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Destiny: The Pro Scene Depends on the Casual Scene - Page 4

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HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-10-19 22:02:32
October 19 2012 21:55 GMT
#61
Brood War wasn't any less frustrating to play, it's just that everyone who didn't play on iccup/pgtour/etc weren't aware how terribly awful they were and just played for fun. Blizzard needs to make the custom games, team games, and the social aspects more accessible and not feel like a cheap aside - I don't think most LoL players play ranked either. And most (casual) people who play LoL also aren't aware of how awful they are because a ridiculous amount believe in ELO Hell so they never play ranked.

That's not to say those things should be focused on at the expense of the 1v1 game, as there's still plenty of things to be worked on there but in terms of the casual player base ideas like "one mistake loses you the game" doesn't even matter until you hit masters.

VanGarde
Profile Joined July 2010
Sweden755 Posts
October 19 2012 22:01 GMT
#62
Why isn't anyone realizing that you have to divide LoL price pools by five in order to be able to compare the value to sc2 price pools? If it is 100k in price pool for sc2 first place, and 1 million for LoL that is 200k per player on the LoL team. If it is 100k and 1 million in pool for the top 3 places in the tournament, then that is an average of 33k per sc2 player and 66k per LoL player. Considering there are also more sc2 tournaments and the LoL pricepools likely being inflated way beyond sustainability right now because they are trying to push the game into the market. Suddenly things don't look half as bad.
War does not determine who is right - only who is left.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
October 19 2012 22:03 GMT
#63
can we stop posting destiny interview and showcasts ? i seriously got pissed if he thinks for a gamer 100k or 1 milion is what makes him deciding what game to play . then 1v1 vs 5v5 . 1 milion dolar is actualy 250k , and if team gets 10% and lets say you pay some more for house ul actualy get around 200k . and all the " team play " dosent worth it . when you play with others you are dependent . you cant go play for 10 hours non stop almost never cuz some1 has to smoke in between games and so on .
ppl who want to be independent and have the balls will always play 1v1 . ppl who want to get carried by the team or are not confident will most likely play team games as their career .
1/4 \pi \epsilon_0
VanGarde
Profile Joined July 2010
Sweden755 Posts
October 19 2012 22:04 GMT
#64
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.
War does not determine who is right - only who is left.
VanGarde
Profile Joined July 2010
Sweden755 Posts
October 19 2012 22:06 GMT
#65
The question also still remains, just how inflated are LoL viewer numbers? Yeah sure you can say that a single LoL tournament has more viewers but how many LoL tournaments are there? And more importantly how many LoL viewers are willing to SUBSCRIBE to watch? It is easy to get lots of viewers when it is free to watch. How many viewers would sc2 have if there was only one mlg a year and no other tournaments? The only thing that is declining is Destiny's stream viewer numbers and like any good businessman he is doing all of this to get attention.
War does not determine who is right - only who is left.
Kommatiazo
Profile Blog Joined February 2011
United States579 Posts
October 19 2012 22:11 GMT
#66
I like Destiny. If I don't agree with him, I'll at least hear him out. He's making great points, love it or hate it.

While watching this video, I was reminded FORCEFULLY of someone else when I heard Destiny.

Case and Point:
+ Show Spoiler +


I'm not saying he's douche like Mr. White, just the way they argue their points seemed similar to me and I lol'd.
"You must enemy don't know, and very good micro" - Bosstoss #Wet4Ret
NoobSkills
Profile Joined August 2009
United States1603 Posts
October 19 2012 22:17 GMT
#67
On October 20 2012 06:55 DrowSwordsman wrote:
Brood War wasn't any less frustrating to play, it's just that everyone who didn't play on iccup/pgtour/etc weren't aware how terribly awful they were and just played for fun. Blizzard needs to make the custom games, team games, and the social aspects more accessible and not feel like a cheap aside - I don't think most LoL players play ranked either. And most (casual) people who play LoL also aren't aware of how awful they are because a ridiculous amount believe in ELO Hell so they never play ranked.

That's not to say those things should be focused on at the expense of the 1v1 game, as there's still plenty of things to be worked on there but in terms of the casual player base ideas like "one mistake loses you the game" doesn't even matter until you hit masters.



They didn't make a good map maker program for custom maps like bunker wars and golems ect.
They didn't make a good game search engine even though brood war's was kinda shitty you could still easily find a game.
They don't let friends play with friends from a different server easily.

