• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:17
CEST 01:17
KST 08:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update220BSL 2025 Warsaw LAN + Legends Showmatch4Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1
StarCraft 2
General
SC2 5.0.15 PTR Patch Notes + Sept 22nd update Question about resolution & DPI settings SC2 Why Storm Should NOT Be Nerfed – A Core Part of Pr Weekly Cups (Sept 15-21): herO Goes For Four Team TLMC #5: Vote to Decide Ladder Maps!
Tourneys
Prome's Evo #1 - Solar vs Classic (SC: Evo) Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Old rep packs of BW legends BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High
Tourneys
[ASL20] Ro8 Day 1 BSL 2025 Warsaw LAN + Legends Showmatch [Megathread] Daily Proleagues [ASL20] Ro16 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[ASL20] Players bad at pi…
pullarius1
Kendrick, Eminem, and "Self…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1698 users

[D] Widow Mine Fundamentally Flawed - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 19 Next All
Traceback
Profile Joined October 2010
United States469 Posts
July 31 2012 19:28 GMT
#241
During the beta and shortly after release there were many units which were thought to be "useless", some of which are often used today.

We should just wait till the beta comes out in order to use them because the whole idea of innovation is to use something in a way that had not been thought of before.
Grapefruit
Profile Joined November 2010
Germany439 Posts
July 31 2012 19:37 GMT
#242
On August 01 2012 04:28 Traceback wrote:
During the beta and shortly after release there were many units which were thought to be "useless", some of which are often used today.

We should just wait till the beta comes out in order to use them because the whole idea of innovation is to use something in a way that had not been thought of before.


For example? If there were "many" you should at least be able to name like 3-5.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
Dyme
Profile Joined November 2010
Germany523 Posts
Last Edited: 2012-07-31 19:50:13
July 31 2012 19:47 GMT
#243
On August 01 2012 04:37 Grapefruit wrote:
Show nested quote +
On August 01 2012 04:28 Traceback wrote:
During the beta and shortly after release there were many units which were thought to be "useless", some of which are often used today.

We should just wait till the beta comes out in order to use them because the whole idea of innovation is to use something in a way that had not been thought of before.


For example? If there were "many" you should at least be able to name like 3-5.

No one really used Hellions till SlayerS Terrans came along and made Blizz nerf them.

Mothership was completely useless.

For a long time Protosses didn't know how incredibly good Zealots with upgrades are.

Mutas versus Protoss ~never happened.

Ghosts were useless, till suddenly they weren't and then they were nerfed for vP (EMP) and vZ (Snipe).

Recently Terrans started using Ravens / BCs in late-lategame scenarios against all races. People have started using Seeker Missiles. Used to be completely useless, way too expensive, way too much micro etc.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2012-07-31 19:48:45
July 31 2012 19:48 GMT
#244
Design flaw: Its a 3 hour timer that you can simply select your unit and pull it away from your deathball. Not hard.
Design flaw: Not to mention the Mine takes up supply. Broodlings don't use supply and they deal damage. Stupid.
Design flaw: Any race can throw out a 50 mineral worker (or 25 min Ling) and just run around the map and trade minerals. Terrible mineral trade.
Desgin flaw: Just like Spider mines in BW. They, if used, will be only to take dmg away from the units at hand. Too expensive.

Solution: Just give Terran a decent 1a unit like Protoss and Zerg have. Fixed.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
July 31 2012 20:04 GMT
#245
On August 01 2012 04:47 Dyme wrote:
Show nested quote +
On August 01 2012 04:37 Grapefruit wrote:
On August 01 2012 04:28 Traceback wrote:
During the beta and shortly after release there were many units which were thought to be "useless", some of which are often used today.

We should just wait till the beta comes out in order to use them because the whole idea of innovation is to use something in a way that had not been thought of before.


For example? If there were "many" you should at least be able to name like 3-5.

No one really used Hellions till SlayerS Terrans came along and made Blizz nerf them.

Mothership was completely useless.

For a long time Protosses didn't know how incredibly good Zealots with upgrades are.

