• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:50
CET 08:50
KST 16:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation9Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1734 users

Random and its place on the ladder - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 47 Next All
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
August 19 2012 18:49 GMT
#241
On August 20 2012 03:27 ODKStevez wrote:
Random should reveal the race they are playing in my opinion. I don't like having that last scout on a 4 player map and not knowing what is coming. Especially as Protoss. But they do have less skill in each race. But I think their race should be revealed because I don't like the coin flip aspect of it.


So we should ban all ins and cheese strategies too right because no one likes them and they're coin flippy right?

Randoms are as much a part of the game as anything else. You don't have to like them to accept that they belong right where they are.
aka: KTVindicare the Geeky Bartender
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 19 2012 18:50 GMT
#242
On August 20 2012 02:20 ChiknAdobo wrote:
I think the presumed advantage and disadvantage of playing against random players are not as big as you think. Terran can 1 rax FE in all matchups, Protoss can 1 gate FE, and Zerg can 14 pool 16 hatch in all matchups. So there is a safe 'macro' build that you can play. If your complaint is that you don't get good practice against random players then that is BS because it means you are relying on a build order for your advantage then solid mechanics and decision making.

In starcraft your mindset has a huge impact on how well you play and when a player goes into a game thinking they are at a disadvantage then you will be affected. So get rid of the 'oh I'm at such a disadvantage mindset' scout and play a good solid game.


You can't 1gate fe vs protoss. There is no protoss build that is "safe" vs everything.
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
August 19 2012 18:51 GMT
#243
T v R--
TvP 1 rax expo TvZ 1 rax expo TvT 1 rax expo

P v R--
PvT Set up for a 1 gate expo and react to your probes scout into 3 gate expo (PvZ) or tech/4 gate (PvP) depending

Z v R--
ZvP Set up for a 14 hatch and pool if you see the probe ZvZ 14 Hatch 14 pool ZvT 14 hatch 14 pool


There that wasnt so hard
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
StevieWonder333
Profile Joined December 2011
55 Posts
August 19 2012 18:51 GMT
#244
I play random and am at 1100 point masters right now. I play random because I believe in playing on my toes and forcing other players to play like this as well. It makes them uncomfortable and they play badly when they are out of their routine. I feel like if someone truly understands the game then they should have no problem against Random.
Veriol
Profile Joined October 2010
Czech Republic502 Posts
August 19 2012 18:54 GMT
#245
1gate nexus pvz is good opening done by many pro players. There is no problem with random at all. (unless ur autopilot player unable to react to what he sees)
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Tao367
Profile Joined June 2012
United Kingdom324 Posts
Last Edited: 2012-08-19 18:59:34
August 19 2012 18:56 GMT
#246
On August 20 2012 03:46 K3Nyy wrote:
Show nested quote +
On August 20 2012 03:35 ChiknAdobo wrote:
For all the people who are saying you can't get good practice by playing against random I don't think you understand what it means to get good practice. Unless you are tip top masters or GM your opener has the least influential impact on the outcome of the game. Good practice is working on your macro and mechanics effectively. So just because you have to adapt your build a little bit at the beginning that isn't why you lose a game. The main reason why you lose is because you get supply blocked or aren't making continuous workers or not hitting your injects. You don't lose a game because you went 1 gate FE instead of FFE. And for the people who complain about randoms always cheesing (which at higher levels for the most part is false) playing against random challenges your crisis control and scouting. If you are using a build that can't hold off an early pool or proxy unless you know what race they are playing ahead of time then that isn't a good build. So stop the QQ and realize that playing against random forces you to scout better and to really focus on good mechanics.


Totally agree with this 100%.

Most people that complain are too low level to have the right to complain about anything and should just focus on their fundamentals first.

Yeah it's unfair, but no, you're not losing because of it.


