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Random and its place on the ladder - Page 12

Forum Index > SC2 General
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Prev 1 10 11 12 13 14 47 Next All
Troxle
Profile Blog Joined November 2011
United States486 Posts
August 19 2012 18:16 GMT
#221
When I play against random I just all-in. Usually just a 4gate to get it over with fast. Tends to bag me a fast win, especially versus the ones that random in as Zerg, if I scout a Protoss I might switch it up, but I just don't like even tryin' versus random. Doesn't help me at all prepare for someone who plays one race strictly.
If you're homophobic, you're probably ugly, so don't worry about a gay guy coming onto you. - jarrydesque
BBQ`BBQKingPrime
Profile Joined August 2012
25 Posts
August 19 2012 18:17 GMT
#222
If ladder actually meant something, it would have been a farce that the loading screen doesnt tell what race your opponent randommed.
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-08-19 18:45:21
August 19 2012 18:18 GMT
#223
On August 20 2012 02:21 Arghmyliver wrote:
My favorite part of this debate is the "I know Random players just cheese so I just 4Gate/6Pool/ProxyRax to show them!" Playing Random - I got cheesed far more often than I ever cheesed myself.

And because of this random player has to scout or prepare for proxies and other cheeses/all-ins every match if he wants to be safe. It is not too uncommon to face _blind_ aggressive cheeses or extra greedy openings from opponents who think that random players get too big advantage due that their race is not revealed in the beginning. Thankfully lots of these people who are more likely to do blind cheeses reveal themselves by starting to complain about random or demanding you to tell your race in the beginning of the match.

And if they someday decide to reveal random player's race during the loading screen, I truly hope they do not also reveal that he is a random player. Some of these same 'random haters' would then deduct that their opponent may be lower level in that match-up and then proceed to cheese or do some all-in.

(By the way as trivia: Currently the random player gets to know his race only when the match starts and then has to choose his strategy on fly. His race is not revealed to him during the loading screen.)
lorestarcraft
Profile Joined April 2011
United States1049 Posts
August 19 2012 18:23 GMT
#224
On August 20 2012 01:34 Torte de Lini wrote:
What's wrong with scouting incredibly earlier than usual? You lose mining time, but regardless, that small amount of mining time doesn't play that huge of a role given how imperfect your play is.


The argument that "Oh, your play is not perfect so is doesn't matter" is flawed.

An advantage is an advantage no matter what skill level it is presented to. changes in builds and scout patterns might actually hurt lower level players more, considering they have to do something they are unacustomed to.

The facts are, a random player has a real advantage over the other player because one players race is declared and the others is not. This akin to one player having the map explored with only FoW, and the other player not knowing what formations are on the map until he explores it (for those who played some of the older RTS games.)

basically my point is this. Random is getting an advantage THAT HAS NOTHING TO DO WITH THEIR PLAY before the game even starts. The only thing that midigates this is the meta-game, which changes all the time.

Random should be and option for bored people, or people that like all the races, but what race they are going to spawn as sould be displayed on the loading screen.
SC2 Mapmaker
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
August 19 2012 18:27 GMT
#225
Random should reveal the race they are playing in my opinion. I don't like having that last scout on a 4 player map and not knowing what is coming. Especially as Protoss. But they do have less skill in each race. But I think their race should be revealed because I don't like the coin flip aspect of it.
Luppa <3
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
August 19 2012 18:30 GMT
#226
At least in Broodwar people had the dignity to tell you the race the got. I didn't get tricked or anything once when someone played Random against me. But maybe I was just lucky?
[13:40] <Qbek> gosi i dreanmt about you
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
August 19 2012 18:31 GMT
#227
Random was put in the game to have that advantage if you can play all the matchups well. Why shouldn't it affect you? People dont play random soley for the reason of variety when they play. They also do it to gain the advantage they have in the early game. To say it shouldnt affect you is a little absurd.
Greenwizard
Profile Joined June 2012
48 Posts
August 19 2012 18:32 GMT
#228
On August 20 2012 02:12 ProxyKnoxy wrote:
I just 2 gate proxy vs random. I refuse to play normal vs someone who has an unfair advantage at the start of the game and who will most likely be trying to cheese me anyway


I had to start with this but now to the serious stuff :
Most people i am sure have a standard opening for example and since the most hate protoss vs random(zerg) i am gonna point out these the most. Versus zerg as protoss usually you go nexus first or forge nexus into voidrays, imortal sentry,7 gate, blink stalkers etc. Most of you use that build almost always so you have the best win rate. So you have 3 standard openers versus the 3 races , what random does it forces you ( sadly it forces protoss more then others it seems to adapt ) , you have to LEARN another opener to adapt to the "4'th race". So all i can say is ... try and look up some strategy that might work versus random zerg.

