|
I know this is a long shot, but we've put too much time in to the various mods developed at this stage to just let it be shut down without a fight. For those who haven't heard, there's a potential for all forms of MPQ modding to be impossible after the patch. You can read the details here; http://www.teamliquid.net/forum/viewmessage.php?topic_id=355575
I'm aware that not everyone uses these mods, but please show your support by signing the petition. Those of us who do use or make them have had a damn fun time doing so, and it'd be such a shame for it all to go to waste.
You can sign here; http://www.change.org/petitions/blizzard-entertainment-do-not-block-mpq-modifications-in-patch-1-5-of-starcraft-2#
EDIT: added Reddit link, please upvote for extra support. http://www.reddit.com/r/starcraft/comments/x7wb9/mpq_modding_shutdown_petition/
We've all put a lot of time in to making awesome modifications for you, now is your chance to give back to us and help us keep going after the patch.
Recently there has been suspicion of the upcoming patch having the potential to block all forms of alteration to SC2's MPQ archives. It's not yet 100% confirmed, but we can't take a risk of ignoring it until it's too late. For more information, read here; http://www.teamliquid.net/forum/viewmessage.php?topic_id=355575MPQ modding causes no harm to SC2 and opens a lot of potential for the community to develop and share their creativity to the players. With current mods shared to the TeamLiquid.net community such as Stronger Team Colours by Pzea469, proven to be beneficial to players affected by colour-blindness, and various other mods like Custom Backgrounds developed by Existor and myself, Teliko, we've brought nothing but a better playing experience to the community and opened a whole new aspect of entertainment and creativity to the game. It's clear a change like this wouldn't affect negative aspects to the game such as maphacking, so there's really no reason to shut this down. Many players continue playing the game simply on the basis of knowing they can freely make it look however they want. If you support mods like Stronger Team Colours, Custom Backgrounds and Dark Protoss/Mercenaries, and want to see more releases and development to continue after the patch, please sign this petition.
Poll added by request. Please refrain from voting unless you fully understand MPQ editing and what this change will effect. i.e. No more Stronger Team Colour mods etc, while Maphacks will remain unaffected. Consider actually having a read through the thread to get some info.
Poll: Do you want this change to go through?No, let us continue to mod. (410) 63% Yes, put a stop to all forms of modding. (240) 37% 650 total votes Your vote: Do you want this change to go through? (Vote): No, let us continue to mod. (Vote): Yes, put a stop to all forms of modding.
Brief compilation of what we'll be losing if this goes through
Stronger Team Colours
![[image loading]](http://i.imgur.com/sOXwx.jpg)
Custom Login Screen
![[image loading]](http://i.imgur.com/bNpbg.jpg)
Custom Backgrounds
![[image loading]](http://telikostarcraft.com/wp-content/uploads/2011/08/247467_151327324939458_151319884940202_321561_4269556_n.jpg)
Dark Protoss
![[image loading]](http://i.imgur.com/SkzkK.jpg)
Mercenary Terran
![[image loading]](http://i.imgur.com/P5g02.jpg)
Significantly more infested Zerg
![[image loading]](http://i.imgur.com/4y8J5.jpg)
Broodwar Voice Swap
![[image loading]](http://i.imgur.com/XdDGFh.png)
Custom Decals
![[image loading]](http://telikostarcraft.com/wp-content/uploads/2011/08/Screenshot2011-08-29-04_41_06-1024x640.jpg)
Custom Fonts
|
stronger team color is a nice mod, maybe blizzard will implement it into hots
|
Germany25657 Posts
Petition threads are usually frowned upon and get closed, but this is a good cause (I think)
Maybe Blizzard will change their mind, i like having custom decals.
|
I signed! but the fact that it asks for your address will stop alot of people from signing.
|
While I'm all for the cause, Blizzard won't be listening. They're a bit shit in that department =\ Also you should probably have (and still can) just make a poll here. Then forward that to a lot of blizzard e-mails if you want. Means you'll get way more feedback (because it's easier to participate in) than from a petition, which, as far as I can see doesn't hold any more or less sway over a poll.
|
Pretty sure blizz might listen to this one, browder has actually told people it was good to use the stronger team color. Maybe they will change some stuff around to allow this kind of stuff.
|
I would think someone could still just make a hack that bypasses this data checking that the game does. That said, I understand it's against the Terms of Use, but who cares when the intention is righteous.
That said, I guess it's still worth it to complain, but with the streaming system they have in place, maybe it's some sot of unavoidable (or at least difficult to avoid) consequence that the data can't be modified anymore.
|
you should put a link on each of the picture of the mod for other people who might be new and is interested in downloading the mod.
totally support this petition!
|
Blazinghand
United States25552 Posts
This would be more successful as a thread on the battle.net forums.
|
I will quit playing this game and not buy HoTS if can no longer use Stronger Team Colors. The Zerg versus Zerg matchup is simply impossible without it.
|
On July 27 2012 08:35 Grampz wrote: Pretty sure blizz might listen to this one, browder has actually told people it was good to use the stronger team color. Maybe they will change some stuff around to allow this kind of stuff.
I hope so. I could really go for a dose of being wrong about Blizzard messing things up atm ><
On July 27 2012 08:36 Cire wrote: I will quit playing this game and not buy HoTS if can no longer use Stronger Team Colors. The Zerg versus Zerg matchup is simply impossible without it.
What you've said is instantly recognizable as untrue. How you have delivered the falsehood with so much conviction is beyond me xD
|
I do not agree at all. Its ok to loose those things if it gives Blizzard a chance to hunt cheaters/hackers etc. Also mpq modding isnt allowed by Blizz ToS
|
On July 27 2012 08:36 Blazinghand wrote: This would be more successful as a thread on the battle.net forums. It would need to be on the US forums to be more effective, and I don't have a US account. If anyone wants to volunteer to make a thread there linking to here and the petition, I'll add it to the OP.
|
Signed to save the mods. The changes won't do anything to stop map hackers, and streaming the game doesn't actually help anything.
|
The stronger color one is the only one you really could justify to blizzard. As far as decals, background, unit customization ect ect i feel like blizzard would not like that because that does violate the user agreement of the product and messes with the product as they intended. Decals and background and unit customization would actually be really sick if you could buy that stuff, to make yourself look unique and stuff you know?
Also you may want to make this thread on the blizzard forums, TL isn't really the place to make a plea to blizzard
|
if this is whats needed to stop people using hacks, i don't have an issue with mods flying out the window with it.
|
On July 27 2012 08:40 BoggieMan wrote: if this is whats needed to stop people using hacks, i don't have an issue with mods flying out the window with it.
I'd have to imagine that it's not, and that it's a lazy solution - if it even is one. The MPQ could have its constituent parts checked, rather than the entire thing.
|
Eh... Mods aren't a huge deal to lose. I think it's only a small percentage of people that use them.
|
Here's a possible solution:
All the good things about MPQ editing are all graphical changes located in the SC2assets files and never in the SC2data files. SC2data files (90% certain, but I could easily be wrong) are where the maphacks etc. occur.
How about Blizz makes SC2data files auto-update, but not do so with SC2assets?
|
On July 27 2012 08:36 Raembo wrote: you should put a link on each of the picture of the mod for other people who might be new and is interested in downloading the mod. totally support this petition! Good point. Adding them now.
On July 27 2012 08:40 BoggieMan wrote: if this is whats needed to stop people using hacks, i don't have an issue with mods flying out the window with it. It won't stop hackers in the slightest which is why I'm particularly annoyed about it.
|
On July 27 2012 08:41 SeraKuDA wrote: Eh... Mods aren't a huge deal to lose. I think it's only a small percentage of people that use them.
And if you were a part of that percentage, do you think this would be your response to the matter?
|
On July 27 2012 08:43 Lumi wrote:Show nested quote +On July 27 2012 08:41 SeraKuDA wrote: Eh... Mods aren't a huge deal to lose. I think it's only a small percentage of people that use them. And if you were a part of that percentage, do you think this would be your response to the matter?
Probably, because it's still not a big deal.
|
On July 27 2012 08:42 Teliko wrote:Show nested quote +On July 27 2012 08:40 BoggieMan wrote: if this is whats needed to stop people using hacks, i don't have an issue with mods flying out the window with it. It won't stop hackers in the slightest which is why I'm particularly annoyed about it. Can you clarify, please?
|
I think it's most fair if everyone has the same models and colours. Customization is bad for fair competition imo. I hated WoW PvP most for the amount of retarded add-ons you had to have to be maximum efficient.
It's probably bad for people who have difficulties seeing colours (assuming stronger team colours help them at all), but then Blizz should make a universal official colour blind version, that is easily accessable and the same for everyone.
Yeah, and changing background picture... I don't care about at all.
edit: Would it be possible to use MPQ editing to make invisible units stand out more? If that's possible, all the more reason forbid it.
|
On July 27 2012 08:44 SeraKuDA wrote:Show nested quote +On July 27 2012 08:43 Lumi wrote:On July 27 2012 08:41 SeraKuDA wrote: Eh... Mods aren't a huge deal to lose. I think it's only a small percentage of people that use them. And if you were a part of that percentage, do you think this would be your response to the matter? Probably, because it's still not a big deal.
So, having put yourself in the place of the people to whom it i s the biggest deal for, you're saying that it's still not really a big deal for anyone? I don't think you're making this judgement based off of other peoples opinions at all.
|
On July 27 2012 08:41 SeraKuDA wrote: Eh... Mods aren't a huge deal to lose. I think it's only a small percentage of people that use them. That percentage is still in the hundreds of thousands of people. Reducing their entertainment value for no benefit in return doesn't seem very fair.
|
The stronger team colours is really a pity if it has to go. Great mod.
For the other ones, I don't really feel sorry for anyone to not use their own backgrounds or customised whatever etc
But if this can help even a little bit against the hackers, then I'd say the stronger team colours have to take one for the team. Would prefer this to have the angle "Please blizz, implement a stronger team colours option" instead. glgl.
|
On July 27 2012 08:46 Dyme wrote: I think it's most fair if everyone has the same models and colours. Customization is bad for fair competition imo. I hated WoW PvP most for the amount of retarded add-ons you had to have to be maximum efficient.
It's probably bad for people who have difficulties seeing colours (assuming stronger team colours help them at all), but then Blizz should make a universal official colour blind version, that is easily accessable and the same for everyone.
Yea, and changing background picture... I don't care about at all. The main reason I don't like what Blizz is doing is because I am obsessed with BW voice swap.
I never even played BW very much, but they still left a much larger mark than SC2 sounds did.
|
Honestly I'm glad about this. Stronger Color Mod in streams is a pain in eye but surely there must have been easier ways to get rid of it.
|
On July 27 2012 08:46 Dyme wrote: I think it's most fair if everyone has the same models and colours. Customization is bad for fair competition imo. I hated WoW PvP most for the amount of retarded add-ons you had to have to be maximum efficient.
It's probably bad for people who have difficulties seeing colours (assuming stronger team colours help them at all), but then Blizz should make a universal official colour blind version, that is easily accessable and the same for everyone.
Yea, and changing background picture... I don't care about at all.
You're comparing apples to oranges. Also, and I don't mean to offend, but you sound lazy. Add-ons for wow were really easy to install and it's a one time thing for a game that you play for a ton of hours. While I'll agree in disliking the ones that generally baby'd the game down, many were positive. I don't think there were really any lame ones for PVP. It sounds like you're just complaining about the effort, which is minimal.
Also, it is "universally available" and the same for everyone who wants it. Downloading from one spot on the internet to another isn't a big deal. And a complaint about the difficulty in implementing it now (which really is minor) as compared to if it were to be offered up more easily from Blizzard isn't a justification for having it all removed over fairness or whatever.
|
You should really post this on reddit. It's better oriented for utilizing a crowd.
|
On July 27 2012 08:49 Wroshe wrote: Honestly I'm glad about this. Stronger Color Mod in streams is a pain in eye but surely there must have been easier ways to get rid of it.
*honnestly i'm glad that color blind ppl don't have a way to play/stream/commentate the game.
WTH /w some ppl on TL sometimes...
|
Links to info on each mod added to OP by request.
On July 27 2012 08:45 Antylamon wrote:Show nested quote +On July 27 2012 08:42 Teliko wrote:On July 27 2012 08:40 BoggieMan wrote: if this is whats needed to stop people using hacks, i don't have an issue with mods flying out the window with it. It won't stop hackers in the slightest which is why I'm particularly annoyed about it. Can you clarify, please? Maphacks and drophacks don't rely on the usage of modifying MPQ archive data to function.
|
On July 27 2012 08:45 Antylamon wrote:Show nested quote +On July 27 2012 08:42 Teliko wrote:On July 27 2012 08:40 BoggieMan wrote: if this is whats needed to stop people using hacks, i don't have an issue with mods flying out the window with it. It won't stop hackers in the slightest which is why I'm particularly annoyed about it. Can you clarify, please? Hacks don't modify MPQ files. Most of the successful hacks are what are referred to as "external". If they edited the MPQ files, Warden would tear them a new one within seconds.
|
Signed up !
Please Blizzard, dont ruin this modding ability !!!!!!!!!
|
|
On July 27 2012 08:45 Antylamon wrote:Show nested quote +On July 27 2012 08:42 Teliko wrote:On July 27 2012 08:40 BoggieMan wrote: if this is whats needed to stop people using hacks, i don't have an issue with mods flying out the window with it. It won't stop hackers in the slightest which is why I'm particularly annoyed about it. Can you clarify, please?
Hackers will always find a way around whatever blizzard puts in their path. Its a neverending battle, especially since warden obviously doesnt help. Hackers will find a way around this too, if it even stops them in the first place (I know nothing about how sc2 hacks function).
|
After a minute of thinking about it, it's still worth it if Blizz carries this through. The immediate shock (a bit too extreme of a word, but w/e) of finding this out brought out more of an emotional reaction than a logical one.
However this ends up, I'll be fine with it even if it means losing my beautiful Brood War sound edit.
|
What pisses me off is all of this mods are very easy for Blizzard to implement on there own and everyone would love them for it but no that would never happen.
|
The problem is a lot of these things stronger team color, model mods, etc. can give an unfair advantage to those using it. Makes units more clear, stand out, etc. These are not intended features and should be done away with. The fact that a majority of hacks come from this same exact file modification is also a concern. Although, the custom logins, and backgrounds are kind of cool, its a necessary sacrifice to get where we need to be.
|
Blazinghand
United States25552 Posts
On July 27 2012 08:52 Chargelot wrote:Show nested quote +On July 27 2012 08:45 Antylamon wrote:On July 27 2012 08:42 Teliko wrote:On July 27 2012 08:40 BoggieMan wrote: if this is whats needed to stop people using hacks, i don't have an issue with mods flying out the window with it. It won't stop hackers in the slightest which is why I'm particularly annoyed about it. Can you clarify, please? Hacks don't modify MPQ files. Most of the successful hacks are what are referred to as "external". If they edited the MPQ files, Warden would tear them a new one within seconds.
This will stop very few hacks, I'm afraid. Basically, the stuff the game uses is loaded into the RAM of your computer, which is quickly read and written to by the game. Maphacks and production tab hacks don't read the MPQs or interact with them directly, but instead read your computer RAM, find the game data that's on it (and constantly being updated while you play) and reads that, finding out what your RAM knows-- the state of the game, what your opponent has, etc. It then operates a UI-like overlay (think about a stream overlay, for example) that's external to Sc2. Very few, if any hacks read MPQs directly.
It's likely this behavior is unintentional on blizzard's part, probably something they used for the PTR or just updating files more easily. They are in favor of the team color mod, as we know.
|
Again, could someone with a US bnet account please post this on the forums with a link to this thread and petition and I'll add it to the OP.
|
On July 27 2012 08:51 sAsImre wrote:Show nested quote +On July 27 2012 08:49 Wroshe wrote: Honestly I'm glad about this. Stronger Color Mod in streams is a pain in eye but surely there must have been easier ways to get rid of it. *honnestly i'm glad that color blind ppl don't have a way to play/stream/commentate the game. WTH /w some ppl on TL sometimes... The thing I don't get it why they use the STC mod (which clearly has about as many fans as detractors) instead of the regular game. I don't see what is stopping tournaments from running 2 streams, one with the mod that burns people's eyes out and one with the regular game.
|
Surely if enough people sign the petition you open up the possibility of Blizzard developing, or at least officially endorsing, mods such as the stronger team colours. If enough people are behind this then they can see how much the community would want mods like these to be implemented in the game on a wider scale. I'm willing to bet many tens of thousands more people would implement some of these mods if they were a) easier to install, and b) endorsed by Blizzard officially.
Just seems a shame that things that obviously took a lot of time and effort to create can be wiped out in an instant in the 'fight' against piracy and hacking.
|
On July 27 2012 09:01 Wroshe wrote:Show nested quote +On July 27 2012 08:51 sAsImre wrote:On July 27 2012 08:49 Wroshe wrote: Honestly I'm glad about this. Stronger Color Mod in streams is a pain in eye but surely there must have been easier ways to get rid of it. *honnestly i'm glad that color blind ppl don't have a way to play/stream/commentate the game. WTH /w some ppl on TL sometimes... The thing I don't get it why they use the STC mod (which clearly has about as many fans as detractors) instead of the regular game. I don't see what is stopping tournaments from running 2 streams, one with the mod that burns people's eyes out and one with the regular game.
cause some casters can't, and you just ignored the players. Setting two streams could be hard for smaller organization such as ESV
|
On July 27 2012 08:48 Antylamon wrote:Show nested quote +On July 27 2012 08:46 Dyme wrote: I think it's most fair if everyone has the same models and colours. Customization is bad for fair competition imo. I hated WoW PvP most for the amount of retarded add-ons you had to have to be maximum efficient.
It's probably bad for people who have difficulties seeing colours (assuming stronger team colours help them at all), but then Blizz should make a universal official colour blind version, that is easily accessable and the same for everyone.
Yea, and changing background picture... I don't care about at all. The main reason I don't like what Blizz is doing is because I am obsessed with BW voice swap. I never even played BW very much, but they still left a much larger mark than SC2 sounds did. I could also see fairness-imbalance if you edited sound files of Starcraft to only play important sounds (for example you could remove the sentences units say every time they receive a command and replace them with a *click* sound, so that important messages stand out more, like nukes or supply blocks or whatever. One could also replace Marine shooting sound with a *click* so stutterstepping is 0,01% more efficient or shit like that. )
I just kinda like the idea that everyone has the exact same chances and exact same tools (as far as the software goes at least).
Obviously it's all really really minor and unimportant, so it's not a big deal either way.
|
On July 27 2012 08:56 CajunMan wrote: What pisses me off is all of this mods are very easy for Blizzard to implement on there own and everyone would love them for it but no that would never happen.
That would be too reasonable though.....Not really blizzard's style.
|
On July 27 2012 09:03 nafta wrote:Show nested quote +On July 27 2012 08:56 CajunMan wrote: What pisses me off is all of this mods are very easy for Blizzard to implement on there own and everyone would love them for it but no that would never happen. That would be too reasonable though.....Not really blizzard's style.
The technology just isn't there yet.
|
On July 27 2012 09:03 nafta wrote:Show nested quote +On July 27 2012 08:56 CajunMan wrote: What pisses me off is all of this mods are very easy for Blizzard to implement on there own and everyone would love them for it but no that would never happen. That would be too reasonable though.....Not really blizzard's style. 1. Blizzard is not your bitch. 2. Blizzard has designed the EULA to say they can and will ban you for MPQ editing, be glad they supported it for as long as they did.
|
On July 27 2012 08:58 bokchoi wrote: The problem is a lot of these things stronger team color, model mods, etc. can give an unfair advantage to those using it. Makes units more clear, stand out, etc. These are not intended features and should be done away with. The fact that a majority of hacks come from this same exact file modification is also a concern. Although, the custom logins, and backgrounds are kind of cool, its a necessary sacrifice to get where we need to be.
It's not like the game is hard to see as it is. Stronger color is enjoyed by people who do find it harder to make distinctions th an those who obviously don't and so have no interest in it - like me. But I support it. I think it's a bit of a hoax to say that it has any impact on play balance. If it had that kind of potential, everyone and their mom would be using it, and Blizzard would on the record be against it rather than in support of it. It seems like it's a casualty to an overarching concern of theirs.
This thread is not about balance of mods. If you think that moderations to aesthetics have any pertinence to game balance, well, you're just wrong.
|
I signed up to the petition, there doing this to prevent hackers but it wont help at all, i use STC and Background, pretty grim that there doing this, if they do they should at least add stronger colours themselves as well as letting you customize your background!, full support
|
On July 27 2012 09:07 Chargelot wrote:Show nested quote +On July 27 2012 09:03 nafta wrote:On July 27 2012 08:56 CajunMan wrote: What pisses me off is all of this mods are very easy for Blizzard to implement on there own and everyone would love them for it but no that would never happen. That would be too reasonable though.....Not really blizzard's style. 1. Blizzard is not your bitch. 2. Blizzard has designed the EULA to say they can and will ban you for MPQ editing, be glad they supported it for as long as they did.
You do realize that Blizzard employees have publicly endorsed the use of stronger team colors, right?
Honestly people, this is an unintentional change that happened when they implemented the streaming game files, if enough people get behind this poll they'll most likely add mod support of some type. This isn't going to stop a single hacker, and as for people having slight advantages through modding files it will not change the outcome of a game 99.9% of the time, unless they are colorblind, in which case many people just can no longer play/commentate the game.
I don't even use Mods and would hate to see them removed, even if Blizzard added some of the customization levels instead of allowing full modding it would be good. Also these passive aggressive statements on TL are starting to get annoying. If you have something to say explain your reasoning behind it. It helps facilitate actual conversations, and makes TL a lot nicer place to be.
|
On July 27 2012 09:07 Chargelot wrote:Show nested quote +On July 27 2012 09:03 nafta wrote:On July 27 2012 08:56 CajunMan wrote: What pisses me off is all of this mods are very easy for Blizzard to implement on there own and everyone would love them for it but no that would never happen. That would be too reasonable though.....Not really blizzard's style. 1. Blizzard is not your bitch. 2. Blizzard has designed the EULA to say they can and will ban you for MPQ editing, be glad they supported it for as long as they did.
You come into this petition thread / crowd just to say "blizz isn't your bitch, be glad they 'supported' you in this for as long as they did"
Really? Betcha wouldn't say this around some real world sc fans just hangin out having this conversation and expressing their remorse for losing these things that they enjoyed. Because then you'd see them looking at you and realize what kind of person you were in that moment for saying that. But you'd see that coming and avoid it IRL, so why not here? We're still just as unimpressed.
|
On July 27 2012 09:17 draumr wrote:Show nested quote +On July 27 2012 09:07 Chargelot wrote:On July 27 2012 09:03 nafta wrote:On July 27 2012 08:56 CajunMan wrote: What pisses me off is all of this mods are very easy for Blizzard to implement on there own and everyone would love them for it but no that would never happen. That would be too reasonable though.....Not really blizzard's style. 1. Blizzard is not your bitch. 2. Blizzard has designed the EULA to say they can and will ban you for MPQ editing, be glad they supported it for as long as they did. You do realize that Blizzard employees have publicly endorsed the use of stronger team colors, right? Honestly people, this is an unintentional change that happened when they implemented the streaming game files, if enough people get behind this poll they'll most likely add mod support of some type. This isn't going to stop a single hacker, and as for people having slight advantages through modding files it will not change the outcome of a game 99.9% of the time, unless they are colorblind, in which case many people just can no longer play/commentate the game. I don't even use Mods and would hate to see them removed, even if Blizzard added some of the customization levels instead of allowing full modding it would be good. I'm sure it's an accident too, but Blizzard employees never speak for Blizzard. It's something you see a lot on the forums, any time someone from Blizzard agrees with something or comments on something with his own personal opinion it's never "official". Which was sort of my point, they could have said "I like this mod" and then banned everyone who used it anyways. The EULA is the master of the rules, not Blizzard Employee X, even if he happens to be David Kim or similar. It was a miracle that they didn't ban for this even with employee endorsement.
On July 27 2012 09:20 Lumi wrote:Show nested quote +On July 27 2012 09:07 Chargelot wrote:On July 27 2012 09:03 nafta wrote:On July 27 2012 08:56 CajunMan wrote: What pisses me off is all of this mods are very easy for Blizzard to implement on there own and everyone would love them for it but no that would never happen. That would be too reasonable though.....Not really blizzard's style. 1. Blizzard is not your bitch. 2. Blizzard has designed the EULA to say they can and will ban you for MPQ editing, be glad they supported it for as long as they did. You come into this petition thread / crowd just to say "blizz isn't your bitch, be glad they 'supported' you in this for as long as they did" Really? Betcha wouldn't say this around some real world sc fans just hangin out having this conversation and expressing their remorse for losing these things that they enjoyed. Because then you'd see them looking at you and realize what kind of person you were in that moment for saying that. But you'd see that coming and avoid it IRL, so why not here? We're still just as unimpressed.
Yes I would tell you Blizzard is not your bitch in real life. I'm a student of the University of Delaware, so if you're ever in the area shoot me a PM so I can tell you that Blizzard is not your bitch. But thanks for the laugh.
|
On July 27 2012 08:41 SeraKuDA wrote: Eh... Mods aren't a huge deal to lose. I think it's only a small percentage of people that use them.
You'd actually be very surprised.
|
STC was the only thing who made watching ZvZ possible. Large balls of blck and red lings bumping into other balls of black and red lings while trying to avoid banelings who look exactly the same no matter what team they are on.
|
Most people don't use mods anyways, and they are right not to. It's against the terms of use, and only one of them is really useful (the stronger team color) and this one has already been passably accepted by Blizzard anyways (maybe they'll even officially include it in HoTS). The others are just useless cosmetics made to appeal to little 8 years old girls who want their game to be more flashy/new/different. They add nothing at all to the games and are against the TOS. Why on earth would Blizzard listen to any kind of petition/poll? You aren't even supposed to play with it in the first place. It's like if a cop would free prisoners because they made a petition about how they love to steal cars. It's just a nonsense to me.
Even if STC isn't implemented in HoTS, I still think this is the right decision. Why would you threaten people they can be banned for doing something when you can simply block them from doing so in the first place? It's like not locking your doors but activating the alarm system at the same time.
|
So they only reason you're against the change is because you want your colour mod and custom backgrounds? That sounds weak to me, I guess colour mod makes sense for colorblinds, and even then I'm not sure..
|
Red-green colourblind people like me are already pissed enough about the use of red and green to differentiate good and bad. I can't see the friggin' building placement grid properly... I can't see the friggin' tiny red nuke dots since I can't differentiate between the green ground and the red dot... Friend and foe colour schemes make all units look the same to me, which makes team games with a large number of players frustrating.
Just replace either red or green with blue or yellow and we're good to go.
How much more pissed am I going to be when I can't use any mods to change any of this? How pissed do you think I should be? 7-10% of the world's male population has this issue (wiki it)... I'm not sure why we're generally ignored.
|
If these changes make improvements to Blizzard's actual service, it shouldn't be held back because a tiny minority of people like to mod stuff. You knew you were taking a risk when you modded the stuff that it would all be for nothing. Now that the risk has possibly turned into reality, suck it up and let Blizzard get on with improving the playing experience without having to deal with stupid petitions.
|
I think this is a good thing that they're removing these mods. Why should players be able to mod the game so that they have more fun and incentive to play?
T_________________________________T Will sign the petition!
|
Retract, this thread wasn't the place for this :o
|
On July 27 2012 09:28 trbot wrote: Red-green colourblind people like me are already pissed enough about the use of red and green to differentiate good and bad. I can't see the friggin' building placement grid properly... I can't see the friggin' tiny red nuke dots since I can't differentiate between the green ground and the red dot... Friend and foe colour schemes make all units look the same to me, which makes team games with a large number of players frustrating.
How much more pissed am I going to be when I can't use any mods to change any of this? How pissed do you think I should be?
How about just accepting that you're going to have problems with a game that demands basic skills that you don't have?
User was warned for this post
|
On July 27 2012 09:27 Toorgr wrote: So they only reason you're against the change is because you want your colour mod and custom backgrounds? That sounds weak to me, I guess colour mod makes sense for colorblinds, and even then I'm not sure.. If you have a reason you're for the change when it won't effect maphackers, I'm happy to hear it.
|
On July 27 2012 08:58 bokchoi wrote: The problem is a lot of these things stronger team color, model mods, etc. can give an unfair advantage to those using it. Makes units more clear, stand out, etc. These are not intended features and should be done away with. The fact that a majority of hacks come from this same exact file modification is also a concern. Although, the custom logins, and backgrounds are kind of cool, its a necessary sacrifice to get where we need to be.
Yeah, that makes no sense. STC only applies to what you see on your main screen. If there was something like 2x double minimap size colors with red arrows pointing at enemy units then I'd totally agree. However, STC only enhances what you already see just to reduce the strain you have during something like team games, or from a spectator point of view. I've never felt "stronger" or I had an unfair advantage with STC. If you have that feeling, it's simply a personal feeling.
I obviously support this thread as I'm one of the few people in GM who stream with STC. I feel it's great for viewers especially on 1080p and have used it since I found out about it!
|
On July 27 2012 09:31 CaptainCharisma wrote:Show nested quote +On July 27 2012 09:28 trbot wrote: Red-green colourblind people like me are already pissed enough about the use of red and green to differentiate good and bad. I can't see the friggin' building placement grid properly... I can't see the friggin' tiny red nuke dots since I can't differentiate between the green ground and the red dot... Friend and foe colour schemes make all units look the same to me, which makes team games with a large number of players frustrating.
