"Rock" comments about the Infestor (Blue post) - Page 12
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Blisse
Canada3710 Posts
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Assirra
Belgium4169 Posts
On November 12 2012 04:28 Rabiator wrote: Why? There are ALWAYS some championships or tournaments going on and someone will get screwed over by changes eventually. Thats the nature of changes that you have to adapt to them and that it takes time. Is "halfway through a GSL" a better time? Not really. Because this is just not any tournament. This is Blizzards own tournament so ofc they don't want to ruin it. | ||
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Gamegene
United States8308 Posts
It reminds me of the ghosts before they were nerfed. Essentially, every other unit you can't have too many of one, otherwise you become susceptible to a well rounded composition. But if you have 31 infestors, there's literally nothing wrong with that. | ||
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Crushgroove
United States793 Posts
really really good Idea. | ||
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zhurai
United States5660 Posts
On November 12 2012 05:43 Gamegene wrote: There's just no downside to having too many infestors. Essentially, every other unit you can't have too many of one, otherwise you become susceptible to a well rounded composition. But if you have 31 infestors, there's literally nothing wrong with that. just like mass ghosts in TvZ prenerf. huh. On November 12 2012 05:43 Crushgroove wrote: We may try some changes in Swarm Beta, using that as a test-bed for stuff we could bring back into Wings of Liberty. really really good Idea. but I don't have the beta ![]() | ||
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Rabiator
Germany3948 Posts
On November 12 2012 05:40 Blisse wrote: Blinding Cloud instead of Fungal would be cool to see if that could work? Great ... exchange one overpowered and broken spell for another? On November 12 2012 05:43 Gamegene wrote: There's just no downside to having too many infestors. It reminds me of the ghosts before they were nerfed. Essentially, every other unit you can't have too many of one, otherwise you become susceptible to a well rounded composition. But if you have 31 infestors, there's literally nothing wrong with that. Yep ... both of the "too strong" Infestor spells stack really well and that is the problem. | ||
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Big J
Austria16289 Posts
On November 12 2012 05:29 Rabiator wrote: Fungal is a terrible concept, because you basically force one player to "take his hands off his mouse and keyboard" due to the lockdown. The same is true for Forcefield. Thus the lockdown MUST GO regardless of the spell being OP or not. A comparable lockdown in BW was the Arbiter's Stasis Field, BUT that spell made the affected unit(s) invulnerable instead of killing it outright. Fungal is the "all-in-one package" with lockdown, damage and no damage immunity. So is kiting. Kiting forces the opponent to take his hands of the keyboard and hope he has enough units around. Or siege tanks, which force you to overrun them, simply because you can't stay in their range for an extended periode of time, or it will lead to a bad trade. Or blink, because after outmicroing your opponent (surround, flanking, superior positioning, fast enough turnaround), the stalkers just overcome this disadvantage. etc, etc, etc the thing, is all of those things are in the game and it's vital that there are such things in a game. The question is always to which degree those things work out. Chainfungal is definatly a problem designwise and should be smoothed out (for example by weakening chainfungals through slow instead of root... High percentage slow dose something very similar, but weaker), others (superfast zerglings and hellions, extremly fast+high dps stimmed bio - compared to a lot of similar units etc) could also need some smoothing. But generally it's not wrong, that one unit denies another ones usefulness. | ||
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PandaTank
South Africa255 Posts
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xShoeicide
New Zealand41 Posts
Makes total sense to wait until after the WCS otherwise all the Zergs there would have to re learn &/or re adjust when I'm sure they have been practicing and preparing a lot. Great to see developers talking to the community. Thanks very much. To the haters, get a grip, relax, be patient. Infestors haven't been changed for a long time. If you are such geniuses & Blizzard are such "morrons" why wasn't everyone complaining about this a year ago? Because the metagame changes and no one can foresee every problem. The game will evolve. Remember "broken" mutas in PvZ? Nothing ever patched to fix that. Players just learned how to counter/defend it. 2xCannon + 1-2xHT's. Mothership in PvZ? That took a year before people stopped laughing when a pro built a mothership. | ||
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FrogOfWar
Germany1406 Posts
