On August 14 2012 12:41 aksfjh wrote:
That argument worked so well in diffusing the ghost nerf...
That argument worked so well in diffusing the ghost nerf...
Did ghosts get a speed buff? I don't follow, sorry.
Forum Index > SC2 General |
plogamer
Canada3132 Posts
August 14 2012 03:44 GMT
#1381
On August 14 2012 12:41 aksfjh wrote: Show nested quote + On August 14 2012 11:57 plogamer wrote: On August 14 2012 11:47 TheDwf wrote: On August 14 2012 10:40 Jazzman88 wrote: The Queen buff was probably overkill, hence the proposed creep nerf and Raven buff, both of which I think will benefit the game. What's a unit that doesn't get used very often? Ravens. Why not? Fungal and Feedback roflstomp them. Ergo, buff the speed and acceleration so that players with good micro can start to avoid at least the AoE-based Fungal, if not Feedback (although, frankly, if you're building Ravens versus Protoss and you're NOT going 1-1-1, you're bonkers). Care to explain how Ravens being slightly faster will help against 9-range Fungal when you have to move forward to cast a 6-range spell? Would help splitting them up. So, not all the ravens get caught in fungals. That argument worked so well in diffusing the ghost nerf... Did ghosts get a speed buff? I don't follow, sorry. | ||
WombaT
Northern Ireland23732 Posts
August 14 2012 03:45 GMT
#1382
On August 14 2012 12:43 Ziggitz wrote: Show nested quote + On August 14 2012 12:34 Shiori wrote: On August 14 2012 12:32 Jermstuddog wrote: The numbers speak for themselves bro. Just making sure you're aware of them while you QQ about how broke Terran is. The "numbers" only have a vague relationship to actual balance. Using them as an absolute measure is absolutely retarded. What, were you pro nerfing Zerg when TvZ winrates favoured Zerg a couple months ago? When the win rates are on your side, use the win rates, when the meta game supports your side, use the meta game, when none are in your favor, bang your hands on the table and yell really loudly(Or post in every remotely balance related thread every waking moment of the day). That or play the game, watch games and make judgements accordingly, as some people like to, and are entitled to do | ||
TheDwf
France19747 Posts
August 14 2012 03:46 GMT
#1383
On August 14 2012 12:44 plogamer wrote: Show nested quote + On August 14 2012 12:41 aksfjh wrote: On August 14 2012 11:57 plogamer wrote: On August 14 2012 11:47 TheDwf wrote: On August 14 2012 10:40 Jazzman88 wrote: The Queen buff was probably overkill, hence the proposed creep nerf and Raven buff, both of which I think will benefit the game. What's a unit that doesn't get used very often? Ravens. Why not? Fungal and Feedback roflstomp them. Ergo, buff the speed and acceleration so that players with good micro can start to avoid at least the AoE-based Fungal, if not Feedback (although, frankly, if you're building Ravens versus Protoss and you're NOT going 1-1-1, you're bonkers). Care to explain how Ravens being slightly faster will help against 9-range Fungal when you have to move forward to cast a 6-range spell? Would help splitting them up. So, not all the ravens get caught in fungals. That argument worked so well in diffusing the ghost nerf... Did ghosts get a speed buff? I don't follow, sorry. Yes, -20 damage to Snipe so they could carry lighter cartridges. Unfortunately, Ghosts decided against moving faster after this change. | ||
aksfjh
United States4853 Posts
August 14 2012 04:11 GMT
#1384
On August 14 2012 12:44 plogamer wrote: Show nested quote + On August 14 2012 12:41 aksfjh wrote: On August 14 2012 11:57 plogamer wrote: On August 14 2012 11:47 TheDwf wrote: On August 14 2012 10:40 Jazzman88 wrote: The Queen buff was probably overkill, hence the proposed creep nerf and Raven buff, both of which I think will benefit the game. What's a unit that doesn't get used very often? Ravens. Why not? Fungal and Feedback roflstomp them. Ergo, buff the speed and acceleration so that players with good micro can start to avoid at least the AoE-based Fungal, if not Feedback (although, frankly, if you're building Ravens versus Protoss and you're NOT going 1-1-1, you're bonkers). Care to explain how Ravens being slightly faster will help against 9-range Fungal when you have to move forward to cast a 6-range spell? Would help splitting them up. So, not all the ravens get caught in fungals. That argument worked so well in diffusing the ghost nerf... Did ghosts get a speed buff? I don't follow, sorry. When protoss/zerg complained about EMP and it was nerfed. Spreading HTs and infestors was too hard, so it was nerfed. | ||
TheDwf
France19747 Posts
August 14 2012 04:14 GMT
#1385
