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[DISCOVERY] 2x high templar feedback - older dies - Page 4

Forum Index > SC2 General
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windzor
Profile Joined October 2010
Denmark1013 Posts
July 25 2012 21:00 GMT
#61
On July 26 2012 05:15 Grumbels wrote:
If you want to investigate something else, can you discover if there is a pattern as to which of the starting workers would count as 'older'? It would be funny if it would become correct play to keep an eye on your 'oldest' worker and use that one to scout. After all, if you're playing a mirror and you're attack-moving your worker and your opponent isn't aware of this trick, you are ensured a worker kill if he engages you like this.


Wouldn't that be the reverse? you want the youngest worker to scout because it might have a higher chance of surviving, or am I understanding this wrongly?

Either way, this will only impact in like 0.1% of matches where both of you attack-move two workers into eachother and don't micro any of them. The likelyhood of this must so so low as to not interresting to do...
Yeah
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 25 2012 21:01 GMT
#62
On July 26 2012 05:58 magnaflow wrote:
Could it be because it has more energy pooled?


Just tested it, no. With the same, with more and with less energy the older templar always loses.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
urashimakt
Profile Joined October 2009
United States1591 Posts
July 25 2012 21:01 GMT
#63
On July 26 2012 05:57 j4vz wrote:
Show nested quote +
On July 26 2012 05:46 Aunvilgod wrote:
If this applies to scouting workers too... (?) what about spawning workers?


and what about drones when you gas steal, and cancel, does it reset the age of the drone?

Actually, if you're still interested on whether or not it resets the age of the drone I can tell you that it doesn't. The drone isn't removed from the stack until either the extractor completes or dies.
Who dat ninja?
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
July 25 2012 21:01 GMT
#64
This is going to change the metagame! InbeforePvPimbalanced ^^ lol

This is cool though, probably one of the more interesting "mythbuster" type tests that has happened
FoTG fighting!
imre
Profile Blog Joined November 2011
France9263 Posts
July 25 2012 21:01 GMT
#65
On July 26 2012 05:58 magnaflow wrote:
Could it be because it has more energy pooled?


let's comment after reading the title ><
Zest fanboy.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 25 2012 21:04 GMT
#66
That's pretty cool, never knew :o
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Bloog
Profile Joined April 2011
United States44 Posts
July 25 2012 21:06 GMT
#67
Awesome work gents, this is pretty interesting.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
July 25 2012 21:10 GMT
#68
This definitely needs to be patched, a unit should be superior simply because it's "younger"
"let your freak flag fly"
Papulatus
Profile Joined July 2010
United States669 Posts
July 25 2012 21:10 GMT
#69
Would be cool if this video wasn't 30 minutes long.
4 Corners in a day.
Powster
Profile Joined April 2010
United States650 Posts
July 25 2012 21:12 GMT
#70
Survival of the fittest
Coal
Profile Joined July 2011
Sweden1535 Posts
July 25 2012 21:13 GMT
#71
So... this is Blizzards way of saying that the newer generations are f*cking kick ass?
In order to succeed, your desire for success should be greater than your fear of failure.
Mestru
Profile Joined July 2011
Poland10 Posts
July 25 2012 21:14 GMT
#72
On July 26 2012 06:10 Papulatus wrote:
Would be cool if this video wasn't 30 minutes long.


First 6 minutes of it should be enough to see what are we talking about.
Names
Profile Blog Joined December 2010
Canada328 Posts
July 25 2012 21:21 GMT
#73
Good job... always wondered what made one unit win. I thought the moving (attacking) unit always lost to the standing one.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
July 25 2012 21:24 GMT
#74
Evolution! Younger one will live a longer life and spread the species so he lives!
robih
Profile Joined September 2010
Austria1086 Posts
July 25 2012 21:28 GMT
#75
On July 26 2012 06:10 Papulatus wrote:
Would be cool if this video wasn't 30 minutes long.


its 30mins cause they also tested it in an actual game not just unittest map
Charger
Profile Blog Joined September 2010
United States2405 Posts
July 25 2012 21:29 GMT
#76
Wow, very interesting discovery.
It's easy to be a Monday morning quarterback.
MaxFatality
Profile Joined November 2010
United States21 Posts
July 25 2012 21:32 GMT
#77
lol I was curious about this exact thing the other day. At least its a fixed thing (age of unit) instead of random. Good find!
XBOX360 - PGR3 - 2006 WSVG Pro Qualifier - 2007 WCG Pacific Finalist
Adrenal6land
Profile Blog Joined June 2012
United States46 Posts
July 25 2012 21:52 GMT
#78
i love this game so much. its very fitting that there is a story as to which high templar survives. i love that its not random. this game is so interesting on so many levels <3
i remember, every time a ling got into a fight at a watch tower id cross my fingers and now i know that the younger ling will always win, so i should send the last ling i produced to fight for the tower. just a little thing that will make me smile every time i take a tower and the other player is like.... hmmmmmm wha happen
Mestru
Profile Joined July 2011
Poland10 Posts
July 25 2012 21:53 GMT
#79
On July 26 2012 06:52 Adrenal6land wrote:
i love this game so much. its very fitting that there is a story as to which high templar survives. i love that its not random. this game is so interesting on so many levels <3
i remember, every time a ling got into a fight at a watch tower id cross my fingers and now i know that the younger ling will always win, so i should send the last ling i produced to fight for the tower. just a little thing that will make me smile every time i take a tower and the other player is like.... hmmmmmm wha happen


It doesn't works with normal attacks Only abilities
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
July 25 2012 22:06 GMT
#80
This is actually a pretty huge find! So basically, you want to have a pretty good turn over of casters.
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