• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:26
CEST 08:26
KST 15:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft vs Retro Category on Twitch Data needed
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Tennis[sport] Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6611 users

[DISCOVERY] 2x high templar feedback - older dies - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
July 25 2012 20:18 GMT
#21
On July 26 2012 05:15 Grumbels wrote:
If you want to investigate something else, can you discover if there is a pattern as to which of the starting workers would count as 'older'? It would be funny if it would become correct play to keep an eye on your 'oldest' worker and use that one to scout. After all, if you're playing a mirror and you're attack-moving your worker and your opponent isn't aware of this trick, you are ensured a worker kill if he engages you like this.


From what the OP is saying, I don't think you want your oldest one to go scout. You want your newest one.
Yargh
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
July 25 2012 20:20 GMT
#22
wtf, thats quite a discovery!
would like to see a statment from blizz on that...
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
July 25 2012 20:24 GMT
#23
On July 26 2012 05:18 JinDesu wrote:
Show nested quote +
On July 26 2012 05:15 Grumbels wrote:
If you want to investigate something else, can you discover if there is a pattern as to which of the starting workers would count as 'older'? It would be funny if it would become correct play to keep an eye on your 'oldest' worker and use that one to scout. After all, if you're playing a mirror and you're attack-moving your worker and your opponent isn't aware of this trick, you are ensured a worker kill if he engages you like this.


From what the OP is saying, I don't think you want your oldest one to go scout. You want your newest one.

Sorry, I misread it as the oldest unit winning, because that makes more sense imo. Since I figured the game might have a list of units, add newly created units to the end of the list and then remove killed units from the list before they have a chance to fire themselves. (as feedback is instant, like tank volleys)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Mephyss
Profile Blog Joined December 2010
Brazil128 Posts
Last Edited: 2012-07-25 20:26:09
July 25 2012 20:24 GMT
#24
From a programmer pov its not that complicated. The game must work like this. Every unit created gets a unique ID. When the game loop is going over all units in a frame to check their actions. this unit loop its sorted by ID (Game case the list is reversed as in every new unit is inserted at the front the list)
herbie
Profile Blog Joined September 2011
140 Posts
July 25 2012 20:26 GMT
#25
New units are obviously first in the update cycle, so their commands are processed before older units. I would assume this affects all units where the interaction is extremely close. Really interesting.
SeraKuDA
Profile Joined November 2010
Canada343 Posts
July 25 2012 20:28 GMT
#26
I was reading this but the ad for Snorg Tees distracted me from my thoughts.
sLiMpoweR
Profile Joined March 2009
United States430 Posts
July 25 2012 20:28 GMT
#27
What if they are exactly the same age?
Team aMg
Omri
Profile Joined September 2011
Israel638 Posts
July 25 2012 20:29 GMT
#28
On July 26 2012 05:28 sLiMpoweR wrote:
What if they are exactly the same age?


The universe explodes?
Yegwen
Profile Joined September 2011
Poland80 Posts
July 25 2012 20:30 GMT
#29
And it DOES work for Ghosts vs High Templars! The younger one casts the spell faster!
We don't grow old, we get old by not growing
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
July 25 2012 20:31 GMT
#30
On July 26 2012 05:28 sLiMpoweR wrote:
What if they are exactly the same age?


I don't think they can be - assuming the system uses some sort of ID for timestamp.
Yargh
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 25 2012 20:32 GMT
#31
On July 26 2012 05:30 Yegwen wrote:
And it DOES work for Ghosts vs High Templars! The younger one casts the spell faster!


That's so strange because the ghost snipe has a bigger range ?!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
July 25 2012 20:32 GMT
#32
In any case, an application for this is: if you warp in a high templar you know it can win any immediate feedback face-offs.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
Last Edited: 2012-07-25 20:35:01
July 25 2012 20:33 GMT
#33
On July 26 2012 05:26 herbie wrote:
New units are obviously first in the update cycle, so their commands are processed before older units. I would assume this affects all units where the interaction is extremely close. Really interesting.


This analysis sounds about right to me. One way to fix this issue would be to randomize which unit commands are processed first. However, that might introduce performance issues... it's possible they have the order in which commands are processed streamlined in some way to optimize performance, so actually in reality it might be more complicated than just which unit is newer.


