its so fucking simple


why don't we just make infestors cost more supply ~_~
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
TT1
Profile Blog Joined December 2008
Canada10025 Posts
Last Edited: 2012-11-12 00:07:38
November 12 2012 00:00 GMT
#294
On November 12 2012 08:53 Gamegene wrote:
Show nested quote +
On November 12 2012 08:50 ROOTT1 wrote:
if they nerf the core spells of the infestor zerg would get crushed by protoss, all they need to do to fix pvz is make interceptors unfungal-able and the mothership immune to neural.. its so fucking simple


why don't we just make infestors cost more supply ~_~


i think the safest route to fixing pvz would be to implement the 2 changes that i suggested, they would also need to nerf creep in order to help out terran in tvz. the main issue in tvz is that once they go onto creep it becomes almost impossible to micro effeciently against zerg. they cant control a battle like protoss can(due to not having forcefields) so they end up feeling the full brunt of the zerg army

but yea changing the infestor to 3 supply would be the most logical nerf if a more drastic change is required
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Insoleet
Profile Joined May 2012
France1806 Posts
November 12 2012 00:01 GMT
#295
On November 12 2012 08:53 Gamegene wrote:
Show nested quote +
On November 12 2012 08:50 ROOTT1 wrote:
if they nerf the core spells of the infestors zerg would get crushed by protoss, all they need to do to fix pvz is make interceptors unfungal-able and the mothership immune to neural.. its so fucking simple


why don't we just make infestors cost more supply ~_~


+1, not gamebreaking but easy to do balance. Just need this.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
November 12 2012 00:03 GMT
#296
I also think we need to think about HOW the games are being played. That is one of the key things that we need to get across to the dev team. I mean if making 30 infestors made for a very exciting game, Im all for it but it aint. The games especially against zerg tend to be something different in early/mid to mass infestor+broodlords every game, every matchup outside ZvZ.
NonY
Profile Blog Joined June 2007
8751 Posts
November 12 2012 00:06 GMT
#297
On November 12 2012 08:50 ROOTT1 wrote:
if they nerf the core spells of the infestor zerg would get crushed by protoss, all they need to do to fix pvz is make interceptors unfungal-able and the mothership immune to neural.. its so fucking simple

no one wants to play that game. you want to make sc2 more sc2 and less bw
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2012-11-12 00:14:53
November 12 2012 00:08 GMT
#298
Am I the only one very scared that they over-nerf the infestor just like they did to the reaper ?
There where 3 possible nerfs that could have balanced TvZ :
- Added range on roach
- Nitro pack tech delayed until factory
- Added range on queen

One of those nerf would have changed the match up and made reaper still an option but not an overpowered one.
They ended up applying all the nerfs instead of picking one, and nerfed the reaper to the state we know now.
Please Blizzard, don't repeat past mistakes

Edit ; true about the queen range, but they didn't change the reaper in response, sometime they seem to forget about some unit
Dunmer
Profile Joined April 2012
United Kingdom568 Posts
Last Edited: 2012-11-12 00:10:39
November 12 2012 00:09 GMT
#299
Buff feedback against psionic, hence dealing with infestors/ghosts and nerf it against everything else.

Edit# reapers were dead long before the queen range patch
All Ireland Starcraft, check us out on Facebook
TT1
Profile Blog Joined December 2008
Canada10025 Posts
November 12 2012 00:12 GMT
#300
On November 12 2012 09:09 Dunmer wrote:
Buff feedback against psionic, hence dealing with infestors/ghosts and nerf it against everything else.


i swear to god ill be so fucking mad if blizzard ends up buffing snipe and feedback, that would screw tvp up
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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