On August 14 2012 13:11 aksfjh wrote: Show nested quote + On August 14 2012 12:44 plogamer wrote: On August 14 2012 12:41 aksfjh wrote: On August 14 2012 11:57 plogamer wrote: On August 14 2012 11:47 TheDwf wrote: On August 14 2012 10:40 Jazzman88 wrote: The Queen buff was probably overkill, hence the proposed creep nerf and Raven buff, both of which I think will benefit the game. What's a unit that doesn't get used very often? Ravens. Why not? Fungal and Feedback roflstomp them. Ergo, buff the speed and acceleration so that players with good micro can start to avoid at least the AoE-based Fungal, if not Feedback (although, frankly, if you're building Ravens versus Protoss and you're NOT going 1-1-1, you're bonkers). Care to explain how Ravens being slightly faster will help against 9-range Fungal when you have to move forward to cast a 6-range spell? Would help splitting them up. So, not all the ravens get caught in fungals. That argument worked so well in diffusing the ghost nerf... Did ghosts get a speed buff? I don't follow, sorry. When protoss/zerg complained about EMP and it was nerfed. Spreading HTs and infestors was too hard, so it was nerfed. Wasn't it more about the Protoss army losing its shields to few EMPs? | ||
aksfjh
United States4853 Posts
August 14 2012 04:17 GMT
#1386
When is Blizzard going to understand that Terran relies on slowly building up caster numbers instead of pumping them out 9 at a time like Z and P? Without a substantially powerful buff that makes 2-3 scary to Z and P, it will always be a gimmick. The only good thing about this is a long time needed nerf with Zerg creep. | ||
Schnullerbacke13
Germany1199 Posts
August 14 2012 04:45 GMT
#1387
A lot of QQ in this thread points to the fact, that low-level-terrans are not used to macro play and fail in scouting. Now they are crying that their favored gimmick 'agressive' build does not work anymore .. imba imba. I never found it entertaining watching a TvZ, when 80% of the games were decided at the 7 minute mark and terrans basically did not need to scout or adapt in any way. | ||
TheDwf
France19747 Posts
August 14 2012 04:53 GMT
#1388
On August 14 2012 13:45 Schnullerbacke13 wrote: I never found it entertaining watching a TvZ, when 80% of the games were decided at the 7 minute mark 98% of statistics are made up on the spot. | ||
SaberNodoka
151 Posts
August 14 2012 05:32 GMT
#1389
On August 14 2012 13:14 TheDwf wrote: Show nested quote + On August 14 2012 13:11 aksfjh wrote: On August 14 2012 12:44 plogamer wrote: On August 14 2012 12:41 aksfjh wrote: On August 14 2012 11:57 plogamer wrote: On August 14 2012 11:47 TheDwf wrote: On August 14 2012 10:40 Jazzman88 wrote: The Queen buff was probably overkill, hence the proposed creep nerf and Raven buff, both of which I think will benefit the game. What's a unit that doesn't get used very often? Ravens. Why not? Fungal and Feedback roflstomp them. Ergo, buff the speed and acceleration so that players with good micro can start to avoid at least the AoE-based Fungal, if not Feedback (although, frankly, if you're building Ravens versus Protoss and you're NOT going 1-1-1, you're bonkers). Care to explain how Ravens being slightly faster will help against 9-range Fungal when you have to move forward to cast a 6-range spell? Would help splitting them up. So, not all the ravens get caught in fungals. That argument worked so well in diffusing the ghost nerf... Did ghosts get a speed buff? I don't follow, sorry. When protoss/zerg complained about EMP and it was nerfed. Spreading HTs and infestors was too hard, so it was nerfed. Wasn't it more about the Protoss army losing its shields to few EMPs? Whats the difference of storms or fungals and the Terran army just melts compared to that? | ||
ncsix
1370 Posts
August 14 2012 06:04 GMT
#1390
On August 13 2012 14:47 TheDwf wrote: Show nested quote + On August 13 2012 13:08 ncsix wrote: ok. true. Roach isn't all that bad against Mech “Not all that bad”? It can literally kill mech on its own... No it can't. Any decent amount of siege tanks stops roach only armies cold in its tracks. Blatant lie or bias / ignorance? Pure bio is not standard in ZvT. And obviously, you are less inclined to build Roaches if your opponent heads for a composition including lots of Marauders... Show nested quote + On August 13 2012 13:08 ncsix wrote: I take it you're a T player, so how many games have you personally played where a Z used a Roach centric army and beat you? Roach-centered armies are standard against mech or even biomech (things like Marines/Hellions/Thors), so I do play against them. But it does not matter, and the point is not whether or not they're the core of the Zerg composition; you said they were useless