How much more pissed am I going to be when I can't use any mods to change any of this? How pissed do you think I should be? How about just accepting that you're going to have problems with a game that demands basic skills that you don't have?
I can see that you lack basic reasoning skills, maybe you should accept that you shouldn't chime in on these discussions.
EDIT: maybe I should say something constructive, too. This isn't some fundamental thing I'm lacking. It's not like I can only play at 10apm. I just can't distinguish red and green. This is simple. Whenever a huge strategic advantage would come from the ability to distinguish between red or green, just change one of the colours. Derp.
|
On July 27 2012 09:31 CaptainCharisma wrote:Show nested quote +On July 27 2012 09:28 trbot wrote: Red-green colourblind people like me are already pissed enough about the use of red and green to differentiate good and bad. I can't see the friggin' building placement grid properly... I can't see the friggin' tiny red nuke dots since I can't differentiate between the green ground and the red dot... Friend and foe colour schemes make all units look the same to me, which makes team games with a large number of players frustrating.
How much more pissed am I going to be when I can't use any mods to change any of this? How pissed do you think I should be? How about just accepting that you're going to have problems with a game that demands basic skills that you don't have?
Except that these mods potentially allow this person to overcome an obstacle. You think you have good advice by telling someone to accept not being able to participate in something, when it would be easy for them to, through this?
|
i got your back gav /sign
|
For those concerned, I don't think you actually need to put in your address for the petition. When I first made it and signed, I wasn't even asked. Try just leaving it blank and seeing if it accepts that, if not, just put some random jibberish in there. I can understand people might be put off putting their personal info in there.
|
|
On July 27 2012 09:33 Lumi wrote:Show nested quote +On July 27 2012 09:31 CaptainCharisma wrote:On July 27 2012 09:28 trbot wrote: Red-green colourblind people like me are already pissed enough about the use of red and green to differentiate good and bad. I can't see the friggin' building placement grid properly... I can't see the friggin' tiny red nuke dots since I can't differentiate between the green ground and the red dot... Friend and foe colour schemes make all units look the same to me, which makes team games with a large number of players frustrating.
How much more pissed am I going to be when I can't use any mods to change any of this? How pissed do you think I should be? How about just accepting that you're going to have problems with a game that demands basic skills that you don't have? Except that these mods potentially allow this person to overcome an obstacle. You think you have good advice by telling someone to accept not being able to participate in something, when it would be easy for them to, through this?
Where did I say he cannot participate?
|
On July 27 2012 09:37 AzureHath wrote: i got your back gav /sign <3
|
A multi billion dollar company wants to make it harder for their product to get hacked. Boo hoo, end of the world, eh?
|
On July 27 2012 09:41 xrapture wrote: A multi billion dollar company wants to make it harder for their product to get hacked. Boo hoo, end of the world, eh?
multiple ppl have explained that it doesn't deal at all with hack. Reading is hard hey?
|
On July 27 2012 09:33 trbot wrote:Show nested quote +On July 27 2012 09:31 CaptainCharisma wrote:On July 27 2012 09:28 trbot wrote: Red-green colourblind people like me are already pissed enough about the use of red and green to differentiate good and bad. I can't see the friggin' building placement grid properly... I can't see the friggin' tiny red nuke dots since I can't differentiate between the green ground and the red dot... Friend and foe colour schemes make all units look the same to me, which makes team games with a large number of players frustrating.
How much more pissed am I going to be when I can't use any mods to change any of this? How pissed do you think I should be? How about just accepting that you're going to have problems with a game that demands basic skills that you don't have? I can see that you lack basic reasoning skills, maybe you should accept that you shouldn't chime in on these discussions. EDIT: maybe I should say something constructive, too. This isn't some fundamental thing I'm lacking. It's not like I can only play at 10apm. I just can't distinguish red and green. This is simple. Whenever a huge strategic advantage would come from the ability to distinguish between red or green, just change one of the colours. Derp.
Cool, personal attacks. We'll see where this gets the debate going.
If you had basic comprehension skills you'd realize that my post wasn't some sort of analysis loaded with reason. It was a suggestion for a crybaby. No reason required or asserted for such a comment.
|
On July 27 2012 09:41 xrapture wrote: A multi billion dollar company wants to make it harder for their product to get hacked. Boo hoo, end of the world, eh?
Stop perpetuating this nonsense. If you're not a computer science student you may not know it, but this has ZERO bearing on hackers' abilities to continue doing what they're doing. They will still be able to write loaders that unprotect the game's memory space and modify things, or just snoop around in the game's memory space with an external program to create maphacks. It's very easy, and doesn't require modifying ANY game files.
On July 27 2012 09:43 CaptainCharisma wrote: Cool, personal attacks. We'll see where this gets the debate going.
If you had basic comprehension skills you'd realize that my post wasn't some sort of analysis loaded with reason. It was a suggestion for a crybaby. No reason required or asserted for such a comment.
Thanks for the tips, bro. I can see now that you're not worth conversing with. To anyone who's not an insensitive moron, the way you're behaving seems pretty terrible.
|
On July 27 2012 09:22 Chargelot wrote:Show nested quote +On July 27 2012 09:17 draumr wrote:On July 27 2012 09:07 Chargelot wrote:On July 27 2012 09:03 nafta wrote:On July 27 2012 08:56 CajunMan wrote: What pisses me off is all of this mods are very easy for Blizzard to implement on there own and everyone would love them for it but no that would never happen. That would be too reasonable though.....Not really blizzard's style. 1. Blizzard is not your bitch. 2. Blizzard has designed the EULA to say they can and will ban you for MPQ editing, be glad they supported it for as long as they did. You do realize that Blizzard employees have publicly endorsed the use of stronger team colors, right? Honestly people, this is an unintentional change that happened when they implemented the streaming game files, if enough people get behind this poll they'll most likely add mod support of some type. This isn't going to stop a single hacker, and as for people having slight advantages through modding files it will not change the outcome of a game 99.9% of the time, unless they are colorblind, in which case many people just can no longer play/commentate the game. I don't even use Mods and would hate to see them removed, even if Blizzard added some of the customization levels instead of allowing full modding it would be good. I'm sure it's an accident too, but Blizzard employees never speak for Blizzard. It's something you see a lot on the forums, any time someone from Blizzard agrees with something or comments on something with his own personal opinion it's never "official". Which was sort of my point, they could have said "I like this mod" and then banned everyone who used it anyways. The EULA is the master of the rules, not Blizzard Employee X, even if he happens to be David Kim or similar. It was a miracle that they didn't ban for this even with employee endorsement. Show nested quote +On July 27 2012 09:20 Lumi wrote:On July 27 2012 09:07 Chargelot wrote:On July 27 2012 09:03 nafta wrote:On July 27 2012 08:56 CajunMan wrote: What pisses me off is all of this mods are very easy for Blizzard to implement on there own and everyone would love them for it but no that would never happen. That would be too reasonable though.....Not really blizzard's style. 1. Blizzard is not your bitch. 2. Blizzard has designed the EULA to say they can and will ban you for MPQ editing, be glad they supported it for as long as they did. You come into this petition thread / crowd just to say "blizz isn't your bitch, be glad they 'supported' you in this for as long as they did" Really? Betcha wouldn't say this around some real world sc fans just hangin out having this conversation and expressing their remorse for losing these things that they enjoyed. Because then you'd see them looking at you and realize what kind of person you were in that moment for saying that. But you'd see that coming and avoid it IRL, so why not here? We're still just as unimpressed. Yes I would tell you Blizzard is not your bitch in real life. I'm a student of the University of Delaware, so if you're ever in the area shoot me a PM so I can tell you that Blizzard is not your bitch. But thanks for the laugh.
Guess I should have clarified, the Blizzard employee I spoke of was Dustin Browder. And Dustin Browder(or David Kim, as the example you pointed out) actually do have the power to change the EULA. I'm sorry, the EULA isn't some magical thing that the gods gave to Blizzard and they have to strictly follow it. They can easily change it, and have many times in the past.
Obviously they can change their minds and not allow modding, but when its an obvious oversight on their part, we have a pretty damn good chance of getting support. Being a negative nancy and saying "well be glad we had it till now" isn't how you solve problems. Blizzard is actually the customers bitch. If we as a customer base stopped giving them money they would no longer be a successful company. They know that keeping their customer base as happy as possible will get them more money in the long run, and something like this is very easy for them to fix/change. This isn't like LAN where giving to us actually takes a significant amount of power away from them.
|
Meh... as far as I know, Blizzard doesn't care about petitions.
|
Cool, personal attacks. We'll see where this gets the debate going.
If you had basic comprehension skills you'd realize that my post wasn't some sort of analysis loaded with reason. It was a suggestion for a crybaby. No reason required or asserted for such a comment.
You complain about personal attacks after making them? You j ust s aid that your original post was a suggestion for a crybaby, which, guess what, is pretty much an insult. Seems like you're the crybaby, and that you're more interested in telling people to give up than overcome, even with simple things. And simultaneously you're trying to play to the tune of "we'll see where this gets the debate going" when all you've ever been doing is treating him like crap? What a joke, dude.
He brings up a really good and unique POV for why color modding can be useful to people at a level as fundamental as solving his problem. The utility of the color mods has been in question in this thread previously, so his post falls in suit supremely well here. Can't say the same for you, and you're not going to convince any of us that you're not being a dick here because guess what, you were and it's obvious lol.
|
On July 27 2012 09:39 CaptainCharisma wrote:Show nested quote +On July 27 2012 09:33 Lumi wrote:On July 27 2012 09:31 CaptainCharisma wrote:On July 27 2012 09:28 trbot wrote: Red-green colourblind people like me are already pissed enough about the use of red and green to differentiate good and bad. I can't see the friggin' building placement grid properly... I can't see the friggin' tiny red nuke dots since I can't differentiate between the green ground and the red dot... Friend and foe colour schemes make all units look the same to me, which makes team games with a large number of players frustrating.
How much more pissed am I going to be when I can't use any mods to change any of this? How pissed do you think I should be? How about just accepting that you're going to have problems with a game that demands basic skills that you don't have? Except that these mods potentially allow this person to overcome an obstacle. You think you have good advice by telling someone to accept not being able to participate in something, when it would be easy for them to, through this? Where did I say he cannot participate?
I don't even .... If you had a condition where you couldn't see the red dot for a nuke or other things like that because of a legitimate condition , and STC would help that , would you be against it ? No , you wouldn't . It's not like he is refusing to see the red dot on a green background , he physically can't . Get over yourself please.
|
I want my Hyuna backgrounds instead of the ugly Terran/Zerg/Protoss
|
The funny thing is, we may be making a petition over something we misinterpreted. It might not be a function which gets rid of MPQ editing at all 
Let's just wait and see until the release version of the patch comes out, then vote on the petition if this does turn out to be the case.
|
I wish all of the things listed as blocked in the OP were simply options naturally in the game.
|
Signed, i cannot imagine playing sc2 without STC.
|
Signed, I like that Blizzard is trying to reduce hacking, but this is a similar nuking over a broad category that we've seen before (see no LAN because of piracy). I would like to see perhaps Blizzard allow certain mods allowed or integrated into the game, and then implement the MPQ blocking, but this would probably require more community support and resources that just isn't realistic to expect.
At any rate, if asked my opinion I would like to see these mods stay (or be integrated), but I understand if Blizzard can't allow it for the sake of anti-hacking.
|
It's annoying trying to respond to people who quote your post and don't actually address the content of it.
|
|
"Yes, let's all forgo a better quality SC2 experience because a few people are red-green colour-blind, which actually affects maybe 5% of their games."
|
On July 27 2012 09:56 CaptainCharisma wrote: It's annoying trying to respond to people who quote your post and don't actually address the content of it.
What did you want us to say? Your quoted content was a disclaimer, attempting a license to say whatever offensive thing you wanted with no recourse. Allow me to paraphrase it for you. "I wasn't trying to say anything worthwhile, and I wasn't actually making any legitimate point. I was just saying whatever I wanted to, so deal with it."
I get it. You are insensitive because you don't have the particular problem you're saying I should deal with. Why don't you go back to telling diabetics, cancer patients and old people to shut up and deal with their issues. (Or do you not also complain about the fact that tax money goes to supporting people in situations you can't relate to?)
On July 27 2012 09:59 CaptainCharisma wrote: "Yes, let's all forgo a better quality SC2 experience because a few people are red-green colour-blind, which actually affects maybe 5% of their games."
Ignoring the fact that Blizzard representatives have publicly stated that they support the STC mods, to what "better quality SC2 experience" are you referring? It won't change hacking, and it will eliminate mods that a lot of people like. I don't actually see any improvement...
|
I'd rather see Blizzard implement an option for stronger colors in-game. Or just incorporate useful mods like that within the game like they did for the most widely used WoW AddOns. Stronger Team colors is really the only one of the mods that's really a quality of life improving mod, the others are just fluff.
|
On July 27 2012 09:49 Antylamon wrote:The funny thing is, we may be making a petition over something we misinterpreted. It might not be a function which gets rid of MPQ editing at all  Let's just wait and see until the release version of the patch comes out, then vote on the petition if this does turn out to be the case. Indeed, I'm fully aware of that. But I'd rather brew a shitstorm about something that was misinterpreted than wait and do nothing only to lose everything after the patch hits seeing as it's even more unlikely they'll revert the change once it's officially implemented.
|
On July 27 2012 09:59 CaptainCharisma wrote: "Yes, let's all forgo a better quality SC2 experience because a few people are red-green colour-blind, which actually affects maybe 5% of their games."
A few people is 10% of all guys, you're essentially saying "Oh, let's just screw the handicaps, because no ramps make our building look a bit better". He can't see the difference between fucking green and red because of his genetics, don't say its some "basic skill" he's lacking. This is like glasses for those with bad eyes. You want to get rid of glasses, because only 25% of the world benefits from them, and faces generally look better without them? I can't believe some people...
Also, better quality SC2 experience? Streaming SC2 content does what for this game?
|
On July 27 2012 10:01 trbot wrote:Show nested quote +On July 27 2012 09:56 CaptainCharisma wrote: It's annoying trying to respond to people who quote your post and don't actually address the content of it. What did you want us to say. Your quoted content was a disclaimer, attempting a license to say whatever offensive thing you wanted with no recourse. Allow me to paraphrase it for you. "I wasn't trying to say anything worthwhile, and I wasn't actually making any legitimate point. I was just saying whatever I wanted to, so deal with it." I get it. You are insensitive because you don't have the particular problem you're saying I should deal with. Why don't you go back to telling diabetics, cancer patients and old people to shut up and deal with their issues.
You're missing the main point. A diabetic's use of insulin doesn't detract from the quality of other people's lives. If this petition has its intended effect, however, it will detract from other people's experience of SC2 because Blizzard will not be able to go ahead with its planned improvements.
|
Color-blind dude here.
Please don't take away my stronger color mod, Blizzard!
|
On July 27 2012 10:07 CaptainCharisma wrote:Show nested quote +On July 27 2012 10:01 trbot wrote:On July 27 2012 09:56 CaptainCharisma wrote: It's annoying trying to respond to people who quote your post and don't actually address the content of it. What did you want us to say. Your quoted content was a disclaimer, attempting a license to say whatever offensive thing you wanted with no recourse. Allow me to paraphrase it for you. "I wasn't trying to say anything worthwhile, and I wasn't actually making any legitimate point. I was just saying whatever I wanted to, so deal with it." I get it. You are insensitive because you don't have the particular problem you're saying I should deal with. Why don't you go back to telling diabetics, cancer patients and old people to shut up and deal with their issues. You're missing the main point. A diabetic's use of insulin doesn't detract from the quality of other people's lives. If this petition has its intended effect, however, it will detract from other people's experience of SC2 because Blizzard will not be able to go ahead with its planned improvements.
No, it seems like you're missing just about every point. A diebetic's use of insulin is subsidised with taxes taken from your paycheck. So, yes, it does diminish the quality of others' lives. Even if that's not the case where you live, you will have insurance through your work, on a group plan, and the cost to the company of acquiring that group plan will impact everyone's paychecks. If you're not one of the people benefitting most from that plan, you're paying more than you should. Are you going to university? Then your student health insurance is the same thing. How about unemployment insurance? The foster care system? Subsidised babysitting costs? Subsidised farming to prevent imports of home-grown food? Subsidised energy rebates to promote adoption of clean energy sources? You're clearly just against any form of socialism. Grow up.
And what planned improvements will be prevented? You can't tell me any, because there aren't any. As has already been said half a dozen times, locking down MPQ files does nothing to prevent hacking, and the reverse does nothing to prevent Blizzard's "planned improvements."
|
I just get the same vibes from this as I do from DRM. It hurts legitimate users (players who play fair) by blocking popular mods such as Stronger Team Color, Brood War sounds, custom background images ect. While the "bad" players (the maphackers, drophackers, ect) will still find a way to get around it.
Hurting too many good people to get rid of a few bad people.
|
On July 27 2012 10:05 ImmortalTofu wrote:Show nested quote +On July 27 2012 09:59 CaptainCharisma wrote: "Yes, let's all forgo a better quality SC2 experience because a few people are red-green colour-blind, which actually affects maybe 5% of their games." A few people is 10% of all guys, you're essentially saying "Oh, let's just screw the handicaps, because no ramps make our building look a bit better". He can't see the difference between fucking green and red because of his genetics, don't say its some "basic skill" he's lacking. This is like glasses for those with bad eyes. You want to get rid of glasses, because only 25% of the world benefits from them, and faces generally look better without them? I can't believe some people... Also, better quality SC2 experience? Streaming SC2 content does what for this game?
Poor logic. One's use of glasses doesn't affect others' vision. The ramp analogy is poor because "no ramps look better" is not a practical improvement, and without a ramp, disabled people cannot enter the building 100% of the time., whereas colour-blind people can still play the game to a decent level most of the time.
|
On July 27 2012 09:42 sAsImre wrote:Show nested quote +On July 27 2012 09:41 xrapture wrote: A multi billion dollar company wants to make it harder for their product to get hacked. Boo hoo, end of the world, eh? multiple ppl have explained that it doesn't deal at all with hack. Reading is hard hey?
I'm going to trust one of the most successful video game developers in the world over people on TL, sorry.
|
On July 27 2012 10:16 xrapture wrote:Show nested quote +On July 27 2012 09:42 sAsImre wrote:On July 27 2012 09:41 xrapture wrote: A multi billion dollar company wants to make it harder for their product to get hacked. Boo hoo, end of the world, eh? multiple ppl have explained that it doesn't deal at all with hack. Reading is hard hey? I'm going to trust one of the most successful video game developers in the world over people on TL, sorry.
Any computer scientist can tell you that it has nothing to do with hacks. It doesn't require more than a first-year university education in any CS program to know this.
|
Charisma, you're not even trying to think this through. Earlier in the thread myself and others pointed out that the entire contents of the MPQ don't need to be checked because things like image files that are only being referenced for their application as a graphic are never going to be subverted into some kind of hack. This is a sloppy axe swing where a scalpel would do just fine, without making liars out of th em, and without alienating your out-of-the-ass quote of "5%" of their games - actually a pretty significant number.
Not to mention that they haven't even stated that anti-hack measures are the reason behind this change. Infact, a few people have chimed in that this wouldn't even stop maphackers - though they haven't elaborated afaik. So will you stop acting sure, or even informed about things that you clearly aren't? You're wasting a lot of peoples times while you try to convince us and yourself that you know what you're talking a bout.
PS just saw that you've been at it while I was writing this, lol. Again out of your ass claiming that colorblind can still play the game to a "decent" (????) level. I'm sure you've got a lot of feedback and data on this.
|
I don't support the petition. Sorry.
Not to mention online petitions do nothing.
|
On July 27 2012 10:17 trbot wrote:Show nested quote +On July 27 2012 10:16 xrapture wrote:On July 27 2012 09:42 sAsImre wrote:On July 27 2012 09:41 xrapture wrote: A multi billion dollar company wants to make it harder for their product to get hacked. Boo hoo, end of the world, eh? multiple ppl have explained that it doesn't deal at all with hack. Reading is hard hey? I'm going to trust one of the most successful video game developers in the world over people on TL, sorry. Any computer scientist can tell you that it has nothing to do with hacks. It doesn't require more than a first-year university education in any CS program to know this.
It doesn't deal with hack but it can give unfair advantages to users. You can make invisible units not invisible and more things. It's just more professional and moderated without these colour changes and such.
|
On July 27 2012 08:42 Teliko wrote:Show nested quote +On July 27 2012 08:36 Raembo wrote: you should put a link on each of the picture of the mod for other people who might be new and is interested in downloading the mod. totally support this petition! Good point. Adding them now. Show nested quote +On July 27 2012 08:40 BoggieMan wrote: if this is whats needed to stop people using hacks, i don't have an issue with mods flying out the window with it. It won't stop hackers in the slightest which is why I'm particularly annoyed about it. Can you explain why plz? This is a significant issue and I'd love to hear more on why this wouldn't have an effect on hacking.
|
On July 27 2012 10:20 Kluey wrote:Show nested quote +On July 27 2012 10:17 trbot wrote:On July 27 2012 10:16 xrapture wrote:On July 27 2012 09:42 sAsImre wrote:On July 27 2012 09:41 xrapture wrote: A multi billion dollar company wants to make it harder for their product to get hacked. Boo hoo, end of the world, eh? multiple ppl have explained that it doesn't deal at all with hack. Reading is hard hey? I'm going to trust one of the most successful video game developers in the world over people on TL, sorry. Any computer scientist can tell you that it has nothing to do with hacks. It doesn't require more than a first-year university education in any CS program to know this. It doesn't deal with hack but it can give unfair advantages to users. You can make invisible units not invisible and more things. It's just more professional and moderated without these colour changes and such.
You might be able to do these things through MPQ files, but you can also do them without modifying MPQ files... (Maphacks do this and much more without modifying any game files.) That's why we say this does nothing to stop the proliferation of hacks.
|
The ideal situation is that all these mod changes can be implemented via features rather than mpq modification while still benefiting from the improved loading times of the change. Obviously, this seems unlikely in the near future so I'm rather ambivalent.
|
If the MPQ stops hacks, i'm ALL for it.
Besides, things like stronger team color is actually a form of cheating imo. Things like this are banned in other games.
|
On July 27 2012 10:23 bakedace wrote: If the MPQ stops hacks, i'm ALL for it.
It does not. Many common maphacks do NOT modify MPQ files.
Blizzard has publicly stated that they support the stronger team colours mod.
On a side-note, I would be fine with mods disappearing if STC were incorporated into the game as a legitimate option, and there was an option to change the colour of the "nuke dot" to yellow, blue or anything else that is not green or red.
|
On July 27 2012 10:01 trbot wrote:Show nested quote +On July 27 2012 09:59 CaptainCharisma wrote: "Yes, let's all forgo a better quality SC2 experience because a few people are red-green colour-blind, which actually affects maybe 5% of their games." Ignoring the fact that Blizzard representatives have publicly stated that they support the STC mods, to what "better quality SC2 experience" are you referring? It won't change hacking, and it will eliminate mods that a lot of people like. I don't actually see any improvement...
The game is now streamable, you can begin playing it even if it hasn't finished downloading/patching like Diablo and World of Warcraft.
This is actually a pretty big deal if you've ever tried to get someone to try the starter edition and then realised they'll have to download a full 7gig client before they can even play with the limited amount of stuff they have access to and was only going to get worse with HotS.
This is the #1 reason the file verification stuff is now in the game, because of the streaming, it needs to make sure that the core game files are all complete and uncorrupted before it starts up.
Not saying that's necessarily any great advantage to people who already have the full game and want custom backgrounds and skins, but it's definitely something that needed to go through eventually.
As you said, it won't change hacking, though it does make some forms of hacking slightly more difficult it's not the intention of the change.
|
On July 27 2012 10:10 trbot wrote:Show nested quote +On July 27 2012 10:07 CaptainCharisma wrote:On July 27 2012 10:01 trbot wrote:On July 27 2012 09:56 CaptainCharisma wrote: It's annoying trying to respond to people who quote your post and don't actually address the content of it. What did you want us to say. Your quoted content was a disclaimer, attempting a license to say whatever offensive thing you wanted with no recourse. Allow me to paraphrase it for you. "I wasn't trying to say anything worthwhile, and I wasn't actually making any legitimate point. I was just saying whatever I wanted to, so deal with it." I get it. You are insensitive because you don't have the particular problem you're saying I should deal with. Why don't you go back to telling diabetics, cancer patients and old people to shut up and deal with their issues. You're missing the main point. A diabetic's use of insulin doesn't detract from the quality of other people's lives. If this petition has its intended effect, however, it will detract from other people's experience of SC2 because Blizzard will not be able to go ahead with its planned improvements. No, it seems like you're missing just about every point. A diebetic's use of insulin is subsidised with taxes taken from your paycheck. So, yes, it does diminish the quality of others' lives. Even if that's not the case where you live, you will have insurance through your work, on a group plan, and the cost to the company of acquiring that group plan will impact everyone's paychecks. If you're not one of the people benefitting most from that plan, you're paying more than you should. Are you going to university? Then your student health insurance is the same thing. How about unemployment insurance? The foster care system? Subsidised babysitting costs? Subsidised farming to prevent imports of home-grown food? Subsidised energy rebates to promote adoption of clean energy sources? You're clearly just against any form of socialism. Grow up. And what planned improvements will be prevented? You can't tell me any, because there aren't any. As has already been said half a dozen times, locking down MPQ files does nothing to prevent hacking, and the reverse does nothing to prevent Blizzard's "planned improvements."
Taxes do not have to be spent in such ways. That is the choice of the elected officials. If we wanted to, we could ask diabetics to pay for their own insulin., but we don't because we think that is fair. Likewise for other subsidies. Unfortunately for you, Blizzard is not an elected government.
The existence of subsidies at the government level does not equate to an overarching moral norm that says all disabled people must be subsidized to the level where they can function just as well as able bodied people. If that were the case, why only ramps into buildings? Why not pay for fully functional robotic arms or legs?
We don't do these things because the cost is greater than the benefit.
There are two levels at which your argument is a bad idea:
1) Blizzard is not an elected government and can do what it pleases. 2) If it were, an elected government will do a cost-benefit analysis for all expenditure. It may be that the benefits to the majority derived from this new coding or whatever the hell it is, is deemed by Blizzard to be worth the costs to some of its players who like to use mods.
Edit: Btw I'm assuming there are at least some benefits to the change, otherwise why do it. It may just be that the new arcade system works smoother with it.
|
On July 27 2012 10:27 Dingobloo wrote: The game is now streamable, you can begin playing it even if it hasn't finished downloading/patching like Diablo and World of Warcraft. [...] This is the #1 reason the file verification stuff is now in the game, because of the streaming, it needs to make sure that the core game files are all complete and uncorrupted before it starts up.
This is a nice feature. However, this doesn't need MPQ files to be verified on regular game startup. They can just be verified once by the installer (not the game) before the game is loaded for the first time. Hence, this change is totally unnecessary.
On July 27 2012 10:27 Dingobloo wrote: As you said, it won't change hacking, though it does make some forms of hacking slightly more difficult it's not the intention of the change.
Absolutely true. The problem is: when has difficulty ever stopped hackers? They welcome the challenge.
|
Blizzard has made it perfectly clear they do not want people to be modding there files in any way i remember a reddit thread a long time ago talking about how Blizzard warned MC for changing the background
i really dont get the point of this thread, your trying to force blizzard to let you do whatever you want with there game despite them not wanting you to do it, what gives you the right to do this? its like making a petition asking blzizard to let you build a rax before supply depot or letting you smurf as much as you want
your lucky they decided to stop it like this instead of banning people to get the point across
|
On July 27 2012 10:30 CaptainCharisma wrote: Taxes do not have to be spent in such ways. That is the choice of the elected officials. If we wanted to, we could ask diabetics to pay for their own insulin., but we don't because we think that is fair. Likewise for other subsidies. Unfortunately for you, Blizzard is not an elected government.
Courtesy of capitalism, they are elected by our choice to partake in their services. Commerce always answers to the consumer. I'm not sure why you even made this point.
On July 27 2012 10:30 CaptainCharisma wrote: The existence of subsidies at the government level does not equate to an overarching moral norm that says all disabled people must be subsidized to the level where they can function just as well as able bodied people. If that were the case, why only ramps into buildings? Why not pay for fully functional robotic arms or legs?
We don't do these things because the cost is greater than the benefit.
You admit we do reasonable things that we believe are fair. Does a yellow nuke dot seem like a fully functional robotic arm or leg? It seems to me like a reasonable thing that most people will believe is fair (if you pysicially can't see the red one). It almost seems like the benefit is greater than the cost...
It's hard to deal with your posts. You make exaggerated claims far too regularly. I'd wager good money that you're a big fish in a small pond.
|
When I see this, I understand why they shutdown MQP Modding... Mods in a competitive game, are you serious?
|
meh, it's probably to help stop hacking so I'm for it. I don't use modded UI shit anyway so it's fine by me.
|
On July 27 2012 10:20 Lumi wrote: Charisma, you're not even trying to think this through. Earlier in the thread myself and others pointed out that the entire contents of the MPQ don't need to be checked because things like image files that are only being referenced for their application as a graphic are never going to be subverted into some kind of hack. This is a sloppy axe swing where a scalpel would do just fine, without making liars out of th em, and without alienating your out-of-the-ass quote of "5%" of their games - actually a pretty significant number.
Not to mention that they haven't even stated that anti-hack measures are the reason behind this change. Infact, a few people have chimed in that this wouldn't even stop maphackers - though they haven't elaborated afaik. So will you stop acting sure, or even informed about things that you clearly aren't? You're wasting a lot of peoples times while you try to convince us and yourself that you know what you're talking a bout.
