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Destiny: The Pro Scene Depends on the Casual Scene - Page 6

Forum Index > SC2 General
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VanGarde
Profile Joined July 2010
Sweden755 Posts
October 19 2012 23:52 GMT
#101
On October 20 2012 08:49 Lysenko wrote:
Show nested quote +
On October 20 2012 08:45 VanGarde wrote:
I repeat, getting more players is not the best way to secure e-sports success. Once again look at World of Warcraft, the game should focus on improving the viewer experience first.


You can repeat it all you want, but since I pointed out the exact mechanism by which more players can lead to more viewers (advertisements or video streams on the splash screen), and since this has worked to add hugely to LoL stream numbers, I'd say you're flat-out wrong. Sorry.

But the LoL stream numbers are precisely that players playing the game. Most players are NOT stable customers they are transitional customers who come to a game when it is hyped and then disappear in three months. How can people be arguing that this is happening to sc2 right now while simultaneously being ignorant to the same process in other games?
War does not determine who is right - only who is left.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 19 2012 23:54 GMT
#102
Solution? You can't fight LoL with for casualness. Instead you have to go do the opposite.

Re-introduce BW mechanics.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-10-19 23:58:53
October 19 2012 23:55 GMT
#103
sc2 is a niche game, throwing bigger prize pool at it is not going to attract more viewers and gamers. It may create incentives for pro players, but sadly they are simply not important when it comes to popularities.

sc2 is doing ridiculously well given its genre and the ratio of viewers to players, but that is as good as it will be. RTS just isn't the powerhouse type of game that can attract casual gamers of today, only through custom maps will that be possible.

But gl trying to convince people to pay $60 to play custom maps, when there are so many game engines out there that developers can make their games and advertise as free
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 19 2012 23:57 GMT
#104
On October 20 2012 08:52 VanGarde wrote:
Show nested quote +
On October 20 2012 08:49 Lysenko wrote:
On October 20 2012 08:45 VanGarde wrote:
I repeat, getting more players is not the best way to secure e-sports success. Once again look at World of Warcraft, the game should focus on improving the viewer experience first.


You can repeat it all you want, but since I pointed out the exact mechanism by which more players can lead to more viewers (advertisements or video streams on the splash screen), and since this has worked to add hugely to LoL stream numbers, I'd say you're flat-out wrong. Sorry.

But the LoL stream numbers are precisely that players playing the game. Most players are NOT stable customers they are transitional customers who come to a game when it is hyped and then disappear in three months. How can people be arguing that this is happening to sc2 right now while simultaneously being ignorant to the same process in other games?


I edited my comment after posting because I don't disagree with your feelings about improving the viewer experience. My point is that it all helps and probably has the best effect if it's all done together.
http://en.wikipedia.org/wiki/Lysenkoism
Ethoex
Profile Joined June 2012
United States164 Posts
October 19 2012 23:58 GMT
#105
Destiny is right, just look on the twitch.tv home page LoL always has three times more viewers then SC2. Those players make more from streaming and tournaments by viewers alone.
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
October 19 2012 23:59 GMT
#106
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


No this not what people are asking for. You don't get it.
The 1v1 game is not the problem. The problem is everything around it. The arcade sucks. BNET sucks. Team games suck (because random teams get matched up with arranged teams). The list goes on and on. It has nothing to do with making 1v1 easier.
zerg/human - vancouver, canada
VanGarde
Profile Joined July 2010
Sweden755 Posts
October 20 2012 00:00 GMT
#107
On October 20 2012 08:59 mindspike wrote:
Show nested quote +
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


No this not what people are asking for. You don't get it.
The 1v1 game is not the problem. The problem is everything around it. The arcade sucks. BNET sucks. Team games suck (because random teams get matched up with arranged teams). The list goes on and on. It has nothing to do with making 1v1 easier.

But then you are arguing something entirely different. You are arguing that the game is just bad, not for how to improve it as an e-sport. Go find a thread for that.
War does not determine who is right - only who is left.
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
October 20 2012 00:02 GMT
#108
On October 20 2012 09:00 VanGarde wrote:
Show nested quote +
On October 20 2012 08:59 mindspike wrote:
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


No this not what people are asking for. You don't get it.
The 1v1 game is not the problem. The problem is everything around it. The arcade sucks. BNET sucks. Team games suck (because random teams get matched up with arranged teams). The list goes on and on. It has nothing to do with making 1v1 easier.

But then you are arguing something entirely different. You are arguing that the game is just bad, not for how to improve it as an e-sport. Go find a thread for that.


