Underground Activities in Starcraft 2 - Page 11
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straycat
230 Posts
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iremnant3847
Taiwan269 Posts
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bittman
Australia8759 Posts
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Ace1123
Philippines1187 Posts
On August 20 2012 21:18 iremnant3847 wrote: The Hatch - Lair - Hive spikes is just mind blowing. I never realized that they were all the same! Just assumed that it grew bigger through mutations. Exactly! It was Mindblowing really! | ||
Orek
1665 Posts
I didn’t quite expect this thread to become this big. Number of positive feedbacks in the last 10 pages is overwhelming. Thank you all for reading and posting comments. Although I cannot reply to all 200, let me answer some. On August 17 2012 14:40 Liquid`Jinro wrote: This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~ Superb thread btw, ty! Thank you Jinro. I didn’t realize how interesting it would be until you mentioned it. Great insight. On August 17 2012 14:47 HolyArrow wrote: Mind = blown from hatch-lair-hive growth of spikes. Many others also said that this was the most interesting image. For me, this was actually the very first underground image I accidentally found, which prompted me to do all this work. I was trying to find other interesting underground images, but it turns out that my first finding was the most interesting one for many people. I am surprised. On August 17 2012 15:03 Sikly wrote: You know some guy at Blizzard is going to be really happy when he realizes the work he put in for art is figured out. This is pretty cool. When playing or observing a game it is kind of sad how little detail I notice in the art of the game, but there is just a ton of detail laced into almost every aspect of the game. Spacial thanks to Blizzard graphic designers and everyone involved. Your work has been literally underground, but now it is appreciated by many. On August 17 2012 16:28 Gorg wrote: 2 things: the graphic under the cannon is most likely from the alpha still, where cannons could port within pylon enery range. the short creep tumor animation with little feet might be from pre alpha, where blizzard thought about making creep tumors move and burrow/unburrow just like spines and spores, hence the similar look. Wow. I don’t know much about alpha stage of the game, but this must be it. On August 17 2012 23:06 figq wrote: Best thread I've seen in a very very long time. You, sir, are a legend. The most fascinating thing of all, for me, was the way the hatchery's "teeth" come up from underground. So well done. On August 18 2012 00:53 Archerofaiur wrote: Thanks for this ground breaking work! Positive feedbacks keep me motivated for the next work. I dug into subject as much as possible. Thank you all. On August 18 2012 00:43 R3DT1D3 wrote: What about a Spire morphing into a Greater Spire? Does any of the model go underground or come up when it's done? On August 18 2012 23:12 AgniKai wrote: Doesn't the Spire => Greater Spire give anything? As soon as greater spire is started, a spire suddenly appears underground. It probably works in a similar way to bunker lighting. Metal frames that help SCV build structures also appear underground before players actually see them on ground. These must be purely programming reason rather than design/graphics. On August 18 2012 04:40 nooboon wrote: Awesome finds. I actually wonder how many people came here expecting a thread about match-fixing, and gambling conspiracies. Misleading title was intentional as you can probably tell from the first line in introduction. I tried to make the thread worth reading even for mislead people. On August 18 2012 07:47 DarkInfinity wrote: Wow, that is really awesome, good work, could you better explain how to do this so I can mess around with this? I am relatively a map editor noob. But assuming you know the basic part of editor, Data-> ”+” tab -> Edit Advanced Data -> Cameras -> Dflt(Default Camera) in “detail view” with “show default” option -> UI tab -> CCAmera_ZoomTable_Param_Value. Then, Zoom Table from 0 to 4 each shows camera angle/distance for each mouse scroll zoom-ins. e_cameraParamDistance is Camera Distance. e_cameraParamPitch is Camera Angle. Original value for ZoomTable 0 is 34 and 56 respectively. (34distance at 56degrees) You can create&enable ZoomTable 5 from CCamera_ZoomTable_Param_Modify on the left or change detault camera from CCamera_ZoomDefault above. I created ZoomTable 5 and made them e_cameraParamDistance = 0 and e_cameraParamPitch =0. That’s all I did. Better map makers can probably do it in an easier way, but I don’t know how. On August 18 2012 22:42 Barrin wrote: Hah I never thought that this might be interesting to general populace. Most mapmakers (myself included) are well aware of this stuff... at least the ones who like to move the camera around. The only thing surprising here was the creep tumor root thing (you're right, you're probably the first person to notice that). There's quite a bit more where this comes from, btw. Doodads. I am a map editor noob. So, I am closer to general populace than to mapmakers. I was pretty sure that what I find interesting must be interesting for other people. “General Populace<<<Me<<<<<<<<<Map Makers” in terms of map editor skill. I don’t even know how to create my own camera or publish a map T_T On August 19 2012 02:29 blackbrownsocks wrote: So next step's a video compilation of underground movements/animations? Brilliant thread, OP! I wish I could make a video, especially for Nydus. Unfortunately(?), I don’t know how. On August 19 2012 13:03 FatalStrik3x wrote: So I do not know if any one explained this but if you pay attention to the lore zerg can move / burrow underground by vibrating every cell in their body and it causes the soil to loosen around them allowing them to "Swim" through the soil. ( can be found in the campaign after finding enough zerg research to get the burrowing flame turret I am fairly certain) Wow. So, Stetman already had the answer. Nice. | ||
vorxaw
Canada245 Posts
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LuckyMacro
United States1482 Posts
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thrawn2112
United States6918 Posts
On August 17 2012 14:40 Liquid`Jinro wrote: This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~ Superb thread btw, ty! then when terran raises depot to block a ling counter attack they have to decide if they want to scan because the zerg could have just used the lings to get some infestors through... | ||
CursOr
United States6335 Posts
This is awesome! I really wonder about that little light beneath the Dark Shrine. o.O I think they though no one would ever look. >_> <_< | ||
29 fps
United States5720 Posts
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INTOtheVOID
United States225 Posts
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FlamingTurd
United States1059 Posts
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Daniel C
Hong Kong1606 Posts
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Junichi
Germany1056 Posts
The Hatch -> Lair -> Hive evolution especially... I never suspected that. | ||
BlackVelvet
51 Posts
Beneath photon cannon (enlarged) ![]() Looks familiar? Sephirot you mean? So, in other words the Protoss are a secretly-Jewish race? o_0 | ||
SC2ven
United Kingdom34 Posts
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fishuu
United States369 Posts
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wptlzkwjd
Canada1240 Posts
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sage_francis
France1823 Posts
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Dox
Australia1199 Posts
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