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As zerg im just always going for 15hatch 16pool vs random, as at top masters I really can't be arsed to play in any game where just because i dont know opponent's race I am playing from behind, I rather lose early and don't waste time on playing this or play on fair rules.
People who say that they tell the opponent their race don't get the point of this thread. Yes, you tell it, but most of the people don't, and even if they do, you can't really trust it... Having random on ladder ruins the reliability of ladder (luckily in small degree).
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I think the presumed advantage and disadvantage of playing against random players are not as big as you think. Terran can 1 rax FE in all matchups, Protoss can 1 gate FE, and Zerg can 14 pool 16 hatch in all matchups. So there is a safe 'macro' build that you can play. If your complaint is that you don't get good practice against random players then that is BS because it means you are relying on a build order for your advantage then solid mechanics and decision making.
In starcraft your mindset has a huge impact on how well you play and when a player goes into a game thinking they are at a disadvantage then you will be affected. So get rid of the 'oh I'm at such a disadvantage mindset' scout and play a good solid game.
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I say if you've taken the time to learn 9 matchups as opposed to mastering 3, then you've earned the right to have an advantage to play against me
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My favorite part of this debate is the "I know Random players just cheese so I just 4Gate/6Pool/ProxyRax to show them!" Playing Random - I got cheesed far more often than I ever cheesed myself.
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On August 20 2012 02:21 Arghmyliver wrote: My favorite part of this debate is the "I know Random players just cheese so I just 4Gate/6Pool/ProxyRax to show them!" Playing Random - I got cheesed far more often than I ever cheesed myself.
In addition to that, I see no problem with random. Have you ever failed a cheese? Your opponent then whispers you with righteous indignation, "gg nice cheese bro" as though right as triumphed over wrong.
Take away the perceived disadvantage and where will they put their soap box?
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On August 20 2012 02:20 ChiknAdobo wrote: I think the presumed advantage and disadvantage of playing against random players are not as big as you think. Terran can 1 rax FE in all matchups, Protoss can 1 gate FE, and Zerg can 14 pool 16 hatch in all matchups. So there is a safe 'macro' build that you can play. If your complaint is that you don't get good practice against random players then that is BS because it means you are relying on a build order for your advantage then solid mechanics and decision making.
In starcraft your mindset has a huge impact on how well you play and when a player goes into a game thinking they are at a disadvantage then you will be affected. So get rid of the 'oh I'm at such a disadvantage mindset' scout and play a good solid game. The issue in P v random(zerg) is that the zerg knows that his opponent will go gateway first into either an allin or expansion. He doesn't have to worry about cannon rushes and knows that warpgate will be out quickly. Its not about how 1gate expanding is inferior to ffe, but about how the zerg can already predict your opener.
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On August 20 2012 02:30 soccerdude wrote:Show nested quote +On August 20 2012 02:20 ChiknAdobo wrote: I think the presumed advantage and disadvantage of playing against random players are not as big as you think. Terran can 1 rax FE in all matchups, Protoss can 1 gate FE, and Zerg can 14 pool 16 hatch in all matchups. So there is a safe 'macro' build that you can play. If your complaint is that you don't get good practice against random players then that is BS because it means you are relying on a build order for your advantage then solid mechanics and decision making.
In starcraft your mindset has a huge impact on how well you play and when a player goes into a game thinking they are at a disadvantage then you will be affected. So get rid of the 'oh I'm at such a disadvantage mindset' scout and play a good solid game. The issue in P v random(zerg) is that the zerg knows that his opponent will go gateway first into either an allin or expansion. He doesn't have to worry about cannon rushes and knows that warpgate will be out quickly. Its not about how 1gate expanding is inferior to ffe, but about how the zerg can already predict your opener.
I can definitely see how P v Random(zerg) would cause the most problems but at the end of the day unless you are in GM or tip top Masters then the player with the better mechanics should win. And zerg doesn't absolutely know what protoss is doing they still have to scout for an all in or the expansion. It is also still possible for a protoss to scout a hatch first and still cannon rush after going gateway first. Maybe not on condemned ridge if they are scouted last but most maps it is still viable.
I still want to emphasize that the advantages/disadvantages are negligible especially from bronze to mid masters.
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I feel robbed of a game when I get a random player matched against me. Most of them have no idea what they're doing, and it's hard to practice strict builds when the opponent can't play well.
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My only problem is that they TEND to be a lot more cheesy than your average player, but not all of them are. I actually have a lot of respect for random players just because I am so bad at offracing, and learning 9 different matchups must be really challenging
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On August 19 2012 21:56 Antares_ wrote:I don't care, I just go 1 rax FE and depo scout. When I play random on my smurf acc I reveal my race if opponent asks nicely 
¨This is the way to do it as terran
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Playing against randoms, especially as the league goes down, is a free win. Randoms either don't know the match up. And the chances that they actually get their best match up is pretty low. Or what I see more often, is the all-in type play. Which if held, they might as well just leave the game.
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random isn't worth shit. i just all in depending on the map that can work on all races (masters). its worthless for practice that i have to be subjected to some bullshit RNG just because it doesn't show me what race they are.
if they can't decide what race they are gonna play, thats fine, but at least let it show up on the loading screen. it's not worth my time to get proxy raxed, cannon rushed, or 7 pooled blindly, or have to be forced to at least 1gate robo before expo.
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I like how many people in this thread don't understand the concept of a trade-off. They only whine about what they loose and don't have a thought about what they gain.
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The advantage stated in the OP is that a random zerg vs him as toss means he cannot safely forge expand.
I'm afraid that the disadvantage of learning 9 matchups instead of 3 HUGELY outweighs this, and if you really think random is easy/an advantage then why aren't you random??? And in PvZ v random, then send 2 scouts out to 2 bases, sure you'll lose income, but unless you're top masters, you're probably not going to notice the lack
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You're not really behind if you open 1 base vs a zerg, just use Naniwa's build as a followup once you scout that your opponent is Z.
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On August 19 2012 21:46 Tao367 wrote:
So, I have to ask, is it just me that hates random? As a protoss player, a random opponent that spawns terran or protoss doesn't bother me. However when they are zerg it is extremely annoying, I feel like I am already behind due to something completely out of control (not being able to FFE).
...so, instead of even mentioning your opponent...just learn to play from behind. That is most definitely an alternate solution over which you have control...
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I sometimes play random on ladder to chill and it amazes how many people get angry. 60% of the games I just get cheesed or allined.
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One thing that I don't think has been mentioned is that Random players at Masters and higher level have the best grasp of game balance. Most of the QQ about imbalance comes from people who play only one race, but when you play all the races you understand the strengths and weaknesses of the races and are more objective in determining which races are op.
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On August 20 2012 02:20 Capulet wrote:I say if you've taken the time to learn 9 matchups as opposed to mastering 3, then you've earned the right to have an advantage to play against me  What are the chances you play a random that have learnt 9 matchups? Most of them can play like 2-3 matchups "normally" for the level of play you are at and then they just suck ass in the rest. And most randoms doesn't even play random to learn 9 matchups and have fun, they do it because they can abuse their advantage and cheese/allin/economy advantage. That is why playing against random on ladder is such a waste if you use the ladder as a source of practice. Luckily you can "meta" pretty hard with Terran vs Random. I feel for Protoss the most.
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