No this is the exact thread for this. Have you even been reading what people are saying? Do you really need me to copy/paste all the replies in this thread?
zerg/human - vancouver, canada
VanGarde
Profile Joined July 2010
Sweden755 Posts
October 20 2012 00:05 GMT
#109
On October 20 2012 09:02 mindspike wrote:
Show nested quote +
On October 20 2012 09:00 VanGarde wrote:
On October 20 2012 08:59 mindspike wrote:
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


No this not what people are asking for. You don't get it.
The 1v1 game is not the problem. The problem is everything around it. The arcade sucks. BNET sucks. Team games suck (because random teams get matched up with arranged teams). The list goes on and on. It has nothing to do with making 1v1 easier.

But then you are arguing something entirely different. You are arguing that the game is just bad, not for how to improve it as an e-sport. Go find a thread for that.


No this is the exact thread for this. Have you even been reading what people are saying? Do you really need me to copy/paste all the replies in this thread?

.... This is whole series of threads and arguments might be revolving around many things including suggestions for better ums and custom system but all of those discussions are with the emphasis on improving it so that sc2 stays competitive in e-sports. Seriously who is not reading the threads? This is not an sc2 bashing thread this comes from the question of what can be done to prevent other games from overrunning sc2 in terms of e-sports. My argument is that things like improving ums and what not might sure be good for the game in general but has little or no actual impact on the game as an esport.
War does not determine who is right - only who is left.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-10-20 00:10:20
October 20 2012 00:09 GMT
#110
On October 20 2012 09:05 VanGarde wrote:
Show nested quote +
On October 20 2012 09:02 mindspike wrote:
On October 20 2012 09:00 VanGarde wrote:
On October 20 2012 08:59 mindspike wrote:
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


No this not what people are asking for. You don't get it.
The 1v1 game is not the problem. The problem is everything around it. The arcade sucks. BNET sucks. Team games suck (because random teams get matched up with arranged teams). The list goes on and on. It has nothing to do with making 1v1 easier.

But then you are arguing something entirely different. You are arguing that the game is just bad, not for how to improve it as an e-sport. Go find a thread for that.


No this is the exact thread for this. Have you even been reading what people are saying? Do you really need me to copy/paste all the replies in this thread?

.... This is whole series of threads and arguments might be revolving around many things including suggestions for better ums and custom system but all of those discussions are with the emphasis on improving it so that sc2 stays competitive in e-sports. Seriously who is not reading the threads? This is not an sc2 bashing thread this comes from the question of what can be done to prevent other games from overrunning sc2 in terms of e-sports. My argument is that things like improving ums and what not might sure be good for the game in general but has little or no actual impact on the game as an esport.

I disagree. If you have famous and popular UMS that can attract a large casual playerbase to continue playing sc2, most of them will at some point click on the tournament advertisements and get hook right back to the competitive scene. Outside of fans, most viewers will stray away from watching the competitive scene for a while. If there is nothing to remind them, they simply will leave the esport scene. Alot of times people get bored of sc2 tourney, leaves the game and never returns. Had I not been reminding a few of my friends about sc2 tourney they would probably not be watching the finals this weekend.

But I don't see this happening. This isn't the early 2000s anymore like where wc3 engine are amazing and one of the best for custom games. There are simply too many free and great engines out there for developers to go at and make games of their own for free
Nighttmoon
Profile Joined August 2010
Canada12 Posts
October 20 2012 00:09 GMT
#111
Most new games now a days have a surge of casual players at the moment of release and slowly dies down. SC2 is no exception. The only game that I knew of that had a steady increase in players was Dota 1.

I think sc2 itself is just not appealing to casual players. 1v1 ladder is stressful. LoL on the other hand really appeals to casual players. Its a team game so people don't feel as bad when they lose.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 20 2012 00:13 GMT
#112
On October 20 2012 09:05 VanGarde wrote:
Show nested quote +
On October 20 2012 09:02 mindspike wrote:
On October 20 2012 09:00 VanGarde wrote:
On October 20 2012 08:59 mindspike wrote:
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


No this not what people are asking for. You don't get it.
The 1v1 game is not the problem. The problem is everything around it. The arcade sucks. BNET sucks. Team games suck (because random teams get matched up with arranged teams). The list goes on and on. It has nothing to do with making 1v1 easier.

But then you are arguing something entirely different. You are arguing that the game is just bad, not for how to improve it as an e-sport. Go find a thread for that.


No this is the exact thread for this. Have you even been reading what people are saying? Do you really need me to copy/paste all the replies in this thread?