They also jerked this game around so hard with balance patches that a lot of people who would play, had to do too much work to simply play the game. Which in turn still causes the pro scene games to be quite boring. Even 2 years later I just don't find the actual gameplay appealing in most matches. There aren't the wow factors there were in brood war because they took them out, so a casual would never get stomped by carries, or walking into hold position lurkers, ect. And now, a casual won't watch the GSL because the matches are boring, meanwhile there isn't a reason to log in to battle.net because they're discouraged by patches, and bullshit, so the casual stops paying attention.
hai2u
Profile Joined September 2011
688 Posts
October 19 2012 22:22 GMT
#68
its too late, even if Blizzard comes up with the greatest Bnet ever in HOTS, most of the casuals have already left, they're not coming back.
Golbat
Profile Blog Joined September 2011
United States499 Posts
October 19 2012 22:22 GMT
#69
I don't think this thread needs to devolve into a LoL vs SC2 flame fest.

Destiny made really great points in his response.

1: Betamax vs VHS: VHS had a better marketing scheme and reached more people, thus became the standard. He compared this to Artosis' blog where he talks about starcraft being a game that people need to take time with to truly appreciate and understand. LoL doesn't take much time to understand and is fun to play once you have a grasp of the basics and can play a hero or two good enough to enjoy yourself. Starcraft is difficult to play without an understanding of build orders. You could say, "well hey, you can just get one all-in build and win plenty of games", but one all-in build gets you a lot of hate on the ladder. Hate that you don't necessarily get while playing LoL. It's completely understandable why people enjoy playing LoL even without the pay vs free aspect.

2: Sponsorships: Why would someone want to play 15 hours a day to win a 100k tournament, when they could play the same 15 hours to win a 1000k tournament? Why would sponsors sponsor an event with 50k viewers when they could sponsor an event with 650k viewers and a 95% demographic crossover rate? These are also good points. Of course, we could argue until we are blue in the face about the actual demographics of both games, but let's assume that 650k people can buy more shit than 50k people can. If I were a sponsor, I'd kick myself if I didn't try to sponsor a LoL event. Of course, SC2 events get sponsors as well, because 50k is no small number of people. But at the end of the day, more numbers is more potential customers. And SC2 doesn't have the numbers right now.

3: Getting people back to SC2: I haven't played SC2 in months now. I have pretty bad ladder anxiety and I'm too lazy to practice builds against the AI, and there are other games to play. I loved playing hero attack, and tower defense, and all the other customs though. The problem was, I never had people to talk to in between games. The graveyard that is B.net 2.0 is slowly killing SC2. There are other games that do the social aspect better. I myself play mostly single player games, so I couldn't really name any off the top of my head, but I assume LoL does it just by having a team aspect. I think that if Blizzard implemented the good old chat channels of Brood War, gave us replays we could watch with friends, and just spent more time focusing on the casual player of SC2, we'd have more viewers, more sponsors, more money, and more fun for everybody.
Like why do u use an oven instead of a fire? Coz its fucking better at cooking, that doesnt mean you want the shit to burn.
Mouzone
Profile Joined April 2011
3937 Posts
October 19 2012 22:23 GMT
#70
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


Well, it's what Destiny wants. But then again he seems to be in it mainly for the money which is probably the underlying catalyst for him bringing this up. His only source of income is from the stream, so naturally he wants the casuals to flock to it to increase his profit. Who can blame him, right? He's streaming for a living seeing as he has no sponsors nor is he winning tournaments.
TangYiChen
Profile Joined March 2011
Korea (South)195 Posts
October 19 2012 22:32 GMT
#71
I think Destiny's view isn't to balance 1v1 for casual players, it's to balance 1v1 for pro/top level and to have pretty much UMS for the casual players. Right now the Arcade is terrible, and he wants to pretty much make it like it was on BW. In this way, Blizzard doesn't have to mess up the 1v1 at the top level and can still have the casual players' engagement with SC2.

For the most part, I kind of agree with him minus the prize pool thing (1m / 5 = 200k each). Some SC2 players can easily make more than that through prize money. Hopefully the SC2 scene will become somewhat big in Korea (as LoL is being the most dominant game there) if HotS is good...
Do the difficult things while they are easy and do the great things while they are small. A journey of a thousand miles must begin with a single step.
uzushould
Profile Joined September 2011
Austria122 Posts
October 19 2012 22:33 GMT
#72
the problem is, starcraft is too much skillbased and too less strategy based.

Most of the units are fast cheap and do a lot of dmg but die really fast, that makes micro in battle so much more important. High apm and good unitcontrol benefits from this facts, strategy knowledge and smartness don t.

This makes it pretty entertaining to watch because its like a soccerplayer outplaying 2-3 enemies and make a goal....its fast, its actionpacked its entertaining to watch.

