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Underground Activities in Starcraft 2

Forum Index > SC2 General
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Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2013-03-07 06:27:13
August 17 2012 05:27 GMT
#1
Underground Activities in Starcraft 2


INTRODUCTION
Nope. This thread is not about mafia running secret Starcraft 2 tournaments, match fixing for illegal betting or map hack program sold at blackmarket. Rather, this is about underground activities “in game” that we usually never get to see. Zerg units can burrow and supply depot can be lowered, but most of us don’t know how they look below ground level because the camera is fixed at around 45 degrees to the ground. Some of you might remember me from Artosis pylon Art. When I was working on better camera angles with map editor for beautiful Artosis pylon pictures, I accidentally found that camera angle could go to negative degree to show underground world. Although Blizzard knew that 99.9% of us would never even care how things look while in underground, graphic designers didn’t slack off. Welcome to underground SC2!!

Graphics are ultra&extreme for all settings. Note that every picture has different camera distance to the object.

Supply Depot
[image loading]
Terran worked on underground construction technology after broodwar. My theory is that Mengsk ordered to develop the technology so that he could have personal nuclear shelter beneath his palace on Korhal. It sounds typical dictator move.



Zerg Units 1
[image loading]
How come marines cannot see them without scan?



Zerg Units 2
[image loading]
Infested Terran might be the tallest unit while burrowed.



Spine/Spore crawlers
[image loading]
Definitely rooted.



So far, so good. These were somewhat expected. Now, I tested with all buildings/units along with some neutral map features. Some of them might not be so obvious or what you expected.



Reactor
[image loading]
On the other hand, tech lab doesn’t have underground part.



Bunker
[image loading]
Door is probably design, but the light part could be unintentional and only for easier programming (when a unit enters a bunker, shift the light by 5 to Z axis direction etc.) because similar things happened for Terran building sequence and spire morphing where what appears on ground in future is buried underground.



Gas
[image loading]
Refinery sends canisters underground with animation to mine vespene gas.



Dark Shrine
[image loading]
Left is powered, and right is unpowered. Some sort of crystal power(?) reaches underground.



Forge & Photon Cannon
[image loading]
Take a close look at the thin line beneath cannon.



Beneath photon cannon (enlarged)
[image loading]
Looks familiar?



Looks familiar
[image loading]




Guardian Shield
[image loading]
Can guard burrowed Zerg ally.



Mineral
[image loading]
Not rooted that deep. Looks easy to just pull the chunk one by one. Or, is it what MULE does?



Hatchery-Lair-Hive
[image loading]
4 spikes get taller and taller above ground.



Creep Tumor
[image loading]
Morphing process from left to right. 3rd picture = rooting appears only for a fraction of a second. This makes me wonder why Blizzard added this rooting graphic as I could well be the only person in the world who noticed this as of writing.



Burrowed Movement
[image loading]
Sadly, burrowed movement has no special graphics other than rubbles. I was expecting some digging with claws. No way can floating bodies like these move inside soil. I hope ultralisk’s burrowed charge in HOTS introduce decent animation underground.



Depot vs Burrowed Movement
[image loading]
How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~



Depotralisk
[image loading]
Yeah, even ultralisk can burrow on top of lowered enemy depot.



Nydus (close)
[image loading]
Left to right. Nydus in 2nd image is doing piston movement toward ground in animation, trying to penetrate the ground.



Nydus (far)
[image loading]
…these nydus ones are just SC2 structure images. Nothing is sexually inappropriate. I don’t elaborate any further.

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+ Show Spoiler [Guide] +

[G] Walling Mechanics
[G] Unit/Structure Selection Priority
[G] ~8% faster gas mining
[G] ZvT Perfect Spine placement vs 2rax Bunker
[G] Zerg Sim City for Spire protection in ZvP
[G]Health Bar Color
[G]Map Distance & Travel Time

digmouse
Profile Blog Joined November 2010
China6330 Posts
August 17 2012 05:32 GMT
#2
These are fantasticly hilarious haha.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
heartlxp
Profile Joined September 2010
United States1258 Posts
August 17 2012 05:32 GMT
#3
wow, nice work! this is amazing stuff
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
August 17 2012 05:32 GMT
#4
Never even considered looking below ground for graphics Blizz put in. Cool find and nice write-up on the thread.

I believe the Nydus burrows deeper underground to get past the lowered supply depot.
Eps
Profile Joined April 2011
Canada240 Posts
August 17 2012 05:33 GMT
#5
This is some nice detail that they put into the game. Shame we never really see it in action.
willoc
Profile Joined February 2011
Canada1530 Posts
August 17 2012 05:34 GMT
#6
Cool stuff!
Be bold and mighty forces will come to your aid!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 17 2012 05:35 GMT
#7
Sometimes it amazes me how we find stuff like this so long after beta. Pretty sure if you really wanted to you'd see this stuff even in the beta client.
Porouscloud - NA LoL
PolskaGora
Profile Joined May 2011
United States547 Posts
August 17 2012 05:37 GMT
#8
Wow this is actually really cool, I've always wondered what the supply depot looked like underground. It always looked to me to be very cozy! Also interesting seeing the nydus worm from an underground perspective.
Tracking treasure down
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
August 17 2012 05:37 GMT
#9
Reminds me of the discovery of the extractor's hole. Something interesting that was right there in front of us, if we only moved the camera.
"How are you?" "I am fine, because it is not normal to scream in pain."
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 17 2012 05:38 GMT
#10
This is actually really really amazing
Weird
Profile Blog Joined April 2010
United States832 Posts
August 17 2012 05:38 GMT
#11
Spotlight! Spotlight! Spotlight!!!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 17 2012 05:38 GMT
#12
Wow. Amazing effort by Blizzard.

But I can't stop chuckling at the Nydus doing piston like movements.
kaztal
Profile Joined April 2010
Sweden68 Posts
August 17 2012 05:39 GMT
#13
Wow. Really cool to see, and a job well done by you!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
August 17 2012 05:39 GMT
#14
Oh wow, this stuff is really cool. Thanks!
@Drayxs | Drayxs.221 | Drayxs#1802
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2012-08-17 05:40:40
August 17 2012 05:40 GMT
#15
How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~

This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~

Superb thread btw, ty!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Morphs
Profile Joined July 2010
Netherlands645 Posts
August 17 2012 05:41 GMT
#16
Great find, some of this stuff looks awesome! Love the Easter-eggism of your findings.
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 17 2012 05:42 GMT
#17
Aww burrowed ling is so cute!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Azera
Profile Blog Joined December 2010
3800 Posts
August 17 2012 05:44 GMT
#18
cool work!
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
anrimayu
Profile Joined June 2011
United States875 Posts
August 17 2012 05:45 GMT
#19
Mind has been blown today.
☆*:.。. o(≧▽≦)o .。.:*☆
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-08-17 05:46:27
August 17 2012 05:45 GMT
#20
wow this is pretty fucking awesome thanks for this!

ff design under canon hmm!

Hatchery into Hive, gives me a new insight to it! awesome!

And many funny things!

Thanks again for sharing X)


On August 17 2012 14:40 Liquid`Jinro wrote:
Show nested quote +
How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~

This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~

Superb thread btw, ty!



Mind blown by the quoted in this quote of Jinro. And agree with Jinro, that could be interesting!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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