• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:42
CET 11:42
KST 19:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement4BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains16Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series21
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT
Tourneys
[GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO 2026 KongFu Cup Announcement RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 517 Distant Threat The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3125 users

Call To Action: Balance Testing TvZ. - Page 69

Forum Index > SC2 General
1619 CommentsPost a Reply
Prev 1 67 68 69 70 71 81 Next
zmansman17
Profile Joined March 2011
United States2567 Posts
August 14 2012 01:43 GMT
#1361
On August 14 2012 08:15 Shiori wrote:
Show nested quote +
On August 14 2012 08:14 aksfjh wrote:
On August 14 2012 08:04 Shiori wrote:
On August 14 2012 07:51 Jermstuddog wrote:
On August 14 2012 07:15 Shiori wrote:
On August 14 2012 07:07 Wombat_NI wrote:
On August 14 2012 07:01 DemigodcelpH wrote:
On August 14 2012 04:52 Schnullerbacke13 wrote:
On August 14 2012 04:43 Shiori wrote:
On August 14 2012 04:41 Schnullerbacke13 wrote:
[quote]
So it seems we have something in common (slight difference: i play zerg muahaha)

Obviously. It's pretty much impossible to look at TvZ and see a good matchup unless you play Zerg.


The major factor is by 98% skill. You are bitter because you had to take losses.


A free late game and a-move does not take skill. This is why Terrans can off-race Zerg and do significantly better than their T in a mere fraction of the time including several in this very thread and DeMuslim. It's also why random ladder Zergs can beat Naniwa and other code S players.


I must be one of the few that has terrible Zerg compared to my P and T, but I just don't feel comfortable with the drone/make army aspect of the race. Rest isn't too bad.


You'll get used to it. The idea is really that you should be making Drones every time you don't absolutely need to make units. Once you get into that mindset, the game just becomes about learning all the possible strategies the other races can do to you (there actually aren't very many standard ones) and what their tells are. Then you just make shit when you scout them and a-click it. Most vZ pushes depend on the Zerg having late reinforcements/low unit count, so if you actually scout properly, you will be super prepared when the push arrives and defend it with no damage. Then you turn around and make 20+ Drones in one Inject, take a 4th base, get Hive + double Spire along with Infestors, and walk across the map, pausing to Fungal anything that is in range.

If you do this, you will get to GM as Zerg.


This statement is so awesome, I had to quote it again. You just summed up the fact that its basically pointless for Zerg to attack before T3 in such a way that it actually sounds like an advantage. Fucking brilliant!

It's pointless because you don't have to. Your T3 comes so frigging early compared to everyone else's and in such soul-crushing numbers that you should always rush to it if you can. And, as it turns out, Blizzard has decided that the only time you shouldn't be able to rush to T3 is when you're getting 2 base all-inned.

Which is incredibly lame, and even if matchups like PvZ are balanced (possible, although probably not in the lategame) they are boring and predictable because you know the matchup is the going to be an all-in or 3 base push from the Protoss, which will either win the game or send the game into inevitable BL vs MS coinflip (which has essentially nothing to do with skill). So exciting.

And now TvZ, which was a kickass matchup and the standard against which all other matchups should be judged, has devolved into the same pointless turtley garbage even though Zerg players were already doing fine. I actually just can't believe Zergs think it's good that such a sweet, balanced matchup was made worse to appease people who can't deal with Hellion runbys. I mean, did nobody actually enjoy MMA vs Losira or MKP vs DRG? Was I the only one?

I think the only people who hated that time were extreme Zerg fanboys (of Idra most likely). For the longest time, before the bunker was nerfed for the 10th time, it was consistently voted the top matchup. Terrans would put on the early pressure, Zerg would defend, then there'd be some crazy dropping and drone timings, with the surprise Zerg aggression here and there. Truly a great time to watch TvZ.

Yeah. It was such a sweet matchup. The better player won, and you could make comebacks based on having good control.

Now they made it so easy to get to BLs that the other part doesn't even happen anymore.


I do miss these days. When win rates were 50% and the MU was beautiful to watch.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
August 14 2012 01:45 GMT
#1362
On August 14 2012 08:31 Jermstuddog wrote:
Show nested quote +
On August 14 2012 08:04 Shiori wrote:
On August 14 2012 07:51 Jermstuddog wrote:
On August 14 2012 07:15 Shiori wrote:
On August 14 2012 07:07 Wombat_NI wrote:
On August 14 2012 07:01 DemigodcelpH wrote:
On August 14 2012 04:52 Schnullerbacke13 wrote:
On August 14 2012 04:43 Shiori wrote:
On August 14 2012 04:41 Schnullerbacke13 wrote:
On August 14 2012 04:39 Shiori wrote:
[quote]
Nobody disagrees with that. The problem is that you don't understand what "used right" actually means because you don't understand Terran.

So it seems we have something in common (slight difference: i play zerg muahaha)

Obviously. It's pretty much impossible to look at TvZ and see a good matchup unless you play Zerg.


The major factor is by 98% skill. You are bitter because you had to take losses.


A free late game and a-move does not take skill. This is why Terrans can off-race Zerg and do significantly better than their T in a mere fraction of the time including several in this very thread and DeMuslim. It's also why random ladder Zergs can beat Naniwa and other code S players.


I must be one of the few that has terrible Zerg compared to my P and T, but I just don't feel comfortable with the drone/make army aspect of the race. Rest isn't too bad.


You'll get used to it. The idea is really that you should be making Drones every time you don't absolutely need to make units. Once you get into that mindset, the game just becomes about learning all the possible strategies the other races can do to you (there actually aren't very many standard ones) and what their tells are. Then you just make shit when you scout them and a-click it. Most vZ pushes depend on the Zerg having late reinforcements/low unit count, so if you actually scout properly, you will be super prepared when the push arrives and defend it with no damage. Then you turn around and make 20+ Drones in one Inject, take a 4th base, get Hive + double Spire along with Infestors, and walk across the map, pausing to Fungal anything that is in range.

