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Underground Activities in Starcraft 2

Forum Index > SC2 General
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Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2013-03-07 06:27:13
August 17 2012 05:27 GMT
#1
Underground Activities in Starcraft 2


INTRODUCTION
Nope. This thread is not about mafia running secret Starcraft 2 tournaments, match fixing for illegal betting or map hack program sold at blackmarket. Rather, this is about underground activities “in game” that we usually never get to see. Zerg units can burrow and supply depot can be lowered, but most of us don’t know how they look below ground level because the camera is fixed at around 45 degrees to the ground. Some of you might remember me from Artosis pylon Art. When I was working on better camera angles with map editor for beautiful Artosis pylon pictures, I accidentally found that camera angle could go to negative degree to show underground world. Although Blizzard knew that 99.9% of us would never even care how things look while in underground, graphic designers didn’t slack off. Welcome to underground SC2!!

Graphics are ultra&extreme for all settings. Note that every picture has different camera distance to the object.

Supply Depot
[image loading]
Terran worked on underground construction technology after broodwar. My theory is that Mengsk ordered to develop the technology so that he could have personal nuclear shelter beneath his palace on Korhal. It sounds typical dictator move.



Zerg Units 1
[image loading]
How come marines cannot see them without scan?



Zerg Units 2
[image loading]
Infested Terran might be the tallest unit while burrowed.



Spine/Spore crawlers
[image loading]
Definitely rooted.



So far, so good. These were somewhat expected. Now, I tested with all buildings/units along with some neutral map features. Some of them might not be so obvious or what you expected.



Reactor
[image loading]
On the other hand, tech lab doesn’t have underground part.



Bunker
[image loading]
Door is probably design, but the light part could be unintentional and only for easier programming (when a unit enters a bunker, shift the light by 5 to Z axis direction etc.) because similar things happened for Terran building sequence and spire morphing where what appears on ground in future is buried underground.



Gas
[image loading]
Refinery sends canisters underground with animation to mine vespene gas.



Dark Shrine
[image loading]
Left is powered, and right is unpowered. Some sort of crystal power(?) reaches underground.



Forge & Photon Cannon
[image loading]
Take a close look at the thin line beneath cannon.



Beneath photon cannon (enlarged)
[image loading]
Looks familiar?



Looks familiar
[image loading]




Guardian Shield
[image loading]
Can guard burrowed Zerg ally.



Mineral
[image loading]
Not rooted that deep. Looks easy to just pull the chunk one by one. Or, is it what MULE does?



Hatchery-Lair-Hive
[image loading]
4 spikes get taller and taller above ground.



Creep Tumor
[image loading]
Morphing process from left to right. 3rd picture = rooting appears only for a fraction of a second. This makes me wonder why Blizzard added this rooting graphic as I could well be the only person in the world who noticed this as of writing.



Burrowed Movement
[image loading]
Sadly, burrowed movement has no special graphics other than rubbles. I was expecting some digging with claws. No way can floating bodies like these move inside soil. I hope ultralisk’s burrowed charge in HOTS introduce decent animation underground.



Depot vs Burrowed Movement
[image loading]
How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~



Depotralisk
[image loading]
Yeah, even ultralisk can burrow on top of lowered enemy depot.



Nydus (close)
[image loading]
Left to right. Nydus in 2nd image is doing piston movement toward ground in animation, trying to penetrate the ground.



Nydus (far)
[image loading]
…these nydus ones are just SC2 structure images. Nothing is sexually inappropriate. I don’t elaborate any further.

Orek's Articles/Guides
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Balance Discussion Math(Best of N format analysis)
Underground Activities in Starcraft 2
Artosis pylon Art
Map Size History & Analysis
Larva disappearing Glitch in 1.5 (not about 20th larva)


+ Show Spoiler [Guide] +

[G] Walling Mechanics
[G] Unit/Structure Selection Priority
[G] ~8% faster gas mining
[G] ZvT Perfect Spine placement vs 2rax Bunker
[G] Zerg Sim City for Spire protection in ZvP
[G]Health Bar Color
[G]Map Distance & Travel Time

digmouse
Profile Blog Joined November 2010
China6328 Posts
August 17 2012 05:32 GMT
#2
These are fantasticly hilarious haha.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
heartlxp
Profile Joined September 2010
United States1258 Posts
August 17 2012 05:32 GMT
#3
wow, nice work! this is amazing stuff
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
August 17 2012 05:32 GMT
#4
Never even considered looking below ground for graphics Blizz put in. Cool find and nice write-up on the thread.

I believe the Nydus burrows deeper underground to get past the lowered supply depot.
Eps
Profile Joined April 2011
Canada240 Posts
August 17 2012 05:33 GMT
#5
This is some nice detail that they put into the game. Shame we never really see it in action.
willoc
Profile Joined February 2011
Canada1530 Posts
August 17 2012 05:34 GMT
#6
Cool stuff!
Be bold and mighty forces will come to your aid!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 17 2012 05:35 GMT
#7
Sometimes it amazes me how we find stuff like this so long after beta. Pretty sure if you really wanted to you'd see this stuff even in the beta client.
Porouscloud - NA LoL
PolskaGora
Profile Joined May 2011
United States547 Posts
August 17 2012 05:37 GMT
#8
Wow this is actually really cool, I've always wondered what the supply depot looked like underground. It always looked to me to be very cozy! Also interesting seeing the nydus worm from an underground perspective.
Tracking treasure down
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
August 17 2012 05:37 GMT
#9
Reminds me of the discovery of the extractor's hole. Something interesting that was right there in front of us, if we only moved the camera.
"How are you?" "I am fine, because it is not normal to scream in pain."
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
August 17 2012 05:38 GMT
#10
This is actually really really amazing
Weird
Profile Blog Joined April 2010
United States832 Posts
August 17 2012 05:38 GMT
#11
Spotlight! Spotlight! Spotlight!!!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 17 2012 05:38 GMT
#12
Wow. Amazing effort by Blizzard.

But I can't stop chuckling at the Nydus doing piston like movements.
kaztal
Profile Joined April 2010
Sweden68 Posts
August 17 2012 05:39 GMT
#13
Wow. Really cool to see, and a job well done by you!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
August 17 2012 05:39 GMT
#14
Oh wow, this stuff is really cool. Thanks!
@Drayxs | Drayxs.221 | Drayxs#1802
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2012-08-17 05:40:40
August 17 2012 05:40 GMT
#15
How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~

This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~

Superb thread btw, ty!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Morphs
Profile Joined July 2010
Netherlands645 Posts
August 17 2012 05:41 GMT
#16
Great find, some of this stuff looks awesome! Love the Easter-eggism of your findings.
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 17 2012 05:42 GMT
#17
Aww burrowed ling is so cute!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Azera
Profile Blog Joined December 2010
3800 Posts
August 17 2012 05:44 GMT
#18
cool work!
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
anrimayu
Profile Joined June 2011
United States875 Posts
August 17 2012 05:45 GMT
#19
Mind has been blown today.
☆*:.。. o(≧▽≦)o .。.:*☆
Yoshi Kirishima
Profile Blog Joined July 2009
United States10321 Posts
Last Edited: 2012-08-17 05:46:27
August 17 2012 05:45 GMT
#20
wow this is pretty fucking awesome thanks for this!

ff design under canon hmm!

Hatchery into Hive, gives me a new insight to it! awesome!

And many funny things!

