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Simple [HOTS] Questions, Simple [Beta] Answers - Page 3

Forum Index > SC2 General
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Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
September 08 2012 10:37 GMT
#41
do i need just an evo for overlord creep (as in wol-hots custom) or is still lair required ?
21 is half the truth
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-09-08 10:53:32
September 08 2012 10:44 GMT
#42
How fast do Hydras move off-creep?

Hydralisk standart speed ON creep - 3.36
Standart speed off creep - 2.25
Upgraded speed off creep - 2.81


do i need just an evo for overlord creep (as in wol-hots custom) or is still lair required ?

Requires Lair. Probably because it was very strong in some scenarios, when enemy was not able to counter Spine rush, and probably because M-Core requires Cybernetics Core now


If the Hellion has 80 HP and you transform it, does the BH get 125 HP?
If the BH has less than 45 HP, lets say 20, and you transform it back do you keep those hitpoints?

If it lost 50% HP, in Battle mode it will have lost 50% hp too.

Example situation:

Damaged Helion have 41/90 HP. When transformed to Battle mode - it will have 62/135.

Do Widow Mines really requires Armory? That's seems so extreme.

Well. there is no counter to those Mines, if they don't require Armory. Every zerg unit before Lair has less than 5 weapon range. And if terran can cancel auto-cast, it can be VERY strong, because Zerg must trade roaches and split his army like crazy, to avoid splash, that is 35 damage (similar to Fungal without bonus on armored)
Decendos
Profile Joined August 2011
Germany1341 Posts
September 08 2012 11:16 GMT
#43
is there any intention of blizzard moving hydraspeed on lairtech? its pretty useless on hivetech with all the AoE from opponent until hive.

how much energy is the recall ability on the mothership core?

is the mothership core still able to energize nexus or only units?
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-09-08 11:22:47
September 08 2012 11:22 GMT
#44
What happens when two Vipers abduct each other?

Is the tier 3 crackling upgrade for lings still in the game?
You don't choose to play zerg. The zerg choose you.
Decendos
Profile Joined August 2011
Germany1341 Posts
September 08 2012 11:28 GMT
#45
On September 08 2012 20:22 [F_]aths wrote:
What happens when two Vipers abduct each other?

Is the tier 3 crackling upgrade for lings still in the game?


they move each other and change places.

crackling is still in.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 08 2012 11:33 GMT
#46
is the mothership core still able to energize nexus or only units?

Both, units and buildings. But energizeable target must be near MCore

how much energy is the recall ability on the mothership core?

Mass recall costs 150 energy. You can recall anywhere, where Mothership can be located. So you can hiddenly place it near enemy base and recall your death ball to an enemy base, avoiding fighting with Siege Mushrooms or Siege Tanks lines.

is there any intention of blizzard moving hydraspeed on lairtech? its pretty useless on hivetech with all the AoE from opponent until hive.

It's ok as it is now. Hydralisks works well with viper and with Swarm Hosts or Roaches. And they can work more well with Creep Worm or proper creep spread
Decendos
Profile Joined August 2011
Germany1341 Posts
September 08 2012 11:46 GMT
#47
On September 08 2012 20:33 Existor wrote:
Show nested quote +
is the mothership core still able to energize nexus or only units?

Both, units and buildings. But energizeable target must be near MCore

Show nested quote +
how much energy is the recall ability on the mothership core?

Mass recall costs 150 energy. You can recall anywhere, where Mothership can be located. So you can hiddenly place it near enemy base and recall your death ball to an enemy base, avoiding fighting with Siege Mushrooms or Siege Tanks lines.

Show nested quote +
is there any intention of blizzard moving hydraspeed on lairtech? its pretty useless on hivetech with all the AoE from opponent until hive.

It's ok as it is now. Hydralisks works well with viper and with Swarm Hosts or Roaches. And they can work more well with Creep Worm or proper creep spread


thx.

is the creep worm and the other worms in the game yet? havent seen them.
Nivoh
Profile Blog Joined March 2010
Norway259 Posts
September 08 2012 11:51 GMT
#48
Does anyone know what happened to the new graphics for the queen? I loved the queen from the battle report, but it seems to have disappeared.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 08 2012 11:53 GMT
#49
is the creep worm and the other worms in the game yet? havent seen them.

