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On October 19 2012 15:53 EnderCraft wrote: Really appreciate the post Grubby! I hear CatZ is putting together an elite group of SC2 personalities to hold a conversation regarding HOTS and SC2's future with blizzard; you should be apart of it! @blizzard #savehots #gotgrubby?
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you link formatting doesn't match your skill ingame see how i fixed and then edit your post 
clever guy :D
i'm not sure how good twitter can be to show our support, but i did and will continue to tell good about you to sponsors, as i do with others chosen ones
thanks again for this thread and for the rest
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Thank you for this. Interesting read!
Best Idea for me: Liquipedia-Show!
Go for it!
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Lol all of this reminds me of the Halo community and pros all coming together to try to save Halo after the terrible travesty of a game that was Halo:Reach.
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Woahhhh. Excellent write up and I agree with what you have to say! Especially that "Blizzard Never Disappoints". They may be a tad bit slow, but that's only to perfect the final content.
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Finally some positive input beside all the hysterics in SC2's drama du jour. Nice post Grubs and good work getting there too.
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I read the whole thing in your voice and it was beautiful
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On October 19 2012 16:31 Trasko wrote: Woahhhh. Excellent write up and I agree with what you have to say! Especially that "Blizzard Never Disappoints". They may be a tad bit slow, but that's only to perfect the final content. Ummm ... I really have to disagree here, because Blizzard knew A LOT of the issues with their Battlenet right from the start of WoL beta and failed to act. The game of WoL isnt perfect either and they didnt really learn or try hard enough to improve it either.
The problem is the usual "mouse in a running wheel" problem. They are soo stuck inside the process of working on new stuff that they dont take the time to pause and look at their current state and if their running wheel might be missing a few drops of oil. They instead try to run with more force to keep it running and the design of many of the super-funky (speak: exptreme) units for HotS shows that. They really need to do some basic QUALITY CONTROL on their previous work and try to OBJECTIVELY think if they really did the right thing. The mistakes are so blatantly obvious to many people outside of their development team that it shouldnt be really that hard to find them and correct them ... even if it includes them admitting mistakes.
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Lol, from the first side replies 5 or more just compared this post to SaSe's, flaming and insulting sase... i dont know whats wrong with these guys, but i lose faith in this immature, rude and disrespectful community.
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Excellent writeup so well put.
The game needs casual modes such as arcade, big game hunters, fastest money maps, race wars etc.... This is what will bring in casuals.
At the same time the competitive aspect needs to be harder, this helps the casual player base as well because they will admire the pros and be more into spectating games.
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On October 19 2012 15:41 Grubby wrote:Show nested quote +On October 19 2012 15:40 itsjustatank wrote:» Without a governing body, there can be bullying, or senseless competition over a date which ends up hurting both tournaments. Isolating the free market as a problem is pretty hilarious. If companies cannot survive, they have an inferior product and deserve to get bounced out of the scene. Keeping them around through the establishment of a cartel creates a disincentive to innovate. » A governing body would require authoritative power over all tournament organizers in order to work. They would also need financial stability (to pay out the people who have the hard work of keeping tournaments in line, and for other reasons), and all this body must be kept objective & fair, mediating and reaching compromises which everyone can be equally unhappy with (the golden rule of compromise). I think I don't need to tell you how hard it would to found an organization that has all these attributes, no matter how much we seem to want one - and therefore how long it'll probably still take for one to appear. This is illegal in multiple jurisdictions, such as the United States and the European Union. And before you say that real sports organizations exist, you have to understand that they receive statutory exemptions to antitrust law through years of lobbying and billions of dollars of marketing that ESPORTS can't match. Which is why I said finances are important. As I think shone through, I consider it unlikely that this would happen. I didn't know about the illegal/exemption thing though, that's interesting. Though I have to say, that eSports doesn't necessarily go by the same laws that we recognize in the Real World. It's not illegal if that governing organization is Blizzard itself, using it's intellectual property rights to use of its game as leverage to force organizers to cooperate.
