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"Rock" comments about the Infestor (Blue post) - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 34 Next All
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
November 11 2012 20:40 GMT
#221
Blinding Cloud instead of Fungal would be cool to see if that could work?
There is no one like you in the universe.
Assirra
Profile Joined August 2010
Belgium4169 Posts
November 11 2012 20:43 GMT
#222
On November 12 2012 04:28 Rabiator wrote:
Show nested quote +
On November 12 2012 02:24 Valikyr wrote:
On November 12 2012 02:19 SiguR wrote:
What a succinct and honest statement. I'm sad that the world championships might get fucked over because of the balance, but as long as we're constantly moving towards a better game, I'm happy.

Changing the Infestor this close to World Championships would be a big mistake too though. I just hope they're not afraid to redesign the infestor more than nerfing dmg/supply. Fungal is toooo boring.

Why?

There are ALWAYS some championships or tournaments going on and someone will get screwed over by changes eventually. Thats the nature of changes that you have to adapt to them and that it takes time. Is "halfway through a GSL" a better time? Not really.

Because this is just not any tournament.
This is Blizzards own tournament so ofc they don't want to ruin it.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2012-11-11 20:43:55
November 11 2012 20:43 GMT
#223
There's just no downside to having too many infestors.

It reminds me of the ghosts before they were nerfed. Essentially, every other unit you can't have too many of one, otherwise you become susceptible to a well rounded composition.

But if you have 31 infestors, there's literally nothing wrong with that.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Crushgroove
Profile Joined July 2010
United States793 Posts
November 11 2012 20:43 GMT
#224
We may try some changes in Swarm Beta, using that as a test-bed for stuff we could bring back into Wings of Liberty.

really really good Idea.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-11-11 20:44:11
November 11 2012 20:43 GMT
#225
On November 12 2012 05:43 Gamegene wrote:
There's just no downside to having too many infestors.

Essentially, every other unit you can't have too many of one, otherwise you become susceptible to a well rounded composition.

But if you have 31 infestors, there's literally nothing wrong with that.

just like mass ghosts in TvZ prenerf.

huh.

On November 12 2012 05:43 Crushgroove wrote:
We may try some changes in Swarm Beta, using that as a test-bed for stuff we could bring back into Wings of Liberty.

really really good Idea.

but I don't have the beta
Twitter: @zhurai | Site: http://zhurai.com
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-11 20:45:28
November 11 2012 20:44 GMT
#226
On November 12 2012 05:40 Blisse wrote:
Blinding Cloud instead of Fungal would be cool to see if that could work?

Great ... exchange one overpowered and broken spell for another?

On November 12 2012 05:43 Gamegene wrote:
There's just no downside to having too many infestors.

It reminds me of the ghosts before they were nerfed. Essentially, every other unit you can't have too many of one, otherwise you become susceptible to a well rounded composition.

But if you have 31 infestors, there's literally nothing wrong with that.

Yep ... both of the "too strong" Infestor spells stack really well and that is the problem.
If you cant say what you're meaning, you can never mean what you're saying.
Big J
Profile Joined March 2011
Austria16289 Posts
November 11 2012 20:45 GMT
#227
On November 12 2012 05:29 Rabiator wrote:
Show nested quote +
On November 12 2012 05:02 FlaminGinjaNinja wrote:
Projectile change would be good, gives a chance to micro away from it at least, I'm not sure about changing it to a slow spell instead of root as many people have said. The IT egg armor change would be good as well.

Just because they are considered OP now doesn't mean they need to be nerffed to extinction.

Fungal is a terrible concept, because you basically force one player to "take his hands off his mouse and keyboard" due to the lockdown. The same is true for Forcefield. Thus the lockdown MUST GO regardless of the spell being OP or not. A comparable lockdown in BW was the Arbiter's Stasis Field, BUT that spell made the affected unit(s) invulnerable instead of killing it outright. Fungal is the "all-in-one package" with lockdown, damage and no damage immunity.