But it doen t even matter how entertaining it is, someone who has not fun at playing sc2 will rarely watch a lot of tornaments...its more important to have a lot of casual players play the game, they will then automaticly watch tornaments, just like destiny says.

i was playing mid to high mastersleage and i d say my ability to micro and makro are limited (can t get more then 150 apm overall)....because .... well i think i m allready too old for this, this 15 year old guys have a huge advantage over me in this case.

I realised this, when i started to play Tiberium wars (command and conquer) again, its not as competetiv and not as deep as sc2 is, but its just so much more fun, and some of my friends who started to play TW again agree....TW was allways more fun then sc2 and will allways be more fun.....the only reason we switched to sc2 was because there are so less players in TW its difficult to get good games and because sc2 was a new game, so we talked ourselfs into it.

As well i think balance is broken on different skill levels and only balanced on the pro level....that is anyoing too and causes many players to stop playing sc2
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 19 2012 22:40 GMT
#73
On October 20 2012 07:22 hai2u wrote:
its too late, even if Blizzard comes up with the greatest Bnet ever in HOTS, most of the casuals have already left, they're not coming back.


Nah, the casual players who have quit will come back in droves to play through the campaign, and will probably give the multiplayer side a shot to see how they feel about it. If there's something great in place for them when they do that, it'll be possible to get them to stick around.
http://en.wikipedia.org/wiki/Lysenkoism
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 19 2012 22:43 GMT
#74
On October 20 2012 07:23 Mouzone wrote:
Show nested quote +
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


Well, it's what Destiny wants. But then again he seems to be in it mainly for the money which is probably the underlying catalyst for him bringing this up. His only source of income is from the stream, so naturally he wants the casuals to flock to it to increase his profit. Who can blame him, right? He's streaming for a living seeing as he has no sponsors nor is he winning tournaments.


In a lot of ways, though, his self-interest lines up with all of our interests as people who are still playing (or at least watching) the game. More people more engaged means more viewers for him, a bigger community, more people playing the game, better support for better-produced professional content, shorter queue times in game, you name it, it all gets better.
http://en.wikipedia.org/wiki/Lysenkoism
BoggieMan
Profile Blog Joined August 2011
520 Posts
Last Edited: 2012-10-19 22:53:17
October 19 2012 22:43 GMT
#75
On October 20 2012 04:37 rift wrote:
I'd like the community to be smaller and more mature. Fewer tournaments would be nice as well.


Then all the proffessionals that were used to get somewhat big salaries are gonna leave and play LoL or do other stuff, and all the tournaments are gonna be with no prizes, and won by people who are now in platinium league. :/

I really agree with destiny regarding how little the proffesional players care about the casual players, even though they are what supports their income. Its like farming wheat without looking at your fields a single time during the entire year and then harvesting and hoping you get lucky with the weather.
Northern_iight
Profile Joined May 2011
Canada363 Posts
October 19 2012 22:47 GMT
#76
On October 20 2012 04:35 jj33 wrote:
Not trying to be argumentative, but I am not clear on this.

I'm assuming most casual gamers do not watch sc2 tournaments much if at all. So how does making the game more "casual friendly" help?

I remember in the bw days, (when I was still playing) most people that played BGH etc did not follow the pro scene anyways.

I just think games like LoL is more appealing to the masses. I mean sc1/bw wasn't a game that had mass appeal too.

Once again not trying to disagree or be argumentative.



I don't think LoL is more appealing. The only reason why LoL has 500k viewers on a tourny is because more players play that game casually. Take note of how many SC2 players quit because of various reasons (mainly being ladder anxiety). It's not a casual game. The custom games suck in SC2, thus making it not a fund game to play casually. LoL is for the casual gamer. There is a pro scene but the game was always meant to be for casual players. Being free in the first place. Targeting the masses unlike SC2 with the larger learning curve targeted more hardcore players.

Think of how many of your RL friends own sc2? I think 100% of my friends who actually play computer games... also own SC2. Currently only I'm left playing SC2 because I was the only one that moved from casual to competitive. I don't get what is so hard to understand from blizzard that they have to cater to the masses. Not by balancing the game to it's easier at the bronze league but improving the game that people have been complaining to all along. Things like the user interface, chat channels, name changes, and custom games.

