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Random and its place on the ladder - Page 11

Forum Index > SC2 General
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Noispaxen
Profile Joined March 2011
Poland150 Posts
August 19 2012 17:14 GMT
#201
As zerg im just always going for 15hatch 16pool vs random, as at top masters I really can't be arsed to play in any game where just because i dont know opponent's race I am playing from behind, I rather lose early and don't waste time on playing this or play on fair rules.

People who say that they tell the opponent their race don't get the point of this thread. Yes, you tell it, but most of the people don't, and even if they do, you can't really trust it...
Having random on ladder ruins the reliability of ladder (luckily in small degree).
http://www.facebook.com/NoispaxenSC2 ||| http://www.twitch.tv/noispaxen
ChiknAdobo
Profile Joined November 2010
United States208 Posts
August 19 2012 17:20 GMT
#202
I think the presumed advantage and disadvantage of playing against random players are not as big as you think. Terran can 1 rax FE in all matchups, Protoss can 1 gate FE, and Zerg can 14 pool 16 hatch in all matchups. So there is a safe 'macro' build that you can play. If your complaint is that you don't get good practice against random players then that is BS because it means you are relying on a build order for your advantage then solid mechanics and decision making.

In starcraft your mindset has a huge impact on how well you play and when a player goes into a game thinking they are at a disadvantage then you will be affected. So get rid of the 'oh I'm at such a disadvantage mindset' scout and play a good solid game.
ZERg
Capulet
Profile Blog Joined October 2004
Canada686 Posts
August 19 2012 17:20 GMT
#203
I say if you've taken the time to learn 9 matchups as opposed to mastering 3, then you've earned the right to have an advantage to play against me
"I'm just killing the spiders to save the butterflies... Wanting to save both is a contradiction. What would you rather do? Keep deliberating? The butterfly will be eaten in the meantime."
Arghmyliver
Profile Blog Joined November 2011
United States1081 Posts
August 19 2012 17:21 GMT
#204
My favorite part of this debate is the "I know Random players just cheese so I just 4Gate/6Pool/ProxyRax to show them!" Playing Random - I got cheesed far more often than I ever cheesed myself.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
August 19 2012 17:24 GMT
#205
On August 20 2012 02:21 Arghmyliver wrote:
My favorite part of this debate is the "I know Random players just cheese so I just 4Gate/6Pool/ProxyRax to show them!" Playing Random - I got cheesed far more often than I ever cheesed myself.


In addition to that, I see no problem with random. Have you ever failed a cheese? Your opponent then whispers you with righteous indignation, "gg nice cheese bro" as though right as triumphed over wrong.

Take away the perceived disadvantage and where will they put their soap box?
soccerdude
Profile Joined May 2011
United States54 Posts
August 19 2012 17:30 GMT
#206
On August 20 2012 02:20 ChiknAdobo wrote:
I think the presumed advantage and disadvantage of playing against random players are not as big as you think. Terran can 1 rax FE in all matchups, Protoss can 1 gate FE, and Zerg can 14 pool 16 hatch in all matchups. So there is a safe 'macro' build that you can play. If your complaint is that you don't get good practice against random players then that is BS because it means you are relying on a build order for your advantage then solid mechanics and decision making.

In starcraft your mindset has a huge impact on how well you play and when a player goes into a game thinking they are at a disadvantage then you will be affected. So get rid of the 'oh I'm at such a disadvantage mindset' scout and play a good solid game.

The issue in P v random(zerg) is that the zerg knows that his opponent will go gateway first into either an allin or expansion. He doesn't have to worry about cannon rushes and knows that warpgate will be out quickly. Its not about how 1gate expanding is inferior to ffe, but about how the zerg can already predict your opener.

soccer
ChiknAdobo
Profile Joined November 2010
United States208 Posts
August 19 2012 17:40 GMT
#207
On August 20 2012 02:30 soccerdude wrote:
Show nested quote +
On August 20 2012 02:20 ChiknAdobo wrote:
I think the presumed advantage and disadvantage of playing against random players are not as big as you think. Terran can 1 rax FE in all matchups, Protoss can 1 gate FE, and Zerg can 14 pool 16 hatch in all matchups. So there is a safe 'macro' build that you can play. If your complaint is that you don't get good practice against random players then that is BS because it means you are relying on a build order for your advantage then solid mechanics and decision making.

In starcraft your mindset has a huge impact on how well you play and when a player goes into a game thinking they are at a disadvantage then you will be affected. So get rid of the 'oh I'm at such a disadvantage mindset' scout and play a good solid game.

The issue in P v random(zerg) is that the zerg knows that his opponent will go gateway first into either an allin or expansion. He doesn't have to worry about cannon rushes and knows that warpgate will be out quickly. Its not about how 1gate expanding is inferior to ffe, but about how the zerg can already predict your opener.



I can definitely see how P v Random(zerg) would cause the most problems but at the end of the day unless you are in GM or tip top Masters then the player with the better mechanics should win. And zerg doesn't absolutely know what protoss is doing they still have to scout for an all in or the expansion. It is also still possible for a protoss to scout a hatch first and still cannon rush after going gateway first. Maybe not on condemned ridge if they are scouted last but most maps it is still viable.