On July 26 2012 05:32 graNite wrote:
Show nested quote +
On July 26 2012 05:30 Yegwen wrote:
And it DOES work for Ghosts vs High Templars! The younger one casts the spell faster!


That's so strange because the ghost snipe has a bigger range ?!


Yes but there's a significant pause before the ghosts actually snipes during its animation while the feedback is near instant.
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
July 25 2012 20:34 GMT
#34
On July 26 2012 05:32 Grumbels wrote:
In any case, an application for this is: if you warp in a high templar you know it can win any immediate feedback face-offs.


Yeah like that happens often in PvPs....
Never say die
herbie
Profile Blog Joined September 2011
140 Posts
July 25 2012 20:35 GMT
#35
On July 26 2012 05:28 sLiMpoweR wrote:
What if they are exactly the same age?

All that matters is the order they are placed onto the collection in memory, they cannot be placed in the same index, therefore one will always be created before the other.
TitleRug
Profile Blog Joined May 2010
United States651 Posts
July 25 2012 20:36 GMT
#36
very interesting, i always thought it was random
coLCruncher fighting!
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-07-25 20:39:23
July 25 2012 20:36 GMT
#37
On July 26 2012 05:33 AcrossFiveJulys wrote:
Show nested quote +
On July 26 2012 05:26 herbie wrote:
New units are obviously first in the update cycle, so their commands are processed before older units. I would assume this affects all units where the interaction is extremely close. Really interesting.


This analysis sounds about right to me. One way to fix this issue would be to randomize which unit commands are processed first. However, that might introduce performance issues... it's possible they have the order in which commands are processed streamlined in some way to optimize performance, so actually in reality it might be more complicated than just which unit is newer.


Show nested quote +
On July 26 2012 05:32 graNite wrote:
On July 26 2012 05:30 Yegwen wrote:
And it DOES work for Ghosts vs High Templars! The younger one casts the spell faster!


That's so strange because the ghost snipe has a bigger range ?!


Yes but there's a significant pause before the ghosts actually snipes during its animation while the feedback is near instant.

The answer is the same as to how they mask this "problem" with attacks: add a random min/max delay to spellcasts.

On July 26 2012 05:36 bgx wrote:
on a more serious note im more interested in those marines, zerglings, workers....

Attacks have a min/max delay that minimizes (one might say it eliminates) the update order advantage.
Who dat ninja?
bgx
Profile Joined August 2010
Poland6595 Posts
July 25 2012 20:36 GMT
#38
On July 26 2012 05:34 Ghoststrikes wrote:
Show nested quote +
On July 26 2012 05:32 Grumbels wrote:
In any case, an application for this is: if you warp in a high templar you know it can win any immediate feedback face-offs.


Yeah like that happens often in PvPs....

thank god PvP never reached templar metagame otherwise we would have to scrap all the templar vs templar games :p

on a more serious note im more interested in those marines, zerglings, workers....
Stork[gm]
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 25 2012 20:38 GMT
#39
i want to see feedback vs battlecruiser, because they have the same range
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
July 25 2012 20:38 GMT
#40
Well then, I guess it's slightly better to save older unit than newer, if it's the only distinction ^^.

Fun fact, though I don't see it impacting the game much. Maybe it's better to go scouting with first worker, but besides that, idk.
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 122
ProTech112
StarCraft: Brood War
Britney 42476
Rain 3186
GuemChi 2536
Leta 745
Shuttle 238
ggaemo 65
ZergMaN 48
Aegong 45
Bale 33
GoRush 12
[ Show more ]
Icarus 8
League of Legends
Doublelift4991
JimRising 790
Super Smash Bros
Mew2King126
Other Games
summit1g7100
PiGStarcraft555
m0e_tv490
NeuroSwarm126
Maynarde124
Happy47
Liquid`Ken10
Organizations
Other Games
gamesdonequick26666
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 119
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush991
• Jankos734
• Stunt525
• HappyZerGling74
Upcoming Events
Replay Cast
2h 34m
CrankTV Team League
4h 34m
OSC
10h 34m
Replay Cast
17h 34m
Replay Cast
1d 3h
CrankTV Team League
1d 4h
OSC
1d 6h
Replay Cast
1d 17h
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.