Ghost Design Change Concern for HOTS - Page 10
Forum Index > SC2 General |
aksfjh
United States4853 Posts
| ||
Havik_
United States5585 Posts
| ||
Coolness53
United States668 Posts
On July 28 2012 08:20 avilo wrote: Try commenting on the actual thread content here in the OP, instead of on me personally or starting up the bandwagon against me. Thanks. I haven't attacked you at all but I will say is.. What if they change the duration to 45 seconds for Cloak with no energy usage plus a 15 second cooldown when out of cloak. Now if they want this to be a buff they can change things at a whim. The reason why I am writing this off is because alpha Starcraft II was totally different in how it came out. With the new change how would you make it be a buff but not making it overpowered? I understand your scared of the change but lets see if it even makes beta. They have people testing it and will have a beta ![]() | ||
yoigen
Germany369 Posts
On July 28 2012 08:28 Havik_ wrote: I don't really see this as a nerf. If anything it could be considered a buff. This is just wrong. Ghostcloak plays a huge role in tvp lategame, and if he just engages you then backs off and engages again and your cloak is on cooldown you will most likely lose all your expensive ghosts. | ||
The WingNut
United States35 Posts
On July 28 2012 08:04 ROOTCatZ wrote: Reality is avilo, you need to look into your flaws, your mechanics aren't actually terrible, you're just really bad and your decision making is not very good, watching your stream is painful on the brain and you need to realize that its you who sucks, not the game. the sooner, the better. The skill level of any individual player has no bearing on whether this, or any change to HOTS is good or bad. Avilo's skill level is irrelevant. I also feel that these comments belittling others are uncalled for; I sure hope they stop. I suggest we please discuss the topic at hand and not individuals. On Topic: I suggest that the ghost simply is able to toggle the old way and the new way of cloaking. That way if a player wishes, they can cloak the old way. The bad thing about this is that it could be too complicated. | ||
Karawasa
United States58 Posts
On July 28 2012 07:04 wcr.4fun wrote: Which is terrible... Zerg auto win late game in zvt? Toss autowin in late game zvp? Asymmetrical balance is terrible! User was warned for this post I'm trying to figure out why a warning was given for this post but not the mountain of flames that appear in this thread. PS: Seems you pissed off the staff avilo. | ||
0neder
United States3733 Posts
| ||
Ace1123
Philippines1187 Posts
| ||
`dunedain
655 Posts
It's awesome how stupid some people are. Yeah, you guys are cool. Hi5! + Show Spoiler + The best part about it is -- the people who get most affected by this post are the losers I'm talking about. User was temp banned for this post. | ||
dAPhREAk
Nauru12397 Posts
On July 28 2012 08:34 Karawasa wrote: I'm trying to figure out why a warning was given for this post but not the mountain of flames that appear in this thread. PS: Seems you pissed off the staff avilo. i reported it for balance whine. i assume thats it. not sure if the other posts have been reported. | ||
takingbackoj
United States684 Posts
| ||
CounterOrder
Canada457 Posts
On July 28 2012 08:34 Karawasa wrote: I'm trying to figure out why a warning was given for this post but not the mountain of flames that appear in this thread. PS: Seems you pissed off the staff avilo. lol, thats exactly the kind of thing i was referring to in my last post. Im honestly confused. A comment on Blizzards balance philosophy gets warned but flames and personal attacks are allowed and therefor encouraged to continue. That comment is 10x better than alot of posts in here. Yeah, thats sad. It wasnt balance whine at all, he mentioned all 3 races. He was obviously pointing out the fact thats its silly for a race to have such a large advantage at one point in the game. C'mon... | ||
ChristianS
United States3188 Posts
So when I first heard about the change I wasn't too upset. As I understood it, the ghost cloak would be less like traditional Terran cloak and more like stim, where it's a brief ability that lasts, say, for the length of a battle, but energy still recharges in that time. This would give ghosts more overall energy, while making cloak about as useful as it was before. But with a cooldown on cloak after the time runs out, that becomes very different. Now cloak is limited to n-second periods, which means ghosts can't rely on cloak for safety for longer than that period. Since any harassment mission presumably takes longer than that n-second period of time, the ghost will be vulnerable in the cooldown period, and any decent player should be able to notice and kill the ghost during that time. This could be solved by making that n-second period really long, but that solution seems unnecessary and convoluted, since we've artificially stuck in a cooldown that's causing the problem, and the cooldown doesn't really need to be there. Proposed solution: Cloak costs 25 energy, and renders the ghost invisible for, let's say, 30 seconds (in which time the ghost regenerates ~17 energy). At the end of that 30 seconds, the ghost automatically becomes visible again unless the Terran cloaks it again immediately, which will cost another 25 energy. This allows for cloaked ghost harassment but forces the Terran to keep a vigilant eye on his special ops assassins. It also reduces the cost of cloak relative to WoL, which helps make the ghost a more strategically interesting unit. Tl;dr: Keep the change, but with no cooldown on cloak. Ghosts become cooler, better, and require more skill to use. | ||
Hermasaurus
54 Posts
On July 28 2012 08:15 avilo wrote: p.s. I thought it was cute yesterday that after my 3 hr stream session of the HOTS beta in the morning you had obviously been watching my stream and then got the idea to stream HOTS beta custom games from my stream ![]() You need to take a look in the mirror and realize how sick you are. To conclude that Catz was playing HOTS because you had been playing it and he saw your steam and noticed your success so he followed you is both neurotic and narcissistic. You just aren't that important. From the moment I first read your name in a thread you have been constantly campaigning for something. If you truly cared about the game you would be drawing conclusions for all of the races, all of the changes, and among all of the massive changes coming from HOTS the most pressing issue would not be some left field change to the ghost that is months off from even having any effect. Your concern is always Avilo related. | ||
CounterOrder
Canada457 Posts
| ||
U_G_L_Y
United States516 Posts
If we don't give feedback before the games comes out, then the game will suck. If Blizzard had listened to QXC, snipe woudln't do LESS dps than ghost normal attack vs small units like banelings and zealots. | ||
Psychobabas
2531 Posts
If you dont mention these things NOW there is a chance they will go past the beta. There's a reason we got medivac energy upgrade, and a few more upgrades that offer nothing to the game. Just junk which made through the beta because nobody cared. Only this time it affects balance quite a bit. Not to mention the reapers that owned zerg like a joke before they were nerfed... | ||
Ewic
Canada121 Posts
On July 28 2012 08:34 Karawasa wrote: I'm trying to figure out why a warning was given for this post but not the mountain of flames that appear in this thread. PS: Seems you pissed off the staff avilo. I would like to second this. Double standards are a no-no. | ||
Greendotz
United Kingdom2053 Posts
Firstly this isn’t new info, this has been known since the original HoTS press release at Blizzcon 2011. Next, nuke harass is so incredibly rare (like almost Battle Cruiser rare) yet you talk about it as if that’s actually the linchpin of Terran strategy. The last pro game I remember using nuke harass was Namma (think it was Namma) vs Ret at Homestory Cup V. Also it’s been said a billion times before but this is still in ALPHA.I admit it is kind of fun to speculate on balance of new units and how they’ll affect the game, but you take yourself so damn seriously “I am posting this here to alert the community and blizzard developers” seriously dude? I guess I’m just glad you didn’t make a similar thread about the replicant. | ||
0neder
United States3733 Posts
| ||
| ||