PS just saw that you've been at it while I was writing this, lol. Again out of your ass claiming that colorblind can still play the game to a "decent" (????) level. I'm sure you've got a lot of feedback and data on this.
Exactly. There's a reason the sheep fall into line and the Sheppard herds them. All the sheep think to themselves, "wow I'm the only one with sense and the rest are idiots" while the Sheppard just laughs.
|
On July 27 2012 10:22 trbot wrote:Show nested quote +On July 27 2012 10:20 Kluey wrote:On July 27 2012 10:17 trbot wrote:On July 27 2012 10:16 xrapture wrote:On July 27 2012 09:42 sAsImre wrote:On July 27 2012 09:41 xrapture wrote: A multi billion dollar company wants to make it harder for their product to get hacked. Boo hoo, end of the world, eh? multiple ppl have explained that it doesn't deal at all with hack. Reading is hard hey? I'm going to trust one of the most successful video game developers in the world over people on TL, sorry. Any computer scientist can tell you that it has nothing to do with hacks. It doesn't require more than a first-year university education in any CS program to know this. It doesn't deal with hack but it can give unfair advantages to users. You can make invisible units not invisible and more things. It's just more professional and moderated without these colour changes and such. Yes, you can do these things through MPQ files. You can also do them without modifying MPQ files... (Maphacks do this and much more without modifying any game files.) That's why we say this does nothing to stop the proliferation of hacks.
No, you cannot. MPQ files are unique to your locale. I'm surprised to see how many of you actually believes that "hacking" has anything to do with MPQ files, lol.
|
On July 27 2012 10:36 hunts wrote: meh, it's probably to help stop hacking so I'm for it. I don't use modded UI shit anyway so it's fine by me.
Did copy protections do anything to prevent piracy? Hackers found a way around it. In fact, since most hacks don't even use MPQ files, they don't even need a way around this change. Hacking will not change in any way as a result of this.
|
On July 27 2012 09:31 CaptainCharisma wrote:Show nested quote +On July 27 2012 09:28 trbot wrote: Red-green colourblind people like me are already pissed enough about the use of red and green to differentiate good and bad. I can't see the friggin' building placement grid properly... I can't see the friggin' tiny red nuke dots since I can't differentiate between the green ground and the red dot... Friend and foe colour schemes make all units look the same to me, which makes team games with a large number of players frustrating.
How much more pissed am I going to be when I can't use any mods to change any of this? How pissed do you think I should be? How about just accepting that you're going to have problems with a game that demands basic skills that you don't have? User was warned for this post
What about someone who is mentally impaired? Maybe they cannot react very fast to a drop in their base. Should we allow a mod that moves their workers away from their mineral line at a normal reaction time?
Plenty of people have specific, genetic reasons why they are not as good at this game as others. It is a competitive sport. Sport is not an arena where it is generally accepted that the impaired can compete with the non-impaired. Heck, we have separate men's and women's divisions in other sports, why? We have disabled Olympics. Why?
|
On July 27 2012 10:31 Forikorder wrote: Blizzard has made it perfectly clear they do not want people to be modding there files in any way i remember a reddit thread a long time ago talking about how Blizzard warned MC for changing the background
i really dont get the point of this thread, your trying to force blizzard to let you do whatever you want with there game despite them not wanting you to do it, what gives you the right to do this? its like making a petition asking blzizard to let you build a rax before supply depot or letting you smurf as much as you want
your lucky they decided to stop it like this instead of banning people to get the point across I'd very much like to see that thread. With the amount of people using mods, a statement like that would have brought a lot of discussion. I find it interesting how it was never brought to my attention.
It's nothing like your examples, actually. Rax before depo is a balancing issue. Using smurf accounts brings a negative experience to the less skilled players facing the smurf. I need not state the benefits of Stronger Team Colours. Other mods may not bring benefit to people quite like STC, but for some, actually quite a lot, it makes the game more enjoyable.
|
Blizzard must have a reason for doing this. Until I know that reason, I can't make a decision as to how I feel about it.
|
On July 27 2012 10:40 CaptainCharisma wrote:Show nested quote +On July 27 2012 09:31 CaptainCharisma wrote:On July 27 2012 09:28 trbot wrote: Red-green colourblind people like me are already pissed enough about the use of red and green to differentiate good and bad. I can't see the friggin' building placement grid properly... I can't see the friggin' tiny red nuke dots since I can't differentiate between the green ground and the red dot... Friend and foe colour schemes make all units look the same to me, which makes team games with a large number of players frustrating.
How much more pissed am I going to be when I can't use any mods to change any of this? How pissed do you think I should be? How about just accepting that you're going to have problems with a game that demands basic skills that you don't have? User was warned for this post What about someone who is mentally impaired? Maybe they cannot react very fast to a drop in their base. Should we allow a mod that moves their workers away from their mineral line at a normal reaction time? Plenty of people have specific, genetic reasons why they are not as good at this game as others. It is a competitive sport. Sport is not an arena where it is generally accepted that the impaired can compete with the non-impaired. Heck, we have separate men's and women's divisions in other sports, why? We have disabled Olympics. Why?
It comes down to a question of reason. This is related to your robotic arm and leg analogy (again). It's not clear how to fix the discrepancy between the mentally impaired and those of us with regular function. However, it is perfectly clear how we should level the playing field for the 10% of the male population that deals with red-green colourblindness (and easy to implement). You can't argue (without looking like an idiot) that changing a colour gives you the same kind of advantage as automatic worker micro. Microing workers is a skill that you acquire and use to your advantage. Giving someone automatic worker micro diminishes the value of your acquired skill. Seeing the colour red is not a skill that you acquire and use to your advantage.
EDIT: as for the separate sport divisions argument, what would you advocate? That we have a colourblind division on Battle.net, and tournaments for the colourblind? Don't you think it might be a little bit easier (read: cost effective) to just allow red-green colourblind users to change red to yellow?
|
On July 27 2012 10:41 Teliko wrote:Show nested quote +On July 27 2012 10:31 Forikorder wrote: Blizzard has made it perfectly clear they do not want people to be modding there files in any way i remember a reddit thread a long time ago talking about how Blizzard warned MC for changing the background
i really dont get the point of this thread, your trying to force blizzard to let you do whatever you want with there game despite them not wanting you to do it, what gives you the right to do this? its like making a petition asking blzizard to let you build a rax before supply depot or letting you smurf as much as you want
your lucky they decided to stop it like this instead of banning people to get the point across I'd very much like to see that thread. With the amount of people using mods, a statement like that would have brought a lot of discussion. I find it interesting how it was never brought to my attention. It's nothing like your examples, actually. Rax before depo is a balancing issue. Using smurf accounts brings a negative experience to the less skilled players facing the smurf. I need not state the benefits of Stronger Team Colours. Other mods may not bring benefit to people quite like STC, but for some, actually quite a lot, it makes the game more enjoyable. it was an insanely long time ago (like around the GSL open seasons i think) so i dont think its possible to find it ill look but im pretty terrible at this stuff
Blizzard has made it clear they dont want people modding there files, thats why every thread advertising a mod has a warning saying that using this mod does put you in danger of being banned by Blizzard even though theres been no reports of people being banned for using this mod and using that as an excuse to use it
Blizzard jsut made it impossible to mod, guess you cant say they have no problem with it now :/
|
its against TOS. for editing files.
rather than have someone hacking , i like this decision
|
Courtesy of capitalism, they are elected by our choice to partake in their services. Commerce always answers to the consumer. I'm not sure why you even made this point.
"Commerce always answers to the consumer." I am a consumer. In fact, I'm in the majority, that is, people who don't mod. It looks like you just defeated your own argument. Despite this, there is no constitutional foundation for a corporation. It is not legitimate in the sense that the US is. It does not have to abide by a constitution.
You admit we do reasonable things that we believe are fair. Does a yellow nuke dot seem like a fully functional robotic arm or leg? It seems to me like a reasonable thing that most people will believe is fair (if you pysicially can't see the red one). It almost seems like the benefit is greater than the cost...
First of all, we don't do -everything- we think is reasonable or fair because sometimes the costs are too high, and for little reward. Do you get that? And yeah, considering you're colour-blind, I think you may be a little biased as to how you quantify the benefit. Blizzard is the important figure here, not you nor I. There are plenty of other games out there for you, but no, you choose to hold up progress in our game with a petition. Your notion of fairness is clearly skewed in your favour.
|
On July 27 2012 10:44 Forikorder wrote:Show nested quote +On July 27 2012 10:41 Teliko wrote:On July 27 2012 10:31 Forikorder wrote: Blizzard has made it perfectly clear they do not want people to be modding there files in any way i remember a reddit thread a long time ago talking about how Blizzard warned MC for changing the background
i really dont get the point of this thread, your trying to force blizzard to let you do whatever you want with there game despite them not wanting you to do it, what gives you the right to do this? its like making a petition asking blzizard to let you build a rax before supply depot or letting you smurf as much as you want
your lucky they decided to stop it like this instead of banning people to get the point across I'd very much like to see that thread. With the amount of people using mods, a statement like that would have brought a lot of discussion. I find it interesting how it was never brought to my attention. It's nothing like your examples, actually. Rax before depo is a balancing issue. Using smurf accounts brings a negative experience to the less skilled players facing the smurf. I need not state the benefits of Stronger Team Colours. Other mods may not bring benefit to people quite like STC, but for some, actually quite a lot, it makes the game more enjoyable. it was an insanely long time ago (like around the GSL open seasons i think) so i dont think its possible to find it ill look but im pretty terrible at this stuff Blizzard has made it clear they dont want people modding there files, thats why every thread advertising a mod has a warning saying that using this mod does put you in danger of being banned by Blizzard even though theres been no reports of people being banned for using this mod and using that as an excuse to use it Blizzard jsut made it impossible to mod, guess you cant say they have no problem with it now :/ Well they never directly said this change had the primary intention of stopping modding, I'm not up to date with the recent or upcoming changes, but someone was stating some change with the patch regarding streaming updates while playing. There's a lot of outcomes for the reason behind this and it could be completely coincidental that it affects modding, but I want to at least try and defend it in the hopes it was merely a coincidence or there's still the possibility of changing their minds once they see just how many people are behind this. We've been sharing mods for well over a year at this stage, if they really want to stop us, they'd have taken a bigger step to prevent it by now. There's nothing wrong with defending what so many people have put so much time into.
|
On July 27 2012 10:52 CaptainCharisma wrote:Show nested quote +Courtesy of capitalism, they are elected by our choice to partake in their services. Commerce always answers to the consumer. I'm not sure why you even made this point. "Commerce always answers to the consumer." I am a consumer. In fact, I'm in the majority, that is, people who don't mod. It looks like you just defeated your own argument. Despite this, there is no constitutional foundation for a corporation. It is not legitimate in the sense that the US is. It does not have to abide by a constitution. Show nested quote +You admit we do reasonable things that we believe are fair. Does a yellow nuke dot seem like a fully functional robotic arm or leg? It seems to me like a reasonable thing that most people will believe is fair (if you pysicially can't see the red one). It almost seems like the benefit is greater than the cost...
First of all, we don't do -everything- we think is reasonable or fair because sometimes the costs are too high, and for little reward. Do you get that? And yeah, considering you're colour-blind, I think you may be a little biased as to how you quantify the benefit. Blizzard is the important figure here, not you nor I. There are plenty of other games out there for you, but no, you choose to hold up progress in our game with a petition. Your notion of fairness is clearly skewed in your favour.
Why are you bringing the U.S. constitution into this? Your lack of basic reasoning skills is really starting to show, and it seems like you're getting desperate. I didn't defeat my argument. I defeated yours. If Blizzard will lose your business by allowing modding, then I've supported your argument.
I'm quantifying the benefit in an objective sense. It costs you nothing, and you grant a boon to 10% of the male population. If you'd like me to elaborate on why it costs you nothing, I can do that. You, however, have offered nothing to suggest there is a cost. Stop making a fool of yourself.
|
On July 27 2012 10:31 trbot wrote:Show nested quote +On July 27 2012 10:27 Dingobloo wrote: The game is now streamable, you can begin playing it even if it hasn't finished downloading/patching like Diablo and World of Warcraft. [...] This is the #1 reason the file verification stuff is now in the game, because of the streaming, it needs to make sure that the core game files are all complete and uncorrupted before it starts up.
This is a nice feature. However, this doesn't need MPQ files to be verified on regular game startup. They can just be verified once by the installer (not the game) before the game is loaded for the first time. Hence, this change is totally unnecessary.
Except certain files actually change after installation, the minimum install uses the lowest quality textures then adds the higher quality ones as you download more. They have no way of differentiating between partially downloaded textures and modified ones in an efficient manner which is why skins are particularly problematic.
|
On July 27 2012 10:53 Teliko wrote:Show nested quote +On July 27 2012 10:44 Forikorder wrote:On July 27 2012 10:41 Teliko wrote:On July 27 2012 10:31 Forikorder wrote: Blizzard has made it perfectly clear they do not want people to be modding there files in any way i remember a reddit thread a long time ago talking about how Blizzard warned MC for changing the background
i really dont get the point of this thread, your trying to force blizzard to let you do whatever you want with there game despite them not wanting you to do it, what gives you the right to do this? its like making a petition asking blzizard to let you build a rax before supply depot or letting you smurf as much as you want
your lucky they decided to stop it like this instead of banning people to get the point across I'd very much like to see that thread. With the amount of people using mods, a statement like that would have brought a lot of discussion. I find it interesting how it was never brought to my attention. It's nothing like your examples, actually. Rax before depo is a balancing issue. Using smurf accounts brings a negative experience to the less skilled players facing the smurf. I need not state the benefits of Stronger Team Colours. Other mods may not bring benefit to people quite like STC, but for some, actually quite a lot, it makes the game more enjoyable. it was an insanely long time ago (like around the GSL open seasons i think) so i dont think its possible to find it ill look but im pretty terrible at this stuff Blizzard has made it clear they dont want people modding there files, thats why every thread advertising a mod has a warning saying that using this mod does put you in danger of being banned by Blizzard even though theres been no reports of people being banned for using this mod and using that as an excuse to use it Blizzard jsut made it impossible to mod, guess you cant say they have no problem with it now :/ Well they never directly said this change had the primary intention of stopping modding, I'm not up to date with the recent or upcoming changes, but someone was stating some change with the patch regarding streaming updates while playing. There's a lot of outcomes for the reason behind this and it could be completely coincidental that it affects modding, but I want to at least try and defend it in the hopes it was merely a coincidence or there's still the possibility of changing their minds once they see just how many people are behind this. We've been sharing mods for well over a year at this stage, if they really want to stop us, they'd have taken a bigger step to prevent it by now. There's nothing wrong with defending what so many people have put so much time into. i understand where your coming from, but Blizz has always frowned on this sort of stuff and they never did anything to make it possible so why would they let the modders give the middle finger to the art staff and change it?
besides the whole "we spent alot of time on this" pretty mcuh falls on deaf ears, you knew from the get go you were doing something blizzard didnt like and was likely that it would all become pointless eventually jsut because it took them a year to for it all to come to an end doesnt really matter its a shame but a petition wont change anything, either A) they did this purposely B) they didnt but since they dont like modding they consider it a bonus or C) they did it by accident and are already willing to change it back
but from waht ive seen in this thread, could this really have been done by accident? what does this change affect aside from people modding there files?
|
Why the hell does the partition need my full address?
|
On July 27 2012 10:57 Forikorder wrote:Show nested quote +On July 27 2012 10:53 Teliko wrote:On July 27 2012 10:44 Forikorder wrote:On July 27 2012 10:41 Teliko wrote:On July 27 2012 10:31 Forikorder wrote: Blizzard has made it perfectly clear they do not want people to be modding there files in any way i remember a reddit thread a long time ago talking about how Blizzard warned MC for changing the background
i really dont get the point of this thread, your trying to force blizzard to let you do whatever you want with there game despite them not wanting you to do it, what gives you the right to do this? its like making a petition asking blzizard to let you build a rax before supply depot or letting you smurf as much as you want
your lucky they decided to stop it like this instead of banning people to get the point across I'd very much like to see that thread. With the amount of people using mods, a statement like that would have brought a lot of discussion. I find it interesting how it was never brought to my attention. It's nothing like your examples, actually. Rax before depo is a balancing issue. Using smurf accounts brings a negative experience to the less skilled players facing the smurf. I need not state the benefits of Stronger Team Colours. Other mods may not bring benefit to people quite like STC, but for some, actually quite a lot, it makes the game more enjoyable. it was an insanely long time ago (like around the GSL open seasons i think) so i dont think its possible to find it ill look but im pretty terrible at this stuff Blizzard has made it clear they dont want people modding there files, thats why every thread advertising a mod has a warning saying that using this mod does put you in danger of being banned by Blizzard even though theres been no reports of people being banned for using this mod and using that as an excuse to use it Blizzard jsut made it impossible to mod, guess you cant say they have no problem with it now :/ Well they never directly said this change had the primary intention of stopping modding, I'm not up to date with the recent or upcoming changes, but someone was stating some change with the patch regarding streaming updates while playing. There's a lot of outcomes for the reason behind this and it could be completely coincidental that it affects modding, but I want to at least try and defend it in the hopes it was merely a coincidence or there's still the possibility of changing their minds once they see just how many people are behind this. We've been sharing mods for well over a year at this stage, if they really want to stop us, they'd have taken a bigger step to prevent it by now. There's nothing wrong with defending what so many people have put so much time into. i understand where your coming from, but Blizz has always frowned on this sort of stuff and they never did anything to make it possible so why would they let the modders give the middle finger to the art staff and change it? I'm fully aware the likeliness they're going to give a shit about any of this is slim to none and I can respect whatever their reason might be, but it doesn't hurt to at least try.
|
On July 27 2012 11:00 Debian wrote: Why the hell does the partition need my full address? Yeah, I can't do anything about that. It's kind of ridiculous, but you should be able to write any old gibberish in it, or just tick the box to keep it anonymous.
|
I rather like this decision by Blizzard (for once). pretty much all of these customizations are fairly pointless and don't acheive anything other than breaking the TOS.
plus I have seen some tournaments using the stronger colour mod, and frankly it burns my eyes just looking at it, so much so that I have to shut the stream off so my eyes don't feel like they are going to fall off. There isa reason they are doing this.
this frankly forces tournaments to use the same colour scheme, so not every tournament has a different colour scheme for the units being shown. it makes it easier on the viewer and the player wanting to study the builds being used, its rather difficult with all these neon colours everywhere.
|
On July 27 2012 10:56 trbot wrote:Show nested quote +On July 27 2012 10:52 CaptainCharisma wrote:Courtesy of capitalism, they are elected by our choice to partake in their services. Commerce always answers to the consumer. I'm not sure why you even made this point. "Commerce always answers to the consumer." I am a consumer. In fact, I'm in the majority, that is, people who don't mod. It looks like you just defeated your own argument. Despite this, there is no constitutional foundation for a corporation. It is not legitimate in the sense that the US is. It does not have to abide by a constitution. You admit we do reasonable things that we believe are fair. Does a yellow nuke dot seem like a fully functional robotic arm or leg? It seems to me like a reasonable thing that most people will believe is fair (if you pysicially can't see the red one). It almost seems like the benefit is greater than the cost...
First of all, we don't do -everything- we think is reasonable or fair because sometimes the costs are too high, and for little reward. Do you get that? And yeah, considering you're colour-blind, I think you may be a little biased as to how you quantify the benefit. Blizzard is the important figure here, not you nor I. There are plenty of other games out there for you, but no, you choose to hold up progress in our game with a petition. Your notion of fairness is clearly skewed in your favour. Why are you bringing the U.S. constitution into this? Your lack of basic reasoning skills is really starting to show, and it seems like you're getting desperate. I didn't defeat my argument. I defeated yours. If Blizzard will lose your business by allowing modding, then I've supported your argument. I'm quantifying the benefit in an objective sense. It costs you nothing, and you grant a boon to 10% of the male population. If you'd like me to elaborate on why it costs you nothing, I can do that. You, however, have offered nothing to suggest there is a cost. Stop making a fool of yourself.
It's a sign of weakness when half of your posts are telling me how wrong I am instead of showing me how wrong I am.
Your point was that Blizzard is like a government because we chose to purchase their game, right, thereby "electing" it? If this is not your argument you should have explained it better. You then simply say 'commerce answers to the consumer'. This is extremely vague, and all I can say is we are both consumers, who should be heard in favour of the other? I am in the majority of people who don't mod. Why should Blizzard then care about a small minority of people who want to mod if that mod is incompatible with new advances in their coding system for the benefit of the majority?
Why did I mention the US constitution? It was an analogy. You seem to have problems with these so don't read too much into it. When you compared Blizzard to a government, I pointed out governments (whether written or not) have constitutions which they must abide by. Blizzard has no such restriction.
And yes, please explain how it costs me nothing. Blizzard appears to have spent time and effort on a new coding system for my, the consumer's, benefit. This petition seeks to restrict that benefit. You can quibble over 'forgone benefit does not equal a cost', but any reasonable person can see there is a detriment there. Before these mods came out, you were unable to see red dots on the screen. That position changed with the mods, but may revert One could say that overall, you did not suffer any costs. I would disagree however. The same applies to the forgone benefit this petition would create.
|
nooooo, I was just about to try out the dark protoss model since I am switch to toss soon
|
I would miss stronger team color quite a bit. I don't really know much about how hackers go about their business, but if this change stops hacking I guess I'd be fine with it. But then again, I'm sure there's a thousand other holes they can climb through.
|
There was actually an interview on reddit where Browder said he supports the STC mod.
LINK
From the reddit thread:
Has any thought been given to incorporating aspects of the Strong Team Colors mod?
:Browder loves the idea for both the professional scene and everyone else. They're looking at their options and like/support the mod, but don't know if they'll add anything.
EDIT: Youtube interview link
|
On July 27 2012 08:47 Teliko wrote:Show nested quote +On July 27 2012 08:41 SeraKuDA wrote: Eh... Mods aren't a huge deal to lose. I think it's only a small percentage of people that use them. That percentage is still in the hundreds of thousands of people. Reducing their entertainment value for no benefit in return doesn't seem very fair.
There aren't even hundreds of thousands of people that play this game on a consistent basis.
|
On July 27 2012 11:18 Beorning wrote: I would miss stronger team color quite a bit. I don't really know much about how hackers go about their business, but if this change stops hacking I guess I'd be fine with it. But then again, I'm sure there's a thousand other holes they can climb through. I'm just going to repost this here in this thread since people still actually think this change stops hackers:
This is will not do anything to stop hackers. What it does do, however, is stop legitimate mods and customization. Current hackers today (i.e. map hackers) do not even edit any files. They use external programs that inject into the game after it's been launched, not before. Warden in it's current state is useless in WoW, Diablo, and Starcraft. Until they fix it, hackers will still be around. And Blizzard, for whatever reason, refuses to do so.
|
On July 27 2012 11:18 Anarith wrote:There was actually an interview on reddit where Browder said he supports the STC mod. LINKFrom the reddit thread: Has any thought been given to incorporating aspects of the Strong Team Colors mod? :Browder loves the idea for both the professional scene and everyone else. They're looking at their options and like/support the mod, but don't know if they'll add anything. EDIT: Youtube interview link doesnt mean they actually like Mods jsut means they might take the STC mod and incorportate it as a toggle into the actual client
|
On July 27 2012 11:14 CaptainCharisma wrote:Show nested quote +On July 27 2012 10:56 trbot wrote:On July 27 2012 10:52 CaptainCharisma wrote:Courtesy of capitalism, they are elected by our choice to partake in their services. Commerce always answers to the consumer. I'm not sure why you even made this point. "Commerce always answers to the consumer." I am a consumer. In fact, I'm in the majority, that is, people who don't mod. It looks like you just defeated your own argument. Despite this, there is no constitutional foundation for a corporation. It is not legitimate in the sense that the US is. It does not have to abide by a constitution. You admit we do reasonable things that we believe are fair. Does a yellow nuke dot seem like a fully functional robotic arm or leg? It seems to me like a reasonable thing that most people will believe is fair (if you pysicially can't see the red one). It almost seems like the benefit is greater than the cost...
First of all, we don't do -everything- we think is reasonable or fair because sometimes the costs are too high, and for little reward. Do you get that? And yeah, considering you're colour-blind, I think you may be a little biased as to how you quantify the benefit. Blizzard is the important figure here, not you nor I. There are plenty of other games out there for you, but no, you choose to hold up progress in our game with a petition. Your notion of fairness is clearly skewed in your favour. Why are you bringing the U.S. constitution into this? Your lack of basic reasoning skills is really starting to show, and it seems like you're getting desperate. I didn't defeat my argument. I defeated yours. If Blizzard will lose your business by allowing modding, then I've supported your argument. I'm quantifying the benefit in an objective sense. It costs you nothing, and you grant a boon to 10% of the male population. If you'd like me to elaborate on why it costs you nothing, I can do that. You, however, have offered nothing to suggest there is a cost. Stop making a fool of yourself. It's a sign of weakness when half of your posts are telling me how wrong I am instead of showing me how wrong I am. Your point was that Blizzard is like a government because we chose to purchase their game, right, thereby "electing" it? If this is not your argument you should have explained it better. You then simply say 'commerce answers to the consumer'. This is extremely vague, and all I can say is we are both consumers, who should be heard in favour of the other? I am in the majority of people who don't mod. Why should Blizzard then care about a small minority of people who want to mod if that mod is incompatible with new advances in their coding system for the benefit of the majority? Why did I mention the US constitution? It was an analogy. You seem to have problems with these so don't read too much into it. When you compared Blizzard to a government, I pointed out governments (whether written or not) have constitutions which they must abide by. Blizzard has no such restriction. And yes, please explain how it costs me nothing. Blizzard appears to have spent time and effort on a new coding system for my, the consumer's, benefit. This petition seeks to restrict that benefit. You can quibble over 'forgone benefit does not equal a cost', but any reasonable person can see there is a detriment there. Before these mods came out, you were unable to see red dots on the screen. That position changed with the mods, but may revert One could say that overall, you did not suffer any costs. I would disagree however. The same applies to the forgone benefit this petition would create.
It's not a sign of weakness, it's a sign of frustration. For lack of a kinder way to say this, it's hard arguing with someone who poses such weak and chaotic arguments. You lack focus. Among other things, this tells me that you're young.
Why would Blizzard care about a large percentage of its customer base? Is that seriously your question? Even if you believe (for no reason whatsoever) that 90% of people don't mod, you can't even discount the 10% of colourblind players that would benefit from a mod like STC. Last time I checked, a 10% drop in a company's value can trigger a panic. I don't think you're seriously going to argue that Blizzard doesn't care about 10% of its revenue. (If you need this spelled out for you, people won't buy your future games if you piss them off enough. After the Diablo 3 debacle, I, for one, won't be buying Diablo 4, and I'll think twice about any other Blizzard games. People are already developing the notion that Activision-Blizzard doesn't care. Do you think things will go well for them if they allow that image to persist? They're backpedaling hard, trying to show the community that they care. That's why the last few patch notes have explicitly mentioned that they're listening to players.)
The fact that you say "coding system" tells me that you know nothing about programming. I, however, am finishing a masters in theoretical computer science, already having bachelors' in computer science and pure mathematics. I can tell you with 100% certainty that the inability to make this MPQ scanning change will have <1% impact on their ability to make progress with the rest of their planned improvements.
I have problems with your analogies because they're irrelevant. Blizzard is bound by its shareholders and its bottom line. It doesn't need a moral compass or a constitutional obligation. If a large fraction of its user base is annoyed by its decisions, it will fail. Even if I accept your premise that you're in the majority, I've already argued that even 10% (already accounted for by my colourblind kin) is too much to discount.
As for the issue of cost, I've already argued that progress will not be halted or even substantially stalled at the cost of fine-tuning the MPQ file check (e.g., to compute an MD5 signature on part of the file, rather than the whole file, or by computing it only during installation, as opposed to on every startup--a feat that would be prohibitively computationally expensive, by the way). If Blizzard programmers have designed things reasonably well, then the kind of tweak we're talking is something one programmer can do in an afternoon. I've also argued that the only touted benefit to this MPQ file validation is a hoax, since hackers will easily be able to continue with or without the ability to modify MPQ files. If you still disagree with these points, I find it hard to believe you're arguing from a position where you understand what you're saying.
|
Why would Blizzard care about a very large percentage of its customer base?
when has blizzard ever let a decision be left up to majority vote?
Blzizard does waht it wants done if people like it good if they dont too bad
|
On July 27 2012 11:29 Forikorder wrote:when has blizzard ever let a decision be left up to majority vote? Blzizard does waht it wants done if people like it good if they dont too bad
A defeatist attitude doesn't do much to help here.
|
On July 27 2012 11:30 trbot wrote:Show nested quote +On July 27 2012 11:29 Forikorder wrote:Why would Blizzard care about a very large percentage of its customer base? when has blizzard ever let a decision be left up to majority vote? Blzizard does waht it wants done if people like it good if they dont too bad A defeatist attitude doesn't do much to help here. you can only suffer defeat if you were in a battle
since theres no way to actually influence Blizzards opinion at all we can neither win nor lose we can only accept what blizzard plans to do and get on with our lives, not that our lives will be any different because of a minor change
|
These mods are not worth the security risks and integrity risks of SC2. Are there hacks out there that use them? Probably. Will it stop hacks? No. Will it make certain hacks more difficult to use/implement. Yes. Will it abolish the disadvantage that some mods give (like the stronger color mod) against people who don't use mods. Yes. (I know what you're saying, I should use a mod too. But that would force everyone to use the mod no?)