in ZvT, which is just plain wrong. They can be played against mech, biomech and even against Marines/Tanks. Not to mention the various uses in early attacks/all-ins. Roach-centered armies are NOT standard against both mech or biomech, Blatant lie or bias / ignorance? I did mention their various uses in early attacks, but their usefulness in the T MU stops there. Of course switching tech is still on the table should T only goes mass thors e.g. and you didn't answer the question of whether they beat you.. of course not.. it is always some other thing like banes or infestors or the ling run-by crippling your economy. Roaches can be played against those combinations if the Z expects to lose all else being equal. Show nested quote + On August 13 2012 13:08 ncsix wrote: It still stands Roach vs T is pretty useless, it buys you some time to transition into a more cost-efficient army Makes roughly as much sense as saying that “it still stands Zergling vs T is pretty useless, it buys you some time to transition into a more cost-efficient army”. We all know Roach is not the ultimate endgame unit, it does not make them “useless” for all that. Sorry, it makes more sense than your fictional quote. We can poll several people's opinion on this. If a Z built roaches and didn't END the game with it as the ultimate 'end-the-game' unit, most Zs will ditch it and tech switch, already to their disadvantage. Show nested quote + On August 13 2012 13:08 ncsix wrote: I don't mean to blatantly lie, so please don't accuse me of it. True, it's more bias and ignorance. could say the same for yourself. Show nested quote + On August 13 2012 13:08 ncsix wrote: The context I was referring to was a previous post regarding how T & P requires more MICRO, and what I said was its not that Z needs to micro less but more of the fact that there is less possibilities for Z to micro. Given that equal army values Z v T/P fight with the best micro on both sides, you can't deny T&P are more cost effective. Note EQUAL ARMY VALUE is a benchmark for balance and is relevant. In actual gameplay, of course we all throw in a higher army value to win but this is the standard A-move for all wars since time immemorial. 1. Equal army value is not relevant since some compositions are simply more expensive than others. Marine = 50:1 resources per supply while Baneling is 150:1. Roach is 50:1 while Thor is 83:1, etc. Regardless of its superior cost, a Thor-centered mech army will still get rolled by proper Roach focus; a Ling/Bane/Mutalisk army, regardless of its superior cost, can trade evenly or very badly against a cheaper Marines/Tanks army, etc. So, no, neither equal army value nor superior army value are a relevant factor to know how said armies will or even should trade against each other. You have to factor position, terrain, micro, the faculty to recover from losses in the fight (in short, economy and production), etc. 2. What do you mean by “best micro on both sides”? Because best micro theoretically means Automaton 2000 micro with dozens and dozens of action per seconds, Banelings never connecting with Marines offcreep, etc., while in reality, you have to factor human limits, which results in very different outcomes. 1. you're observation is correct but the analysis is mediocre. We use all else being equal in science and math to focus on coming up with solid theories, so while I don't disagree with the factors you mention, army values can help you decide how to theoretically get the best bang for the buck. No one expects actual in game battles be fought with exact army values. Its an exercise of theorycraft , e.g. 50 minerals = 2 lings = 1 marine. zerg wins? now, 500 minerals = 20 lings = 10 marines. who wins? the answer for that is that it goes either way depending on other factors like you mentioned. With dps/range/armour attributes, battle victors change as the exchange ratios tilt, and all of it is economics, equal army values are relevant for crafting compositions and for game designing balance! As I said, everybody can win a certain fight provided they vastly outnumber their opponent - A far superior cost Thor centric army will ALWAYS roll over a roach army of lesser value and vice versa) , but for example, a same cost army of Thor + tank and the equal value in roaches, who wins? how about Thor + tank + scvs + repair cost vs the equal value in roaches? In what situation would the same value army win is the pin in which you can map in other factors, not the other way round. 2. ok, my bad. by law of large numbers would be more accurate. If we statistically plotted all GM games played, we can have a rough idea of the 'best human micro', and crunch the numbers to see the differences of battles won or lost based on equal army, frankly, it wouldn't surprise me with T & P > 50% vs Z. | ||