Mutas versus Protoss ~never happened.

Ghosts were useless, till suddenly they weren't and then they were nerfed for vP (EMP) and vZ (Snipe).

Recently Terrans started using Ravens / BCs in late-lategame scenarios against all races. People have started using Seeker Missiles. Used to be completely useless, way too expensive, way too much micro etc.

I understood your point!
Blizzard should just nerf the other units in toss unit in HOTS until we play the units they want us to play.
Grapefruit
Profile Joined November 2010
Germany439 Posts
July 31 2012 20:06 GMT
#246
On August 01 2012 04:47 Dyme wrote:
Show nested quote +
On August 01 2012 04:37 Grapefruit wrote:
On August 01 2012 04:28 Traceback wrote:
During the beta and shortly after release there were many units which were thought to be "useless", some of which are often used today.

We should just wait till the beta comes out in order to use them because the whole idea of innovation is to use something in a way that had not been thought of before.


For example? If there were "many" you should at least be able to name like 3-5.

No one really used Hellions till SlayerS Terrans came along and made Blizz nerf them.

Mothership was completely useless.

For a long time Protosses didn't know how incredibly good Zealots with upgrades are.

Mutas versus Protoss ~never happened.

Ghosts were useless, till suddenly they weren't and then they were nerfed for vP (EMP) and vZ (Snipe).

Recently Terrans started using Ravens / BCs in late-lategame scenarios against all races. People have started using Seeker Missiles. Used to be completely useless, way too expensive, way too much micro etc.


?

You say people thought many units where useless around the release of SC2. I ask you which and you reply with the usage of units far after the release of SC2. Those are two entirely different subjects.

Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 31 2012 20:10 GMT
#247
Just a question, do the spider mines damage friendly units?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Gendi2545
Profile Joined February 2012
South Africa50 Posts
July 31 2012 20:14 GMT
#248
What annoys me most about the mines is the 10s waiting time before it explodes. Not for any gameplay reason really, it just seems odd. Vulture mines tried to KILL you asap, these mines latch onto something, sit around doing nothing for no apparent reason and then explode. Why not blow up immediately? Kinda ruins the immersion/excitement a bit.
There is something strange in the Starcraft engine - liquipedia
Grapefruit
Profile Joined November 2010
Germany439 Posts
July 31 2012 20:15 GMT
#249
On August 01 2012 05:10 Dalguno wrote:
Just a question, do the spider mines damage friendly units?


No.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2012-07-31 20:28:10
July 31 2012 20:27 GMT
#250
Interesting write up. Just to clarify, the widow mine explosion deals damege to all units nearby?

I like the idea of widow mine dmg incresing over time, forcing micro.
Natengall
Profile Joined April 2010
United States60 Posts
Last Edited: 2012-07-31 22:27:15
July 31 2012 22:14 GMT
#251
On August 01 2012 04:48 PauseBreak wrote:
Design flaw: Its a 3 hour timer that you can simply select your unit and pull it away from your deathball. Not hard.
Design flaw: Not to mention the Mine takes up supply. Broodlings don't use supply and they deal damage. Stupid.
Design flaw: Any race can throw out a 50 mineral worker (or 25 min Ling) and just run around the map and trade minerals. Terrible mineral trade.
Desgin flaw: Just like Spider mines in BW. They, if used, will be only to take dmg away from the units at hand. Too expensive.

Solution: Just give Terran a decent 1a unit like Protoss and Zerg have. Fixed.


Logic flaw: It's a "3 hour timer (lol)" that your opponent can do absolutely nothing about once your scouting observer, harassing warp prism/oracle gets latched onto while sneaking up on the terran's base. This kind of a unit will ultimately change the metagame of TvP such that all protosses won't even bother harassing with expensive units, because it gets nullified completely by an inexpensive unit that all terrans will surely have because it is easy to deploy and can be separated from the main army to great effect.