SC2 just isn't for the casual gamer so it will become less and less popular.
Leth0
Profile Joined February 2012
856 Posts
October 19 2012 22:52 GMT
#77
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


This is what I believe will happen too. The thing is blizzard moves so slow that it will just take forever for them to do it.
Falling
Profile Blog Joined June 2009
Canada11524 Posts
Last Edited: 2012-10-19 23:00:58
October 19 2012 22:52 GMT
#78
There's something to this. Blizzard's approach has been "easy to learn, difficult to master,' but it seems their primary focus has been to try their level best to get all casuals to play ranked ladder 1v1. Even if you look at their hiding global ranking, hiding losses (fortunately they're reverting the losses). It's all about getting casuals to play ranked 1v1 which is probably the most hardcore competitive game type you can have. (How many 'dealing with ladder stress' threads have you seen?)

On TL it probably felt like there's an over representation of ladder gamers, but I rather suspect these were the rare birds in SCBW. Of all my real life friends that I've ever played with in SCBW, I am the only one that has ever played online against strangers never mind 1v1 ranked games. And I am the only one that will bother practicing openings and specific maneuvers and builds over and over again.

All my other friends just want to play a fun comp stomp or play 2v2v2's with each other or play some fun custom map. And so that's definitely where Battlenet 0.2 has failed. Let the ladder be what the ladder is and don't hinder crazy hard skills to master for fear of losing the casual. They probably won't naturally gravitate to ladder games anyways. That's certainly not what is going to draw them in.

If at the beginning SC2 hadn't felt like a pristine graveyard with a terrible custom game lobby that felt like no-one was on, no chat channels (and even now chat channels are compatmentalized enough so as to not exist unless you seek them out) and no shared-replays, we could hold on to casuals. But that's where Blizzard should've thrown their energy if they wanted to keep casuals. Not this huge focus on getting everyone laddering and ignoring micro tricks. Casuals will ladder if they like the game enough, but 1v1 is not for everyone and I don't think it's as big a selling point as we competitive people would like to think.

In addition, like any AAA gaming company, they really need to re-evaluate their pricing for a game that's been out for a year. Especially if you're planning on releasing sequels, that price needs to be dropping pretty quickly after the first year so the game spread even further. And they should've had a one click button to stream tournaments like LoL does if they want to open the casuals minds to the competitive scene. (Made a thread about this like a year ago.) Yeah Blizzard is finally promoting it with a text link, but it's still inferior to how LoL promotes their tournaments.

edit tldr
In short, Battlenet 0.2 feels like it was built around 1v1 ladder play with custom games/ the social side tacked on. I don't mind if the game itself is built around 1v1 ladder play. In fact for it to be a competitive game, I think it must. But in retrospect Battlenet ought not to have been built around 1v1 ladder play.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Mouzone
Profile Joined April 2011
3937 Posts
October 19 2012 23:00 GMT
#79
On October 20 2012 07:43 Lysenko wrote:
Show nested quote +
On October 20 2012 07:23 Mouzone wrote:
On October 20 2012 07:04 VanGarde wrote:
Although at some level I really hope that Blizzard overreacts and falls for all of this hysteria and does exactly what people want, focus on pandering to the casual player all in and make sc2 into a new LoL, a ridiculously dumbed down game that you can play half asleep. That is apparently what people want. It would be worth it just to be able to say I told you so.


Well, it's what Destiny wants. But then again he seems to be in it mainly for the money which is probably the underlying catalyst for him bringing this up. His only source of income is from the stream, so naturally he wants the casuals to flock to it to increase his profit. Who can blame him, right? He's streaming for a living seeing as he has no sponsors nor is he winning tournaments.


In a lot of ways, though, his self-interest lines up with all of our interests as people who are still playing (or at least watching) the game. More people more engaged means more viewers for him, a bigger community, more people playing the game, better support for better-produced professional content, shorter queue times in game, you name it, it all gets better.


That's not entirely true. The premise was that Blizzard would dumb the game itself down for all that to happen, let's say to a... LoL state. That's not something i'd want, ever.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-10-19 23:07:13
October 19 2012 23:02 GMT
#80
I don't really like some of Destiny's personality, but i have to agree with all his points. SC2 is indeed like a stressfull quiet graveyard. Team play is severely underdeveloped. The whole B.net system feels like a prison. There's little freedom to customize, to create a game, give it a name, go to a general chat where everyone is promoting their recently created game, you need to play the games on the first page (everyone does it, so a vicious cycle is made), and so on. I haven't played SC2 for some time now, because i got too bored of 1v1, team games aren't customizable enough and end up feeling the same thing over and over, and custom maps are always the same. Some friends that played it casually also stopped, a few of them just play LoL because it's less stressfull and you don't need rigid build orders for 5 minutes (only to still lose to some random cheese).

It's pretty obvious the guys working at SC2 right now, aren't either putting enough effort or simply lack the necessary quality to make a good game. Even the music is shitty for crying out loud. Blizzard doesn't really seem what it used to be.
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