HotS-interview with Kim and Milker at gamescom - Page 11
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algorithm0r
Canada486 Posts
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avilo
United States4100 Posts
Tanks nerfed because of 1 map (steppes of war). Thors nerfed immediately after 1 bo5 (thorzain vs MC). Ghost snipe nerfed after a few series of MVP and others (course of 3-4 weeks only after people started to use ghosts). Blue flame nerfed after one tournament weekend of use. Now, fast forward to over the last 5-6 months of Zerg/Protoss dominance and Terran struggling... They say they acknowledge finally there may be an issue TvZ and will work on it. After 1 tournament weekend of IEM, David Kim believes that Zergs are struggling (3/4 finalists were Zerg), majority of previous tournies also Z/P heavy with the exception of taeja). ![]() Something is very wrong. ![]() | ||
FataLe
New Zealand4501 Posts
On August 21 2012 14:58 avilo wrote: Just food for thought. Tanks nerfed because of 1 map (steppes of war). Thors nerfed immediately after 1 bo5 (thorzain vs MC). Ghost snipe nerfed after a few series of MVP and others (course of 3-4 weeks only after people started to use ghosts). Blue flame nerfed after one tournament weekend of use. Now, fast forward to over the last 5-6 months of Zerg/Protoss dominance and Terran struggling... They say they acknowledge finally there may be an issue TvZ and will work on it. After 1 tournament weekend of IEM, David Kim believes that Zergs are struggling (3/4 finalists were Zerg), majority of previous tournies also Z/P heavy with the exception of taeja). ![]() Something is very wrong. ![]() Yea, your attitude toward the game. | ||
avilo
United States4100 Posts
It would be interesting to know the exact thought process/reasoning behind the recent interview statements is all i'm saying ![]() | ||
GT350
United States270 Posts
On August 21 2012 02:30 Ketara wrote: As a request, next time you guys do an interview. I don't like watching videos of these things. I'm often playing a game or listening to music or watching a movie or something while I check stuff like this. I want to read it. Please provide a text version. lol, quite the demanding type aren't we? :p | ||
fuzzz
267 Posts
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AndAgain
United States2621 Posts
On August 21 2012 14:58 avilo wrote: Just food for thought. Tanks nerfed because of 1 map (steppes of war). Thors nerfed immediately after 1 bo5 (thorzain vs MC). Ghost snipe nerfed after a few series of MVP and others (course of 3-4 weeks only after people started to use ghosts). Blue flame nerfed after one tournament weekend of use. Now, fast forward to over the last 5-6 months of Zerg/Protoss dominance and Terran struggling... They say they acknowledge finally there may be an issue TvZ and will work on it. After 1 tournament weekend of IEM, David Kim believes that Zergs are struggling (3/4 finalists were Zerg), majority of previous tournies also Z/P heavy with the exception of taeja). ![]() Something is very wrong. ![]() Terran was nerfed because their win rates were too high. Those just happened to be good areas to nerf. | ||
Rabiator
Germany3948 Posts
On August 21 2012 02:27 XMG GI cup wrote: Click here for the video and the interview transcript Our casters Daniel "cip" Meyer and Björn "Anathema" Siebrands had the opportunity to meet and exclusivly interview Senior Game Designer Kaeo Milker and the Lead Balance Designer David Kim at gamescom 2012 in Cologne, Germany. The topics covered were the development process of HotS, in particular concerning the multiplayer balance and the campaign storyline, as well as Patch 1.5 and it's quirks, the likelihood of the changes to Raven and Creep Tumors being implemented and the fate of the Carrier. If you liked this Interview, visit us at http://www.gaming-insight.de to check out our soon to be posted interviews with Tasteless, Feast and Kas from the recently finished Intel Extreme Masters Global Challenge Cologne and check out our awesome StarCraft 2 content, including our next XMG Gaming-Insight StarCraft 2 cup, esports coverage and news. Edit: We've now transcribed the interview. Just scroll under the video in the news. Enjoy <3 Just one piece of advice for the makers of that website: Change your color scheme, because this "purple in purple" is terrible for the eyes. Its not only the "aggresive purple", but also the lack of contrast between text and background which makes it really terrible. The best contrast for long term reading is to have a light background and dark text. The stuff about the "free units being cool because you can wear down the enemy without losing anything" is the PERFECT explanation as to why it is TERRIBLE ... since Zerg have the biggest economy already and *should be* the race which has to replenish their army. The "we put the creep nerf and Raven buff on hold" stuff shows that Blizzard seems to be hanging their colors in the wind when it comes to balancing and long-term data doesnt seem to matter. Why isnt there any interview which asks critical questions like the one about having too many free units for Zerg and the impossible-to-balance-right range 22 Tempest? Or why it is ok to have a non-unique Protoss flying unit which can cloak surrounding units when the Raven sucks so badly and the Overlords dont automatically detect cloaked units anymore ... | ||
bhfberserk
Canada390 Posts
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Wafflelisk
Canada1061 Posts
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FataLe
New Zealand4501 Posts
On August 21 2012 15:58 bhfberserk wrote: Not really a big fan of MC able to move.... how will he gangnam style though? | ||