Thanks again for sharing X)


On August 17 2012 14:40 Liquid`Jinro wrote:
Show nested quote +
How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~

This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~

Superb thread btw, ty!



Mind blown by the quoted in this quote of Jinro. And agree with Jinro, that could be interesting!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
August 17 2012 05:46 GMT
#21
very interesting stuff ^^
ESPORTS ILLUMINATI
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 17 2012 05:47 GMT
#22
Mind = blown from hatch-lair-hive growth of spikes.
Chronos.
Profile Joined February 2012
United States805 Posts
August 17 2012 05:47 GMT
#23
Thanks for these pics! I especially like the hatchery to hive ones, never new they added that much detail so you could see the retracted spikes underground.
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
August 17 2012 05:48 GMT
#24
Nice! It's pretty cool to see what things in SC2 look from a different perspective.
oemoR
Profile Joined June 2012
Canada29 Posts
August 17 2012 05:50 GMT
#25

That hydra-position looks very uncomfortable =/ haha.
Follow the breadcrumbs.
Hier
Profile Blog Joined November 2009
2391 Posts
August 17 2012 05:51 GMT
#26
Wow! Infested marines can burrow themselves!
"But on a more serious note..." -everyone on this forum at some point.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
August 17 2012 05:52 GMT
#27
Nice. Really cool finds
Team Slayers, Axiom-Acer and Vile forever
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
August 17 2012 05:53 GMT
#28
On August 17 2012 14:40 Liquid`Jinro wrote:
Show nested quote +
How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~

This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~

Superb thread btw, ty!


this is EXACTLY how i thought it worked when i first started playing.... seemed logical. Then a burrowed infestor got in after having been blocked on my raised depot (saw it in a replay) and I was like WTF? What moron thought that up?
When there is nothing left to lose but your dignity, it is already gone.
monitor
Profile Blog Joined June 2010
United States2404 Posts
August 17 2012 05:56 GMT
#29
Haha this is cute, and fun to look at. Nice work Blizzard
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
August 17 2012 05:57 GMT
#30
This is some really interesting stuff
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
sour_eraser
Profile Joined March 2011
Canada932 Posts
August 17 2012 05:59 GMT
#31
Haha.
Very funny and interesting find lol
But the title trolled me :o
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
August 17 2012 06:01 GMT
#32
Wow. I like how the spires on the Hatchery don't just grow above ground, but are pushed up as it evolves. Cool stuff.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Sikly
Profile Joined June 2011
United States413 Posts
August 17 2012 06:03 GMT
#33
You know some guy at Blizzard is going to be really happy when he realizes the work he put in for art is figured out. This is pretty cool. When playing or observing a game it is kind of sad how little detail I notice in the art of the game, but there is just a ton of detail laced into almost every aspect of the game.
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
August 17 2012 06:03 GMT
#34
Super interesting Thanks!
Moderator
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
August 17 2012 06:04 GMT
#35
In conclusion buff supply depot.

Cool thread thank you, also not quite what I was expecting.
Scurvy
Profile Joined March 2012
United States117 Posts
August 17 2012 06:07 GMT
#36
Depotralisk makes me feel like playing Madden 2007.
With it or on it.
Dubzex
Profile Joined October 2010
United States6994 Posts
August 17 2012 06:17 GMT
#37
Cool post, thanks.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
UndoneJin
Profile Joined February 2011
United States438 Posts
August 17 2012 06:21 GMT
#38
Awesome!

Never would have thought to look for something like this but I sincerely think these are pretty cool. Good find
I've been lost since the day I was born ----- You're gonna carry that weight
Flamingo777
Profile Joined October 2010
United States1190 Posts
August 17 2012 06:22 GMT
#39
I came here skeptical... now I see this is a great thread! Really interesting to see all of this, especially how the Hatchery morphs to a Hive.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
August 17 2012 06:29 GMT
#40
LOL great job finding this stuff
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
zeratul_jf
Profile Joined October 2011
United States808 Posts
August 17 2012 06:33 GMT
#41
I thought this was gonna be a thread about a secret league or something along those lines, but i saw the pictures and was like oh actually underground lol
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 17 2012 06:59 GMT
#42
Huh. I would have never realized guardian shield protects burrowed ally units. Or I suppose neural-probe-build your own protoss base-units.

Very interesting.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 17 2012 07:02 GMT
#43
I never realized that the Supply Depot's hole is actually textured. That's a rather interesting touch for something that almost never is seen.

And that decal under the Photon Cannon is weird. I wonder what it's for...

And the Bunker's lighting is hilarious. All in all, the Blizzard modelers are quite resourceful in creating such illusions.
ㅇㅅㅌㅅ
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 17 2012 07:07 GMT
#44
fucking awesome! thanks.
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
August 17 2012 07:07 GMT
#45
Thats really nice
John 15:13
Rustug
Profile Joined October 2010
1488 Posts
August 17 2012 07:09 GMT
#46
Fun stuff, never thought about these buildings in this manner, but now I know. Thx! <3
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
August 17 2012 07:11 GMT
#47
I wonder if there is some arcane way of unlocking the Cannon's secret Forcefield ability. =P
Proof.
Profile Joined August 2011
535 Posts
August 17 2012 07:19 GMT
#48
Ultra burrowed looks so cute. Maybe no one will notice my giant head!
He who has a why to live can bear almost any how
danbel1005
Profile Joined February 2008
United States1319 Posts
August 17 2012 07:20 GMT
#49
THIS IS BEAUTIFUL!!! and sad at the same time, sad cuz of those unfinished animations/things in game ^^ thx for sharing tho, definitely worth watching...
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
August 17 2012 07:25 GMT
#50
awesome work!
England will fight to the last American
Gorg
Profile Joined April 2011
Germany261 Posts
August 17 2012 07:28 GMT
#51
2 things: the graphic under the cannon is most likely from the alpha still, where cannons could port within pylon enery range.

the short creep tumor animation with little feet might be from pre alpha, where blizzard thought about making creep tumors move and burrow/unburrow just like spines and spores, hence the similar look.
starojda
Profile Joined May 2011
Czech Republic246 Posts
August 17 2012 07:28 GMT
#52
I think this is by far the best "amateur" thread I have ever seen. Tempting thread name is followed by amazing content!

so awesome
ʘ
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
August 17 2012 07:35 GMT
#53
depots hatcheries will never be the same for me again.
| Idra | YuGiOh | Leenock | Coca |
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
August 17 2012 07:55 GMT
#54
Great work! Love it hehehe.
Jaedong <3
BlindKill
Profile Blog Joined July 2011
Australia1508 Posts
August 17 2012 08:11 GMT
#55
I was hoping for something about underground starcraft 2 betting arena, I am dissapoint
“Life is a grindstone, and whether it grinds a man down or polishes him up depends on the stuff he's made of.”
bgx
Profile Joined August 2010
Poland6595 Posts
August 17 2012 08:24 GMT
#56
Life changing same as seeing extractor's butt.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=260773
Stork[gm]
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
August 17 2012 08:25 GMT
#57
On August 17 2012 14:40 Liquid`Jinro wrote:
Show nested quote +
How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~

This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~

Superb thread btw, ty!