I have to disagree with this. I am losing pvr(z)'s because of not being able to ffe. And to your first point, nobody here is complaining abbout in game balance with this, it's the lack of information that provides a huge advantage in the early game to the random player, that depending on the matchup, can affect the late game.

Also, random players can do strategies that normally would not work if the opponent knew the race. Because they queued random, they can get away with certain things. That is where I personally draw a line, when a strategy can work because they queued random.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
August 19 2012 18:59 GMT
#247
On August 20 2012 03:38 Daimai wrote:
I think random should reveal what race they spawn as on the loading screen. Absurd how they haven't done that yet.

To the people saying that random is supposed to have a small advantage over you, it's the player who picks random who CHOOSES to gimp himself by needing to learn three races. It's HIS fault that he wants to play random. I should not be affected in any shape, way or form by HIS choice. If someone chooses to play on a laptop with the touchpad, it's HIS fault that he is gimping his performance and I should not be forced to use a touchpad instead of a mouse because of this.


Shouldn't you be punished for choosing to learn how to play only 1/3 of the game?
unteqair
Profile Joined November 2011
United States308 Posts
August 19 2012 19:00 GMT
#248
The only problem I can perhaps see is if a random inconsistently reveals the race. A random who gets higher in the ladder without revealing the race and then starts revealing will lose more at the onset of revealing. A random who climbs the ladder with revealing the race and then stops revealing the race will win more at the stopping of revealing. It shouldn't matter as long as people are consistent with their revealing or not revealing.
Natespank
Profile Joined November 2011
Canada449 Posts
August 19 2012 19:01 GMT
#249
So, I have to ask, is it just me that hates random?


Man, suck it up. Grow some balls, and learn to respect a guy who can play every race as well as you play your one race. This isn't worth a thread.
Baio
Profile Joined March 2012
112 Posts
August 19 2012 19:02 GMT
#250
I'm a random player myself. I go for random in all of my games and in 1v1s I tell my race at the start of the beginning. I fully support the idea of showing the race beforehand though as some matchups create retarded games. Especially PvR and RvR. My experience from RvR is that nearly every random doesn't tell you his race or straight up lies to get an advantage. I remember two RvRs where I tell my race (zerg) he responds with terran and then hardcore cannon rushes my hatch first.......

The argument of having to learn more matchups is cheap and stupid. It's not like I am forced to play random and need some counterweight advantage. I play random for the sole purpose of variety and the problems is that many of the matchups arent actually TvZ, Tvp, PvP they are RvT, RvP, RvZ which sucks and as random is basically not present at pro level some "equalizing advantage" is useless.
-Jacob-
Profile Joined November 2010
358 Posts
August 19 2012 19:03 GMT
#251
On August 19 2012 22:40 Tao367 wrote:
Show nested quote +
On August 19 2012 22:35 Vindicare605 wrote:
On August 19 2012 22:27 XenoX101 wrote:
I completely agree, the game is so strongly designed around the 6 core matchups, throwing a technically speaking 4th race into the mix just unnecessarily complicates things. You have to prepare a second set of overly safe build orders just for the off ~2% chance that you get a random player. And for what, random players being slightly compensated for choosing random? I can't see why the game should give incentive to spreading your skill thin across three races, particularly when the entire pro scene and game philosophy is focuses on the idea of honing in on a particular race's strengths and weaknesses against other races. Moreover, because random players are technically playing the 4th race, they aren't even playing each matchup the within the current, highly developed metagame, since our reaction to their being random throws this out the window, turning it into a bastardized 'random player metagame' that only random players know. You could even argue that part of their success is solely due to knowing the random metagame better than non-random players since they play it 100% of the time versus our ~2%.

Personally I think this is simply a case of Blizzard wanting to play it safe and stay true to Brood War, as I'm sure there would be many outcries and petitions from the ~1-2% that play random if it wasn't included in SC2. But I think moving forward with Heart of the Swarm, cutting the random player advantage is definitely something they should be considering, not only for the benefit of non-random players but to give random players the opportunity to play the real XvX meta-games.


