• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:31
CEST 13:31
KST 20:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)83ZeroSpace at Steam NextFest - Last free demo38Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story Best thing happen to StarCraft since Remastered? Data needed BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 26165 users

Modified Movement Test

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 32 33 34 Next All
There will obviously be balance shifts when gameplay values are changed. Nobody is claiming otherwise. This thread is about the effect these changes have on the clarity and spectator-friendliness of SC2.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2012-07-05 02:00:08
July 03 2012 09:55 GMT
#1
Chat Channel: mm

WE NEED MORE REPLAYS PLEASE!
-------
Replays:
http://drop.sc/214158 :Masters TvZ

-------

Maps:
MMDaybreak
MMCloud Kingdom
MMAntigaShipyard
MMCondemnedRidge
MMEntombedValley
MMKorhalCompound
MMMetropolis
MMOhana
MMTaldarim
MMShakurasPlateau
-------

I'm testing out how matches work with the movement modifed such as in this video.




This isn't the best example, but it's a match in mmDaybreak. Overall gameplay seems very similar, and not extremely different as many thought it would be, but if you look at how armies move and aren't forced to clump everytime you right click somewhere, it's pretty significant. It's much more spectator friendly. Although this game never got to that high of an army count, the armies seemed to look fuller in size. You can even tell in low army numbers when retreating, it doesn't force you to clump. Anyways, this was a match between 2 diamonds I guess(that's the rank I used to be at when I played). I'm definitely rusty, hope you can look past that. Also something to note is that the more open the map, the more obvious the difference would be. I'm just happy the autoballs are gone lol. I felt more in control of my army.


What it does: It makes units stay in formation when moving them rather than ball up. You can organize your army as you wish and SC2 won't force you into a balled up army. You can still ball up your army if you wish but it is a choice. Armies look more natural as they move around the map. And of course, your army still reacts to their environment, so if things are in the way your army formation will adjust.

This isn't some genius coding or anything, I don't deserve any credit, it's just a number change of a value in the map editor. I'm not the first to find this out either, but I don't think a match has ever been played using this modification.

I tested playing with a friend on a daybreak map i modified and it didn't seem to break anything. However, we're not that pro and honestly we just don't really play or watch anymore. So I'm in need of some players, hopefully masters that know what they're doing to play some competitive matches and upload some replays, and give feedback.

So if you would help me by looking for the MM maps, listed above, on SC2 and playing a match there I would really appreciate it. MM = Modified Movement. I'm really curious as to how competitive matches would change with this modification, if at all.

Goal: To inspire Blizzard into changing SC2's current unit movement. I HATE the ball up effect and this seems to remove that. You can still ball up your units but the game won't force you into that. So if anyone is interested, I'd like people to just play a regular match and upload some replays. It would even be awesome if some pros or streamers could take a moment and try it out and give their thoughts. A match between two pros with their opinions would be amazing.

Look for "DM Unit Tester" for a modified unit tester with this movement. Uploaded by SeiGG

==========================================================================
I have no idea whether this might break something since I haven't tested it enough and am honestly not as qualified to test it as players who currently play SC2 actively. I'm also not saying that this is the ultimate solution and that Blizzard should implement exactly what I've done. This might be a good solution, it might fail, but the goal is to get Blizzard to look at this and make some sort of change to unit movement that gives a similar result, whether it's through this type of method or another.

What I did:

"As to what I changed so others can do it too. Click the Data button in the editor. Then go on the Gameplay Data tab. Click on Default SC2 Gameplay Settings. Once clicked, on the right you will see some settings you can change. One of them is Formation Diameter(Mixed). Simply change this value to 50 to achieve what I've done. That's it
"
Kill the Deathball
Darneck
Profile Joined September 2010
Sweden1394 Posts
Last Edited: 2012-07-03 10:01:58
July 03 2012 09:59 GMT
#2
Any chance of uploading MMdaybreak to EU?

And what needs to be done is indeed convince blizzard to change it but convince them in a way so that they realise it's not making the pathing worse or anything like that which it isn't either way but blizzard seems to love their "The pathing is better in sc2, clumbing is therefore good."
SilSol
Profile Joined April 2012
Sweden2744 Posts
July 03 2012 10:01 GMT
#3
I do agree with you that clumped up armé is bad even in game play. But i guess it's just how it is. If the armé composition doesn't clump up it will be for example a lot harder to fungal or storm? or do EMP with ghosts.
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 03 2012 10:01 GMT
#4
On July 03 2012 18:59 Darneck wrote:
Any chance of uploading MMdaybreak to EU?


