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Game-time Counter vs Clock - Page 3

Forum Index > SC2 General
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Dasian
Profile Joined January 2011
United States41 Posts
September 15 2012 15:37 GMT
#41
A lot of mixed opinions it looks like.

What if the option for the counter just exists, meaning you could choose to keep things the way they are?

With a real-time clock, it would still be relevant since all games are played at Faster speed anyway. A DT timing would just change from something like 6:30 to 5:45. Times would still exist, they would just be slightly different. I don't see how this would be a big deal, since HoTS will change a lot of timings anyway.

For those that say you just check your upgrades by tabbing or looking at the progress bar, fine, you can just disable the game counter and just have the clock (game or real-time)

As for changing the tool-tips to real-time, I don't think this would be a good idea for reasons stated in the OP.
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
September 15 2012 16:02 GMT
#42
On September 16 2012 00:37 Dasian wrote:
With a real-time clock, it would still be relevant since all games are played at Faster speed anyway. A DT timing would just change from something like 6:30 to 5:45. Times would still exist, they would just be slightly different. I don't see how this would be a big deal, since HoTS will change a lot of timings anyway..


Why do you want a real time clock in the first place? I don't think you've actually explained this anywhere.
MicroTastiC
Profile Joined January 2011
375 Posts
September 15 2012 16:15 GMT
#43
No. Just, no.
Hoon
Profile Joined December 2010
Brazil891 Posts
September 15 2012 16:22 GMT
#44
It's pretty pointless actually, so not a good idea.
It's not like it's hard to convert seconds into minutes. The people who bother checking the timing a certain upgrade will finish can make those conversions just as easy.
Newcomers will never check when an upgrade finish so they can get that advantage window to attack their opponent, so this counter would just make it more confusing and make the UI worse.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
LuckyMacro
Profile Joined July 2010
United States1482 Posts
September 15 2012 16:27 GMT
#45
Soon people will be asking for bookmarks and alarms at various times...for each matchup/map/w/e...
Dasian
Profile Joined January 2011
United States41 Posts
Last Edited: 2012-09-15 17:32:43
September 15 2012 17:14 GMT
#46
On September 16 2012 01:02 netherh wrote:
Show nested quote +
On September 16 2012 00:37 Dasian wrote:
With a real-time clock, it would still be relevant since all games are played at Faster speed anyway. A DT timing would just change from something like 6:30 to 5:45. Times would still exist, they would just be slightly different. I don't see how this would be a big deal, since HoTS will change a lot of timings anyway..


Why do you want a real time clock in the first place? I don't think you've actually explained this anywhere.


Many people have brought up the fact that gametime is not real-time. I personally would be happy with just the counter, but I'm trying to propose a solution that would make both players and spectators happy.

Dustin Browder discusses this in an interview - (skips to 4 minutes 8 seconds)



Other discussion about this
http://www.teamliquid.net/forum/viewmessage.php?topic_id=366628
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
Last Edited: 2012-09-15 17:48:59
September 15 2012 17:43 GMT
#47
On September 16 2012 02:14 Dasian wrote:

Many people have brought up the fact that gametime is not real-time. I personally would be happy with just the counter, but I'm trying to propose a solution that would make both players and spectators happy.

Dustin Browder discusses this in an interview
http://www.youtube.com/watch?v=J45iRrdGfqE#!


Other discussion about this
http://www.teamliquid.net/forum/viewmessage.php?topic_id=366628


I don't particularly object to the counter as an option, though I wouldn't personally use it.

However, none of this explains the pros of having a real-time clock / real-time game time. The interview just seems to be Dustin Browder saying "yes, we'll fix it!" to everything, without having thought things through (and was done in 2011 it looks like - clearly it's not going to change).

A real-time clock is useless without changing all the underlying timings to real time as well. Then you're dealing with fractional values for nearly everything, which will just make things extraordinarily confusing for both players and spectators.

Maybe it was an error for Blizzard to have designed WOL for "normal" time, instead of "faster" time, but that's just the way it happened. It's straightforward enough, nobody is confused, everyone is used to how it works. I don't see any pros to changing anything real time now (even as far as adding a real-time clock).
Sorkoas
Profile Joined May 2010
549 Posts
September 15 2012 17:49 GMT
#48
All I have to say about this is that you must be really bad at reading the clock if you can't make just seconds into minutes and seconds to know your timings based on the current in-game timer. I mean come on, if you want to call it math it's like elementary school level and the thought process is just on two levels (converting seconds into minutes+seconds and then add it to the current time we have displayed to us).

