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Active: 1330 users

Patch 1.5.3 Details - Page 9

Forum Index > SC2 General
210 CommentsPost a Reply
Prev 1 7 8 9 10 11 Next All
Warnings will be handed out if you continue this off-topic date discussion.
PanN
Profile Blog Joined December 2008
United States2828 Posts
September 18 2012 15:51 GMT
#161
Just edit your original post.... don't apologize.

"Zerg
Units that are morphing no longer have a chance to become stuck and frozen in their cocoon state if they are beneath a Hatchery."

Needed to be fixed a long time ago.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
September 18 2012 15:52 GMT
#162
Did they fix the team chat bug where team chat would sometimes not appear until you restarted SC2?

...
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
_zesty
Profile Joined October 2010
43 Posts
September 18 2012 15:55 GMT
#163
On September 19 2012 00:51 PanN wrote:
Just edit your original post.... don't apologize.

"Zerg
Units that are morphing no longer have a chance to become stuck and frozen in their cocoon state if they are beneath a Hatchery."

Needed to be fixed a long time ago.


I feel like you need to own up to dumb things you say, meaning you shouldn't edit them out. Add a comment for clarification sure, but leave what you originally said up. Idk maybbe thats just me
Perscienter
Profile Joined June 2010
957 Posts
September 18 2012 16:04 GMT
#164
Still so much un-patched:
  • Lifted buildings can get stuck at the edge of the map.
  • Some commands are still swallowed, e. g. the rally point command during the landing process.
  • Quick match is still no proper name.
  • Matches with and/or against AI possible in Multiplayer and Singleplayer. So what is it now?
  • Custome game is not necessarily multiplayer, it doesn't belong in that category.
  • Some finished missions are still not noticed by the battle.net.
  • Observer portrait missing since release.
  • Some standard hotkeys are screwed up.
  • Button-activating sound is awful.
  • Did they fix the mouse sensitivity bar?


There's still plenty to do, if they wanted to.
Freezd
Profile Blog Joined April 2012
United States139 Posts
September 18 2012 16:19 GMT
#165
I hope this fixes the lag because of 1.5.2
"I can't help it if I seem homophobic when the only gay people I know have pink highlights, wear hundreds of colorful bracelets and live at the local arcade playing DDR." - Youngminii
Brandish
Profile Blog Joined November 2010
United States339 Posts
September 18 2012 16:20 GMT
#166
did they fix the bug where alt+click no longer allows you to ping?
mindjames
Profile Blog Joined October 2010
Israel433 Posts
September 18 2012 16:32 GMT
#167
On September 19 2012 01:04 Perscienter wrote:
Still so much un-patched:
  • Lifted buildings can get stuck at the edge of the map.
  • Some commands are still swallowed, e. g. the rally point command during the landing process.
  • Quick match is still no proper name.
  • Matches with and/or against AI possible in Multiplayer and Singleplayer. So what is it now?
  • Custome game is not necessarily multiplayer, it doesn't belong in that category.
  • Some finished missions are still not noticed by the battle.net.
  • Observer portrait missing since release.
  • Some standard hotkeys are screwed up.
  • Button-activating sound is awful.
  • Did they fix the mouse sensitivity bar?


There's still plenty to do, if they wanted to.

About multiplayer/singleplayer, it determines whether you play locally (zero latency) or online (with lag).
MrF
Profile Joined October 2011
United States320 Posts
September 18 2012 17:06 GMT
#168
On September 19 2012 01:20 Brandish wrote:
did they fix the bug where alt+click no longer allows you to ping?

This, I also have not been able to use the alt click ping, its really annoying in 2v2 wish they would fix this, but i know its not a problem everyone has because i have seen others ping the map.
HunterXHunter is awesome
MicroTastiC
Profile Joined January 2011
375 Posts
September 18 2012 17:26 GMT
#169
On September 19 2012 02:06 MrF wrote:
Show nested quote +
On September 19 2012 01:20 Brandish wrote:
did they fix the bug where alt+click no longer allows you to ping?

This, I also have not been able to use the alt click ping, its really annoying in 2v2 wish they would fix this, but i know its not a problem everyone has because i have seen others ping the map.