Sorry to say, but I am for them not allowing MPQ modding.
|
On July 27 2012 11:32 Forikorder wrote:Show nested quote +On July 27 2012 11:30 trbot wrote:On July 27 2012 11:29 Forikorder wrote:Why would Blizzard care about a very large percentage of its customer base? when has blizzard ever let a decision be left up to majority vote? Blzizard does waht it wants done if people like it good if they dont too bad A defeatist attitude doesn't do much to help here. you can only suffer defeat if you were in a battle since theres no way to actually influence Blizzards opinion at all we can neither win nor lose we can only accept what blizzard plans to do and get on with our lives, not that our lives will be any different because of a minor change
In the last few patch notes released by Blizzard (and at every Blizzcon and interview), they've made a point of explicitly telling us that they are listening in the usual channels for player comments. It's fairly obvious that they are trying to maintain their image as a company that cares about its players. I don't see a solid reason for this cynicism. It's not like Blizzard will blindly give up and stop giving a hoot about their customer base.
|
On July 27 2012 11:36 trbot wrote:Show nested quote +On July 27 2012 11:32 Forikorder wrote:On July 27 2012 11:30 trbot wrote:On July 27 2012 11:29 Forikorder wrote:Why would Blizzard care about a very large percentage of its customer base? when has blizzard ever let a decision be left up to majority vote? Blzizard does waht it wants done if people like it good if they dont too bad A defeatist attitude doesn't do much to help here. you can only suffer defeat if you were in a battle since theres no way to actually influence Blizzards opinion at all we can neither win nor lose we can only accept what blizzard plans to do and get on with our lives, not that our lives will be any different because of a minor change In the last few patch notes released by Blizzard (and at every Blizzcon and interview), they've made a point of explicitly telling us that they are listening in the usual channels for player comments. It's fairly obvious that they are trying to maintain their image as a company that cares about its players. I don't see a solid reason for this cynicism. It's not like Blizzard will blindly give up and stop giving a hoot about their customer base. Diablo 3.
|
On July 27 2012 11:34 willoc wrote: These mods are not worth the security risks and integrity risks of SC2. Are there hacks out there that use them? Probably. Will it stop hacks? No. Will it make certain hacks more difficult to use/implement. Yes. Will it abolish the disadvantage that some mods give (like the stronger color mod) against people who don't use mods. Yes. (I know what you're saying, I should use a mod too. But that would force everyone to use the mod no?)
Sorry to say, but I am for them not allowing MPQ modding. It's not much about hacks, it's about copyrights. Blizzard does not like when people mess with their files, which is stated in the ToS of every Blizzard game. That's why they released the map editor, API, WoW addons, etc., so players can "customize" their game without going into the game folder. If the whole community asked for lan and didn't get it, it will be impossible to get MPQ editing with peitions, which is prihibited in their official forums and hated by their CMs.
I'm not for nor against MPQ editing, since I never used those customizations, but I have no problem with people doing so. But we have to embrace reality. Blizzard is stubborn and will never change their terms.
|
On July 27 2012 11:36 trbot wrote:Show nested quote +On July 27 2012 11:32 Forikorder wrote:On July 27 2012 11:30 trbot wrote:On July 27 2012 11:29 Forikorder wrote:Why would Blizzard care about a very large percentage of its customer base? when has blizzard ever let a decision be left up to majority vote? Blzizard does waht it wants done if people like it good if they dont too bad A defeatist attitude doesn't do much to help here. you can only suffer defeat if you were in a battle since theres no way to actually influence Blizzards opinion at all we can neither win nor lose we can only accept what blizzard plans to do and get on with our lives, not that our lives will be any different because of a minor change In the last few patch notes released by Blizzard (and at every Blizzcon and interview), they've made a point of explicitly telling us that they are listening in the usual channels for player comments. It's fairly obvious that they are trying to maintain their image as a company that cares about its players. I don't see a solid reason for this cynicism. It's not like Blizzard will blindly give up and stop giving a hoot about their customer base. while they do listen to the palyer base thats just so they know what problems people are having and get an idea on what to improve (like map pool)
even if the entire community whines about something in a match up there not going to change it if they dont think its neccesary (like the 1/1/1 for instance, as far as i know they never nerfed it despite every toss on the planet whining it was unstoppable)
wining gets people no where, pointing out facts using evidence does
so if youd like to use facts and evidence to offer a very good reason why the mods are neccesary for SC2 to survive then you might get Blizz's attention
|
this is actually a huge part of what makes this game special. MPQ editing is what allows players to play a more stylized version of the same game everyone else plays. It would be sad to see someone like MC no longer have his custom background when searching for 1v1 on stream
|
On July 27 2012 11:42 Forikorder wrote:Show nested quote +On July 27 2012 11:36 trbot wrote:On July 27 2012 11:32 Forikorder wrote:On July 27 2012 11:30 trbot wrote:On July 27 2012 11:29 Forikorder wrote:Why would Blizzard care about a very large percentage of its customer base? when has blizzard ever let a decision be left up to majority vote? Blzizard does waht it wants done if people like it good if they dont too bad A defeatist attitude doesn't do much to help here. you can only suffer defeat if you were in a battle since theres no way to actually influence Blizzards opinion at all we can neither win nor lose we can only accept what blizzard plans to do and get on with our lives, not that our lives will be any different because of a minor change In the last few patch notes released by Blizzard (and at every Blizzcon and interview), they've made a point of explicitly telling us that they are listening in the usual channels for player comments. It's fairly obvious that they are trying to maintain their image as a company that cares about its players. I don't see a solid reason for this cynicism. It's not like Blizzard will blindly give up and stop giving a hoot about their customer base. while they do listen to the palyer base thats just so they know what problems people are having and get an idea on what to improve (like map pool) even if the entire community whines about something in a match up there not going to change it if they dont think its neccesary (like the 1/1/1 for instance, as far as i know they never nerfed it despite every toss on the planet whining it was unstoppable) wining gets people no where, pointing out facts using evidence does so if youd like to use facts and evidence to offer a very good reason why the mods are neccesary for SC2 to survive then you might get Blizz's attention
Protosses weren't all whining about 1/1/1 in any way that was unexpected. Blizzard is used to this happening after BW and SC2 beta. There is a necessary inertia to avoid overpatching, and they're always dancing on that line. To use a hesitance to act as an argument that Blizz. doesn't care seems a bit silly.
|
Getting wow flashbacks here. People find a way to add cool stuff more and more stuff comes in place, some which is questionable (changing colors for units can have a serious advantage for making units stand out) Blizzard simply shuts it down completely People are angry.
I don't want to rain on your parade but the best you can hope for if they implement stuff like stronger team color themselves.
|
On July 27 2012 11:27 trbot wrote:Show nested quote +On July 27 2012 11:14 CaptainCharisma wrote:On July 27 2012 10:56 trbot wrote:On July 27 2012 10:52 CaptainCharisma wrote:Courtesy of capitalism, they are elected by our choice to partake in their services. Commerce always answers to the consumer. I'm not sure why you even made this point. "Commerce always answers to the consumer." I am a consumer. In fact, I'm in the majority, that is, people who don't mod. It looks like you just defeated your own argument. Despite this, there is no constitutional foundation for a corporation. It is not legitimate in the sense that the US is. It does not have to abide by a constitution. You admit we do reasonable things that we believe are fair. Does a yellow nuke dot seem like a fully functional robotic arm or leg? It seems to me like a reasonable thing that most people will believe is fair (if you pysicially can't see the red one). It almost seems like the benefit is greater than the cost...
First of all, we don't do -everything- we think is reasonable or fair because sometimes the costs are too high, and for little reward. Do you get that? And yeah, considering you're colour-blind, I think you may be a little biased as to how you quantify the benefit. Blizzard is the important figure here, not you nor I. There are plenty of other games out there for you, but no, you choose to hold up progress in our game with a petition. Your notion of fairness is clearly skewed in your favour. Why are you bringing the U.S. constitution into this? Your lack of basic reasoning skills is really starting to show, and it seems like you're getting desperate. I didn't defeat my argument. I defeated yours. If Blizzard will lose your business by allowing modding, then I've supported your argument. I'm quantifying the benefit in an objective sense. It costs you nothing, and you grant a boon to 10% of the male population. If you'd like me to elaborate on why it costs you nothing, I can do that. You, however, have offered nothing to suggest there is a cost. Stop making a fool of yourself. It's a sign of weakness when half of your posts are telling me how wrong I am instead of showing me how wrong I am. Your point was that Blizzard is like a government because we chose to purchase their game, right, thereby "electing" it? If this is not your argument you should have explained it better. You then simply say 'commerce answers to the consumer'. This is extremely vague, and all I can say is we are both consumers, who should be heard in favour of the other? I am in the majority of people who don't mod. Why should Blizzard then care about a small minority of people who want to mod if that mod is incompatible with new advances in their coding system for the benefit of the majority? Why did I mention the US constitution? It was an analogy. You seem to have problems with these so don't read too much into it. When you compared Blizzard to a government, I pointed out governments (whether written or not) have constitutions which they must abide by. Blizzard has no such restriction. And yes, please explain how it costs me nothing. Blizzard appears to have spent time and effort on a new coding system for my, the consumer's, benefit. This petition seeks to restrict that benefit. You can quibble over 'forgone benefit does not equal a cost', but any reasonable person can see there is a detriment there. Before these mods came out, you were unable to see red dots on the screen. That position changed with the mods, but may revert One could say that overall, you did not suffer any costs. I would disagree however. The same applies to the forgone benefit this petition would create. It's not a sign of weakness, it's a sign of frustration. For lack of a kinder way to say this, it's hard arguing with someone who poses such weak and chaotic arguments. You lack focus. Among other things, this tells me that you're young. Why would Blizzard care about a large percentage of its customer base? Is that seriously your question? Even if you believe (for no reason whatsoever) that 90% of people don't mod, you can't even discount the 10% of colourblind players. Last time I checked, a 10% drop in a company's value can trigger a panic. I don't think you're seriously going to argue that Blizzard doesn't care about 10% of its revenue. The fact that you say "coding system" tells me that you know nothing about programming. I, however, am finishing a masters in theoretical computer science, already having bachelors' in computer science and pure mathematics. I can tell you with 100% certainty that the inability to make this change (i.e., were this petition to see success) will have 0% impact on their ability to make progress. I have problems with your analogies because they're irrelevant. Blizzard is bound by its shareholders and its bottom line. It doesn't need a moral compass or a constitutional obligation. If a large fraction of its user base is annoyed by its decisions, it will fail. Even if I accept your premise that you're in the majority, I've already argued that even 10% (already accounted for by my colourblind kin) is too much to discount. As for the issue of cost, I've already argued that progress will not be halted or even substantially stalled at the cost of fine-tuning the MPQ file check (e.g., to compute an MD5 signature on part of the file, rather than the whole file, or by computing it only during installation, as opposed to on every startup--a feat that would be prohibitively computationally expensive, by the way). I've also argued that the only touted benefit to this MPQ file validation is a hoax, since hackers will easily be able to continue with or without the ability to modify MPQ files. If you still disagree with these points, I find it hard to believe you're arguing from a position where you understand what you're saying.
Same thing right back at you. You don't address the major points in my arguments with logic. Now that I know you are a comp sci guy, it now becomes clear why you have such a hard time with arguments about "fairness" and government responsibilities vs corporate. It is clearly not your area of expertise. Believe me, I find responding to your posts as frustrating as you do mine.
You are right in that I have no idea about what these changes are doing at the programming level. It may be a complete waste of time for all I know. However, I am assuming Blizzard is making the change because it has at least some sort of benefit, whether or not people know what that is yet, or are wrong about it. I am assuming the people who work at Blizzard have qualifications similar if not better (most likely) than yours. I find it likely that Blizzard has some sort of rational basis for its decisions. My arguments draw on this logic.
You said " It seems to me like a reasonable thing that most people will believe is fair (if you pysicially can't see the red one). It almost seems like the benefit is greater than the cost.."
Now you say " Blizzard is bound by its shareholders and its bottom line. It doesn't need a moral compass or a constitutional obligation. If a large fraction of its user base is annoyed by its decisions, it will fail. Even if I accept your premise that you're in the majority, I've already argued that even 10% (already accounted for by my colourblind kin) is too much to discount."
Why are you making arguments about fairness when you acknowledge that Blizzard is only bound by its shareholders and its bottom line. Recognizing you have failed on the fairness front (because as you said, Blizzard doesn't need a moral compass - I'm glad you agree with me on that), you seem to claim that the, let's say 10% of people who use mods (a very high estimate considering the amount of casual players who have probably never even heard of TL) being disgruntled is enough, from a profit perspective, for Blizzard to revert these changes. Well guess what, Blizzard wants to go ahead with the changes. They've probably crunched the numbers and disagree with you.
So, which line do you want to take? The only avenue you seem to have left open is that these changes affect nothing other than stopping mods, which I could not verify. My question then is, why has Blizzard invested time money and effort into making them.
|
I have a few questions before i decide where i stand on this issue.
1. Would it be possible to use these sorts of mod to enhance the shimmer of an invisible unit to make it more visible? Or to make the dust particles from a burrow moving unit luminous or otherwise more noticeble?
2. What is it about the patch that prevents these mods form being allowed/working and could there be an alternitve was to achieve the same mod results? Do the MPQ achives contain textures and meshes?
3. Has Blizzard stated that the changes are designed to target this type of modding?
Im aware that hackers will always find a way to bypass security; what im curious about is the reasoning or technical reason for this change. I also understand that these mods provide enjoyment to a great many people.
|
wouldn't be too upset about this
|
I definitely signed it because your mpq mods have made my battle/net looked better from the beginning. thanks a lot man!
|
On July 27 2012 12:03 Ralethon wrote: I have a few questions before i decide where i stand on this issue.
1. Would it be possible to use these sorts of mod to enhance the shimmer of an invisible unit to make it more visible? Or to make the dust particles from a burrow moving unit luminous or otherwise more noticeble?
2. What is it about the patch that prevents these mods form being allowed/working and could there be an alternitve was to achieve the same mod results? Do the MPQ achives contain textures and meshes?
3. Has Blizzard stated that the changes are designed to target this type of modding?
Im aware that hackers will always find a way to bypass security; what im curious about is the reasoning or technical reason for this change. I also understand that these mods provide enjoyment to a great many people.
1. Yes, but it's complicated. You can increase the size of the shimmering, but It's not the kind of thing you can just share, it would need a detailed tutorial, and even then, a lot of people would just end up breaking their games. I'm in no doubt that there's next to no one using such an exploit or even that many would know how to in the first place. The ratio of people using an exploit like that compared to people using maphacks is probably something like 1:10,000
2. All things that need to be modified are files within the MPQ archive. If the archive autorepairs itself at the first sign of alteration, this would become impossible. But of course nothing is definite until the patch is released, but as it currently stands, there is no alternative.
3. No.
|
Signed. I use custom backgrounds and would be interested in using broodwar voices. Didn't even know there were individual mods for each race- theyre pretty cool. Stronger team color is quite nice and, although I don't use it myself, I've seen it used in some tournaments and enjoyed watching it (the banelings look awesome, I think Blizz should make banelings look like that in the actual game). Thanks to Teliko and others who have worked on these mods, hopefully it doesn't go to waste.
Edit: Also, to anyone who is hesitant to sign due to it including your address, city, etc., you can just put a " . " in these fields and it will still accept your sign.
|
On July 27 2012 11:56 CaptainCharisma wrote: Same thing right back at you. You don't address the major points in my arguments with logic. Now that I know you are a comp sci guy, it now becomes clear why you have such a hard time with arguments about "fairness" and government responsibilities vs corporate. It is clearly not your area of expertise. Believe me, I find responding to your posts as frustrating as you do mine.
I've actually been careful to address every point you made, so I'm not sure what you're complaining about. No one has yet expressed a problem with my arguments. However, half a dozen people have expressed that you appear to have no idea what you're talking about, that you're making incoherent arguments, and so on. Arguing that I don't respond logically is just silly, since high level theory has drilled nothing into me more strongly than pure, unabated logic and reason. When was the last time you wrote a 50 page mathematical proof? I finished one last December, and I'm writing another right now. Something tells me that you're in the minority, having trouble grasping my points. On a side-note, I have a fairly good understanding of the corporate world and government (having worked at several fortune500 companies, and having studied economics, ethics in government and professional practice alongside CS at one of the world's top 10 schools for CS), so I wouldn't toss those claims around arbitrarily.
There's a fundamental difference between my frustration and yours. I understand what I'm talking about, and you're waxing sophistic from ignorance, playing the devil's advocate in an e-penis measuring contest with no end.
On July 27 2012 11:56 CaptainCharisma wrote: You are right in that I have no idea about what these changes are doing at the programming level. It may be a complete waste of time for all I know. However, I am assuming Blizzard is making the change because it has at least some sort of benefit, whether or not people know what that is yet, or are wrong about it. I am assuming the people who work at Blizzard have qualifications similar if not better (most likely) than yours. I find it likely that Blizzard has some sort of rational basis for its decisions. My arguments draw on this logic.
You're making an appeal to authority, and it makes no sense. That's not logic. It's actually a classical logical fallacy. Google it. It presupposes that experience will lead Blizzard's programmers to make the right decision. However, ignoring the logical fallacy, the real issue is that you fail to understand how trivial a change this is, and it has turned your argument into mush. You're saying "this is an important change, and they would have thought through this carefully, and they're successful so they probably know what they are doing, so I trust them." In reality, some programmer was working on the installer after his boss said "we want to allow users to play SC2 faster while they're installing, just like we do for Diablo 3," and while figuring out how he could make it happen, he had to make a few dozen mundane decisions. That he would run some MD5 hash on each MPQ file to verify that it had downloaded properly before running the game was one of those mundane decisions. Implementing this hash checking took him 1 hour. Implementing it a different way that wouldn't prevent modding would take him a similar amount of time. (He's a smart guy.) I've already mentioned alternative methods of accomplishing this programmer's goal in a previous post. You're making a strategic mountain out of a trivial decision with simple alternatives.
On July 27 2012 11:56 CaptainCharisma wrote: You said " It seems to me like a reasonable thing that most people will believe is fair (if you pysicially can't see the red one). It almost seems like the benefit is greater than the cost.."
Now you say " Blizzard is bound by its shareholders and its bottom line. It doesn't need a moral compass or a constitutional obligation. If a large fraction of its user base is annoyed by its decisions, it will fail. Even if I accept your premise that you're in the majority, I've already argued that even 10% (already accounted for by my colourblind kin) is too much to discount."
Why are you making arguments about fairness when you acknowledge that Blizzard is only bound by its shareholders and its bottom line. Recognizing you have failed on the fairness front (because as you said, Blizzard doesn't need a moral compass - I'm glad you agree with me on that), you seem to claim that the, let's say 10% of people who use mods (a very high estimate considering the amount of casual players who have probably never even heard of TL) being disgruntled is enough, from a profit perspective, for Blizzard to revert these changes. Well guess what, Blizzard wants to go ahead with the changes. They've probably crunched the numbers and disagree with you.
So, which line do you want to take? The only avenue you seem to have left open is that these changes affect nothing other than stopping mods, which I could not verify. My question then is, why has Blizzard invested time money and effort into making them.
I responded in terms of fairness because you invoked fairness. (I like to speak in terms people understand most easily. If you speak in terms of fairness, it seems a fair bet that you want a response that explains how some other alternative is equally fair.) There are valid arguments to be made in favour of accommodating red-green colourblindness whether you come at it from the perspective of morality and social obligation, or from a monetarily driven capitalism. If I were to choose my own path, it would be the latter. In the long run, if Blizzard fails to respond to the desires of its customer base, it will fail. You say 10% is a high estimate, but I feel like it's probably higher. Until someone makes an argument that is backed with statistics (unlikely), there's no point in arguing this. This thread in our argument leads to a dead end, since we differ in our opinions. I believe mods are common, and that more noise is to come from, e.g., colourblind folks, if Blizzard nixes mods and doesn't provide a legitimate alternative to STC.
Yet again, you appeal to authority, and the argument is ridiculous. You're saying "Blizzard has probably thought of everything, and every decision their programmers and designers make is well thought out." It's frustrating to try to explain to a non computer scientist how these kinds of accidental consequences can, and do, occur every day when programmers work on a large project. Suffice it to say that it's much more likely that this is an unintended consequence of a new development in their installer which has several simple alternatives that do not have the effect of nullifying mods.
|
On July 27 2012 08:37 Tppz! wrote: I do not agree at all. Its ok to loose those things if it gives Blizzard a chance to hunt cheaters/hackers etc. Also mpq modding isnt allowed by Blizz ToS
I think the reason the op posted the thread is that it won't stop cheaters/hackers - just the benign mods
|
I personally think this is the correct move by Blizzard.
Any form of moding that can have affect on your game in any sense is a bad road to leave open.
My main example is World Of Warcraft WoW has had 3rd party content forever, and its affected the game in both development and playability. The developers have had to make content around the mods. "Deadly boss mods" alerts the player to incoming abilities and other effects that they need to respond to. Blizzard have had to make encounters exponentially more difficult over the years to counteract the modding.
Any form of modding I think needs to be stopped. Where would it stop if all content producers knew of this? Warning lights for common timings of pushes ect? Personally I think this is a good road to go down for Blizzard [Even tho Dark Protoss Is bloody cool]
|
The reason I have Korean voices on NA server and a custom background is because of you Teliko. I never even knew of some of the other mods such as dark protoss nor custom login screen, wish I had known about those earlier. I'll gladly support MPQ modding =)
|
Blizzard usually takes popular mods and implements it themselves, just look at World of WarCraft many of the super popular mods were eventually added as a feature by blizzard themselves. Quest Helper to name a big one, raid unit frames to name another.
From what I've seen in the Heart of the Swarm casts made by blizzard the team colors are stronger than they are by default in Wings of Liberty, they are also making a overhaul of the menu UI with the arcade patch.
Given time even if they now disallow it they will make it a part of the game if the HOTS team color and Arcade UI overhaul is any indication.
|
On July 27 2012 12:31 Caltu wrote: I personally think this is the correct move by Blizzard.
Any form of moding that can have affect on your game in any sense is a bad road to leave open.
My main example is World Of Warcraft WoW has had 3rd party content forever, and its affected the game in both development and playability. The developers have had to make content around the mods. "Deadly boss mods" alerts the player to incoming abilities and other effects that they need to respond to. Blizzard have had to make encounters exponentially more difficult over the years to counteract the modding.
Any form of modding I think needs to be stopped. Where would it stop if all content producers knew of this? Warning lights for common timings of pushes ect? Personally I think this is a good road to go down for Blizzard [Even tho Dark Protoss Is bloody cool]
These kinds of things are easy to do with no modding capability... Just write a completely independent program (like an old-school trainer) that reads the game's memory, gets the game time, and then uses this to fire off its own alerts. This doesn't require any modification to the game's MPQ files, and is a major point made by this thread. You can do all of this stuff without modding the game. In fact, it is much more difficult to reverse engineer the game's code and inject modifications. Almost every hack out there will be completely independent of the game, and will simply read some imformation from the game's memory while it is running. I stress that this does NOT require modding MPQ files.
|
It would be a big disappointment to see all of these things shut down.
|
On July 27 2012 08:36 Blazinghand wrote: This would be more successful as a thread on the battle.net forums.
Not true.
1. Blizzard checks all community sites, especially TL. Arguments and discussions on TL are just as likely to get attention as those on B.Net.
2. B.net forums are terrible, terrible places. Right now, for example, one of the top threads is an argument on which is better for protoss, 9 pylon or 10 pylon. And hatch should cost 550 minerals.
3. The balance team at blizz knows how bad the battle.net forums are, and are aware they are all low level.
I'd say this is more successful here than b.net, actually.
Source: Blizzard rep at blizzcon.
|
is awesome32275 Posts
Some people just ignore the whole thread and post whatever first poops outside their heads...
|
Hopefully Blizzard recognizes the modding community
|
On July 27 2012 12:27 trbot wrote:
I've actually been careful to address every point you made, so I'm not sure what you're complaining about. No one has yet expressed a problem with my arguments.
Check page 6 for a few examples.
On July 27 2012 12:27 trbot wrote: However, half a dozen people have expressed that you appear to have no idea what you're talking about, that you're making incoherent arguments, and so on.
Wait, you mean there are two sides to an argument? And are these idiots the kind of people you are referring to?
On July 27 2012 09:39 CaptainCharisma wrote:Show nested quote +On July 27 2012 09:33 Lumi wrote:On July 27 2012 09:31 CaptainCharisma wrote:On July 27 2012 09:28 trbot wrote: Red-green colourblind people like me are already pissed enough about the use of red and green to differentiate good and bad. I can't see the friggin' building placement grid properly... I can't see the friggin' tiny red nuke dots since I can't differentiate between the green ground and the red dot... Friend and foe colour schemes make all units look the same to me, which makes team games with a large number of players frustrating.
How much more pissed am I going to be when I can't use any mods to change any of this? How pissed do you think I should be? How about just accepting that you're going to have problems with a game that demands basic skills that you don't have? Except that these mods potentially allow this person to overcome an obstacle. You think you have good advice by telling someone to accept not being able to participate in something, when it would be easy for them to, through this? Where did I say he cannot participate?
Just read the actual words written there. I got no response from Lumi, and another guy said "I don't even...". Are you fucking kidding me?
On July 27 2012 12:27 trbot wrote: Arguing that I don't respond logically is just silly, since high level theory has drilled nothing into me more strongly than pure, unabated logic and reason. When was the last time you wrote a 50 page mathematical proof? I finished one last December, and I'm writing another right now. Something tells me that you're in the minority, having trouble grasping my points. On a side-note, I have a fairly good understanding of the corporate world and government (having worked at several fortune500 companies, and having studied economics, ethics in government and professional practice alongside CS at one of the world's top 10 schools for CS), so I wouldn't toss those claims around arbitrarily.
There's a fundamental difference between my frustration and yours. I understand what I'm talking about, and you're waxing sophistic from ignorance, playing the devil's advocate in an e-penis measuring contest with no end.
I'll take your word for this. I've never been particularly impressed with people who bring up supposed qualifications halfway through a debate in an anonymous online discussion forum. Save your breath and write a coherent argument instead. By the way, if you are who you say you are, you must be pretty busy, which makes me wonder why you invest so much time into SC2 and modding and partaking in "e-peen measuring" arguments on TL accounts created 1 month ago with 70 ish posts.
On July 27 2012 11:56 CaptainCharisma wrote: You are right in that I have no idea about what these changes are doing at the programming level. It may be a complete waste of time for all I know. However, I am assuming Blizzard is making the change because it has at least some sort of benefit, whether or not people know what that is yet, or are wrong about it. I am assuming the people who work at Blizzard have qualifications similar if not better (most likely) than yours. I find it likely that Blizzard has some sort of rational basis for its decisions. My arguments draw on this logic.
On July 27 2012 12:27 trbot wrote: You're making an appeal to authority, and it makes no sense. That's not logic. It's actually a classical logical fallacy. Google it. It presupposes that experience will lead Blizzard to make the right decision. You fail to understand how trivial a change this is, and it has turned your argument into mush. Some programmer was working on the installer after his boss said "we want to allow users to play SC2 faster while they're installing, just like we do for Diablo 3," and while figuring out how he could make it happen, he had to make a few dozen mundane decisions. That he would run some MD5 hash on each MPQ file to verify that it had downloaded properly before running the game was one of those mundane decisions. Implementing this hash checking took him 1 hour. Implementing it a different way that wouldn't prevent modding would take him a similar amount of time. (He's a smart guy.) I've already mentioned alternative methods of accomplishing this programmer's goal in a previous post. You're making a strategic mountain out of a trivial decision with simple alternatives.
This is cute coming from someone who has done nothing but state his qualifications as if to speak from a position of authority. I'll address the rest of this segment along with my response below.
On July 27 2012 11:56 CaptainCharisma wrote: You said " It seems to me like a reasonable thing that most people will believe is fair (if you pysicially can't see the red one). It almost seems like the benefit is greater than the cost.."
Now you say " Blizzard is bound by its shareholders and its bottom line. It doesn't need a moral compass or a constitutional obligation. If a large fraction of its user base is annoyed by its decisions, it will fail. Even if I accept your premise that you're in the majority, I've already argued that even 10% (already accounted for by my colourblind kin) is too much to discount."
Why are you making arguments about fairness when you acknowledge that Blizzard is only bound by its shareholders and its bottom line. Recognizing you have failed on the fairness front (because as you said, Blizzard doesn't need a moral compass - I'm glad you agree with me on that), you seem to claim that the, let's say 10% of people who use mods (a very high estimate considering the amount of casual players who have probably never even heard of TL) being disgruntled is enough, from a profit perspective, for Blizzard to revert these changes. Well guess what, Blizzard wants to go ahead with the changes. They've probably crunched the numbers and disagree with you.
So, which line do you want to take? The only avenue you seem to have left open is that these changes affect nothing other than stopping mods, which I could not verify. My question then is, why has Blizzard invested time money and effort into making them.
On July 27 2012 12:27 trbot wrote: I responded in terms of fairness because you invoked fairness. (I like to speak in terms people understand most easily. If you speak in terms of fairness, it seems a fair bet that you want a response that explains how some other alternative is equally fair.)
It would make more sense to pull me up right there and say "it has nothing to do with fairness - Blizzard will lose customers over this which means they should want to revert the changes", but you didn't. You went along those lines for a while and decided to change your point of attack.
On July 27 2012 12:27 trbot wrote: There are valid arguments to be made in favour of accommodating red-green colourblindness whether you come at it from the perspective of morality and social obligation, or from a monetarily driven capitalism. If I were to choose my own path, it would be the latter. In the long run, if Blizzard fails to respond to the desires of its customer base, it will fail.