ncsix
1370 Posts
August 14 2012 06:06 GMT
#1391
On August 13 2012 14:47 TheDwf wrote: Show nested quote + On August 13 2012 13:08 ncsix wrote: ok. true. Roach isn't all that bad against Mech “Not all that bad”? It can literally kill mech on its own... No it can't. Any decent amount of siege tanks stops roach only armies cold in its tracks. Blatant lie or bias / ignorance? Pure bio is not standard in ZvT. And obviously, you are less inclined to build Roaches if your opponent heads for a composition including lots of Marauders... Show nested quote + On August 13 2012 13:08 ncsix wrote: I take it you're a T player, so how many games have you personally played where a Z used a Roach centric army and beat you? Roach-centered armies are standard against mech or even biomech (things like Marines/Hellions/Thors), so I do play against them. But it does not matter, and the point is not whether or not they're the core of the Zerg composition; you said they were useless in ZvT, which is just plain wrong. They can be played against mech, biomech and even against Marines/Tanks. Not to mention the various uses in early attacks/all-ins. Roach-centered armies are NOT standard against both mech or biomech, Blatant lie or bias / ignorance? I did mention their various uses in early attacks, but their usefulness in the T MU stops there. Of course switching tech is still on the table should T only goes mass thors e.g. and you didn't answer the question of whether they beat you.. of course not.. it is always some other thing like banes or infestors or the ling run-by crippling your economy. Roaches can be played against those combinations if the Z expects to lose all else being equal. Show nested quote + On August 13 2012 13:08 ncsix wrote: It still stands Roach vs T is pretty useless, it buys you some time to transition into a more cost-efficient army Makes roughly as much sense as saying that “it still stands Zergling vs T is pretty useless, it buys you some time to transition into a more cost-efficient army”. We all know Roach is not the ultimate endgame unit, it does not make them “useless” for all that. Sorry, it makes more sense than your fictional quote. We can poll several people's opinion on this. If a Z built roaches and didn't END the game with it as the ultimate 'end-the-game' unit, most Zs will ditch it and tech switch, already to their disadvantage. Show nested quote + On August 13 2012 13:08 ncsix wrote: I don't mean to blatantly lie, so please don't accuse me of it. True, it's more bias and ignorance. could say the same for yourself. Show nested quote + On August 13 2012 13:08 ncsix wrote: The context I was referring to was a previous post regarding how T & P requires more MICRO, and what I said was its not that Z needs to micro less but more of the fact that there is less possibilities for Z to micro. Given that equal army values Z v T/P fight with the best micro on both sides, you can't deny T&P are more cost effective. Note EQUAL ARMY VALUE is a benchmark for balance and is relevant. In actual gameplay, of course we all throw in a higher army value to win but this is the standard A-move for all wars since time immemorial. 1. Equal army value is not relevant since some compositions are simply more expensive than others. Marine = 50:1 resources per supply while Baneling is 150:1. Roach is 50:1 while Thor is 83:1, etc. Regardless of its superior cost, a Thor-centered mech army will still get rolled by proper Roach focus; a Ling/Bane/Mutalisk army, regardless of its superior cost, can trade evenly or very badly against a cheaper Marines/Tanks army, etc. So, no, neither equal army value nor superior army value are a relevant factor to know how said armies will or even should trade against each other. You have to factor position, terrain, micro, the faculty to recover from losses in the fight (in short, economy and production), etc. 2. What do you mean by “best micro on both sides”? Because best micro theoretically means Automaton 2000 micro with dozens and dozens of action per seconds, Banelings never connecting with Marines offcreep, etc., while in reality, you have to factor human limits, which results in very different outcomes. 