• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:47
CEST 03:47
KST 10:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-68SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
protoss aoe skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL 22 Proposed Map Pool Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Data needed
Tourneys
KCM Race Survival 2026 Season 3 Small VOD Thread 2.0 SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5332 users

MPQ Modding Shutdown Petition - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 Next All
Tom Cruise
Profile Joined July 2012
Denmark482 Posts
July 27 2012 19:09 GMT
#301
On July 28 2012 03:55 trbot wrote:
Show nested quote +
On July 28 2012 03:52 Tom Cruise wrote:
.."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add.


I think there are more important things than the choice of words. Fine. Substitute "MPQ mod" for MPQ hack. It literally has no impact on my point. For the last 40 years, hack has meant "modify" and "fuck with," so I don't know what you're arguing. If people think mods create a competitive advantage, it's not like you're going to avoid the stigma associated with the word "hack" by standing up for consistent representation under "mod."

(1) MPQ mods can only modify visuals
(2) Anything they can do that would give a real competitive advantage, readily available map hacks already do
(3) No one uses MPQ mods to gain an advantage, because it takes hours to figure out how to mod things, and seconds to Google a pre-existing map hack
(4) Essentially every map hack operates without touching any MPQ files (or any game files)

Show nested quote +
On July 28 2012 03:53 Kazeyonoma wrote:
and thus like I said, instead of requesting them NOT implement their new update tool (which is GOING TO HAPPEN for THEIR REASONS, whether it's because they don't want you modding things without them knowing, or becuase there is a security loophole (not necessarily maphacking okay?)) why not instead petition to have certain mods that are beneficial be implemented instead.


What about future mods that will never get a shot at gaining popularity and catching Blizzard's eye? This seems a bit shortsighted.


I dunno why you're replying to me cuz that's what I've been saying all the time.

side note: you said it yourself, for 40 years it's been "modify" or "fuck with", well, today "hacks" and "mods" are two COMPLETELY different things and you must understand this.

trbot
Profile Joined June 2012
Canada142 Posts
July 27 2012 19:09 GMT
#302
On July 28 2012 04:06 Roxor9999 wrote:
Show nested quote +
On July 28 2012 04:00 trbot wrote:
On July 28 2012 03:58 rastaban wrote:
On July 28 2012 03:55 trbot wrote:
On July 28 2012 03:52 Tom Cruise wrote:
.."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add.


I think there are more important things than the choice of words. Fine. Substitute "MPQ mod" for MPQ hack. It literally has no impact on my point.

(1) MPQ mods can only modify visuals
(2) Anything they can do that would give a real competitive advantage, readily available map hacks already do
(3) No one uses MPQ mods to gain an advantage, because it takes hours to figure out how to mod things, and seconds to Google a pre-existing map hack
(4) Essentially every map hack operates without touching any MPQ files (or any game files)

On July 28 2012 03:53 Kazeyonoma wrote:
and thus like I said, instead of requesting them NOT implement their new update tool (which is GOING TO HAPPEN for THEIR REASONS, whether it's because they don't want you modding things without them knowing, or becuase there is a security loophole (not necessarily maphacking okay?)) why not instead petition to have certain mods that are beneficial be implemented instead.


What about future mods that will never get a shot at gaining popularity and catching Blizzard's eye? This seems a bit shortsighted.

But if it is allowed don't you think that people will then make a mpq file that gives and advantage and then release it? Blizard doesn't have the time to check all those things to see if some are hacks and some are not.


Why on Earth would someone put hours into trying to publish some MPQ-patch that makes DTs visible when there are already map hacks that do the same thing? There's literally no point.

Besides, if you "release" an MPQ-patch, it's not without 5 pages of instructions and a lot of time invested for the potential user. You can have a map hack running in 60 seconds with no brain.

Then why do you lock your house people are able to get in anyway if they want.


That's exactly my point. Locking your house makes it harder. Removing MPQ-patches does not make it harder. That's already the difficult option. I'm arguing that if you're missing the entire front facing wall of your house, there's no point in locking the door. (The front wall is the protection against map hacks... the door is protection against MPQ patches.)
trbot
Profile Joined June 2012
Canada142 Posts
July 27 2012 19:11 GMT
#303
On July 28 2012 04:07 Assirra wrote:
Show nested quote +
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
On July 28 2012 03:13 Iksf wrote:
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack

stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack.
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
Last Edited: 2012-07-27 19:16:30
July 27 2012 19:15 GMT
#304
On July 28 2012 04:11 trbot wrote:
Show nested quote +
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
On July 28 2012 03:13 Iksf wrote:
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack

stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack.

