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Underground Activities in Starcraft 2 - Page 12

Forum Index > SC2 General
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Maynarde
Profile Joined September 2010
Australia1286 Posts
August 23 2012 01:49 GMT
#221
Really awesome and original idea :D Great thread man! I agree I think the lower depot mechanic to stop burrowed vs raising to stop things above would be a sick mechanic ... Although that would mean burrowed units could pretty much roll in under the barracks ... lol
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
August 23 2012 03:29 GMT
#222
There is a need to have a burrowed-only mod for all three races while the players play above we watch from underneath.
Eye for an eye make the world go blind - Gandhi
VoxxGD
Profile Joined July 2012
United States6 Posts
August 23 2012 07:20 GMT
#223
Never knew so much animation went on behind the scenes
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
August 23 2012 23:03 GMT
#224
awesome thread!
thefrol
Profile Joined July 2012
Russian Federation30 Posts
August 25 2012 03:54 GMT
#225
wow, amazing work ♥
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
August 26 2012 04:58 GMT
#226
Shit guys you realize this is why there is so ,much imba and death ball: blizz spent too much time on this and not enough on balance hue
Remember, no matter where you go, there you are.
SayGen
Profile Joined May 2010
United States1209 Posts
August 27 2012 01:17 GMT
#227
Nice to see things liek this. Well done OP
We Live to Die
Celebi
Profile Joined August 2012
Norway1 Post
August 28 2012 08:14 GMT
#228
Wery good work, I really enjoyed it! : )
TerranTechie
Profile Joined August 2012
24 Posts
August 28 2012 10:03 GMT
#229
Haha nice. Funny that you discovered this.
Mothership Core. Good idea Blizz. Kappa
mordaren
Profile Joined August 2011
Sweden13 Posts
Last Edited: 2012-09-04 23:09:41
September 04 2012 23:00 GMT
#230
Did it never occur to anybody that Blizzard most likely didn't design the game this way for consistency, but simply for the convenience of it?

The units are already rendered as they're trained/built, having the engine remove one half of the unit when it's under ground would just be a silly way of wasting computing capacity whereas stuffing it away below the ground for a while (hence making it invisible) requires nothing but a simple shift of its coordinates in space. Or, as in the case with the hatchery-into-hive, have the spikes tucked away and ready until they're to be shown.

Sorry to spoil your fun but this most likely IS the result of slacking among programmers (not graphic designers though as burrowed units obviously have the same textures as unburrowed units only difference is the way they're arranged at a specific moment)
whatever man
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 05 2012 01:18 GMT
#231
[image loading]
What is that blue thing below the forge, I wonder?
ModeratorI am still alive, somehow
TL+ Member
Scare-CroW
Profile Joined January 2012
Canada54 Posts
September 05 2012 09:45 GMT
#232
Sick post.
great read.
Protoss OP
Jragon
Profile Joined October 2010
Australia1471 Posts
September 07 2012 01:17 GMT
#233
Neat, nice work
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 07 2012 01:20 GMT
#234
Wow, this is a great thread. So interesting and never really thought about it much.
Why would you ever choose failure, when success is an option.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
Last Edited: 2012-09-07 01:24:07
September 07 2012 01:23 GMT
#235
On September 05 2012 10:18 The_Templar wrote:
[image loading]
What is that blue thing below the forge, I wonder?


It's the side of the spinning forge wheel that you can't see at the moment (and its accompanying particle effect, probably).
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
October 17 2012 00:12 GMT
#236
Really cool and fun random SC thread
For the swarm
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 17 2012 00:16 GMT
#237
That thing you call the rooting graphic for the creep tumor totally resembles the legs of an overlord.
TL+ Member
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-17 00:19:18
October 17 2012 00:19 GMT
#238
On August 17 2012 14:27 Orek wrote:
Burrowed Movement
+ Show Spoiler +
[image loading]

Sadly, burrowed movement has no special graphics other than rubbles. I was expecting some digging with claws. No way can floating bodies like these move inside soil. I hope ultralisk’s burrowed charge in HOTS introduce decent animation underground.

According to the campaign, Zerg units vibrate rapidly with almost every muscle in their body in order to break apart the soil, so there's nothing wrong here.
zmeyagosho
Profile Joined May 2011
Bulgaria1 Post
October 28 2012 10:52 GMT
#239
Your post is good and you should feel good!!!:-)
Leviance
Profile Joined November 2009
Germany4079 Posts
October 29 2012 12:35 GMT
#240
Haha I missed that one when it was posted 2 months ago, great stuff
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
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