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Modified Movement Test - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 34 Next All
There will obviously be balance shifts when gameplay values are changed. Nobody is claiming otherwise. This thread is about the effect these changes have on the clarity and spectator-friendliness of SC2.
Super_bricklayer
Profile Joined May 2010
France104 Posts
July 03 2012 15:54 GMT
#121
Honestly i don't care about balance. HOTS is coming, the balance will be f****d up, the beta and the patch will come to fix that.

Now what i do care is the look ( as a spectator ) and the feeling of the game i play. And i have to say both are great with that change. It's crazy how army look even bigger and badass. There's so much to do in that direction. I love it !

Now what's make me a sad panda is that i'm not sure if blizzard is capable of changing such core mechanics in his game. They kind of did for War 3 with the expansion ( The game was so boring before ), not to sure if this is the same now...Hope i'm wrong cause it's that kind of change i'm looking for HOTS.
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
July 03 2012 15:58 GMT
#122
More threads like this please, spread the no more units clumping propaganda!

So blizz changes that shit!
4th August 2012...Never forget.....
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-07-03 16:00:45
July 03 2012 15:59 GMT
#123
here are a few ideas I have to go alongside this mod

buff emp radius
buff overall tank damage. Now that smaller units won't clump as easily, there is really no real reason to have a 35(+15 light) tag anymore, so make it just base 50 damage or maybe higher.
buff HSM radius

buff storm radius, the damage output is fine as is
I want to say buff colossi splash, but since it's a linear splash it might just need a bit more base line damage
either buff archons base damage or buff it's AOE radius

buff fungal growth dps. I don't think we need fungal to have a bigger radius like storm as it's an ability that locks down and prevents micro, I think a DPS buff to compensate for hitting less targets could be an answer.
Ultralisk might need tweaking as well, it's already pathetic in WoL, it might not need any changes with HotS however.
Banelings will need a radius buff as well but it shouldn't have a bigger radius on impacting buildings, to prevent 5 banelings from destroying 10 supply depots.
Darneck
Profile Joined September 2010
Sweden1394 Posts
Last Edited: 2012-07-03 16:03:11
July 03 2012 16:00 GMT
#124
On July 04 2012 00:54 Super_bricklayer wrote:
Honestly i don't care about balance. HOTS is coming, the balance will be f****d up, the beta and the patch will come to fix that.

Now what i do care is the look ( as a spectator ) and the feeling of the game i play. And i have to say both are great with that change. It's crazy how army look even bigger and badass. There's so much to do in that direction. I love it !

Now what's make me a sad panda is that i'm not sure if blizzard is capable of changing such core mechanics in his game. They kind of did for War 3 with the expansion ( The game was so boring before ), not to sure if this is the same now...Hope i'm wrong cause it's that kind of change i'm looking for HOTS.

This is what makes me have just a slight bit of hope for it acually happening. I'm just wondering how to get it to them, show it and how to open their eyes about it.

And the only real problem I see with completely balancing this by buffing aoe damage and radius is what to do with it vs workers since that could be problematic.
Equity213
Profile Joined July 2011
Canada873 Posts
July 03 2012 16:02 GMT
#125
This thread helps me relate to broodwar players who say sc2 is too easy.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
July 03 2012 16:05 GMT
#126
If you think about it, everything is gonna need to be rebalanced anyway once HOTS is released, so that would be the perfect time to introduce a fundamental change like this.

It looks good in principle, and it's clearly a change in the right direction, but it would need a lot of testing by pros on community maps first (kind of like the reducing mineral patches movement...whatever happened to that?)
Don't hate the player, hate the game
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
July 03 2012 16:07 GMT
#127
wow. i know modifying movement makes sense for gameplay but seeing it in sc2 is awesome. really makes the graphics shine - everything seems on a larger scale and clarity is massively improved. good work, proud to bump this =)
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
NoobCrunch
Profile Joined December 2011
79 Posts
July 03 2012 16:07 GMT
#128
This is pretty sweet. I hate when you're trying to unsiege tanks and move them and they clump up.
Darneck
Profile Joined September 2010
Sweden1394 Posts
July 03 2012 16:12 GMT
#129
Someone should really get a thread up on the sc2 forum with the video and main points about it all and anywhere else possible.

Is it possible to bomb blizzard with suggestions somehow even though it's probably useless and pointless in almost all cases.
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 03 2012 16:15 GMT
#130
I can't find mmdaybreak on na and eu, what am i doing wrong?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2012-07-03 16:19:54
July 03 2012 16:17 GMT
#131
On July 04 2012 00:59 emc wrote:
here are a few ideas I have to go alongside this mod

buff emp radius
buff overall tank damage. Now that smaller units won't clump as easily, there is really no real reason to have a 35(+15 light) tag anymore, so make it just base 50 damage or maybe higher.
buff HSM radius

buff storm radius, the damage output is fine as is
I want to say buff colossi splash, but since it's a linear splash it might just need a bit more base line damage
either buff archons base damage or buff it's AOE radius

buff fungal growth dps. I don't think we need fungal to have a bigger radius like storm as it's an ability that locks down and prevents micro, I think a DPS buff to compensate for hitting less targets could be an answer.
Ultralisk might need tweaking as well, it's already pathetic in WoL, it might not need any changes with HotS however.
Banelings will need a radius buff as well but it shouldn't have a bigger radius on impacting buildings, to prevent 5 banelings from destroying 10 supply depots.