1. you're observation is correct but the analysis is mediocre. We use all else being equal in science and math to focus on coming up with solid theories, so while I don't disagree with the factors you mention, army values can help you decide how to theoretically get the best bang for the buck. No one expects actual in game battles be fought with exact army values. Its an exercise of theorycraft , e.g. 50 minerals = 2 lings = 1 marine. zerg wins? now, 500 minerals = 20 lings = 10 marines. who wins? the answer for that is that it goes either way depending on other factors like you mentioned. With dps/range/armour attributes, battle victors change as the exchange ratios tilt, and all of it is economics, equal army values are relevant for crafting compositions and for game designing balance! As I said, everybody can win a certain fight provided they vastly outnumber their opponent - A far superior cost Thor centric army will ALWAYS roll over a roach army of lesser value and vice versa) , but for example, a same cost army of Thor + tank and the equal value in roaches, who wins? how about Thor + tank + scvs + repair cost vs the equal value in roaches? In what situation would the same value army win is the pin in which you can map in other factors, not the other way round. 2. ok, my bad. by law of large numbers would be more accurate. If we statistically plotted all GM games played, we can have a rough idea of the 'best human micro', and crunch the numbers to see the differences of battles won or lost based on equal army, frankly, it wouldn't surprise me with T & P > 50% vs Z. | ||
submarine
Germany290 Posts
August 14 2012 06:21 GMT
#1392
On August 14 2012 15:06 ncsix wrote: Show nested quote + On August 13 2012 14:47 TheDwf wrote: On August 13 2012 13:08 ncsix wrote: ok. true. Roach isn't all that bad against Mech “Not all that bad”? It can literally kill mech on its own... No it can't. Any decent amount of siege tanks stops roach only armies cold in its tracks. Blatant lie or bias / ignorance? On August 13 2012 13:08 ncsix wrote: You know I meant Roach vs MMM. Pure bio is not standard in ZvT. And obviously, you are less inclined to build Roaches if your opponent heads for a composition including lots of Marauders... On August 13 2012 13:08 ncsix wrote: I take it you're a T player, so how many games have you personally played where a Z used a Roach centric army and beat you? Roach-centered armies are standard against mech or even biomech (things like Marines/Hellions/Thors), so I do play against them. But it does not matter, and the point is not whether or not they're the core of the Zerg composition; you said they were useless in ZvT, which is just plain wrong. They can be played against mech, biomech and even against Marines/Tanks. Not to mention the various uses in early attacks/all-ins. Roach-centered armies are NOT standard against both mech or biomech, Blatant lie or bias / ignorance? I did mention their various uses in early attacks, but their usefulness in the T MU stops there. Of course switching tech is still on the table should T only goes mass thors e.g. and you didn't answer the question of whether they beat you.. of course not.. it is always some other thing like banes or infestors or the ling run-by crippling your economy. Roaches can be played against those combinations if the Z expects to lose all else being equal. On August 13 2012 13:08 ncsix wrote: It still stands Roach vs T is pretty useless, it buys you some time to transition into a more cost-efficient army Makes roughly as much sense as saying that “it still stands Zergling vs T is pretty useless, it buys you some time to transition into a more cost-efficient army”. We all know Roach is not the ultimate endgame unit, it does not make them “useless” for all that. Sorry, it makes more sense than your fictional quote. We can poll several people's opinion on this. If a Z built roaches and didn't END the game with it as the ultimate 'end-the-game' unit, most Zs will ditch it and tech switch, already to their disadvantage. On August 13 2012 13:08 ncsix wrote: I don't mean to blatantly lie, so please don't accuse me of it. True, it's more bias and ignorance. could say the same for yourself. On August 13 2012 13:08 ncsix wrote: The context I was referring to was a previous post regarding how T & P requires more MICRO, and what I said was its not that Z needs to micro less but more of the fact that there is less possibilities for Z to micro. Given that equal army values Z v T/P fight with the best micro on both sides, you can't deny T&P are more cost effective. Note EQUAL ARMY VALUE is a benchmark for balance and is relevant. In actual gameplay, of course we all throw in a higher army value to win but this is the standard A-move for all wars since time immemorial. 