I still want to emphasize that the advantages/disadvantages are negligible especially from bronze to mid masters.
ZERg
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
August 19 2012 17:43 GMT
#208
I feel robbed of a game when I get a random player matched against me.
Most of them have no idea what they're doing, and it's hard to practice strict builds when the opponent can't play well.
moo...for DRG
Aveng3r
Profile Joined February 2012
United States2411 Posts
August 19 2012 17:45 GMT
#209
My only problem is that they TEND to be a lot more cheesy than your average player, but not all of them are. I actually have a lot of respect for random players just because I am so bad at offracing, and learning 9 different matchups must be really challenging
I carve marble busts of assassinated world leaders - PM for a quote
DruidzHistory
Profile Joined October 2010
Sweden231 Posts
August 19 2012 17:46 GMT
#210
On August 19 2012 21:56 Antares_ wrote:
I don't care, I just go 1 rax FE and depo scout. When I play random on my smurf acc I reveal my race if opponent asks nicely


¨This is the way to do it as terran
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
August 19 2012 17:47 GMT
#211
Playing against randoms, especially as the league goes down, is a free win.
Randoms either don't know the match up. And the chances that they actually get their best match up is pretty low.
Or what I see more often, is the all-in type play. Which if held, they might as well just leave the game.
EMIYA
Profile Joined March 2011
United States433 Posts
August 19 2012 17:50 GMT
#212
random isn't worth shit. i just all in depending on the map that can work on all races (masters). its worthless for practice that i have to be subjected to some bullshit RNG just because it doesn't show me what race they are.

if they can't decide what race they are gonna play, thats fine, but at least let it show up on the loading screen. it's not worth my time to get proxy raxed, cannon rushed, or 7 pooled blindly, or have to be forced to at least 1gate robo before expo.
Leafty
Profile Joined July 2012
France84 Posts
August 19 2012 17:51 GMT
#213
I like how many people in this thread don't understand the concept of a trade-off. They only whine about what they loose and don't have a thought about what they gain.
Arghnews
Profile Joined June 2011
United Kingdom169 Posts
August 19 2012 17:51 GMT
#214
The advantage stated in the OP is that a random zerg vs him as toss means he cannot safely forge expand.

I'm afraid that the disadvantage of learning 9 matchups instead of 3 HUGELY outweighs this, and if you really think random is easy/an advantage then why aren't you random??? And in PvZ v random, then send 2 scouts out to 2 bases, sure you'll lose income, but unless you're top masters, you're probably not going to notice the lack
iglocska
Profile Joined May 2011
Norway589 Posts
August 19 2012 17:54 GMT
#215
You're not really behind if you open 1 base vs a zerg, just use Naniwa's build as a followup once you scout that your opponent is Z.
Amaterasu1234
Profile Joined November 2010
United States317 Posts
August 19 2012 17:55 GMT
#216
On August 19 2012 21:46 Tao367 wrote:


So, I have to ask, is it just me that hates random? As a protoss player, a random opponent that spawns terran or protoss doesn't bother me. However when they are zerg it is extremely annoying, I feel like I am already behind due to something completely out of control (not being able to FFE).



...so, instead of even mentioning your opponent...just learn to play from behind. That is most definitely an alternate solution over which you have control...
schaf
Profile Joined August 2010
Germany1326 Posts
August 19 2012 17:57 GMT
#217
1 gate FE is fine... oO
Axiom wins more than it loses. Most viewers don't. - <3 TB
Bakkendepao
Profile Joined February 2011
Netherlands185 Posts
August 19 2012 18:08 GMT
#218
I sometimes play random on ladder to chill and it amazes how many people get angry. 60% of the games I just get cheesed or allined.
[1:11:58] محمد بن راشد آل مكتوم: >having a signature [1:11:58] محمد بن راشد آل مكتوم: what are you
ChiknAdobo
Profile Joined November 2010
United States208 Posts
August 19 2012 18:09 GMT
#219
One thing that I don't think has been mentioned is that Random players at Masters and higher level have the best grasp of game balance. Most of the QQ about imbalance comes from people who play only one race, but when you play all the races you understand the strengths and weaknesses of the races and are more objective in determining which races are op.
ZERg
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
August 19 2012 18:16 GMT
#220
On August 20 2012 02:20 Capulet wrote:
I say if you've taken the time to learn 9 matchups as opposed to mastering 3, then you've earned the right to have an advantage to play against me

What are the chances you play a random that have learnt 9 matchups? Most of them can play like 2-3 matchups "normally" for the level of play you are at and then they just suck ass in the rest. And most randoms doesn't even play random to learn 9 matchups and have fun, they do it because they can abuse their advantage and cheese/allin/economy advantage. That is why playing against random on ladder is such a waste if you use the ladder as a source of practice. Luckily you can "meta" pretty hard with Terran vs Random. I feel for Protoss the most.
[13:40] <Qbek> gosi i dreanmt about you
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