Herein lies your biggest inconsistency. Please pay attention. Your arguments for fairness necessarily entailed that Blizzard was not simply a money hungry machine - otherwise, why would it care about your fairness arguments? However, you now say your path is "the latter" - that Blizzard is just another subject of "monetarily driven capitalism", so presumably, you do not think these arguments hold any water in the real-world. Instead, you seem to think Blizzard should revert the changes because it will lose profits from the 10 or more %. If you believe this is the case, and that Blizzard is a money driven machine, what are you worried about? What is this petition for? They will allow modding for the sake of their own profits.
In that case, you have a long road ahead of you to convince me that you know more about marketing and strategy and profit maximization than one of the largest game developers on the planet. Sorry, am I appealing to authority again? Well heck, I hope you never go a doctor for treatment.
My arguments, on the other hand, are compatible: It is possible that ruining the mods is not unfair, and at the same time, it is also possible that Blizzard's profit driven motive will lead them to ignore the mods. These two strains of thought are compatible, whereas your fairness argument/profit focus are not. Just admit you fucked up with one of your arguments instead of this condescending smokescreen about how you were trying to respond in terms I can understand.
On July 27 2012 12:27 trbot wrote: You say 10% is a high estimate, but I feel like it's probably higher. Until someone makes an argument that is backed with statistics (unlikely), there's no point in arguing this. This thread in our argument leads to a dead end, since we differ in our opinions. I believe mods are common, and that more noise is to come from, e.g., colourblind folks, if Blizzard nixes mods and doesn't provide a legitimate alternative to STC.
Yeah, we disagree on where this is going. If I am correct though, Blizzard will not revert the changes and will barely even acknowledge these mods and the changes' effect on them. I hope you PM me when this petition comes to nothing.
On July 27 2012 12:27 trbot wrote: Yet again, you appeal to authority, and the argument is ridiculous. You're saying "Blizzard has probably thought of everything, and every decision their programmers and designers make is well thought out." It's frustrating to try to explain to a non computer scientist how these kinds of accidental consequences can, and do, occur every day when programmers work on a large project. Suffice it to say that it's much more likely that this is an unintended consequence of a new development in their installer which has several simple alternatives that do not have the effect of nullifying mods.
I touched on this above and I'll bring it up again here. I'll accept for argument's sake that what you say is correct, and say these changes were mundane and accidental. Thus, I'm not asserting Blizzard's goal was to prevent modding by doing this. It may have been, as you put forward, an attempt to speed up downloading time as in Diablo 3. So now we have a situation where you believe the changes can easily be reverted in 1 hour, and reinstated in such a way as to allow modding. So what? Perhaps you're right and the cost of allowing modding is very low; all this does is add weight to the idea that Blizzard doesn't want to change it for some reason other than it being too expensive.
|
United States44 Posts
Just "signed"  As a modder myself I totally support this petition. This in no way stops hackers, but blizzard will probably still consider it a potential hole. I wonder if blizzard will make a statement at/around the patch, since they know full well that a nice chunk of the non-casual community use STC alone, not to mention backgrounds.
|
I'm curious whether this could be a request from the blizzard anti-hack team. I've read all the stuff about how "this wont stop hacks" which is obvious, but... If any hacks were using MPQ modding, like making cloaked units easier to see(as some1 suggested a page or 2 ago), then the blizz team couldn't do anything about without sorting through EVERY other mod to make sure if its purely cosmetic. I'm sure that's simply not worth their time.
Also tho, since this 100% shuts down stronger team colours (no data to prove it by any means, but I'd GUESS that this is the most popular mod), and Blizz has already said they support it, I'd say that they probably mean to add it as a baseline feature in HOTS. Just because they haven't told us yet doesn't mean it wont happen.
|
On July 27 2012 13:51 CaptainCharisma wrote: This is cute coming from someone who has done nothing but state his qualifications as if to speak from a position of authority. I'll address the rest of this segment along with my response below.
Really? I only stated my qualifications? How about the three paragraphs that followed that, which explained in great detail how your mental process had gone astray, and explained the situation as it most likely occurred?
On July 27 2012 13:51 CaptainCharisma wrote: It would make more sense to pull me up right there and say "it has nothing to do with fairness - Blizzard will lose customers over this which means they should want to revert the changes", but you didn't. You went along those lines for a while and decided to change your point of attack.
It's too strong a statement to say they will lose customers over this in particular. However, I've already stated half a dozen times that they will ultimately fail if they don't pander to their customer base. I'll address the other mistakes and incorrect assumptions in your mental process below.
On July 27 2012 13:51 CaptainCharisma wrote:Show nested quote +On July 27 2012 12:27 trbot wrote: There are valid arguments to be made in favour of accommodating red-green colourblindness whether you come at it from the perspective of morality and social obligation, or from a monetarily driven capitalism. If I were to choose my own path, it would be the latter. In the long run, if Blizzard fails to respond to the desires of its customer base, it will fail. Herein lies your biggest inconsistency. Please pay attention. Your arguments for fairness necessarily entailed that Blizzard was not simply a money hungry machine - otherwise, why would it care about your fairness arguments? However, you now say your path is "the latter" - that Blizzard is just another subject of "monetarily driven capitalism", so presumably, you do not think these arguments hold any water in the real-world. Instead, you seem to think Blizzard should revert the changes because it will lose profits from the 10 or more %. If you believe this is the case, and that Blizzard is a money driven machine, what are you worried about? What is this petition for? They will allow modding for the sake of their own profits.
I'm so tired of responding to this pseudo-intellectual drivel. There is consistency, and it's easily found. You can't be trying very hard. I've already made an effort to fill in as many blanks for you as possible, but I can see you're still incorrectly auto-completing my arguments. Here's some remedial help. Blizzard is a corporation. As a corporation, it is a sociopath. It doesn't give a fuck about people, and it only wants money. However, within that sociopath is a collection of people, who are not individually sociopaths, as well as a PR team and marketing guys, who are heavily invested in projecting a front that is as socially responsible as possible. Blizzard needs to convince its fans that it cares about them, so it will pander to them if enough noise is made, and the necessary investment is small. It must appear to be fair, and it must appear to respect established societal norms. See how there's a dichotomy, here? That's how you unify the two viewpoints. I'm tired of spoon feeding you your pablum. (If you can't initially see why Blizzard must, e.g., appear to be fair, you need to think harder.)
On July 27 2012 13:51 CaptainCharisma wrote: I touched on this above and I'll bring it up again here. I'll accept for argument's sake that what you say is correct, and say these changes were mundane and accidental. Thus, I'm not asserting Blizzard's goal was to prevent modding by doing this. It may have been, as you put forward, an attempt to speed up downloading time as in Diablo 3. So now we have a situation where you believe the changes can easily be reverted in 1 hour, and reinstated in such a way as to allow modding. So what? Perhaps you're right and the cost of allowing modding is very low; all this does is add weight to the idea that Blizzard doesn't want to change it for some reason other than it being too expensive.
This is some of the most idiotic tripe I've argued with in months. Your very first argument was idiotic (calling seeing the colour red a "skill"), and it hasn't gotten any better at any step of the way, despite the fact that I've discussed this reasonably with you and given you many chances to recant. You're just a pseudo-intellectual teen who argues shit to death, even when he has no idea what he's talking about. You had no idea what this change involved architecturally, and you founded a ridiculous opinion (that Blizzard's hard work shouldn't be prevented from seeing the light of day because it is being asked to reverse some well thought out design decision) as a result. I corrected you, and you've just used it as a launchpad for your next logical blunder (see the next paragraph).
A testament to your inability to argue logically: do you honestly believe that the fact that Blizzard hasn't yet changed its tune implies that it doesn't want to change it? Has the possibility occurred to you that news of its consequences might not have reached Blizzard, yet? Has it occurred to you that the entire point of this thread is to make enough noise that Blizzard will notice? Perhaps Blizzard wants to give it a shot and see what kind of response they get. You've apparently been seeing implications all along, but implication presupposes the irrefutable truth of the antecedent, and you're not establishing that. You're just jumping to conclusions. I can't argue with you, not because I have failings in my own logic, but because there are gaping holes in yours every other sentence. If you want some more examples, here, you can have some:
You said "If you believe this is the case, and that Blizzard is a money driven machine, what are you worried about? What is this petition for? They will allow modding for the sake of their own profits." The massive hole in your logic here lies in your hidden claim that Blizzard wanting money implies they will optimize their earnings. You've conveniently forgotten that they can be oblivious to things that will affect their earning potential.
You take my decision to focus on one point of argument to mean that I believe the other will be fruitless, when you say "presumably, you do not think these arguments hold any water in the real-world." That's a big assumption, and lines of reasoning aren't based on assumptions. In fact, that kind of nonsense is what got you into this mess, perceiving inconsistency where there is none. See? You lack focus. You can't even understand when I choose to focus. You probably still think a good argument is one that compiles and presents as much evidence as possible--bury them in evidence. (But now I'm assuming. I won't take this line of reasoning any further, because I don't want to make a mistake.)
When you say "Your arguments for fairness necessarily entailed that Blizzard was not simply a money hungry machine - otherwise, why would it care about your fairness arguments?" you're making a pretty strong assumption that Blizzard cannot be both things to some degree. Oops.
Similarly, when you say "You went along those lines for a while and decided to change your point of attack," you're assuming that focusing on one issue then refocusing on another means abandoning the first line of reasoning. Oops.
|
Just because you don't understand something doesn't make it pseudo-intellectual.
User was temp banned for this post.
|
On July 27 2012 14:26 CaptainCharisma wrote: Just because you don't understand something doesn't make it pseudo-intellectual.
I can see your response was well thought out, bro. I understand your points perfectly. I understand that they are full of fallacy, assumption, and incorrectly completed lines of reasoning. It's like you're too amped to take a few minutes to think about things, so you quickly fill in my thoughts for me and then lambast me for my "fuck ups" ROFL.
I am literally baffled, because I can't understand how someone could hold the opinions you do and respond the way you do. It's mind blowing.
You called the ability to see the colour red a skill. Enough said.
|
You haven't addressed any of the potential for exploits. One could easily for instance make hard to see units more visible (ghosts, dark templars, observers), or make certain sounds such as the dark templar swipe much louder. You can't just say..
..MPQ modding causes no harm to SC2..
It's clear a change like this wouldn't affect negative aspects to the game such as maphacking, so there's really no reason to shut this down. Many players continue playing the game simply on the basis of knowing they can freely make it look however they want.
And provide no evidence for it, or no counter argument to the obvious examples mentioned above. If you want your petition to be taken seriously you need to put a bit more thought into the opposition's case, and give them reasons why they would change their minds, and I don't think having pretty things is as much of their concern as the potential for exploits.
|
I just want the customizability sanctioned. If this is the way it has to be done, you have my support!
|
It's just one more gaping hole to exploit. I'm content as long as Blizzard returns modding in some other, more secure form. Unless they say they won't I see no reason to raise the pitchforks because mods are gone for a few months.
edit: Also, assuming they re-introduce mods, there will no longer be the gigantic disclaimer that using these mods will get you banned. Blizzard didn't ban for modifying files for no reason. -_-
|
eh, no. I support Blizzard on this one. Whataver makes the client safer. If Blizzard gives modding tools fine but this no. Ask for modding tools and options such as stronger team color instead.
|
On July 27 2012 14:57 XenoX101 wrote:You haven't addressed any of the potential for exploits. One could easily for instance make hard to see units more visible (ghosts, dark templars, observers), or make certain sounds such as the dark templar swipe much louder. You can't just say.. Show nested quote +..MPQ modding causes no harm to SC2..
It's clear a change like this wouldn't affect negative aspects to the game such as maphacking, so there's really no reason to shut this down. Many players continue playing the game simply on the basis of knowing they can freely make it look however they want. And provide no evidence for it, or no counter argument to the obvious examples mentioned above. If you want your petition to be taken seriously you need to put a bit more thought into the opposition's case, and give them reasons why they would change their minds, and I don't think having pretty things is as much of their concern as the potential for exploits.
This has been said a few times already, but anyone familiar with programming can tell you that you don't need to modify the MPQ files to create a maphack (or really any other kind of hack). MPQ files don't house anything that makes decisions in the game. You won't be able to inject 50 banelings into your game, or extra money, or a drop hack. The kinds of hacks you get through MPQ modification are visual (since MPQs are used as multimedia resource archives). However, these visual hacks can be duplicated without much more effort without modifying MPQ files at all. Worse, since essentially every map hack program in existence completely ignores MPQ files, it does nothing to deal with the most insidious hack we currently have to deal with. Even if this were supposed to make things slightly "harder" to hack, I'd argue that difficulty has never posed a significant problem to crackers/hackers, and that hacks will be just as prolific as before.
On a side-note, if you want to stop hacks, you actually need to be able to detect running programs that have nothing to do with SC2. To do this, Blizzard needs to use warden to scan the entire contents of your system's memory at regular intervals. Besides the computational overhead this would impose, there are privacy concerns.
|
Russian Federation4295 Posts
Teliko
Please, delete information about UI changing. It's just overlay program that not iteracts with game client. It only adds image over all windows and can work on ANY windowed game.
But the 2nd part of that tophread about UI editing is about moq editing, but it's not nessecary.
|
Anyone else experiencing crashing of the link for the poll?
|
can we please get some progamers to support this through twitter?
more support for the community! :D
|
On July 27 2012 08:46 Dyme wrote: I think it's most fair if everyone has the same models and colours. Customization is bad for fair competition imo. I hated WoW PvP most for the amount of retarded add-ons you had to have to be maximum efficient.
It's probably bad for people who have difficulties seeing colours (assuming stronger team colours help them at all), but then Blizz should make a universal official colour blind version, that is easily accessable and the same for everyone.
Yeah, and changing background picture... I don't care about at all.
edit: Would it be possible to use MPQ editing to make invisible units stand out more? If that's possible, all the more reason forbid it.
Ever played Quake live ? Or CPMA for that matter ? Or even CS PROMOD ? All those games have far more customization options than SC2.. Hell in QL you can change your Field Of View ! That's right ! You can change how much you see from left to right, and it's the greatest competitive FAST FPS to ever exist. Even stermy has a custom hud. Also you can see already see invisible units to an extent, which is far more retarded than brighter colours. It should be either : you can see invisible units but your units can't without detection OR you can't see invisible units and your units can't without detection. Terribad argument. More customization gives more options, creates better gameplay experience
|
nooooooo not starcraft broodwar sounds! theyre the best blizz what are you doing!
|
Please,
Aside from team colour mod, claiming those things add to gameplay experience is like saying writing "ace racer driver" with flamey text on your car door adds to driving experience.
Good job on making me not care by attempting to make this sound more important than it is.
|
On July 27 2012 15:19 Marti wrote:Show nested quote +On July 27 2012 08:46 Dyme wrote: I think it's most fair if everyone has the same models and colours. Customization is bad for fair competition imo. I hated WoW PvP most for the amount of retarded add-ons you had to have to be maximum efficient.
It's probably bad for people who have difficulties seeing colours (assuming stronger team colours help them at all), but then Blizz should make a universal official colour blind version, that is easily accessable and the same for everyone.
Yeah, and changing background picture... I don't care about at all.
edit: Would it be possible to use MPQ editing to make invisible units stand out more? If that's possible, all the more reason forbid it. Ever played Quake live ? Or CPMA for that matter ? Or even CS PROMOD ? All those games have far more customization options than SC2.. Hell in QL you can change your Field Of View ! That's right ! You can change how much you see from left to right, and it's the greatest competitive FAST FPS to ever exist. Even stermy has a custom hud. Also you can see already see invisible units to an extent, which is far more retarded than brighter colours. It should be either : you can see invisible units but your units can't without detection OR you can't see invisible units and your units can't without detection. Terribad argument. More customization gives more options, creates better gameplay experience
Specifically on the subject of modding in WoW and competition in general. They may create a more enjoyable game play experience, but trivialize competition. It was pretty hard to keep track of cooldowns, diminishing returns, health, mana, other information etc in WoW arenas, but mods made it easy to the point you really didn't keep track of it at all -- you simply looked at the mods. There was a reason mods were not allowed in arena competitions: they took a fair amount of the skill away to the point it's simply unfair. Attempting to trump the WoW comparison and still say modding to that extent would be good in SC2 is ridiculously stupid.
And you think mods that would track inject timings/command center energy/warp gate cooldowns/chronoboosted buildings/production cycles in a gigantic interface across the screen would be appropriate for SC2? Mods (as far as I know) aren't allowed in starcraft tournaments. Theres no fucking way in hell these would be either.
The minor mods like stronger colors, different sound packs or backgrounds are fine, but it really shouldn't go beyond cosmetic differences. This is just one more change that will prevent such advantageous mods that play for you as well.
|
On July 27 2012 12:31 Caltu wrote: I personally think this is the correct move by Blizzard.
Any form of moding that can have affect on your game in any sense is a bad road to leave open.
My main example is World Of Warcraft WoW has had 3rd party content forever, and its affected the game in both development and playability. The developers have had to make content around the mods. "Deadly boss mods" alerts the player to incoming abilities and other effects that they need to respond to. Blizzard have had to make encounters exponentially more difficult over the years to counteract the modding.
Any form of modding I think needs to be stopped. Where would it stop if all content producers knew of this? Warning lights for common timings of pushes ect? Personally I think this is a good road to go down for Blizzard [Even tho Dark Protoss Is bloody cool] Addons in WoW != Modding -- Addons in WoW are comparable to the Editor in Starcraft since there is a full API for both that Blizzard watches closely and shuts things down if it goes too far
Modding in WoW is pretty much the same thing as SC2-- Custom login screen and music Custom armor reskins Player model and skin edits Custom mount textures Full retextures of world zones
None were actually malicious or broke a part of the game.
|
On July 27 2012 15:43 PacGamer wrote:Show nested quote +On July 27 2012 12:31 Caltu wrote: I personally think this is the correct move by Blizzard.
Any form of moding that can have affect on your game in any sense is a bad road to leave open.
My main example is World Of Warcraft WoW has had 3rd party content forever, and its affected the game in both development and playability. The developers have had to make content around the mods. "Deadly boss mods" alerts the player to incoming abilities and other effects that they need to respond to. Blizzard have had to make encounters exponentially more difficult over the years to counteract the modding.
Any form of modding I think needs to be stopped. Where would it stop if all content producers knew of this? Warning lights for common timings of pushes ect? Personally I think this is a good road to go down for Blizzard [Even tho Dark Protoss Is bloody cool] Addons in WoW != Modding -- Addons in WoW are comparable to the Editor in Starcraft since there is a full API for both that Blizzard watches closely and shuts things down if it goes too farModding in WoW is pretty the same thing as SC2-- Custom login screen and music Custom armor reskins Player model and skin edits Custom mount textures Full retextures of world zonesNone were actually malicious or broke a part of the game.
Addons ARE mods. It's taking the original game and modifying it. It doesn't matter what differences there are in the implementation. One is endorsed and fully integrated into the game and the other (was) against the EULA.
It depends on what you define as malicious when mods would track information in real time in WoW. It's about as close as you can get to playing the game for you.
|
The colour mod is fucking awful, so I hope Blizzard's proposed changes stick.
|
Northern Ireland25694 Posts
On July 27 2012 15:48 RPR_Tempest wrote: The colour mod is fucking awful, so I hope Blizzard's proposed changes stick. Sweet, good that you would have Blizzard ban a tool that gives you the option the game experience much more enjoyable for colourblind people like myself.
|
Blizzard in the first place should have prevented any access to the file just so that hacks would be really hard to make. Right now its way to simple for someone to exploit it. I for one support the removal of access to the MPQ.
|
On July 27 2012 15:32 rename wrote: Please,
Aside from team colour mod, claiming those things add to gameplay experience is like saying writing "ace racer driver" with flamey text on your car door adds to driving experience.
Good job on making me not care by attempting to make this sound more important than it is.
Try asking the thousands of people using Brood War voices, Dark Protoss and Mercenary Terran if they're having a better gameplay experience or not. If people didn't get a better experience from them, please explain why they get as much attention as they do.
Good job on trying to look like a badass in front of the TL community, I hear they look up to that kind of thing.
|
On July 27 2012 15:32 rename wrote: Please,
Aside from team colour mod, claiming those things add to gameplay experience is like saying writing "ace racer driver" with flamey text on your car door adds to driving experience.
Good job on making me not care by attempting to make this sound more important than it is.
Yeh I kinda agree with this sentiment.
I mean considering that I expect Blizzard to implement some kind of, also better looking, color mod themselves, I think it's better they do this stuff now. Not only will it disable certain abilities to get an unfair advantage, even if modifying stuff like that instead of using a maphack is rare (just having another option and considering that okay is a terrible idea in my opinion), but also if they don't do it now then people will get more and more ridiculous with their claims.
I mean this is a competitive eSports title. If one player can have a strongly different looking game, with different sound files and even changed UI design, then no. I don't see why that would be a good thing.
There are games where customization and personal modding are well suited, this is definitely not one of them. Especially considering that aspects like graphics are hugely integrated into the competitive design side of this game.
And if their new streaming feature makes it harder to allow stuff like custom backgrounds etc. I don't see why Blizzard should take high priority for that stuff. Too many people feel very entitled to these customizations because they were possible previously, while in reality even those things were never officially supported. The best you got is maybe some Dev saying that some of the stuff, like the color mod, is cool.
|
On July 27 2012 15:09 Existor wrote: Teliko
Please, delete information about UI changing. It's just overlay program that not iteracts with game client. It only adds image over all windows and can work on ANY windowed game.
But the 2nd part of that tophread about UI editing is about moq editing, but it's not nessecary. Fair enough, HuD link removed.
|
On July 27 2012 16:06 Teliko wrote:Show nested quote +On July 27 2012 15:09 Existor wrote: Teliko
Please, delete information about UI changing. It's just overlay program that not iteracts with game client. It only adds image over all windows and can work on ANY windowed game.
But the 2nd part of that tophread about UI editing is about moq editing, but it's not nessecary. Fair enough, HuD link removed. While you are at it, you could add a poll to the main post, id like to see the ratio of who supports and whos against it.
|
The only mod worth having a petition for was stronger team colors and even that gives an unfair advantage over players that don't have it. Code S players play the game without it, so can you.
|
Aotearoa39261 Posts
Without knowing Blizzards future plans, I can't say that this is necessarily a bad move.
Maybe in HOTS they will be monetizing mods? Would that be necessarily a bad move?
|
On July 27 2012 08:40 BoggieMan wrote: if this is whats needed to stop people using hacks, i don't have an issue with mods flying out the window with it.
You see i am the total opposite opinion as one beeing could be. I never meet a hacker since beta till today nore i think i will see one. What i am seeing everyday.. is my sc2 loading screen, my sc2 units, my UI and hear my BW sounds.
Taking away these things from me would disturb me more then the hacker i never met. And even if. I have no problems loosing vs a kid with no balls. That´s my opinion.
I need those Mods ♥
|
On July 27 2012 16:13 Shirin wrote:Show nested quote +On July 27 2012 16:06 Teliko wrote:On July 27 2012 15:09 Existor wrote: Teliko
Please, delete information about UI changing. It's just overlay program that not iteracts with game client. It only adds image over all windows and can work on ANY windowed game.
But the 2nd part of that tophread about UI editing is about moq editing, but it's not nessecary. Fair enough, HuD link removed. While you are at it, you could add a poll to the main post, id like to see the ratio of who supports and whos against it. Poll added
On July 27 2012 16:19 Plexa wrote: Without knowing Blizzards future plans, I can't say that this is necessarily a bad move.
Maybe in HOTS they will be monetizing mods? Would that be necessarily a bad move? Hey man, you see that siq new Bane Ghost skin in the BlizzStore? It's on special offer this weekend for just 240 BlizzCoins. Gonna have to start training more Ghosts from now on to show it off.
|
I'm normally all about supporting mods, but custom maps essentially ARE mods in this game.
Is there anything preventing tournaments from taking any map and modifying it so it has stronger team colors mod built in?
Even now, if tournaments wanted to have, say, expanded zoom levels for spectators, they could do it with custom maps. Peepmode versions of maps already do this in fact.
|
On July 27 2012 16:15 Nabes wrote: The only mod worth having a petition for was stronger team colors and even that gives an unfair advantage over players that don't have it. Code S players play the game without it, so can you.
I dunno, man, I think a mod that makes the nuke dot -visible- for those of us who can't see red would be restoring -fairness-, not giving an unfair advantage...
|
Felt kind of inclined to add a note above the poll. A lot of comments made by people who are for the change seem to be convinced maphacks will magically disappear with this change, when in fact, they will be completely unaffected.
|
I do enjoy the stronger team color and the brood war in game sounds and I wouldnt like it to be gone.
|
United Kingdom16710 Posts
MPQ modding has nothing to do with maphacks people.
|
MPQ modding was kind of a grey area. I would like it to be either officially supported(like in WOW) or totally forbidden.
|
never understood how blizzard could support colour mod despite modding being against the TOS not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod
|
On July 27 2012 17:07 metaStatic wrote: never understood how blizzard could support colour mod despite modding being against the TOS not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod Interested to know why you think the colour mod would give a player an advantage over others. Assuming you're not colour blind, do you genuinely have trouble differentiating between which units are yours and your enemies?
|
On July 27 2012 17:07 metaStatic wrote: never understood how blizzard could support colour mod despite modding being against the TOS not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod
LMAO oh yeah so imba
|
It is high time that Blizzard make mods for custom games available for download directly in the client, much like maps are. And also make them applicable to any map you pick for a custom game, so we do not have to upload map+mod combinations for different maps. Ever since SC2 started and the editor had that 'mod' file type in addition to 'map', I assumed this was the idea... not sure why it was not done from the start. I haven't actually checked out the arcade beta thing btw, is that part of what it changes?
And also a certain category of mods that only change interface/visuals/sounds etc, perhaps after some official review process, should be allowed in ladder games, and for just one player not all players in the match. You should get an indication if your opponent is using some such mods, and maybe even the option to download and use it yourself, after the game or even before the match starts.
Mods that change the interface outside of a match can also be made possible with an official tool instead of mpq editors.
|
On July 27 2012 17:07 metaStatic wrote: never understood how blizzard could support colour mod despite modding being against the TOS not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod
Being colourblind gives you the edge when one can't see if the banelings are their own or you enemies, same with zerglings. Blizzards own mode just makes it worse, dunno wtf they were thinking.
|
Isn't there still some potential for cheating though? I mean, I'm not really familiar with it.. but what about cloaked units for example? Is is not possible to reveal them far more easily etc?
If there's not even the slightest possibility for cheating or gaining some kind of advantage then there's no reason to disable modding, but otherwise it's only fair it needs to go until Blizz come up with a solution for modding themselves.
|
Anyone else read the thread the entire way through and become mind blown when the most pointless and downright unreasonable argument lasted NINE PAGES? I mean, I've seen some dumb shit in my days on TL, but honestly, this has to take the cake. How could someone be SO UNBELIEVABLY STUBBORN as to actually argue their awful point of view for 10 pages? Well done Capn! Yes, being able to change the nuke color from red to yellow would be a cheat akin to giving olympic runners titanium legs and jetpacks; you win.
|
On July 27 2012 16:19 Plexa wrote: Without knowing Blizzards future plans, I can't say that this is necessarily a bad move.
Maybe in HOTS they will be monetizing mods? Would that be necessarily a bad move? ... Yeah, it would. Just like the idea of monetizing UMS maps that they never ended up implementing. They weren't there to support the map making community in brood war and whos to say it would have helped* (TO MY KNOWLEDGE which is lacking).
But from what I've seen in other games, the reduction of mod capability in exchange for DLC and microtransactions has turned away most of the talented workers. In the end we get a meh product that's good enough I suppose.. at least its not buggy.. in exchange for money and the annihilation of diversity.
On July 27 2012 17:14 Teliko wrote:Show nested quote +On July 27 2012 17:07 metaStatic wrote: never understood how blizzard could support colour mod despite modding being against the TOS not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod Interested to know why you think the colour mod would give a player an advantage over others. Assuming you're not colour blind, do you genuinely have trouble differentiating between which units are yours and your enemies?
I know it wasn't directed at me but in zvz, yeah, it's happened before.
|
Well I sure as hell hope we can keep the custom backgrounds at least, gotten way too used to them by now to give 'em up :/
|
The real question is why can't we do all this easily within the client without having to edit MPQ files in the first place? -____-
Voted to let us keep modding!
|
Signed, I cant imagine the game without korean sounds and custom pictures in background.
|
On July 27 2012 17:42 Probe1 wrote:Show nested quote +On July 27 2012 17:14 Teliko wrote:On July 27 2012 17:07 metaStatic wrote: never understood how blizzard could support colour mod despite modding being against the TOS not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod Interested to know why you think the colour mod would give a player an advantage over others. Assuming you're not colour blind, do you genuinely have trouble differentiating between which units are yours and your enemies? I know it wasn't directed at me but in zvz, yeah, it's happened before.
Fair enough. Would you have lost any games because of it? Say you played 100 ZvZ's with and without the team colour mod, do you think your win ratio would be increased directly because of the mod?
|
Does anyone here know that if this change goes trough, will it also disable every relocalizer?
As in if this goes trough, will it be impossible to have english UI on the korean server? If yes, I wonder how GOM would handle it.
|
On July 27 2012 17:33 Terminal wrote: Isn't there still some potential for cheating though? I mean, I'm not really familiar with it.. but what about cloaked units for example? Is is not possible to reveal them far more easily etc?