1. Equal army value is not relevant since some compositions are simply more expensive than others. Marine = 50:1 resources per supply while Baneling is 150:1. Roach is 50:1 while Thor is 83:1, etc. Regardless of its superior cost, a Thor-centered mech army will still get rolled by proper Roach focus; a Ling/Bane/Mutalisk army, regardless of its superior cost, can trade evenly or very badly against a cheaper Marines/Tanks army, etc. So, no, neither equal army value nor superior army value are a relevant factor to know how said armies will or even should trade against each other. You have to factor position, terrain, micro, the faculty to recover from losses in the fight (in short, economy and production), etc. 2. What do you mean by “best micro on both sides”? Because best micro theoretically means Automaton 2000 micro with dozens and dozens of action per seconds, Banelings never connecting with Marines offcreep, etc., while in reality, you have to factor human limits, which results in very different outcomes. 1. you're observation is correct but the analysis is mediocre. We use all else being equal in science and math to focus on coming up with solid theories, so while I don't disagree with the factors you mention, army values can help you decide how to theoretically get the best bang for the buck. No one expects actual in game battles be fought with exact army values. Its an exercise of theorycraft , e.g. 50 minerals = 2 lings = 1 marine. zerg wins? now, 500 minerals = 20 lings = 10 marines. who wins? the answer for that is that it goes either way depending on other factors like you mentioned. With dps/range/armour attributes, battle victors change as the exchange ratios tilt, and all of it is economics, equal army values are relevant for crafting compositions and for game designing balance! As I said, everybody can win a certain fight provided they vastly outnumber their opponent - A far superior cost Thor centric army will ALWAYS roll over a roach army of lesser value and vice versa) , but for example, a same cost army of Thor + tank and the equal value in roaches, who wins? how about Thor + tank + scvs + repair cost vs the equal value in roaches? In what situation would the same value army win is the pin in which you can map in other factors, not the other way round. 2. ok, my bad. by law of large numbers would be more accurate. If we statistically plotted all GM games played, we can have a rough idea of the 'best human micro', and crunch the numbers to see the differences of battles won or lost based on equal army, frankly, it wouldn't surprise me with T & P > 50% vs Z. What you have to consider for balance is what army a certain race can have at a certain point in time in the game. To build an army terran has to invest far more into infrastucture then zerg. It is very common to see a huge army value lead for zerg after the very early game because of that. It is very common to have an equal income for both z and t for the first 12 mins, and far less unspent resources for terran and still, at the 12 min mark the zerg army has 50% more value. That is how the game is designed. If zerg is left alone to build a army at a certain time in game, they will always have the bigger army at that point in time. Just look at certain roach bane all ins. The army value is stupidly high. Looking as cost effectiveness in the early game with the very different unit building mechanics makes no sense. What matters is what actually can happen in the game. | ||
skurj
United States87 Posts
August 14 2012 06:58 GMT
#1393
Blizzard is too quick with the balance changes, IMO. Let the meta-game evolve. Just because win rates aren't 50% across all matchups at one point in time doesn't mean the game isn't balanced. | ||
Thrombozyt
Germany1269 Posts
August 14 2012 08:01 GMT
#1394
On August 14 2012 01:15 Shantastic wrote: Show nested quote + On August 14 2012 01:11 Chaggi wrote: On August 14 2012 01:09 Jermstuddog wrote: On August 13 2012 23:46 zmansman17 wrote: On August 13 2012 23:33 Shiori wrote: You know, when Jermstuddog said that the Marine scales so well with micro and that that's a problem which needs to be nerfed, I actually felt sad. That's one of the only good things in this game. If anything, give other races units similar to the Marine. If you nerf the Marine and take away its micro potential, you get another shitty, boring a-move race. That's not Starcraft. We need more units that amazing players can do magic with. Not more Broodlords or Battlecruisers or Colossi or other uninspired, expensive a-move trash. I agree with this. I think most of us appreciate the beauty of a well-microed platoon of marines. It's a beautiful thing to see when executed by the world's best. I do wish other races had more micro-intensive units like the marine. Because it is precisely these types of units which make starcraft such a great game to watch. They add a way to differentiate skill and they enable a player to be stingy