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On September 21 2012 18:16 Gamegene wrote: lol alex garfield is relatively overdressed, but tries to tone it down with his shoes zzz.
this is stimulating but i'm slightly dissapointed to hear them talk about developers and not have Dustin Browder in to give him 2 cents.
Dustin Browder is a game designer and would be completely misplaced - The argument/point that a potential governing body should be revolve around a publisher, is a product of this discussion
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As a games developer that's really interested in this, I would like to see those that help make the games be part of any body that is formed, if one is.
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From Carmac "Also, don't look at an esports federation. A SC2 federation, LoL federation, DotA 2 federation = more realistic."
You really need a publisher to be involved int this to actually have teeth if people don't follow the rules.
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United Kingdom38149 Posts
On September 21 2012 18:16 Gamegene wrote: lol alex garfield is relatively overdressed, but tries to tone it down with his shoes zzz.
He's wearing jeans.
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I'm enjoying this panel, some good points raised. Redeye does a pretty good job of keeping the ball rolling too.
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Redeye doing a good job keeping the discussion going.
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51322 Posts
On September 21 2012 18:22 Gowerly wrote: Redeye doing a good job keeping the discussion going.
Getting that Korean guy involved as well.
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On September 21 2012 18:22 Asha` wrote:Show nested quote +On September 21 2012 18:16 Gamegene wrote: lol alex garfield is relatively overdressed, but tries to tone it down with his shoes zzz. He's wearing jeans. === I'm enjoying this panel, some good points raised. Redeye does a pretty good job of keeping the ball rolling too.
o.o really. i can't tell.
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United Kingdom38149 Posts
On September 21 2012 18:21 Laryleprakon wrote: From Carmac "Also, don't look at an esports federation. A SC2 federation, LoL federation, DotA 2 federation = more realistic."
You really need a publisher to be involved int this to actually have teeth if people don't follow the rules.
Game based federations are flawed imo because I strongly feel esports titles will always be limited by a shelf life.
Fundamentally I think what is likely to happen is that players stick within a genre where skill sets are similar, but move from title to title as we have with bw/war3 -> Sc2, players moving through the dota/hon/lol/dota2 spectrum, people moving between the different FPS etc.
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I hope they will fix sound soon. I hate this electric sound in background
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A big thing about having a federation is also the map pool. Having an organisation able to impose a map pool to everybody is huge since it allow to make changes and having them followed by everybody, instead of the current situation of "well since everybody uses the same map, we are going to use the same ones" which leads to the stagnating map pool that we have currently, which contributes to the current stale metagame.
A federation regrouping the big tournaments could introduce new maps way easier than the current system.
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I hope they fix this camera and mic work.
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On September 21 2012 18:27 BobMcJohnson wrote: A big thing about having a federation is also the map pool. Having an organisation able to impose a map pool to everybody is huge since it allow to make changes and having them followed by everybody, instead of the current situation of "well since everybody uses the same map, we are going to use the same ones" which leads to the stagnating map pool that we have currently, which contributes to the current stale metagame.
A federation regrouping the big tournaments could introduce new maps way easier than the current system.
Your thinking way to small imo, map pool is something smaller a players union could handle also no way to change maps for lol/dota.
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51322 Posts
On September 21 2012 18:27 BobMcJohnson wrote: A big thing about having a federation is also the map pool. Having an organisation able to impose a map pool to everybody is huge since it allow to make changes and having them followed by everybody, instead of the current situation of "well since everybody uses the same map, we are going to use the same ones" which leads to the stagnating map pool that we have currently, which contributes to the current stale metagame.
A federation regrouping the big tournaments could introduce new maps way easier than the current system.
The problem is that Blizzard pretty much monopolises the map pool with everyone playing on the ladder. I feel that the WCS has actually stagnated the map development scene as it has become the de facto map pool of choice for this entire year.
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RedEye bossing the hosting - Guy is on the ball
"Look guys, the Tennis analogy is good, but what do we need to when we walk out of this room, to make this happen?"
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On September 21 2012 18:28 GTR wrote:Show nested quote +On September 21 2012 18:27 BobMcJohnson wrote: A big thing about having a federation is also the map pool. Having an organisation able to impose a map pool to everybody is huge since it allow to make changes and having them followed by everybody, instead of the current situation of "well since everybody uses the same map, we are going to use the same ones" which leads to the stagnating map pool that we have currently, which contributes to the current stale metagame.
A federation regrouping the big tournaments could introduce new maps way easier than the current system. The problem is that Blizzard pretty much monopolises the map pool with everyone playing on the ladder. I feel that the WCS has actually stagnated the map development scene as it has become the de facto map pool of choice for this entire year. Yes but having most of the tournaments using only non-ladder maps would force Blizzard to move, just like it did when GSL played with barely any ladder maps and Blizzard had to add Tal'darim.
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thank god redeye for getting him off that IeSF train zzz
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I think the IESF-guy says some... Well, interesting things that sounds nice. Problem is, he's way too macro compared to the other panelists. Everyone but him, seems to think that the first step is to agree on small points where all benefit, whereas he wants to implement this big and somewhat 'done' model on both teams and organizers.
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Man RedEye playing forreal
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Redeye is a bad host... and here's why; Takes up too much time from the panelists, doesn't distribute questions or time evenly between the panelists, interrupts the panelists with new questions while they are answering the old ones and doesn't address those who have been siting quiet work a while with their perspective. I felt sorry for some of the attendees and turned off the stream.
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