That's quite a cool idea, but one Blizzard probably wouldn't implement due to "it being too confusing".
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
August 17 2012 08:43 GMT
#58
Hatch to Hive was pretty neat!
Haustka
Profile Joined August 2010
United States221 Posts
August 17 2012 09:09 GMT
#59
I wonder whether blizzard will implement this for better animation

I hope they do somehow, this is really epic.
Power of Human Will
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
August 17 2012 09:19 GMT
#60
Great post, thanks for compiling all this!
Blacktion
Profile Joined November 2010
United Kingdom1148 Posts
August 17 2012 09:19 GMT
#61
I dont know what i find more strange, that blizzard bothered to draw models for this or that you bothered to spend god knows how long making a thread about it. Either way it was a pretty entertaining read, keep up the random threads.
Where's Boxer, there's victory! - figq
AgentChaos
Profile Joined July 2011
United Kingdom4569 Posts
August 17 2012 09:21 GMT
#62
This was very pleasant to read
IM & EG supporter
decaf
Profile Joined October 2010
Austria1797 Posts
August 17 2012 09:23 GMT
#63
Neat.
+ Show Spoiler +

[image loading]
Hondelul
Profile Blog Joined December 2010
1999 Posts
August 17 2012 09:26 GMT
#64
Oh wow, just noticed you made the "Artosis pylon Art" too :D
Now taking a look at the other topic in this OP

Very nice, thank you!
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
August 17 2012 09:30 GMT
#65
Epic thread!
Flying, sOs, free, Light, Soulkey & ZerO
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
August 17 2012 09:33 GMT
#66
Cool thread, wish we could do this in game for funsies
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
cravin74
Profile Joined June 2011
Malaysia1088 Posts
August 17 2012 09:45 GMT
#67
I never knew infested Terrans could burrow. Even so, why would you burrow something with a timed life?

The thing that blew me away was the hatch to lair to hive. Never thought of the spike towers always being there but just buried.
larse
Profile Blog Joined March 2012
1611 Posts
August 17 2012 09:47 GMT
#68
Wow. Blizzard's graphics team is always the best. But the game design team? Not so much.
furies
Profile Joined April 2011
France4 Posts
August 17 2012 10:04 GMT
#69
Very nicely found and entertaining ahah.
figq
Profile Blog Joined May 2010
12519 Posts
August 17 2012 14:06 GMT
#70
Best thread I've seen in a very very long time. You, sir, are a legend.

The most fascinating thing of all, for me, was the way the hatchery's "teeth" come up from underground. So well done.
If you stand next to my head, you can hear the ocean. - Day[9]
GHSTxJet
Profile Joined January 2012
United States154 Posts
August 17 2012 14:13 GMT
#71
Cool thread!
SuppySon
GohgamX
Profile Joined April 2011
Canada1096 Posts
August 17 2012 14:18 GMT
#72
Mind blown - really cool to see
Time is a great teacher, unfortunate that it kills all its pupils ...
algue
Profile Joined July 2011
France1436 Posts
August 17 2012 14:26 GMT
#73
we don't need LAN if we got the depotalisk ! All glory to the depotalisk !!
rly ?
nAgeDitto
Profile Joined April 2011
United States428 Posts
August 17 2012 14:31 GMT
#74
Really awesome!

On a side note... am I the only one that thought the nydus one was kind of... dirty? Or is my mind so corrupted beyond salvation ? :'(
Simsallabin
Profile Joined June 2012
Nepal216 Posts
August 17 2012 14:34 GMT
#75
On August 17 2012 23:31 nAgeDitto wrote:
Really awesome!

On a side note... am I the only one that thought the nydus one was kind of... dirty? Or is my mind so corrupted beyond salvation ? :'(


Think it's just you
Woop!
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
August 17 2012 14:54 GMT
#76
On August 17 2012 18:19 Blacktion wrote:
I dont know what i find more strange, that blizzard bothered to draw models for this or that you bothered to spend god knows how long making a thread about it. Either way it was a pretty entertaining read, keep up the random threads.


Haha, I was thinking this when I entered the topic
If you are not supporting K-Pop you are hurting E-Sports.
Sunrunner
Profile Joined July 2011
United States80 Posts
August 17 2012 15:01 GMT
#77
Awesome discovery!!!
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
August 17 2012 15:03 GMT
#78
Loved it! Really cool pics
This is where we begin. Show your true self, Battosai.
WombaT
Profile Blog Joined May 2010
Northern Ireland24775 Posts
August 17 2012 15:03 GMT
#79
Great find, good writeup! That said I'm somewhat disappointed that there aren't illegal betting rings and criminal gangs involved in the E-sports scene just yet. You haven't arrived as a sport without this underground
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
DuBlooNz
Profile Blog Joined February 2011
United Kingdom103 Posts
August 17 2012 15:03 GMT
#80
This is really cool!!!
Follow me on Twitter @DuBlooNzSC2 (-_(-_(-_(-_-)_-)_-)_-)
Fishriot
Profile Joined May 2010
United States621 Posts
August 17 2012 15:06 GMT
#81
Haha this was really interesting!
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
August 17 2012 15:15 GMT
#82
great thread! your thoroughness is appreciated =]
LokiTheGhost
Profile Joined October 2011
France16 Posts
August 17 2012 15:32 GMT
#83
very interesting stuff^^
I'm here, in the bushes...
BretZ
Profile Joined May 2011
United States1510 Posts
August 17 2012 15:38 GMT
#84
Wow some really cool stuff! I think it'd be awesome with the lower/raised burrowed thing though it just puts more on the terran lol
FatkiddsLag
Profile Joined May 2010
United States413 Posts
August 17 2012 15:39 GMT
#85
Thats really cool that blizzard decided to add artwork to something that they didn't intend anyone to see.
R3DT1D3
Profile Joined January 2012
285 Posts
August 17 2012 15:43 GMT
#86
What about a Spire morphing into a Greater Spire? Does any of the model go underground or come up when it's done?
VictorJones
Profile Blog Joined December 2010
United States235 Posts
August 17 2012 15:50 GMT
#87
I am always entertained by your posts. Keep up the good work! :D
KobraKay
Profile Joined March 2010
Portugal4225 Posts
August 17 2012 15:52 GMT
#88
Really cool thread...way to open my eyes

And as many before me, the thought about lowered depots blocking sneaky zerg units seems obvious and kind of sad not to be implemented.
CJ Fighting! (--.--)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2012-08-17 15:55:27
August 17 2012 15:53 GMT
#89
Thanks for this ground breaking work!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
August 17 2012 15:55 GMT
#90
On August 17 2012 14:27 Orek wrote:
Nope. This thread is not about mafia running secret Starcraft 2 tournaments


Really disappointed ;'(
Sajaki
Profile Joined June 2011
Canada1135 Posts
August 17 2012 15:55 GMT
#91
amazing thread. Burrowed ultras are as cute as regular ultras <3
Inno pls...
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
August 17 2012 15:58 GMT
#92
When i've read the title i expected some kind of "what hipsters do" in sc2 thread.
i kno i r badass no need to repeat
SHOOG
Profile Blog Joined December 2011
United States1639 Posts
August 17 2012 15:59 GMT
#93
That was awesome! Thanks for sharing. I honestly never thought about this at all.
I think the cannon/forcefield symbol blew me away!
scFoX
Profile Joined September 2011
France454 Posts
August 17 2012 16:10 GMT
#94
You learn something every day. Thanks for this enligntening post!
chesshaha
Profile Joined March 2010
United States1117 Posts
August 17 2012 16:12 GMT
#95
Looks kinda cool. Thanks for the share!
"Hopefully you're not the real TLO so it's not casted" - SpecialK
TiDragOnflY
Profile Joined March 2012
Netherlands130 Posts
August 17 2012 16:12 GMT
#96
Amazing job you did here. thank you
''You're guaranteed a death, but you're not guaranteed another life. Might as well see what you can make of it."
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
August 17 2012 16:25 GMT
#97
Hah awesome, also some more appreciation for the artists is surely appreciated.