This is the first time I've published a map so I apologize for not having uploaded it to EU and other regions. I'll try and do that now, hope it's not hard...
Kill the Deathball
Darneck
Profile Joined September 2010
Sweden1394 Posts
July 03 2012 10:02 GMT
#5
On July 03 2012 19:01 SilSol wrote:
I do agree with you that clumped up armé is bad even in game play. But i guess it's just how it is. If the armé composition doesn't clump up it will be for example a lot harder to fungal or storm? or do EMP with ghosts.

AOE would just need a buff in area and maybe damage too. I love AOE and it should be OP as hell.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
July 03 2012 10:04 GMT
#6
get this map on the frontpage of custom games and blizzard may implement it.


now gogo test it!!
| Idra | YuGiOh | Leenock | Coca |
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 03 2012 10:05 GMT
#7
On July 03 2012 19:01 SilSol wrote:
I do agree with you that clumped up armé is bad even in game play. But i guess it's just how it is. If the armé composition doesn't clump up it will be for example a lot harder to fungal or storm? or do EMP with ghosts.


This might be true, since the clumping is the reason why they have lower aoe radius in SC2. The radius might need to be increased if units don't naturally clump anymore. Hopefully we get good feedback as to how this affects gameplay as people play the map.
Kill the Deathball
urashimakt
Profile Joined October 2009
United States1591 Posts
July 03 2012 10:05 GMT
#8
My immediate thought is that the maintained formation shown in the video would significantly reduced the effectiveness of AoE across the board. It looked like you only needed to spread your army once and as long as you had them all selected and didn't go for Terrain they couldn't fit through, they'd maintain the spread. I feel like that'd alleviate the need for more constant unit micro if you're at a level where that's something you do.
Who dat ninja?
papaz
Profile Joined December 2009
Sweden4149 Posts
July 03 2012 10:06 GMT
#9
1. I actually like the death ball

2. Like it or not. Changing it will give Blizzard a balance headache of huge proportions. Suddenly the AoE is kinda worthless. MKP doesn't need to even marinesplit vs banelings. His units won't clump up -> problem solved.

This is one of those things that won't change in SC2.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2012-07-03 10:07:07
July 03 2012 10:06 GMT
#10
I really don't like the idea of changing something this fundamental to hwo sc2 works at this point in it's development as an ESPORTS.

If something like this should have been implemented it would have had to have been back in beta or before, now, especially with the kespa players coming in, there is so much invested in sc2 as it is now that it would be incredibly unfair to the players to change something as fundamental as how all the units move.

Imagine changing the football used in soccer by making is 25% larger, it's basically that. You can't have a stable Esports scene if the very fundamentals of the game can change with little to no warning, For sc2 to succeed as a sport it needs to be scene as a stable carreer, and large changes like this undermine that.

If the pro's who have been practicing with the current setup for almost two years now wanted a change then fine, but a lot of diamond and master non pros who just want matches to look prettier and force all the pros to relearn the game just so that can happen seems very unfair imo.

Just my opinion :p
SilSol
Profile Joined April 2012
Sweden2744 Posts
July 03 2012 10:08 GMT
#11
yeah changing this would affect gameplay so much it's unbelievable. All the AoE spells will just not be effective anymore at all.
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
speknek
Profile Joined February 2012
758 Posts
July 03 2012 10:08 GMT
#12
Yes current aoe spells would be less effective vs permanently spread out units, thanks detectives. Let's think about less obvious things now.
Adonminus
Profile Joined January 2012
Israel543 Posts
July 03 2012 10:10 GMT
#13
It looks much nicer visually, however I believe it can make control a bit harder. That's not a bad thing after all, since pro players have the apm to either put the units in a deathball formation or into any other formation quite easily.

Just hope it won't make stalkers and immortals as stupid as dragoons.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-07-03 10:14:43
July 03 2012 10:14 GMT
#14
very cool, this is how it should be, and the purpose of this is to make also, the AOE damage more powerful
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 03 2012 10:14 GMT
#15
On July 03 2012 19:06 killerdog wrote:
I really don't like the idea of changing something this fundamental to hwo sc2 works at this point in it's development as an ESPORTS.

If something like this should have been implemented it would have had to have been back in beta or before, now, especially with the kespa players coming in, there is so much invested in sc2 as it is now that it would be incredibly unfair to the players to change something as fundamental as how all the units move.

Imagine changing the football used in soccer by making is 25% larger, it's basically that. You can't have a stable Esports scene if the very fundamentals of the game can change with little to no warning, For sc2 to succeed as a sport it needs to be scene as a stable carreer, and large changes like this undermine that.

If the pro's who have been practicing with the current setup for almost two years now wanted a change then fine, but a lot of diamond and master non pros who just want matches to look prettier and force all the pros to relearn the game just so that can happen seems very unfair imo.