in terms of army, while bolstering their economy. I do want to add, however, that marines are the most over-rated unit in the game. As someone who plays all three races at a high level, I can candidly say that marines are not good passed a certain in-game time. I've always been surprised that more people didn't talk about the crackling, which in my opinion, scales much better throughout the game in either MU and is a potent weapon at any phase of the game. In the end, I Think the new Terran HotS units are a step backwards. Sure we give Terran some nice A-move units, which we need (God knows we don't need more micro-intensive units). However, why not give Protoss and Zerg some more variety and micro-intensive options. Firstly, I never said marine micro needs to be nerfed. Marine micro is an awesome spectacle and should remain so. The problem with marines is if you don't slaughter them, they slaughter you. There is no happy medium. Due to their insane DPS, decent range, incredible movement speed, decent hp and huge synergy with every other terran unit, in particular, other marines and medivacs. Fungal + Blings how are marines really a problem anymore? is this like 2 years ago? what? Conversely: Stim + Splits ZvT midgame is fine. I think the point of debate is Zerg Tier 3, and having to deal with Brood Lords, Infestors, Lings, and Banelings at the same time. Personally, I believe that the metagame just needs to adapt, and Terrans need to find new timings, OR be just as greedy as Zergs and punish super-fast lategame Zerg by going for that dynamic, drop-heavy, high-mobility style of lategame Bio. Back to fundamentals. If he's investing 600 minerals in defense, and another 300 in expanding, you should be investing up to 1k in expanding and teching yourself. Are you really comparing fungal and blings (2 clicks) to the full stim/split procedure and conclude the workload is fairly balanced? Apart from the fact that marines need to be pre-split to avoid fungal. Hell.. I would love if there was an ability that would force my opponent to pre-split his zerglings, banelings and infestor... You say the ZvT midgame is fine. Fine as in no problem, because it's non-existant mostly. Terran has been forced onto 3 bases at least and the push-out happens no longer to kill of the Zerg 3rd, but rather his 4th.It all moves towards the lategame, where the Zerg strengths shine with great tech units, a beastly economy and the ability to remax and change army composition in record time. So far I haven't seen a single timing that works. The thing that looked most like a timing was the Sting vs Darkforce game on CK in the TSL4, where Sting stayed on 2 bases with 3 facts pumping tanks. Yet if Darkforce had not donated all infestors for free, I'm not sure if the push would have worked. That leaves - trololol - the terran attempt to outgreed the zerg. If terran invests 1k resources into expanding, that isn't even 2 OCs. There is no safety, no defense and the 2 OCs don't do shit to increase the production. So 1 OC and 3 rax vs 4 defensive queens and a super fast 3rd... seems like a bad bargain. Also as a zerg, you should be familiar with the ZvZ dynamic, where at a given point, Zergs switch from drones to mass units trying to kill their opponent. Now imagine you don't have an overlord floating right outside their base... AND you cannot switch into mass units as well. That's why massive greed by terrans is so vulnerable, it's cheese. The moment the Zerg smells it (and he will thx to the ferrarilords) he can either kick his economy into overdrive (if you don't believe me, play Terran vs a buddy with Zerg and agree on a NR 12 - the compare the eco in the replay) or hit the kill switch and roll you. Bottom line - the 1k investment does very little to boost the safety, production and economy of Terran compared to the Zergs. | ||
ReaperCo
Sweden46 Posts
August 14 2012 09:36 GMT
#1395
On August 14 2012 15:58 skurj wrote: Why don't more Terrans use ghosts to counter infestors and ravens to counter Brood Lords? There was a game in the GSL where a terran used a handful of Ravens in late late game to demolish a flock of BLs and march to a win. As a plus, Ravens help you counter creep spread - without nerfing Zerg! Could a better player comment? Blizzard is too quick with the balance changes, IMO. Let the meta-game evolve. Just because win rates aren't 50% across all matchups at one point in time doesn't mean the game isn't balanced. Because terrans suck dick and want to make marines late game and they win 50% of the time using that. If they trained ravens transition they prob would be unbeatable. User was warned for this post | ||
Solarist
291 Posts