Now I wanna see the underground Nydus in action.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
GhostFiber
Profile Joined January 2012
Australia88 Posts
August 17 2012 16:27 GMT
#98
Nice find man, really shows the artists care about every detail, even the detail we don't get to see lol..

I'm sure all the logics for the underground stuff was in the concept art, be cool if that got released.
snively
Profile Blog Joined August 2011
United States1159 Posts
August 17 2012 16:28 GMT
#99
AHAHA depotralisk!!!

hahahaha~
My religion is Starcraft
Champi
Profile Joined March 2010
1422 Posts
August 17 2012 16:52 GMT
#100
cool stuff! cant believe u stumbled across this.

im really surprised yet proud that blizzard went through the effort to do this stuff even though its pointless and was likely to never be discovered
Acronysis
Profile Joined November 2011
872 Posts
August 17 2012 18:47 GMT
#101
Very cool - its the starcraft I never knew! Great job =)
The multiplying villanies of man do swarm upon him.
Cokefreak
Profile Joined June 2011
Finland8095 Posts
August 17 2012 18:47 GMT
#102
This thread is simply amazing!
Rokit5
Profile Joined April 2010
236 Posts
August 17 2012 18:51 GMT
#103
Really good job. Great thread!
Morton
Profile Joined July 2012
United States152 Posts
Last Edited: 2012-08-17 19:11:02
August 17 2012 19:01 GMT
#104
woah....

could you tell us the technique for getting underground vision, I just cannot figure it out.

EDIT: nvrmind, figured it out. Now, how to see that nydus worm in action...
Senros
Profile Joined May 2011
54 Posts
August 17 2012 19:01 GMT
#105
I always knew Blizzard made quality games, but this is kinda cool cause it shows a degree of integrity not many other companies can match. WP Blizz
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
August 17 2012 19:06 GMT
#106
Cool stuff you've discovered!
EZ4ENCE
Al Bundy
Profile Joined April 2010
7257 Posts
August 17 2012 19:11 GMT
#107
Wow, fantastic job, OP, well done.
o choro é livre
the_business_og
Profile Joined April 2012
United States167 Posts
August 17 2012 19:12 GMT
#108
very very cool and interesting.. props
shanti
Kerence
Profile Joined May 2011
Sweden1817 Posts
August 17 2012 19:18 GMT
#109
Nice find. Thanks for sharing!
I am here in the shadows.
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
August 17 2012 19:19 GMT
#110
nice find! love these types of things, and love that blizz put detail into stuff that people could potentially never see!
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
dicedicerevolution
Profile Joined October 2009
United States245 Posts
August 17 2012 19:20 GMT
#111
I love your work.
Morton
Profile Joined July 2012
United States152 Posts
August 17 2012 19:20 GMT
#112
lol, ok update

if you want to see the nydus animation, open up editor->cutscene->search "nydus rumble"->add to timeline
Demicore
Profile Joined October 2011
France503 Posts
August 17 2012 19:29 GMT
#113
This is beautiful.
"I love male nipples in starcraft; the two go together so well." ~Tasteless
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2012-08-17 19:36:58
August 17 2012 19:33 GMT
#114
This is why I like Blizzard games. All the little detail work that they put into everything is really awesome. That's so cool that the nydus worm is actually bashing its head against the ground trying to break through before it emerges. Refineries actually send the canister down and have an animation for it, even though it never gets seen? Nice little easter eggs.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
nooboon
Profile Blog Joined July 2011
2602 Posts
August 17 2012 19:40 GMT
#115
Awesome finds. I actually wonder how many people came here expecting a thread about match-fixing, and gambling conspiracies.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
August 17 2012 19:41 GMT
#116
This guy needs some sort of ribbon or award or something
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Moka
Profile Joined August 2010
Canada942 Posts
August 17 2012 19:41 GMT
#117
So, is this how we are supposed to nydus her main..?

On a more serious note, awesome :D !!
I'm curious, what happens underground when you detonate a baneling or what's the death animation for a zerg burrowed unit?
Do they just pop out and die immediately?
ヾ(@⌒_⌒@)ノ
Phobbers
Profile Joined May 2011
773 Posts
August 17 2012 19:43 GMT
#118
haha fun thread
EG/C9/ALL/TSM
Lynkilen
Profile Joined September 2010
Norway211 Posts
August 17 2012 19:44 GMT
#119
Cool find, makes you wonder what else there is to discover!
Shade_FR
Profile Joined June 2010
France378 Posts
August 17 2012 19:47 GMT
#120
I like reading your posts Orek, this one was very fun.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Archile
Profile Joined June 2011
United States403 Posts
August 17 2012 19:56 GMT
#121
has anyone ever picked up a sentry using guardian shield? suprisingly, it doens't cancel the ability, yet it shows the full orb around it. really cool animation

nice thread, thanks
Just a bad player trying to be a little less bad
Ettick
Profile Blog Joined June 2011
United States2434 Posts
August 17 2012 19:58 GMT
#122
How the spikes rise up from the ground on the hatchery is really cool
Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
August 17 2012 19:59 GMT
#123
Now I know why cannons are so op, they even have FF built into them!
+ Show Spoiler +
jk


Really cool, as a zerg player I like how the hatch/lair/hive tech progresses with the spines progressing out of the ground.
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
Radison
Profile Joined January 2010
Poland44 Posts
August 17 2012 20:18 GMT
#124
So each game I have to pay 350/250 for the hive to raise it's fucking tentacles, which are even already there?

Avalain
Profile Joined July 2010
Canada308 Posts
August 17 2012 20:32 GMT
#125
Whoa, awesome find!
You know what unit really has balance problems? Colossi. Why, they look like they could be blown over in a stiff wind!
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
August 17 2012 21:32 GMT
#126
Zergling looks cute O_o like it's trying to swim, lol.
Hatchery to Hive is interesting too
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
August 17 2012 21:45 GMT
#127
wow this is really cool

interesting how they cut corners with the bunker lighting
You can type "StarCraft" with just your left hand.
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
August 17 2012 22:01 GMT
#128
This is awesome, I had no idea the forge was like that The more you know! :D
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
Ireniicus
Profile Joined August 2011
United Kingdom374 Posts
August 17 2012 22:02 GMT
#129
love this thread and top marks to the OP
garbanzo
Profile Joined October 2009
United States4046 Posts
August 17 2012 22:06 GMT
#130
That was pretty awesome. Thanks for sharing it!
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Sitinte
Profile Blog Joined January 2011
United States499 Posts
August 17 2012 22:07 GMT
#131
Nice thread. Not gonna lie, when I saw all the burrowed units, the only thing I could think of were icebergs and the Titanic.
rUiNati0n
Profile Joined December 2010
United States1155 Posts
August 17 2012 22:09 GMT
#132
Really Interesting!
eating corn while thinking about eating more corn
RxDamitol
Profile Joined February 2011
United States83 Posts
August 17 2012 22:09 GMT
#133
Awesome job. Thank you for this. Otherwise, I would never have know!