The Ladder isn't the pro-scene.

Why should you be rewarded for only learning 1/3rd of the game?

See how I can use this logic also? It's very wrong.


The ladder is not the pro scene, you are correct, but Blizzard have made the statement many many times that they like the idea of ladder being really competetive and tournament like.


And you have random players in tournaments just like ladder unless we are talking GSL or high end tournaments where the pros are playing.

People need to get over the fact that they are not going pro and should be playing Sc2 to enjoy the game and not waste their time complaining about every little thing.
Rawr
INTENZ-_-
Profile Joined August 2012
Sweden137 Posts
August 19 2012 19:04 GMT
#252
I like random players, but I think that if you are going professional playing random does not cut it. You need to practice one race and be godlike with it. But I don't dislike random players, besides if you scout early it should not be a problem unless it's a big map and they decide to 6pool or proxy you for some strange reason.
Kasu
Profile Joined April 2011
United Kingdom345 Posts
August 19 2012 19:04 GMT
#253
On August 20 2012 03:50 Tao367 wrote:
Show nested quote +
On August 20 2012 02:20 ChiknAdobo wrote:
I think the presumed advantage and disadvantage of playing against random players are not as big as you think. Terran can 1 rax FE in all matchups, Protoss can 1 gate FE, and Zerg can 14 pool 16 hatch in all matchups. So there is a safe 'macro' build that you can play. If your complaint is that you don't get good practice against random players then that is BS because it means you are relying on a build order for your advantage then solid mechanics and decision making.

In starcraft your mindset has a huge impact on how well you play and when a player goes into a game thinking they are at a disadvantage then you will be affected. So get rid of the 'oh I'm at such a disadvantage mindset' scout and play a good solid game.


You can't 1gate fe vs protoss. There is no protoss build that is "safe" vs everything.

So react to the fact that you scouted protoss and swap the nexus for something else.
NonY
Profile Blog Joined June 2007
8751 Posts
August 19 2012 19:04 GMT
#254
You should practice gateway openings in PvZ to fix this problem.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 19 2012 19:06 GMT
#255
On August 20 2012 03:56 Tao367 wrote:
Show nested quote +
On August 20 2012 03:46 K3Nyy wrote:
On August 20 2012 03:35 ChiknAdobo wrote:
For all the people who are saying you can't get good practice by playing against random I don't think you understand what it means to get good practice. Unless you are tip top masters or GM your opener has the least influential impact on the outcome of the game. Good practice is working on your macro and mechanics effectively. So just because you have to adapt your build a little bit at the beginning that isn't why you lose a game. The main reason why you lose is because you get supply blocked or aren't making continuous workers or not hitting your injects. You don't lose a game because you went 1 gate FE instead of FFE. And for the people who complain about randoms always cheesing (which at higher levels for the most part is false) playing against random challenges your crisis control and scouting. If you are using a build that can't hold off an early pool or proxy unless you know what race they are playing ahead of time then that isn't a good build. So stop the QQ and realize that playing against random forces you to scout better and to really focus on good mechanics.


Totally agree with this 100%.

Most people that complain are too low level to have the right to complain about anything and should just focus on their fundamentals first.

Yeah it's unfair, but no, you're not losing because of it.


I have to disagree with this. I am losing pvr(z)'s because of not being able to ffe. And to your first point, nobody here is complaining abbout in game balance with this, it's the lack of information that provides a huge advantage in the early game to the random player, that depending on the matchup, can affect the late game.