If you do this, you will get to GM as Zerg.


This statement is so awesome, I had to quote it again. You just summed up the fact that its basically pointless for Zerg to attack before T3 in such a way that it actually sounds like an advantage. Fucking brilliant!

It's pointless because you don't have to. Your T3 comes so frigging early compared to everyone else's and in such soul-crushing numbers that you should always rush to it if you can. And, as it turns out, Blizzard has decided that the only time you shouldn't be able to rush to T3 is when you're getting 2 base all-inned.

Which is incredibly lame, and even if matchups like PvZ are balanced (possible, although probably not in the lategame) they are boring and predictable because you know the matchup is the going to be an all-in or 3 base push from the Protoss, which will either win the game or send the game into inevitable BL vs MS coinflip (which has essentially nothing to do with skill). So exciting.

And now TvZ, which was a kickass matchup and the standard against which all other matchups should be judged, has devolved into the same pointless turtley garbage even though Zerg players were already doing fine. I actually just can't believe Zergs think it's good that such a sweet, balanced matchup was made worse to appease people who can't deal with Hellion runbys. I mean, did nobody actually enjoy MMA vs Losira or MKP vs DRG? Was I the only one?


I don't even know where to begin.

The part where you claim getting GM as Zerg is the easiest thing in the world, but you don't do it because it's pointless.

The part where you say Zerg T3 comes faster than the other races.

The part where you wax poetically over the past meta, even though the game evolved past those without even taking the Blizzard balance changes into consideration.

I mentioned it 2 pages ago, I'm going to throw it here again just so its out there because it crushes pretty much any argument you've tried to make right now.

Win rates have been better since patch 1.4.3 for Protoss than for Zerg.

Add to that:

Korean Terrans CURRENTLY have a positive winrate in TvZ.

Tell me more about how easy it is to play Zerg in SC2 right now.


Actually, if you subtract the outliners of Taeja and Gumiho, the win rate of TvZ for Korea DROPS to 47.5%, which is not in the positive. And so even with the best players in the world as Terran, w/o these two outliners, they still can't eclipse 50%.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
August 14 2012 02:17 GMT
#1363
On August 14 2012 10:43 zmansman17 wrote:
Show nested quote +
On August 14 2012 08:15 Shiori wrote:
On August 14 2012 08:14 aksfjh wrote:
On August 14 2012 08:04 Shiori wrote:
On August 14 2012 07:51 Jermstuddog wrote:
On August 14 2012 07:15 Shiori wrote:
On August 14 2012 07:07 Wombat_NI wrote:
On August 14 2012 07:01 DemigodcelpH wrote:
On August 14 2012 04:52 Schnullerbacke13 wrote:
On August 14 2012 04:43 Shiori wrote:
[quote]
Obviously. It's pretty much impossible to look at TvZ and see a good matchup unless you play Zerg.


The major factor is by 98% skill. You are bitter because you had to take losses.


A free late game and a-move does not take skill. This is why Terrans can off-race Zerg and do significantly better than their T in a mere fraction of the time including several in this very thread and DeMuslim. It's also why random ladder Zergs can beat Naniwa and other code S players.


I must be one of the few that has terrible Zerg compared to my P and T, but I just don't feel comfortable with the drone/make army aspect of the race. Rest isn't too bad.


You'll get used to it. The idea is really that you should be making Drones every time you don't absolutely need to make units. Once you get into that mindset, the game just becomes about learning all the possible strategies the other races can do to you (there actually aren't very many standard ones) and what their tells are. Then you just make shit when you scout them and a-click it. Most vZ pushes depend on the Zerg having late reinforcements/low unit count, so if you actually scout properly, you will be super prepared when the push arrives and defend it with no damage. Then you turn around and make 20+ Drones in one Inject, take a 4th base, get Hive + double Spire along with Infestors, and walk across the map, pausing to Fungal anything that is in range.

If you do this, you will get to GM as Zerg.


This statement is so awesome, I had to quote it again. You just summed up the fact that its basically pointless for Zerg to attack before T3 in such a way that it actually sounds like an advantage. Fucking brilliant!

It's pointless because you don't have to. Your T3 comes so frigging early compared to everyone else's and in such soul-crushing numbers that you should always rush to it if you can. And, as it turns out, Blizzard has decided that the only time you shouldn't be able to rush to T3 is when you're getting 2 base all-inned.

Which is incredibly lame, and even if matchups like PvZ are balanced (possible, although probably not in the lategame) they are boring and predictable because you know the matchup is the going to be an all-in or 3 base push from the Protoss, which will either win the game or send the game into inevitable BL vs MS coinflip (which has essentially nothing to do with skill). So exciting.

And now TvZ, which was a kickass matchup and the standard against which all other matchups should be judged, has devolved into the same pointless turtley garbage even though Zerg players were already doing fine. I actually just can't believe Zergs think it's good that such a sweet, balanced matchup was made worse to appease people who can't deal with Hellion runbys. I mean, did nobody actually enjoy MMA vs Losira or MKP vs DRG? Was I the only one?

I think the only people who hated that time were extreme Zerg fanboys (of Idra most likely). For the longest time, before the bunker was nerfed for the 10th time, it was consistently voted the top matchup. Terrans would put on the early pressure, Zerg would defend, then there'd be some crazy dropping and drone timings, with the surprise Zerg aggression here and there. Truly a great time to watch TvZ.

Yeah. It was such a sweet matchup. The better player won, and you could make comebacks based on having good control.

Now they made it so easy to get to BLs that the other part doesn't even happen anymore.