I know that sounds sarcastic, but its not. lol Great work!
Greedy beats Safe, Safe beats Cheesy, and Cheesy beats Greedy.
SuperEight
Profile Joined December 2011
United States333 Posts
August 17 2012 22:21 GMT
#134
Hatchery to Hive is awesome. Great job!
To rest is to rust; to be active is to achieve.
DarkInfinity
Profile Joined July 2011
121 Posts
August 17 2012 22:47 GMT
#135
Wow, that is really awesome, good work, could you better explain how to do this so I can mess around with this?
And you will know my name is the Lord when I lay my vengeance upon thee!
Sapp
Profile Joined March 2011
Poland173 Posts
August 17 2012 23:03 GMT
#136
this made my day.
Quote? O.o?
alexisonfire
Profile Joined June 2011
Brazil25 Posts
August 17 2012 23:04 GMT
#137
Amazing!
get fighted!
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
August 17 2012 23:07 GMT
#138
Such an awesome find I was looking at the burrowed units/structures with my mouth open I think!! Totally made my friday, I dunno why but itjust did :D
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
A-p-p-l-e-s
Profile Joined September 2010
Canada314 Posts
August 17 2012 23:14 GMT
#139
thats pretty cool
IRL_Sinister
Profile Blog Joined May 2011
Ireland621 Posts
August 17 2012 23:15 GMT
#140
This is great, lol.
IamNatural
Profile Joined November 2011
64 Posts
August 18 2012 00:27 GMT
#141
This was a great thread, awesome job. great read.
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
August 18 2012 00:31 GMT
#142
The Hatchery-Lair-Hive one is awesome, thanks for this post
Zed's dead, baby, Zed's dead.
13k
Profile Joined November 2009
Brazil16 Posts
August 18 2012 01:07 GMT
#143
I hope ultralisk’s burrowed charge in HOTS introduce decent animation underground.


After all the discussion around HotS units/Terran mech/etc, as a Terran player, I felt discouraged about playing HotS (at least as often as I did WoL). If Blizzard doesn't include these underground animations, it's just the nail in the coffin!

Seriously now, great post
Dream is destiny
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
August 18 2012 02:36 GMT
#144
I think most of us are missing the most amazing part of this post - the LIGHTING choices! Very nice lighting to create dramatic screenshots for us, Orek!
Plat Support Main #believe
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
August 18 2012 03:09 GMT
#145
This is just amazing.

On August 17 2012 14:40 Liquid`Jinro wrote:
Show nested quote +
How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~

This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~

Superb thread btw, ty!


And that would be sick
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
zergtat
Profile Blog Joined March 2011
Hong Kong853 Posts
August 18 2012 03:50 GMT
#146
Well done Sir, awesome thread!
and your presentation is superb, I love it, ty!
Z: SEn P: White-Ra T: Polt
Amridell
Profile Joined December 2011
188 Posts
August 18 2012 03:56 GMT
#147
Good read! You sir, are awesome!
"As to the pool game. You'll notice he played like a faggot."
julianto
Profile Joined December 2010
2292 Posts
August 18 2012 03:59 GMT
#148
I didn't know that they just raised the spikes for the hatchery/lair/hive teching. Very efficient of them to do that.
¯\_(ツ)_/¯
peekn
Profile Blog Joined June 2010
United States1152 Posts
August 18 2012 04:49 GMT
#149
Man, I was so hoping for some kind of Easter egg hidden underground. That would have been so cool to find. Neat images though.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
August 18 2012 05:08 GMT
#150
Pointless stuff made cool with pictures. I approve.

Cool pics!
Meapak_Ziphh
Profile Blog Joined June 2010
United States6785 Posts
August 18 2012 05:41 GMT
#151
These are really cool, gj finding them.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Ace1123
Profile Joined September 2011
Philippines1187 Posts
August 18 2012 05:54 GMT
#152
Cool!
ForGG, Mvp, MMA, MarineKing, BoxeR,
Arkless
Profile Joined April 2010
Canada1547 Posts
August 18 2012 05:59 GMT
#153
Depotralisk was ftw!
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
mizU
Profile Blog Joined April 2010
United States12125 Posts
August 18 2012 06:38 GMT
#154
Holy shit O.O

zerg is creeping me out
if happy ever afters did exist <3 @watamizu_
Lip the Pencilboy
Profile Blog Joined December 2010
Italy420 Posts
August 18 2012 07:34 GMT
#155
nice one! i enjoy your love for details!
Moderator"Ieri ho bevuto troppo, stasera bevo solo Birra!" - DEBO IS MY PERSONAL SC2-HERO
Bibu
Profile Joined August 2010
Russian Federation163 Posts
August 18 2012 07:39 GMT
#156
cool cool cool
twitch.tv/kaatv @kaajke instagram.com/kaajke
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
August 18 2012 07:41 GMT
#157
Cool stuff!
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
fNacks
Profile Joined March 2010
United States39 Posts
August 18 2012 08:53 GMT
#158
Great thread! Very interesting that the developers created underground building/unit animations, especially the supply deopt. But yeah, that does kind of raise questions about the fact that burrowed units can pass through such buildings...
"No worry, I use special tactics." - White-Ra
qtiehunter
Profile Joined August 2012
1088 Posts
August 18 2012 10:01 GMT
#159
So cool *-*
RIP KT.Violet
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 18 2012 11:16 GMT
#160
Wow, thats awesome. Thanks for putting this together.

its a whole new game underground.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
bLecK
Profile Joined June 2011
Australia625 Posts
August 18 2012 12:00 GMT
#161
Whoah this was awesome to look at. Sweet perspectives there.
Yoo Ara | Lee Min Jung /Suzy/Taeyeon/Eunji/ NaRae/ Alice
Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
August 18 2012 12:08 GMT
#162
Nice thread, thank you
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Bamm
Profile Joined January 2011
Sweden279 Posts
August 18 2012 12:21 GMT
#163
lol This was pretty sick, Esp the Nydus one!
Bamm and the dirt is gone!
Gesh
Profile Joined November 2010
Bulgaria69 Posts
August 18 2012 12:24 GMT
#164
Another quality post!
BTW, about the nydus worm, I've always felt bad for the poor zerg units - it must suck to be shoved into giant worm's ass, to be squeezed through its intestines, only to be vomited in front of stimed marines. And only God knows what happens with the units if the worm is killed while transporting them.
chocopan
Profile Joined April 2010
Japan986 Posts
August 18 2012 12:32 GMT
#165
this is just mind blisteringly diverting. well done.
Dance those ultras
gCgCrypto
Profile Joined December 2010
Germany297 Posts
August 18 2012 12:54 GMT
#166
The sc2 expolorer! Thanks for the effort, really enjoyed it!
L E E J A E D O N G ! <3
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 18 2012 13:42 GMT
#167
--- Nuked ---
Animzor
Profile Joined March 2011
Sweden2154 Posts
August 18 2012 13:48 GMT
#168
On August 18 2012 22:42 Barrin wrote:
Hah I never thought that this might be interesting to general populace. Most mapmakers (myself included) are well aware of this stuff... at least the ones who like to move the camera around. The only thing surprising here was the creep tumor root thing (you're right, you're probably the first person to notice that).

There's quite a bit more where this comes from, btw. Doodads.