Logic flaw: The mine takes up a supply that, with 200 target damage, can easily trade for a unit that's four with no micro -- and that supply would not have better been spent on a single marine. If broodlings took up supply, yes, this game would be stupid. Are you really arguing that broodlings should take up supply because they can attack? ...Newsflash: Broodlings are the attack...

Logic flaw: Any race can throw out a 50 mineral worker or hallucinations or zerglings or warp in units under a warp prism within range of widow mines and transform the warp prism back into transport mode to exploit a shitty Terran player that keeps his mines in autoattack. A smart terran would turn off autoattack and manually select beefy units (or better: spread out attack commands so that it is much harder to separate targetted units from untargetted units), and turn on autoattack to counter invisible units (dark templars, observers, swarm hosts).

Logic flaw: Just like spider mines in BW, the widow mines thrive in situations where your army is kept separate from them, so you don't deal damage to units that are already doomed.

Reality: Terrans can now 1a harder than Zerg and Protoss with their newfound warhounds and never have to worry about a counter attack, because of widow mines, yet players like you with the lack of forsight will whine about being underpowered regardless. Dustin Browder himself fears what the widow mine can and will do to the metagame of HotS with the current state of the unit.
http://us.battle.net/sc2/en/profile/594342/1/Natengall/
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2012-08-01 02:06:57
August 01 2012 02:03 GMT
#252
On August 01 2012 07:14 Natengall wrote:
Reality: Terrans can now 1a harder than Zerg and Protoss with their newfound warhounds and never have to worry about a counter attack, because of widow mines, yet players like you with the lack of forsight will whine about being underpowered regardless. Dustin Browder himself fears what the widow mine can and will do to the metagame of HotS with the current state of the unit.


Reality Check: Terran will not be able to 1a harder than Zerg nor Protoss. Good job destroying any credibility that you had. Which you didn't.
Seeing as you play Protoss, 1a'ing is pretty much all you know how to do. So it figures that you would have to "micro" a mined unit out of your deathball would be too taxing for you.
Babru
Profile Joined September 2010
196 Posts
August 01 2012 02:09 GMT
#253
I want to know more about the widow mine. Searched liquepedia widow mine didnt find anything. How is it planted? Is its existense tied to supply? Anything that can be massed and doesnt take supply is always a good thing in sc2 seing as one can max out so fast and still have huge resource bank.
Qibla
Profile Joined December 2010
Australia343 Posts
August 01 2012 02:30 GMT
#254
The example with the TvP scenario would have a different outcome IMO if you kite them back. You place the mines under your Terran army, kill the zealots, then kit back and the stalkers/collossi will pick up the mines.

I say this as a Terran player who just got demoted and is on tilt, so no bias. Just need to think outside the box instead of expecting to A Move and win.
Are you calling moi a dipshit?
Zombo Joe
Profile Joined May 2010
Canada850 Posts
August 01 2012 02:40 GMT
#255
Why do people say terrans a move, its the only race that gets completely fucking raped if it a moves.
I am Terranfying.
Picklebread
Profile Joined June 2011
808 Posts
August 01 2012 02:43 GMT
#256
On August 01 2012 11:40 Zombo Joe wrote:
Why do people say terrans a move, its the only race that gets completely fucking raped if it a moves.

I have to agree with this.
terriBean
Profile Joined June 2011
Canada75 Posts
Last Edited: 2012-08-01 02:53:37
August 01 2012 02:46 GMT
#257
Forces enemies to micro differently in battles, and makes it so enemies have to be more careful when pushing/can't charge in blindly. It also forces the Terran to micro should they choose to use widow mines in direct engagements.

How is this bad?

It's situational, like any other unit in the game. They all have their own uses.

On July 31 2012 03:16 Grapefruit wrote:
Also take into consideration that the other player will know about the option of Widow Mines and play accordingly. Protoss, will have an Observer (like pretty much always) Zergs will have Overseeers and Terran will scan like for burrowed Banes or maybe even build Ravens. That reduces the chance of a successful detonation pretty much to zero.