Generally speaking, I agree with TLO on the matter: "I really hope Zerg gets nerfed soon, I don't have any opinion about balance, but all the whining annoys me more than anything." | ||
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NotoriousBig
Germany301 Posts
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trinxified
Canada7774 Posts
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MoonPieMat
United States96 Posts
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tuho12345
4482 Posts
On November 12 2012 05:43 Assirra wrote: Because this is just not any tournament. This is Blizzards own tournament so ofc they don't want to ruin it. they already ruined it since the qualification lol, why not just save the final days. | ||
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Vindicare605
United States16117 Posts
On November 12 2012 05:47 xShoeicide wrote: Good decision Rock aka Dustin. Makes total sense to wait until after the WCS otherwise all the Zergs there would have to re learn &/or re adjust when I'm sure they have been practicing and preparing a lot. Great to see developers talking to the community. Thanks very much. To the haters, get a grip, relax, be patient. Infestors haven't been changed for a long time. If you are such geniuses & Blizzard are such "morrons" why wasn't everyone complaining about this a year ago? Because the metagame changes and no one can foresee every problem. The game will evolve. Remember "broken" mutas in PvZ? Nothing ever patched to fix that. Players just learned how to counter/defend it. 2xCannon + 1-2xHT's. Mothership in PvZ? That took a year before people stopped laughing when a pro built a mothership. Yea because the Phoenix range change never happened. | ||
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MountainDewJunkie
United States10344 Posts
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HinagikUx
United States178 Posts
On November 12 2012 05:47 xShoeicide wrote: Good decision Rock aka Dustin. Makes total sense to wait until after the WCS otherwise all the Zergs there would have to re learn &/or re adjust when I'm sure they have been practicing and preparing a lot. Great to see developers talking to the community. Thanks very much. To the haters, get a grip, relax, be patient. Infestors haven't been changed for a long time. If you are such geniuses & Blizzard are such "morrons" why wasn't everyone complaining about this a year ago? Because the metagame changes and no one can foresee every problem. The game will evolve. Remember "broken" mutas in PvZ? Nothing ever patched to fix that. Players just learned how to counter/defend it. 2xCannon + 1-2xHT's. Mothership in PvZ? That took a year before people stopped laughing when a pro built a mothership. mutas are still completely overpowered on alot of the older maps. The only reason it went out of style was because people figured out how much more broken inf/ BL is. Why play a unit comp that takes unit control when u can just go inf BL which is the safest and strongest 200/200 max in the game? | ||
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SarcasmMonster
3136 Posts
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Sabu113
United States11075 Posts
On November 12 2012 05:39 Trumpstyle wrote: Zerg has banelings. Don't need fungal to counter marines. Except that fungal had to be buffed in the first place because banelings were so ineffective. On November 12 2012 05:47 xShoeicide wrote: Good decision Rock aka Dustin. Makes total sense to wait until after the WCS otherwise all the Zergs there would have to re learn &/or re adjust when I'm sure they have been practicing and preparing a lot. Great to see developers talking to the community. Thanks very much. To the haters, get a grip, relax, be patient. Infestors haven't been changed for a long time. If you are such geniuses & Blizzard are such "morrons" why wasn't everyone complaining about this a year ago? Because the metagame changes and no one can foresee every problem. The game will evolve. Remember "broken" mutas in PvZ? Nothing ever patched to fix that. Players just learned how to counter/defend it. 2xCannon + 1-2xHT's. Mothership in PvZ? That took a year before people stopped laughing when a pro built a mothership. Mutas are still just silly in that matchup and underappreciated because (1) All maps now feature an easy to take third for protoss because 2 base toss can't deal with them, (2) Infestor/BL is a far more successful long term strategy that's inherently very passive. | ||
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trinxified
Canada7774 Posts
On November 12 2012 05:58 MountainDewJunkie wrote: Aside from some kind of adjustment to FG, they need to completely drop ITs or rethink it altogether. Being able to spawn an entire army of upgraded high dps units, be it for nexus sniping or a defensive wall for the main deathball, is too absurd. And boring. I wish at the very least that they cost more energy and didn't get attack upgrades They got more HP and do more DPS than their "counter-parts", the marines too. | ||
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