LOL you can rebind the keys. they just switch the bind hotkey.
zokker13
Profile Joined November 2009
Germany77 Posts
September 18 2012 19:00 GMT
#170
On September 19 2012 01:04 Perscienter wrote:
Still so much un-patched:
  • Lifted buildings can get stuck at the edge of the map.
    => Who cares?
  • Some commands are still swallowed, e. g. the rally point command during the landing process.
    => Because a flying unit (landing) is counted as Unit A, Command Center is Unit B, other units, other rallies.
  • Quick match is still no proper name.
    => Not a bug
  • Matches with and/or against AI possible in Multiplayer and Singleplayer. So what is it now?
    => Not a bug, Singleplayer needs longer to load.
  • Custome game is not necessarily multiplayer, it doesn't belong in that category.
    => Never played a customgame without a human/ offline so it's MP.
  • Some finished missions are still not noticed by the battle.net.
    => If it's after the Bnet change it's "normal". I dont have my campaign finished either. :/
  • Observer portrait missing since release.
    => Damn.
  • Some standard hotkeys are screwed up.
    => They changed them != screwd up.
  • Button-activating sound is awful.
    => What is it?
  • Did they fix the mouse sensitivity bar?
    => What to fix? ._.



There's still plenty to do, if they wanted to.



User was warned for this post
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
September 18 2012 19:08 GMT
#171
Any news about the issues with league placement with the new season?
rhs408
Profile Joined January 2011
United States904 Posts
September 18 2012 19:12 GMT
#172
On September 19 2012 04:08 KingAlphard wrote:
Any news about the issues with league placement with the new season?

I'm hoping this new patch fixed it, will try placing in 2's RT in a few hours...
Bub
Profile Blog Joined June 2006
United States3518 Posts
September 18 2012 19:33 GMT
#173
I hope this patch fixes the low fps issue some of us have been having lately.
XK ßubonic
rhs408
Profile Joined January 2011
United States904 Posts
September 18 2012 19:36 GMT
#174
New profile page is much improved, one small problem though - the "bars" for wins and total games played overlap each other, so if you haven't played very many games, the words "X Wins" and "X Games" cross over each other, essentially making both of them unreadable. If there are a lot of games played/won, it looks fine.
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
September 18 2012 21:47 GMT
#175
On September 19 2012 04:36 rhs408 wrote:
New profile page is much improved, one small problem though - the "bars" for wins and total games played overlap each other, so if you haven't played very many games, the words "X Wins" and "X Games" cross over each other, essentially making both of them unreadable. If there are a lot of games played/won, it looks fine.


hope fixed. + most played race picture.
Scrubadubdub
Profile Joined November 2011
United States9 Posts
September 18 2012 23:37 GMT
#176
I thought that fungal was going to be nerfed
CounterOrder
Profile Joined August 2010
Canada457 Posts
September 18 2012 23:39 GMT
#177
First two games i played i joined game 30-40seconds late. Never happened before.
claybones
Profile Blog Joined September 2011
United States244 Posts
September 19 2012 00:51 GMT
#178
On September 18 2012 06:19 ZAiNs wrote:
Asset loading performance has been improved.

Hopefully this means I don't have to use the Unit Preloader every time I restart SC2.

This is actually something I'm fairly curious about. If that is the case I'm sure Blizzard took the point after all the time that map has spent in the top ten.
rhs408
Profile Joined January 2011
United States904 Posts
September 19 2012 02:24 GMT
#179
On September 19 2012 04:12 rhs408 wrote:
Show nested quote +
On September 19 2012 04:08 KingAlphard wrote:
Any news about the issues with league placement with the new season?

I'm hoping this new patch fixed it, will try placing in 2's RT in a few hours...

Seems to be fixed for me at least, got placed right away for 2's, had previously played 3 games with no placement.
iiGreetings
Profile Joined March 2011
Canada563 Posts
September 19 2012 04:32 GMT
#180
On September 18 2012 06:24 EZBreeZ wrote:
Name change by chance?

Hypothetically speaking, im guessing another name change will come in a while. They gave two so far and the game has been out for 2 years so maybe later on this year? I am hoping for some too :D
Adapt and React I MKP, PartinG, EffOrt ♥
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