Just my opinion :p


I agree that something like this should have been back in beta but that's the past and we can't change that anymore. Now's probably a better time than we might ever get. Hots is coming and will change the game quite a bit anyways. The beta is starting soon. So with an expansion and with a new beta state, this is probably the best time to encourage Blizz to look at such a change. It shouldn't change the game THAT much, any practice you get now won't be wasted. There will be new things to learn, I'm sure, but it's really now or wait till LoV beta.
Kill the Deathball
sOda~
Profile Joined April 2011
United Kingdom441 Posts
July 03 2012 10:15 GMT
#16
but marine splitting is like the only cool thing in sc2
IM THE SHIT BITCH
DarkInfinity
Profile Joined July 2011
121 Posts
Last Edited: 2012-07-04 01:48:34
July 03 2012 10:16 GMT
#17
This would be a great change if implemented, but would require a lot of balancing to make AOE units work like they should.
Edit: I can't find the map, I searched "MMDaybreak" "daybreak" "mm" and your name on NA and none of them worked.
I tested the unit test map and was very pleased with the results. I found that properly splitting an army beats a deathball, while an improperly split one would lose. In some situations (lings against marine), the split lead to a greater surface area leading to the split army doing worse than the deathball, while against banelings the pre-split helped a lot, but was inferior to top quality marine splitting, as with that more marines can fire at once. Overall I think that this will increase the skill cap of the game, and result in better fights. (However there would need to be changes so a player (or at least observers) can zoom out and view the whole battle at once
And you will know my name is the Lord when I lay my vengeance upon thee!
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2012-07-03 10:16:44
July 03 2012 10:16 GMT
#18
On July 03 2012 19:08 speknek wrote:
Yes current aoe spells would be less effective vs permanently spread out units, thanks detectives. Let's think about less obvious things now.

You shouldn't ignore the showstopping issue just because it's inconvenient.

On July 03 2012 19:10 Adonminus wrote:
It looks much nicer visually, however I believe it can make control a bit harder. That's not a bad thing after all, since pro players have the apm to either put the units in a deathball formation or into any other formation quite easily.

Just hope it won't make stalkers and immortals as stupid as dragoons.

The value change doesn't affect movement AI, just the target location for each unit relative to the group command.

On July 03 2012 19:15 sOda~ wrote:
but marine splitting is like the only cool thing in sc2

I concur.
Who dat ninja?
Rabiator
Profile Joined March 2010
Germany3948 Posts
July 03 2012 10:21 GMT
#19
Spreading out your units via this method is OPTIONAL and you can still have the same clumped up Deathball as ever. It isnt called deathball for nothing, because it is still the most concentrated firepower per area you can have. Any defender will be at a disadvantage if he doesnt do it as well simply because you can kill off part of your opponents (spread out) army with your deathball and superior firepower.

To make a long story short: Without adjusting AoE damage (and radius) upwards dynamic unit movement doesnt matter ... except for feeling much more natural.
If you cant say what you're meaning, you can never mean what you're saying.
Fus
Profile Joined August 2010
Sweden1112 Posts
July 03 2012 10:23 GMT
#20
This would never be implemented in SC2 there is no point in discussing it. The balanced changes this would make would make sc2 look like a new game.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
1 2 3 4 5 32 33 34 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #93
IntoTheiNu 744
WardiTV462
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko398
ProTech142
Ryung 94
Rex 71
SHIN 20
StarCraft: Brood War
Calm 8980
Sea 1192
Leta 1126
BeSt 558
Jaedong 514
Mini 329
Zeus 245
Mong 226
Soma 208
Hyuk 203
[ Show more ]
EffOrt 195
Rush 174
Soulkey 156
Aegong 114
Light 110
Hyun 103
ggaemo 95
Pusan 86
Snow 82
Dewaltoss 57
hero 47
[sc1f]eonzerg 35
ToSsGirL 35
yabsab 28
Icarus 19
scan(afreeca) 18
sorry 18
Noble 17
Hm[arnc] 14
HiyA 14
IntoTheRainbow 12
Bale 12
Sacsri 12
Dota 2
Gorgc3630
singsing2842
Dendi612
XcaliburYe322
League of Legends
JimRising 384
Counter-Strike
olofmeister1977
markeloff174
kRYSTAL_56
Super Smash Bros
Mew2King93
Other Games
crisheroes291
Pyrionflax231
BEARDiaguz17
Organizations
Dota 2
PGL Dota 2 - Main Stream437
StarCraft: Brood War
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV366
League of Legends
• Jankos2929
Upcoming Events
RSL Revival
22h 29m
RSL Revival
1d 5h
Bombastic Starleague
1d 8h
Kung Fu Cup
1d 23h
OSC
2 days
CrankTV Team League
2 days
Bombastic Starleague
3 days
Replay Cast
3 days
The PondCast
3 days
HomeStory Cup
3 days
[ Show More ]
Replay Cast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 22 Non-Korean Championship
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.