I do miss these days. When win rates were 50% and the MU was beautiful to watch.



You mean the days when code S was 70% terran?
WombaT
Profile Blog Joined May 2010
Northern Ireland26362 Posts
Last Edited: 2012-08-14 02:29:53
August 14 2012 02:29 GMT
#1364
On August 14 2012 11:17 Zrana wrote:
Show nested quote +
On August 14 2012 10:43 zmansman17 wrote:
On August 14 2012 08:15 Shiori wrote:
On August 14 2012 08:14 aksfjh wrote:
On August 14 2012 08:04 Shiori wrote:
On August 14 2012 07:51 Jermstuddog wrote:
On August 14 2012 07:15 Shiori wrote:
On August 14 2012 07:07 Wombat_NI wrote:
On August 14 2012 07:01 DemigodcelpH wrote:
On August 14 2012 04:52 Schnullerbacke13 wrote:
[quote]

The major factor is by 98% skill. You are bitter because you had to take losses.


A free late game and a-move does not take skill. This is why Terrans can off-race Zerg and do significantly better than their T in a mere fraction of the time including several in this very thread and DeMuslim. It's also why random ladder Zergs can beat Naniwa and other code S players.


I must be one of the few that has terrible Zerg compared to my P and T, but I just don't feel comfortable with the drone/make army aspect of the race. Rest isn't too bad.


You'll get used to it. The idea is really that you should be making Drones every time you don't absolutely need to make units. Once you get into that mindset, the game just becomes about learning all the possible strategies the other races can do to you (there actually aren't very many standard ones) and what their tells are. Then you just make shit when you scout them and a-click it. Most vZ pushes depend on the Zerg having late reinforcements/low unit count, so if you actually scout properly, you will be super prepared when the push arrives and defend it with no damage. Then you turn around and make 20+ Drones in one Inject, take a 4th base, get Hive + double Spire along with Infestors, and walk across the map, pausing to Fungal anything that is in range.

If you do this, you will get to GM as Zerg.


This statement is so awesome, I had to quote it again. You just summed up the fact that its basically pointless for Zerg to attack before T3 in such a way that it actually sounds like an advantage. Fucking brilliant!

It's pointless because you don't have to. Your T3 comes so frigging early compared to everyone else's and in such soul-crushing numbers that you should always rush to it if you can. And, as it turns out, Blizzard has decided that the only time you shouldn't be able to rush to T3 is when you're getting 2 base all-inned.

Which is incredibly lame, and even if matchups like PvZ are balanced (possible, although probably not in the lategame) they are boring and predictable because you know the matchup is the going to be an all-in or 3 base push from the Protoss, which will either win the game or send the game into inevitable BL vs MS coinflip (which has essentially nothing to do with skill). So exciting.

And now TvZ, which was a kickass matchup and the standard against which all other matchups should be judged, has devolved into the same pointless turtley garbage even though Zerg players were already doing fine. I actually just can't believe Zergs think it's good that such a sweet, balanced matchup was made worse to appease people who can't deal with Hellion runbys. I mean, did nobody actually enjoy MMA vs Losira or MKP vs DRG? Was I the only one?

I think the only people who hated that time were extreme Zerg fanboys (of Idra most likely). For the longest time, before the bunker was nerfed for the 10th time, it was consistently voted the top matchup. Terrans would put on the early pressure, Zerg would defend, then there'd be some crazy dropping and drone timings, with the surprise Zerg aggression here and there. Truly a great time to watch TvZ.

Yeah. It was such a sweet matchup. The better player won, and you could make comebacks based on having good control.

Now they made it so easy to get to BLs that the other part doesn't even happen anymore.


I do miss these days. When win rates were 50% and the MU was beautiful to watch.



You mean the days when code S was 70% terran?

What is with this attitude that people always hark back to a period in the game over a year ago, in which most even-minded people would not have fond memories of?

I don't main T or Z, but as an observer and appreciator of good, back-and-forth action I preferred how TvZ was played in the pre-Queen buff days. There are still cool series here and there, but nothing of the calibre of say, DRG vs MMA in the Blizzard Cup Finals
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Haustka
Profile Joined August 2010
United States221 Posts
August 14 2012 02:32 GMT
#1365
On August 14 2012 10:43 zmansman17 wrote:
Show nested quote +
On August 14 2012 08:15 Shiori wrote:
On August 14 2012 08:14 aksfjh wrote:
On August 14 2012 08:04 Shiori wrote:
On August 14 2012 07:51 Jermstuddog wrote:
On August 14 2012 07:15 Shiori wrote:
On August 14 2012 07:07 Wombat_NI wrote:
On August 14 2012 07:01 DemigodcelpH wrote:
On August 14 2012 04:52 Schnullerbacke13 wrote:
On August 14 2012 04:43 Shiori wrote:
[quote]
Obviously. It's pretty much impossible to look at TvZ and see a good matchup unless you play Zerg.


The major factor is by 98% skill. You are bitter because you had to take losses.


A free late game and a-move does not take skill. This is why Terrans can off-race Zerg and do significantly better than their T in a mere fraction of the time including several in this very thread and DeMuslim. It's also why random ladder Zergs can beat Naniwa and other code S players.


I must be one of the few that has terrible Zerg compared to my P and T, but I just don't feel comfortable with the drone/make army aspect of the race. Rest isn't too bad.


You'll get used to it. The idea is really that you should be making Drones every time you don't absolutely need to make units. Once you get into that mindset, the game just becomes about learning all the possible strategies the other races can do to you (there actually aren't very many standard ones) and what their tells are. Then you just make shit when you scout them and a-click it. Most vZ pushes depend on the Zerg having late reinforcements/low unit count, so if you actually scout properly, you will be super prepared when the push arrives and defend it with no damage. Then you turn around and make 20+ Drones in one Inject, take a 4th base, get Hive + double Spire along with Infestors, and walk across the map, pausing to Fungal anything that is in range.