If there's not even the slightest possibility for cheating or gaining some kind of advantage then there's no reason to disable modding, but otherwise it's only fair it needs to go until Blizz come up with a solution for modding themselves. Yea there is potential to cheating, making units stand out more. or how about making them bigger so they are easier to click on. Conveniently people seem to forget about this little fact. If if truly was the only the stuff the OP said Blizzard wouldn't have bothered with it. This is back like wow model editing days, blizzard did nothing for a while but then people started to abuse it like making minerals the size of raidbosses or making stairs out of nowhere and nobody could reach you. There is a reason they are just now stopping this, probably found some questionable stuff.
|
Russian Federation4295 Posts
On July 27 2012 18:18 Sea_Food wrote: Does anyone here know that if this change goes trough, will it also disable every relocalizer?
As in if this goes trough, will it be impossible to have english UI on the korean server? If yes, I wonder how GOM would handle it. With Hots you will have same functions like in diablo 3 - global play and language change in game options
|
On July 27 2012 18:30 Assirra wrote:Show nested quote +On July 27 2012 17:33 Terminal wrote: Isn't there still some potential for cheating though? I mean, I'm not really familiar with it.. but what about cloaked units for example? Is is not possible to reveal them far more easily etc?
If there's not even the slightest possibility for cheating or gaining some kind of advantage then there's no reason to disable modding, but otherwise it's only fair it needs to go until Blizz come up with a solution for modding themselves. Yea there is potential to cheating, making units stand out more. or how about making them bigger so they are easier to click on. Conveniently people seem to forget about this little fact. If if truly was the only the stuff the OP said Blizzard wouldn't have bothered with it. This is back like wow model editing days, blizzard did nothing for a while but then people started to abuse it like making minerals the size of raidbosses or making stairs out of nowhere and nobody could reach you. There is a reason they are just now stopping this, probably found some questionable stuff.
Or it's a side effect of adding a new feature (e.g., game streaming while the downloader is installing, akin to Diablo III's install-while-playing)...
(Those things can potentially be done by editing MPQs, but things just as bad or worse (e.g., map hacks) can be done easily without editing MPQs, either.)
|
On July 27 2012 18:13 Teliko wrote:Show nested quote +On July 27 2012 17:42 Probe1 wrote:On July 27 2012 17:14 Teliko wrote:On July 27 2012 17:07 metaStatic wrote: never understood how blizzard could support colour mod despite modding being against the TOS not to mention it is essentially hacking because it gives an unfair advantage to the person with the mod Interested to know why you think the colour mod would give a player an advantage over others. Assuming you're not colour blind, do you genuinely have trouble differentiating between which units are yours and your enemies? I know it wasn't directed at me but in zvz, yeah, it's happened before. Fair enough. Would you have lost any games because of it? Say you played 100 ZvZ's with and without the team colour mod, do you think your win ratio would be increased directly because of the mod? Eh, like maybe once out of ten games I blow because I mixed up how many lings each of us have without stronger color mod.
|
Signed. I love the Stronger Team Colors mod. I don't know how many times I took my allies units for the other teams and accidentally killed his instead of their banelings. With this mod there's no more problems because everything is just so much easier to see and tell apart.
|
are people seriously opposing mods?
shame on all of you, you are killing esports
|
On July 27 2012 19:58 Zombo Joe wrote: are people seriously opposing mods?
shame on all of you, you are killing esports SC2 as an eSport has done pretty well without mods so far.
|
signed. upvoted. Those voting for "stopping all kinds of modding" clearly don't understand that hackers won't be prevented for doing so in the long run. This is just bullshit.
|
Remember, hackers will ALWAYS find another way. So stopping this will just make the next hacks worse. Also Blizzard doesn't read these threads much so this should have been put in battle.net. Even though it is full of scrubs. =[
|
Sorry folks but the opportunity to prevent hacking and exploitation will always trump the just for fun modding. Even the stronger team color mod isn't that necessary since red/blue are different enough you should be able to tell the difference. I think that mod is cool but Blizzard would (and should) choose game stability over pretty colors 100% of the time.
|
Please BlizzaRd - dont kill the modding abilty!!!!!!!.
|
On July 27 2012 20:21 QuantumChaos wrote: Sorry folks but the opportunity to prevent hacking and exploitation will always trump the just for fun modding. Even the stronger team color mod isn't that necessary since red/blue are different enough you should be able to tell the difference. I think that mod is cool but Blizzard would (and should) choose game stability over pretty colors 100% of the time.
For fuck sake, stop spreading misinformation !!!!
This DOESN'T prevent hacking in ANY way.... Maphack stills works fine since they access the memory ingame, it is how bots and most cheats work.
This just annoys people. I personnaly use Stronger team color mod, and it is day and night for speed bane wars....
|
It's either E-sports or modding but not both. You can never trust client software changes.
If people want to play with the same possible conditions no mpq modding at all should be allowed or some system where blizzard checks for known mods with a blizzard approval and downloadable from bnet so everyone can get it easily.
I'm even for blizzard more actively scanning my memory during games if they would release the sourcecode (of the previous version maybe, so hackers are always behind) so we can see it is indeed a randomized, anonymous scan for known hacks and no hidden data collecting crap or some bliz employee looking at my imagined nude gf's pictures.
|
Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it.
|
Signed, long time user of some of these edits be a real shame to lose them
|
I signed the petition without too much hesitation. I know mpq checking before every session would be a great step to stop hacking to some extent. But Blizz should find some other ways to prevent this.
Modding is one of the best aspects of this game and should not be removed.
Thanks
|
If useful changes like the stronger colours option and maybe the alternative backgrounds/fonts are so popular, I'm sure there is a way to let Blizzard know that these are things we would like built into the game. I'm all for people using mod techniques creatively to make the game more accessible and personalised, but there's always a warning flag that goes off in my mind - it only takes 1 person to find a gamebreaking modification that gives an unfair advantage, and the fun of laddering can be destroyed for weeks until it gets fixed.
|
For the colour blindness argument for STC, does making a colour stronger improve it's distinguisability? Forgive my ignorance of the condition, but I don't understand how this works. Also, does the mod change the colour of things such as the nuke red dot? I think the colour blindness argument is really valid, but I don't know if it actually has an effect or not in improving the gameplay capabilities of the player (if they suffer from the condition) using it, could someone enlighten me?
|
dude mod stopping is a good thing ,anything that prevents hacking and makes sc2 more secure is a good thing.We dont want sc2 turning into bw where every second person hacked and if that means that some of the more casual gamers dont get to have boxer in their main screen or there roaches arnt as bright thats fine to me,although dark protoss does look badsass
|
On July 27 2012 21:24 A-BomB wrote: dude mod stopping is a good thing ,anything that prevents hacking and makes sc2 more secure is a good thing.We dont want sc2 turning into bw where every second person hacked and if that means that some of the more casual gamers dont get to have boxer in their main screen or there roaches arnt as bright thats fine to me,although dark protoss does look badsass Sometimes, I wonder if people will just continue on no matter what.
This Does Not Affect The Popular Hacks
I hope the vertical layout helps you out.
|
On July 27 2012 21:31 EtherealDeath wrote:Show nested quote +On July 27 2012 21:24 A-BomB wrote: dude mod stopping is a good thing ,anything that prevents hacking and makes sc2 more secure is a good thing.We dont want sc2 turning into bw where every second person hacked and if that means that some of the more casual gamers dont get to have boxer in their main screen or there roaches arnt as bright thats fine to me,although dark protoss does look badsass Sometimes, I wonder if people will just continue on no matter what. This Does Not Affect The Popular Hacks I hope the vertical layout helps you out.
Only if the OP add a big ass banner with this message
|
On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it.
I would like this answered by the "pro mod" group
|
On July 27 2012 21:24 A-BomB wrote: dude mod stopping is a good thing ,anything that prevents hacking and makes sc2 more secure is a good thing.We dont want sc2 turning into bw where every second person hacked and if that means that some of the more casual gamers dont get to have boxer in their main screen or there roaches arnt as bright thats fine to me,although dark protoss does look badsass
Must have read the title and been enraged enough to skip everything vote no and write this post
How people can oppose modding I'll never know, maybe the argument there isn't anything useful to be achieved by it is your argument, but if we stop modding now we'll never know if someone discovered a mod that could change improve playing experience.
Besides this isn't going to stop hacking, if stopping hacking was this simple well shit hacking wouldn't be very effective then. Hackers will always find a way to hack and play with their advantage, the only thing you can do is report them (or outplay them however the fuck you achieve that) and wait for blizzard to ban them at which point they have to spend to play again with the risk of getting banned again.
|
On July 27 2012 21:40 iRaYP wrote:Show nested quote +On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Considering there are already been model swaps if you look at the OP i say yes.
|
Teliko please put THIS DOES NOT STOP HACKS in massive red bold underlined text in the OP this is getting annoying.
|
On July 27 2012 21:40 iRaYP wrote:Show nested quote +On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group
Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality.
|
On July 27 2012 22:37 trbot wrote:Show nested quote +On July 27 2012 21:40 iRaYP wrote:On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality. You know this a major backfire on the whole point right? First it was "only good things come of it" and now its "yea you can do cheating with it but who cares, its possible otherwise aswell" Do you never lock the door since there always will be people who get it open anyway? Cause that is exactly what you are saying now.
|
On July 27 2012 22:37 trbot wrote:Show nested quote +On July 27 2012 21:40 iRaYP wrote:On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality. That's like saying we shouldn't ban drugs because people will still be able to get them.
|
On July 27 2012 22:40 Roxor9999 wrote:Show nested quote +On July 27 2012 22:37 trbot wrote:On July 27 2012 21:40 iRaYP wrote:On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality. That's like saying we shouldn't ban drugs because people will still be able to get them.
Still his point is clear. There is no "hack" that resolves around MPQ files (the moded ones are only texture containers btw) that i would know about. Clear me up if that´s the case.
|
Russian Federation4295 Posts
Here are another good side of that streaming system. Anti-piracy. With streaming system it will be harder to hax game for offline playing. Of course someone will avoid it later, but boizzard created nice barier for those, who love free playing.
|
On July 27 2012 23:55 Existor wrote: Here are another good side of that streaming system. Anti-piracy. With streaming system it will be harder to hax game for offline playing. Of course someone will avoid it later, but boizzard created nice barier for those, who love free playing.
We have that sort of argument in the Lan "hack" thread. It´s not desireable in a view of a esport perspective.
|
On July 27 2012 22:39 Assirra wrote:Show nested quote +On July 27 2012 22:37 trbot wrote:On July 27 2012 21:40 iRaYP wrote:On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality. You know this a major backfire on the whole point right? First it was "only good things come of it" and now its "yea you can do cheating with it but who cares, its possible otherwise aswell" Do you never lock the door since there always will be people who get it open anyway? Cause that is exactly what you are saying now.
Right, because you can't see a dt without editing MPQ files ? You can't see an observer floating above your army ? It might not be easy but the WHOLE POINT OF THE CLOACK IS NOT TO MAKE IT INVISIBLE TO THE PLAYER. THE POINT OF THE CLOACKING ABILITY IS THAT YOU NEED DETECTION TO BE ABLE TO SEE IT. And frankly, when a drone dies, ( slashed by a DT ) you can see it can't you ?
Yes, only good comes out of the freedom of modding, which, in SC2, is already fairly limited. And again for those who don't bother to read, this does not prevent maphacking.
|
On July 28 2012 00:01 Marti wrote:Show nested quote +On July 27 2012 22:39 Assirra wrote:On July 27 2012 22:37 trbot wrote:On July 27 2012 21:40 iRaYP wrote:On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality. You know this a major backfire on the whole point right? First it was "only good things come of it" and now its "yea you can do cheating with it but who cares, its possible otherwise aswell" Do you never lock the door since there always will be people who get it open anyway? Cause that is exactly what you are saying now. Right, because you can't see a dt without editing MPQ files ? You can't see an observer floating above your army ? It might not be easy but the WHOLE POINT OF THE CLOACK IS NOT TO MAKE IT INVISIBLE TO THE PLAYER. THE POINT OF THE CLOACKING ABILITY IS THAT YOU NEED DETECTION TO BE ABLE TO SEE IT. And frankly, when a drone dies, ( slashed by a DT ) you can see it can't you ? Yes, only good comes out of the freedom of modding, which, in SC2, is already fairly limited. And again for those who don't bother to read, this does not prevent maphacking. So it is ok that one player gets an advantage just because he edited some file?
|
On July 28 2012 00:01 Marti wrote:Show nested quote +On July 27 2012 22:39 Assirra wrote:On July 27 2012 22:37 trbot wrote:On July 27 2012 21:40 iRaYP wrote:On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality. You know this a major backfire on the whole point right? First it was "only good things come of it" and now its "yea you can do cheating with it but who cares, its possible otherwise aswell" Do you never lock the door since there always will be people who get it open anyway? Cause that is exactly what you are saying now. Right, because you can't see a dt without editing MPQ files ? You can't see an observer floating above your army ? It might not be easy but the WHOLE POINT OF THE CLOACK IS NOT TO MAKE IT INVISIBLE TO THE PLAYER. THE POINT OF THE CLOACKING ABILITY IS THAT YOU NEED DETECTION TO BE ABLE TO SEE IT. And frankly, when a drone dies, ( slashed by a DT ) you can see it can't you ? Yes, only good comes out of the freedom of modding, which, in SC2, is already fairly limited. And again for those who don't bother to read, this does not prevent maphacking. Did you really just compared the faint glimps you see of a cloacking unit compared to lets say a model swap to a battlecruser which is impossible to miss? Yea i am done here, people are simply delusional and desperate while ignoring the bad side of this.
|
Those mods are cool and all, but I think blizzard is not banning those without a reason... They just don't like people changing the core of the game, with reason. I'm not a tech guy or anything, but maybe it will make hacking of any sort harder? If yes, idc if they have to shut down every mod, even if it's just team colors, because anti-hacking should be priority uno.
Again, this is only speculation
edit: seems like it doesn't have anything to do with hacking, but if people can see cloaked unit just a tiny bit easier, I consider it unfair.
|
I'm not sure how Blizzard will implement the MPQ file modification checker, but if it it only a simple CheckSum (like md5) I'm pretty sure it would be possible to fake the CheckSum.
|
People are jumping to conclusions for both sides of this argument far too quickly. Has anyone attempted to swap out a DT model with another Model yet?
|
I like how this is not even definite yet, but people treat it like it is, while also claiming it will do nothing to hacking, which it actually well might (there's no one fix, layers of security is what you want).
Still, sucks for people who need stronger team colors to be able to play I guess. If anything Blizzard should probably consider an option in HotS for those. Beyond that.. haven't really seen anything else useful come out of this in 2 years, so I'll probably still sleep tonight.
|
I agree with Blizzard here. Yes, they should implement stronger colors, but anything else (maybe except voice swap) is bad.
You can change cloaked units models for bigger or for uncloaked and shit. Probably can do more "non legit" stuff with MPQ files.
|
On July 28 2012 00:15 NorthKoreaZH wrote: People are jumping to conclusions for both sides of this argument far too quickly. Has anyone attempted to swap out a DT model with another Model yet?
ya, it works. hell, you can turn scv's into thors, battlecruisers, ultralisks.
|
Seriously, if they are to remove modding, then at least give options to set stronger team colours and custom backgrounds.
|
On July 28 2012 00:44 Black[CAT] wrote: Seriously, if they are to remove modding, then at least give options to set stronger team colours and custom backgrounds.
Have patience, young one.
|
It does allow things that are borderline hack, and it don't believe they can detect with ease if the mod you are running is just a stronger team color or a "change unit/building" model in a way that it actually gives you an advantage. I believe they should just implement the custom building skins/stronger colors in the game and be done with it tbh... Is there more than 2 people that actually care so much for some custom background that they would say its oky to risk ANOTHER from of cheating ?
|
On July 28 2012 00:07 Assirra wrote:Show nested quote +On July 28 2012 00:01 Marti wrote:On July 27 2012 22:39 Assirra wrote:On July 27 2012 22:37 trbot wrote:On July 27 2012 21:40 iRaYP wrote:On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality. You know this a major backfire on the whole point right? First it was "only good things come of it" and now its "yea you can do cheating with it but who cares, its possible otherwise aswell" Do you never lock the door since there always will be people who get it open anyway? Cause that is exactly what you are saying now. Right, because you can't see a dt without editing MPQ files ? You can't see an observer floating above your army ? It might not be easy but the WHOLE POINT OF THE CLOACK IS NOT TO MAKE IT INVISIBLE TO THE PLAYER. THE POINT OF THE CLOACKING ABILITY IS THAT YOU NEED DETECTION TO BE ABLE TO SEE IT. And frankly, when a drone dies, ( slashed by a DT ) you can see it can't you ? Yes, only good comes out of the freedom of modding, which, in SC2, is already fairly limited. And again for those who don't bother to read, this does not prevent maphacking. Did you really just compared the faint glimps you see of a cloacking unit compared to lets say a model swap to a battlecruser which is impossible to miss? Yea i am done here, people are simply delusional and desperate while ignoring the bad side of this.
Yeah dts and every other cloacked units SHOULD BE FAR MORE VISIBLE. The problem here isn't with the modding part, it's the game part. Why aren't those units more visible in the first place ? IF they were supposed to be invisible to the player THEN MAKE THEM INVISIBLE, instead of just very slightly visible. It's simple, no model instead of a model + an invisible texture. And IF they are supposed to be visible then make them a bit more visible, so you don't have to " guess " if there's an observer above your army, and can clearly see it if there is one.
|
On July 28 2012 01:02 Marti wrote:Show nested quote +On July 28 2012 00:07 Assirra wrote:On July 28 2012 00:01 Marti wrote:On July 27 2012 22:39 Assirra wrote:On July 27 2012 22:37 trbot wrote:On July 27 2012 21:40 iRaYP wrote:On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality. You know this a major backfire on the whole point right? First it was "only good things come of it" and now its "yea you can do cheating with it but who cares, its possible otherwise aswell" Do you never lock the door since there always will be people who get it open anyway? Cause that is exactly what you are saying now. Right, because you can't see a dt without editing MPQ files ? You can't see an observer floating above your army ? It might not be easy but the WHOLE POINT OF THE CLOACK IS NOT TO MAKE IT INVISIBLE TO THE PLAYER. THE POINT OF THE CLOACKING ABILITY IS THAT YOU NEED DETECTION TO BE ABLE TO SEE IT. And frankly, when a drone dies, ( slashed by a DT ) you can see it can't you ? Yes, only good comes out of the freedom of modding, which, in SC2, is already fairly limited. And again for those who don't bother to read, this does not prevent maphacking. Did you really just compared the faint glimps you see of a cloacking unit compared to lets say a model swap to a battlecruser which is impossible to miss? Yea i am done here, people are simply delusional and desperate while ignoring the bad side of this. Yeah dts and every other cloacked units SHOULD BE FAR MORE VISIBLE. The problem here isn't with the modding part, it's the game part. Why aren't those units more visible in the first place ?
..cuz they're cloaked, not invisible.
|
On July 28 2012 01:02 Marti wrote:Show nested quote +On July 28 2012 00:07 Assirra wrote:On July 28 2012 00:01 Marti wrote:On July 27 2012 22:39 Assirra wrote:On July 27 2012 22:37 trbot wrote:On July 27 2012 21:40 iRaYP wrote:On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality. You know this a major backfire on the whole point right? First it was "only good things come of it" and now its "yea you can do cheating with it but who cares, its possible otherwise aswell" Do you never lock the door since there always will be people who get it open anyway? Cause that is exactly what you are saying now. Right, because you can't see a dt without editing MPQ files ? You can't see an observer floating above your army ? It might not be easy but the WHOLE POINT OF THE CLOACK IS NOT TO MAKE IT INVISIBLE TO THE PLAYER. THE POINT OF THE CLOACKING ABILITY IS THAT YOU NEED DETECTION TO BE ABLE TO SEE IT. And frankly, when a drone dies, ( slashed by a DT ) you can see it can't you ? Yes, only good comes out of the freedom of modding, which, in SC2, is already fairly limited. And again for those who don't bother to read, this does not prevent maphacking. Did you really just compared the faint glimps you see of a cloacking unit compared to lets say a model swap to a battlecruser which is impossible to miss? Yea i am done here, people are simply delusional and desperate while ignoring the bad side of this. Yeah dts and every other cloacked units SHOULD BE FAR MORE VISIBLE. The problem here isn't with the modding part, it's the game part. Why aren't those units more visible in the first place ? IF they were supposed to be invisible to the player THEN MAKE THEM INVISIBLE, instead of just very slightly visible. It's simple, no model instead of a model + an invisible texture. And IF they are supposed to be visible then make them a bit more visible, so you don't have to " guess " if there's an observer above your army, and can clearly see it if there is one.
Yea . . . . . no . . . . .
Lol
|
i like this model swap question, you just remove the cloak effect. Problem with file editing is that Blizzard doesn't know if it is something good or bad and can't check them by hand. While hacks are something not many write, making them easier to mass detect. But if it really replaces just parts of the mpq file if it detects a change, they could actually whitelist parts of the files, that could be changed. Doubt they make this effort though and it would kill the stronger team color mod anyway, as it falls under the helps you while playing category.
|
I don't know why you think seeing cloaked units is hard. It's not, no matter what the model size is. Besides, most people reflexively scan their army because they assume that there will be an Observer over it by a certain time. Being able to see invisible units isn't exactly a skill, nor is it something I think merits much reward.
|
On July 28 2012 01:02 Marti wrote: Yeah dts and every other cloacked units SHOULD BE FAR MORE VISIBLE. The problem here isn't with the modding part, it's the game part. Why aren't those units more visible in the first place ? IF they were supposed to be invisible to the player THEN MAKE THEM INVISIBLE, instead of just very slightly visible. It's simple, no model instead of a model + an invisible texture. And IF they are supposed to be visible then make them a bit more visible, so you don't have to " guess " if there's an observer above your army, and can clearly see it if there is one.
Hahaha what
|
I think this thread would've been a lot better if you had put even one sentence about the other side of the issue - for example, why Blizzard are banning it, or what potential benefits there are. As it is, you merely state your own opinion and expect people to agree with it without giving them the information to make up their own mind.
Edit: Not saying that losing the mods that are cited isn't a blow, but its obviously not the only thing to consider.
|
On July 27 2012 22:39 Assirra wrote:Show nested quote +On July 27 2012 22:37 trbot wrote:On July 27 2012 21:40 iRaYP wrote:On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality. You know this a major backfire on the whole point right? First it was "only good things come of it" and now its "yea you can do cheating with it but who cares, its possible otherwise aswell" Do you never lock the door since there always will be people who get it open anyway? Cause that is exactly what you are saying now.
It's really not what you're claiming it is... It's very simple. Virtually every maphack in existence functions without touching MPQ files. When you make MPQ files impossible to mod, anyone using a maphack will say "trololo business as usual."
It's like saying don't bother locking the front door if you're missing the entire front facing wall of your house.
|
Good for the game, that blizzard disables these cheats.
|
On July 28 2012 00:06 Roxor9999 wrote:Show nested quote +On July 28 2012 00:01 Marti wrote:On July 27 2012 22:39 Assirra wrote:On July 27 2012 22:37 trbot wrote:On July 27 2012 21:40 iRaYP wrote:On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality. You know this a major backfire on the whole point right? First it was "only good things come of it" and now its "yea you can do cheating with it but who cares, its possible otherwise aswell" Do you never lock the door since there always will be people who get it open anyway? Cause that is exactly what you are saying now. Right, because you can't see a dt without editing MPQ files ? You can't see an observer floating above your army ? It might not be easy but the WHOLE POINT OF THE CLOACK IS NOT TO MAKE IT INVISIBLE TO THE PLAYER. THE POINT OF THE CLOACKING ABILITY IS THAT YOU NEED DETECTION TO BE ABLE TO SEE IT. And frankly, when a drone dies, ( slashed by a DT ) you can see it can't you ? Yes, only good comes out of the freedom of modding, which, in SC2, is already fairly limited. And again for those who don't bother to read, this does not prevent maphacking. So it is ok that one player gets an advantage just because he edited some file?
Exactly. I certainly don't want to continuously be looking for current/updated Mods just so I can remain at equal competitiveness with people who do use them. In fact, I don't want to *have* to use mods at all.
Just ask yourself this: Do they let people use Mods in tournaments?
|
On July 28 2012 01:58 trbot wrote:Show nested quote +On July 27 2012 22:39 Assirra wrote:On July 27 2012 22:37 trbot wrote:On July 27 2012 21:40 iRaYP wrote:On July 27 2012 20:58 Tantaburs wrote: Question: If it is possible to switch models is it possible to make say the DT model the same as the Odin model so you can see it without detection. Cause if so then that seem like a reason to stop it. I would like this answered by the "pro mod" group Even if this is possible by modifying MPQ files, why does it matter? Someone can run any map hack and achieve the same effect (or one much stronger), and this map hack will NOT need to modify MPQ files to offer its functionality. You know this a major backfire on the whole point right? First it was "only good things come of it" and now its "yea you can do cheating with it but who cares, its possible otherwise aswell" Do you never lock the door since there always will be people who get it open anyway? Cause that is exactly what you are saying now. It's really not what you're claiming it is... It's very simple. Virtually every maphack in existence functions without touching MPQ files. When you make MPQ files impossible to mod, anyone using a maphack will say "trololo business as usual." It's like saying don't bother locking the front door if you're missing the entire front facing wall of your house. Again, maphacking got nothing to do with this subject, stop using it to shove the blame on. I never ever mentioned maphacks. What i mentioned were simply model swaps and what you could do with them. Just because you can maphack doesn't make this kind of cheating (if you use it that way) fine.
|
On July 27 2012 22:10 Denzil wrote: How people can oppose modding I'll never know.
I oppose it from an e-sports point of view. I want to be sure everyone has the same client software. I like what modders do for games like skyrim, but for SC2? Not so much. If mpq editting makes DT's 100% visible that's more than enough already for me not to allow it.
|
I'm not opposing modding so to speak, i think it is good, but you have to remember that Blizzard has to first and foremost make sure exploitation and hacks aren't coming through this, hence this change. It was probably found that some loophole or security problem came through with MPQ modding and while there are definite pros to modding, the cons probably outweigh them. What we CAN hope for however, is that blizzard implements something through their arcade, that allows safe modding by utilizing their tools which can set up modifications for you but are first run through their system. That or if it's something really good and universally touted like STC, they can implement it in the game under the options menu.
I'm sorry but allowing someone to have boxer on their loadout screen is cool and all, but if it means it can help take even 10 hackers off the ladder, then i support the security feature. I think a better solution to this rather than petition the MPQ re-update that will be occuring to ensure only authorized blizz files are used, is to suggest a means for you to change your screen/etc without having to modify the MPQ itself. like having a "load screen" folder that SC2 will default look to to load images, that blizzard could probably implement, and allow people who want customizations to continue to do so. As for the bigger mods like STC/etc, if you instead petition that the usefulness of certain mods should be implemented, you have a better chance. As it stands, simply telling blizzard to not go forward with this security update (cuz lets face it that's what this is about), so that you can continue to mod, it's just not going to happen. They don't want to stop you from modding, as evident from Browder himself stating that STC is cool, but their hands are tied here.
|
It has been against the EULA/ToS since the beginning. If you really cared about the time you've put into it, you wouldn't have begun modding in the first place.
|
Don't really care either way. Petitions mostly won't work, though :\ gl with it.
|
If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack.
WoW was exactly the same when they cracked down on this, hackers were totally unaffected, modders were screwed. One of the main reasons i stopped playing WoW.
|
On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject.
And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.
|
Forcing them to instead use one of the 50 noclip hacks you can find in 10 seconds on google.......
|
I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use.
|
If protoss models were like that Dark Protoss screenshot I'd like them more as a race, although it's obviously not good visibility for pros. Too bad this change will kill that, definitely something I'd DL.
|
On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use.
For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings.
|
On July 27 2012 08:42 Teliko wrote:Show nested quote +On July 27 2012 08:36 Raembo wrote: you should put a link on each of the picture of the mod for other people who might be new and is interested in downloading the mod. totally support this petition! Good point. Adding them now. Show nested quote +On July 27 2012 08:40 BoggieMan wrote: if this is whats needed to stop people using hacks, i don't have an issue with mods flying out the window with it. It won't stop hackers in the slightest which is why I'm particularly annoyed about it.
Will it stop hackers? no you are probably right that it won't outright stop them.
Will it make things harder on hackers? who knows maybe.
I would say however it's likely blizzard would have better stats as to what current hackers and programs designed to be malicious to fair play use to operate. I find it rather hard to believe they'd alter MPQ usage unless a significant amount of hacks used it to operate.
On the whole while many have used many of these MPQ mods it was never deemed ok by blizzard to be creating them anyway. Best of luck with trying to petition blizzard but I find it highly unlikely you will get results. Blizzards ability to shut down the MPQ mods was a known risk from day 1 for people developing them.
|
On July 28 2012 03:15 Assirra wrote:Show nested quote +On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff.
This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?
Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.
|
On July 28 2012 03:31 Tom Cruise wrote:Show nested quote +On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings.
Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure.
Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter.
If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case.
Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII.
|
On July 28 2012 03:35 Nerski wrote: Will it make things harder on hackers? who knows maybe.
People need to stop saying things like "who knows." Many of us actually do know how map hacks work. (Go visit the GM map hackers thread. It's full of detailed discussion of how they work.) Anyone who has studied computer science and taken a course in C and a course in operating systems (where they learn about memory protection and fork()) can immediately tell you how they work.
Virtually every maphack in use has nothing to do with MPQ files. Moreover, all you can do with an MPQ file is change the appearance of things. What exactly might you do that a maphack will not do better?
|
On July 28 2012 03:46 Nerski wrote: [...] Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. [...]