.... This is whole series of threads and arguments might be revolving around many things including suggestions for better ums and custom system but all of those discussions are with the emphasis on improving it so that sc2 stays competitive in e-sports. Seriously who is not reading the threads? This is not an sc2 bashing thread this comes from the question of what can be done to prevent other games from overrunning sc2 in terms of e-sports. My argument is that things like improving ums and what not might sure be good for the game in general but has little or no actual impact on the game as an esport.


The problem with your argument is that sports (e- or otherwise) don't get popular in a vacuum. Sports become spectator sports when they're commonly played by amateurs. Yes, once they achieve a certain media scale, they can take off in a way that's far out of proportion to their amateur player base, but for smaller sports, people watch them mainly when they play them, or have at least tried to play them in the past.

Jai-alai and polo are both very exciting sports to watch, but few people do because they're both not very common for amateurs and they haven't reached the scale necessary to take on a life of their own. That will only happen when there's enough money in broadcasting a sport to inspire major media companies to fight over the contracts to show the games.
http://en.wikipedia.org/wiki/Lysenkoism
cpc
Profile Joined June 2011
Australia126 Posts
October 20 2012 00:13 GMT
#113
On October 20 2012 08:59 mindspike wrote:
Show nested quote +
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


No this not what people are asking for. You don't get it.
The 1v1 game is not the problem. The problem is everything around it. The arcade sucks. BNET sucks. Team games suck (because random teams get matched up with arranged teams). The list goes on and on. It has nothing to do with making 1v1 easier.


I would say team games suck because random teams can be matched up with arranged. The problem with team games is the stagnant map pool that has barely change since season 1 and almost all the maps the team equivalent of stepes of war
Froob
Profile Joined December 2010
United Kingdom342 Posts
October 20 2012 00:16 GMT
#114
bubble is going to burst
イア
VanGarde
Profile Joined July 2010
Sweden755 Posts
October 20 2012 00:16 GMT
#115
On October 20 2012 09:09 iky43210 wrote:
Show nested quote +
On October 20 2012 09:05 VanGarde wrote:
On October 20 2012 09:02 mindspike wrote:
On October 20 2012 09:00 VanGarde wrote:
On October 20 2012 08:59 mindspike wrote:
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


No this not what people are asking for. You don't get it.
The 1v1 game is not the problem. The problem is everything around it. The arcade sucks. BNET sucks. Team games suck (because random teams get matched up with arranged teams). The list goes on and on. It has nothing to do with making 1v1 easier.

But then you are arguing something entirely different. You are arguing that the game is just bad, not for how to improve it as an e-sport. Go find a thread for that.


No this is the exact thread for this. Have you even been reading what people are saying? Do you really need me to copy/paste all the replies in this thread?

.... This is whole series of threads and arguments might be revolving around many things including suggestions for better ums and custom system but all of those discussions are with the emphasis on improving it so that sc2 stays competitive in e-sports. Seriously who is not reading the threads? This is not an sc2 bashing thread this comes from the question of what can be done to prevent other games from overrunning sc2 in terms of e-sports. My argument is that things like improving ums and what not might sure be good for the game in general but has little or no actual impact on the game as an esport.

I disagree. If you have famous and popular UMS that can attract a large casual playerbase to continue playing sc2, most of them will at some point click on the tournament advertisements and get hook right back to the competitive scene. Outside of fans, most viewers will stray away from watching the competitive scene for a while. If there is nothing to remind them, they simply will leave the esport scene. Alot of times people get bored of sc2 tourney, leaves the game and never returns. Had I not been reminding a few of my friends about sc2 tourney they would probably not be watching the finals this weekend.

But I don't see this happening. This isn't the early 2000s anymore like where wc3 engine are amazing and one of the best for custom games. There are simply too many free and great engines out there for developers to go at and make games of their own for free


That does sound rational and sensible I agree. The problem. Every experiment in e-sports goes against this. Many games have attempted to be e-sports through the years and building a huge casual player base has just not translated into e-sports viewers ever. I hate to sound repetitive but again World of Warcraft, what 10 million players at the time they tried to get the wow Arena going as an e-sport? That many people playing the game you could compare those of those 10 million who did not play arena themselves to the people who play ums in sc2, and the millions who did play arena to people who play competitively on ladder. Despite that massive player base, LoL and sc2 could do everything right and would never ever have that player base, no game will. Despite all of that, wow arena failed in incredible fashion as an e-sport. People did not click in to view the arena even though they played the game, most of the people who did click in to view the arena didn't enjoy it. People who did not play wow for sure did not watch arena.