If you do this, you will get to GM as Zerg.


This statement is so awesome, I had to quote it again. You just summed up the fact that its basically pointless for Zerg to attack before T3 in such a way that it actually sounds like an advantage. Fucking brilliant!

It's pointless because you don't have to. Your T3 comes so frigging early compared to everyone else's and in such soul-crushing numbers that you should always rush to it if you can. And, as it turns out, Blizzard has decided that the only time you shouldn't be able to rush to T3 is when you're getting 2 base all-inned.

Which is incredibly lame, and even if matchups like PvZ are balanced (possible, although probably not in the lategame) they are boring and predictable because you know the matchup is the going to be an all-in or 3 base push from the Protoss, which will either win the game or send the game into inevitable BL vs MS coinflip (which has essentially nothing to do with skill). So exciting.

And now TvZ, which was a kickass matchup and the standard against which all other matchups should be judged, has devolved into the same pointless turtley garbage even though Zerg players were already doing fine. I actually just can't believe Zergs think it's good that such a sweet, balanced matchup was made worse to appease people who can't deal with Hellion runbys. I mean, did nobody actually enjoy MMA vs Losira or MKP vs DRG? Was I the only one?

I think the only people who hated that time were extreme Zerg fanboys (of Idra most likely). For the longest time, before the bunker was nerfed for the 10th time, it was consistently voted the top matchup. Terrans would put on the early pressure, Zerg would defend, then there'd be some crazy dropping and drone timings, with the surprise Zerg aggression here and there. Truly a great time to watch TvZ.

Yeah. It was such a sweet matchup. The better player won, and you could make comebacks based on having good control.

Now they made it so easy to get to BLs that the other part doesn't even happen anymore.


I do miss these days. When win rates were 50% and the MU was beautiful to watch.

i'm very embarrassed atm by ur comment there... this is why ppl call US a stupid country.
Power of Human Will
Ziggitz
Profile Joined September 2010
United States340 Posts
August 14 2012 02:44 GMT
#1366
On August 14 2012 10:45 zmansman17 wrote:
Show nested quote +
On August 14 2012 08:31 Jermstuddog wrote:
On August 14 2012 08:04 Shiori wrote:
On August 14 2012 07:51 Jermstuddog wrote:
On August 14 2012 07:15 Shiori wrote:
On August 14 2012 07:07 Wombat_NI wrote:
On August 14 2012 07:01 DemigodcelpH wrote:
On August 14 2012 04:52 Schnullerbacke13 wrote:
On August 14 2012 04:43 Shiori wrote:
On August 14 2012 04:41 Schnullerbacke13 wrote:
[quote]
So it seems we have something in common (slight difference: i play zerg muahaha)

Obviously. It's pretty much impossible to look at TvZ and see a good matchup unless you play Zerg.


The major factor is by 98% skill. You are bitter because you had to take losses.


A free late game and a-move does not take skill. This is why Terrans can off-race Zerg and do significantly better than their T in a mere fraction of the time including several in this very thread and DeMuslim. It's also why random ladder Zergs can beat Naniwa and other code S players.


I must be one of the few that has terrible Zerg compared to my P and T, but I just don't feel comfortable with the drone/make army aspect of the race. Rest isn't too bad.


You'll get used to it. The idea is really that you should be making Drones every time you don't absolutely need to make units. Once you get into that mindset, the game just becomes about learning all the possible strategies the other races can do to you (there actually aren't very many standard ones) and what their tells are. Then you just make shit when you scout them and a-click it. Most vZ pushes depend on the Zerg having late reinforcements/low unit count, so if you actually scout properly, you will be super prepared when the push arrives and defend it with no damage. Then you turn around and make 20+ Drones in one Inject, take a 4th base, get Hive + double Spire along with Infestors, and walk across the map, pausing to Fungal anything that is in range.

If you do this, you will get to GM as Zerg.


This statement is so awesome, I had to quote it again. You just summed up the fact that its basically pointless for Zerg to attack before T3 in such a way that it actually sounds like an advantage. Fucking brilliant!

It's pointless because you don't have to. Your T3 comes so frigging early compared to everyone else's and in such soul-crushing numbers that you should always rush to it if you can. And, as it turns out, Blizzard has decided that the only time you shouldn't be able to rush to T3 is when you're getting 2 base all-inned.

Which is incredibly lame, and even if matchups like PvZ are balanced (possible, although probably not in the lategame) they are boring and predictable because you know the matchup is the going to be an all-in or 3 base push from the Protoss, which will either win the game or send the game into inevitable BL vs MS coinflip (which has essentially nothing to do with skill). So exciting.

And now TvZ, which was a kickass matchup and the standard against which all other matchups should be judged, has devolved into the same pointless turtley garbage even though Zerg players were already doing fine. I actually just can't believe Zergs think it's good that such a sweet, balanced matchup was made worse to appease people who can't deal with Hellion runbys. I mean, did nobody actually enjoy MMA vs Losira or MKP vs DRG? Was I the only one?


I don't even know where to begin.

The part where you claim getting GM as Zerg is the easiest thing in the world, but you don't do it because it's pointless.

The part where you say Zerg T3 comes faster than the other races.

The part where you wax poetically over the past meta, even though the game evolved past those without even taking the Blizzard balance changes into consideration.

I mentioned it 2 pages ago, I'm going to throw it here again just so its out there because it crushes pretty much any argument you've tried to make right now.

Win rates have been better since patch 1.4.3 for Protoss than for Zerg.

Add to that:

Korean Terrans CURRENTLY have a positive winrate in TvZ.