You clearly don't understand that you can get an unfair advantage by editing mpq.
An advantage that is totally different from maphacking.
Here's another example:We shouldn't go after petty thieves, the murderers are way worse.
Tom Cruise
Profile Joined July 2012
Denmark482 Posts
Last Edited: 2012-07-27 19:19:18
July 27 2012 19:16 GMT
#305
On July 28 2012 04:08 trbot wrote:
Show nested quote +
On July 28 2012 04:04 Tom Cruise wrote:
On July 28 2012 03:46 Nerski wrote:
On July 28 2012 03:31 Tom Cruise wrote:
On July 28 2012 03:23 Magnious wrote:
I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use.


For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings.


Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure.

Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter.

If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case.

Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII.


..grr. NO.

modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.

when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking.

hacking is when you advance the existing firmware, i.e., u add features to your advantage.


Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.

Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you.


plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw.

edit: removed a few words, I understand how sensitive mods can be, sry
Iksf
Profile Joined March 2011
United Kingdom444 Posts
Last Edited: 2012-07-27 19:51:14
July 27 2012 19:25 GMT
#306
On July 28 2012 03:52 Tom Cruise wrote:
Show nested quote +
Why the heck would you invest dozens of hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more?


cuz messing with MPQ files won't get u banned, hacking will.

Show nested quote +
Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.


.."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add.


a) No banwave has caught any hackers recently, even though the most popular SC2 hack has been free for months now and has a large userbase

b) In WoW blizzard identified key adt (map) files which were used by modders with ill intentions, for example the stratholme ones for mount runs
+ Show Spoiler +
World\Maps\HellfireRampart\HellfireRampart_28_34.adt
World\Maps\PVPZone04\PVPZone04_30_29.adt
DBFilesClient\CreatureModelData.dbc
World\Maps\PVPZone04\PVPZone04_29_30.adt
World\Maps\PVPZone01\PVPZone01_32_29.adt
World\GENERIC\PassiveDoodads\ValentinesDay\ValentineBasket_01.m2
World\Expansion02\Doodads\Stormpeaks\IceShards\FrostGiantIceShard04.M2
World\AZEROTH\ELWYNN\PASSIVEDOODADS\Campfire\ElwynnCampfire.m2
World\Maps\PVPZone01\PVPZone01_32_30.adt
world\maps\stratholme\stratholme_38_25.adt
world\maps\stratholme\stratholme_38_24.adt
World\Maps\Kalimdor\Kalimdor_29_9.adt
world\goober\g_fishingbobber.blp
World\Generic\Human\Passive Doodads\BeerKegs\BeerKeg01_NoCollide.M2
World\Generic\PASSIVEDOODADS\DuelingFlag\DuelingFlag.m2

and had a no tolerance policy on modifying those files. No one would have a problem with blizzard enforcing that on us in Sc2 if its a real concern

In any case Blizzard arn't doing this because of wanting to stamp out mods its just a downside of the new streaming downloader, some way to toggle between the modern streamed downloader and the old fashioned patch file based one would be the best solution.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
Last Edited: 2012-07-27 19:32:13
July 27 2012 19:26 GMT
#307
On July 28 2012 04:07 Assirra wrote:
Show nested quote +
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
On July 28 2012 03:13 Iksf wrote:
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack

stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point)

BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2.

Edit: Oh and one thing to note: I feel if modding get nuked before acutally isomething is happening about the real problems i feel it like a punch in the face as a customer. Because i can smell the next step to it.
invisible tetris level master
trbot
Profile Joined June 2012
Canada142 Posts
July 27 2012 19:27 GMT
#308
On July 28 2012 04:16 Tom Cruise wrote:
Show nested quote +
On July 28 2012 04:08 trbot wrote:
On July 28 2012 04:04 Tom Cruise wrote:
On July 28 2012 03:46 Nerski wrote:
On July 28 2012 03:31 Tom Cruise wrote:
On July 28 2012 03:23 Magnious wrote:
I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use.


For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings.


Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure.

Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter.

If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case.

Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII.