There is something I have been thinking about and considering lately, and the more I think about it, the more certain I am that this could possibly be THE solution to the problems people are seeing with the SC2 scene and tournament saturation. Imagine if a central competition governing body was able to coordinate with all of the major tournament organizations worldwide, convince them to adopt a single ruleset and mappool, and further, organize all of these tournaments into a weighted world-championship style points system, in which placings at each event (GSL, Dreamhack, MLG, IPL, IEM, etc.) are worth a certain amount of points for certain placings, and periodically as determined by Blizzard, the current champion must face the current #2 in points standings for the title.
Because think about one simple question that can differentiate SC2 from some other popular sports; "who is the champion?" How do you answer that? "Well, Mvp won GSL, Taeja won Dreamhack, HerO won MLG event x, etc. etc. etc.", it's too much, and none of these events have an effect on one another. It's a hodge-podge clusterfuck in which viewers watch events only based on who is playing in them, not because of some larger importance they hold. What if, as a fan of a Protoss player (for argument's sake, let's say Rain) is the current "champion" under this format. Ordinarily, I have no reason to watch the GSL finals, as all Protoss involvement is gone, and my favorite player is out. The tournament has reset for me. But what if Mvp and Life were #2 and #3 on the contender's list? I would watch to see who would win to challenge my favorite player for the unified championship in x amount of time.
This would not only provide incentive for viewers to watch tournaments they ordinarily wouldn't because a unification would add importance to inter-tournament happenings, but furthermore, it would give incentive to PLAYERS to travel to and participate in tournaments they otherwise wouldn't for exactly the same reason, making ALL involved tournaments better due to higher quality players, and BENEFITING all involved tournaments by allowing them to share viewers.
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Grubby being a boss as always.
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On October 19 2012 15:57 conut wrote: Grubby's Manifesto on SC… SaSes 99 cents about the… The "Do your part for SC… Slayers to disband The Starcraft Crisis Ryung to Axiom & MMA dec
What is going on with the sc2 community lately, every seems to think the world is falling apart. But yea i do agree with pretty much everything i see, we dont need auto mine blizzard.
It's more like this is the best time possible to affect real change. We've finally got an open beta and a Blizzard that's actively listening and improving the game week by week, and a direct line to both the eSports department through Cloaken and the devs through Rock and Dayvie. If we don't act now, we'll be settling for less than what it could be. So now's the best time there is to try and make sure we don't get left behind by LoL and Dota 2.
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Grubby, as usual, speak the truth. Glad to see some answers and very good ideas :p
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On October 19 2012 15:35 Talack wrote: Ranked... Fastest Map Possible and BGH
Savior of SC2
Start rebalancing the melee aspect around pros and start catering to the casual with actual fun content!
Yep... I bought Sc2 on day of release and never looked back for a second.. know why? Because original BW nexus wars, strip maze (lol), evolves, tank defence, turret defence, that one map where you make a wall then break it to release units, etc, were all so fucking fun that it made me play some melee games and kept me playing a mix of UMS (which still uses the same basic UI and mechanics as melee... so you feel like your improving overall when you play them) and melees until this day (where I've dropped UMS because of how bad battle.net 2.0 is)
Battle.net 2.0 being as good as battle.net 1 is the key to success.
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This post is very well done, i've found new respect for Grubby. Many great points, and I can't really find much bias within his reasoning. Love this and want to see more!!
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Only like three bulletin points in and already great stuff. Grubby you are awesome and I'm so glad you play SC2 heh ~
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Hail to Grubby.
keep walking.
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I would be extremely interested in hosting a weekly tournament results show. That idea clicks with me and I have all the necessary components to produce said show. Just PM me on TL, anyone who is possibly interested in this, as I tend to never miss GSL matches and I could always try to even get the small zotac cups and playhems
Just a though and a valid idea, but if anyone is interested, please do contact me!
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