The point is that yes growing the player base is obviously not going to hurt the e-sport and you might get more viewers out of it but those are temporary viewers mostly. Working to improve ums and all of that is obviously fine, but it should not be done with the mentality that it is what you need to do to make the game bigger as an e-sport. Surely if we had statistics of broodwar players we would see massive losses in player base over the course of that game, the game did actually not take off as an e-sport until after most of the player base was gone.

War does not determine who is right - only who is left.
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
October 20 2012 00:17 GMT
#116
On October 20 2012 09:05 VanGarde wrote:
.... This is whole series of threads and arguments might be revolving around many things including suggestions for better ums and custom system but all of those discussions are with the emphasis on improving it so that sc2 stays competitive in e-sports. Seriously who is not reading the threads? This is not an sc2 bashing thread this comes from the question of what can be done to prevent other games from overrunning sc2 in terms of e-sports. My argument is that things like improving ums and what not might sure be good for the game in general but has little or no actual impact on the game as an esport.


This would be our fundamental difference in opinion then.

I do agree with you though that a significant number of a sport's viewers should come from people who don't play the sport at all. This, however, doesn't mean that you don't need a lot of casual players as well.



zerg/human - vancouver, canada
VanGarde
Profile Joined July 2010
Sweden755 Posts
October 20 2012 00:18 GMT
#117
On October 20 2012 09:13 Lysenko wrote:
Show nested quote +
On October 20 2012 09:05 VanGarde wrote:
On October 20 2012 09:02 mindspike wrote:
On October 20 2012 09:00 VanGarde wrote:
On October 20 2012 08:59 mindspike wrote:
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


No this not what people are asking for. You don't get it.
The 1v1 game is not the problem. The problem is everything around it. The arcade sucks. BNET sucks. Team games suck (because random teams get matched up with arranged teams). The list goes on and on. It has nothing to do with making 1v1 easier.

But then you are arguing something entirely different. You are arguing that the game is just bad, not for how to improve it as an e-sport. Go find a thread for that.


No this is the exact thread for this. Have you even been reading what people are saying? Do you really need me to copy/paste all the replies in this thread?

.... This is whole series of threads and arguments might be revolving around many things including suggestions for better ums and custom system but all of those discussions are with the emphasis on improving it so that sc2 stays competitive in e-sports. Seriously who is not reading the threads? This is not an sc2 bashing thread this comes from the question of what can be done to prevent other games from overrunning sc2 in terms of e-sports. My argument is that things like improving ums and what not might sure be good for the game in general but has little or no actual impact on the game as an esport.


The problem with your argument is that sports (e- or otherwise) don't get popular in a vacuum. Sports become spectator sports when they're commonly played by amateurs. Yes, once they achieve a certain media scale, they can take off in a way that's far out of proportion to their amateur player base, but for smaller sports, people watch them mainly when they play them, or have at least tried to play them in the past.

Jai-alai and polo are both very exciting sports to watch, but few people do because they're both not very common for amateurs and they haven't reached the scale necessary to take on a life of their own. That will only happen when there's enough money in broadcasting a sport to inspire major media companies to fight over the contracts to show the games.

Perhaps but that is more of an argument that ALL e-sport will inevitably be impossible because of how games work and because of how limited games lifespans are. No amount of artificial life support will keep LoL OR sc2 floating with a massive amateur playerbase for long enough. You might very well be right, but if you are right you are just proving that there will never ever be an e-sports scene, that will always only be short bubbles.
War does not determine who is right - only who is left.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 20 2012 00:22 GMT
#118
On October 20 2012 09:18 VanGarde wrote:
Perhaps but that is more of an argument that ALL e-sport will inevitably be impossible because of how games work and because of how limited games lifespans are. No amount of artificial life support will keep LoL OR sc2 floating with a massive amateur playerbase for long enough. You might very well be right, but if you are right you are just proving that there will never ever be an e-sports scene, that will always only be short bubbles.


