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Underground Activities in Starcraft 2 - Page 10

Forum Index > SC2 General
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blackbrownsocks
Profile Joined August 2012
Singapore1 Post
August 18 2012 17:29 GMT
#181
So next step's a video compilation of underground movements/animations?

Brilliant thread, OP!
I like looking at something big and green that isn't me.
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
August 18 2012 17:35 GMT
#182
Cool, now we know what a Zerg penis looks like.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Aveng3r
Profile Joined February 2012
United States2411 Posts
August 18 2012 17:39 GMT
#183
awesome thread. cant understand how the ultralisk got underground, but cool regardless haha
I carve marble busts of assassinated world leaders - PM for a quote
archonOOid
Profile Blog Joined March 2011
1983 Posts
August 18 2012 17:45 GMT
#184
How disappointing... I thought we would see a secret chat log from a blizzard employee intercepted by a malicious hacker dissatisfied with the game or the blog from a lurker lover's attempt to con his way into blizzard HQ and introduce the lurker in HotS.
I'm Quotable (IQ)
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 18 2012 17:55 GMT
#185
this is pretty cool!
Existential
Profile Joined December 2010
Australia2107 Posts
August 18 2012 18:04 GMT
#186
This is actually pretty awesome!
Jaedong <3 | BW - The first game I ever loved
Paincarnate
Profile Blog Joined January 2012
115 Posts
August 18 2012 19:43 GMT
#187
Bump for Amazing!
LeSioN
Profile Joined November 2010
United States325 Posts
August 18 2012 21:52 GMT
#188
you just killed the mystery of nydus worms. I can now sleep soundly.
Someone needs to tell the truth, but it shouldn't be my job.
algorithm0r
Profile Joined May 2010
Canada486 Posts
August 18 2012 22:35 GMT
#189
Orek you post the strangest but coolest shit no one knows about. Keep it up dood.
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
August 18 2012 22:47 GMT
#190
cool man cool...
Smix *
Profile Blog Joined January 2009
United States4549 Posts
August 19 2012 02:13 GMT
#191
this is so cool O_O! thanks for sharing!!
TranslatorBe an Optimist Prime, Not a Negatron // twitter @smixity
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 19 2012 02:23 GMT
#192
i always figured the "burrowed" depot jsut folded in on itself so it was lying flat on the ground

i remember playing a few games with burrowed infesters (custom games) that yould get to an area you could see the burrowed infester but never thought that other models would have an underground apearence too

really love the hatch find
BadgKat
Profile Joined June 2011
United States156 Posts
August 19 2012 02:44 GMT
#193
This is so cool. This has given me a lot of respect for the Bliz design team. GJ finding this.
FatalStrik3x
Profile Joined October 2011
United States3 Posts
August 19 2012 04:03 GMT
#194
So I do not know if any one explained this but if you pay attention to the lore zerg can move / burrow underground by vibrating every cell in their body and it causes the soil to loosen around them allowing them to "Swim" through the soil. ( can be found in the campaign after finding enough zerg research to get the burrowing flame turret I am fairly certain)
shadowy
Profile Blog Joined August 2010
Bulgaria305 Posts
August 19 2012 05:15 GMT
#195
That was the perfect Sunday morning stuff to read.
[Fear the leather Gracket!] // ¯\_(ツ)_/¯ // Liquid'Hero hwaiting!
EatCrow
Profile Joined April 2010
Estonia333 Posts
August 19 2012 07:33 GMT
#196
I like your work, man.
BadAim
Profile Joined September 2011
Norway879 Posts
August 19 2012 08:33 GMT
#197
This is disturbingly good!
My esports soul belongs to: Boxer | White-Ra | Daigo Umehara | Nazgul | IceFrog
CooDu
Profile Blog Joined September 2010
Australia899 Posts
August 19 2012 12:55 GMT
#198
That Nydus worm... Mesmerizing
Just a simple guy, going wherever this journey takes me.
claybones
Profile Blog Joined September 2011
United States244 Posts
August 20 2012 02:48 GMT
#199
So the spikes on the hatch are already big? I'd like to see what it looks like morphing.
Matt_D_
Profile Joined August 2012
Australia14 Posts
August 20 2012 05:57 GMT
#200
this is actually quite interesting.

normally you try and avoid "rendering" (as in, submitting for render, not actually rasterising) things you cant see, as you still have to perform "work" (ie: culling) to remove things which are underground, or occluded. or of course you just render everything and let the depth buffer sort it out, which also isnt exactly optimal as you waste GPU bandwith and shader time sending across, and potentially rasterising data you'll never actually use (and potential z fighting)

things like the dark shrine, and bunker "highlights" being lobbed underground is certainly a hint at whatever shader they're using for the buildings potentially doesn't support runtime transparency modulation. the big one though is the borrowed units. why not LOD them out for a model that just has the bits you can see (but still has the same bone structure for animations) ? hmm...

its an interesting choice. it'd certainly be an interesting question to ask someone on the team at blizzard "why". I'm sure there's a good, and probably interesting (at least for me anyway) answer
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