I am masters as random (used to be master with terran )and the false impresion that random players cheese comes from the fact that they get cheesed so much it's incredible especially by protoss ( they seem to have the hardest versus random) so i just adapt going into a very "cheesey get a lot of units early/sacrifice a little tech and economy - defend - win mode" .
My advice would be , don't fear random , if you are afraid of cheese just scout a little better and you will be ok.
uberism
Profile Joined January 2011
Canada271 Posts
August 19 2012 18:32 GMT
#229
its called the 4th race for a reason. Learn to play against random.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 19 2012 18:34 GMT
#230
i remember this "random" rant!!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=314589

if you dont want to play a random player, leave the game immediately. or wait until your balls drop, and realize its not a real issue.
ChiknAdobo
Profile Joined November 2010
United States208 Posts
August 19 2012 18:35 GMT
#231
For all the people who are saying you can't get good practice by playing against random I don't think you understand what it means to get good practice. Unless you are tip top masters or GM your opener has the least influential impact on the outcome of the game. Good practice is working on your macro and mechanics effectively. So just because you have to adapt your build a little bit at the beginning that isn't why you lose a game. The main reason why you lose is because you get supply blocked or aren't making continuous workers or not hitting your injects. You don't lose a game because you went 1 gate FE instead of FFE. And for the people who complain about randoms always cheesing (which at higher levels for the most part is false) playing against random challenges your crisis control and scouting. If you are using a build that can't hold off an early pool or proxy unless you know what race they are playing ahead of time then that isn't a good build. So stop the QQ and realize that playing against random forces you to scout better and to really focus on good mechanics.
ZERg
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
August 19 2012 18:36 GMT
#232
Random have to learn 9 matchups, however it is imbalanced against Protoss, especially on big maps, because of bad game design. Blizzard has created a game with ONE viable build in a match-up and that is retarded.
Savant.GL
Profile Joined July 2012
Germany502 Posts
August 19 2012 18:37 GMT
#233
The fact that it is called random shows it should have no place in a strategy game.

you can choose random but the race it determines should be displayed otherwise it isn't a strategy game but one of chance.
Also "throwing off the game compensates because they lack the refined play of a single race" how is this good for a game of skill and strategy
Savant
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
August 19 2012 18:38 GMT
#234
I think random should reveal what race they spawn as on the loading screen. Absurd how they haven't done that yet.

To the people saying that random is supposed to have a small advantage over you, it's the player who picks random who CHOOSES to gimp himself by needing to learn three races. It's HIS fault that he wants to play random. I should not be affected in any shape, way or form by HIS choice. If someone chooses to play on a laptop with the touchpad, it's HIS fault that he is gimping his performance and I should not be forced to use a touchpad instead of a mouse because of this.
To pray is to accept defeat.
reki-
Profile Joined July 2008
Netherlands327 Posts
August 19 2012 18:44 GMT
#235
I can't believe this is a topic spanning 12 pages about being able to random race on sc2 ladder. I mean, come on.
>BD
VyingsP
Profile Joined December 2011
France174 Posts
August 19 2012 18:45 GMT
#236
On August 20 2012 03:17 BBQ`BBQKingPrime wrote:
If ladder actually meant something, it would have been a farce that the loading screen doesnt tell what race your opponent randommed.


You realize that in tournament the loading screen won't show the race either, don't you ?
Corrections of my bad english are much welcome
Vindicare605
Profile Blog Joined August 2011
United States16127 Posts
August 19 2012 18:46 GMT
#237
On August 20 2012 03:37 Savant.GL wrote:
The fact that it is called random shows it should have no place in a strategy game.

you can choose random but the race it determines should be displayed otherwise it isn't a strategy game but one of chance.
Also "throwing off the game compensates because they lack the refined play of a single race" how is this good for a game of skill and strategy


You're attaching more significance to it than is deserved.

At the end of the day you're still playing against a Zerg a Terran or a Protoss. The only thing that changes is that you have to slightly adjust your starting build if you don't scout your opponent right away.

That's all that changes. Randoms aren't making this game require any less strategy, they're just requiring YOU to scout more and not rely on a gimmick opening.
aka: KTVindicare the Geeky Bartender
unteqair
Profile Joined November 2011
United States308 Posts
Last Edited: 2012-08-19 18:47:40
August 19 2012 18:46 GMT
#238
It shouldn't matter that someone is playing random. A random player will win about 50% of the time just like everyone else.

There is also a reason there is no successful random pro. Apparently the advantage given doesn't outweigh the disadvantage.
K3Nyy
Profile Joined February 2010
United States1961 Posts
August 19 2012 18:46 GMT
#239
On August 20 2012 03:35 ChiknAdobo wrote:
For all the people who are saying you can't get good practice by playing against random I don't think you understand what it means to get good practice. Unless you are tip top masters or GM your opener has the least influential impact on the outcome of the game. Good practice is working on your macro and mechanics effectively. So just because you have to adapt your build a little bit at the beginning that isn't why you lose a game. The main reason why you lose is because you get supply blocked or aren't making continuous workers or not hitting your injects. You don't lose a game because you went 1 gate FE instead of FFE. And for the people who complain about randoms always cheesing (which at higher levels for the most part is false) playing against random challenges your crisis control and scouting. If you are using a build that can't hold off an early pool or proxy unless you know what race they are playing ahead of time then that isn't a good build. So stop the QQ and realize that playing against random forces you to scout better and to really focus on good mechanics.


Totally agree with this 100%.

Most people that complain are too low level to have the right to complain about anything and should just focus on their fundamentals first.

Yeah it's unfair, but no, you're not losing because of it.
Vindicare605
Profile Blog Joined August 2011
United States16127 Posts
August 19 2012 18:47 GMT
#240
On August 20 2012 03:36 U_G_L_Y wrote:
Random have to learn 9 matchups, however it is imbalanced against Protoss, especially on big maps, because of bad game design. Blizzard has created a game with ONE viable build in a match-up and that is retarded.


Except there's more than 1 viable opening for any Protoss match up. You just have stop relying on the crutch that is the Forge Fast Expand to figure that out.
aka: KTVindicare the Geeky Bartender
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