If you're saying that it's the fate of e-sports to continually move from game to game, I agree. I don't necessarily think that's a bad thing, though, it just means that the people positioned to do the best with it will be those who are willing to adapt to frequent change. It will also limit long-term audience numbers to the extent that most of the audience likes watching this type of game but not that one.
http://en.wikipedia.org/wiki/Lysenkoism
mindspike
Profile Blog Joined December 2002
Canada1902 Posts
October 20 2012 00:22 GMT
#119
On October 20 2012 09:16 VanGarde wrote:

That does sound rational and sensible I agree. The problem. Every experiment in e-sports goes against this. Many games have attempted to be e-sports through the years and building a huge casual player base has just not translated into e-sports viewers ever. I hate to sound repetitive but again World of Warcraft, what 10 million players at the time they tried to get the wow Arena going as an e-sport? That many people playing the game you could compare those of those 10 million who did not play arena themselves to the people who play ums in sc2, and the millions who did play arena to people who play competitively on ladder. Despite that massive player base, LoL and sc2 could do everything right and would never ever have that player base, no game will. Despite all of that, wow arena failed in incredible fashion as an e-sport. People did not click in to view the arena even though they played the game, most of the people who did click in to view the arena didn't enjoy it. People who did not play wow for sure did not watch arena.


WoW had other major problems. First and foremost is that it was never designed to be a sport. I would argue that the fact that WoW had an e-sport at all was due to the fact that there was a lot of players.

Also you should look up your facts:
http://www.vgchartz.com/article/250466/league-of-legends-passes-32m-monthly-active-users/
zerg/human - vancouver, canada
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2012-10-20 00:24:31
October 20 2012 00:23 GMT
#120
On October 20 2012 09:16 VanGarde wrote:
Show nested quote +
On October 20 2012 09:09 iky43210 wrote:
On October 20 2012 09:05 VanGarde wrote:
On October 20 2012 09:02 mindspike wrote:
On October 20 2012 09:00 VanGarde wrote:
On October 20 2012 08:59 mindspike wrote:
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


No this not what people are asking for. You don't get it.
The 1v1 game is not the problem. The problem is everything around it. The arcade sucks. BNET sucks. Team games suck (because random teams get matched up with arranged teams). The list goes on and on. It has nothing to do with making 1v1 easier.

But then you are arguing something entirely different. You are arguing that the game is just bad, not for how to improve it as an e-sport. Go find a thread for that.


No this is the exact thread for this. Have you even been reading what people are saying? Do you really need me to copy/paste all the replies in this thread?

.... This is whole series of threads and arguments might be revolving around many things including suggestions for better ums and custom system but all of those discussions are with the emphasis on improving it so that sc2 stays competitive in e-sports. Seriously who is not reading the threads? This is not an sc2 bashing thread this comes from the question of what can be done to prevent other games from overrunning sc2 in terms of e-sports. My argument is that things like improving ums and what not might sure be good for the game in general but has little or no actual impact on the game as an esport.

I disagree. If you have famous and popular UMS that can attract a large casual playerbase to continue playing sc2, most of them will at some point click on the tournament advertisements and get hook right back to the competitive scene. Outside of fans, most viewers will stray away from watching the competitive scene for a while. If there is nothing to remind them, they simply will leave the esport scene. Alot of times people get bored of sc2 tourney, leaves the game and never returns. Had I not been reminding a few of my friends about sc2 tourney they would probably not be watching the finals this weekend.

But I don't see this happening. This isn't the early 2000s anymore like where wc3 engine are amazing and one of the best for custom games. There are simply too many free and great engines out there for developers to go at and make games of their own for free


That does sound rational and sensible I agree. The problem. Every experiment in e-sports goes against this. Many games have attempted to be e-sports through the years and building a huge casual player base has just not translated into e-sports viewers ever. I hate to sound repetitive but again World of Warcraft, what 10 million players at the time they tried to get the wow Arena going as an e-sport? That many people playing the game you could compare those of those 10 million who did not play arena themselves to the people who play ums in sc2, and the millions who did play arena to people who play competitively on ladder. Despite that massive player base, LoL and sc2 could do everything right and would never ever have that player base, no game will. Despite all of that, wow arena failed in incredible fashion as an e-sport. People did not click in to view the arena even though they played the game, most of the people who did click in to view the arena didn't enjoy it. People who did not play wow for sure did not watch arena.

The point is that yes growing the player base is obviously not going to hurt the e-sport and you might get more viewers out of it but those are temporary viewers mostly. Working to improve ums and all of that is obviously fine, but it should not be done with the mentality that it is what you need to do to make the game bigger as an e-sport. Surely if we had statistics of broodwar players we would see massive losses in player base over the course of that game, the game did actually not take off as an e-sport until after most of the player base was gone.


wow as an esport was actually doing decently well for a couple of seasons by itself. Problem is not only is arena not balance, Blizzard did a terrible job advertising it as an esport. They basically said "we want this to be an esport" but never do anything with it

but for something that receive almost no esport support and weren't designed for it, it still attracted a decently large amount of viewers on its time simply because it was popular
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