Tell me more about how easy it is to play Zerg in SC2 right now.


Actually, if you subtract the outliners of Taeja and Gumiho, the win rate of TvZ for Korea DROPS to 47.5%, which is not in the positive. And so even with the best players in the world as Terran, w/o these two outliners, they still can't eclipse 50%.



See guys! If we skew the numbers by arbitrarily removing the two most successful members of our race in the match-up and make a baseless claim that our players are inherently superior we can justify being hysterical over a non existent 2.5% win deficit. Terran tears go go.
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2012-08-14 02:48:03
August 14 2012 02:47 GMT
#1367
On August 14 2012 10:40 Jazzman88 wrote:
The Queen buff was probably overkill, hence the proposed creep nerf and Raven buff, both of which I think will benefit the game. What's a unit that doesn't get used very often? Ravens. Why not? Fungal and Feedback roflstomp them. Ergo, buff the speed and acceleration so that players with good micro can start to avoid at least the AoE-based Fungal, if not Feedback (although, frankly, if you're building Ravens versus Protoss and you're NOT going 1-1-1, you're bonkers).

Care to explain how Ravens being slightly faster will help against 9-range Fungal when you have to move forward to cast a 6-range spell?
Secret05
Profile Joined August 2010
United States342 Posts
August 14 2012 02:48 GMT
#1368
On August 14 2012 11:32 Haustka wrote:
Show nested quote +
On August 14 2012 10:43 zmansman17 wrote:
On August 14 2012 08:15 Shiori wrote:
On August 14 2012 08:14 aksfjh wrote:
On August 14 2012 08:04 Shiori wrote:
On August 14 2012 07:51 Jermstuddog wrote:
On August 14 2012 07:15 Shiori wrote:
On August 14 2012 07:07 Wombat_NI wrote:
On August 14 2012 07:01 DemigodcelpH wrote:
On August 14 2012 04:52 Schnullerbacke13 wrote:
[quote]

The major factor is by 98% skill. You are bitter because you had to take losses.


A free late game and a-move does not take skill. This is why Terrans can off-race Zerg and do significantly better than their T in a mere fraction of the time including several in this very thread and DeMuslim. It's also why random ladder Zergs can beat Naniwa and other code S players.


I must be one of the few that has terrible Zerg compared to my P and T, but I just don't feel comfortable with the drone/make army aspect of the race. Rest isn't too bad.


You'll get used to it. The idea is really that you should be making Drones every time you don't absolutely need to make units. Once you get into that mindset, the game just becomes about learning all the possible strategies the other races can do to you (there actually aren't very many standard ones) and what their tells are. Then you just make shit when you scout them and a-click it. Most vZ pushes depend on the Zerg having late reinforcements/low unit count, so if you actually scout properly, you will be super prepared when the push arrives and defend it with no damage. Then you turn around and make 20+ Drones in one Inject, take a 4th base, get Hive + double Spire along with Infestors, and walk across the map, pausing to Fungal anything that is in range.

If you do this, you will get to GM as Zerg.


This statement is so awesome, I had to quote it again. You just summed up the fact that its basically pointless for Zerg to attack before T3 in such a way that it actually sounds like an advantage. Fucking brilliant!

It's pointless because you don't have to. Your T3 comes so frigging early compared to everyone else's and in such soul-crushing numbers that you should always rush to it if you can. And, as it turns out, Blizzard has decided that the only time you shouldn't be able to rush to T3 is when you're getting 2 base all-inned.

Which is incredibly lame, and even if matchups like PvZ are balanced (possible, although probably not in the lategame) they are boring and predictable because you know the matchup is the going to be an all-in or 3 base push from the Protoss, which will either win the game or send the game into inevitable BL vs MS coinflip (which has essentially nothing to do with skill). So exciting.

And now TvZ, which was a kickass matchup and the standard against which all other matchups should be judged, has devolved into the same pointless turtley garbage even though Zerg players were already doing fine. I actually just can't believe Zergs think it's good that such a sweet, balanced matchup was made worse to appease people who can't deal with Hellion runbys. I mean, did nobody actually enjoy MMA vs Losira or MKP vs DRG? Was I the only one?

I think the only people who hated that time were extreme Zerg fanboys (of Idra most likely). For the longest time, before the bunker was nerfed for the 10th time, it was consistently voted the top matchup. Terrans would put on the early pressure, Zerg would defend, then there'd be some crazy dropping and drone timings, with the surprise Zerg aggression here and there. Truly a great time to watch TvZ.

Yeah. It was such a sweet matchup. The better player won, and you could make comebacks based on having good control.

Now they made it so easy to get to BLs that the other part doesn't even happen anymore.


I do miss these days. When win rates were 50% and the MU was beautiful to watch.

i'm very embarrassed atm by ur comment there... this is why ppl call US a stupid country.

It was a great matchup once it got past the early game, the problem is that because Zerg is so safe early game now, they can now tech a tiny bit to fast in some areas, if they make late game like it was before, then the matchuP will be wonderful. The only reason why Terran was so op before was because of how much DMg they could do early game, now that zerg is safer early game, they need to be slightly tweaked later game. Any comments would be awesome, I am no expert nor do I claim to be. Sry for he typos lol it's hard to type all this on my phone
Michigan Zerg Player
Dalavita
Profile Joined August 2010
Sweden1113 Posts
August 14 2012 02:52 GMT
#1369
On August 14 2012 11:17 Zrana wrote:
Show nested quote +
On August 14 2012 10:43 zmansman17 wrote:
On August 14 2012 08:15 Shiori wrote:
On August 14 2012 08:14 aksfjh wrote:
On August 14 2012 08:04 Shiori wrote:
On August 14 2012 07:51 Jermstuddog wrote:
On August 14 2012 07:15 Shiori wrote:
On August 14 2012 07:07 Wombat_NI wrote:
On August 14 2012 07:01 DemigodcelpH wrote:
On August 14 2012 04:52 Schnullerbacke13 wrote:
[quote]

The major factor is by 98% skill. You are bitter because you had to take losses.