Also, random players can do strategies that normally would not work if the opponent knew the race. Because they queued random, they can get away with certain things. That is where I personally draw a line, when a strategy can work because they queued random.

if random players had such a "huge advantage" then you would see professional players play random. although it provides a superficial advantage that you have pointed out, that advantage is meaningless when you play against a competent player. you are losing all of these PvR because you arent addressing them correctly and instead are trying to do cookie cutter builds that you apparently already know are ineffective. try doing a new strategy and see how it works out for you instead of complaining about the "imbalance" of something nobody who is good would ever complain about.
MyFirstProbe
Profile Joined April 2011
Netherlands294 Posts
August 19 2012 19:06 GMT
#256
I have always the problem (I'm random) that protoss players just go blind forge and cannon rush me in the case I'm not zerg.
K3Nyy
Profile Joined February 2010
United States1961 Posts
August 19 2012 19:07 GMT
#257
On August 20 2012 03:56 Tao367 wrote:
Show nested quote +
On August 20 2012 03:46 K3Nyy wrote:
On August 20 2012 03:35 ChiknAdobo wrote:
For all the people who are saying you can't get good practice by playing against random I don't think you understand what it means to get good practice. Unless you are tip top masters or GM your opener has the least influential impact on the outcome of the game. Good practice is working on your macro and mechanics effectively. So just because you have to adapt your build a little bit at the beginning that isn't why you lose a game. The main reason why you lose is because you get supply blocked or aren't making continuous workers or not hitting your injects. You don't lose a game because you went 1 gate FE instead of FFE. And for the people who complain about randoms always cheesing (which at higher levels for the most part is false) playing against random challenges your crisis control and scouting. If you are using a build that can't hold off an early pool or proxy unless you know what race they are playing ahead of time then that isn't a good build. So stop the QQ and realize that playing against random forces you to scout better and to really focus on good mechanics.


Totally agree with this 100%.

Most people that complain are too low level to have the right to complain about anything and should just focus on their fundamentals first.

Yeah it's unfair, but no, you're not losing because of it.


I have to disagree with this. I am losing pvr(z)'s because of not being able to ffe. And to your first point, nobody here is complaining abbout in game balance with this, it's the lack of information that provides a huge advantage in the early game to the random player, that depending on the matchup, can affect the late game.

Also, random players can do strategies that normally would not work if the opponent knew the race. Because they queued random, they can get away with certain things. That is where I personally draw a line, when a strategy can work because they queued random.


PvR when they're Zerg is the hardest because you're not able to FFE, that I agree with. However, not being able to FFE will not cost you the game. 1 gate expand is still a viable choice vs Zerg, just not as strong as FFE.
Bygone
Profile Joined October 2010
United States58 Posts
August 19 2012 19:08 GMT
#258
I think the random players race should be displayed somewhere for the same reason that everybody is basically saying, its an unfair advantage, they chose to pick random they should be able to accept not being able to do bullshit plays just because they picked random....hide my race too, then see how the game plays out.

In the end a person that wants to truly learn all 3 races will benefit from their race showing because they get to practice vs real strategies, not some stitched together crap after the guy finds out what you are.
FairForever
Profile Joined February 2011
Canada2392 Posts
Last Edited: 2012-08-19 19:10:33
August 19 2012 19:10 GMT
#259
On August 20 2012 03:56 Tao367 wrote:
Show nested quote +
On August 20 2012 03:46 K3Nyy wrote:
On August 20 2012 03:35 ChiknAdobo wrote:
For all the people who are saying you can't get good practice by playing against random I don't think you understand what it means to get good practice. Unless you are tip top masters or GM your opener has the least influential impact on the outcome of the game. Good practice is working on your macro and mechanics effectively. So just because you have to adapt your build a little bit at the beginning that isn't why you lose a game. The main reason why you lose is because you get supply blocked or aren't making continuous workers or not hitting your injects. You don't lose a game because you went 1 gate FE instead of FFE. And for the people who complain about randoms always cheesing (which at higher levels for the most part is false) playing against random challenges your crisis control and scouting. If you are using a build that can't hold off an early pool or proxy unless you know what race they are playing ahead of time then that isn't a good build. So stop the QQ and realize that playing against random forces you to scout better and to really focus on good mechanics.


Totally agree with this 100%.