none of this is really needed

units naturally clump during an engagement, because multiple units have a tendency to all shoot at the same thing whether or not you tell them to. directing AOE at the sweet spots of the opponent army requires you quickly and accurately evaluate the engagement whereas the textbook baneling vs marine split, as cool as it is, is pretty repetitive in how it plays out

this definitely needs to be looked at for hots - see, the reason BW pathing is better is because this is more or less the behavior of the units. units within a certain size formation will preserve that formation roughly unless you select a really large formation of units (this is all the overlord+muta trick really does) or click toward the center of the formation. BW pathing is also bad because there's a limited number of directions that units can move, whereas SC2 units can move in 360 degrees, on top of some strange animation bugs. i don't see why we can't have the best of both worlds.
aaaaa
reDicE
Profile Joined November 2010
United States1020 Posts
July 03 2012 16:29 GMT
#132
On July 04 2012 01:15 Superouman wrote:
I can't find mmdaybreak on na and eu, what am i doing wrong?

Yeah. Can't find it either.
Razith
Profile Joined February 2011
Canada431 Posts
Last Edited: 2012-07-03 16:33:45
July 03 2012 16:30 GMT
#133
Too much theory crafting in this thread. People need to start posting replays of match up's showing their points.

The commonly debated points:

-AoE becomes useless.
-Splitting is the only interesting micro in SC2; pre-splitting will ruin it.
-Balancing headaches.

These are all personal views on the outcome without testing. Who knows, maybe it breaks the game completely, maybe it creates a lot more strategic decisions that currently aren't being thought of due to current movement restraints, maybe this will spread out battles creating more fronts to fight at. Maybe unit comp and unit formation will become an interesting part of micro as you can now somewhat keep units in formation.

As said at the start of all those sentences; "Maybe". I'm really interested to see how some games play out, and definitely willing to play with some fellow TLers for fun to see what changes.

Edit: OP can I request what you have changed so those of us with some editor experience can fiddle around with it as well / create more maps with the change?

Lets use a common acronym to throw in front of map names to help keep things standardized. This appears to be MM for Modified Movement.
Bommes
Profile Joined June 2010
Germany1226 Posts
Last Edited: 2012-07-03 16:37:16
July 03 2012 16:33 GMT
#134
On July 04 2012 01:15 Superouman wrote:
I can't find mmdaybreak on na and eu, what am i doing wrong?


Its still called "Daybreak Dynamic Movement" on EU. Sorry for that, would be nice if it could be written into the opening posting.

edit:
Uploaded it another time called "MMDaybreak". Both names available on EU now.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 03 2012 16:34 GMT
#135
Hmmm, I wonder what would happen if you combine this with FRB...
ㅇㅅㅌㅅ
reDicE
Profile Joined November 2010
United States1020 Posts
July 03 2012 16:36 GMT
#136
On July 04 2012 01:33 Bommes wrote:
Show nested quote +
On July 04 2012 01:15 Superouman wrote:
I can't find mmdaybreak on na and eu, what am i doing wrong?


Its still called "Daybreak Dynamic Movement" on EU. Sorry for that, would be nice if it could be written into the opening posting.

Wonder if you could get it on NA as well? MMDaybreak doesn't show up for us either.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
July 03 2012 16:36 GMT
#137
Really like the objective nature of this test, it's really interesting.

Hopefully this is something Blizzard looks at as it makes everything easier to count and look at.
All the pros got dat Ichie.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
July 03 2012 16:37 GMT
#138
Cant find MMDaybreak on NA.. where is it?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
GamanNo
Profile Joined November 2010
Sweden63 Posts
July 03 2012 16:40 GMT
#139
Well as long as this doesn't make sc2 easier I am all for it. The clumping up kind of irritates me.
Darneck
Profile Joined September 2010
Sweden1394 Posts
Last Edited: 2012-07-03 16:42:20
July 03 2012 16:40 GMT
#140
On July 04 2012 01:30 Razith wrote:
Too much theory crafting in this thread. People need to start posting replays of match up's showing their points.

The commonly debated points:

-AoE becomes useless.
-Splitting is the only interesting micro in SC2; pre-splitting will ruin it.
-Balancing headaches.

These are all personal views on the outcome without testing. Who knows, maybe it breaks the game completely, maybe it creates a lot more strategic decisions that currently aren't being thought of due to current movement restraints, maybe this will spread out battles creating more fronts to fight at. Maybe unit comp and unit formation will become an interesting part of micro as you can now somewhat keep units in formation.

As said at the start of all those sentences; "Maybe". I'm really interested to see how some games play out, and definitely willing to play with some fellow TLers for fun to see what changes.

Edit: OP can I request what you have changed so those of us with some editor experience can fiddle around with it as well / create more maps with the change?

Lets use a common acronym to throw in front of map names to help keep things standardized. This appears to be MM for Modified Movement.

It's tough to get anything other than personal views though when it's still not possible to test the actual things you think would need changing. At the moment you can only really get a feel of the actual movement and perhaps what the current balance with it would be like but not with AOE changed etc. I'm just hoping people doesn't just dismiss it after trying it because they think it's imbalanced without all the obvious suggested changes that should be made alongside it.

On July 04 2012 01:40 GamanNo wrote:
Well as long as this doesn't make sc2 easier I am all for it. The clumping up kind of irritates me.

In theory it shouldn't make it easier, only more difficult as staying split would mean that it's kind of the way it is now in terms of balance/dodging AOE but if you don't stay split and clump up you should be destroyed with improved AOE.
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