..grr. NO.

modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.

when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking.

hacking is when you advance the existing firmware, i.e., u add features to your advantage.


Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.

Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you.


plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw.

edit: removed a few words, I understand how sensitive mods can be, sry


You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out.

On July 28 2012 04:15 Roxor9999 wrote:
Show nested quote +
On July 28 2012 04:11 trbot wrote:
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
On July 28 2012 03:13 Iksf wrote:
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack

stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack.

You clearly don't understand that you can get an unfair advantage by editing mpq.
An advantage that is totally different from maphacking.
Here's another example:We shouldn't go after petty thieves, the murderers are way worse.


Please help me understand, then. What advantage are we talking about?
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
July 27 2012 19:29 GMT
#309
On July 28 2012 04:26 Nachtwind wrote:
Show nested quote +
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
On July 28 2012 03:13 Iksf wrote:
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack

stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point)

BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2.

Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere.
Tom Cruise
Profile Joined July 2012
Denmark482 Posts
July 27 2012 19:29 GMT
#310
On July 28 2012 04:27 trbot wrote:
Show nested quote +
On July 28 2012 04:16 Tom Cruise wrote:
On July 28 2012 04:08 trbot wrote:
On July 28 2012 04:04 Tom Cruise wrote:
On July 28 2012 03:46 Nerski wrote:
On July 28 2012 03:31 Tom Cruise wrote:
On July 28 2012 03:23 Magnious wrote:
I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use.


For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings.


Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure.

Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter.

If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case.

Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII.


..grr. NO.

modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.

when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking.

hacking is when you advance the existing firmware, i.e., u add features to your advantage.


Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.

Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you.


plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw.

edit: removed a few words, I understand how sensitive mods can be, sry


You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out.

Show nested quote +
On July 28 2012 04:15 Roxor9999 wrote:
On July 28 2012 04:11 trbot wrote:
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
On July 28 2012 03:13 Iksf wrote:
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack

stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack.

You clearly don't understand that you can get an unfair advantage by editing mpq.
An advantage that is totally different from maphacking.
Here's another example:We shouldn't go after petty thieves, the murderers are way worse.


Please help me understand, then. What advantage are we talking about?


it's funny cuz the first line on wikipedia in the link that u sent me proves that I know wat I'm talking about. with all due respect, though, I won't waste a second more on you
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
July 27 2012 19:29 GMT
#311
On July 28 2012 04:27 trbot wrote:
Show nested quote +
On July 28 2012 04:16 Tom Cruise wrote:
On July 28 2012 04:08 trbot wrote:
On July 28 2012 04:04 Tom Cruise wrote:
On July 28 2012 03:46 Nerski wrote:
On July 28 2012 03:31 Tom Cruise wrote:
On July 28 2012 03:23 Magnious wrote:
I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use.


For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings.


Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure.

Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter.

If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case.

Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII.


..grr. NO.

modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.

when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking.

hacking is when you advance the existing firmware, i.e., u add features to your advantage.


Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.

Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you.


plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw.

edit: removed a few words, I understand how sensitive mods can be, sry


You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out.

Show nested quote +
On July 28 2012 04:15 Roxor9999 wrote:
On July 28 2012 04:11 trbot wrote:
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
On July 28 2012 03:13 Iksf wrote:
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack

stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack.

You clearly don't understand that you can get an unfair advantage by editing mpq.
An advantage that is totally different from maphacking.
Here's another example:We shouldn't go after petty thieves, the murderers are way worse.


Please help me understand, then. What advantage are we talking about?

Making models of invisible units more visible.
trbot
Profile Joined June 2012
Canada142 Posts
July 27 2012 19:31 GMT
#312
On July 28 2012 04:29 Roxor9999 wrote:
Show nested quote +
On July 28 2012 04:27 trbot wrote:
On July 28 2012 04:16 Tom Cruise wrote:
On July 28 2012 04:08 trbot wrote:
On July 28 2012 04:04 Tom Cruise wrote:
On July 28 2012 03:46 Nerski wrote:
On July 28 2012 03:31 Tom Cruise wrote:
On July 28 2012 03:23 Magnious wrote:
I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use.


For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings.


Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure.

Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter.

If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case.

Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII.


..grr. NO.

modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.

when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking.

hacking is when you advance the existing firmware, i.e., u add features to your advantage.


Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.

Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you.


plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw.

edit: removed a few words, I understand how sensitive mods can be, sry


You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out.