A free late game and a-move does not take skill. This is why Terrans can off-race Zerg and do significantly better than their T in a mere fraction of the time including several in this very thread and DeMuslim. It's also why random ladder Zergs can beat Naniwa and other code S players.


I must be one of the few that has terrible Zerg compared to my P and T, but I just don't feel comfortable with the drone/make army aspect of the race. Rest isn't too bad.


You'll get used to it. The idea is really that you should be making Drones every time you don't absolutely need to make units. Once you get into that mindset, the game just becomes about learning all the possible strategies the other races can do to you (there actually aren't very many standard ones) and what their tells are. Then you just make shit when you scout them and a-click it. Most vZ pushes depend on the Zerg having late reinforcements/low unit count, so if you actually scout properly, you will be super prepared when the push arrives and defend it with no damage. Then you turn around and make 20+ Drones in one Inject, take a 4th base, get Hive + double Spire along with Infestors, and walk across the map, pausing to Fungal anything that is in range.

If you do this, you will get to GM as Zerg.


This statement is so awesome, I had to quote it again. You just summed up the fact that its basically pointless for Zerg to attack before T3 in such a way that it actually sounds like an advantage. Fucking brilliant!

It's pointless because you don't have to. Your T3 comes so frigging early compared to everyone else's and in such soul-crushing numbers that you should always rush to it if you can. And, as it turns out, Blizzard has decided that the only time you shouldn't be able to rush to T3 is when you're getting 2 base all-inned.

Which is incredibly lame, and even if matchups like PvZ are balanced (possible, although probably not in the lategame) they are boring and predictable because you know the matchup is the going to be an all-in or 3 base push from the Protoss, which will either win the game or send the game into inevitable BL vs MS coinflip (which has essentially nothing to do with skill). So exciting.

And now TvZ, which was a kickass matchup and the standard against which all other matchups should be judged, has devolved into the same pointless turtley garbage even though Zerg players were already doing fine. I actually just can't believe Zergs think it's good that such a sweet, balanced matchup was made worse to appease people who can't deal with Hellion runbys. I mean, did nobody actually enjoy MMA vs Losira or MKP vs DRG? Was I the only one?

I think the only people who hated that time were extreme Zerg fanboys (of Idra most likely). For the longest time, before the bunker was nerfed for the 10th time, it was consistently voted the top matchup. Terrans would put on the early pressure, Zerg would defend, then there'd be some crazy dropping and drone timings, with the surprise Zerg aggression here and there. Truly a great time to watch TvZ.

Yeah. It was such a sweet matchup. The better player won, and you could make comebacks based on having good control.

Now they made it so easy to get to BLs that the other part doesn't even happen anymore.


I do miss these days. When win rates were 50% and the MU was beautiful to watch.



You mean the days when code S was 70% terran?


The top level of korean play doesn't need to have perfect racial distribution for the game to be balanced.

If you think it does, you suck at statistics.
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
Last Edited: 2012-08-14 02:57:31
August 14 2012 02:57 GMT
#1370
On August 14 2012 11:47 TheDwf wrote:
Show nested quote +
On August 14 2012 10:40 Jazzman88 wrote:
The Queen buff was probably overkill, hence the proposed creep nerf and Raven buff, both of which I think will benefit the game. What's a unit that doesn't get used very often? Ravens. Why not? Fungal and Feedback roflstomp them. Ergo, buff the speed and acceleration so that players with good micro can start to avoid at least the AoE-based Fungal, if not Feedback (although, frankly, if you're building Ravens versus Protoss and you're NOT going 1-1-1, you're bonkers).

Care to explain how Ravens being slightly faster will help against 9-range Fungal when you have to move forward to cast a 6-range spell?


Would help splitting them up. So, not all the ravens get caught in fungals.
Shiori
Profile Blog Joined July 2011
3815 Posts
August 14 2012 02:58 GMT
#1371
On August 14 2012 11:57 plogamer wrote:
Show nested quote +
On August 14 2012 11:47 TheDwf wrote:
On August 14 2012 10:40 Jazzman88 wrote:
The Queen buff was probably overkill, hence the proposed creep nerf and Raven buff, both of which I think will benefit the game. What's a unit that doesn't get used very often? Ravens. Why not? Fungal and Feedback roflstomp them. Ergo, buff the speed and acceleration so that players with good micro can start to avoid at least the AoE-based Fungal, if not Feedback (although, frankly, if you're building Ravens versus Protoss and you're NOT going 1-1-1, you're bonkers).

Care to explain how Ravens being slightly faster will help against 9-range Fungal when you have to move forward to cast a 6-range spell?


Would help splitting them up. So, not all the ravens get caught in fungals.

The problem is that Ravens take an eon to make. Since Fungal is the least forgiving spell in the game, clumping for literally a second by accident at any point in the ENTIRE GAME means you are going to lose thousands of gas of investment for an extremely minuscule mistake.
WombaT
Profile Blog Joined May 2010
Northern Ireland26362 Posts
August 14 2012 03:04 GMT
#1372
On August 14 2012 11:58 Shiori wrote:
Show nested quote +
On August 14 2012 11:57 plogamer wrote:
On August 14 2012 11:47 TheDwf wrote:
On August 14 2012 10:40 Jazzman88 wrote:
The Queen buff was probably overkill, hence the proposed creep nerf and Raven buff, both of which I think will benefit the game. What's a unit that doesn't get used very often? Ravens. Why not? Fungal and Feedback roflstomp them. Ergo, buff the speed and acceleration so that players with good micro can start to avoid at least the AoE-based Fungal, if not Feedback (although, frankly, if you're building Ravens versus Protoss and you're NOT going 1-1-1, you're bonkers).