You sound like you're jelly that you're not the one that made this thread.
AgniKai
Profile Joined August 2012
70 Posts
August 18 2012 14:02 GMT
#169
The hatch-lair-hive transformation is really amazing
"The reactions were never really positive no matter what our team did, and it was just a little discouraging." IM_Seed at TAC3, IM vs TL
AgniKai
Profile Joined August 2012
70 Posts
August 18 2012 14:12 GMT
#170
Doesn't the Spire => Greater Spire give anything?
"The reactions were never really positive no matter what our team did, and it was just a little discouraging." IM_Seed at TAC3, IM vs TL
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-08-18 14:30:40
August 18 2012 14:23 GMT
#171
--- Nuked ---
Raysalis
Profile Joined July 2010
Malaysia1034 Posts
August 18 2012 14:24 GMT
#172
Haha, would have never have known :D
:)
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
August 18 2012 15:26 GMT
#173
This is extremely interesting! This is so crazy it's messing with my mind. Now when I ladder I see the whole game from a totally different perspective!
SolarJto
Profile Blog Joined April 2011
United States260 Posts
August 18 2012 16:08 GMT
#174
This is pretty cool haha
-University of New Mexico CSL Coordinator-
tMK
Profile Blog Joined December 2011
Pakistan22 Posts
August 18 2012 16:16 GMT
#175
Me likey!! Good job broski!!
macro n cheese for life!
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
August 18 2012 16:19 GMT
#176
HAHAHAAHA those pics are pretty awsome!

And I didnt know the normal hatch was so ugly.
4th August 2012...Never forget.....
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
August 18 2012 16:22 GMT
#177
Haha this is a good thread of funness.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
ES_JohnClark
Profile Joined April 2011
United States1121 Posts
August 18 2012 16:28 GMT
#178
wow.. i hit the thread to read some drama and found one of the coolest posts ever. Even if i was not a designer.. I would find this interesting. I think the fact that Blizzard and the coders actually considered the 3 dimension of it all is interesting.

Great find and nice pictures .
Still Naked!
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2012-08-18 16:40:22
August 18 2012 16:38 GMT
#179
The nydus design brings the nydus imagery to a whole - new - level.


On August 18 2012 05:18 Radison wrote:
So each game I have to pay 350/250 for the hive to raise it's fucking tentacles, which are even already there?



Or you could get everyone go on a strike if you're not happy with the prices.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Radison
Profile Joined January 2010
Poland44 Posts
Last Edited: 2012-08-18 17:20:38
August 18 2012 17:20 GMT
#180
On August 19 2012 01:38 JieXian wrote:
The nydus design brings the nydus imagery to a whole - new - level.


Show nested quote +
On August 18 2012 05:18 Radison wrote:
So each game I have to pay 350/250 for the hive to raise it's fucking tentacles, which are even already there?



Or you could get everyone go on a strike if you're not happy with the prices.


I am not! It's too much to pay to rise tentacles!

I guess it gets a little buffier too, tbh...
blackbrownsocks
Profile Joined August 2012
Singapore1 Post
August 18 2012 17:29 GMT
#181
So next step's a video compilation of underground movements/animations?

Brilliant thread, OP!
I like looking at something big and green that isn't me.
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
August 18 2012 17:35 GMT
#182
Cool, now we know what a Zerg penis looks like.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Aveng3r
Profile Joined February 2012
United States2411 Posts
August 18 2012 17:39 GMT
#183
awesome thread. cant understand how the ultralisk got underground, but cool regardless haha
I carve marble busts of assassinated world leaders - PM for a quote
archonOOid
Profile Blog Joined March 2011
1983 Posts
August 18 2012 17:45 GMT
#184
How disappointing... I thought we would see a secret chat log from a blizzard employee intercepted by a malicious hacker dissatisfied with the game or the blog from a lurker lover's attempt to con his way into blizzard HQ and introduce the lurker in HotS.
I'm Quotable (IQ)
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 18 2012 17:55 GMT
#185
this is pretty cool!
Existential
Profile Joined December 2010
Australia2107 Posts
August 18 2012 18:04 GMT
#186
This is actually pretty awesome!
Jaedong <3 | BW - The first game I ever loved
Paincarnate
Profile Blog Joined January 2012
115 Posts
August 18 2012 19:43 GMT
#187
Bump for Amazing!
LeSioN
Profile Joined November 2010
United States325 Posts
August 18 2012 21:52 GMT
#188
you just killed the mystery of nydus worms. I can now sleep soundly.
Someone needs to tell the truth, but it shouldn't be my job.
algorithm0r
Profile Joined May 2010
Canada486 Posts
August 18 2012 22:35 GMT
#189
Orek you post the strangest but coolest shit no one knows about. Keep it up dood.
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
August 18 2012 22:47 GMT
#190
cool man cool...
Smix *
Profile Blog Joined January 2009
United States4549 Posts
August 19 2012 02:13 GMT
#191
this is so cool O_O! thanks for sharing!!
TranslatorBe an Optimist Prime, Not a Negatron // twitter @smixity
Forikorder
Profile Joined August 2011
Canada8840 Posts
August 19 2012 02:23 GMT
#192
i always figured the "burrowed" depot jsut folded in on itself so it was lying flat on the ground

i remember playing a few games with burrowed infesters (custom games) that yould get to an area you could see the burrowed infester but never thought that other models would have an underground apearence too

really love the hatch find
BadgKat
Profile Joined June 2011
United States156 Posts
August 19 2012 02:44 GMT
#193
This is so cool. This has given me a lot of respect for the Bliz design team. GJ finding this.
FatalStrik3x
Profile Joined October 2011
United States3 Posts
August 19 2012 04:03 GMT
#194
So I do not know if any one explained this but if you pay attention to the lore zerg can move / burrow underground by vibrating every cell in their body and it causes the soil to loosen around them allowing them to "Swim" through the soil. ( can be found in the campaign after finding enough zerg research to get the burrowing flame turret I am fairly certain)
shadowy
Profile Blog Joined August 2010
Bulgaria305 Posts
August 19 2012 05:15 GMT
#195
That was the perfect Sunday morning stuff to read.
[Fear the leather Gracket!] // ¯\_(ツ)_/¯ // Liquid'Hero hwaiting!
EatCrow
Profile Joined April 2010
Estonia333 Posts
August 19 2012 07:33 GMT
#196
I like your work, man.
BadAim
Profile Joined September 2011
Norway879 Posts
August 19 2012 08:33 GMT
#197
This is disturbingly good!
My esports soul belongs to: Boxer | White-Ra | Daigo Umehara | Nazgul | IceFrog
CooDu
Profile Blog Joined September 2010
Australia899 Posts
August 19 2012 12:55 GMT
#198
That Nydus worm... Mesmerizing
Just a simple guy, going wherever this journey takes me.
claybones
Profile Blog Joined September 2011
United States244 Posts
August 20 2012 02:48 GMT
#199
So the spikes on the hatch are already big? I'd like to see what it looks like morphing.
Matt_D_
Profile Joined August 2012
Australia14 Posts
August 20 2012 05:57 GMT
#200
this is actually quite interesting.

normally you try and avoid "rendering" (as in, submitting for render, not actually rasterising) things you cant see, as you still have to perform "work" (ie: culling) to remove things which are underground, or occluded. or of course you just render everything and let the depth buffer sort it out, which also isnt exactly optimal as you waste GPU bandwith and shader time sending across, and potentially rasterising data you'll never actually use (and potential z fighting)

things like the dark shrine, and bunker "highlights" being lobbed underground is certainly a hint at whatever shader they're using for the buildings potentially doesn't support runtime transparency modulation. the big one though is the borrowed units. why not LOD them out for a model that just has the bits you can see (but still has the same bone structure for animations) ? hmm...

its an interesting choice. it'd certainly be an interesting question to ask someone on the team at blizzard "why". I'm sure there's a good, and probably interesting (at least for me anyway) answer
straycat
Profile Blog Joined May 2011
230 Posts
August 20 2012 09:49 GMT
#201
Sweet thread! very good!
iremnant3847
Profile Joined June 2012
Taiwan269 Posts
August 20 2012 12:18 GMT
#202
The Hatch - Lair - Hive spikes is just mind blowing. I never realized that they were all the same! Just assumed that it grew bigger through mutations.
bittman
Profile Joined February 2011
Australia8759 Posts
August 20 2012 12:31 GMT
#203
Fantastic images, ty! 10/10 would/will read again
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Ace1123
Profile Joined September 2011
Philippines1187 Posts
August 20 2012 12:32 GMT
#204
On August 20 2012 21:18 iremnant3847 wrote:
The Hatch - Lair - Hive spikes is just mind blowing. I never realized that they were all the same! Just assumed that it grew bigger through mutations.