Someone please explain if I got this wrong because it just seems dumb to me. You're asking for making the game even easier to play AND uglier at the same time.
aznboi918
Profile Joined February 2010
United States70 Posts
September 15 2012 17:49 GMT
#49
omg... he didn't even know that the koreans are the elites of the starcraft community... c'mon this guys a joke... why does he even have a say in anything that goes on in starcraft........................... ㅡ.ㅡ...
"I want to share my bloody tears with those who cry because the road they chose was too difficult, or those that gave up their dreams to take the road that was a little easier." (Lim Yo Hwan)
aznboi918
Profile Joined February 2010
United States70 Posts
September 15 2012 17:55 GMT
#50
he just said starcraft is about economy and grinding the opponent away.......... wow...
"I want to share my bloody tears with those who cry because the road they chose was too difficult, or those that gave up their dreams to take the road that was a little easier." (Lim Yo Hwan)
Dasian
Profile Joined January 2011
United States41 Posts
September 15 2012 18:00 GMT
#51
On September 16 2012 02:49 Sorkoas wrote:
All I have to say about this is that you must be really bad at reading the clock if you can't make just seconds into minutes and seconds to know your timings based on the current in-game timer. I mean come on, if you want to call it math it's like elementary school level and the thought process is just on two levels (converting seconds into minutes+seconds and then add it to the current time we have displayed to us).

Someone please explain if I got this wrong because it just seems dumb to me. You're asking for making the game even easier to play AND uglier at the same time.


Those that prefer the in-game clock would still have that option. If you don't like the option then you wouldn't enable it.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
September 15 2012 18:01 GMT
#52
Useless and pointless.
¯\_(シ)_/¯
bnanaPEEL
Profile Joined July 2010
Canada138 Posts
September 15 2012 18:07 GMT
#53
What I think you're all missing is that the people who have trouble adding 2 minutes 20 seconds to 15 minutes 50 seconds are NOT the same people who even care about timings or keep track of such things.
unintentionally intoxicated
Sorkoas
Profile Joined May 2010
549 Posts
September 15 2012 18:09 GMT
#54
On September 16 2012 03:00 Dasian wrote:
Show nested quote +
On September 16 2012 02:49 Sorkoas wrote:
All I have to say about this is that you must be really bad at reading the clock if you can't make just seconds into minutes and seconds to know your timings based on the current in-game timer. I mean come on, if you want to call it math it's like elementary school level and the thought process is just on two levels (converting seconds into minutes+seconds and then add it to the current time we have displayed to us).

Someone please explain if I got this wrong because it just seems dumb to me. You're asking for making the game even easier to play AND uglier at the same time.


Those that prefer the in-game clock would still have that option. If you don't like the option then you wouldn't enable it.

Wait. You make a thread asking about opinions and when you get negative feedback you just tell people it would be optional so it's all fine and everyone will be happy. Why are you making a discussion thread instead of just a poll somewhere if you're simply looking for people that like your idea?
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
September 15 2012 18:12 GMT
#55
I don't see the difference. Both are forms of measuring elapsed game time. Telling someone to attack at 420 versus telling them to attack at 5:00 doesn't alter the fact that if they do their build right they will be ready to attack on time. I seriously believe this is completely pointless. It's like using feet instead of metres. The physical distance is still the same. The time elapsed is still the same.
twitch.tv/duttroach
TsGBruzze
Profile Blog Joined April 2012
Sweden1190 Posts
September 15 2012 18:27 GMT
#56
This Would make The game much more boring too watch... Someone said it makes that People needs less apm and that Would be sad, i like when people needs apm. If we dont need apm we can just play chess instead...
''you got to yolo things up to win''
BoZiffer
Profile Joined November 2011
United States1841 Posts
September 15 2012 18:31 GMT
#57
On September 16 2012 03:12 dUTtrOACh wrote:
I don't see the difference. Both are forms of measuring elapsed game time. Telling someone to attack at 420 versus telling them to attack at 5:00 doesn't alter the fact that if they do their build right they will be ready to attack on time. I seriously believe this is completely pointless. It's like using feet instead of metres. The physical distance is still the same. The time elapsed is still the same.


Agreed. I didn't even really know that this was some form of issue with the game... is it?
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
September 15 2012 18:32 GMT
#58
On September 16 2012 03:27 TsGBruzze wrote:
This Would make The game much more boring too watch... Someone said it makes that People needs less apm and that Would be sad, i like when people needs apm. If we dont need apm we can just play chess instead...


what the fuck does a time counter and real-time clock have to do with apm.

Whenever I see a post like this I die a little inside.
♥ The world needs more hearts! ♥
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
Last Edited: 2012-09-15 20:51:57
September 15 2012 18:35 GMT
#59
-
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
September 15 2012 18:37 GMT
#60
I'm just confused. Are you talking about like it shows the current time in ones area like how its 14:35 here at the moment? Or you mean real-time relating to how long the game has been going on? If so, why would it be neccisary to add in-game seconds as a additional time? Because isn't the current clock in-game related to the in-game time?
Master Chief
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