So is kiting. Kiting forces the opponent to take his hands of the keyboard and hope he has enough units around.
Or siege tanks, which force you to overrun them, simply because you can't stay in their range for an extended periode of time, or it will lead to a bad trade.
Or blink, because after outmicroing your opponent (surround, flanking, superior positioning, fast enough turnaround), the stalkers just overcome this disadvantage.
etc, etc, etc

the thing, is all of those things are in the game and it's vital that there are such things in a game. The question is always to which degree those things work out. Chainfungal is definatly a problem designwise and should be smoothed out (for example by weakening chainfungals through slow instead of root... High percentage slow dose something very similar, but weaker), others (superfast zerglings and hellions, extremly fast+high dps stimmed bio - compared to a lot of similar units etc) could also need some smoothing. But generally it's not wrong, that one unit denies another ones usefulness.
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
November 11 2012 20:46 GMT
#228
This is only about 1 year late. Well done.
facebook.com/PandaTank \\\ @PandaTankSC2
xShoeicide
Profile Joined August 2011
New Zealand41 Posts
November 11 2012 20:47 GMT
#229
Good decision Rock aka Dustin.

Makes total sense to wait until after the WCS otherwise all the Zergs there would have to re learn &/or re adjust when I'm sure they have been practicing and preparing a lot.

Great to see developers talking to the community. Thanks very much.

To the haters, get a grip, relax, be patient. Infestors haven't been changed for a long time. If you are such geniuses & Blizzard are such "morrons" why wasn't everyone complaining about this a year ago? Because the metagame changes and no one can foresee every problem. The game will evolve. Remember "broken" mutas in PvZ? Nothing ever patched to fix that. Players just learned how to counter/defend it. 2xCannon + 1-2xHT's. Mothership in PvZ? That took a year before people stopped laughing when a pro built a mothership.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
November 11 2012 20:47 GMT
#230
I was wondering lately why they never tried some middle ground with the ghost. It screwed zergs pretty bad before it got nerfed, and afterwards wasn't used at all any more, which is sad because emp is such a nice counter in theory. Money fungals kill bio, money emps kill (= make useless) infestors. Why not make snipe a little stronger, but not quite as strong as it was?

Generally speaking, I agree with TLO on the matter: "I really hope Zerg gets nerfed soon, I don't have any opinion about balance, but all the whining annoys me more than anything."
NotoriousBig
Profile Blog Joined May 2012
Germany301 Posts
November 11 2012 20:50 GMT
#231
Sooooooo happy about this, finally they understand what they shoud have realizzed months before.
trinxified
Profile Joined December 2010
Canada7774 Posts
November 11 2012 20:50 GMT
#232
Everyone here is only commenting on how Fungal/ITs are strong against Terran. They rip apart Protoss too when amassed.
MoonPieMat
Profile Joined January 2011
United States96 Posts
November 11 2012 20:50 GMT
#233
I'd be super happy if fungal was a projectile like shown in the video. That and 3 supply would be pretty cool.
"OBJECTION!"
tuho12345
Profile Blog Joined July 2011
4482 Posts
November 11 2012 20:51 GMT
#234
On November 12 2012 05:43 Assirra wrote:
Show nested quote +
On November 12 2012 04:28 Rabiator wrote:
On November 12 2012 02:24 Valikyr wrote:
On November 12 2012 02:19 SiguR wrote:
What a succinct and honest statement. I'm sad that the world championships might get fucked over because of the balance, but as long as we're constantly moving towards a better game, I'm happy.

Changing the Infestor this close to World Championships would be a big mistake too though. I just hope they're not afraid to redesign the infestor more than nerfing dmg/supply. Fungal is toooo boring.

Why?

There are ALWAYS some championships or tournaments going on and someone will get screwed over by changes eventually. Thats the nature of changes that you have to adapt to them and that it takes time. Is "halfway through a GSL" a better time? Not really.

Because this is just not any tournament.
This is Blizzards own tournament so ofc they don't want to ruin it.

they already ruined it since the qualification lol, why not just save the final days.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
November 11 2012 20:58 GMT
#235
On November 12 2012 05:47 xShoeicide wrote:
Good decision Rock aka Dustin.

Makes total sense to wait until after the WCS otherwise all the Zergs there would have to re learn &/or re adjust when I'm sure they have been practicing and preparing a lot.

Great to see developers talking to the community. Thanks very much.

To the haters, get a grip, relax, be patient. Infestors haven't been changed for a long time. If you are such geniuses & Blizzard are such "morrons" why wasn't everyone complaining about this a year ago? Because the metagame changes and no one can foresee every problem. The game will evolve. Remember "broken" mutas in PvZ? Nothing ever patched to fix that. Players just learned how to counter/defend it. 2xCannon + 1-2xHT's. Mothership in PvZ? That took a year before people stopped laughing when a pro built a mothership.


