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Game-time Counter vs Clock - Page 4

Forum Index > SC2 General
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Dasian
Profile Joined January 2011
United States41 Posts
September 16 2012 16:30 GMT
#61
On September 16 2012 03:09 Sorkoas wrote:
Show nested quote +
On September 16 2012 03:00 Dasian wrote:
On September 16 2012 02:49 Sorkoas wrote:
All I have to say about this is that you must be really bad at reading the clock if you can't make just seconds into minutes and seconds to know your timings based on the current in-game timer. I mean come on, if you want to call it math it's like elementary school level and the thought process is just on two levels (converting seconds into minutes+seconds and then add it to the current time we have displayed to us).

Someone please explain if I got this wrong because it just seems dumb to me. You're asking for making the game even easier to play AND uglier at the same time.


Those that prefer the in-game clock would still have that option. If you don't like the option then you wouldn't enable it.

Wait. You make a thread asking about opinions and when you get negative feedback you just tell people it would be optional so it's all fine and everyone will be happy. Why are you making a discussion thread instead of just a poll somewhere if you're simply looking for people that like your idea?


Good idea, poll added!
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
September 16 2012 16:50 GMT
#62
I think people will still use the fake time at the pro level because timings will line up perfectly and as such I will so the same
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
ymir233
Profile Blog Joined June 2010
United States8275 Posts
Last Edited: 2012-09-16 16:59:51
September 16 2012 16:56 GMT
#63
Thanks for suggesting this, I was having trouble with basic arithmetic mod 60.

- ____________________________________________________________________________ -;;
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
Dasian
Profile Joined January 2011
United States41 Posts
September 16 2012 17:02 GMT
#64
On September 17 2012 01:56 ymir233 wrote:
Thanks for suggesting this, I was having trouble with basic arithmetic mod 60.

- ____________________________________________________________________________ -;;


hahahaha! That's hilarious lolol
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
September 16 2012 17:21 GMT
#65
This is the dumbest kind of skillfulness to want to protect. Agree with OP idea.
moskonia
Profile Joined January 2011
Israel1448 Posts
September 16 2012 19:19 GMT
#66
Game time counter sounds awesome!! I would love if Blizz would add it
ChriseC
Profile Joined December 2010
Germany440 Posts
September 16 2012 19:26 GMT
#67
blizzard knows about all the stuff but it takes them forever to finaly bring them in....... other companies are so much faster.. even the simple things like a clock that doesnt need any design at all.. just fixing the numbers
TT1
Profile Blog Joined December 2008
Canada10030 Posts
Last Edited: 2012-09-16 19:41:54
September 16 2012 19:41 GMT
#68
they should remove the ingame timer altogether
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
September 16 2012 19:45 GMT
#69
what's the game time counter for them removing the destructible rocks?
University of Kentucky Basketball #1
IcedBacon
Profile Joined May 2011
Canada906 Posts
September 16 2012 19:51 GMT
#70
There are actually people that would do the math to see when an upgrade finishes? Seems so unnecessary, would be better to just get a feel of when they should be done and be able to go back to the buildings to check on its progress.
"I went Zerg because Artosis is a douchebag." -IdrA
Hds
Profile Joined July 2011
France200 Posts
September 16 2012 19:52 GMT
#71
No need that I think, it's not hard to convert 220 of an upgrade, and then add it to for example, 13:56

It may help other persons, I guess, why not
Watily! ♥
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
September 16 2012 20:17 GMT
#72
i dont kjnow if it jut me but i find a game counter more difficult than doing the conversion in my head lol.
ZvP imbalanced blizzards solution nerf terran
Xenocryst
Profile Joined December 2010
United States521 Posts
September 16 2012 20:25 GMT
#73
I think it would be harder for me, when i play sc i think in starcraft time. Dont think it really matters anymore.
SteBreeze
Profile Joined November 2011
United Kingdom13 Posts
September 16 2012 20:47 GMT
#74
Seems like a great idea to me. but i don't think it would help me very much personally.
British Terran player. Plays on the Eu server.
FallenEncore
Profile Joined January 2011
United Kingdom64 Posts
September 16 2012 20:56 GMT
#75
i know im not ment to, but the more i see of dustin the more i like him
dangthatsright
Profile Joined July 2011
1160 Posts
September 16 2012 21:06 GMT
#76
For the real-time clock, I don't see any reason why not to have the option available if it's not difficult to implement, I personally wouldn't care that much but I don't think it would be damaging.

I'm less of a fan of having a game counter over a game clock, because to me it's a little more intuitive to think of 5:30 for 4 gates or a 4 minute window to hit before broodlords come out, rather than 330 or 240 on the game counter.

Mr Showtime
Profile Joined April 2011
United States1353 Posts
September 16 2012 21:27 GMT
#77
No, don't change the time. It's been this way too long. This is change for the sake of change, not change for the better. If this was changed earlier in the life of the game, it would certainly be for the better, but at this point you'd only create confusion. Yea, the game clock is a strange pace of time, but that's just how it is. It's consistent and everyone is used to it.
revy
Profile Joined September 2009
United States1524 Posts
Last Edited: 2012-09-16 21:36:34
September 16 2012 21:35 GMT
#78
I really don't understand why they're so hesitant to change it to a fricken real time clock. If they're concerned about the fact that it would be different on different speeds, they can just add a multiplier so that each speed always displays the clock in real time.

I like the game time counter as well, saves some math for the silly base 60 minute/hour.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
September 16 2012 22:20 GMT
#79
On September 17 2012 06:35 revy wrote:
I really don't understand why they're so hesitant to change it to a fricken real time clock. If they're concerned about the fact that it would be different on different speeds, they can just add a multiplier so that each speed always displays the clock in real time.

I like the game time counter as well, saves some math for the silly base 60 minute/hour.


It would make sense to do this change 2 years ago, but so much of the game is based on timings that making the change now fucks everything up really bad.
rd
Profile Blog Joined July 2010
United States2586 Posts
September 16 2012 22:48 GMT
#80
On September 17 2012 07:20 Mr Showtime wrote:
Show nested quote +
On September 17 2012 06:35 revy wrote:
I really don't understand why they're so hesitant to change it to a fricken real time clock. If they're concerned about the fact that it would be different on different speeds, they can just add a multiplier so that each speed always displays the clock in real time.

I like the game time counter as well, saves some math for the silly base 60 minute/hour.


It would make sense to do this change 2 years ago, but so much of the game is based on timings that making the change now fucks everything up really bad.


Not really. Before the clock was implemented every timing was based relative to your own build/opponent's build. The world didn't end back then either.
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