Most people that complain are too low level to have the right to complain about anything and should just focus on their fundamentals first.

Yeah it's unfair, but no, you're not losing because of it.


I have to disagree with this. I am losing pvr(z)'s because of not being able to ffe. And to your first point, nobody here is complaining abbout in game balance with this, it's the lack of information that provides a huge advantage in the early game to the random player, that depending on the matchup, can affect the late game.

Also, random players can do strategies that normally would not work if the opponent knew the race. Because they queued random, they can get away with certain things. That is where I personally draw a line, when a strategy can work because they queued random.


You are losing PvR(Z) because you don't know any other viable PvZ openers, and because you spend too much time on this forum complaining when Blizzard clearly won't be making a change due to this thread (instead of practicing a 1gate expand, for example).

If it bothers you that much just leave the game.
Zetter
Profile Blog Joined June 2011
Germany629 Posts
Last Edited: 2012-08-19 19:14:41
August 19 2012 19:10 GMT
#260
On August 20 2012 03:56 Tao367 wrote:
Show nested quote +
On August 20 2012 03:46 K3Nyy wrote:
On August 20 2012 03:35 ChiknAdobo wrote:
For all the people who are saying you can't get good practice by playing against random I don't think you understand what it means to get good practice. Unless you are tip top masters or GM your opener has the least influential impact on the outcome of the game. Good practice is working on your macro and mechanics effectively. So just because you have to adapt your build a little bit at the beginning that isn't why you lose a game. The main reason why you lose is because you get supply blocked or aren't making continuous workers or not hitting your injects. You don't lose a game because you went 1 gate FE instead of FFE. And for the people who complain about randoms always cheesing (which at higher levels for the most part is false) playing against random challenges your crisis control and scouting. If you are using a build that can't hold off an early pool or proxy unless you know what race they are playing ahead of time then that isn't a good build. So stop the QQ and realize that playing against random forces you to scout better and to really focus on good mechanics.


Totally agree with this 100%.

Most people that complain are too low level to have the right to complain about anything and should just focus on their fundamentals first.

Yeah it's unfair, but no, you're not losing because of it.


I have to disagree with this. I am losing pvr(z)'s because of not being able to ffe. And to your first point, nobody here is complaining abbout in game balance with this, it's the lack of information that provides a huge advantage in the early game to the random player, that depending on the matchup, can affect the late game.

Also, random players can do strategies that normally would not work if the opponent knew the race. Because they queued random, they can get away with certain things. That is where I personally draw a line, when a strategy can work because they queued random.


You realize that there's a lot more openings than ffe in PvZ?
And you realize that ZvP is the hardest matchup for random players, because it's impossible to practice it?

MMR statistics don't lie, Random is by far the weakest race on the ladder. I'm always happy when I play against random, because it means an easier win for me. That stuff about cheesing makes no sense as well. Regardless of the matchup being PvR, PvZ, PvT or PvP, either I scout the cheese and can prepare for it or I don't scout it and am most likely screwed. Since I scout earlier vs Random as well, it's way more easy for me to hold a random cheese than a protoss cheese, which is somewhat impossible, since I scout very late if I know my opponent is toss.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
Prev 1 11 12 13 14 15 47 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 162
ProTech117
SortOf 26
StarCraft: Brood War
Britney 48033
Leta 902
Free 842
Noble 28
Dota 2
monkeys_forever328
NeuroSwarm109
XcaliburYe76
League of Legends
JimRising 519
Reynor23
Counter-Strike
fl0m1863
Coldzera 194
Other Games
summit1g16406
WinterStarcraft414
C9.Mang0187
crisheroes174
ceh9164
Tasteless150
Organizations
Other Games
gamesdonequick649
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1368
• Stunt613
Upcoming Events
The PondCast
2h 10m
RSL Revival
2h 10m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4h 10m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
4h 10m
PiGosaur Monday
17h 10m
RSL Revival
1d 2h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 4h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.