It's not currently in the beta, but it is in custom models in editor.

Also, here are other small "worms" with creep tumors, that gave 2 second delay for creep tumor. A very slighty tiny nerf for tumors
Stamper
Profile Joined February 2011
Germany148 Posts
September 08 2012 12:01 GMT
#50
On September 08 2012 19:44 Existor wrote:
because Zerg must trade roaches and split his army like crazy, to avoid splash, that is 35 damage (similar to Fungal without bonus on armored)


I would actually appreciate a more challenging unit control for Zerg. Terrans had to split shit like crazy since Open Season 2.
Decendos
Profile Joined August 2011
Germany1341 Posts
September 08 2012 12:06 GMT
#51
On September 08 2012 21:01 Stamper wrote:
Show nested quote +
On September 08 2012 19:44 Existor wrote:
because Zerg must trade roaches and split his army like crazy, to avoid splash, that is 35 damage (similar to Fungal without bonus on armored)


I would actually appreciate a more challenging unit control for Zerg. Terrans had to split shit like crazy since Open Season 2.


there is a difference between splitting and avoiding banelings with marines for example and splitting and getting damage even with the best split possible. so armory is fine.
Big J
Profile Joined March 2011
Austria16289 Posts
September 08 2012 13:34 GMT
#52
Is there a compilation available of all changes made to WoL units?

For example the Raven obviously got buffed hugely to 100energy HSM and 2.5speed
Are there more of those changes?
Fortuna.424
Profile Joined May 2011
Germany174 Posts
September 08 2012 13:41 GMT
#53
What about the new Nyduses Blizzard announced to implement?
I like Zerglings... and Banelings... and also Roaches... well, i like ZERG
Garmer
Profile Joined October 2010
1286 Posts
September 08 2012 13:49 GMT
#54
what happen if stalker blink when a mine tries to lace to it?
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-09-08 14:23:45
September 08 2012 14:19 GMT
#55
On September 08 2012 22:34 Big J wrote:
Is there a compilation available of all changes made to WoL units?

For example the Raven obviously got buffed hugely to 100energy HSM and 2.5speed
Are there more of those changes?


BC Anti-Ground got changed to 10 from 8. Siege Tanks now get +7 against armored in Siege mode from Upgrades instead of +5. For example with 3 Upgrades they'll now deal 71 damage instead of 65 against armored units..
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
September 08 2012 14:27 GMT
#56
What happens if one viper pulls a unit to the north and whilst that's happening, another viper pulls it south?
s3rp
Profile Joined May 2011
Germany3192 Posts
September 08 2012 14:40 GMT
#57
Do Widow Mines get Bonus damage from Upgrades or is it flat 160 with 35 splash ?
Sufinsil
Profile Joined January 2011
United States760 Posts
September 08 2012 14:44 GMT
#58
On September 08 2012 23:27 Spidinko wrote:
What happens if one viper pulls a unit to the north and whilst that's happening, another viper pulls it south?


Answered in another question, you can not Abduct a unit that is in the process of being Abducted. You can Abduct a Viper that is Abducting another unit.
Baalthersar
Profile Joined December 2011
Germany239 Posts
September 08 2012 14:54 GMT
#59
Does the worker under attack" message appear only when all mineral fields are entombed or when entomb is cast?
Big J
Profile Joined March 2011
Austria16289 Posts
September 08 2012 14:56 GMT
#60
On September 08 2012 23:19 s3rp wrote:
Show nested quote +
On September 08 2012 22:34 Big J wrote:
Is there a compilation available of all changes made to WoL units?

For example the Raven obviously got buffed hugely to 100energy HSM and 2.5speed
Are there more of those changes?


BC Anti-Ground got changed to 10 from 8. Siege Tanks now get +7 against armored in Siege mode from Upgrades instead of +5. For example with 3 Upgrades they'll now deal 71 damage instead of 65 against armored units..


Wow, that is impressive. First of all I think it is great that siege tanks get a small buff vs units like colossus, ultralisk and immortal, but I think the more interesting part is that this is the first time, blizzard gives a unit an upgrade that does not correspond with 10%.
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