On July 28 2012 04:15 Roxor9999 wrote:
On July 28 2012 04:11 trbot wrote:
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
On July 28 2012 03:13 Iksf wrote:
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack

stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack.

You clearly don't understand that you can get an unfair advantage by editing mpq.
An advantage that is totally different from maphacking.
Here's another example:We shouldn't go after petty thieves, the murderers are way worse.


Please help me understand, then. What advantage are we talking about?

Making models of invisible units more visible.


Are you aware that virtually every map hack does this?
Tom Cruise
Profile Joined July 2012
Denmark482 Posts
July 27 2012 19:31 GMT
#313
On July 28 2012 04:25 Iksf wrote:
Show nested quote +
On July 28 2012 03:52 Tom Cruise wrote:
Why the heck would you invest dozens of hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more?


cuz messing with MPQ files won't get u banned, hacking will.

Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.


.."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add.


a) No banwave has caught any hackers recently, even though the most popular SC2 hack has been free for months now and has a large userbase

b) In WoW blizzard identified key adt (map) files which were used by modders with ill intentions, for example the stratholme ones for mount runs and had a no tolerance policy on modifying those files. No one would have a problem with blizzard enforcing that on us in Sc2 if its a real concern

In any case Blizzard arn't doing this because of wanting to stamp out mods its just a downside of the new streaming downloader, some way to toggle between the modern streamed downloader and the old fashioned patch file based one would be the best solution.


I'm sorry but what on earth does that have to do with the piece of text u quoted me.
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
Last Edited: 2012-07-27 19:32:54
July 27 2012 19:32 GMT
#314
On July 28 2012 04:31 trbot wrote:
Show nested quote +
On July 28 2012 04:29 Roxor9999 wrote:
On July 28 2012 04:27 trbot wrote:
On July 28 2012 04:16 Tom Cruise wrote:
On July 28 2012 04:08 trbot wrote:
On July 28 2012 04:04 Tom Cruise wrote:
On July 28 2012 03:46 Nerski wrote:
On July 28 2012 03:31 Tom Cruise wrote:
On July 28 2012 03:23 Magnious wrote:
I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use.


For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings.


Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure.

Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter.

If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case.

Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII.


..grr. NO.

modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.

when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking.

hacking is when you advance the existing firmware, i.e., u add features to your advantage.


Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.

Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you.


plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw.

edit: removed a few words, I understand how sensitive mods can be, sry


You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out.

On July 28 2012 04:15 Roxor9999 wrote:
On July 28 2012 04:11 trbot wrote:
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
[quote]
stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack.

You clearly don't understand that you can get an unfair advantage by editing mpq.
An advantage that is totally different from maphacking.
Here's another example:We shouldn't go after petty thieves, the murderers are way worse.


Please help me understand, then. What advantage are we talking about?

Making models of invisible units more visible.


Are you aware that virtually every map hack does this?

No, and why does that matter?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 27 2012 19:32 GMT
#315
On July 28 2012 04:29 Roxor9999 wrote:
Show nested quote +
On July 28 2012 04:27 trbot wrote:
On July 28 2012 04:16 Tom Cruise wrote:
On July 28 2012 04:08 trbot wrote:
On July 28 2012 04:04 Tom Cruise wrote:
On July 28 2012 03:46 Nerski wrote:
On July 28 2012 03:31 Tom Cruise wrote:
On July 28 2012 03:23 Magnious wrote:
I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use.


For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings.


Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure.

Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter.

If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case.

Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII.


..grr. NO.

modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.

when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking.

hacking is when you advance the existing firmware, i.e., u add features to your advantage.


Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.

Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you.


plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw.

edit: removed a few words, I understand how sensitive mods can be, sry


You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out.

On July 28 2012 04:15 Roxor9999 wrote:
On July 28 2012 04:11 trbot wrote:
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
On July 28 2012 03:13 Iksf wrote:
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack

stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack.

You clearly don't understand that you can get an unfair advantage by editing mpq.
An advantage that is totally different from maphacking.
Here's another example:We shouldn't go after petty thieves, the murderers are way worse.


Please help me understand, then. What advantage are we talking about?

Making models of invisible units more visible.