Exactly! It was Mindblowing really!
ForGG, Mvp, MMA, MarineKing, BoxeR,
Orek
Profile Joined February 2012
1665 Posts
August 20 2012 17:10 GMT
#205
Hi. OP here.
I didn’t quite expect this thread to become this big. Number of positive feedbacks in the last 10 pages is overwhelming. Thank you all for reading and posting comments. Although I cannot reply to all 200, let me answer some.

On August 17 2012 14:40 Liquid`Jinro wrote:
Show nested quote +
How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~

This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~

Superb thread btw, ty!

Thank you Jinro. I didn’t realize how interesting it would be until you mentioned it. Great insight.

On August 17 2012 14:47 HolyArrow wrote:
Mind = blown from hatch-lair-hive growth of spikes.

Many others also said that this was the most interesting image. For me, this was actually the very first underground image I accidentally found, which prompted me to do all this work. I was trying to find other interesting underground images, but it turns out that my first finding was the most interesting one for many people. I am surprised.

On August 17 2012 15:03 Sikly wrote:
You know some guy at Blizzard is going to be really happy when he realizes the work he put in for art is figured out. This is pretty cool. When playing or observing a game it is kind of sad how little detail I notice in the art of the game, but there is just a ton of detail laced into almost every aspect of the game.

Spacial thanks to Blizzard graphic designers and everyone involved. Your work has been literally underground, but now it is appreciated by many.

On August 17 2012 16:28 Gorg wrote:
2 things: the graphic under the cannon is most likely from the alpha still, where cannons could port within pylon enery range.

the short creep tumor animation with little feet might be from pre alpha, where blizzard thought about making creep tumors move and burrow/unburrow just like spines and spores, hence the similar look.

Wow. I don’t know much about alpha stage of the game, but this must be it.

On August 17 2012 23:06 figq wrote:
Best thread I've seen in a very very long time. You, sir, are a legend.

The most fascinating thing of all, for me, was the way the hatchery's "teeth" come up from underground. So well done.

On August 18 2012 00:53 Archerofaiur wrote:
Thanks for this ground breaking work!

Positive feedbacks keep me motivated for the next work. I dug into subject as much as possible. Thank you all.

On August 18 2012 00:43 R3DT1D3 wrote:
What about a Spire morphing into a Greater Spire? Does any of the model go underground or come up when it's done?

On August 18 2012 23:12 AgniKai wrote:
Doesn't the Spire => Greater Spire give anything?

As soon as greater spire is started, a spire suddenly appears underground. It probably works in a similar way to bunker lighting. Metal frames that help SCV build structures also appear underground before players actually see them on ground. These must be purely programming reason rather than design/graphics.

On August 18 2012 04:40 nooboon wrote:
Awesome finds. I actually wonder how many people came here expecting a thread about match-fixing, and gambling conspiracies.

Misleading title was intentional as you can probably tell from the first line in introduction. I tried to make the thread worth reading even for mislead people.

On August 18 2012 07:47 DarkInfinity wrote:
Wow, that is really awesome, good work, could you better explain how to do this so I can mess around with this?

I am relatively a map editor noob. But assuming you know the basic part of editor,
Data-> ”+” tab -> Edit Advanced Data -> Cameras -> Dflt(Default Camera) in “detail view” with “show default” option -> UI tab -> CCAmera_ZoomTable_Param_Value.
Then, Zoom Table from 0 to 4 each shows camera angle/distance for each mouse scroll zoom-ins. e_cameraParamDistance is Camera Distance. e_cameraParamPitch is Camera Angle. Original value for ZoomTable 0 is 34 and 56 respectively. (34distance at 56degrees) You can create&enable ZoomTable 5 from CCamera_ZoomTable_Param_Modify on the left or change detault camera from CCamera_ZoomDefault above. I created ZoomTable 5 and made them e_cameraParamDistance = 0 and e_cameraParamPitch =0. That’s all I did. Better map makers can probably do it in an easier way, but I don’t know how.

On August 18 2012 22:42 Barrin wrote:
Hah I never thought that this might be interesting to general populace. Most mapmakers (myself included) are well aware of this stuff... at least the ones who like to move the camera around. The only thing surprising here was the creep tumor root thing (you're right, you're probably the first person to notice that).

There's quite a bit more where this comes from, btw. Doodads.

I am a map editor noob. So, I am closer to general populace than to mapmakers. I was pretty sure that what I find interesting must be interesting for other people.
“General Populace<<<Me<<<<<<<<<Map Makers” in terms of map editor skill. I don’t even know how to create my own camera or publish a map T_T

On August 19 2012 02:29 blackbrownsocks wrote:
So next step's a video compilation of underground movements/animations?

Brilliant thread, OP!

I wish I could make a video, especially for Nydus. Unfortunately(?), I don’t know how.

On August 19 2012 13:03 FatalStrik3x wrote:
So I do not know if any one explained this but if you pay attention to the lore zerg can move / burrow underground by vibrating every cell in their body and it causes the soil to loosen around them allowing them to "Swim" through the soil. ( can be found in the campaign after finding enough zerg research to get the burrowing flame turret I am fairly certain)

Wow. So, Stetman already had the answer. Nice.
vorxaw
Profile Joined April 2011
Canada245 Posts
August 20 2012 17:18 GMT
#206
I have always wondered... Why are burrowed moving units sooo much harder to see than cloaked moving units? Aren't they the same idea?
LuckyMacro
Profile Joined July 2010
United States1482 Posts
August 20 2012 19:44 GMT
#207
Wasn't there some blizzard employee who made the extractor butt who really loved the fact that the players finally learned about it? xD I wonder if whoever made these little details up reads this thread some day
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
August 21 2012 01:45 GMT
#208
On August 17 2012 14:40 Liquid`Jinro wrote:
Show nested quote +
How……how come raised depot is off-limits, yet lowered depot is free highway? If anything, raised depot should be easier to pass underground, or both should be off-limits. It doesn’t make much sense. Terran QQ incoming ~

This would actually create some pretty interesting choices - lowered to defend vs burrow stuff, raised to defend vs lings - pick one oO~

Superb thread btw, ty!


then when terran raises depot to block a ling counter attack they have to decide if they want to scan because the zerg could have just used the lings to get some infestors through...
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
CursOr
Profile Blog Joined January 2009
United States6335 Posts
August 21 2012 01:51 GMT
#209
D:

This is awesome! I really wonder about that little light beneath the Dark Shrine. o.O

I think they though no one would ever look.