Yea because the Phoenix range change never happened.
aka: KTVindicare the Geeky Bartender
MountainDewJunkie
Profile Blog Joined June 2009
United States10346 Posts
November 11 2012 20:58 GMT
#236
Aside from some kind of adjustment to FG, they need to completely drop ITs or rethink it altogether. Being able to spawn an entire army of upgraded high dps units, be it for nexus sniping or a defensive wall for the main deathball, is too absurd. And boring. I wish at the very least that they cost more energy and didn't get attack upgrades
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
HinagikUx
Profile Joined January 2011
United States178 Posts
November 11 2012 20:58 GMT
#237
On November 12 2012 05:47 xShoeicide wrote:
Good decision Rock aka Dustin.

Makes total sense to wait until after the WCS otherwise all the Zergs there would have to re learn &/or re adjust when I'm sure they have been practicing and preparing a lot.

Great to see developers talking to the community. Thanks very much.

To the haters, get a grip, relax, be patient. Infestors haven't been changed for a long time. If you are such geniuses & Blizzard are such "morrons" why wasn't everyone complaining about this a year ago? Because the metagame changes and no one can foresee every problem. The game will evolve. Remember "broken" mutas in PvZ? Nothing ever patched to fix that. Players just learned how to counter/defend it. 2xCannon + 1-2xHT's. Mothership in PvZ? That took a year before people stopped laughing when a pro built a mothership.


mutas are still completely overpowered on alot of the older maps. The only reason it went out of style was because people figured out how much more broken inf/ BL is. Why play a unit comp that takes unit control when u can just go inf BL which is the safest and strongest 200/200 max in the game?
uGpTaiga/HinagikUx NA Server
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 11 2012 21:00 GMT
#238
I enjoy Muta play. It's fun and somewhat difficult to execute well.
MMA: The true King of Wings
Sabu113
Profile Blog Joined August 2009
United States11086 Posts
Last Edited: 2012-11-11 21:03:57
November 11 2012 21:01 GMT
#239
On November 12 2012 05:39 Trumpstyle wrote:
Show nested quote +
On November 12 2012 05:36 NightOfTheDead wrote:
On November 12 2012 05:32 Trumpstyle wrote:
Hmm took them several months to realize that infestors are ridiculous.
My suggestion on nerfing fungal growth is to make it affect maximum up to 4 targets so it is not so strong against air or completely remove the root affect. I don't think making it a snare or projectile will fix infestor/broodlord combo as protoss still need to rely on blinking into the army to kill the broodlords or make voidrays and making it a snare or projectile won't solve it in my opinion.


One fungal on 4 marines? wow best idea ever.


Zerg has banelings. Don't need fungal to counter marines.



Except that fungal had to be buffed in the first place because banelings were so ineffective.

On November 12 2012 05:47 xShoeicide wrote:
Good decision Rock aka Dustin.

Makes total sense to wait until after the WCS otherwise all the Zergs there would have to re learn &/or re adjust when I'm sure they have been practicing and preparing a lot.

Great to see developers talking to the community. Thanks very much.

To the haters, get a grip, relax, be patient. Infestors haven't been changed for a long time. If you are such geniuses & Blizzard are such "morrons" why wasn't everyone complaining about this a year ago? Because the metagame changes and no one can foresee every problem. The game will evolve. Remember "broken" mutas in PvZ? Nothing ever patched to fix that. Players just learned how to counter/defend it. 2xCannon + 1-2xHT's. Mothership in PvZ? That took a year before people stopped laughing when a pro built a mothership.



Mutas are still just silly in that matchup and underappreciated because (1) All maps now feature an easy to take third for protoss because 2 base toss can't deal with them, (2) Infestor/BL is a far more successful long term strategy that's inherently very passive.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
trinxified
Profile Joined December 2010
Canada7774 Posts
November 11 2012 21:01 GMT
#240
On November 12 2012 05:58 MountainDewJunkie wrote:
Aside from some kind of adjustment to FG, they need to completely drop ITs or rethink it altogether. Being able to spawn an entire army of upgraded high dps units, be it for nexus sniping or a defensive wall for the main deathball, is too absurd. And boring. I wish at the very least that they cost more energy and didn't get attack upgrades


They got more HP and do more DPS than their "counter-parts", the marines too.
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