There arebthing that you only replace unit silouethe, so you will not see giant pink tree. It will be more distracted place aroundbthat unit
trbot
Profile Joined June 2012
Canada142 Posts
Last Edited: 2012-07-27 20:20:34
July 27 2012 19:35 GMT
#316
On July 28 2012 04:29 Tom Cruise wrote:
Show nested quote +
On July 28 2012 04:27 trbot wrote:
On July 28 2012 04:16 Tom Cruise wrote:
On July 28 2012 04:08 trbot wrote:
On July 28 2012 04:04 Tom Cruise wrote:
On July 28 2012 03:46 Nerski wrote:
On July 28 2012 03:31 Tom Cruise wrote:
On July 28 2012 03:23 Magnious wrote:
I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use.


For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings.


Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure.

Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter.

If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case.

Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII.


..grr. NO.

modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.

when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking.

hacking is when you advance the existing firmware, i.e., u add features to your advantage.


Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.

Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you.


plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw.

edit: removed a few words, I understand how sensitive mods can be, sry


You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out.

On July 28 2012 04:15 Roxor9999 wrote:
On July 28 2012 04:11 trbot wrote:
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
On July 28 2012 03:13 Iksf wrote:
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack

stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack.

You clearly don't understand that you can get an unfair advantage by editing mpq.
An advantage that is totally different from maphacking.
Here's another example:We shouldn't go after petty thieves, the murderers are way worse.


Please help me understand, then. What advantage are we talking about?


it's funny cuz the first line on wikipedia in the link that u sent me proves that I know wat I'm talking about. with all due respect, though, I won't waste a second more on you


Which line is that? Is it "In electronic systems and computing, firmware is the combination of persistent memory and program code and data stored in it" (where you said "adding new features [to software]")? As for the other definition of hacker, presumably you're not talking about "[someone] who makes innovative customizations or combinations of retail electronic and computer equipment" (which sounds an awful lot like a modder).

By the way, I re-read your earlier posts, and you make a lot of random nonsense claims. You claim that you can't add new files to an MPQ file (but MPQ tools to do this have been available since early SC1 days, pre broodwar). You say people shouldn't bother spending "48 hours" "rendering models." Of course, anyone who knows what they are talking about will realize that you don't render models to place them in a 3D game. That's the game engine's job. You just export the model from 3dsmax, maya, or the like, and import it into the game's resources. Besides, even if you had been right to talk about rendering, producing a high quality still of a model takes seconds (not minutes or hours) on a decent computer. Next, you ramble on about replacing "VLC" files. What exactly are VLC files? Or are you just confusing yourself with VLC media player and its playlist format... lol... Oh, and then you talk about hacking by "injection" and "external access." Besides the fact that "injection" (really "code injection") is external access (whatever that means), I bet you don't even know what injection is, or how to do it. If you know your stuff, then put your money where your mouth is. Let's say I write a website and I design my database access scripts poorly. I give you a search form with poor validation and you want to break it. How do you hack it? Anyone who has any idea what they're talking about can answer this easily, and in very precise terms.

Just admit it. You have no idea what you're talking about. (I'll eat my hat if you prove me wrong, but that's not going to happen.)
Iksf
Profile Joined March 2011
United Kingdom444 Posts
July 27 2012 19:35 GMT
#317
On July 28 2012 04:31 Tom Cruise wrote:

I'm sorry but what on earth does that have to do with the piece of text u quoted me.



cuz messing with MPQ files won't get u banned, hacking will.

Nachtwind
Profile Joined June 2011
Germany1130 Posts
Last Edited: 2012-07-27 19:38:35
July 27 2012 19:35 GMT
#318
On July 28 2012 04:29 Roxor9999 wrote:
Show nested quote +
On July 28 2012 04:26 Nachtwind wrote:
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
On July 28 2012 03:13 Iksf wrote:
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack

stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point)

BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2.

Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere.


You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc...
The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard.
invisible tetris level master
trbot
Profile Joined June 2012
Canada142 Posts
July 27 2012 19:36 GMT
#319
On July 28 2012 04:32 Roxor9999 wrote:
Show nested quote +
On July 28 2012 04:31 trbot wrote:
On July 28 2012 04:29 Roxor9999 wrote:
On July 28 2012 04:27 trbot wrote:
On July 28 2012 04:16 Tom Cruise wrote:
On July 28 2012 04:08 trbot wrote:
On July 28 2012 04:04 Tom Cruise wrote:
On July 28 2012 03:46 Nerski wrote:
On July 28 2012 03:31 Tom Cruise wrote:
On July 28 2012 03:23 Magnious wrote:
I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use.