>_>

<_<
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
29 fps
Profile Blog Joined March 2008
United States5724 Posts
August 21 2012 01:52 GMT
#210
nice find!
4v4 is a battle of who has the better computer.
INTOtheVOID
Profile Joined January 2012
United States225 Posts
August 21 2012 03:36 GMT
#211
Kickass post.
Pink Floyd's music is like a beautiful girl walking down the street who won't talk to you.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
August 21 2012 04:39 GMT
#212
Well, that was interesting. I never really thought about what was going on underground with all these buildings and units!
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
August 21 2012 06:55 GMT
#213
My mental faculties have been equated with the gust of a hurricane.
In theory, theory and practice are the same. In practice, they are not.
Junichi
Profile Joined January 2011
Germany1056 Posts
Last Edited: 2012-08-21 07:15:04
August 21 2012 07:13 GMT
#214
This thread is great! Good work OP!


The Hatch -> Lair -> Hive evolution especially... I never suspected that.
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
BlackVelvet
Profile Joined April 2012
51 Posts
August 21 2012 21:22 GMT
#215

Beneath photon cannon (enlarged)
[image loading]
Looks familiar?


Sephirot you mean? So, in other words the Protoss are a secretly-Jewish race? o_0
SC2ven
Profile Joined July 2012
United Kingdom34 Posts
August 22 2012 00:10 GMT
#216
Nice, this is interesting to look at
If everyone was the same, the world would be plain
fishuu
Profile Blog Joined October 2011
United States369 Posts
August 22 2012 00:22 GMT
#217
Dang, this is pretty cool :D
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
August 22 2012 00:22 GMT
#218
I am impressed. Wow!
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
sage_francis
Profile Joined December 2006
France1823 Posts
August 22 2012 12:59 GMT
#219
This is super useless AND super awesome, so i love it. Thx for sharing.
Dox
Profile Blog Joined April 2010
Australia1199 Posts
August 23 2012 01:46 GMT
#220
That's freaking cool, and hot damn the Creep Tumor looks sick!
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
Maynarde
Profile Joined September 2010
Australia1286 Posts
August 23 2012 01:49 GMT
#221
Really awesome and original idea :D Great thread man! I agree I think the lower depot mechanic to stop burrowed vs raising to stop things above would be a sick mechanic ... Although that would mean burrowed units could pretty much roll in under the barracks ... lol
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
August 23 2012 03:29 GMT
#222
There is a need to have a burrowed-only mod for all three races while the players play above we watch from underneath.
Eye for an eye make the world go blind - Gandhi
VoxxGD
Profile Joined July 2012
United States6 Posts
August 23 2012 07:20 GMT
#223
Never knew so much animation went on behind the scenes
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
August 23 2012 23:03 GMT
#224
awesome thread!
thefrol
Profile Joined July 2012
Russian Federation30 Posts
August 25 2012 03:54 GMT
#225
wow, amazing work ♥
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
August 26 2012 04:58 GMT
#226
Shit guys you realize this is why there is so ,much imba and death ball: blizz spent too much time on this and not enough on balance hue
Remember, no matter where you go, there you are.
SayGen
Profile Joined May 2010
United States1209 Posts
August 27 2012 01:17 GMT
#227
Nice to see things liek this. Well done OP
We Live to Die
Celebi
Profile Joined August 2012
Norway1 Post
August 28 2012 08:14 GMT
#228
Wery good work, I really enjoyed it! : )
TerranTechie
Profile Joined August 2012
24 Posts
August 28 2012 10:03 GMT
#229
Haha nice. Funny that you discovered this.
Mothership Core. Good idea Blizz. Kappa
mordaren
Profile Joined August 2011
Sweden13 Posts
Last Edited: 2012-09-04 23:09:41
September 04 2012 23:00 GMT
#230
Did it never occur to anybody that Blizzard most likely didn't design the game this way for consistency, but simply for the convenience of it?

The units are already rendered as they're trained/built, having the engine remove one half of the unit when it's under ground would just be a silly way of wasting computing capacity whereas stuffing it away below the ground for a while (hence making it invisible) requires nothing but a simple shift of its coordinates in space. Or, as in the case with the hatchery-into-hive, have the spikes tucked away and ready until they're to be shown.

Sorry to spoil your fun but this most likely IS the result of slacking among programmers (not graphic designers though as burrowed units obviously have the same textures as unburrowed units only difference is the way they're arranged at a specific moment)
whatever man
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 05 2012 01:18 GMT
#231
[image loading]
What is that blue thing below the forge, I wonder?
Moderatorshe/her
TL+ Member
Scare-CroW
Profile Joined January 2012
Canada54 Posts
September 05 2012 09:45 GMT
#232
Sick post.
great read.
Protoss OP
Jragon
Profile Joined October 2010
Australia1471 Posts
September 07 2012 01:17 GMT
#233
Neat, nice work
"Bisu is just too good." - Jaedong (http://www.teamliquid.net/forum/viewmessage.php?topic_id=218995) "Bisu hyung's play is just too good" - Flash (http://www.teamliquid.net/forum/viewmessage.php?topic_id=225861)
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 07 2012 01:20 GMT
#234
Wow, this is a great thread. So interesting and never really thought about it much.
Why would you ever choose failure, when success is an option.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
Last Edited: 2012-09-07 01:24:07
September 07 2012 01:23 GMT
#235
On September 05 2012 10:18 The_Templar wrote:
[image loading]
What is that blue thing below the forge, I wonder?


It's the side of the spinning forge wheel that you can't see at the moment (and its accompanying particle effect, probably).
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
October 17 2012 00:12 GMT
#236
Really cool and fun random SC thread
For the swarm
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 17 2012 00:16 GMT
#237
That thing you call the rooting graphic for the creep tumor totally resembles the legs of an overlord.
TL+ Member
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-17 00:19:18
October 17 2012 00:19 GMT
#238
On August 17 2012 14:27 Orek wrote:
Burrowed Movement
+ Show Spoiler +
[image loading]

Sadly, burrowed movement has no special graphics other than rubbles. I was expecting some digging with claws. No way can floating bodies like these move inside soil. I hope ultralisk’s burrowed charge in HOTS introduce decent animation underground.

According to the campaign, Zerg units vibrate rapidly with almost every muscle in their body in order to break apart the soil, so there's nothing wrong here.
zmeyagosho
Profile Joined May 2011
Bulgaria1 Post
October 28 2012 10:52 GMT
#239
Your post is good and you should feel good!!!:-)
Leviance
Profile Joined November 2009
Germany4079 Posts
October 29 2012 12:35 GMT
#240
Haha I missed that one when it was posted 2 months ago, great stuff
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Felnarion
Profile Joined December 2011
442 Posts
October 29 2012 12:46 GMT
#241
On October 17 2012 09:19 Antylamon wrote:
Show nested quote +
On August 17 2012 14:27 Orek wrote:
Burrowed Movement
+ Show Spoiler +
[image loading]

Sadly, burrowed movement has no special graphics other than rubbles. I was expecting some digging with claws. No way can floating bodies like these move inside soil. I hope ultralisk’s burrowed charge in HOTS introduce decent animation underground.

According to the campaign, Zerg units vibrate rapidly with almost every muscle in their body in order to break apart the soil, so there's nothing wrong here.


Cool, makes sense.

Unfortunately, they named Roach burrowed movement "Tunneling claws"
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