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[DISCOVERY] 2x high templar feedback - older dies - Page 5

Forum Index > SC2 General
Post a Reply
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ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
July 25 2012 22:20 GMT
#81
I think the fact that this impacts Ghost v Templar might be a bigger issue.

O.O
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Vicarious_
Profile Joined December 2010
Brazil17 Posts
July 25 2012 22:24 GMT
#82
Please, someone make a map where both HTs are spawned at the same time and let's see what happens!
Zenbrez
Profile Joined June 2012
Canada5973 Posts
July 25 2012 22:25 GMT
#83
On July 26 2012 07:06 PauseBreak wrote:
This is actually a pretty huge find! So basically, you want to have a pretty good turn over of casters.

It's not very often you have high templars battles in a pvp.
Refer to my post.
Mestru
Profile Joined July 2011
Poland10 Posts
Last Edited: 2012-07-25 22:30:03
July 25 2012 22:28 GMT
#84
On July 26 2012 07:25 Zenbrez wrote:
Show nested quote +
On July 26 2012 07:06 PauseBreak wrote:
This is actually a pretty huge find! So basically, you want to have a pretty good turn over of casters.

It's not very often you have high templars battles in a pvp.

But Ghosts vs High Templars are quite often in TvP. It affects them too
thurst0n
Profile Blog Joined December 2010
United States611 Posts
Last Edited: 2012-07-25 22:39:10
July 25 2012 22:37 GMT
#85
On July 26 2012 07:24 Vicarious_ wrote:
Please, someone make a map where both HTs are spawned at the same time and let's see what happens!

They wouldn't actually be spawned at the same TIME, they would each have to trigger and that can't happen simultaneously. It appears simultaneous to you because it's milliseconds...

That's SICK, So basically send your newest probe/scv/drone to defend the harassing probe/scv/drone. And also send your newest probe/scv/drone to scout as it has a better chance of winning the engage in an exact tie?

Any other applications?


P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2012-07-25 22:52:08
July 25 2012 22:44 GMT
#86
nvm >.> don't want to retype my whole post gosh
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
discator
Profile Joined March 2011
Germany639 Posts
Last Edited: 2012-07-25 22:48:48
July 25 2012 22:47 GMT
#87
sick find guys! nice work, appreciate it.
;;
GodZo
Profile Joined November 2011
Italy224 Posts
July 25 2012 22:48 GMT
#88
so bad, the first that make ghost or templar win the battle? Oo
프로토스, Yellow, GdZ
Shinshady
Profile Blog Joined January 2009
Canada1237 Posts
July 25 2012 22:52 GMT
#89
On July 26 2012 06:00 Toastie.NL wrote:
2 Infestors nearaling ?

Since Infestor Neural Parasite is not instant and the "parasite" has some time before it actually reaches the target they end up tying and deadlocking where neither unit can be moved IIRC
BeSt[WHITE] Have a great retirement | "SKT is best KT." - Vortok | http://img214.imageshack.us/img214/7190/ep24hitcombo2small.gif
Al Bundy
Profile Joined April 2010
7257 Posts
July 25 2012 23:01 GMT
#90
On July 26 2012 07:37 thurst0n wrote:
Show nested quote +
On July 26 2012 07:24 Vicarious_ wrote:
Please, someone make a map where both HTs are spawned at the same time and let's see what happens!

They wouldn't actually be spawned at the same TIME, they would each have to trigger and that can't happen simultaneously. It appears simultaneous to you because it's milliseconds...

That's SICK, So basically send your newest probe/scv/drone to defend the harassing probe/scv/drone. And also send your newest probe/scv/drone to scout as it has a better chance of winning the engage in an exact tie?

Any other applications?


Please forgive my ignorance, but isn't it possible to spawn 2 units at the exact same time, using the galaxy editor?
o choro é livre
Mestru
Profile Joined July 2011
Poland10 Posts
July 25 2012 23:03 GMT
#91
On July 26 2012 08:01 Al Bundy wrote:
Show nested quote +
On July 26 2012 07:37 thurst0n wrote:
On July 26 2012 07:24 Vicarious_ wrote:
Please, someone make a map where both HTs are spawned at the same time and let's see what happens!

They wouldn't actually be spawned at the same TIME, they would each have to trigger and that can't happen simultaneously. It appears simultaneous to you because it's milliseconds...

That's SICK, So basically send your newest probe/scv/drone to defend the harassing probe/scv/drone. And also send your newest probe/scv/drone to scout as it has a better chance of winning the engage in an exact tie?

Any other applications?