Do I really need to mention that without the modding community these features would likely never have been added into the game?
|
Why the heck would you invest dozens of hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more?
cuz messing with MPQ files won't get u banned, hacking will.
Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack.
.."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add.
|
On July 28 2012 03:48 trbot wrote:Show nested quote +On July 28 2012 03:46 Nerski wrote: [...] Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. [...] Do I really need to mention that without the modding community these features would likely never have been added into the game?
and thus like I said, instead of requesting them NOT implement their new update tool (which is GOING TO HAPPEN for THEIR REASONS, whether it's because they don't want you modding things without them knowing, or becuase there is a security loophole (not necessarily maphacking okay?)) why not instead petition to have certain mods that are beneficial be implemented instead.
|
On July 28 2012 03:52 Tom Cruise wrote: .."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add.
I think there are more important things than the choice of words. Fine. Substitute "MPQ mod" for MPQ hack. It literally has no impact on my point. For the last 40 years, hack has meant "modify" and "fuck with," so I don't know what you're arguing. If people think mods create a competitive advantage, it's not like you're going to avoid the stigma associated with the word "hack" by standing up for consistent representation under "mod."
(1) MPQ mods can only modify visuals (2) Anything they can do that would give a real competitive advantage, readily available map hacks already do (3) No one uses MPQ mods to gain an advantage, because it takes hours to figure out how to mod things, and seconds to Google a pre-existing map hack (4) Essentially every map hack operates without touching any MPQ files (or any game files)
On July 28 2012 03:53 Kazeyonoma wrote: and thus like I said, instead of requesting them NOT implement their new update tool (which is GOING TO HAPPEN for THEIR REASONS, whether it's because they don't want you modding things without them knowing, or becuase there is a security loophole (not necessarily maphacking okay?)) why not instead petition to have certain mods that are beneficial be implemented instead.
What about future mods that will never get a shot at gaining popularity and catching Blizzard's eye? This seems a bit shortsighted.
|
I don't want to lose my korean zerg sounds
|
On July 28 2012 03:55 trbot wrote:Show nested quote +On July 28 2012 03:52 Tom Cruise wrote: .."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add. I think there are more important things than the choice of words. Fine. Substitute "MPQ mod" for MPQ hack. It literally has no impact on my point. (1) MPQ mods can only modify visuals (2) Anything they can do that would give a real competitive advantage, readily available map hacks already do (3) No one uses MPQ mods to gain an advantage, because it takes hours to figure out how to mod things, and seconds to Google a pre-existing map hack (4) Essentially every map hack operates without touching any MPQ files (or any game files) Show nested quote +On July 28 2012 03:53 Kazeyonoma wrote: and thus like I said, instead of requesting them NOT implement their new update tool (which is GOING TO HAPPEN for THEIR REASONS, whether it's because they don't want you modding things without them knowing, or becuase there is a security loophole (not necessarily maphacking okay?)) why not instead petition to have certain mods that are beneficial be implemented instead. What about future mods that will never get a shot at gaining popularity and catching Blizzard's eye? This seems a bit shortsighted. But if it is allowed don't you think that people will then make a mpq file that gives and advantage and then release it? Blizard doesn't have the time to check all those things to see if some are hacks and some are not.
|
On July 28 2012 03:58 rastaban wrote:Show nested quote +On July 28 2012 03:55 trbot wrote:On July 28 2012 03:52 Tom Cruise wrote: .."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add. I think there are more important things than the choice of words. Fine. Substitute "MPQ mod" for MPQ hack. It literally has no impact on my point. (1) MPQ mods can only modify visuals (2) Anything they can do that would give a real competitive advantage, readily available map hacks already do (3) No one uses MPQ mods to gain an advantage, because it takes hours to figure out how to mod things, and seconds to Google a pre-existing map hack (4) Essentially every map hack operates without touching any MPQ files (or any game files) On July 28 2012 03:53 Kazeyonoma wrote: and thus like I said, instead of requesting them NOT implement their new update tool (which is GOING TO HAPPEN for THEIR REASONS, whether it's because they don't want you modding things without them knowing, or becuase there is a security loophole (not necessarily maphacking okay?)) why not instead petition to have certain mods that are beneficial be implemented instead. What about future mods that will never get a shot at gaining popularity and catching Blizzard's eye? This seems a bit shortsighted. But if it is allowed don't you think that people will then make a mpq file that gives and advantage and then release it? Blizard doesn't have the time to check all those things to see if some are hacks and some are not.
Why on Earth would someone put hours into trying to publish some MPQ-patch that makes DTs visible when there are already map hacks that do the same thing? There's literally no point.
Besides, if you "release" an MPQ-patch, it's not without 5 pages of instructions and a lot of time invested for the potential user. You can have a map hack running in 60 seconds with no brain.
|
On July 28 2012 03:42 trbot wrote:Show nested quote +On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.
|
On July 28 2012 04:00 Assirra wrote:Show nested quote +On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.
It actually does matter... It's possible to kill a man with a bottle, or a car, or a hair dryer, or a bat, or a computer monitor. However, it's most easy to kill a man with a knife or a gun. You don't hear of many homocides via hair dryer. Only an idiot is going to invest hours and hours trying to gain an advantage through MPQ modding when a 10 second Google search will give him a tool that does 50x what he can do on his own. So what if you can make DTs or observers visible with hours of work? You can accomplish the same thing in 60 seconds either way. You can't do much else advantageous through MPQ modding. You can only change game visuals. That's it. Just visuals, guys.
|
On July 28 2012 04:00 Assirra wrote:Show nested quote +On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq.
because you can´t have a maphack with just mpq is that so hard to understand?
|
On July 28 2012 03:46 Nerski wrote:Show nested quote +On July 28 2012 03:31 Tom Cruise wrote:On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII.
..grr. NO.
modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.
when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking, WITH THE EXCEPTION of MP3 and VLC files, and MAYBE if you spent 48 hours trying to render unit models or structures and then replaced them with the MPQ values, but this is pointless so don't even start, lol.
hacking is when you advance the existing firmware, i.e., u add features to your advantage.
|
On July 28 2012 04:00 trbot wrote:Show nested quote +On July 28 2012 03:58 rastaban wrote:On July 28 2012 03:55 trbot wrote:On July 28 2012 03:52 Tom Cruise wrote: .."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add. I think there are more important things than the choice of words. Fine. Substitute "MPQ mod" for MPQ hack. It literally has no impact on my point. (1) MPQ mods can only modify visuals (2) Anything they can do that would give a real competitive advantage, readily available map hacks already do (3) No one uses MPQ mods to gain an advantage, because it takes hours to figure out how to mod things, and seconds to Google a pre-existing map hack (4) Essentially every map hack operates without touching any MPQ files (or any game files) On July 28 2012 03:53 Kazeyonoma wrote: and thus like I said, instead of requesting them NOT implement their new update tool (which is GOING TO HAPPEN for THEIR REASONS, whether it's because they don't want you modding things without them knowing, or becuase there is a security loophole (not necessarily maphacking okay?)) why not instead petition to have certain mods that are beneficial be implemented instead. What about future mods that will never get a shot at gaining popularity and catching Blizzard's eye? This seems a bit shortsighted. But if it is allowed don't you think that people will then make a mpq file that gives and advantage and then release it? Blizard doesn't have the time to check all those things to see if some are hacks and some are not. Why on Earth would someone put hours into trying to publish some MPQ-patch that makes DTs visible when there are already map hacks that do the same thing? There's literally no point. Besides, if you "release" an MPQ-patch, it's not without 5 pages of instructions and a lot of time invested for the potential user. You can have a map hack running in 60 seconds with no brain.
While i understand it doesn't make 'sense' to do so, it is still a possibility for it to occur, not to mention is, as you've stated, not something they openly ban people for doing (even though it's against the ToS), so someone who might want to cheat but not worry about getting caught/banned for it, can do this simply because it's 'safer'. Just because there's an easier way to do it doesn't dismiss the fact that it's a possibility and it's blizzards job to make sure these possibilities for exploitation are removed.
|
On July 28 2012 04:00 trbot wrote:Show nested quote +On July 28 2012 03:58 rastaban wrote:On July 28 2012 03:55 trbot wrote:On July 28 2012 03:52 Tom Cruise wrote: .."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add. I think there are more important things than the choice of words. Fine. Substitute "MPQ mod" for MPQ hack. It literally has no impact on my point. (1) MPQ mods can only modify visuals (2) Anything they can do that would give a real competitive advantage, readily available map hacks already do (3) No one uses MPQ mods to gain an advantage, because it takes hours to figure out how to mod things, and seconds to Google a pre-existing map hack (4) Essentially every map hack operates without touching any MPQ files (or any game files) On July 28 2012 03:53 Kazeyonoma wrote: and thus like I said, instead of requesting them NOT implement their new update tool (which is GOING TO HAPPEN for THEIR REASONS, whether it's because they don't want you modding things without them knowing, or becuase there is a security loophole (not necessarily maphacking okay?)) why not instead petition to have certain mods that are beneficial be implemented instead. What about future mods that will never get a shot at gaining popularity and catching Blizzard's eye? This seems a bit shortsighted. But if it is allowed don't you think that people will then make a mpq file that gives and advantage and then release it? Blizard doesn't have the time to check all those things to see if some are hacks and some are not. Why on Earth would someone put hours into trying to publish some MPQ-patch that makes DTs visible when there are already map hacks that do the same thing? There's literally no point. Besides, if you "release" an MPQ-patch, it's not without 5 pages of instructions and a lot of time invested for the potential user. You can have a map hack running in 60 seconds with no brain. Then why do you lock your house people are able to get in anyway if they want.
|
On July 28 2012 04:04 Nachtwind wrote:Show nested quote +On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject.
|
On July 28 2012 04:04 Tom Cruise wrote:Show nested quote +On July 28 2012 03:46 Nerski wrote:On July 28 2012 03:31 Tom Cruise wrote:On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking. hacking is when you advance the existing firmware, i.e., u add features to your advantage.
Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.
Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you.
|
On July 28 2012 03:55 trbot wrote:Show nested quote +On July 28 2012 03:52 Tom Cruise wrote: .."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add. I think there are more important things than the choice of words. Fine. Substitute "MPQ mod" for MPQ hack. It literally has no impact on my point. For the last 40 years, hack has meant "modify" and "fuck with," so I don't know what you're arguing. If people think mods create a competitive advantage, it's not like you're going to avoid the stigma associated with the word "hack" by standing up for consistent representation under "mod." (1) MPQ mods can only modify visuals (2) Anything they can do that would give a real competitive advantage, readily available map hacks already do (3) No one uses MPQ mods to gain an advantage, because it takes hours to figure out how to mod things, and seconds to Google a pre-existing map hack (4) Essentially every map hack operates without touching any MPQ files (or any game files) Show nested quote +On July 28 2012 03:53 Kazeyonoma wrote: and thus like I said, instead of requesting them NOT implement their new update tool (which is GOING TO HAPPEN for THEIR REASONS, whether it's because they don't want you modding things without them knowing, or becuase there is a security loophole (not necessarily maphacking okay?)) why not instead petition to have certain mods that are beneficial be implemented instead. What about future mods that will never get a shot at gaining popularity and catching Blizzard's eye? This seems a bit shortsighted.
I dunno why you're replying to me cuz that's what I've been saying all the time.
side note: you said it yourself, for 40 years it's been "modify" or "fuck with", well, today "hacks" and "mods" are two COMPLETELY different things and you must understand this.
|
On July 28 2012 04:06 Roxor9999 wrote:Show nested quote +On July 28 2012 04:00 trbot wrote:On July 28 2012 03:58 rastaban wrote:On July 28 2012 03:55 trbot wrote:On July 28 2012 03:52 Tom Cruise wrote: .."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add. I think there are more important things than the choice of words. Fine. Substitute "MPQ mod" for MPQ hack. It literally has no impact on my point. (1) MPQ mods can only modify visuals (2) Anything they can do that would give a real competitive advantage, readily available map hacks already do (3) No one uses MPQ mods to gain an advantage, because it takes hours to figure out how to mod things, and seconds to Google a pre-existing map hack (4) Essentially every map hack operates without touching any MPQ files (or any game files) On July 28 2012 03:53 Kazeyonoma wrote: and thus like I said, instead of requesting them NOT implement their new update tool (which is GOING TO HAPPEN for THEIR REASONS, whether it's because they don't want you modding things without them knowing, or becuase there is a security loophole (not necessarily maphacking okay?)) why not instead petition to have certain mods that are beneficial be implemented instead. What about future mods that will never get a shot at gaining popularity and catching Blizzard's eye? This seems a bit shortsighted. But if it is allowed don't you think that people will then make a mpq file that gives and advantage and then release it? Blizard doesn't have the time to check all those things to see if some are hacks and some are not. Why on Earth would someone put hours into trying to publish some MPQ-patch that makes DTs visible when there are already map hacks that do the same thing? There's literally no point. Besides, if you "release" an MPQ-patch, it's not without 5 pages of instructions and a lot of time invested for the potential user. You can have a map hack running in 60 seconds with no brain. Then why do you lock your house people are able to get in anyway if they want.
That's exactly my point. Locking your house makes it harder. Removing MPQ-patches does not make it harder. That's already the difficult option. I'm arguing that if you're missing the entire front facing wall of your house, there's no point in locking the door. (The front wall is the protection against map hacks... the door is protection against MPQ patches.)
|
On July 28 2012 04:07 Assirra wrote:Show nested quote +On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject.
My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack.
|
On July 28 2012 04:11 trbot wrote:Show nested quote +On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse.
|
On July 28 2012 04:08 trbot wrote:Show nested quote +On July 28 2012 04:04 Tom Cruise wrote:On July 28 2012 03:46 Nerski wrote:On July 28 2012 03:31 Tom Cruise wrote:On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking. hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you.
plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw.
edit: removed a few words, I understand how sensitive mods can be, sry
|
On July 28 2012 03:52 Tom Cruise wrote:Show nested quote +Why the heck would you invest dozens of hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? cuz messing with MPQ files won't get u banned, hacking will. Show nested quote +Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. .."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add.
a) No banwave has caught any hackers recently, even though the most popular SC2 hack has been free for months now and has a large userbase
b) In WoW blizzard identified key adt (map) files which were used by modders with ill intentions, for example the stratholme ones for mount runs + Show Spoiler +World\Maps\HellfireRampart\HellfireRampart_28_34.adt World\Maps\PVPZone04\PVPZone04_30_29.adt DBFilesClient\CreatureModelData.dbc World\Maps\PVPZone04\PVPZone04_29_30.adt World\Maps\PVPZone01\PVPZone01_32_29.adt World\GENERIC\PassiveDoodads\ValentinesDay\ValentineBasket_01.m2 World\Expansion02\Doodads\Stormpeaks\IceShards\FrostGiantIceShard04.M2 World\AZEROTH\ELWYNN\PASSIVEDOODADS\Campfire\ElwynnCampfire.m2 World\Maps\PVPZone01\PVPZone01_32_30.adt world\maps\stratholme\stratholme_38_25.adt world\maps\stratholme\stratholme_38_24.adt World\Maps\Kalimdor\Kalimdor_29_9.adt world\goober\g_fishingbobber.blp World\Generic\Human\Passive Doodads\BeerKegs\BeerKeg01_NoCollide.M2 World\Generic\PASSIVEDOODADS\DuelingFlag\DuelingFlag.m2 and had a no tolerance policy on modifying those files. No one would have a problem with blizzard enforcing that on us in Sc2 if its a real concern
In any case Blizzard arn't doing this because of wanting to stamp out mods its just a downside of the new streaming downloader, some way to toggle between the modern streamed downloader and the old fashioned patch file based one would be the best solution.
|
On July 28 2012 04:07 Assirra wrote:Show nested quote +On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject.
Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point)
BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2.
Edit: Oh and one thing to note: I feel if modding get nuked before acutally isomething is happening about the real problems i feel it like a punch in the face as a customer. Because i can smell the next step to it.
|
On July 28 2012 04:16 Tom Cruise wrote:Show nested quote +On July 28 2012 04:08 trbot wrote:On July 28 2012 04:04 Tom Cruise wrote:On July 28 2012 03:46 Nerski wrote:On July 28 2012 03:31 Tom Cruise wrote:On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking. hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry
You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out.
On July 28 2012 04:15 Roxor9999 wrote:Show nested quote +On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse.
Please help me understand, then. What advantage are we talking about?
|
On July 28 2012 04:26 Nachtwind wrote:Show nested quote +On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point) BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere.
|
On July 28 2012 04:27 trbot wrote:Show nested quote +On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote:On July 28 2012 04:04 Tom Cruise wrote:On July 28 2012 03:46 Nerski wrote:On July 28 2012 03:31 Tom Cruise wrote:On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking. hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. Show nested quote +On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about?
it's funny cuz the first line on wikipedia in the link that u sent me proves that I know wat I'm talking about. with all due respect, though, I won't waste a second more on you
|
On July 28 2012 04:27 trbot wrote:Show nested quote +On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote:On July 28 2012 04:04 Tom Cruise wrote:On July 28 2012 03:46 Nerski wrote:On July 28 2012 03:31 Tom Cruise wrote:On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking. hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. Show nested quote +On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible.
|
On July 28 2012 04:29 Roxor9999 wrote:Show nested quote +On July 28 2012 04:27 trbot wrote:On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote:On July 28 2012 04:04 Tom Cruise wrote:On July 28 2012 03:46 Nerski wrote:On July 28 2012 03:31 Tom Cruise wrote:On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking. hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible.
Are you aware that virtually every map hack does this?
|
On July 28 2012 04:25 Iksf wrote:Show nested quote +On July 28 2012 03:52 Tom Cruise wrote:Why the heck would you invest dozens of hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? cuz messing with MPQ files won't get u banned, hacking will. Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. .."pre-made MPQ hack", plz, just stop. It's been said a dozen of times now, it's not hacking when u modify MPQ files, it's modding. Modding means modify. It's 2012, hacks don't modify shit, they add. a) No banwave has caught any hackers recently, even though the most popular SC2 hack has been free for months now and has a large userbase b) In WoW blizzard identified key adt (map) files which were used by modders with ill intentions, for example the stratholme ones for mount runs and had a no tolerance policy on modifying those files. No one would have a problem with blizzard enforcing that on us in Sc2 if its a real concern In any case Blizzard arn't doing this because of wanting to stamp out mods its just a downside of the new streaming downloader, some way to toggle between the modern streamed downloader and the old fashioned patch file based one would be the best solution.
I'm sorry but what on earth does that have to do with the piece of text u quoted me.
|
On July 28 2012 04:31 trbot wrote:Show nested quote +On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:27 trbot wrote:On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote:On July 28 2012 04:04 Tom Cruise wrote:On July 28 2012 03:46 Nerski wrote:On July 28 2012 03:31 Tom Cruise wrote:On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking. hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote: [quote] stop using this as a excuse really, it got nothing to do with the subject.
And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible. Are you aware that virtually every map hack does this? No, and why does that matter?
|
Russian Federation4295 Posts
On July 28 2012 04:29 Roxor9999 wrote:Show nested quote +On July 28 2012 04:27 trbot wrote:On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote:On July 28 2012 04:04 Tom Cruise wrote:On July 28 2012 03:46 Nerski wrote:On July 28 2012 03:31 Tom Cruise wrote:On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking. hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible. There arebthing that you only replace unit silouethe, so you will not see giant pink tree. It will be more distracted place aroundbthat unit
|
On July 28 2012 04:29 Tom Cruise wrote:Show nested quote +On July 28 2012 04:27 trbot wrote:On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote:On July 28 2012 04:04 Tom Cruise wrote:On July 28 2012 03:46 Nerski wrote:On July 28 2012 03:31 Tom Cruise wrote:On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking. hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? it's funny cuz the first line on wikipedia in the link that u sent me proves that I know wat I'm talking about. with all due respect, though, I won't waste a second more on you
Which line is that? Is it "In electronic systems and computing, firmware is the combination of persistent memory and program code and data stored in it" (where you said "adding new features [to software]")? As for the other definition of hacker, presumably you're not talking about "[someone] who makes innovative customizations or combinations of retail electronic and computer equipment" (which sounds an awful lot like a modder).
By the way, I re-read your earlier posts, and you make a lot of random nonsense claims. You claim that you can't add new files to an MPQ file (but MPQ tools to do this have been available since early SC1 days, pre broodwar). You say people shouldn't bother spending "48 hours" "rendering models." Of course, anyone who knows what they are talking about will realize that you don't render models to place them in a 3D game. That's the game engine's job. You just export the model from 3dsmax, maya, or the like, and import it into the game's resources. Besides, even if you had been right to talk about rendering, producing a high quality still of a model takes seconds (not minutes or hours) on a decent computer. Next, you ramble on about replacing "VLC" files. What exactly are VLC files? Or are you just confusing yourself with VLC media player and its playlist format... lol... Oh, and then you talk about hacking by "injection" and "external access." Besides the fact that "injection" (really "code injection") is external access (whatever that means), I bet you don't even know what injection is, or how to do it. If you know your stuff, then put your money where your mouth is. Let's say I write a website and I design my database access scripts poorly. I give you a search form with poor validation and you want to break it. How do you hack it? Anyone who has any idea what they're talking about can answer this easily, and in very precise terms.
Just admit it. You have no idea what you're talking about. (I'll eat my hat if you prove me wrong, but that's not going to happen.)
|
On July 28 2012 04:31 Tom Cruise wrote:
I'm sorry but what on earth does that have to do with the piece of text u quoted me.
cuz messing with MPQ files won't get u banned, hacking will.
|
On July 28 2012 04:29 Roxor9999 wrote:Show nested quote +On July 28 2012 04:26 Nachtwind wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point) BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere.
You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc... The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard.
|
On July 28 2012 04:32 Roxor9999 wrote:Show nested quote +On July 28 2012 04:31 trbot wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:27 trbot wrote:On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote:On July 28 2012 04:04 Tom Cruise wrote:On July 28 2012 03:46 Nerski wrote:On July 28 2012 03:31 Tom Cruise wrote:On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking. hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote: [quote]
This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?
Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible. Are you aware that virtually every map hack does this? No, and why does that matter?
Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production).
|
On July 28 2012 04:36 trbot wrote:Show nested quote +On July 28 2012 04:32 Roxor9999 wrote:On July 28 2012 04:31 trbot wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:27 trbot wrote:On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote:On July 28 2012 04:04 Tom Cruise wrote:On July 28 2012 03:46 Nerski wrote:On July 28 2012 03:31 Tom Cruise wrote: [quote]
For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking. hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote: [quote] And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible. Are you aware that virtually every map hack does this? No, and why does that matter? Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production). I never said that.
On July 28 2012 04:35 Nachtwind wrote:Show nested quote +On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:26 Nachtwind wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point) BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere. You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc... The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard. You can't think of any arguments so you just insult me. They are both by mpq editing if blizzard wants to allow custom backgrounds they will have to make a new system.
|
On July 28 2012 04:40 Roxor9999 wrote: I never said that.
You kinda did..?
On July 28 2012 04:15 Roxor9999 wrote:Show nested quote +On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. [...]
|
On July 28 2012 04:42 trbot wrote:You kinda did..? Show nested quote +On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. [...] Well I guess I wrong there, my bad.
|
On July 28 2012 04:40 Roxor9999 wrote:Show nested quote +On July 28 2012 04:36 trbot wrote:On July 28 2012 04:32 Roxor9999 wrote:On July 28 2012 04:31 trbot wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:27 trbot wrote:On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote:On July 28 2012 04:04 Tom Cruise wrote:On July 28 2012 03:46 Nerski wrote: [quote]
Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure.
Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter.
If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case.
Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking. hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote: [quote]
because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible. Are you aware that virtually every map hack does this? No, and why does that matter? Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production). I never said that. Show nested quote +On July 28 2012 04:35 Nachtwind wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:26 Nachtwind wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote:On July 28 2012 03:13 Iksf wrote: If you hadn't noticed maphackers are running unchecked anyway, no one would bother using a model edit to reveal DTs when they could much easier just use a maphack stop using this as a excuse really, it got nothing to do with the subject. And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point) BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere. You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc... The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard. You can't think of any arguments so you just insult me. They are both by mpq editing if blizzard wants to allow custom backgrounds they will have to make a new system.
Sry for the insult i edited it out was in the heat of battle. Yes we are both the same opinion in the way that unfair advantage should not be allowed. Everything else we are total different opinion how blizz should resolve this problem. I say there must be a way to allow harmless modding. You would just kill every oportunity to evolve this game.
|
On July 28 2012 04:46 Nachtwind wrote:Show nested quote +On July 28 2012 04:40 Roxor9999 wrote:On July 28 2012 04:36 trbot wrote:On July 28 2012 04:32 Roxor9999 wrote:On July 28 2012 04:31 trbot wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:27 trbot wrote:On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote:On July 28 2012 04:04 Tom Cruise wrote: [quote]
..grr. NO.
modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.
when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking.
hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote: [quote] read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject.
My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible. Are you aware that virtually every map hack does this? No, and why does that matter? Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production). I never said that. On July 28 2012 04:35 Nachtwind wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:26 Nachtwind wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote: [quote] stop using this as a excuse really, it got nothing to do with the subject.
And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point) BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere. You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc... The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard. You can't think of any arguments so you just insult me. They are both by mpq editing if blizzard wants to allow custom backgrounds they will have to make a new system. Sry for the insult i edited it out was in the heat of battle. Yes we are both the same opinion in the way that unfair advantage should not be allowed. Everything else we are total different opinion how blizz should resolve this problem. I say there must be a way to allow harmless modding. You would just kill every oportunity to evolve this game. Yes I guess we kinda agree, the good will always have to suffer under the bad.
|
Russian Federation4295 Posts
I think we will find some new ways to bring back some mods.
If not, it still be able to make custom UIs with Ui changer for example, because they aren't standart MPQ-mods (they are just image overlays over all windows and they will work with any windowed game, including sc2), like stronger team color mod or others.
|
On July 28 2012 04:46 Nachtwind wrote:Show nested quote +On July 28 2012 04:40 Roxor9999 wrote:On July 28 2012 04:36 trbot wrote:On July 28 2012 04:32 Roxor9999 wrote:On July 28 2012 04:31 trbot wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:27 trbot wrote:On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote:On July 28 2012 04:04 Tom Cruise wrote: [quote]
..grr. NO.
modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access.
when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking.
hacking is when you advance the existing firmware, i.e., u add features to your advantage. Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced. Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote:On July 28 2012 04:07 Assirra wrote: [quote] read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject.
My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible. Are you aware that virtually every map hack does this? No, and why does that matter? Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production). I never said that. On July 28 2012 04:35 Nachtwind wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:26 Nachtwind wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote:On July 28 2012 03:15 Assirra wrote: [quote] stop using this as a excuse really, it got nothing to do with the subject.
And in wow it go to points where people simply removed walls out of dungeons enabling them to rush stuff. This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have? Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point) BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere. You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc... The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard. You can't think of any arguments so you just insult me. They are both by mpq editing if blizzard wants to allow custom backgrounds they will have to make a new system. Sry for the insult i edited it out was in the heat of battle. Yes we are both the same opinion in the way that unfair advantage should not be allowed. Everything else we are total different opinion how blizz should resolve this problem. I say there must be a way to allow harmless modding. You would just kill every oportunity to evolve this game.
The bolded part. Isn't that hyperbole? You are doing a discredit to yourself sir.
|
On July 28 2012 05:02 willoc wrote:Show nested quote +On July 28 2012 04:46 Nachtwind wrote:On July 28 2012 04:40 Roxor9999 wrote:On July 28 2012 04:36 trbot wrote:On July 28 2012 04:32 Roxor9999 wrote:On July 28 2012 04:31 trbot wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:27 trbot wrote:On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote: [quote]
Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.
Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote: [quote]
My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible. Are you aware that virtually every map hack does this? No, and why does that matter? Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production). I never said that. On July 28 2012 04:35 Nachtwind wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:26 Nachtwind wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote: [quote]
This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?
Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point) BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere. You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc... The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard. You can't think of any arguments so you just insult me. They are both by mpq editing if blizzard wants to allow custom backgrounds they will have to make a new system. Sry for the insult i edited it out was in the heat of battle. Yes we are both the same opinion in the way that unfair advantage should not be allowed. Everything else we are total different opinion how blizz should resolve this problem. I say there must be a way to allow harmless modding. You would just kill every oportunity to evolve this game. The bolded part. Isn't that hyperbole? You are doing a discredit to yourself sir.
Sure, it's exaggerated. I think it would be stunting, though. I mean, without the opportunity to develop these mods and have people test them (before Blizzard decides to invest in them) we would have significantly fewer new ideas enter the pool.
(Many of us have pointed out that Blizzard might turn worthy mods into official addons, but these mods would never have seen the light of day if someone outside Blizzard hadn't had the idea, made the mod, and released it to see its popularity grow. Some of the mods we currently have might be carried forward, but this kills any future ideas that don't come straight from Blizzard.)
|
On July 28 2012 05:02 willoc wrote:Show nested quote +On July 28 2012 04:46 Nachtwind wrote:On July 28 2012 04:40 Roxor9999 wrote:On July 28 2012 04:36 trbot wrote:On July 28 2012 04:32 Roxor9999 wrote:On July 28 2012 04:31 trbot wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:27 trbot wrote:On July 28 2012 04:16 Tom Cruise wrote:On July 28 2012 04:08 trbot wrote: [quote]
Stop making up and misusing terms. Firmware is an extremely specific thing. It does not mean adding features. Firmware is code embedded on EEPROM that must be flashed to be replaced.