Care to explain how Ravens being slightly faster will help against 9-range Fungal when you have to move forward to cast a 6-range spell?


Would help splitting them up. So, not all the ravens get caught in fungals.

The problem is that Ravens take an eon to make. Since Fungal is the least forgiving spell in the game, clumping for literally a second by accident at any point in the ENTIRE GAME means you are going to lose thousands of gas of investment for an extremely minuscule mistake.

Likewise you need to keep replenishing your medivacs if your bio is to have any lategame utility, it is really difficult to sprinkle in Ravens while you're doing that. Medivacs don't tend to survive to fight another day if your army gets fungalled to death and can't retreat, and Terran with medivacs > Terran without Ravens
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
Last Edited: 2012-08-14 03:11:21
August 14 2012 03:10 GMT
#1373
edit: removed pointless comment
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2012-08-14 03:12:50
August 14 2012 03:11 GMT
#1374
On August 14 2012 10:45 zmansman17 wrote:
Show nested quote +
On August 14 2012 08:31 Jermstuddog wrote:
On August 14 2012 08:04 Shiori wrote:
On August 14 2012 07:51 Jermstuddog wrote:
On August 14 2012 07:15 Shiori wrote:
On August 14 2012 07:07 Wombat_NI wrote:
On August 14 2012 07:01 DemigodcelpH wrote:
On August 14 2012 04:52 Schnullerbacke13 wrote:
On August 14 2012 04:43 Shiori wrote:
On August 14 2012 04:41 Schnullerbacke13 wrote:
[quote]
So it seems we have something in common (slight difference: i play zerg muahaha)

Obviously. It's pretty much impossible to look at TvZ and see a good matchup unless you play Zerg.


The major factor is by 98% skill. You are bitter because you had to take losses.


A free late game and a-move does not take skill. This is why Terrans can off-race Zerg and do significantly better than their T in a mere fraction of the time including several in this very thread and DeMuslim. It's also why random ladder Zergs can beat Naniwa and other code S players.


I must be one of the few that has terrible Zerg compared to my P and T, but I just don't feel comfortable with the drone/make army aspect of the race. Rest isn't too bad.


You'll get used to it. The idea is really that you should be making Drones every time you don't absolutely need to make units. Once you get into that mindset, the game just becomes about learning all the possible strategies the other races can do to you (there actually aren't very many standard ones) and what their tells are. Then you just make shit when you scout them and a-click it. Most vZ pushes depend on the Zerg having late reinforcements/low unit count, so if you actually scout properly, you will be super prepared when the push arrives and defend it with no damage. Then you turn around and make 20+ Drones in one Inject, take a 4th base, get Hive + double Spire along with Infestors, and walk across the map, pausing to Fungal anything that is in range.

If you do this, you will get to GM as Zerg.


This statement is so awesome, I had to quote it again. You just summed up the fact that its basically pointless for Zerg to attack before T3 in such a way that it actually sounds like an advantage. Fucking brilliant!

It's pointless because you don't have to. Your T3 comes so frigging early compared to everyone else's and in such soul-crushing numbers that you should always rush to it if you can. And, as it turns out, Blizzard has decided that the only time you shouldn't be able to rush to T3 is when you're getting 2 base all-inned.

Which is incredibly lame, and even if matchups like PvZ are balanced (possible, although probably not in the lategame) they are boring and predictable because you know the matchup is the going to be an all-in or 3 base push from the Protoss, which will either win the game or send the game into inevitable BL vs MS coinflip (which has essentially nothing to do with skill). So exciting.

And now TvZ, which was a kickass matchup and the standard against which all other matchups should be judged, has devolved into the same pointless turtley garbage even though Zerg players were already doing fine. I actually just can't believe Zergs think it's good that such a sweet, balanced matchup was made worse to appease people who can't deal with Hellion runbys. I mean, did nobody actually enjoy MMA vs Losira or MKP vs DRG? Was I the only one?


I don't even know where to begin.

The part where you claim getting GM as Zerg is the easiest thing in the world, but you don't do it because it's pointless.

The part where you say Zerg T3 comes faster than the other races.

The part where you wax poetically over the past meta, even though the game evolved past those without even taking the Blizzard balance changes into consideration.

I mentioned it 2 pages ago, I'm going to throw it here again just so its out there because it crushes pretty much any argument you've tried to make right now.

Win rates have been better since patch 1.4.3 for Protoss than for Zerg.

Add to that:

Korean Terrans CURRENTLY have a positive winrate in TvZ.

Tell me more about how easy it is to play Zerg in SC2 right now.


Actually, if you subtract the outliners of Taeja and Gumiho, the win rate of TvZ for Korea DROPS to 47.5%, which is not in the positive. And so even with the best players in the world as Terran, w/o these two outliners, they still can't eclipse 50%.


And if you subtract CoCa and Leenock, Zergs win rates drop to 46.2%

Guess Zerg needs more buffs by the looks of things... Even with the likes of DRG carrying the race, they can barely stay above 45%

Either that or... maybe pulling out the best players doesn't actually prove anything except that Terran is STILL ahead...
As it turns out, marines don't actually cost any money -Jinro
Shiori
Profile Blog Joined July 2011
3815 Posts
August 14 2012 03:17 GMT
#1375
^How can people actually be this deluded? My god
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
August 14 2012 03:32 GMT
#1376
The numbers speak for themselves bro.