Rabiator
Germany3948 Posts
On August 21 2012 16:01 Wafflelisk wrote: I wish instead of increasing the BC damage, they'd buff it's armor/life.. everything already dies in like 5 seconds in SC2 anyway.. :/ I personally want longer battles, but maybe I'm just being crazy I have to agree there, because the BC has the Yamato for dealing big damage, but it dies far too quickly to a bunch of measly ground units (which shouldnt be able to reach it IRL). 1. Taking only half damage from ground units (maybe for all air units? => major damage revamp needed for air units), except for specialized anti-air attacks (Terran turret, Spore Crawler, Thor AA). 2. Making BCs immune to Feedback damage (but not the emptying of the enrgy bar?) OR giving it a defensive matrix (or some other cheap way to spend their energy). 3. Neural Parasite should have its range halved against air units OR the Infestor should take some damage from the connection since part of it actually reaches inside a huge machine where a few Marines are probably shooting it or something. Maybe EMP could be used to sever such connections defensively ... The gist of it all is that one of the major reasons why BCs arent used is that they are extremely expensive and die too easily to cheap stuff. That is the weak point of most air units and some general balance changes should be made ... like Fungal Growth only affecting ground units for example. That would make Mutas very viable in ZvZ and not instantly shut them down once one of them has some Infestors with energy for Fungals. | ||
IIIOmegaIII
Sweden319 Posts
On August 21 2012 02:30 Ketara wrote: As a request, next time you guys do an interview. I don't like watching videos of these things. I'm often playing a game or listening to music or watching a movie or something while I check stuff like this. I want to read it. Please provide a text version. the whole interview is texted right beneath the video. mb check it out before whining? | ||
leveller
Sweden1840 Posts
On August 21 2012 10:22 BlindKill wrote: need less late game, more early game pushes Yes! Throughout the development of SC2 they have always moved away from the early and mid game, they remove small maps, they make everyone get a free third without even needing to kill the rocks, they nerf all early timings like warp gate reaper speed blue flame... etc. Maps are huge, queens are great defence, no way to punish... Hots should focus on rewarding early and mid game strats! Bring back the action to the middle of the map at the 7, 10, 12 minute marks... Not 25 with 3/3 and 200/200 and thousands in the bank. | ||
KonohaFlash
Canada1590 Posts
On August 21 2012 17:21 IIIOmegaIII wrote: the whole interview is texted right beneath the video. mb check it out before whining? The transcript was not posted until later, when more people asked for it. | ||
leveller
Sweden1840 Posts
On August 21 2012 17:21 IIIOmegaIII wrote: the whole interview is texted right beneath the video. mb check it out before whining? first of all, he was not whining. second, the transcript got up there because he asked for it, it was not there from the beginning but put in after he (among others) asked for it. third, you are quite rude and assumptive, when you enter a thread this late and expect to know everything. fourth, well just be nicer please | ||
Quotidian
Norway1937 Posts
On August 21 2012 15:40 AndAgain wrote: Terran was nerfed because their win rates were too high. Those just happened to be good areas to nerf. thorzain was the only one using thors effectively in tvp, and he only did it against MC and Nony. And he only used his thor build in one game per series. I mean, terran has always had a better successrate with mmm against protoss, so saying nerfing thors was a "good area to nerf" makes no sense. On top of that, they didn't actually nerf thors because they were "op." They nerfed thors because they don't like how mass thor looks. But on the other hand they did nothing to prevent terran going mass thor in the other two match ups, so apparently mass thor looks ok vs zerg, or something. I seriously lost all faith in Blizzard's balance design team as soon as I read the justification for the thor nerf. It basically makes no sense. | ||
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Pandemona
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Charlie Sheens House51485 Posts
o how close are we to actually finishing HotS? We are actually in the very final stages right now of polishing HotS. On the campaign side, all the missions are done, we’re basically just tuning difficulty on it. Like I said, adding that final level of Blizzard polish, that we’re so famous for. All those little details and like I said easter eggs and fun stuff like that that we’re putting into it. On the multiplayer side we’re actively working on locking down the balance to get a beta build together. And once we have that, we’ll go into beta. And the beta process will take as much time as we need to kind of make sure that the multiplayer balance and the units are where they need to be. And once we’re feeling confident that things are set for esports and for people to start playing, we’ll solidify a release date and announce it. Oh right so there going to drag it out as long as possible then ![]() The "easter egg" comes up alot too...i have no idea what that means unless they just politely hinting at an April realase date? | ||
Patate
Canada441 Posts
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Drake
Germany6146 Posts
On August 21 2012 02:40 niladorus wrote: cant open it with chrome. smthing wrong with the link? link not working for me too | ||
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