For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings.


Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure.

Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter.

If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case.

Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII.


..grr. NO.

modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.

when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking.

hacking is when you advance the existing firmware, i.e., u add features to your advantage.


Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.

Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you.


plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw.

edit: removed a few words, I understand how sensitive mods can be, sry


You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out.

On July 28 2012 04:15 Roxor9999 wrote:
On July 28 2012 04:11 trbot wrote:
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
[quote]

This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack.

You clearly don't understand that you can get an unfair advantage by editing mpq.
An advantage that is totally different from maphacking.
Here's another example:We shouldn't go after petty thieves, the murderers are way worse.


Please help me understand, then. What advantage are we talking about?

Making models of invisible units more visible.


Are you aware that virtually every map hack does this?

No, and why does that matter?


Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production).
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
July 27 2012 19:40 GMT
#320
On July 28 2012 04:36 trbot wrote:
Show nested quote +
On July 28 2012 04:32 Roxor9999 wrote:
On July 28 2012 04:31 trbot wrote:
On July 28 2012 04:29 Roxor9999 wrote:
On July 28 2012 04:27 trbot wrote:
On July 28 2012 04:16 Tom Cruise wrote:
On July 28 2012 04:08 trbot wrote:
On July 28 2012 04:04 Tom Cruise wrote:
On July 28 2012 03:46 Nerski wrote:
On July 28 2012 03:31 Tom Cruise wrote:
[quote]

For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings.


Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure.

Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter.

If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case.

Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII.


..grr. NO.

modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.

when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking.

hacking is when you advance the existing firmware, i.e., u add features to your advantage.


Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.

Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you.


plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw.

edit: removed a few words, I understand how sensitive mods can be, sry


You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out.

On July 28 2012 04:15 Roxor9999 wrote:
On July 28 2012 04:11 trbot wrote:
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
[quote]
And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack.

You clearly don't understand that you can get an unfair advantage by editing mpq.
An advantage that is totally different from maphacking.
Here's another example:We shouldn't go after petty thieves, the murderers are way worse.


Please help me understand, then. What advantage are we talking about?

Making models of invisible units more visible.


Are you aware that virtually every map hack does this?

No, and why does that matter?


Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production).

I never said that.

On July 28 2012 04:35 Nachtwind wrote:
Show nested quote +
On July 28 2012 04:29 Roxor9999 wrote:
On July 28 2012 04:26 Nachtwind wrote:
On July 28 2012 04:07 Assirra wrote:
On July 28 2012 04:04 Nachtwind wrote:
On July 28 2012 04:00 Assirra wrote:
On July 28 2012 03:42 trbot wrote:
On July 28 2012 03:15 Assirra wrote:
On July 28 2012 03:13 Iksf wrote:
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack

stop using this as a excuse really, it got nothing to do with the subject.

And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.


This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?

Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.

And once again you are dodging the issue and trying to shove the blame on maphackers.
It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.


because you can´t have a maphack with just mpq is that so hard to understand?

read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps.
Stop changing the subject.


Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point)

BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2.

Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere.


You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc...
The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard.

You can't think of any arguments so you just insult me.
They are both by mpq editing if blizzard wants to allow custom backgrounds they will have to make a new system.
Prev 1 14 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7
CranKy Ducklings52
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 227
WinterStarcraft216
RuFF_SC2 88
SpeCial 84
StarCraft: Brood War
Rain 3377
GuemChi 2222
Artosis 641
Noble 34
Purpose 22
Counter-Strike
summit1g13101
tarik_tv3410
Fnx 1155
taco 311
minikerr234
Super Smash Bros
C9.Mang0474
Other Games
Doublelift3260
Day[9].tv827
Maynarde119
ViBE94
Mew2King25
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 94
• davetesta11
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra986
Other Games
• Day9tv827
Upcoming Events
Escore
8h 14m
IntoTheTV X SOOP
9h 14m
Big Brain Bouts
14h 14m
DnS vs Rex
Reynor vs Cure
Replay Cast
22h 14m
RSL Revival
1d 7h
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
1d 16h
Ladder Legends
1d 18h
RSL Revival
2 days
OSC
2 days
OSC
2 days
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
PiGosaur Cup
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-05
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.