Just making sure you're aware of them while you QQ about how broke Terran is.
As it turns out, marines don't actually cost any money -Jinro
Shiori
Profile Blog Joined July 2011
3815 Posts
Last Edited: 2012-08-14 03:34:49
August 14 2012 03:34 GMT
#1377
On August 14 2012 12:32 Jermstuddog wrote:
The numbers speak for themselves bro.

Just making sure you're aware of them while you QQ about how broke Terran is.

The "numbers" only have a vague relationship to actual balance. Using them as an absolute measure is absolutely retarded. What, were you pro nerfing Zerg when TvZ winrates favoured Zerg a couple months ago?
TheDwf
Profile Joined November 2011
France19747 Posts
August 14 2012 03:38 GMT
#1378
On August 14 2012 08:37 Jermstuddog wrote:
Show nested quote +
On August 14 2012 08:34 Dalavita wrote:
TvZ went from the best matchup in the game to a PvZ lookalike.

If that doesn't say enough to you about the sad state of the game, nothing will.


The look at things from the Zerg perspective.

Force field, Siege Tanks, lack of any decent ranged units, and the fact that Zerg spends the first 10 minutes catching up to the other two races as far as macro is concerned all makes attacking before the 11-12 minute mark suicide.

Give Zerg early game options and a reason to do anything other than expand, expand, expand.

Don't just sit there and talk about the bullshit that is T3 when it is literally Zergs ONLY viable offense against the most standard of standard play.

Zerg bias at its finest. Aren't you tired of constantly spreading the same untruths? “Zerg spends the first 10 minutes catching up to the other two races”—how can you even write something like that? Don't you know your own race? Does Zerg have to pressure Terran or Protoss to slow it down? Last time I checked it was the exact opposite... And please don't try to sell us this “Zerg is awful in midgame” theme. Last time I checked you could still play a Lings/Banes/Mutas midgame in ZvT. Don't know about Mutas currently in ZvP but there are lots of agressive midgame possibilities as well, Roach/Ling multi-pronged attacks, Roaches drops, Baneling rain, etc.

I can definitely agree about Zerg being somewhat rigid and not being able to pressure the way the other races can in early game, but it hardly matters since you have a nigh unbreakable late game army and all the tools, kindly provided by Blizzard, to reach it.
aksfjh
Profile Joined November 2010
United States4853 Posts
August 14 2012 03:41 GMT
#1379
On August 14 2012 11:57 plogamer wrote:
Show nested quote +
On August 14 2012 11:47 TheDwf wrote:
On August 14 2012 10:40 Jazzman88 wrote:
The Queen buff was probably overkill, hence the proposed creep nerf and Raven buff, both of which I think will benefit the game. What's a unit that doesn't get used very often? Ravens. Why not? Fungal and Feedback roflstomp them. Ergo, buff the speed and acceleration so that players with good micro can start to avoid at least the AoE-based Fungal, if not Feedback (although, frankly, if you're building Ravens versus Protoss and you're NOT going 1-1-1, you're bonkers).

Care to explain how Ravens being slightly faster will help against 9-range Fungal when you have to move forward to cast a 6-range spell?


Would help splitting them up. So, not all the ravens get caught in fungals.

That argument worked so well in diffusing the ghost nerf...
Ziggitz
Profile Joined September 2010
United States340 Posts
August 14 2012 03:43 GMT
#1380
On August 14 2012 12:34 Shiori wrote:
Show nested quote +
On August 14 2012 12:32 Jermstuddog wrote:
The numbers speak for themselves bro.

Just making sure you're aware of them while you QQ about how broke Terran is.

The "numbers" only have a vague relationship to actual balance. Using them as an absolute measure is absolutely retarded. What, were you pro nerfing Zerg when TvZ winrates favoured Zerg a couple months ago?


When the win rates are on your side, use the win rates, when the meta game supports your side, use the meta game, when none are in your favor, bang your hands on the table and yell really loudly(Or post in every remotely balance related thread every waking moment of the day).
Prev 1 67 68 69 70 71 81 Next
Please log in or register to reply.
Live Events Refresh
GSL
08:00
GSL CK #2: Team Classic vs Team Solar
herO (Afreeca)213
CranKy Ducklings SOOP59
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
herO (Afreeca) 213
Rex 34
StarCraft: Brood War
Horang2 9060
Sea 3043
GuemChi 1087
Larva 426
Hm[arnc] 345
Killer 335
BeSt 300
Light 218
Mini 214
Soma 182
[ Show more ]
Stork 180
Pusan 137
EffOrt 101
hero 97
ZerO 96
sorry 66
NotJumperer 66
Rush 65
PianO 64
Snow 61
Aegong 51
sSak 39
ggaemo 39
Mind 33
IntoTheRainbow 21
soO 20
Purpose 16
Barracks 14
Noble 12
scan(afreeca) 12
GoRush 10
Bale 9
SilentControl 9
Terrorterran 7
Shinee 6
Britney 1
Dota 2
XaKoH 543
XcaliburYe185
Counter-Strike
shoxiejesuss844
zeus619
allub161
edward92
Super Smash Bros
Mew2King170
Other Games
singsing1591
ceh9645
Pyrionflax204
Fuzer 175
crisheroes106
ZerO(Twitch)12
Organizations
Dota 2
PGL Dota 2 - Main Stream580
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 66
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt499
• HappyZerGling145
Upcoming Events
Wardi Open
1h 19m
Monday Night Weeklies
6h 19m
WardiTV Team League
1d 1h
PiGosaur Cup
1d 13h
Kung Fu Cup
2 days
OSC
2 days
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Team League
3 days
Replay Cast
3 days
[ Show More ]
KCM Race Survival
3 days
WardiTV Team League
4 days
Korean StarCraft League
4 days
RSL Revival
4 days
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
5 days
BSL
5 days
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Sharp vs Scan
Rain vs Mong
Liquipedia Results

Completed

Proleague 2026-03-15
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.