Rofl.... ok.
1) Forcing observers/overseers/enemy scans will benefit the widow mine user.
2) Overseers move slower than a lot of zerg units, the widow mine will also help with zerg run-bys. If widow mines are on the map, the enemy player will need to have a detection unit follow their main army should they move out. They'll need more if they want to split up their army and/or do counter attacks.
3) You really haven't made a point, I guess banshee cloak, burrow, and dark templars are all fundamentally flawed units too then, since observers/overseers/scans make them obsolete!

gg


edit: also, 12:19

Griffith`
Profile Joined September 2010
714 Posts
August 01 2012 02:49 GMT
#258
Vultures:

75 mineral unit that gives you 3 mines. No timer. No supply.

Widow Mine:

75/25 unit. 10 second timer. 1 supply.


lol wat
griffith.583 (NA)
tokicheese
Profile Joined April 2011
Canada739 Posts
Last Edited: 2012-08-01 03:39:25
August 01 2012 03:03 GMT
#259
On August 01 2012 11:46 terriBean wrote:
Forces enemies to micro differently in battles, and makes it so enemies have to be more careful when pushing/can't charge in blindly. It also forces the Terran to micro should they choose to use widow mines in direct engagements.

How is this bad?

It's situational, like any other unit in the game. They all have their own uses.

Show nested quote +
On July 31 2012 03:16 Grapefruit wrote:
Also take into consideration that the other player will know about the option of Widow Mines and play accordingly. Protoss, will have an Observer (like pretty much always) Zergs will have Overseeers and Terran will scan like for burrowed Banes or maybe even build Ravens. That reduces the chance of a successful detonation pretty much to zero.


Rofl.... ok.
1) Forcing observers/overseers/enemy scans will benefit the widow mine user.
2) Overseers move slower than a lot of zerg units, the widow mine will also help with zerg run-bys. If widow mines are on the map, the enemy player will need to have a detection unit follow their main army should they move out. They'll need more if they want to split up their army and/or do counter attacks.
3) You really haven't made a point, I guess banshee cloak, burrow, and dark templars are all fundamentally flawed units too then, since observers/overseers/scans make them obsolete!

gg


edit: also, 12:19

http://www.youtube.com/watch?v=Vv-i8s0ipII


Who doesnt already have an observer with their protoss army...? Seriously that means nothing to have one they cost basically nothing and any toss who doesn't have one already deserves to lose because cloaked ghosts are incredibly common. There are no overseers any more vipers make things detectors now.

So no you made no points at all. Good try though.

In the vid he had all his swarm hosts balled and had no buffer for the mines that was just horrific play.
t༼ຈل͜ຈ༽ށ
NATO
Profile Joined April 2010
United States459 Posts
August 01 2012 03:10 GMT
#260
Not sure what the problem is. It's more effective against capital units and in non-1a situations. If it's too weak they can easily adjust the #s to match the weakness. (This included countdown time as well!)
Prev 1 11 12 13 14 15 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 291
CosmosSc2 98
Nathanias 83
StarCraft: Brood War
Artosis 686
NaDa 31
ajuk12(nOOB) 5
Dota 2
monkeys_forever509
capcasts92
canceldota55
Super Smash Bros
C9.Mang053
Heroes of the Storm
Khaldor130
Other Games
summit1g8362
Grubby3769
shahzam815
ToD264
Sick112
ForJumy 102
Maynarde82
XaKoH 66
Trikslyr37
Organizations
Other Games
gamesdonequick584
BasetradeTV51
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 50
• RyuSc2 39
• davetesta16
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 65
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen20
Other Games
• imaqtpie1743
• Shiphtur195
Upcoming Events
Sparkling Tuna Cup
10h 43m
Afreeca Starleague
10h 43m
Snow vs EffOrt
Wardi Open
11h 43m
PiGosaur Monday
1d
LiuLi Cup
1d 11h
OSC
1d 15h
The PondCast
2 days
CranKy Ducklings
3 days
Maestros of the Game
4 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
4 days
[ Show More ]
[BSL 2025] Weekly
4 days
BSL Team Wars
5 days
Wardi Open
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.