August 14 2012 09:49 GMT
#1396
On August 14 2012 18:36 ReaperCo wrote: Show nested quote + On August 14 2012 15:58 skurj wrote: Why don't more Terrans use ghosts to counter infestors and ravens to counter Brood Lords? There was a game in the GSL where a terran used a handful of Ravens in late late game to demolish a flock of BLs and march to a win. As a plus, Ravens help you counter creep spread - without nerfing Zerg! Could a better player comment? Blizzard is too quick with the balance changes, IMO. Let the meta-game evolve. Just because win rates aren't 50% across all matchups at one point in time doesn't mean the game isn't balanced. Because terrans suck dick and want to make marines late game and they win 50% of the time using that. If they trained ravens transition they prob would be unbeatable. You just went full retard. Never go full retard PS: Hope to god you're being sarcastic | ||
Coffeeling
Finland250 Posts
August 14 2012 10:41 GMT
#1397
On August 14 2012 18:49 Solarist wrote: Show nested quote + On August 14 2012 18:36 ReaperCo wrote: On August 14 2012 15:58 skurj wrote: Why don't more Terrans use ghosts to counter infestors and ravens to counter Brood Lords? There was a game in the GSL where a terran used a handful of Ravens in late late game to demolish a flock of BLs and march to a win. As a plus, Ravens help you counter creep spread - without nerfing Zerg! Could a better player comment? Blizzard is too quick with the balance changes, IMO. Let the meta-game evolve. Just because win rates aren't 50% across all matchups at one point in time doesn't mean the game isn't balanced. Because terrans suck dick and want to make marines late game and they win 50% of the time using that. If they trained ravens transition they prob would be unbeatable. You just went full retard. Never go full retard PS: Hope to god you're being sarcastic Of course he is? Gotta use something to deal with the inanity in this thread. I mean, just look at the post he quoted. "Make an army out of nothing but single purpose counters. This is surely very threatening, I mean Ghosts used to be good once upon a time and stuff. SFFFFFFFF, see? This only deals with everything. Man, I am reactive." And to whoever used the GomTvT example a page or two ago, you, sir, are an idiot or intentionally dishonest. The whole tournament format was built on keeping people in. You know, people who qualified when people didn't know how to play and when maps were pretty ridiculously Terran-favoured... | ||
tBG_Izzy
Canada7 Posts
August 14 2012 10:45 GMT
#1398
Then after the battle makes like 60 more zerglings and kills me.. I mean what is the logic in TvZ, zerg is just crazy.. I just watched (GSL) SC vs Jaedong and last game he won with just that.. Infestors lings banelings and ultras... Its unstoppable.. I think the Snipe nerf ruined the matchup honestly.. I pray that blizzard will nerf zerg somehow. Maybe make ultras cost 300/250-300 Also look at this http://i.minus.com/ijF6GRNzqbJwh.png 44% winrate ... This is retarded guys.. And the only reason that its not being dealt with is that whenever a terran such as myself whines, a good 4 other zergs deny the claim and just rage rage rage till people think its stupid bickering instead of actual fact. Good day. | ||
Jermstuddog
United States2231 Posts
August 14 2012 12:45 GMT
#1399
On August 14 2012 19:45 tBG_Izzy wrote: I think we all should just start meching or something.. It doesn't make sense that I lose an engagement with better positioning, and 20 more supply (175 to 155) with me actually microing my heart out and target firing, where the zerg just a-clicks his army which was banelings zerlings and infestors then just clicks F a bunch of times on my bio units.. Then after the battle makes like 60 more zerglings and kills me.. I mean what is the logic in TvZ, zerg is just crazy.. I just watched (GSL) SC vs Jaedong and last game he won with just that.. Infestors lings banelings and ultras... Its unstoppable.. I think the Snipe nerf ruined the matchup honestly.. I pray that blizzard will nerf zerg somehow. Maybe make ultras cost 300/250-300 Also look at this http://i.minus.com/ijF6GRNzqbJwh.png 44% winrate ... This is retarded guys.. And the only reason that its not being dealt with is that whenever a terran such as myself whines, a good 4 other zergs deny the claim and just rage rage rage till people think its stupid bickering instead of actual fact. Good day. You linked to the wrong picture. http://i.imgur.com/KGYMYh.png That one is more relevant. Terran is ahead. Now think about your argument again. | ||
SolarJto
United States260 Posts
August 14 2012 12:47 GMT
#1400
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