Hacking doesn't have the bizarre, narrow definition you give it. Just Google it and see how much of the world agrees with you. plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw. edit: removed a few words, I understand how sensitive mods can be, sry You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. On July 28 2012 04:15 Roxor9999 wrote:On July 28 2012 04:11 trbot wrote: [quote]
My point is that map hacks will do more for you, and there's little to no point in doing a model swap if you have a map hack. It's not changing the subject. I'm trying to explain that a map hack is strictly better than anything you're going to get from an MPQ-patch. Thus, there is no reason for anyone to want to use an MPQ patch to gain a competitive advantage when they can use a map hack. You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible. Are you aware that virtually every map hack does this? No, and why does that matter? Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production). I never said that. On July 28 2012 04:35 Nachtwind wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:26 Nachtwind wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote:On July 28 2012 03:42 trbot wrote: [quote]
This is such a silly argument. It's FAR more difficult to mod MPQ files to make an invisible unit more visible than it is to just use a maphack. It's not an excuse; it's reality. No one mods MPQ files to do these things, because better tools already exist. If every hacker out there is already using tools that have nothing to do with MPQ modding because it's easier and more effective, what impact is preventing MPQ modding going to have?
Why the heck would you spend hours trying to figure out how to make DTs or observers more visible by modding an MPQ file when you can spend 3 minutes installing a map hack that will accomplish much more? Even if someone else already did the work in figuring out what needs to be changed in the MPQs, it will take even an experienced MPQ modder FAR longer to set up a pre-made MPQ hack than to just download and install a point&click maphack. And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point) BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere. You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc... The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard. You can't think of any arguments so you just insult me. They are both by mpq editing if blizzard wants to allow custom backgrounds they will have to make a new system. Sry for the insult i edited it out was in the heat of battle. Yes we are both the same opinion in the way that unfair advantage should not be allowed. Everything else we are total different opinion how blizz should resolve this problem. I say there must be a way to allow harmless modding. You would just kill every oportunity to evolve this game. The bolded part. Isn't that hyperbole? You are doing a discredit to yourself sir.
Sry i don´t get your point.
|
On July 28 2012 05:06 Nachtwind wrote:Show nested quote +On July 28 2012 05:02 willoc wrote:On July 28 2012 04:46 Nachtwind wrote:On July 28 2012 04:40 Roxor9999 wrote:On July 28 2012 04:36 trbot wrote:On July 28 2012 04:32 Roxor9999 wrote:On July 28 2012 04:31 trbot wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:27 trbot wrote:On July 28 2012 04:16 Tom Cruise wrote: [quote]
plz read my previous comment again, because there's no way I'll go into an in-depth argument with you to explain, why I'm right, because I wouldn't be touching a subject as complex as "hacking" if I didn't know wat I was talking about. Also, it would seem that you reply to people a little faster than you can read, so perhaps you should read the comments again before you reply. that's a friendly tip, btw.
edit: removed a few words, I understand how sensitive mods can be, sry
You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out. On July 28 2012 04:15 Roxor9999 wrote: [quote] You clearly don't understand that you can get an unfair advantage by editing mpq. An advantage that is totally different from maphacking. Here's another example:We shouldn't go after petty thieves, the murderers are way worse. Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible. Are you aware that virtually every map hack does this? No, and why does that matter? Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production). I never said that. On July 28 2012 04:35 Nachtwind wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:26 Nachtwind wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote:On July 28 2012 04:00 Assirra wrote: [quote] And once again you are dodging the issue and trying to shove the blame on maphackers. It does not matter it is easier in another way, what matters that it is possible to do dodgy stuff with just mpq. because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point) BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere. You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc... The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard. You can't think of any arguments so you just insult me. They are both by mpq editing if blizzard wants to allow custom backgrounds they will have to make a new system. Sry for the insult i edited it out was in the heat of battle. Yes we are both the same opinion in the way that unfair advantage should not be allowed. Everything else we are total different opinion how blizz should resolve this problem. I say there must be a way to allow harmless modding. You would just kill every oportunity to evolve this game. The bolded part. Isn't that hyperbole? You are doing a discredit to yourself sir. Sry i don´t get your point.
Saying that it "would just kill every oportunity to evolve this game" is an exaggeration and is definitely not true. When people do this, it is very hard to take their argument or opinion seriously.
|
On July 28 2012 03:48 trbot wrote:Show nested quote +On July 28 2012 03:46 Nerski wrote: [...] Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. [...] Do I really need to mention that without the modding community these features would likely never have been added into the game? The difference is that writing addons in WoW is not editing proprietary files, which is against the EULA.
|
On July 28 2012 04:04 Tom Cruise wrote:Show nested quote +On July 28 2012 03:46 Nerski wrote:On July 28 2012 03:31 Tom Cruise wrote:On July 28 2012 03:23 Magnious wrote: I am up for anything that stops hacks from being implemented, even if mods like this need to be shut down. I know it's sad, and I wish it wouldn't happen...but I would rather have these shut down, than hacks plaguing the ladder. If Blizzard does do this, I hope they incorperate some type of color mod into the system for color blind people to use. For the 12093123089130289th time, modding has nothing to do with hacking. As for colorblind people, just up the vibrance of colors in your gfx settings. Modding and hacking essentially do the same thing. They alter the game for some desired effect, while people who mod don't intend someone to gain an advantage with the mod, the argument could be made some mods that have come out have the potential to be an advantage. Stronger colors for instance could technically be considered advantageous to the user of the mod vs someone without it. Is it meant to be a hack to gain an advantage no...but it could still be considered to potentially be an advantage granted without some form of scientific study of it's use it'd be impossible to know for sure. Whether or not blizzards removal of MPQ modding is intended to stop hackers probably doesn't matter. If anything with mods becoming more and more common the thing blizzard wants to prevent is mods becoming so prevalent that in the future you have to download mod X,Y, and Z to have the same advantages as someone using them. Which is not something under the TOS blizzard wants to be the case. Example: With World of Warcraft (using it as it's a blizzard title) Guilds who used multiple mods progressed arguably better then those playing with the base game. This of course earlier on in the game before blizzard implemented many of those mods with the base game. It really got to the point there was several mods for any class you basically had to have to be as good as the other guy. I'm sure this example is exactly what blizzard is trying to prevent happening with SCII. ..grr. NO. modding is when you modify existing game files. Hacking is bypassing security networks to add features to your advantage through INJECTIONAL or EXTERNAL access. when you REPLACE ONE VALUE WITH ANOTHER, i.e., stronger colors and model swaps, it's modding. You will NEVER be able to add any kind of content to MPQ files so it will never affect or be hacking, WITH THE EXCEPTION of MP3 and VLC files, and MAYBE if you spent 48 hours trying to render unit models or structures and then replaced them with the MPQ values, but this is pointless so don't even start, lol. hacking is when you advance the existing firmware, i.e., u add features to your advantage. You are 100% incorrect. The definition of hacking does not rely on you adding or removing features. It is changing.
|
On July 28 2012 05:11 willoc wrote:Show nested quote +On July 28 2012 05:06 Nachtwind wrote:On July 28 2012 05:02 willoc wrote:On July 28 2012 04:46 Nachtwind wrote:On July 28 2012 04:40 Roxor9999 wrote:On July 28 2012 04:36 trbot wrote:On July 28 2012 04:32 Roxor9999 wrote:On July 28 2012 04:31 trbot wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:27 trbot wrote: [quote]
You can't just pick meanings for words and try to convince the rest of the world that you're right. Here is a link so you can read about what firmware is (http://en.wikipedia.org/wiki/Firmware). You'll notice that it doesn't sound anything like your definition. You'll also notice that on the Wikipedia page for hacker there are three different definitions, none of them more correct or incorrect than the other. You'd be wise not to throw terms around when you don't understand them (firmware), or to shove rigid definitions down people's throats when there are many accepted definitions (hacking). As for the distinction between hacking and modding, I'm glad you have a consistent model worked out in your own head, but not everyone will agree to the same definitions. I, for one, disagree with your assertion that modding means changing and hacking means adding. Chill out.
[quote]
Please help me understand, then. What advantage are we talking about? Making models of invisible units more visible. Are you aware that virtually every map hack does this? No, and why does that matter? Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production). I never said that. On July 28 2012 04:35 Nachtwind wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:26 Nachtwind wrote:On July 28 2012 04:07 Assirra wrote:On July 28 2012 04:04 Nachtwind wrote: [quote]
because you can´t have a maphack with just mpq is that so hard to understand? read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject. Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point) BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere. You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc... The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard. You can't think of any arguments so you just insult me. They are both by mpq editing if blizzard wants to allow custom backgrounds they will have to make a new system. Sry for the insult i edited it out was in the heat of battle. Yes we are both the same opinion in the way that unfair advantage should not be allowed. Everything else we are total different opinion how blizz should resolve this problem. I say there must be a way to allow harmless modding. You would just kill every oportunity to evolve this game. The bolded part. Isn't that hyperbole? You are doing a discredit to yourself sir. Sry i don´t get your point. Saying that it "would just kill every oportunity to evolve this game" is an exaggeration and is definitely not true. When people do this, it is very hard to take their argument or opinion seriously.
Still don´t getting your argument why i would hyperbole because i think you hyperbole now but ok. I could say this: If you take away the option to mod this game then there will be no mods. This is logical isn´t it?
Edit:Also you drive away from the main point in that discussing from my side. I am against unfairness. But i am pro modding. My buddy that i was talking with has the stand that he would disable modding for the sake of fairness no matter what. I´m saying there must be another way to work around. Hope you get my point.
|
I like modding in most games, and maybe it won't stop hacking, but... it will help make it easier for blizzard to check for hacks (allowing some changes vs not allowing any), and it will certainly not do anything to help hacking if they ban MPQ modding.
Specifically, not something that is part of a lot of hacks but... changing the MPQ models for invisible units, this is something you could basically do without being punished at all right now (at least I think so? Never actually modded SC2).
|
On July 28 2012 05:27 Nachtwind wrote:Show nested quote +On July 28 2012 05:11 willoc wrote:On July 28 2012 05:06 Nachtwind wrote:On July 28 2012 05:02 willoc wrote:On July 28 2012 04:46 Nachtwind wrote:On July 28 2012 04:40 Roxor9999 wrote:On July 28 2012 04:36 trbot wrote:On July 28 2012 04:32 Roxor9999 wrote:On July 28 2012 04:31 trbot wrote:On July 28 2012 04:29 Roxor9999 wrote: [quote] Making models of invisible units more visible. Are you aware that virtually every map hack does this? No, and why does that matter? Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production). I never said that. On July 28 2012 04:35 Nachtwind wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:26 Nachtwind wrote:On July 28 2012 04:07 Assirra wrote: [quote] read again I NEVER MENTIONED MAPHACKS. What i mentioned was simple model swaps. Stop changing the subject.
Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point) BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere. You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc... The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard. You can't think of any arguments so you just insult me. They are both by mpq editing if blizzard wants to allow custom backgrounds they will have to make a new system. Sry for the insult i edited it out was in the heat of battle. Yes we are both the same opinion in the way that unfair advantage should not be allowed. Everything else we are total different opinion how blizz should resolve this problem. I say there must be a way to allow harmless modding. You would just kill every oportunity to evolve this game. The bolded part. Isn't that hyperbole? You are doing a discredit to yourself sir. Sry i don´t get your point. Saying that it "would just kill every oportunity to evolve this game" is an exaggeration and is definitely not true. When people do this, it is very hard to take their argument or opinion seriously. Still don´t getting your argument why i would hyperbole because i think you hyperbole now but ok. I could say this: If you take away the option to mod this game then there will be no mods. This is logical isn´t it? Edit:Also you drive away from the main point in that discussing from my side. I am against unfairness. But i am pro modding. My buddy that i was talking with has the stand that he would disable modding for the sake of fairness no matter what. I´m saying there must be another way to work around. Hope you get my point.
I agree with your points but the conclusion that it would kill every opportunity to evolve the game is false. Blizzard is constantly evolving the game: modding is not required to do this (but it certainly speeds up the progress in some cases).
It would be nice to still be able to MOD while keeping the competitiveness fair but it seems we can't have nice things when people are constantly trying to find any way to gain an unfair advantage in the game.
In the end, a part of me is sad that we won't get great community-created mods like these anymore but it is a necessary evil for eSports.
|
On July 28 2012 05:50 willoc wrote:Show nested quote +On July 28 2012 05:27 Nachtwind wrote:On July 28 2012 05:11 willoc wrote:On July 28 2012 05:06 Nachtwind wrote:On July 28 2012 05:02 willoc wrote:On July 28 2012 04:46 Nachtwind wrote:On July 28 2012 04:40 Roxor9999 wrote:On July 28 2012 04:36 trbot wrote:On July 28 2012 04:32 Roxor9999 wrote:On July 28 2012 04:31 trbot wrote: [quote]
Are you aware that virtually every map hack does this? No, and why does that matter? Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production). I never said that. On July 28 2012 04:35 Nachtwind wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:26 Nachtwind wrote: [quote]
Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point)
BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere. You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc... The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard. You can't think of any arguments so you just insult me. They are both by mpq editing if blizzard wants to allow custom backgrounds they will have to make a new system. Sry for the insult i edited it out was in the heat of battle. Yes we are both the same opinion in the way that unfair advantage should not be allowed. Everything else we are total different opinion how blizz should resolve this problem. I say there must be a way to allow harmless modding. You would just kill every oportunity to evolve this game. The bolded part. Isn't that hyperbole? You are doing a discredit to yourself sir. Sry i don´t get your point. Saying that it "would just kill every oportunity to evolve this game" is an exaggeration and is definitely not true. When people do this, it is very hard to take their argument or opinion seriously. Still don´t getting your argument why i would hyperbole because i think you hyperbole now but ok. I could say this: If you take away the option to mod this game then there will be no mods. This is logical isn´t it? Edit:Also you drive away from the main point in that discussing from my side. I am against unfairness. But i am pro modding. My buddy that i was talking with has the stand that he would disable modding for the sake of fairness no matter what. I´m saying there must be another way to work around. Hope you get my point. I agree with your points but the conclusion that it would kill every opportunity to evolve the game is false. Blizzard is constantly evolving the game: modding is not required to do this (but it certainly speeds up the progress in some cases). It would be nice to still be able to MOD while keeping the competitiveness fair but it seems we can't have nice things when people are constantly trying to find any way to gain an unfair advantage in the game. In the end, a part of me is sad that we won't get great community-created mods like these anymore but it is a necessary evil for eSports.
This whole 'Esport' should be driven by the community and not by the company that made the game. With a product from the community, everyone would feel a lot closer to home while playing the game because of its sentimental values that it is US who created that passion out of thin air.
I feel that Blizzard should allow all mods to gain their proper competitive scene. At end of the day, people are still purchasing the game. Isn't that the thing that matters?
|
On July 28 2012 05:50 willoc wrote:Show nested quote +On July 28 2012 05:27 Nachtwind wrote:On July 28 2012 05:11 willoc wrote:On July 28 2012 05:06 Nachtwind wrote:On July 28 2012 05:02 willoc wrote:On July 28 2012 04:46 Nachtwind wrote:On July 28 2012 04:40 Roxor9999 wrote:On July 28 2012 04:36 trbot wrote:On July 28 2012 04:32 Roxor9999 wrote:On July 28 2012 04:31 trbot wrote: [quote]
Are you aware that virtually every map hack does this? No, and why does that matter? Because you said MPQ patching will grant you an advantage that map hacking doesn't. In fact, map hacks already give you vision of invisible units (as well as a floating production tab showing your enemy's production). I never said that. On July 28 2012 04:35 Nachtwind wrote:On July 28 2012 04:29 Roxor9999 wrote:On July 28 2012 04:26 Nachtwind wrote: [quote]
Ah, okay so you are concerned about DT model swap. What one could say "Yes it is a hole-we don´t want this" I am with you in the boat. Blizzard should try to stop this. But then again this "feature" doesn´t have to do with (big) problematic hacks that destroys complete strategies like maphack does. Neverthelees even minor things ( not talking about color mods these are must have in my eyes) that gives you an advantage should be shut down. (point)
BUT and here it comes: are you so narrow minded that you don´t see that modeling gives the community such much more. If moding is stoped many cool people that want to have other people more fun with this game are no more allowed to add features and cool stuff to this game. Features that are costless, community based and filled with the wishes of the customer. Not the wishes of money taking DLC or shit. If you stop that mpq are being abled to modify to an extense to fullfill modders and players dreams it all will be gone. That would be a very sad moment in my eyes for sc2. Yes I agree it would suck if you can't modify your background. but the line has to be drawn somewhere. You don´t understand. Complete Custom UI´s fanbased stuff.. gnar etc etc... The parts of an MPQ that are concernd to give people a minor advantage are easily to shut down. They must be locked. Yes. But pls see a bit farther then just your keyboard. You can't think of any arguments so you just insult me. They are both by mpq editing if blizzard wants to allow custom backgrounds they will have to make a new system. Sry for the insult i edited it out was in the heat of battle. Yes we are both the same opinion in the way that unfair advantage should not be allowed. Everything else we are total different opinion how blizz should resolve this problem. I say there must be a way to allow harmless modding. You would just kill every oportunity to evolve this game. The bolded part. Isn't that hyperbole? You are doing a discredit to yourself sir. Sry i don´t get your point. Saying that it "would just kill every oportunity to evolve this game" is an exaggeration and is definitely not true. When people do this, it is very hard to take their argument or opinion seriously. Still don´t getting your argument why i would hyperbole because i think you hyperbole now but ok. I could say this: If you take away the option to mod this game then there will be no mods. This is logical isn´t it? Edit:Also you drive away from the main point in that discussing from my side. I am against unfairness. But i am pro modding. My buddy that i was talking with has the stand that he would disable modding for the sake of fairness no matter what. I´m saying there must be another way to work around. Hope you get my point. I agree with your points but the conclusion that it would kill every opportunity to evolve the game is false. Blizzard is constantly evolving the game: modding is not required to do this (but it certainly speeds up the progress in some cases). It would be nice to still be able to MOD while keeping the competitiveness fair but it seems we can't have nice things when people are constantly trying to find any way to gain an unfair advantage in the game. In the end, a part of me is sad that we won't get great community-created mods like these anymore but it is a necessary evil for eSports.
I am a really old man when it comes down to gaming with my over 30+ years and one thing i could tell you is this, that the best gaming experience is in community based projects asides from companies. In the evolve of game producers the new concepts of DLC is a sacrilege to my eyes. Because it´s based on one purpose. Money. It´s not about giving game customers what they want. It´s about thinking concepts to hook kids on content that would be made normaly of the community for free, now for fee. That is my fear of the complete shutdown of modding MPQ files. And the arguement of blizzard is evolving this game. Sure. But as the old saying goes: four eyes sees more then two. It´s silly to leave people out there that have great ideas blizz would never think about.
Also the thing about trying get an advantage. This will be forever. This is a battle of eternity. Since humanity in all circumstance. Still the shut down of modding has nothing to do with the cracks out there that really try to "hack" this game because they laugh at model and texture files. They try more to abuse bugs in the game software itself. Let´s say RAM or other holes in the client software.
The esport bat is not that good in that context because pros will be watched all the time. When, then you could argue for customers, that have a bad experience because of mass loses vs map/tab/other hacks. The esport sentence in this context is unnecessary.
And since when it is a whisfull desire that evil prevail about the good? That´s not the community i wish.
|
I say no to stopping strongteam colours
|
On July 28 2012 05:50 willoc wrote: In the end, a part of me is sad that we won't get great community-created mods like these anymore but it is a necessary evil for eSports. No. A game will never be better or more popular when you take sand out of the sandbox. People have modded games for as long as games have existed, and as far as I know we've still had WCG, MLG, Dreamhack, GSL, KeSPA, CPL, et al. But suddenly it's a necessary evil that we take away the fucking basic ability of users to mod their games? Are you on Blizzard's payroll or something?
|
remember tmc in d2
that was mpq lol
|
I liked the modding aspect, but I know that mpq editing can give you some benefits.
It is possible to increase the size of the mouse hit zone of a model which result in much easier clickable HTs/ghosts/Infestors/tanks/etc to snipe them or to use abilities on them like feedback.
You are be able to remove/resize/replace all doodad models to always have a clear vision of the complete area (no more trees where units can try to hide themselves).
With the upcoming art tools it will become easier to change every aspect of a model file which makes it easier to modify these things. In the end I like that change, but I also hope that there will be a legit way to modify the look of SC2 some day.
I changed the model file of the cloak effect to the Lurker model file in the editor to demonstrate what you can do:
![[image loading]](http://img213.imageshack.us/img213/5397/screenshot2012072815460.jpg)
I can see cloaked DTs just fine.
You can't click them because they are cloaked, but enjoy ladder matches with this. No external program used, just a swapped out model file.
(I used the 1.5 beta editor for that, but the result should be equal to the 1.4.4 game.)
I'm happy that I've no info about anyone actually using this in a self created mod, but FIXING this is important as I hopefully demonstrated with this post.
So, can someone add my screenshot to the mod pictures in the first post?
edit: Works in 1.4.4, too.
edit: It would be possible to change the nuke's red dot to something like a high, thin pillar that you can't hide behind buildings, too.
edit:
More examples! Ok, what's possible with the nuking dot that is visible to the enemy player:
This is a simple model replacement, no model editing required. It's only using the targeting model instead of the little dot. So you even got a visual indication how long it takes until the nuke hits the target with its animation:
![[image loading]](http://img836.imageshack.us/img836/7870/screenshot2012072817203.jpg)
If you modify the model files, you could use the original marker just with a bigger size. I assume that is easily possible without the art tools now with the m3 plugins the community created themselves.
![[image loading]](http://img109.imageshack.us/img109/849/screenshot2012072817250.jpg)
In theory, you could create a model that displays changing numbers within an animation. Then you had a timer for when the nuke explodes. You could even add a ring to the model showing its aoe range.
Your petition to stop that is kind of terrible for SC2 now. You should change the petition to add a legit modding way. I can imagine an mpq file that we would be allowed to edit, but only special files would be allowed to be used.
As you can see being able to alter the model files is a pretty dangerous thing in SC2.
|
If Bliz stop this.
|
Good find ahli.
For stronger team colors just have tournaments play on moded maps. Patch 1.5 and the arcade freature meabs that it is the perfect time for tournaments to start experimenting with user map settings.
|
On July 27 2012 08:37 Tppz! wrote: I do not agree at all. Its ok to loose those things if it gives Blizzard a chance to hunt cheaters/hackers etc. Also mpq modding isnt allowed by Blizz ToS
D3 has disabled mpq modding. Hasn't stopped botting and cheating one iota.
|
As much as I hate the stronger team color mod, I definitely don't think they should shut down modding that only affects the players experience and not the game. What I mean is there is a harmless kind of modding that has absolutely no affect beyond the person's own pc so Blizzard should try to allow that while still sniffing out the hackers and such. I understand how it complicates their process but stil, they can manage.
|
This will definitely make SCII MORE secure though. If anything, i will rejoice at the fact that they're doing this. "Why", you say? 1. If its this easy to modify the game, any ammature programmer can make a hack/mod and grab easy wins. 2. Yes, it knocks off legit mods, which are helpful to the community, but do you really want to keep that AND all the hackers. No, this security feature WILL NOT stop hackers, it will just make it a pain in the *** (or harder) for hackers to hack the game, and eliminate all the ammatures out there who modify the files directly. That would be probably 90%. and 3. We could instead petition for a MOD API feature to be created by blizzard, so anyone can create a Blizz-Certified MOD, without breaking the rules.
Yes, there are complications. I, for one, am so sick of losing to players who seem to know every move i will make.
If this patch makes it that much harder for NOOBS/script kiddies to hack the game, please Blizz, hit them hard, because i want to see them all at the bottom of the Bronze league.
|
only if blizzard takes the initiative in allowing the game to thrive through modding community. :/ mod-able pc games thrive imo
|
On July 29 2012 09:32 SpickNSpan wrote: This will definitely make SCII MORE secure though. If anything, i will rejoice at the fact that they're doing this. "Why", you say? 1. If its this easy to modify the game, any ammature programmer can make a hack/mod and grab easy wins. 2. Yes, it knocks off legit mods, which are helpful to the community, but do you really want to keep that AND all the hackers. No, this security feature WILL NOT stop hackers, it will just make it a pain in the *** (or harder) for hackers to hack the game, and eliminate all the ammatures out there who modify the files directly. That would be probably 90%. and 3. We could instead petition for a MOD API feature to be created by blizzard, so anyone can create a Blizz-Certified MOD, without breaking the rules.
Yes, there are complications. I, for one, am so sick of losing to players who seem to know every move i will make.
If this patch makes it that much harder for NOOBS/script kiddies to hack the game, please Blizz, hit them hard, because i want to see them all at the bottom of the Bronze league.
I actually think it's -much- more likely that 99.9% of hackers are using "real" map hacks (that don't touch MPQ files). Why would you invest hours in modifying the files yourself, when you can spend 30 seconds downloading a map hack?
And don't say it's because you can be banned for using a map hack, but not for modding MPQ files, because Blizzard has no idea that you're running a map hack unless they scan the contents of your RAM (which they don't)... Why do you think it takes so long for map hackers to get banned? If Blizz knew what they were running, they'd be banned 5 minutes after their first reported offense...
It takes much more skill to attempt to modify the MPQ files than to download and run a maphack, so this line of argument seems flawed...
|
On July 29 2012 02:31 yeint wrote:Show nested quote +On July 27 2012 08:37 Tppz! wrote: I do not agree at all. Its ok to loose those things if it gives Blizzard a chance to hunt cheaters/hackers etc. Also mpq modding isnt allowed by Blizz ToS D3 has disabled mpq modding. Hasn't stopped botting and cheating one iota.
Botting is a lot different than maphacking though - I'm sure someone could still make a SC2 bot, it would just be extremely difficult to get it past silver level most likely. There's been no evidence of maphacking on D3 has there?
Also mods can lead to unfair advantages - I believe you can change the appearance of cloaked units and moving burrowed units?
|
On July 29 2012 09:57 FairForever wrote:Show nested quote +On July 29 2012 02:31 yeint wrote:On July 27 2012 08:37 Tppz! wrote: I do not agree at all. Its ok to loose those things if it gives Blizzard a chance to hunt cheaters/hackers etc. Also mpq modding isnt allowed by Blizz ToS D3 has disabled mpq modding. Hasn't stopped botting and cheating one iota. Botting is a lot different than maphacking though - I'm sure someone could still make a SC2 bot, it would just be extremely difficult to get it past silver level most likely. There's been no evidence of maphacking on D3 has there? Also mods can lead to unfair advantages - I believe you can change the appearance of cloaked units and moving burrowed units? What would even be the point of maphacking in D3?
|
On July 29 2012 09:57 FairForever wrote:Show nested quote +On July 29 2012 02:31 yeint wrote:On July 27 2012 08:37 Tppz! wrote: I do not agree at all. Its ok to loose those things if it gives Blizzard a chance to hunt cheaters/hackers etc. Also mpq modding isnt allowed by Blizz ToS D3 has disabled mpq modding. Hasn't stopped botting and cheating one iota. Botting is a lot different than maphacking though - I'm sure someone could still make a SC2 bot, it would just be extremely difficult to get it past silver level most likely. There's been no evidence of maphacking on D3 has there? Also mods can lead to unfair advantages - I believe you can change the appearance of cloaked units and moving burrowed units?
There's been a maphack for D3 since the week of release. Shows you where all the mobs are and shit. This really really won't affect hacking... seriously no good hacks will bother with fucking around in the MPQs.
|
They should allow it if only for the stronger team color mod; color blind people need to play too!
|
I do not believe that this new patch will really do that much to stop hackers. That said, I'm doubtful Blizzard will change their mind over this. They rarely listen to the community over changes to the game.
From Blizzard's track record, I'm doubtful they would do something as nice as putting the stronger team color mod in HOTS. When they leave problems in the game (ui problems) that have been in there since release, and do nothing about it, it really raises questions about how concerned they are with the community's thoughts.
|
does this also hurt the use of a relocalizer?
|
On July 27 2012 08:37 Tppz! wrote: I do not agree at all. Its ok to loose those things if it gives Blizzard a chance to hunt cheaters/hackers etc. Also mpq modding isnt allowed by Blizz ToS 100% agree If it will alleviate hacking, im down.
|
On July 29 2012 10:17 DoctaD wrote: does this also hurt the use of a relocalizer? You might be able to change the localization of SC2 directly with patch 1.5. In the beta you can download a different localization in the editor, but it doesn't change the used localization ingame. =/
|
I'm not going to vote because I don't know the good that could come with the elimination of these mods. If the hacking problem could be completely stopped with the removal of the mods, I'd say do it. Otherwise, these mods seem like very helpful things for the community. If the problem is that Blizzard doesn't want people to have certain advantages through the use of these mods, even if they are slight, then Blizzard should take up the mods and allow them to everyone and implement them into the game. Steam would do it.
|
did anyone sign up and start to get spam in their emails?
Couple days after I signed the petition i started to get spam in my inbox. not sure this if from signing the form. If anyonelse does please let me know
|
Northern Ireland25694 Posts
On July 30 2012 12:01 Northern_iight wrote: did anyone sign up and start to get spam in their emails?
Couple days after I signed the petition i started to get spam in my inbox. not sure this if from signing the form. If anyonelse does please let me know A lot of these petition sites tend to do that, like I signed up for one quite a while ago and then I started getting forwarded petitions for completely unrelated issues that were reasonably local to my area
|
|
|
|