Please forgive my ignorance, but isn't it possible to spawn 2 units at the exact same time, using the galaxy editor?

It's impossible. They will have unique id, and one of them will be "younger" one.
Al Bundy
Profile Joined April 2010
7257 Posts
July 25 2012 23:03 GMT
#92
On July 26 2012 08:03 Mestru wrote:
Show nested quote +
On July 26 2012 08:01 Al Bundy wrote:
On July 26 2012 07:37 thurst0n wrote:
On July 26 2012 07:24 Vicarious_ wrote:
Please, someone make a map where both HTs are spawned at the same time and let's see what happens!

They wouldn't actually be spawned at the same TIME, they would each have to trigger and that can't happen simultaneously. It appears simultaneous to you because it's milliseconds...

That's SICK, So basically send your newest probe/scv/drone to defend the harassing probe/scv/drone. And also send your newest probe/scv/drone to scout as it has a better chance of winning the engage in an exact tie?

Any other applications?


Please forgive my ignorance, but isn't it possible to spawn 2 units at the exact same time, using the galaxy editor?

It's impossible. They will have unique id, and one of them will be "younger" one.

Thanks
o choro é livre
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
July 25 2012 23:03 GMT
#93
wow didnt know so many people didnt know this, with other units besides spellcasters im 99% sure its who ever queues first.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
July 25 2012 23:08 GMT
#94
watched the video, the winning side always uses ability later.
in warcraft3, there was a text. (chinese forum,,)
two heroes can be killed in one hit, who dead first?
instance, two 1-hp mountainking use thunder bolt to each other,.
conclusion is the one response first died first.
how it works?
train them again and check exp,,
Incredible Miracle
willoc
Profile Joined February 2011
Canada1530 Posts
July 25 2012 23:13 GMT
#95
On July 26 2012 08:01 Al Bundy wrote:
Show nested quote +
On July 26 2012 07:37 thurst0n wrote:
On July 26 2012 07:24 Vicarious_ wrote:
Please, someone make a map where both HTs are spawned at the same time and let's see what happens!

They wouldn't actually be spawned at the same TIME, they would each have to trigger and that can't happen simultaneously. It appears simultaneous to you because it's milliseconds...

That's SICK, So basically send your newest probe/scv/drone to defend the harassing probe/scv/drone. And also send your newest probe/scv/drone to scout as it has a better chance of winning the engage in an exact tie?

Any other applications?


Please forgive my ignorance, but isn't it possible to spawn 2 units at the exact same time, using the galaxy editor?


Sure! Give me a list of the 2 units at the same time (see what I did there?).
Be bold and mighty forces will come to your aid!
Dust14
Profile Joined March 2010
Belgium490 Posts
July 25 2012 23:13 GMT
#96
On July 26 2012 07:37 thurst0n wrote:
Show nested quote +
On July 26 2012 07:24 Vicarious_ wrote:
Please, someone make a map where both HTs are spawned at the same time and let's see what happens!

They wouldn't actually be spawned at the same TIME, they would each have to trigger and that can't happen simultaneously. It appears simultaneous to you because it's milliseconds...

That's SICK, So basically send your newest probe/scv/drone to defend the harassing probe/scv/drone. And also send your newest probe/scv/drone to scout as it has a better chance of winning the engage in an exact tie?

Any other applications?



Have you even read the previous comments, they already said it's only true for abilities and not normal attacks -_-
DataMiner
Profile Joined March 2011
United States104 Posts
July 25 2012 23:16 GMT
#97
Sorry but you probably won't have material for more than a few shows
ZenithM
Profile Joined February 2011
France15952 Posts
July 25 2012 23:18 GMT
#98
On July 26 2012 07:20 ZeromuS wrote:
I think the fact that this impacts Ghost v Templar might be a bigger issue.

O.O

It kinda isn't, EMP is a projectile and has more casting range than feedback as well as AoE. So basically you'll always manage to shoot the projectile.
Feedback is instant so in the time the EMP is traveling air, you can land the feedback if you're close enough to the ghost.

To sum it up, if the two casters cast at the same time, both can land and it's not really up to luck or production date for that matter.
This shit only affect instant spells/attacks with exactly the same range.
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2012-07-25 23:40:46
July 25 2012 23:40 GMT
#99
This shouldn't be how the game works. =x
Streaming on twitch. http://www.twitch.tv/rahsun86
IshinShishi
Profile Joined April 2012
Japan6156 Posts
July 26 2012 00:10 GMT
#100
This explains why I lost all those TvPs, I get it now!
So... what that make you? Good? You're not good. You just know how to hide, how to lie
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